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[NSMBU] Fix inconsistencys compared to other graphic packs
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@ -1,8 +1,8 @@
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[Definition]
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titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
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name = TV Resolution, Gamepad Resolution, Shadow Quality and Blur Quality
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name = Graphic Options
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path = "New Super Mario Bros. U/Graphics"
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description = Changes the TV/Gamepad resolution of the game. You can also adjust the quality of the shadows and blur.||Made by getdls.
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description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality, and blur intensity.||Made by getdls.
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version = 6
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[Default]
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@ -14,7 +14,7 @@ $gameWidth = 1280
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$gameHeight = 720
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$gamePadWidth = 854
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$gamePadHeight = 480
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$shadowRes = 1
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$shadowQuality = 1
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$blurQuality = 0.0
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@ -143,29 +143,29 @@ $padHeight = 4320
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# Shadow Quality
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[Preset]
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name = Low
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category = Shadow Quality
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name = Low (50%)
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$shadowRes = 0.5
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$shadowQuality = 0.5
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[Preset]
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name = Medium
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category = Shadow Quality
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name = Medium (100%, Default)
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default = 1
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[Preset]
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name = High
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category = Shadow Quality
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name = High (200%)
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$shadowRes = 2
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$shadowQuality = 2
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[Preset]
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name = Ultra
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category = Shadow Quality
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name = Ultra (300%)
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$shadowRes = 3
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$shadowQuality = 3
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[Preset]
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name = Extreme
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category = Shadow Quality
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name = Extreme (400%, Unstable)
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$shadowRes = 4
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$shadowQuality = 4
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# Blur Quality
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@ -218,8 +218,8 @@ overwriteHeight = ($height/$gameHeight) * 720
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = $shadowRes * 1024
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overwriteHeight = $shadowRes * 1024
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overwriteWidth = $shadowQuality * 1024
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overwriteHeight = $shadowQuality * 1024
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[TextureRedefine] # Gamepad
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width = 864
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