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https://github.com/cemu-project/cemu_graphic_packs.git
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Add BotW - Minimalistic GUI pack
"This pack changes the GUI to a modern looking GUI and cleans up things like menu's and the camera rune."
This commit is contained in:
parent
5311bd78a2
commit
20c3e75193
@ -1,982 +0,0 @@
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_packing : enable
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// shader 37b9100c1310d3bb
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uniform ivec4 uf_uniformRegisterVS[256];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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layout(location = 0) in uvec4 attrDataSem0;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 0) out vec4 passParameterSem0;
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layout(location = 1) out vec4 passParameterSem1;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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uvec4 attrDecoder;
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[14];
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bool activeMaskStackC[15];
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activeMaskStack[0] = false;
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activeMaskStack[1] = false;
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activeMaskStack[2] = false;
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activeMaskStack[3] = false;
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activeMaskStack[4] = false;
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activeMaskStack[5] = false;
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activeMaskStack[6] = false;
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activeMaskStack[7] = false;
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activeMaskStack[8] = false;
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activeMaskStack[9] = false;
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activeMaskStack[10] = false;
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activeMaskStack[11] = false;
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activeMaskStack[12] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStackC[2] = false;
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activeMaskStackC[3] = false;
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activeMaskStackC[4] = false;
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activeMaskStackC[5] = false;
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activeMaskStackC[6] = false;
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activeMaskStackC[7] = false;
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activeMaskStackC[8] = false;
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activeMaskStackC[9] = false;
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activeMaskStackC[10] = false;
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activeMaskStackC[11] = false;
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activeMaskStackC[12] = false;
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activeMaskStackC[13] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
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attrDecoder.xy = attrDataSem0.xy;
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attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// Check Camera GUI
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int hideCamera = 1;
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if (uf_uniformRegisterVS[1].x) {
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hideCamera = 2;
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}
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// 0
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[15].x)));
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R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)));
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PV0i.y = R0i.y;
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R4i.z = 0;
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R0i.w = 0x3f800000;
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R127i.w = floatBitsToInt(1.0);
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PS0i = R127i.w;
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// 1
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R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[15].z));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[15].y)));
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// 2
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R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[15].w));
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PV0i.y = R0i.y;
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R1i.w = uf_uniformRegisterVS[2].x & 0x40000000;
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// 3
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backupReg0i = R0i.w;
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R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w))));
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PV1i.x = R127i.x;
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PV1i.y = R127i.x;
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PV1i.z = R127i.x;
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PV1i.w = R127i.x;
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// 4
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backupReg0i = R0i.x;
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backupReg1i = R0i.w;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R127i.y = tempi.x;
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// 5
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backupReg0i = R0i.x;
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backupReg1i = R0i.y;
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backupReg2i = R0i.w;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R127i.z = tempi.x;
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// 6
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R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w))));
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PV0i.x = R6i.x;
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PV0i.y = R6i.x;
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PV0i.z = R6i.x;
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PV0i.w = R6i.x;
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// 7
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R6i.y = tempi.x;
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// 8
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R6i.z = tempi.x;
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// 9
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R6i.w = tempi.x;
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// 10
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predResult = (0 != R1i.w);
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activeMaskStack[1] = predResult;
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activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
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}
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else {
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activeMaskStack[1] = false;
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activeMaskStackC[2] = false;
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}
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if( activeMaskStackC[2] == true ) {
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activeMaskStack[2] = activeMaskStack[1];
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activeMaskStackC[3] = activeMaskStackC[2];
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// 0
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R0i.z = uf_uniformRegisterVS[2].x & 0x00000002;
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// 1
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predResult = (0 != R0i.z);
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activeMaskStack[2] = predResult;
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activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
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}
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else {
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activeMaskStack[2] = false;
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activeMaskStackC[3] = false;
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}
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if( activeMaskStackC[3] == true ) {
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// 0
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backupReg0i = R1i.y;
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R1i.y = backupReg0i;
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PV0i.y = R1i.y;
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R0i.z = 0;
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PV0i.z = R0i.z;
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R1i.w = 0x3f800000;
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PV0i.w = R1i.w;
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// 1
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R2i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
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R2i.w = PV0i.w;
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}
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activeMaskStack[2] = activeMaskStack[2] == false;
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activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
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if( activeMaskStackC[3] == true ) {
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// 0
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PS0i = int(intBitsToFloat(R1i.y));
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// 1
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PV1i.x = PS0i << int(1);
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PS1i = int(intBitsToFloat(R1i.x));
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// 2
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R126i.z = PV1i.x + PS1i;
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PV0i.z = R126i.z;
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// 3
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R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
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PV1i.x = R127i.x;
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R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
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// 4
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R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y));
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R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x));
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// 5
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R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w));
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PV1i.x = R123i.x;
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R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z));
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PV1i.y = R123i.y;
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// 6
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R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w));
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PV0i.x = R123i.x;
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R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z));
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PV0i.y = R123i.y;
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R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y));
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PV0i.z = R123i.z;
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R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x));
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PV0i.w = R123i.w;
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// 7
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R2i.x = ((R126i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w));
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R2i.y = ((R126i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z));
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R2i.z = ((R126i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y));
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R2i.w = ((R126i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x));
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}
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activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
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if( activeMaskStackC[2] == true ) {
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// 0
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R3i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000);
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R3i.w = 0x437f0000;
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}
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activeMaskStack[1] = activeMaskStack[1] == false;
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activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
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if( activeMaskStackC[2] == true ) {
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activeMaskStack[2] = activeMaskStack[1];
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activeMaskStackC[3] = activeMaskStackC[2];
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// 0
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PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008;
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R2i.y = uf_uniformRegisterVS[2].x & 0x00000002;
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// 1
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R1i.z = PV0i.x & 0x0000000f;
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// 2
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predResult = (0 != R2i.y);
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activeMaskStack[2] = predResult;
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activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
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}
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else {
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activeMaskStack[2] = false;
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activeMaskStackC[3] = false;
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}
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if( activeMaskStackC[3] == true ) {
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activeMaskStack[3] = activeMaskStack[2];
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activeMaskStackC[4] = activeMaskStackC[3];
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// 0
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R4i.y = R1i.y;
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R2i.z = 0;
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R1i.w = 0x3f800000;
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x));
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// 1
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R2i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x));
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PV1i.x = R2i.x;
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R2i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y));
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y));
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// 2
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R3i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i));
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PV0i.x = R3i.x;
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R3i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i));
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R4i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
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PS0i = R4i.x;
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// 3
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R5i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i));
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R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
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PV1i.z = R0i.z;
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R7i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
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PS1i = R7i.x;
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// 4
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R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + 1.0);
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R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z));
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// 5
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predResult = (R1i.z == 0);
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activeMaskStack[3] = predResult;
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activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
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}
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else {
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activeMaskStack[3] = false;
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activeMaskStackC[4] = false;
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}
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if( activeMaskStackC[4] == true ) {
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// 0
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backupReg0i = R2i.x;
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R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
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R2i.y = R3i.x;
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PV0i.y = R2i.y;
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// 1
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R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
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}
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activeMaskStack[3] = activeMaskStack[3] == false;
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activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
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if( activeMaskStackC[4] == true ) {
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activeMaskStack[4] = activeMaskStack[3];
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activeMaskStackC[5] = activeMaskStackC[4];
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// 0
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predResult = (R1i.z == int(1));
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activeMaskStack[4] = predResult;
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activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true;
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}
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else {
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activeMaskStack[4] = false;
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activeMaskStackC[5] = false;
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}
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if( activeMaskStackC[5] == true ) {
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// 0
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backupReg0i = R2i.y;
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R2i.y = 0;
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PV0i.y = R2i.y;
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PV0i.z = R3i.x;
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PV0i.w = backupReg0i;
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// 1
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R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[4] = activeMaskStack[4] == false;
|
||||
activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true;
|
||||
if( activeMaskStackC[5] == true ) {
|
||||
activeMaskStack[5] = activeMaskStack[4];
|
||||
activeMaskStackC[6] = activeMaskStackC[5];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000002);
|
||||
activeMaskStack[5] = predResult;
|
||||
activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[5] = false;
|
||||
activeMaskStackC[6] = false;
|
||||
}
|
||||
if( activeMaskStackC[6] == true ) {
|
||||
// 0
|
||||
backupReg0i = R3i.y;
|
||||
R3i.y = backupReg0i;
|
||||
PV0i.y = R3i.y;
|
||||
PV0i.z = R3i.z;
|
||||
PV0i.w = 0;
|
||||
// 1
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
|
||||
}
|
||||
activeMaskStack[5] = activeMaskStack[5] == false;
|
||||
activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true;
|
||||
if( activeMaskStackC[6] == true ) {
|
||||
activeMaskStack[6] = activeMaskStack[5];
|
||||
activeMaskStackC[7] = activeMaskStackC[6];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000003);
|
||||
activeMaskStack[6] = predResult;
|
||||
activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[6] = false;
|
||||
activeMaskStackC[7] = false;
|
||||
}
|
||||
if( activeMaskStackC[7] == true ) {
|
||||
// 0
|
||||
backupReg0i = R2i.y;
|
||||
R2i.y = R3i.z;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R3i.y;
|
||||
PV0i.w = backupReg0i;
|
||||
// 1
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[6] = activeMaskStack[6] == false;
|
||||
activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true;
|
||||
if( activeMaskStackC[7] == true ) {
|
||||
activeMaskStack[7] = activeMaskStack[6];
|
||||
activeMaskStackC[8] = activeMaskStackC[7];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000004);
|
||||
activeMaskStack[7] = predResult;
|
||||
activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[7] = false;
|
||||
activeMaskStackC[8] = false;
|
||||
}
|
||||
if( activeMaskStackC[8] == true ) {
|
||||
// 0
|
||||
R2i.y = R2i.w;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R3i.x;
|
||||
PV0i.w = 0;
|
||||
// 1
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
|
||||
}
|
||||
activeMaskStack[7] = activeMaskStack[7] == false;
|
||||
activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true;
|
||||
if( activeMaskStackC[8] == true ) {
|
||||
activeMaskStack[8] = activeMaskStack[7];
|
||||
activeMaskStackC[9] = activeMaskStackC[8];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000005);
|
||||
activeMaskStack[8] = predResult;
|
||||
activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[8] = false;
|
||||
activeMaskStackC[9] = false;
|
||||
}
|
||||
if( activeMaskStackC[9] == true ) {
|
||||
// 0
|
||||
backupReg0i = R2i.y;
|
||||
R2i.y = R3i.x;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R2i.w;
|
||||
PV0i.w = backupReg0i;
|
||||
// 1
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[8] = activeMaskStack[8] == false;
|
||||
activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true;
|
||||
if( activeMaskStackC[9] == true ) {
|
||||
activeMaskStack[9] = activeMaskStack[8];
|
||||
activeMaskStackC[10] = activeMaskStackC[9];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000006);
|
||||
activeMaskStack[9] = predResult;
|
||||
activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[9] = false;
|
||||
activeMaskStackC[10] = false;
|
||||
}
|
||||
if( activeMaskStackC[10] == true ) {
|
||||
// 0
|
||||
R2i.y = R3i.x;
|
||||
PV0i.y = R2i.y;
|
||||
R3i.y = 0;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
|
||||
}
|
||||
activeMaskStack[9] = activeMaskStack[9] == false;
|
||||
activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true;
|
||||
if( activeMaskStackC[10] == true ) {
|
||||
activeMaskStack[10] = activeMaskStack[9];
|
||||
activeMaskStackC[11] = activeMaskStackC[10];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000007);
|
||||
activeMaskStack[10] = predResult;
|
||||
activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[10] = false;
|
||||
activeMaskStackC[11] = false;
|
||||
}
|
||||
if( activeMaskStackC[11] == true ) {
|
||||
// 0
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R2i.y = R3i.y;
|
||||
PV0i.y = R2i.y;
|
||||
R3i.y = R3i.z;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
|
||||
}
|
||||
activeMaskStack[10] = activeMaskStack[10] == false;
|
||||
activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true;
|
||||
if( activeMaskStackC[11] == true ) {
|
||||
activeMaskStack[11] = activeMaskStack[10];
|
||||
activeMaskStackC[12] = activeMaskStackC[11];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000008);
|
||||
activeMaskStack[11] = predResult;
|
||||
activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[11] = false;
|
||||
activeMaskStackC[12] = false;
|
||||
}
|
||||
if( activeMaskStackC[12] == true ) {
|
||||
// 0
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
|
||||
R2i.y = R3i.x;
|
||||
PV0i.y = R2i.y;
|
||||
// 1
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[11] = activeMaskStack[11] == false;
|
||||
activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true;
|
||||
if( activeMaskStackC[12] == true ) {
|
||||
activeMaskStack[12] = activeMaskStack[11];
|
||||
activeMaskStackC[13] = activeMaskStackC[12];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000009);
|
||||
activeMaskStack[12] = predResult;
|
||||
activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[12] = false;
|
||||
activeMaskStackC[13] = false;
|
||||
}
|
||||
if( activeMaskStackC[13] == true ) {
|
||||
// 0
|
||||
backupReg0i = R2i.y;
|
||||
R2i.y = 0;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R3i.z;
|
||||
PV0i.w = backupReg0i;
|
||||
// 1
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[12] = activeMaskStack[12] == false;
|
||||
activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true;
|
||||
if( activeMaskStackC[13] == true ) {
|
||||
activeMaskStack[13] = activeMaskStack[12];
|
||||
activeMaskStackC[14] = activeMaskStackC[13];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x0000000a);
|
||||
activeMaskStack[13] = predResult;
|
||||
activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[13] = false;
|
||||
activeMaskStackC[14] = false;
|
||||
}
|
||||
if( activeMaskStackC[14] == true ) {
|
||||
// 0
|
||||
R2i.y = R0i.z;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R3i.x;
|
||||
PV0i.w = 0;
|
||||
// 1
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
|
||||
}
|
||||
activeMaskStack[13] = activeMaskStack[13] == false;
|
||||
activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true;
|
||||
if( activeMaskStackC[14] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
|
||||
R2i.y = R2i.w;
|
||||
PV0i.y = R2i.y;
|
||||
R127i.z = (R1i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0);
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = (R1i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0);
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
|
||||
R2i.y = R3i.z;
|
||||
PV1i.y = R2i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((PV0i.z == 0)?(0):(PV0i.x));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R2i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z));
|
||||
R123i.z = ((R127i.z == 0)?(0):(PV1i.x));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R2i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w));
|
||||
}
|
||||
activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true;
|
||||
activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true;
|
||||
activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true;
|
||||
activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true;
|
||||
activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true;
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0);
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x)));
|
||||
// 2
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R127i.w;
|
||||
// 4
|
||||
backupReg0i = R127i.z;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i)));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y)));
|
||||
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
|
||||
PS1i = R3i.x;
|
||||
// 6
|
||||
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
|
||||
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
backupReg0i = R2i.z;
|
||||
R2i.xyz = ivec3(R1i.x,R4i.y,backupReg0i);
|
||||
R2i.w = R1i.w;
|
||||
}
|
||||
activeMaskStack[2] = activeMaskStack[2] == false;
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
activeMaskStack[3] = activeMaskStack[2];
|
||||
activeMaskStackC[4] = activeMaskStackC[3];
|
||||
// 0
|
||||
PS0i = int(intBitsToFloat(R1i.y));
|
||||
// 1
|
||||
PV1i.z = PS0i << int(1);
|
||||
PS1i = int(intBitsToFloat(R1i.x));
|
||||
// 2
|
||||
R0i.z = PV1i.z + PS1i;
|
||||
PV0i.z = R0i.z;
|
||||
// 3
|
||||
R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
|
||||
// 4
|
||||
R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y));
|
||||
R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x));
|
||||
// 5
|
||||
R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z));
|
||||
PV1i.y = R123i.y;
|
||||
// 6
|
||||
R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R2i.x = ((R0i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w));
|
||||
R2i.y = ((R0i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z));
|
||||
R2i.z = ((R0i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y));
|
||||
R2i.w = ((R0i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x));
|
||||
// 8
|
||||
predResult = (R1i.z == 0x0000000d);
|
||||
activeMaskStack[3] = predResult;
|
||||
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[3] = false;
|
||||
activeMaskStackC[4] = false;
|
||||
}
|
||||
if( activeMaskStackC[4] == true ) {
|
||||
// 0
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y));
|
||||
// 1
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x));
|
||||
// 2
|
||||
R127i.x = PV1i.z;
|
||||
R127i.y = PV1i.w;
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y));
|
||||
// 3
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w));
|
||||
// 5
|
||||
backupReg0i = R127i.z;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.w = R126i.w;
|
||||
// 6
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x)));
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R127i.w;
|
||||
// 10
|
||||
backupReg0i = R127i.z;
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R126i.z;
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y)));
|
||||
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
|
||||
PS1i = R3i.x;
|
||||
// 12
|
||||
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
|
||||
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
}
|
||||
activeMaskStack[3] = activeMaskStack[3] == false;
|
||||
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
|
||||
if( activeMaskStackC[4] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(float(R0i.z));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
tempResultf = intBitsToFloat(PS0i);
|
||||
tempResultf = floor(tempResultf);
|
||||
tempResultf = clamp(tempResultf, -256.0, 255.0);
|
||||
ARi.x = int(tempResultf);
|
||||
PV1i.x = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R3i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+16].x,uf_uniformRegisterVS[ARi.x+16].y,uf_uniformRegisterVS[ARi.x+16].z);
|
||||
R3i.w = uf_uniformRegisterVS[ARi.x+16].w;
|
||||
}
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (0 != uf_uniformRegisterVS[3].x);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.w;
|
||||
R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[20].x),intBitsToFloat(uf_uniformRegisterVS[20].y),intBitsToFloat(uf_uniformRegisterVS[20].z),intBitsToFloat(uf_uniformRegisterVS[20].w))));
|
||||
PV0i.x = R2i.x;
|
||||
PV0i.y = R2i.x;
|
||||
PV0i.z = R2i.x;
|
||||
PV0i.w = R2i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[21].x),intBitsToFloat(uf_uniformRegisterVS[21].y),intBitsToFloat(uf_uniformRegisterVS[21].z),intBitsToFloat(uf_uniformRegisterVS[21].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.y = tempi.x;
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[22].x),intBitsToFloat(uf_uniformRegisterVS[22].y),intBitsToFloat(uf_uniformRegisterVS[22].z),intBitsToFloat(uf_uniformRegisterVS[22].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.z = tempi.x;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[23].x),intBitsToFloat(uf_uniformRegisterVS[23].y),intBitsToFloat(uf_uniformRegisterVS[23].z),intBitsToFloat(uf_uniformRegisterVS[23].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.w = tempi.x;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R0i.z = uf_uniformRegisterVS[2].x & int(1);
|
||||
// 1
|
||||
predResult = (0 != R0i.z);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
activeMaskStack[3] = activeMaskStack[2];
|
||||
activeMaskStackC[4] = activeMaskStackC[3];
|
||||
// 0
|
||||
R0i.y = uf_uniformRegisterVS[2].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R0i.y);
|
||||
activeMaskStack[3] = predResult;
|
||||
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[3] = false;
|
||||
activeMaskStackC[4] = false;
|
||||
}
|
||||
if( activeMaskStackC[4] == true ) {
|
||||
// 0
|
||||
R127i.x = uf_uniformRegisterVS[2].x & 0x00010000;
|
||||
R127i.y = uf_uniformRegisterVS[2].x & 0x00000010;
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = uf_uniformRegisterVS[2].x & 0x00000004;
|
||||
R127i.w = uf_uniformRegisterVS[2].x & 0x00000020;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].y)));
|
||||
R127i.z = ((PV0i.y == 0)?(R2i.y):(R2i.y));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R123i.x = ((R127i.y == 0)?(R2i.w):(R2i.w));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = ((R127i.y == 0)?(R2i.z):(R2i.z));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = ((R127i.x == 0)?(PV1i.x):(PV1i.z));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = ((R127i.x == 0)?(PV1i.y):(PV1i.w));
|
||||
PV0i.w = R123i.w;
|
||||
R124i.y = uf_uniformRegisterVS[2].x & 0x00000008;
|
||||
PS0i = R124i.y;
|
||||
// 3
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
|
||||
R123i.w = ((R127i.w == 0)?(PV0i.y):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = ((R127i.w == 0)?(PV0i.x):(PV0i.x));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = ((R127i.w == 0)?(R127i.z):(PV1i.z));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0);
|
||||
R127i.z = ((R125i.z == 0)?(PV1i.w):(PV1i.w));
|
||||
R123i.w = ((backupReg0i == 0)?(R2i.x):(PV1i.x));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.z = ((R125i.z == 0)?(PS1i):(PS1i));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
R127i.x = ((R125i.z == 0)?(PV0i.x):(PV0i.x));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = ((R127i.w == 0)?(PV0i.w):(PV0i.w));
|
||||
PV1i.y = R125i.y;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y));
|
||||
// 7
|
||||
R123i.y = ((R125i.z == 0)?(R125i.y):(PV0i.z));
|
||||
PV1i.y = R123i.y;
|
||||
// 8
|
||||
R2i.x = ((R124i.y == 0)?(PV1i.y):(PV1i.y));
|
||||
R2i.y = ((R124i.y == 0)?(R127i.x):(R126i.x));
|
||||
R2i.z = ((R124i.y == 0)?(R127i.z):(R127i.z));
|
||||
R2i.w = ((R124i.y == 0)?(R126i.z):(R126i.z));
|
||||
PS0i = R2i.w;
|
||||
}
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0);
|
||||
PV0i.x = R0i.x;
|
||||
R126i.y = uf_uniformRegisterVS[2].x & 0x00010000;
|
||||
R127i.z = uf_uniformRegisterVS[2].x & 0x00040000;
|
||||
PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000;
|
||||
// 1
|
||||
R123i.x = ((PV0i.w == 0)?(R2i.z):(R2i.z));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = ((PV0i.w == 0)?(R2i.y):(R2i.y));
|
||||
PV1i.y = R127i.y;
|
||||
R123i.z = ((PV0i.w == 0)?(R2i.x):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((PV0i.w == 0)?(R2i.w):(R2i.w));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
|
||||
R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w));
|
||||
// 3
|
||||
R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
R2i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w));
|
||||
R2i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x));
|
||||
R2i.z = ((R126i.y == 0)?(R126i.z):(R126i.z));
|
||||
R2i.w = ((R126i.y == 0)?(R127i.w):(R127i.w));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 1
|
||||
PV1i.x = PV0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_uniformRegisterVS[0].y)));
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_uniformRegisterVS[0].z)));
|
||||
R1i.w = PV0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_uniformRegisterVS[0].x)));
|
||||
PS1i = R0i.x;
|
||||
// 2
|
||||
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w))));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = R1i.x;
|
||||
PV0i.z = R1i.x;
|
||||
PV0i.w = R1i.x;
|
||||
R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R1i.y;
|
||||
// 3
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_uniformRegisterVS[0].w)));
|
||||
}
|
||||
// export
|
||||
gl_Position = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z)*hideCamera, intBitsToFloat(R6i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w));
|
||||
}
|
@ -0,0 +1,981 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 37b9100c1310d3bb
|
||||
// Used for: Camera GUI
|
||||
|
||||
uniform ivec4 uf_uniformRegisterVS[256];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
layout(location = 1) out vec4 passParameterSem1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if (v == 0x7FFFFFFF)
|
||||
return floatBitsToInt(1.0);
|
||||
else if (v == 0xFFFFFFFF)
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b) { if (a == 0.0 || b == 0.0) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
|
||||
// Check Camera GUI
|
||||
int hideCamera = 1;
|
||||
if (uf_uniformRegisterVS[4].w != -1018036225 && uf_uniformRegisterVS[30].y == 0) {
|
||||
hideCamera = 2;
|
||||
}
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[14];
|
||||
bool activeMaskStackC[15];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStack[3] = false;
|
||||
activeMaskStack[4] = false;
|
||||
activeMaskStack[5] = false;
|
||||
activeMaskStack[6] = false;
|
||||
activeMaskStack[7] = false;
|
||||
activeMaskStack[8] = false;
|
||||
activeMaskStack[9] = false;
|
||||
activeMaskStack[10] = false;
|
||||
activeMaskStack[11] = false;
|
||||
activeMaskStack[12] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
activeMaskStackC[4] = false;
|
||||
activeMaskStackC[5] = false;
|
||||
activeMaskStackC[6] = false;
|
||||
activeMaskStackC[7] = false;
|
||||
activeMaskStackC[8] = false;
|
||||
activeMaskStackC[9] = false;
|
||||
activeMaskStackC[10] = false;
|
||||
activeMaskStackC[11] = false;
|
||||
activeMaskStackC[12] = false;
|
||||
activeMaskStackC[13] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xy = attrDataSem0.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy >> 24) | ((attrDecoder.xy >> 8) & 0xFF00) | ((attrDecoder.xy << 8) & 0xFF0000) | ((attrDecoder.xy << 24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
||||
if (activeMaskStackC[1] == true) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[15].x)));
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)));
|
||||
PV0i.y = R0i.y;
|
||||
R4i.z = 0;
|
||||
R0i.w = 0x3f800000;
|
||||
R127i.w = floatBitsToInt(1.0);
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[15].z));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[15].y)));
|
||||
// 2
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[15].w));
|
||||
PV0i.y = R0i.y;
|
||||
R1i.w = uf_uniformRegisterVS[2].x & 0x40000000;
|
||||
// 3
|
||||
backupReg0i = R0i.w;
|
||||
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.y), intBitsToFloat(R4i.z), intBitsToFloat(backupReg0i)), vec4(intBitsToFloat(uf_uniformRegisterVS[4].x), intBitsToFloat(uf_uniformRegisterVS[4].y), intBitsToFloat(uf_uniformRegisterVS[4].z), intBitsToFloat(uf_uniformRegisterVS[4].w))));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.y), intBitsToFloat(R4i.z), intBitsToFloat(backupReg1i)), vec4(intBitsToFloat(uf_uniformRegisterVS[5].x), intBitsToFloat(uf_uniformRegisterVS[5].y), intBitsToFloat(uf_uniformRegisterVS[5].z), intBitsToFloat(uf_uniformRegisterVS[5].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i), intBitsToFloat(R4i.z), intBitsToFloat(backupReg2i)), vec4(intBitsToFloat(uf_uniformRegisterVS[6].x), intBitsToFloat(uf_uniformRegisterVS[6].y), intBitsToFloat(uf_uniformRegisterVS[6].z), intBitsToFloat(uf_uniformRegisterVS[6].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
// 6
|
||||
R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[8].x), intBitsToFloat(uf_uniformRegisterVS[8].y), intBitsToFloat(uf_uniformRegisterVS[8].z), intBitsToFloat(uf_uniformRegisterVS[8].w))));
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = R6i.x;
|
||||
PV0i.z = R6i.x;
|
||||
PV0i.w = R6i.x;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y), intBitsToFloat(R127i.z), intBitsToFloat(R127i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[9].x), intBitsToFloat(uf_uniformRegisterVS[9].y), intBitsToFloat(uf_uniformRegisterVS[9].z), intBitsToFloat(uf_uniformRegisterVS[9].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R6i.y = tempi.x;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y), intBitsToFloat(R127i.z), intBitsToFloat(R127i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[10].x), intBitsToFloat(uf_uniformRegisterVS[10].y), intBitsToFloat(uf_uniformRegisterVS[10].z), intBitsToFloat(uf_uniformRegisterVS[10].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R6i.z = tempi.x;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y), intBitsToFloat(R127i.z), intBitsToFloat(R127i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[11].x), intBitsToFloat(uf_uniformRegisterVS[11].y), intBitsToFloat(uf_uniformRegisterVS[11].z), intBitsToFloat(uf_uniformRegisterVS[11].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R6i.w = tempi.x;
|
||||
// 10
|
||||
predResult = (0 != R1i.w);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if (activeMaskStackC[2] == true) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R0i.z = uf_uniformRegisterVS[2].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R0i.z);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if (activeMaskStackC[3] == true) {
|
||||
// 0
|
||||
backupReg0i = R1i.y;
|
||||
R1i.y = backupReg0i;
|
||||
PV0i.y = R1i.y;
|
||||
R0i.z = 0;
|
||||
PV0i.z = R0i.z;
|
||||
R1i.w = 0x3f800000;
|
||||
PV0i.w = R1i.w;
|
||||
// 1
|
||||
R2i.xyz = ivec3(R1i.x, PV0i.y, PV0i.z);
|
||||
R2i.w = PV0i.w;
|
||||
}
|
||||
activeMaskStack[2] = activeMaskStack[2] == false;
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if (activeMaskStackC[3] == true) {
|
||||
// 0
|
||||
PS0i = int(intBitsToFloat(R1i.y));
|
||||
// 1
|
||||
PV1i.x = PS0i << int(1);
|
||||
PS1i = int(intBitsToFloat(R1i.x));
|
||||
// 2
|
||||
R126i.z = PV1i.x + PS1i;
|
||||
PV0i.z = R126i.z;
|
||||
// 3
|
||||
R127i.x = (PV0i.z == 0x00000002) ? int(0xFFFFFFFF) : int(0x0);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = (PV0i.z == int(1)) ? int(0xFFFFFFFF) : int(0x0);
|
||||
// 4
|
||||
R127i.z = ((PV1i.x == 0) ? (uf_uniformRegisterVS[23].y) : (uf_uniformRegisterVS[22].y));
|
||||
R127i.w = ((PV1i.x == 0) ? (uf_uniformRegisterVS[23].x) : (uf_uniformRegisterVS[22].x));
|
||||
// 5
|
||||
R123i.x = ((R127i.x == 0) ? (uf_uniformRegisterVS[23].w) : (uf_uniformRegisterVS[22].w));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = ((R127i.x == 0) ? (uf_uniformRegisterVS[23].z) : (uf_uniformRegisterVS[22].z));
|
||||
PV1i.y = R123i.y;
|
||||
// 6
|
||||
R123i.x = ((R127i.y == 0) ? (PV1i.x) : (uf_uniformRegisterVS[21].w));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = ((R127i.y == 0) ? (PV1i.y) : (uf_uniformRegisterVS[21].z));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = ((R127i.y == 0) ? (R127i.z) : (uf_uniformRegisterVS[21].y));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = ((R127i.y == 0) ? (R127i.w) : (uf_uniformRegisterVS[21].x));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R2i.x = ((R126i.z == 0) ? (uf_uniformRegisterVS[20].x) : (PV0i.w));
|
||||
R2i.y = ((R126i.z == 0) ? (uf_uniformRegisterVS[20].y) : (PV0i.z));
|
||||
R2i.z = ((R126i.z == 0) ? (uf_uniformRegisterVS[20].z) : (PV0i.y));
|
||||
R2i.w = ((R126i.z == 0) ? (uf_uniformRegisterVS[20].w) : (PV0i.x));
|
||||
}
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if (activeMaskStackC[2] == true) {
|
||||
// 0
|
||||
R3i.xyz = ivec3(0x437f0000, 0x437f0000, 0x437f0000);
|
||||
R3i.w = 0x437f0000;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if (activeMaskStackC[2] == true) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008;
|
||||
R2i.y = uf_uniformRegisterVS[2].x & 0x00000002;
|
||||
// 1
|
||||
R1i.z = PV0i.x & 0x0000000f;
|
||||
// 2
|
||||
predResult = (0 != R2i.y);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if (activeMaskStackC[3] == true) {
|
||||
activeMaskStack[3] = activeMaskStack[2];
|
||||
activeMaskStackC[4] = activeMaskStackC[3];
|
||||
// 0
|
||||
R4i.y = R1i.y;
|
||||
R2i.z = 0;
|
||||
R1i.w = 0x3f800000;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x));
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y));
|
||||
// 2
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i));
|
||||
PV0i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i));
|
||||
R4i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R4i.x;
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i));
|
||||
R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PV1i.z = R0i.z;
|
||||
R7i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
|
||||
PS1i = R7i.x;
|
||||
// 4
|
||||
R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + 1.0);
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
predResult = (R1i.z == 0);
|
||||
activeMaskStack[3] = predResult;
|
||||
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[3] = false;
|
||||
activeMaskStackC[4] = false;
|
||||
}
|
||||
if (activeMaskStackC[4] == true) {
|
||||
// 0
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
|
||||
R2i.y = R3i.x;
|
||||
PV0i.y = R2i.y;
|
||||
// 1
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[3] = activeMaskStack[3] == false;
|
||||
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
|
||||
if (activeMaskStackC[4] == true) {
|
||||
activeMaskStack[4] = activeMaskStack[3];
|
||||
activeMaskStackC[5] = activeMaskStackC[4];
|
||||
// 0
|
||||
predResult = (R1i.z == int(1));
|
||||
activeMaskStack[4] = predResult;
|
||||
activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[4] = false;
|
||||
activeMaskStackC[5] = false;
|
||||
}
|
||||
if (activeMaskStackC[5] == true) {
|
||||
// 0
|
||||
backupReg0i = R2i.y;
|
||||
R2i.y = 0;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R3i.x;
|
||||
PV0i.w = backupReg0i;
|
||||
// 1
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[4] = activeMaskStack[4] == false;
|
||||
activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true;
|
||||
if (activeMaskStackC[5] == true) {
|
||||
activeMaskStack[5] = activeMaskStack[4];
|
||||
activeMaskStackC[6] = activeMaskStackC[5];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000002);
|
||||
activeMaskStack[5] = predResult;
|
||||
activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[5] = false;
|
||||
activeMaskStackC[6] = false;
|
||||
}
|
||||
if (activeMaskStackC[6] == true) {
|
||||
// 0
|
||||
backupReg0i = R3i.y;
|
||||
R3i.y = backupReg0i;
|
||||
PV0i.y = R3i.y;
|
||||
PV0i.z = R3i.z;
|
||||
PV0i.w = 0;
|
||||
// 1
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
|
||||
}
|
||||
activeMaskStack[5] = activeMaskStack[5] == false;
|
||||
activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true;
|
||||
if (activeMaskStackC[6] == true) {
|
||||
activeMaskStack[6] = activeMaskStack[5];
|
||||
activeMaskStackC[7] = activeMaskStackC[6];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000003);
|
||||
activeMaskStack[6] = predResult;
|
||||
activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[6] = false;
|
||||
activeMaskStackC[7] = false;
|
||||
}
|
||||
if (activeMaskStackC[7] == true) {
|
||||
// 0
|
||||
backupReg0i = R2i.y;
|
||||
R2i.y = R3i.z;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R3i.y;
|
||||
PV0i.w = backupReg0i;
|
||||
// 1
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[6] = activeMaskStack[6] == false;
|
||||
activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true;
|
||||
if (activeMaskStackC[7] == true) {
|
||||
activeMaskStack[7] = activeMaskStack[6];
|
||||
activeMaskStackC[8] = activeMaskStackC[7];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000004);
|
||||
activeMaskStack[7] = predResult;
|
||||
activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[7] = false;
|
||||
activeMaskStackC[8] = false;
|
||||
}
|
||||
if (activeMaskStackC[8] == true) {
|
||||
// 0
|
||||
R2i.y = R2i.w;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R3i.x;
|
||||
PV0i.w = 0;
|
||||
// 1
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
|
||||
}
|
||||
activeMaskStack[7] = activeMaskStack[7] == false;
|
||||
activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true;
|
||||
if (activeMaskStackC[8] == true) {
|
||||
activeMaskStack[8] = activeMaskStack[7];
|
||||
activeMaskStackC[9] = activeMaskStackC[8];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000005);
|
||||
activeMaskStack[8] = predResult;
|
||||
activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[8] = false;
|
||||
activeMaskStackC[9] = false;
|
||||
}
|
||||
if (activeMaskStackC[9] == true) {
|
||||
// 0
|
||||
backupReg0i = R2i.y;
|
||||
R2i.y = R3i.x;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R2i.w;
|
||||
PV0i.w = backupReg0i;
|
||||
// 1
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[8] = activeMaskStack[8] == false;
|
||||
activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true;
|
||||
if (activeMaskStackC[9] == true) {
|
||||
activeMaskStack[9] = activeMaskStack[8];
|
||||
activeMaskStackC[10] = activeMaskStackC[9];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000006);
|
||||
activeMaskStack[9] = predResult;
|
||||
activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[9] = false;
|
||||
activeMaskStackC[10] = false;
|
||||
}
|
||||
if (activeMaskStackC[10] == true) {
|
||||
// 0
|
||||
R2i.y = R3i.x;
|
||||
PV0i.y = R2i.y;
|
||||
R3i.y = 0;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
|
||||
}
|
||||
activeMaskStack[9] = activeMaskStack[9] == false;
|
||||
activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true;
|
||||
if (activeMaskStackC[10] == true) {
|
||||
activeMaskStack[10] = activeMaskStack[9];
|
||||
activeMaskStackC[11] = activeMaskStackC[10];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000007);
|
||||
activeMaskStack[10] = predResult;
|
||||
activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[10] = false;
|
||||
activeMaskStackC[11] = false;
|
||||
}
|
||||
if (activeMaskStackC[11] == true) {
|
||||
// 0
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R2i.y = R3i.y;
|
||||
PV0i.y = R2i.y;
|
||||
R3i.y = R3i.z;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
|
||||
}
|
||||
activeMaskStack[10] = activeMaskStack[10] == false;
|
||||
activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true;
|
||||
if (activeMaskStackC[11] == true) {
|
||||
activeMaskStack[11] = activeMaskStack[10];
|
||||
activeMaskStackC[12] = activeMaskStackC[11];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000008);
|
||||
activeMaskStack[11] = predResult;
|
||||
activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[11] = false;
|
||||
activeMaskStackC[12] = false;
|
||||
}
|
||||
if (activeMaskStackC[12] == true) {
|
||||
// 0
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
|
||||
R2i.y = R3i.x;
|
||||
PV0i.y = R2i.y;
|
||||
// 1
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[11] = activeMaskStack[11] == false;
|
||||
activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true;
|
||||
if (activeMaskStackC[12] == true) {
|
||||
activeMaskStack[12] = activeMaskStack[11];
|
||||
activeMaskStackC[13] = activeMaskStackC[12];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x00000009);
|
||||
activeMaskStack[12] = predResult;
|
||||
activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[12] = false;
|
||||
activeMaskStackC[13] = false;
|
||||
}
|
||||
if (activeMaskStackC[13] == true) {
|
||||
// 0
|
||||
backupReg0i = R2i.y;
|
||||
R2i.y = 0;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R3i.z;
|
||||
PV0i.w = backupReg0i;
|
||||
// 1
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
activeMaskStack[12] = activeMaskStack[12] == false;
|
||||
activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true;
|
||||
if (activeMaskStackC[13] == true) {
|
||||
activeMaskStack[13] = activeMaskStack[12];
|
||||
activeMaskStackC[14] = activeMaskStackC[13];
|
||||
// 0
|
||||
predResult = (R1i.z == 0x0000000a);
|
||||
activeMaskStack[13] = predResult;
|
||||
activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[13] = false;
|
||||
activeMaskStackC[14] = false;
|
||||
}
|
||||
if (activeMaskStackC[14] == true) {
|
||||
// 0
|
||||
R2i.y = R0i.z;
|
||||
PV0i.y = R2i.y;
|
||||
PV0i.z = R3i.x;
|
||||
PV0i.w = 0;
|
||||
// 1
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
|
||||
}
|
||||
activeMaskStack[13] = activeMaskStack[13] == false;
|
||||
activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true;
|
||||
if (activeMaskStackC[14] == true) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
|
||||
R2i.y = R2i.w;
|
||||
PV0i.y = R2i.y;
|
||||
R127i.z = (R1i.z == 0x0000000c) ? int(0xFFFFFFFF) : int(0x0);
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = (R1i.z == 0x0000000b) ? int(0xFFFFFFFF) : int(0x0);
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
|
||||
R2i.y = R3i.z;
|
||||
PV1i.y = R2i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R4i.x)) + intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((PV0i.z == 0) ? (0) : (PV0i.x));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R2i.x = ((R127i.w == 0) ? (PV1i.w) : (PV1i.z));
|
||||
R123i.z = ((R127i.z == 0) ? (0) : (PV1i.x));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R2i.y = ((R127i.w == 0) ? (PV0i.z) : (PV0i.w));
|
||||
}
|
||||
activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true;
|
||||
activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true;
|
||||
activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true;
|
||||
activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true;
|
||||
activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true;
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if (activeMaskStackC[3] == true) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0);
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x)));
|
||||
// 2
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R127i.w;
|
||||
// 4
|
||||
backupReg0i = R127i.z;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i)));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y)));
|
||||
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
|
||||
PS1i = R3i.x;
|
||||
// 6
|
||||
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
|
||||
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
backupReg0i = R2i.z;
|
||||
R2i.xyz = ivec3(R1i.x, R4i.y, backupReg0i);
|
||||
R2i.w = R1i.w;
|
||||
}
|
||||
activeMaskStack[2] = activeMaskStack[2] == false;
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if (activeMaskStackC[3] == true) {
|
||||
activeMaskStack[3] = activeMaskStack[2];
|
||||
activeMaskStackC[4] = activeMaskStackC[3];
|
||||
// 0
|
||||
PS0i = int(intBitsToFloat(R1i.y));
|
||||
// 1
|
||||
PV1i.z = PS0i << int(1);
|
||||
PS1i = int(intBitsToFloat(R1i.x));
|
||||
// 2
|
||||
R0i.z = PV1i.z + PS1i;
|
||||
PV0i.z = R0i.z;
|
||||
// 3
|
||||
R127i.x = (PV0i.z == 0x00000002) ? int(0xFFFFFFFF) : int(0x0);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = (PV0i.z == int(1)) ? int(0xFFFFFFFF) : int(0x0);
|
||||
// 4
|
||||
R127i.z = ((PV1i.x == 0) ? (uf_uniformRegisterVS[23].y) : (uf_uniformRegisterVS[22].y));
|
||||
R127i.w = ((PV1i.x == 0) ? (uf_uniformRegisterVS[23].x) : (uf_uniformRegisterVS[22].x));
|
||||
// 5
|
||||
R123i.x = ((R127i.x == 0) ? (uf_uniformRegisterVS[23].w) : (uf_uniformRegisterVS[22].w));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = ((R127i.x == 0) ? (uf_uniformRegisterVS[23].z) : (uf_uniformRegisterVS[22].z));
|
||||
PV1i.y = R123i.y;
|
||||
// 6
|
||||
R123i.x = ((R127i.y == 0) ? (PV1i.x) : (uf_uniformRegisterVS[21].w));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = ((R127i.y == 0) ? (PV1i.y) : (uf_uniformRegisterVS[21].z));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = ((R127i.y == 0) ? (R127i.z) : (uf_uniformRegisterVS[21].y));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = ((R127i.y == 0) ? (R127i.w) : (uf_uniformRegisterVS[21].x));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R2i.x = ((R0i.z == 0) ? (uf_uniformRegisterVS[20].x) : (PV0i.w));
|
||||
R2i.y = ((R0i.z == 0) ? (uf_uniformRegisterVS[20].y) : (PV0i.z));
|
||||
R2i.z = ((R0i.z == 0) ? (uf_uniformRegisterVS[20].z) : (PV0i.y));
|
||||
R2i.w = ((R0i.z == 0) ? (uf_uniformRegisterVS[20].w) : (PV0i.x));
|
||||
// 8
|
||||
predResult = (R1i.z == 0x0000000d);
|
||||
activeMaskStack[3] = predResult;
|
||||
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[3] = false;
|
||||
activeMaskStackC[4] = false;
|
||||
}
|
||||
if (activeMaskStackC[4] == true) {
|
||||
// 0
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y));
|
||||
// 1
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x));
|
||||
// 2
|
||||
R127i.x = PV1i.z;
|
||||
R127i.y = PV1i.w;
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y));
|
||||
// 3
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w));
|
||||
// 5
|
||||
backupReg0i = R127i.z;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.w = R126i.w;
|
||||
// 6
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x)));
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R127i.w;
|
||||
// 10
|
||||
backupReg0i = R127i.z;
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R126i.z;
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y)));
|
||||
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
|
||||
PS1i = R3i.x;
|
||||
// 12
|
||||
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
|
||||
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
}
|
||||
activeMaskStack[3] = activeMaskStack[3] == false;
|
||||
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
|
||||
if (activeMaskStackC[4] == true) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(float(R0i.z));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
tempResultf = intBitsToFloat(PS0i);
|
||||
tempResultf = floor(tempResultf);
|
||||
tempResultf = clamp(tempResultf, -256.0, 255.0);
|
||||
ARi.x = int(tempResultf);
|
||||
PV1i.x = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R3i.xyz = ivec3(uf_uniformRegisterVS[ARi.x + 16].x, uf_uniformRegisterVS[ARi.x + 16].y, uf_uniformRegisterVS[ARi.x + 16].z);
|
||||
R3i.w = uf_uniformRegisterVS[ARi.x + 16].w;
|
||||
}
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if (activeMaskStackC[1] == true) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (0 != uf_uniformRegisterVS[3].x);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if (activeMaskStackC[2] == true) {
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.w;
|
||||
R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x), intBitsToFloat(backupReg0i), intBitsToFloat(R4i.z), intBitsToFloat(backupReg1i)), vec4(intBitsToFloat(uf_uniformRegisterVS[20].x), intBitsToFloat(uf_uniformRegisterVS[20].y), intBitsToFloat(uf_uniformRegisterVS[20].z), intBitsToFloat(uf_uniformRegisterVS[20].w))));
|
||||
PV0i.x = R2i.x;
|
||||
PV0i.y = R2i.x;
|
||||
PV0i.z = R2i.x;
|
||||
PV0i.w = R2i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.y), intBitsToFloat(R4i.z), intBitsToFloat(backupReg1i)), vec4(intBitsToFloat(uf_uniformRegisterVS[21].x), intBitsToFloat(uf_uniformRegisterVS[21].y), intBitsToFloat(uf_uniformRegisterVS[21].z), intBitsToFloat(uf_uniformRegisterVS[21].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.y = tempi.x;
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i), intBitsToFloat(R4i.z), intBitsToFloat(backupReg2i)), vec4(intBitsToFloat(uf_uniformRegisterVS[22].x), intBitsToFloat(uf_uniformRegisterVS[22].y), intBitsToFloat(uf_uniformRegisterVS[22].z), intBitsToFloat(uf_uniformRegisterVS[22].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.z = tempi.x;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i), intBitsToFloat(R4i.z), intBitsToFloat(R0i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[23].x), intBitsToFloat(uf_uniformRegisterVS[23].y), intBitsToFloat(uf_uniformRegisterVS[23].z), intBitsToFloat(uf_uniformRegisterVS[23].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.w = tempi.x;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if (activeMaskStackC[2] == true) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
R0i.z = uf_uniformRegisterVS[2].x & int(1);
|
||||
// 1
|
||||
predResult = (0 != R0i.z);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if (activeMaskStackC[3] == true) {
|
||||
activeMaskStack[3] = activeMaskStack[2];
|
||||
activeMaskStackC[4] = activeMaskStackC[3];
|
||||
// 0
|
||||
R0i.y = uf_uniformRegisterVS[2].x & 0x00000002;
|
||||
// 1
|
||||
predResult = (0 != R0i.y);
|
||||
activeMaskStack[3] = predResult;
|
||||
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[3] = false;
|
||||
activeMaskStackC[4] = false;
|
||||
}
|
||||
if (activeMaskStackC[4] == true) {
|
||||
// 0
|
||||
R127i.x = uf_uniformRegisterVS[2].x & 0x00010000;
|
||||
R127i.y = uf_uniformRegisterVS[2].x & 0x00000010;
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = uf_uniformRegisterVS[2].x & 0x00000004;
|
||||
R127i.w = uf_uniformRegisterVS[2].x & 0x00000020;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].y)));
|
||||
R127i.z = ((PV0i.y == 0) ? (R2i.y) : (R2i.y));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R123i.x = ((R127i.y == 0) ? (R2i.w) : (R2i.w));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = ((R127i.y == 0) ? (R2i.z) : (R2i.z));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = ((R127i.x == 0) ? (PV1i.x) : (PV1i.z));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = ((R127i.x == 0) ? (PV1i.y) : (PV1i.w));
|
||||
PV0i.w = R123i.w;
|
||||
R124i.y = uf_uniformRegisterVS[2].x & 0x00000008;
|
||||
PS0i = R124i.y;
|
||||
// 3
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
|
||||
R123i.w = ((R127i.w == 0) ? (PV0i.y) : (PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = ((R127i.w == 0) ? (PV0i.x) : (PV0i.x));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = ((R127i.w == 0) ? (R127i.z) : (PV1i.z));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0);
|
||||
R127i.z = ((R125i.z == 0) ? (PV1i.w) : (PV1i.w));
|
||||
R123i.w = ((backupReg0i == 0) ? (R2i.x) : (PV1i.x));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.z = ((R125i.z == 0) ? (PS1i) : (PS1i));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
R127i.x = ((R125i.z == 0) ? (PV0i.x) : (PV0i.x));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = ((R127i.w == 0) ? (PV0i.w) : (PV0i.w));
|
||||
PV1i.y = R125i.y;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y));
|
||||
// 7
|
||||
R123i.y = ((R125i.z == 0) ? (R125i.y) : (PV0i.z));
|
||||
PV1i.y = R123i.y;
|
||||
// 8
|
||||
R2i.x = ((R124i.y == 0) ? (PV1i.y) : (PV1i.y));
|
||||
R2i.y = ((R124i.y == 0) ? (R127i.x) : (R126i.x));
|
||||
R2i.z = ((R124i.y == 0) ? (R127i.z) : (R127i.z));
|
||||
R2i.w = ((R124i.y == 0) ? (R126i.z) : (R126i.z));
|
||||
PS0i = R2i.w;
|
||||
}
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if (activeMaskStackC[3] == true) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0);
|
||||
PV0i.x = R0i.x;
|
||||
R126i.y = uf_uniformRegisterVS[2].x & 0x00010000;
|
||||
R127i.z = uf_uniformRegisterVS[2].x & 0x00040000;
|
||||
PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000;
|
||||
// 1
|
||||
R123i.x = ((PV0i.w == 0) ? (R2i.z) : (R2i.z));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = ((PV0i.w == 0) ? (R2i.y) : (R2i.y));
|
||||
PV1i.y = R127i.y;
|
||||
R123i.z = ((PV0i.w == 0) ? (R2i.x) : (PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = ((PV0i.w == 0) ? (R2i.w) : (R2i.w));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R127i.x = ((R127i.z == 0) ? (PV1i.z) : (PV1i.z));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
R126i.z = ((R127i.z == 0) ? (PV1i.x) : (PV1i.x));
|
||||
R127i.w = ((R127i.z == 0) ? (PV1i.w) : (PV1i.w));
|
||||
// 3
|
||||
R123i.w = ((R127i.z == 0) ? (R127i.y) : (PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
R2i.x = ((R126i.y == 0) ? (R127i.x) : (PV1i.w));
|
||||
R2i.y = ((R126i.y == 0) ? (PV1i.w) : (R127i.x));
|
||||
R2i.z = ((R126i.y == 0) ? (R126i.z) : (R126i.z));
|
||||
R2i.w = ((R126i.y == 0) ? (R127i.w) : (R127i.w));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if (activeMaskStackC[1] == true) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[14].x), intBitsToFloat(uf_uniformRegisterVS[14].y), intBitsToFloat(uf_uniformRegisterVS[14].z), intBitsToFloat(uf_uniformRegisterVS[14].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 1
|
||||
PV1i.x = PV0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_uniformRegisterVS[0].y)));
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_uniformRegisterVS[0].z)));
|
||||
R1i.w = PV0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_uniformRegisterVS[0].x)));
|
||||
PS1i = R0i.x;
|
||||
// 2
|
||||
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[13].x), intBitsToFloat(uf_uniformRegisterVS[13].y), intBitsToFloat(uf_uniformRegisterVS[13].z), intBitsToFloat(uf_uniformRegisterVS[13].w))));
|
||||
PV0i.x = R1i.x;
|
||||
PV0i.y = R1i.x;
|
||||
PV0i.z = R1i.x;
|
||||
PV0i.w = R1i.x;
|
||||
R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R1i.y;
|
||||
// 3
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_uniformRegisterVS[0].w)));
|
||||
}
|
||||
// export
|
||||
gl_Position = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z)*hideCamera, intBitsToFloat(R6i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w));
|
||||
}
|
@ -3,6 +3,8 @@
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 3e0262467e8add7d
|
||||
// Used for: Some leftovers from the Camera GUI
|
||||
|
||||
uniform ivec4 uf_remappedVS[4];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
@ -3,8 +3,28 @@
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader a8f3ec17a11d4a50
|
||||
// Used for: Specific removing of text
|
||||
|
||||
bool hideAllText = true; // Brings many bugs, will be off (hence fixed) on the full release.
|
||||
bool CameraObjectLabel = false;
|
||||
// Enable if you want to...
|
||||
// - See the orange colored label from any objects in the camera view. Example: The orange text shown on this photo https://i.pinimg.com/originals/dd/88/68/dd8868f7bb9cf6497ecd0307fd3ce82f.jpg
|
||||
// - See the 'x' character next to e.g. your 'x6 Mighty Bananas'. (Minor unsolvable bug).
|
||||
// False (default) if you want to...
|
||||
// - Take selfies without the orange labels of your weapon or nearby objects.
|
||||
|
||||
|
||||
|
||||
bool hideAllText = false;
|
||||
// False is default, true is turned on. Does what the name suggests, affects most text, not recommended for actual gameplay.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// -------------------------------
|
||||
|
||||
uniform ivec4 uf_remappedVS[4];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
@ -60,12 +80,27 @@ attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDeco
|
||||
attrDecoder.w = 0;
|
||||
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
|
||||
// Check text
|
||||
// Specifically target text with code that uses constants from both uniforms and inputs. These variables and code shouldn't be touched!!! Use the options above for proper controls.
|
||||
int hideText = 1;
|
||||
if (uf_remappedVS[0].w == -1052388992 || uf_remappedVS[0].w == 1093474128 || hideAllText) {
|
||||
|
||||
if (attrDataSem2.y <= 2000000000) { // This separates the orange label text from the inventory number. Removes the 'x' with the label, but does make the inventory numbers not disappear with the label text.
|
||||
if (!CameraObjectLabel) {
|
||||
hideText = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (uf_remappedVS[0].w == -1052388992 || uf_remappedVS[0].w == 1093474128 || (uf_remappedVS[0].w == 0 && uf_remappedVS[1].w != 0) || hideAllText) { // Code that specifically targets text. It separates the text being drawn with differences in the uniform.
|
||||
hideText = 2;
|
||||
}
|
||||
|
||||
|
||||
if ((uf_remappedVS[0].x == 1069928832 && uf_remappedVS[0].y == 0 && uf_remappedVS[0].z == 0) &&
|
||||
(uf_remappedVS[1].x == 0 && uf_remappedVS[1].y == -1070606677 && uf_remappedVS[1].z == 0) &&
|
||||
(uf_remappedVS[2].x == 0 && uf_remappedVS[2].y == 0 && uf_remappedVS[2].z == -1082128754 && uf_remappedVS[2].w == 1148637833) &&
|
||||
(uf_remappedVS[3].x == 0 && uf_remappedVS[3].y == 0 && uf_remappedVS[3].z == -1082130432 && uf_remappedVS[3].w == 1148667362)) {
|
||||
hideText += 1;
|
||||
}
|
||||
|
||||
// 0
|
||||
R126i.x = 0;
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)));
|
||||
@ -116,6 +151,7 @@ R5i.y = ((R127i.z == 0)?(R2i.y):(R2i.y));
|
||||
R4i.z = ((R127i.z == 0)?(R1i.z):(R1i.z));
|
||||
// 6
|
||||
R5i.w = ((R127i.z == 0)?(R126i.x):(R126i.x));
|
||||
|
||||
// export
|
||||
gl_Position = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z)*hideText, intBitsToFloat(R0i.w));
|
||||
// export
|
@ -1,21 +1,30 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune Pre-Release V1.0" # First release, close to not breaking any gameplay.
|
||||
name = "The Legend of Zelda: Breath of the Wild - Minimalistic GUI V1.0".
|
||||
version = 2
|
||||
|
||||
# Use prohud+ to disable hearts. Affects nothing major besides menu backgrounds (and in this pre-release all the text, will be fixed in the upcoming release) which will be set to a 'clean' look.
|
||||
# The selfie view is fixed, besides some spare text left over (object labeling). You can try disabling the drawdone setting to glitch out the specific object text which isn't specifically target-able in any shader form.
|
||||
# Reporting bugs is helpful to improve this pack and can be done on Github.
|
||||
# This pack changes the GUI to a modern looking GUI and cleans up things like menu's and the camera rune.
|
||||
# Minor (random, might be better/worse) gameplay compromises.
|
||||
|
||||
# Some small text bugs:
|
||||
# - e.g. missing the 'x' character from 'x6 Mighty Bananas'. Can be fixed in the shader file named `a8f3ec17a11d4a50_0000000000000000_vs.txt`, where you can find more info.
|
||||
# - Missing bonus modifier text from inventory screen.
|
||||
# - Holding items in the inventory or having a second or third etc.. loading screen seems to break text and HUD prompts after you've done this.
|
||||
# - Might be related to the thing above, random texture corruption from rules.txt, not aware of any solution. Probably the circumstances, but it seems like some memory leak issue. Higher GPU accuracy and drawDone could decrease how often/fast it appears.
|
||||
|
||||
# If you find more bugs you can make an issue on the Github repository. If you don't want/have a github account, you can also leave a message in the gfx_packs channel in the official Cemu discord.
|
||||
|
||||
|
||||
# This pack got renamed from CleanCameraRune pack due to it no longer affecting gameplay and having several menu changes.
|
||||
# -----------------------------------------------------------------
|
||||
|
||||
|
||||
# >>> Camera UI <<<
|
||||
[TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp
|
||||
width = 200
|
||||
height = 200
|
||||
formats = 0x034
|
||||
tilemodes = 4
|
||||
#[TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp
|
||||
#width = 200
|
||||
#height = 200
|
||||
#formats = 0x034
|
||||
#tilemodes = 4
|
||||
#overwriteHeight = 1
|
||||
#overwriteWidth = 1
|
||||
# Affects leaves (and maybe more)!
|
||||
@ -34,14 +43,6 @@ formats = 0x001a
|
||||
tilemodes = 4
|
||||
overwriteFormat = 0x021a # UNORM -> SNORM
|
||||
|
||||
[TextureRedefine] # Removes most text! Also only removes a single element... # 20340000_fmt0001_mip00_1024x1024_tm04_sw00000000.bmp
|
||||
width = 1024
|
||||
height = 1024
|
||||
formats = 0x001
|
||||
tilemodes = 4
|
||||
#overwriteHeight = 1
|
||||
#overwriteWidth = 1
|
||||
|
||||
[TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp
|
||||
width = 75
|
||||
height = 75
|
||||
@ -56,7 +57,7 @@ formats = 0x034
|
||||
tilemodes = 2
|
||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||
|
||||
[TextureRedefine] # Remove the orange # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
|
||||
[TextureRedefine] # Remove the orange borders # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
|
||||
width = 26
|
||||
height = 26
|
||||
formats = 0x034
|
Loading…
x
Reference in New Issue
Block a user