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[BotW] Fix location being stretched and unfix cutscene
Apparently lowering the FPS doesn't fix the opening cutscene completely while setting the FPS to 30FPS does. Needs a more extensive fix, so for now I can remove some of the limitations.
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@ -656,8 +656,8 @@ beq scalePaneNormal
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b exitScale
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b exitScale
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scaleMainScreenLocationTextPanes:
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scaleMainScreenLocationTextPanes:
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addi r5, r31, 0x80
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addi r5, r31, 0x80
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lis r10, str_N_In_00@ha
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lis r10, str_Pa_LocationName_00@ha
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addi r10, r10, str_N_In_00@l
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addi r10, r10, str_Pa_LocationName_00@l
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bla _compareString
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bla _compareString
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beq scalePaneNormal
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beq scalePaneNormal
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b exitScale
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b exitScale
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@ -83,8 +83,8 @@ beq _setCutscene30FPSLimit
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cmpwi r22, 3340 ; demo334_0 ; Perhaps the crash at the end of vah ruta
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cmpwi r22, 3340 ; demo334_0 ; Perhaps the crash at the end of vah ruta
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beq _setCutscene30FPSLimit
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beq _setCutscene30FPSLimit
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cmpwi r22, 1020 ; demo102_0 ; Start Game - Bright light waking up link on blackscreen
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# cmpwi r22, 1020 ; demo102_0 ; Start Game - Bright light waking up link on blackscreen
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beq _setCutscene30FPSLimit
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# beq _setCutscene30FPSLimit
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cmpwi r22, 1690 ; demo169_0 ; Start Game - Zelda waking up link dialogue on blackscreen
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cmpwi r22, 1690 ; demo169_0 ; Start Game - Zelda waking up link dialogue on blackscreen
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beq _setCutscene30FPSLimit
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beq _setCutscene30FPSLimit
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