[NSMBU] Fix inconsistencys compared to other graphic packs

This commit is contained in:
M&M 2021-08-11 21:45:14 -07:00
parent 954dad21d6
commit 2068a99276

View File

@ -1,8 +1,8 @@
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = TV Resolution, Gamepad Resolution, Shadow Quality and Blur Quality
name = Graphic Options
path = "New Super Mario Bros. U/Graphics"
description = Changes the TV/Gamepad resolution of the game. You can also adjust the quality of the shadows and blur.||Made by getdls.
description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality, and blur intensity.||Made by getdls.
version = 6
[Default]
@ -14,7 +14,7 @@ $gameWidth = 1280
$gameHeight = 720
$gamePadWidth = 854
$gamePadHeight = 480
$shadowRes = 1
$shadowQuality = 1
$blurQuality = 0.0
@ -143,29 +143,29 @@ $padHeight = 4320
# Shadow Quality
[Preset]
name = Low
category = Shadow Quality
name = Low (50%)
$shadowRes = 0.5
$shadowQuality = 0.5
[Preset]
name = Medium
category = Shadow Quality
name = Medium (100%, Default)
default = 1
[Preset]
name = High
category = Shadow Quality
name = High (200%)
$shadowRes = 2
$shadowQuality = 2
[Preset]
name = Ultra
category = Shadow Quality
name = Ultra (300%)
$shadowRes = 3
$shadowQuality = 3
[Preset]
name = Extreme
category = Shadow Quality
name = Extreme (400%, Unstable)
$shadowRes = 4
$shadowQuality = 4
# Blur Quality
@ -218,8 +218,8 @@ overwriteHeight = ($height/$gameHeight) * 720
width = 1024
height = 1024
formats = 0x005
overwriteWidth = $shadowRes * 1024
overwriteHeight = $shadowRes * 1024
overwriteWidth = $shadowQuality * 1024
overwriteHeight = $shadowQuality * 1024
[TextureRedefine] # Gamepad
width = 864