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Transfer over Splat fix to Nintendo Land
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@ -15,3 +15,30 @@ width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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[TextureRedefine] # multiplayer
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width = 848
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height = 480
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overwriteWidth = 424
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overwriteHeight = 240
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine] # half-res alpha (gamepad)
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width = 427
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 214
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overwriteHeight = 120
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[TextureRedefine] # half-res alpha (multiplayer)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 212
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overwriteHeight = 120
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@ -15,3 +15,30 @@ width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # multiplayer gamepad
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width = 848
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height = 480
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overwriteWidth = 1908
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # half-res alpha (gamepad)
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width = 427
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # half-res alpha (multiplayer)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 954
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overwriteHeight = 540
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@ -15,3 +15,30 @@ width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # multiplayer gamepad
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width = 848
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height = 480
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overwriteWidth = 2544
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overwriteHeight = 1440
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # half-res alpha (gamepad)
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width = 427
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # half-res alpha (multiplayer)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1272
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overwriteHeight = 720
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@ -15,3 +15,30 @@ width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # multiplayer gamepad
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width = 848
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height = 480
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overwriteWidth = 3816
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overwriteHeight = 2160
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha (gamepad)
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width = 427
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height = 180
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha (multiplayer)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1272
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overwriteHeight = 1080
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