mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
[NSMBU] Fix inconsistencys compared to other graphic packs
This commit is contained in:
parent
954dad21d6
commit
2068a99276
@ -1,8 +1,8 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
|
||||
name = TV Resolution, Gamepad Resolution, Shadow Quality and Blur Quality
|
||||
name = Graphic Options
|
||||
path = "New Super Mario Bros. U/Graphics"
|
||||
description = Changes the TV/Gamepad resolution of the game. You can also adjust the quality of the shadows and blur.||Made by getdls.
|
||||
description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality, and blur intensity.||Made by getdls.
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
@ -14,7 +14,7 @@ $gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$gamePadWidth = 854
|
||||
$gamePadHeight = 480
|
||||
$shadowRes = 1
|
||||
$shadowQuality = 1
|
||||
$blurQuality = 0.0
|
||||
|
||||
|
||||
@ -143,29 +143,29 @@ $padHeight = 4320
|
||||
# Shadow Quality
|
||||
|
||||
[Preset]
|
||||
name = Low
|
||||
category = Shadow Quality
|
||||
name = Low (50%)
|
||||
$shadowRes = 0.5
|
||||
$shadowQuality = 0.5
|
||||
|
||||
[Preset]
|
||||
name = Medium
|
||||
category = Shadow Quality
|
||||
name = Medium (100%, Default)
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
name = High
|
||||
category = Shadow Quality
|
||||
name = High (200%)
|
||||
$shadowRes = 2
|
||||
$shadowQuality = 2
|
||||
|
||||
[Preset]
|
||||
name = Ultra
|
||||
category = Shadow Quality
|
||||
name = Ultra (300%)
|
||||
$shadowRes = 3
|
||||
$shadowQuality = 3
|
||||
|
||||
[Preset]
|
||||
name = Extreme
|
||||
category = Shadow Quality
|
||||
name = Extreme (400%, Unstable)
|
||||
$shadowRes = 4
|
||||
$shadowQuality = 4
|
||||
|
||||
|
||||
# Blur Quality
|
||||
@ -218,8 +218,8 @@ overwriteHeight = ($height/$gameHeight) * 720
|
||||
width = 1024
|
||||
height = 1024
|
||||
formats = 0x005
|
||||
overwriteWidth = $shadowRes * 1024
|
||||
overwriteHeight = $shadowRes * 1024
|
||||
overwriteWidth = $shadowQuality * 1024
|
||||
overwriteHeight = $shadowQuality * 1024
|
||||
|
||||
[TextureRedefine] # Gamepad
|
||||
width = 864
|
||||
|
Loading…
Reference in New Issue
Block a user