Add BotW - Minimalistic GUI pack

"This pack changes the GUI to a modern looking GUI and cleans up things like menu's and the camera rune."
This commit is contained in:
Milan 2018-01-05 18:34:58 +01:00
parent 5311bd78a2
commit 20c3e75193
5 changed files with 1042 additions and 1004 deletions

View File

@ -1,982 +0,0 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader 37b9100c1310d3bb
uniform ivec4 uf_uniformRegisterVS[256];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
layout(location = 1) out vec4 passParameterSem1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[14];
bool activeMaskStackC[15];
activeMaskStack[0] = false;
activeMaskStack[1] = false;
activeMaskStack[2] = false;
activeMaskStack[3] = false;
activeMaskStack[4] = false;
activeMaskStack[5] = false;
activeMaskStack[6] = false;
activeMaskStack[7] = false;
activeMaskStack[8] = false;
activeMaskStack[9] = false;
activeMaskStack[10] = false;
activeMaskStack[11] = false;
activeMaskStack[12] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStackC[2] = false;
activeMaskStackC[3] = false;
activeMaskStackC[4] = false;
activeMaskStackC[5] = false;
activeMaskStackC[6] = false;
activeMaskStackC[7] = false;
activeMaskStackC[8] = false;
activeMaskStackC[9] = false;
activeMaskStackC[10] = false;
activeMaskStackC[11] = false;
activeMaskStackC[12] = false;
activeMaskStackC[13] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xy = attrDataSem0.xy;
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
attrDecoder.z = 0;
attrDecoder.w = 0;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// Check Camera GUI
int hideCamera = 1;
if (uf_uniformRegisterVS[1].x) {
hideCamera = 2;
}
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[15].x)));
R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)));
PV0i.y = R0i.y;
R4i.z = 0;
R0i.w = 0x3f800000;
R127i.w = floatBitsToInt(1.0);
PS0i = R127i.w;
// 1
R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[15].z));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[15].y)));
// 2
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[15].w));
PV0i.y = R0i.y;
R1i.w = uf_uniformRegisterVS[2].x & 0x40000000;
// 3
backupReg0i = R0i.w;
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w))));
PV1i.x = R127i.x;
PV1i.y = R127i.x;
PV1i.z = R127i.x;
PV1i.w = R127i.x;
// 4
backupReg0i = R0i.x;
backupReg1i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
// 5
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = tempi.x;
// 6
R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w))));
PV0i.x = R6i.x;
PV0i.y = R6i.x;
PV0i.z = R6i.x;
PV0i.w = R6i.x;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R6i.y = tempi.x;
// 8
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R6i.z = tempi.x;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R6i.w = tempi.x;
// 10
predResult = (0 != R1i.w);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
R0i.z = uf_uniformRegisterVS[2].x & 0x00000002;
// 1
predResult = (0 != R0i.z);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
// 0
backupReg0i = R1i.y;
R1i.y = backupReg0i;
PV0i.y = R1i.y;
R0i.z = 0;
PV0i.z = R0i.z;
R1i.w = 0x3f800000;
PV0i.w = R1i.w;
// 1
R2i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
R2i.w = PV0i.w;
}
activeMaskStack[2] = activeMaskStack[2] == false;
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
PS0i = int(intBitsToFloat(R1i.y));
// 1
PV1i.x = PS0i << int(1);
PS1i = int(intBitsToFloat(R1i.x));
// 2
R126i.z = PV1i.x + PS1i;
PV0i.z = R126i.z;
// 3
R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
PV1i.x = R127i.x;
R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
// 4
R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y));
R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x));
// 5
R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w));
PV1i.x = R123i.x;
R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z));
PV1i.y = R123i.y;
// 6
R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w));
PV0i.x = R123i.x;
R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z));
PV0i.y = R123i.y;
R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y));
PV0i.z = R123i.z;
R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x));
PV0i.w = R123i.w;
// 7
R2i.x = ((R126i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w));
R2i.y = ((R126i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z));
R2i.z = ((R126i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y));
R2i.w = ((R126i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x));
}
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R3i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000);
R3i.w = 0x437f0000;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008;
R2i.y = uf_uniformRegisterVS[2].x & 0x00000002;
// 1
R1i.z = PV0i.x & 0x0000000f;
// 2
predResult = (0 != R2i.y);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
R4i.y = R1i.y;
R2i.z = 0;
R1i.w = 0x3f800000;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x));
PV1i.x = R2i.x;
R2i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y));
// 2
R3i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i));
PV0i.x = R3i.x;
R3i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i));
R4i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R4i.x;
// 3
R5i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i));
R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
PV1i.z = R0i.z;
R7i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
PS1i = R7i.x;
// 4
R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + 1.0);
R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z));
// 5
predResult = (R1i.z == 0);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if( activeMaskStackC[4] == true ) {
// 0
backupReg0i = R2i.x;
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
R2i.y = R3i.x;
PV0i.y = R2i.y;
// 1
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
}
activeMaskStack[3] = activeMaskStack[3] == false;
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
if( activeMaskStackC[4] == true ) {
activeMaskStack[4] = activeMaskStack[3];
activeMaskStackC[5] = activeMaskStackC[4];
// 0
predResult = (R1i.z == int(1));
activeMaskStack[4] = predResult;
activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true;
}
else {
activeMaskStack[4] = false;
activeMaskStackC[5] = false;
}
if( activeMaskStackC[5] == true ) {
// 0
backupReg0i = R2i.y;
R2i.y = 0;
PV0i.y = R2i.y;
PV0i.z = R3i.x;
PV0i.w = backupReg0i;
// 1
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
}
activeMaskStack[4] = activeMaskStack[4] == false;
activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true;
if( activeMaskStackC[5] == true ) {
activeMaskStack[5] = activeMaskStack[4];
activeMaskStackC[6] = activeMaskStackC[5];
// 0
predResult = (R1i.z == 0x00000002);
activeMaskStack[5] = predResult;
activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true;
}
else {
activeMaskStack[5] = false;
activeMaskStackC[6] = false;
}
if( activeMaskStackC[6] == true ) {
// 0
backupReg0i = R3i.y;
R3i.y = backupReg0i;
PV0i.y = R3i.y;
PV0i.z = R3i.z;
PV0i.w = 0;
// 1
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
}
activeMaskStack[5] = activeMaskStack[5] == false;
activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true;
if( activeMaskStackC[6] == true ) {
activeMaskStack[6] = activeMaskStack[5];
activeMaskStackC[7] = activeMaskStackC[6];
// 0
predResult = (R1i.z == 0x00000003);
activeMaskStack[6] = predResult;
activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true;
}
else {
activeMaskStack[6] = false;
activeMaskStackC[7] = false;
}
if( activeMaskStackC[7] == true ) {
// 0
backupReg0i = R2i.y;
R2i.y = R3i.z;
PV0i.y = R2i.y;
PV0i.z = R3i.y;
PV0i.w = backupReg0i;
// 1
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
}
activeMaskStack[6] = activeMaskStack[6] == false;
activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true;
if( activeMaskStackC[7] == true ) {
activeMaskStack[7] = activeMaskStack[6];
activeMaskStackC[8] = activeMaskStackC[7];
// 0
predResult = (R1i.z == 0x00000004);
activeMaskStack[7] = predResult;
activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true;
}
else {
activeMaskStack[7] = false;
activeMaskStackC[8] = false;
}
if( activeMaskStackC[8] == true ) {
// 0
R2i.y = R2i.w;
PV0i.y = R2i.y;
PV0i.z = R3i.x;
PV0i.w = 0;
// 1
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
}
activeMaskStack[7] = activeMaskStack[7] == false;
activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true;
if( activeMaskStackC[8] == true ) {
activeMaskStack[8] = activeMaskStack[7];
activeMaskStackC[9] = activeMaskStackC[8];
// 0
predResult = (R1i.z == 0x00000005);
activeMaskStack[8] = predResult;
activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true;
}
else {
activeMaskStack[8] = false;
activeMaskStackC[9] = false;
}
if( activeMaskStackC[9] == true ) {
// 0
backupReg0i = R2i.y;
R2i.y = R3i.x;
PV0i.y = R2i.y;
PV0i.z = R2i.w;
PV0i.w = backupReg0i;
// 1
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
}
activeMaskStack[8] = activeMaskStack[8] == false;
activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true;
if( activeMaskStackC[9] == true ) {
activeMaskStack[9] = activeMaskStack[8];
activeMaskStackC[10] = activeMaskStackC[9];
// 0
predResult = (R1i.z == 0x00000006);
activeMaskStack[9] = predResult;
activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true;
}
else {
activeMaskStack[9] = false;
activeMaskStackC[10] = false;
}
if( activeMaskStackC[10] == true ) {
// 0
R2i.y = R3i.x;
PV0i.y = R2i.y;
R3i.y = 0;
PS0i = R3i.y;
// 1
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
}
activeMaskStack[9] = activeMaskStack[9] == false;
activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true;
if( activeMaskStackC[10] == true ) {
activeMaskStack[10] = activeMaskStack[9];
activeMaskStackC[11] = activeMaskStackC[10];
// 0
predResult = (R1i.z == 0x00000007);
activeMaskStack[10] = predResult;
activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true;
}
else {
activeMaskStack[10] = false;
activeMaskStackC[11] = false;
}
if( activeMaskStackC[11] == true ) {
// 0
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
R2i.y = R3i.y;
PV0i.y = R2i.y;
R3i.y = R3i.z;
PS0i = R3i.y;
// 1
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
}
activeMaskStack[10] = activeMaskStack[10] == false;
activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true;
if( activeMaskStackC[11] == true ) {
activeMaskStack[11] = activeMaskStack[10];
activeMaskStackC[12] = activeMaskStackC[11];
// 0
predResult = (R1i.z == 0x00000008);
activeMaskStack[11] = predResult;
activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true;
}
else {
activeMaskStack[11] = false;
activeMaskStackC[12] = false;
}
if( activeMaskStackC[12] == true ) {
// 0
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
R2i.y = R3i.x;
PV0i.y = R2i.y;
// 1
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
}
activeMaskStack[11] = activeMaskStack[11] == false;
activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true;
if( activeMaskStackC[12] == true ) {
activeMaskStack[12] = activeMaskStack[11];
activeMaskStackC[13] = activeMaskStackC[12];
// 0
predResult = (R1i.z == 0x00000009);
activeMaskStack[12] = predResult;
activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true;
}
else {
activeMaskStack[12] = false;
activeMaskStackC[13] = false;
}
if( activeMaskStackC[13] == true ) {
// 0
backupReg0i = R2i.y;
R2i.y = 0;
PV0i.y = R2i.y;
PV0i.z = R3i.z;
PV0i.w = backupReg0i;
// 1
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
}
activeMaskStack[12] = activeMaskStack[12] == false;
activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true;
if( activeMaskStackC[13] == true ) {
activeMaskStack[13] = activeMaskStack[12];
activeMaskStackC[14] = activeMaskStackC[13];
// 0
predResult = (R1i.z == 0x0000000a);
activeMaskStack[13] = predResult;
activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true;
}
else {
activeMaskStack[13] = false;
activeMaskStackC[14] = false;
}
if( activeMaskStackC[14] == true ) {
// 0
R2i.y = R0i.z;
PV0i.y = R2i.y;
PV0i.z = R3i.x;
PV0i.w = 0;
// 1
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
}
activeMaskStack[13] = activeMaskStack[13] == false;
activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true;
if( activeMaskStackC[14] == true ) {
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
R2i.y = R2i.w;
PV0i.y = R2i.y;
R127i.z = (R1i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0);
PV0i.z = R127i.z;
R127i.w = (R1i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0);
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
R2i.y = R3i.z;
PV1i.y = R2i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R2i.x)));
PV1i.z = R123i.z;
R123i.w = ((PV0i.z == 0)?(0):(PV0i.x));
PV1i.w = R123i.w;
// 2
R2i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z));
R123i.z = ((R127i.z == 0)?(0):(PV1i.x));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y)));
PV0i.w = R123i.w;
// 3
R2i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w));
}
activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true;
activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true;
activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true;
activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true;
activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true;
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
PV0i.x = R127i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0);
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x)));
// 2
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
// 3
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
PS1i = R127i.w;
// 4
backupReg0i = R127i.z;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x)));
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i)));
PS0i = R126i.z;
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y)));
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
PS1i = R3i.x;
// 6
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
// 7
backupReg0i = R2i.z;
R2i.xyz = ivec3(R1i.x,R4i.y,backupReg0i);
R2i.w = R1i.w;
}
activeMaskStack[2] = activeMaskStack[2] == false;
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
PS0i = int(intBitsToFloat(R1i.y));
// 1
PV1i.z = PS0i << int(1);
PS1i = int(intBitsToFloat(R1i.x));
// 2
R0i.z = PV1i.z + PS1i;
PV0i.z = R0i.z;
// 3
R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
PV1i.x = R127i.x;
R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
// 4
R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y));
R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x));
// 5
R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w));
PV1i.x = R123i.x;
R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z));
PV1i.y = R123i.y;
// 6
R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w));
PV0i.x = R123i.x;
R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z));
PV0i.y = R123i.y;
R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y));
PV0i.z = R123i.z;
R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x));
PV0i.w = R123i.w;
// 7
R2i.x = ((R0i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w));
R2i.y = ((R0i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z));
R2i.z = ((R0i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y));
R2i.w = ((R0i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x));
// 8
predResult = (R1i.z == 0x0000000d);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if( activeMaskStackC[4] == true ) {
// 0
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y));
// 1
PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i));
PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x));
// 2
R127i.x = PV1i.z;
R127i.y = PV1i.w;
PV0i.y = R127i.y;
R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y));
// 3
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
// 4
PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w));
// 5
backupReg0i = R127i.z;
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
PV1i.w = R126i.w;
// 6
R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
PV0i.x = R127i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x)));
// 8
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y)));
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
PS1i = R127i.w;
// 10
backupReg0i = R127i.z;
backupReg0i = R127i.z;
backupReg1i = R126i.z;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x)));
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i)));
PS0i = R126i.z;
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y)));
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
PS1i = R3i.x;
// 12
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
}
activeMaskStack[3] = activeMaskStack[3] == false;
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
if( activeMaskStackC[4] == true ) {
// 0
R127i.x = floatBitsToInt(float(R0i.z));
PS0i = R127i.x;
// 1
tempResultf = intBitsToFloat(PS0i);
tempResultf = floor(tempResultf);
tempResultf = clamp(tempResultf, -256.0, 255.0);
ARi.x = int(tempResultf);
PV1i.x = floatBitsToInt(tempResultf);
// 2
R3i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+16].x,uf_uniformRegisterVS[ARi.x+16].y,uf_uniformRegisterVS[ARi.x+16].z);
R3i.w = uf_uniformRegisterVS[ARi.x+16].w;
}
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (0 != uf_uniformRegisterVS[3].x);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.y;
backupReg1i = R0i.w;
R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[20].x),intBitsToFloat(uf_uniformRegisterVS[20].y),intBitsToFloat(uf_uniformRegisterVS[20].z),intBitsToFloat(uf_uniformRegisterVS[20].w))));
PV0i.x = R2i.x;
PV0i.y = R2i.x;
PV0i.z = R2i.x;
PV0i.w = R2i.x;
// 1
backupReg0i = R0i.x;
backupReg1i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[21].x),intBitsToFloat(uf_uniformRegisterVS[21].y),intBitsToFloat(uf_uniformRegisterVS[21].z),intBitsToFloat(uf_uniformRegisterVS[21].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.y = tempi.x;
// 2
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[22].x),intBitsToFloat(uf_uniformRegisterVS[22].y),intBitsToFloat(uf_uniformRegisterVS[22].z),intBitsToFloat(uf_uniformRegisterVS[22].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.z = tempi.x;
// 3
backupReg0i = R0i.x;
backupReg1i = R0i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[23].x),intBitsToFloat(uf_uniformRegisterVS[23].y),intBitsToFloat(uf_uniformRegisterVS[23].z),intBitsToFloat(uf_uniformRegisterVS[23].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.w = tempi.x;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
R0i.z = uf_uniformRegisterVS[2].x & int(1);
// 1
predResult = (0 != R0i.z);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
R0i.y = uf_uniformRegisterVS[2].x & 0x00000002;
// 1
predResult = (0 != R0i.y);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if( activeMaskStackC[4] == true ) {
// 0
R127i.x = uf_uniformRegisterVS[2].x & 0x00010000;
R127i.y = uf_uniformRegisterVS[2].x & 0x00000010;
PV0i.y = R127i.y;
R125i.z = uf_uniformRegisterVS[2].x & 0x00000004;
R127i.w = uf_uniformRegisterVS[2].x & 0x00000020;
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].y)));
R127i.z = ((PV0i.y == 0)?(R2i.y):(R2i.y));
PS1i = R127i.z;
// 2
R123i.x = ((R127i.y == 0)?(R2i.w):(R2i.w));
PV0i.x = R123i.x;
R123i.y = ((R127i.y == 0)?(R2i.z):(R2i.z));
PV0i.y = R123i.y;
R126i.z = ((R127i.x == 0)?(PV1i.x):(PV1i.z));
PV0i.z = R126i.z;
R123i.w = ((R127i.x == 0)?(PV1i.y):(PV1i.w));
PV0i.w = R123i.w;
R124i.y = uf_uniformRegisterVS[2].x & 0x00000008;
PS0i = R124i.y;
// 3
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w)));
PV1i.x = R0i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
R123i.w = ((R127i.w == 0)?(PV0i.y):(PV0i.y));
PV1i.w = R123i.w;
R122i.x = ((R127i.w == 0)?(PV0i.x):(PV0i.x));
PS1i = R122i.x;
// 4
backupReg0i = R127i.y;
R123i.x = ((R127i.w == 0)?(R127i.z):(PV1i.z));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0);
R127i.z = ((R125i.z == 0)?(PV1i.w):(PV1i.w));
R123i.w = ((backupReg0i == 0)?(R2i.x):(PV1i.x));
PV0i.w = R123i.w;
R126i.z = ((R125i.z == 0)?(PS1i):(PS1i));
PS0i = R126i.z;
// 5
R127i.x = ((R125i.z == 0)?(PV0i.x):(PV0i.x));
PV1i.x = R127i.x;
R125i.y = ((R127i.w == 0)?(PV0i.w):(PV0i.w));
PV1i.y = R125i.y;
// 6
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y));
// 7
R123i.y = ((R125i.z == 0)?(R125i.y):(PV0i.z));
PV1i.y = R123i.y;
// 8
R2i.x = ((R124i.y == 0)?(PV1i.y):(PV1i.y));
R2i.y = ((R124i.y == 0)?(R127i.x):(R126i.x));
R2i.z = ((R124i.y == 0)?(R127i.z):(R127i.z));
R2i.w = ((R124i.y == 0)?(R126i.z):(R126i.z));
PS0i = R2i.w;
}
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
R0i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0);
PV0i.x = R0i.x;
R126i.y = uf_uniformRegisterVS[2].x & 0x00010000;
R127i.z = uf_uniformRegisterVS[2].x & 0x00040000;
PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000;
// 1
R123i.x = ((PV0i.w == 0)?(R2i.z):(R2i.z));
PV1i.x = R123i.x;
R127i.y = ((PV0i.w == 0)?(R2i.y):(R2i.y));
PV1i.y = R127i.y;
R123i.z = ((PV0i.w == 0)?(R2i.x):(PV0i.x));
PV1i.z = R123i.z;
R123i.w = ((PV0i.w == 0)?(R2i.w):(R2i.w));
PV1i.w = R123i.w;
// 2
R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z));
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w));
// 3
R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y));
PV1i.w = R123i.w;
// 4
R2i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w));
R2i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x));
R2i.z = ((R126i.y == 0)?(R126i.z):(R126i.z));
R2i.w = ((R126i.y == 0)?(R127i.w):(R127i.w));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
// 1
PV1i.x = PV0i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_uniformRegisterVS[0].y)));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_uniformRegisterVS[0].z)));
R1i.w = PV0i.x;
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_uniformRegisterVS[0].x)));
PS1i = R0i.x;
// 2
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w))));
PV0i.x = R1i.x;
PV0i.y = R1i.x;
PV0i.z = R1i.x;
PV0i.w = R1i.x;
R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R1i.y;
// 3
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_uniformRegisterVS[0].w)));
}
// export
gl_Position = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z)*hideCamera, intBitsToFloat(R6i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w));
}

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@ -0,0 +1,981 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader 37b9100c1310d3bb
// Used for: Camera GUI
uniform ivec4 uf_uniformRegisterVS[256];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
layout(location = 1) out vec4 passParameterSem1;
int clampFI32(int v)
{
if (v == 0x7FFFFFFF)
return floatBitsToInt(1.0);
else if (v == 0xFFFFFFFF)
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b) { if (a == 0.0 || b == 0.0) return 0.0; return a*b; }
void main()
{
// Check Camera GUI
int hideCamera = 1;
if (uf_uniformRegisterVS[4].w != -1018036225 && uf_uniformRegisterVS[30].y == 0) {
hideCamera = 2;
}
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[14];
bool activeMaskStackC[15];
activeMaskStack[0] = false;
activeMaskStack[1] = false;
activeMaskStack[2] = false;
activeMaskStack[3] = false;
activeMaskStack[4] = false;
activeMaskStack[5] = false;
activeMaskStack[6] = false;
activeMaskStack[7] = false;
activeMaskStack[8] = false;
activeMaskStack[9] = false;
activeMaskStack[10] = false;
activeMaskStack[11] = false;
activeMaskStack[12] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStackC[2] = false;
activeMaskStackC[3] = false;
activeMaskStackC[4] = false;
activeMaskStackC[5] = false;
activeMaskStackC[6] = false;
activeMaskStackC[7] = false;
activeMaskStackC[8] = false;
activeMaskStackC[9] = false;
activeMaskStackC[10] = false;
activeMaskStackC[11] = false;
activeMaskStackC[12] = false;
activeMaskStackC[13] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xy = attrDataSem0.xy;
attrDecoder.xy = (attrDecoder.xy >> 24) | ((attrDecoder.xy >> 8) & 0xFF00) | ((attrDecoder.xy << 8) & 0xFF0000) | ((attrDecoder.xy << 24));
attrDecoder.z = 0;
attrDecoder.w = 0;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
if (activeMaskStackC[1] == true) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[15].x)));
R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)));
PV0i.y = R0i.y;
R4i.z = 0;
R0i.w = 0x3f800000;
R127i.w = floatBitsToInt(1.0);
PS0i = R127i.w;
// 1
R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[15].z));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[15].y)));
// 2
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[15].w));
PV0i.y = R0i.y;
R1i.w = uf_uniformRegisterVS[2].x & 0x40000000;
// 3
backupReg0i = R0i.w;
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.y), intBitsToFloat(R4i.z), intBitsToFloat(backupReg0i)), vec4(intBitsToFloat(uf_uniformRegisterVS[4].x), intBitsToFloat(uf_uniformRegisterVS[4].y), intBitsToFloat(uf_uniformRegisterVS[4].z), intBitsToFloat(uf_uniformRegisterVS[4].w))));
PV1i.x = R127i.x;
PV1i.y = R127i.x;
PV1i.z = R127i.x;
PV1i.w = R127i.x;
// 4
backupReg0i = R0i.x;
backupReg1i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.y), intBitsToFloat(R4i.z), intBitsToFloat(backupReg1i)), vec4(intBitsToFloat(uf_uniformRegisterVS[5].x), intBitsToFloat(uf_uniformRegisterVS[5].y), intBitsToFloat(uf_uniformRegisterVS[5].z), intBitsToFloat(uf_uniformRegisterVS[5].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
// 5
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i), intBitsToFloat(R4i.z), intBitsToFloat(backupReg2i)), vec4(intBitsToFloat(uf_uniformRegisterVS[6].x), intBitsToFloat(uf_uniformRegisterVS[6].y), intBitsToFloat(uf_uniformRegisterVS[6].z), intBitsToFloat(uf_uniformRegisterVS[6].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = tempi.x;
// 6
R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[8].x), intBitsToFloat(uf_uniformRegisterVS[8].y), intBitsToFloat(uf_uniformRegisterVS[8].z), intBitsToFloat(uf_uniformRegisterVS[8].w))));
PV0i.x = R6i.x;
PV0i.y = R6i.x;
PV0i.z = R6i.x;
PV0i.w = R6i.x;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y), intBitsToFloat(R127i.z), intBitsToFloat(R127i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[9].x), intBitsToFloat(uf_uniformRegisterVS[9].y), intBitsToFloat(uf_uniformRegisterVS[9].z), intBitsToFloat(uf_uniformRegisterVS[9].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R6i.y = tempi.x;
// 8
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y), intBitsToFloat(R127i.z), intBitsToFloat(R127i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[10].x), intBitsToFloat(uf_uniformRegisterVS[10].y), intBitsToFloat(uf_uniformRegisterVS[10].z), intBitsToFloat(uf_uniformRegisterVS[10].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R6i.z = tempi.x;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y), intBitsToFloat(R127i.z), intBitsToFloat(R127i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[11].x), intBitsToFloat(uf_uniformRegisterVS[11].y), intBitsToFloat(uf_uniformRegisterVS[11].z), intBitsToFloat(uf_uniformRegisterVS[11].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R6i.w = tempi.x;
// 10
predResult = (0 != R1i.w);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if (activeMaskStackC[2] == true) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
R0i.z = uf_uniformRegisterVS[2].x & 0x00000002;
// 1
predResult = (0 != R0i.z);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if (activeMaskStackC[3] == true) {
// 0
backupReg0i = R1i.y;
R1i.y = backupReg0i;
PV0i.y = R1i.y;
R0i.z = 0;
PV0i.z = R0i.z;
R1i.w = 0x3f800000;
PV0i.w = R1i.w;
// 1
R2i.xyz = ivec3(R1i.x, PV0i.y, PV0i.z);
R2i.w = PV0i.w;
}
activeMaskStack[2] = activeMaskStack[2] == false;
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if (activeMaskStackC[3] == true) {
// 0
PS0i = int(intBitsToFloat(R1i.y));
// 1
PV1i.x = PS0i << int(1);
PS1i = int(intBitsToFloat(R1i.x));
// 2
R126i.z = PV1i.x + PS1i;
PV0i.z = R126i.z;
// 3
R127i.x = (PV0i.z == 0x00000002) ? int(0xFFFFFFFF) : int(0x0);
PV1i.x = R127i.x;
R127i.y = (PV0i.z == int(1)) ? int(0xFFFFFFFF) : int(0x0);
// 4
R127i.z = ((PV1i.x == 0) ? (uf_uniformRegisterVS[23].y) : (uf_uniformRegisterVS[22].y));
R127i.w = ((PV1i.x == 0) ? (uf_uniformRegisterVS[23].x) : (uf_uniformRegisterVS[22].x));
// 5
R123i.x = ((R127i.x == 0) ? (uf_uniformRegisterVS[23].w) : (uf_uniformRegisterVS[22].w));
PV1i.x = R123i.x;
R123i.y = ((R127i.x == 0) ? (uf_uniformRegisterVS[23].z) : (uf_uniformRegisterVS[22].z));
PV1i.y = R123i.y;
// 6
R123i.x = ((R127i.y == 0) ? (PV1i.x) : (uf_uniformRegisterVS[21].w));
PV0i.x = R123i.x;
R123i.y = ((R127i.y == 0) ? (PV1i.y) : (uf_uniformRegisterVS[21].z));
PV0i.y = R123i.y;
R123i.z = ((R127i.y == 0) ? (R127i.z) : (uf_uniformRegisterVS[21].y));
PV0i.z = R123i.z;
R123i.w = ((R127i.y == 0) ? (R127i.w) : (uf_uniformRegisterVS[21].x));
PV0i.w = R123i.w;
// 7
R2i.x = ((R126i.z == 0) ? (uf_uniformRegisterVS[20].x) : (PV0i.w));
R2i.y = ((R126i.z == 0) ? (uf_uniformRegisterVS[20].y) : (PV0i.z));
R2i.z = ((R126i.z == 0) ? (uf_uniformRegisterVS[20].z) : (PV0i.y));
R2i.w = ((R126i.z == 0) ? (uf_uniformRegisterVS[20].w) : (PV0i.x));
}
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if (activeMaskStackC[2] == true) {
// 0
R3i.xyz = ivec3(0x437f0000, 0x437f0000, 0x437f0000);
R3i.w = 0x437f0000;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if (activeMaskStackC[2] == true) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008;
R2i.y = uf_uniformRegisterVS[2].x & 0x00000002;
// 1
R1i.z = PV0i.x & 0x0000000f;
// 2
predResult = (0 != R2i.y);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if (activeMaskStackC[3] == true) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
R4i.y = R1i.y;
R2i.z = 0;
R1i.w = 0x3f800000;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x));
PV1i.x = R2i.x;
R2i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y));
// 2
R3i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i));
PV0i.x = R3i.x;
R3i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i));
R4i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R4i.x;
// 3
R5i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i));
R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
PV1i.z = R0i.z;
R7i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
PS1i = R7i.x;
// 4
R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + 1.0);
R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z));
// 5
predResult = (R1i.z == 0);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if (activeMaskStackC[4] == true) {
// 0
backupReg0i = R2i.x;
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
R2i.y = R3i.x;
PV0i.y = R2i.y;
// 1
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
}
activeMaskStack[3] = activeMaskStack[3] == false;
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
if (activeMaskStackC[4] == true) {
activeMaskStack[4] = activeMaskStack[3];
activeMaskStackC[5] = activeMaskStackC[4];
// 0
predResult = (R1i.z == int(1));
activeMaskStack[4] = predResult;
activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true;
}
else {
activeMaskStack[4] = false;
activeMaskStackC[5] = false;
}
if (activeMaskStackC[5] == true) {
// 0
backupReg0i = R2i.y;
R2i.y = 0;
PV0i.y = R2i.y;
PV0i.z = R3i.x;
PV0i.w = backupReg0i;
// 1
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
}
activeMaskStack[4] = activeMaskStack[4] == false;
activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true;
if (activeMaskStackC[5] == true) {
activeMaskStack[5] = activeMaskStack[4];
activeMaskStackC[6] = activeMaskStackC[5];
// 0
predResult = (R1i.z == 0x00000002);
activeMaskStack[5] = predResult;
activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true;
}
else {
activeMaskStack[5] = false;
activeMaskStackC[6] = false;
}
if (activeMaskStackC[6] == true) {
// 0
backupReg0i = R3i.y;
R3i.y = backupReg0i;
PV0i.y = R3i.y;
PV0i.z = R3i.z;
PV0i.w = 0;
// 1
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
}
activeMaskStack[5] = activeMaskStack[5] == false;
activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true;
if (activeMaskStackC[6] == true) {
activeMaskStack[6] = activeMaskStack[5];
activeMaskStackC[7] = activeMaskStackC[6];
// 0
predResult = (R1i.z == 0x00000003);
activeMaskStack[6] = predResult;
activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true;
}
else {
activeMaskStack[6] = false;
activeMaskStackC[7] = false;
}
if (activeMaskStackC[7] == true) {
// 0
backupReg0i = R2i.y;
R2i.y = R3i.z;
PV0i.y = R2i.y;
PV0i.z = R3i.y;
PV0i.w = backupReg0i;
// 1
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
}
activeMaskStack[6] = activeMaskStack[6] == false;
activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true;
if (activeMaskStackC[7] == true) {
activeMaskStack[7] = activeMaskStack[6];
activeMaskStackC[8] = activeMaskStackC[7];
// 0
predResult = (R1i.z == 0x00000004);
activeMaskStack[7] = predResult;
activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true;
}
else {
activeMaskStack[7] = false;
activeMaskStackC[8] = false;
}
if (activeMaskStackC[8] == true) {
// 0
R2i.y = R2i.w;
PV0i.y = R2i.y;
PV0i.z = R3i.x;
PV0i.w = 0;
// 1
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
}
activeMaskStack[7] = activeMaskStack[7] == false;
activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true;
if (activeMaskStackC[8] == true) {
activeMaskStack[8] = activeMaskStack[7];
activeMaskStackC[9] = activeMaskStackC[8];
// 0
predResult = (R1i.z == 0x00000005);
activeMaskStack[8] = predResult;
activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true;
}
else {
activeMaskStack[8] = false;
activeMaskStackC[9] = false;
}
if (activeMaskStackC[9] == true) {
// 0
backupReg0i = R2i.y;
R2i.y = R3i.x;
PV0i.y = R2i.y;
PV0i.z = R2i.w;
PV0i.w = backupReg0i;
// 1
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
}
activeMaskStack[8] = activeMaskStack[8] == false;
activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true;
if (activeMaskStackC[9] == true) {
activeMaskStack[9] = activeMaskStack[8];
activeMaskStackC[10] = activeMaskStackC[9];
// 0
predResult = (R1i.z == 0x00000006);
activeMaskStack[9] = predResult;
activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true;
}
else {
activeMaskStack[9] = false;
activeMaskStackC[10] = false;
}
if (activeMaskStackC[10] == true) {
// 0
R2i.y = R3i.x;
PV0i.y = R2i.y;
R3i.y = 0;
PS0i = R3i.y;
// 1
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
}
activeMaskStack[9] = activeMaskStack[9] == false;
activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true;
if (activeMaskStackC[10] == true) {
activeMaskStack[10] = activeMaskStack[9];
activeMaskStackC[11] = activeMaskStackC[10];
// 0
predResult = (R1i.z == 0x00000007);
activeMaskStack[10] = predResult;
activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true;
}
else {
activeMaskStack[10] = false;
activeMaskStackC[11] = false;
}
if (activeMaskStackC[11] == true) {
// 0
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
R2i.y = R3i.y;
PV0i.y = R2i.y;
R3i.y = R3i.z;
PS0i = R3i.y;
// 1
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
}
activeMaskStack[10] = activeMaskStack[10] == false;
activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true;
if (activeMaskStackC[11] == true) {
activeMaskStack[11] = activeMaskStack[10];
activeMaskStackC[12] = activeMaskStackC[11];
// 0
predResult = (R1i.z == 0x00000008);
activeMaskStack[11] = predResult;
activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true;
}
else {
activeMaskStack[11] = false;
activeMaskStackC[12] = false;
}
if (activeMaskStackC[12] == true) {
// 0
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
R2i.y = R3i.x;
PV0i.y = R2i.y;
// 1
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
}
activeMaskStack[11] = activeMaskStack[11] == false;
activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true;
if (activeMaskStackC[12] == true) {
activeMaskStack[12] = activeMaskStack[11];
activeMaskStackC[13] = activeMaskStackC[12];
// 0
predResult = (R1i.z == 0x00000009);
activeMaskStack[12] = predResult;
activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true;
}
else {
activeMaskStack[12] = false;
activeMaskStackC[13] = false;
}
if (activeMaskStackC[13] == true) {
// 0
backupReg0i = R2i.y;
R2i.y = 0;
PV0i.y = R2i.y;
PV0i.z = R3i.z;
PV0i.w = backupReg0i;
// 1
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
}
activeMaskStack[12] = activeMaskStack[12] == false;
activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true;
if (activeMaskStackC[13] == true) {
activeMaskStack[13] = activeMaskStack[12];
activeMaskStackC[14] = activeMaskStackC[13];
// 0
predResult = (R1i.z == 0x0000000a);
activeMaskStack[13] = predResult;
activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true;
}
else {
activeMaskStack[13] = false;
activeMaskStackC[14] = false;
}
if (activeMaskStackC[14] == true) {
// 0
R2i.y = R0i.z;
PV0i.y = R2i.y;
PV0i.z = R3i.x;
PV0i.w = 0;
// 1
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
}
activeMaskStack[13] = activeMaskStack[13] == false;
activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true;
if (activeMaskStackC[14] == true) {
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
R2i.y = R2i.w;
PV0i.y = R2i.y;
R127i.z = (R1i.z == 0x0000000c) ? int(0xFFFFFFFF) : int(0x0);
PV0i.z = R127i.z;
R127i.w = (R1i.z == 0x0000000b) ? int(0xFFFFFFFF) : int(0x0);
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
R2i.y = R3i.z;
PV1i.y = R2i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R4i.x)) + intBitsToFloat(R2i.x)));
PV1i.z = R123i.z;
R123i.w = ((PV0i.z == 0) ? (0) : (PV0i.x));
PV1i.w = R123i.w;
// 2
R2i.x = ((R127i.w == 0) ? (PV1i.w) : (PV1i.z));
R123i.z = ((R127i.z == 0) ? (0) : (PV1i.x));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y)));
PV0i.w = R123i.w;
// 3
R2i.y = ((R127i.w == 0) ? (PV0i.z) : (PV0i.w));
}
activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true;
activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true;
activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true;
activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true;
activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true;
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if (activeMaskStackC[3] == true) {
// 0
R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
PV0i.x = R127i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0);
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x)));
// 2
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
// 3
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
PS1i = R127i.w;
// 4
backupReg0i = R127i.z;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x)));
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i)));
PS0i = R126i.z;
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y)));
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
PS1i = R3i.x;
// 6
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
// 7
backupReg0i = R2i.z;
R2i.xyz = ivec3(R1i.x, R4i.y, backupReg0i);
R2i.w = R1i.w;
}
activeMaskStack[2] = activeMaskStack[2] == false;
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if (activeMaskStackC[3] == true) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
PS0i = int(intBitsToFloat(R1i.y));
// 1
PV1i.z = PS0i << int(1);
PS1i = int(intBitsToFloat(R1i.x));
// 2
R0i.z = PV1i.z + PS1i;
PV0i.z = R0i.z;
// 3
R127i.x = (PV0i.z == 0x00000002) ? int(0xFFFFFFFF) : int(0x0);
PV1i.x = R127i.x;
R127i.y = (PV0i.z == int(1)) ? int(0xFFFFFFFF) : int(0x0);
// 4
R127i.z = ((PV1i.x == 0) ? (uf_uniformRegisterVS[23].y) : (uf_uniformRegisterVS[22].y));
R127i.w = ((PV1i.x == 0) ? (uf_uniformRegisterVS[23].x) : (uf_uniformRegisterVS[22].x));
// 5
R123i.x = ((R127i.x == 0) ? (uf_uniformRegisterVS[23].w) : (uf_uniformRegisterVS[22].w));
PV1i.x = R123i.x;
R123i.y = ((R127i.x == 0) ? (uf_uniformRegisterVS[23].z) : (uf_uniformRegisterVS[22].z));
PV1i.y = R123i.y;
// 6
R123i.x = ((R127i.y == 0) ? (PV1i.x) : (uf_uniformRegisterVS[21].w));
PV0i.x = R123i.x;
R123i.y = ((R127i.y == 0) ? (PV1i.y) : (uf_uniformRegisterVS[21].z));
PV0i.y = R123i.y;
R123i.z = ((R127i.y == 0) ? (R127i.z) : (uf_uniformRegisterVS[21].y));
PV0i.z = R123i.z;
R123i.w = ((R127i.y == 0) ? (R127i.w) : (uf_uniformRegisterVS[21].x));
PV0i.w = R123i.w;
// 7
R2i.x = ((R0i.z == 0) ? (uf_uniformRegisterVS[20].x) : (PV0i.w));
R2i.y = ((R0i.z == 0) ? (uf_uniformRegisterVS[20].y) : (PV0i.z));
R2i.z = ((R0i.z == 0) ? (uf_uniformRegisterVS[20].z) : (PV0i.y));
R2i.w = ((R0i.z == 0) ? (uf_uniformRegisterVS[20].w) : (PV0i.x));
// 8
predResult = (R1i.z == 0x0000000d);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if (activeMaskStackC[4] == true) {
// 0
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y));
// 1
PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i));
PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x));
// 2
R127i.x = PV1i.z;
R127i.y = PV1i.w;
PV0i.y = R127i.y;
R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y));
// 3
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
// 4
PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w));
// 5
backupReg0i = R127i.z;
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
PV1i.w = R126i.w;
// 6
R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
PV0i.x = R127i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x)));
// 8
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y)));
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
PS1i = R127i.w;
// 10
backupReg0i = R127i.z;
backupReg0i = R127i.z;
backupReg1i = R126i.z;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x)));
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i)));
PS0i = R126i.z;
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y)));
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
PS1i = R3i.x;
// 12
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
}
activeMaskStack[3] = activeMaskStack[3] == false;
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
if (activeMaskStackC[4] == true) {
// 0
R127i.x = floatBitsToInt(float(R0i.z));
PS0i = R127i.x;
// 1
tempResultf = intBitsToFloat(PS0i);
tempResultf = floor(tempResultf);
tempResultf = clamp(tempResultf, -256.0, 255.0);
ARi.x = int(tempResultf);
PV1i.x = floatBitsToInt(tempResultf);
// 2
R3i.xyz = ivec3(uf_uniformRegisterVS[ARi.x + 16].x, uf_uniformRegisterVS[ARi.x + 16].y, uf_uniformRegisterVS[ARi.x + 16].z);
R3i.w = uf_uniformRegisterVS[ARi.x + 16].w;
}
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if (activeMaskStackC[1] == true) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (0 != uf_uniformRegisterVS[3].x);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if (activeMaskStackC[2] == true) {
// 0
backupReg0i = R0i.y;
backupReg1i = R0i.w;
R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x), intBitsToFloat(backupReg0i), intBitsToFloat(R4i.z), intBitsToFloat(backupReg1i)), vec4(intBitsToFloat(uf_uniformRegisterVS[20].x), intBitsToFloat(uf_uniformRegisterVS[20].y), intBitsToFloat(uf_uniformRegisterVS[20].z), intBitsToFloat(uf_uniformRegisterVS[20].w))));
PV0i.x = R2i.x;
PV0i.y = R2i.x;
PV0i.z = R2i.x;
PV0i.w = R2i.x;
// 1
backupReg0i = R0i.x;
backupReg1i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.y), intBitsToFloat(R4i.z), intBitsToFloat(backupReg1i)), vec4(intBitsToFloat(uf_uniformRegisterVS[21].x), intBitsToFloat(uf_uniformRegisterVS[21].y), intBitsToFloat(uf_uniformRegisterVS[21].z), intBitsToFloat(uf_uniformRegisterVS[21].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.y = tempi.x;
// 2
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i), intBitsToFloat(R4i.z), intBitsToFloat(backupReg2i)), vec4(intBitsToFloat(uf_uniformRegisterVS[22].x), intBitsToFloat(uf_uniformRegisterVS[22].y), intBitsToFloat(uf_uniformRegisterVS[22].z), intBitsToFloat(uf_uniformRegisterVS[22].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.z = tempi.x;
// 3
backupReg0i = R0i.x;
backupReg1i = R0i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i), intBitsToFloat(R4i.z), intBitsToFloat(R0i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[23].x), intBitsToFloat(uf_uniformRegisterVS[23].y), intBitsToFloat(uf_uniformRegisterVS[23].z), intBitsToFloat(uf_uniformRegisterVS[23].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.w = tempi.x;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if (activeMaskStackC[2] == true) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
R0i.z = uf_uniformRegisterVS[2].x & int(1);
// 1
predResult = (0 != R0i.z);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if (activeMaskStackC[3] == true) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
R0i.y = uf_uniformRegisterVS[2].x & 0x00000002;
// 1
predResult = (0 != R0i.y);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if (activeMaskStackC[4] == true) {
// 0
R127i.x = uf_uniformRegisterVS[2].x & 0x00010000;
R127i.y = uf_uniformRegisterVS[2].x & 0x00000010;
PV0i.y = R127i.y;
R125i.z = uf_uniformRegisterVS[2].x & 0x00000004;
R127i.w = uf_uniformRegisterVS[2].x & 0x00000020;
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].y)));
R127i.z = ((PV0i.y == 0) ? (R2i.y) : (R2i.y));
PS1i = R127i.z;
// 2
R123i.x = ((R127i.y == 0) ? (R2i.w) : (R2i.w));
PV0i.x = R123i.x;
R123i.y = ((R127i.y == 0) ? (R2i.z) : (R2i.z));
PV0i.y = R123i.y;
R126i.z = ((R127i.x == 0) ? (PV1i.x) : (PV1i.z));
PV0i.z = R126i.z;
R123i.w = ((R127i.x == 0) ? (PV1i.y) : (PV1i.w));
PV0i.w = R123i.w;
R124i.y = uf_uniformRegisterVS[2].x & 0x00000008;
PS0i = R124i.y;
// 3
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w)));
PV1i.x = R0i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
R123i.w = ((R127i.w == 0) ? (PV0i.y) : (PV0i.y));
PV1i.w = R123i.w;
R122i.x = ((R127i.w == 0) ? (PV0i.x) : (PV0i.x));
PS1i = R122i.x;
// 4
backupReg0i = R127i.y;
R123i.x = ((R127i.w == 0) ? (R127i.z) : (PV1i.z));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0);
R127i.z = ((R125i.z == 0) ? (PV1i.w) : (PV1i.w));
R123i.w = ((backupReg0i == 0) ? (R2i.x) : (PV1i.x));
PV0i.w = R123i.w;
R126i.z = ((R125i.z == 0) ? (PS1i) : (PS1i));
PS0i = R126i.z;
// 5
R127i.x = ((R125i.z == 0) ? (PV0i.x) : (PV0i.x));
PV1i.x = R127i.x;
R125i.y = ((R127i.w == 0) ? (PV0i.w) : (PV0i.w));
PV1i.y = R125i.y;
// 6
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y));
// 7
R123i.y = ((R125i.z == 0) ? (R125i.y) : (PV0i.z));
PV1i.y = R123i.y;
// 8
R2i.x = ((R124i.y == 0) ? (PV1i.y) : (PV1i.y));
R2i.y = ((R124i.y == 0) ? (R127i.x) : (R126i.x));
R2i.z = ((R124i.y == 0) ? (R127i.z) : (R127i.z));
R2i.w = ((R124i.y == 0) ? (R126i.z) : (R126i.z));
PS0i = R2i.w;
}
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if (activeMaskStackC[3] == true) {
// 0
R0i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0);
PV0i.x = R0i.x;
R126i.y = uf_uniformRegisterVS[2].x & 0x00010000;
R127i.z = uf_uniformRegisterVS[2].x & 0x00040000;
PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000;
// 1
R123i.x = ((PV0i.w == 0) ? (R2i.z) : (R2i.z));
PV1i.x = R123i.x;
R127i.y = ((PV0i.w == 0) ? (R2i.y) : (R2i.y));
PV1i.y = R127i.y;
R123i.z = ((PV0i.w == 0) ? (R2i.x) : (PV0i.x));
PV1i.z = R123i.z;
R123i.w = ((PV0i.w == 0) ? (R2i.w) : (R2i.w));
PV1i.w = R123i.w;
// 2
R127i.x = ((R127i.z == 0) ? (PV1i.z) : (PV1i.z));
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
R126i.z = ((R127i.z == 0) ? (PV1i.x) : (PV1i.x));
R127i.w = ((R127i.z == 0) ? (PV1i.w) : (PV1i.w));
// 3
R123i.w = ((R127i.z == 0) ? (R127i.y) : (PV0i.y));
PV1i.w = R123i.w;
// 4
R2i.x = ((R126i.y == 0) ? (R127i.x) : (PV1i.w));
R2i.y = ((R126i.y == 0) ? (PV1i.w) : (R127i.x));
R2i.z = ((R126i.y == 0) ? (R126i.z) : (R126i.z));
R2i.w = ((R126i.y == 0) ? (R127i.w) : (R127i.w));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if (activeMaskStackC[1] == true) {
// 0
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[14].x), intBitsToFloat(uf_uniformRegisterVS[14].y), intBitsToFloat(uf_uniformRegisterVS[14].z), intBitsToFloat(uf_uniformRegisterVS[14].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
// 1
PV1i.x = PV0i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_uniformRegisterVS[0].y)));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_uniformRegisterVS[0].z)));
R1i.w = PV0i.x;
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_uniformRegisterVS[0].x)));
PS1i = R0i.x;
// 2
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[13].x), intBitsToFloat(uf_uniformRegisterVS[13].y), intBitsToFloat(uf_uniformRegisterVS[13].z), intBitsToFloat(uf_uniformRegisterVS[13].w))));
PV0i.x = R1i.x;
PV0i.y = R1i.x;
PV0i.z = R1i.x;
PV0i.w = R1i.x;
R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R1i.y;
// 3
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_uniformRegisterVS[0].w)));
}
// export
gl_Position = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z)*hideCamera, intBitsToFloat(R6i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w));
}

View File

@ -3,6 +3,8 @@
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader 3e0262467e8add7d
// Used for: Some leftovers from the Camera GUI
uniform ivec4 uf_remappedVS[4];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0;

View File

@ -3,8 +3,28 @@
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader a8f3ec17a11d4a50
// Used for: Specific removing of text
bool hideAllText = true; // Brings many bugs, will be off (hence fixed) on the full release.
bool CameraObjectLabel = false;
// Enable if you want to...
// - See the orange colored label from any objects in the camera view. Example: The orange text shown on this photo https://i.pinimg.com/originals/dd/88/68/dd8868f7bb9cf6497ecd0307fd3ce82f.jpg
// - See the 'x' character next to e.g. your 'x6 Mighty Bananas'. (Minor unsolvable bug).
// False (default) if you want to...
// - Take selfies without the orange labels of your weapon or nearby objects.
bool hideAllText = false;
// False is default, true is turned on. Does what the name suggests, affects most text, not recommended for actual gameplay.
// -------------------------------
uniform ivec4 uf_remappedVS[4];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
@ -60,12 +80,27 @@ attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDeco
attrDecoder.w = 0;
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
// Check text
// Specifically target text with code that uses constants from both uniforms and inputs. These variables and code shouldn't be touched!!! Use the options above for proper controls.
int hideText = 1;
if (uf_remappedVS[0].w == -1052388992 || uf_remappedVS[0].w == 1093474128 || hideAllText) {
if (attrDataSem2.y <= 2000000000) { // This separates the orange label text from the inventory number. Removes the 'x' with the label, but does make the inventory numbers not disappear with the label text.
if (!CameraObjectLabel) {
hideText = 0;
}
}
if (uf_remappedVS[0].w == -1052388992 || uf_remappedVS[0].w == 1093474128 || (uf_remappedVS[0].w == 0 && uf_remappedVS[1].w != 0) || hideAllText) { // Code that specifically targets text. It separates the text being drawn with differences in the uniform.
hideText = 2;
}
if ((uf_remappedVS[0].x == 1069928832 && uf_remappedVS[0].y == 0 && uf_remappedVS[0].z == 0) &&
(uf_remappedVS[1].x == 0 && uf_remappedVS[1].y == -1070606677 && uf_remappedVS[1].z == 0) &&
(uf_remappedVS[2].x == 0 && uf_remappedVS[2].y == 0 && uf_remappedVS[2].z == -1082128754 && uf_remappedVS[2].w == 1148637833) &&
(uf_remappedVS[3].x == 0 && uf_remappedVS[3].y == 0 && uf_remappedVS[3].z == -1082130432 && uf_remappedVS[3].w == 1148667362)) {
hideText += 1;
}
// 0
R126i.x = 0;
PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)));
@ -116,10 +151,11 @@ R5i.y = ((R127i.z == 0)?(R2i.y):(R2i.y));
R4i.z = ((R127i.z == 0)?(R1i.z):(R1i.z));
// 6
R5i.w = ((R127i.z == 0)?(R126i.x):(R126i.x));
// export
gl_Position = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z)*hideText, intBitsToFloat(R0i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
}
}

View File

@ -1,21 +1,30 @@
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune Pre-Release V1.0" # First release, close to not breaking any gameplay.
name = "The Legend of Zelda: Breath of the Wild - Minimalistic GUI V1.0".
version = 2
# Use prohud+ to disable hearts. Affects nothing major besides menu backgrounds (and in this pre-release all the text, will be fixed in the upcoming release) which will be set to a 'clean' look.
# The selfie view is fixed, besides some spare text left over (object labeling). You can try disabling the drawdone setting to glitch out the specific object text which isn't specifically target-able in any shader form.
# Reporting bugs is helpful to improve this pack and can be done on Github.
# This pack changes the GUI to a modern looking GUI and cleans up things like menu's and the camera rune.
# Minor (random, might be better/worse) gameplay compromises.
# Some small text bugs:
# - e.g. missing the 'x' character from 'x6 Mighty Bananas'. Can be fixed in the shader file named `a8f3ec17a11d4a50_0000000000000000_vs.txt`, where you can find more info.
# - Missing bonus modifier text from inventory screen.
# - Holding items in the inventory or having a second or third etc.. loading screen seems to break text and HUD prompts after you've done this.
# - Might be related to the thing above, random texture corruption from rules.txt, not aware of any solution. Probably the circumstances, but it seems like some memory leak issue. Higher GPU accuracy and drawDone could decrease how often/fast it appears.
# If you find more bugs you can make an issue on the Github repository. If you don't want/have a github account, you can also leave a message in the gfx_packs channel in the official Cemu discord.
# This pack got renamed from CleanCameraRune pack due to it no longer affecting gameplay and having several menu changes.
# -----------------------------------------------------------------
# >>> Camera UI <<<
[TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp
width = 200
height = 200
formats = 0x034
tilemodes = 4
#[TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp
#width = 200
#height = 200
#formats = 0x034
#tilemodes = 4
#overwriteHeight = 1
#overwriteWidth = 1
# Affects leaves (and maybe more)!
@ -34,14 +43,6 @@ formats = 0x001a
tilemodes = 4
overwriteFormat = 0x021a # UNORM -> SNORM
[TextureRedefine] # Removes most text! Also only removes a single element... # 20340000_fmt0001_mip00_1024x1024_tm04_sw00000000.bmp
width = 1024
height = 1024
formats = 0x001
tilemodes = 4
#overwriteHeight = 1
#overwriteWidth = 1
[TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp
width = 75
height = 75
@ -56,7 +57,7 @@ formats = 0x034
tilemodes = 2
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Remove the orange # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
[TextureRedefine] # Remove the orange borders # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
width = 26
height = 26
formats = 0x034