[BotW] Fix location being stretched and unfix cutscene

Apparently lowering the FPS doesn't fix the opening cutscene completely while setting the FPS to 30FPS does. Needs a more extensive fix, so for now I can remove some of the limitations.
This commit is contained in:
Crementif 2021-12-30 18:53:56 +01:00
parent 5df0a53ba6
commit 24141bfbaa
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GPG Key ID: 453870E0401C94C0
2 changed files with 4 additions and 4 deletions

View File

@ -656,8 +656,8 @@ beq scalePaneNormal
b exitScale b exitScale
scaleMainScreenLocationTextPanes: scaleMainScreenLocationTextPanes:
addi r5, r31, 0x80 addi r5, r31, 0x80
lis r10, str_N_In_00@ha lis r10, str_Pa_LocationName_00@ha
addi r10, r10, str_N_In_00@l addi r10, r10, str_Pa_LocationName_00@l
bla _compareString bla _compareString
beq scalePaneNormal beq scalePaneNormal
b exitScale b exitScale

View File

@ -83,8 +83,8 @@ beq _setCutscene30FPSLimit
cmpwi r22, 3340 ; demo334_0 ; Perhaps the crash at the end of vah ruta cmpwi r22, 3340 ; demo334_0 ; Perhaps the crash at the end of vah ruta
beq _setCutscene30FPSLimit beq _setCutscene30FPSLimit
cmpwi r22, 1020 ; demo102_0 ; Start Game - Bright light waking up link on blackscreen # cmpwi r22, 1020 ; demo102_0 ; Start Game - Bright light waking up link on blackscreen
beq _setCutscene30FPSLimit # beq _setCutscene30FPSLimit
cmpwi r22, 1690 ; demo169_0 ; Start Game - Zelda waking up link dialogue on blackscreen cmpwi r22, 1690 ; demo169_0 ; Start Game - Zelda waking up link dialogue on blackscreen
beq _setCutscene30FPSLimit beq _setCutscene30FPSLimit