[BotW] add that AMD Shadow workaround

I have no clue who created the pack. Can someone please let me know who?
This commit is contained in:
Michael 2017-10-23 17:25:20 -07:00
parent 841270035f
commit 2599bb0c03
7 changed files with 4567 additions and 0 deletions

View File

@ -0,0 +1,824 @@
#version 420
#extension GL_ARB_texture_gather : enable
// shader 9c98a67271f8cc75
layout(binding = 33, std140) uniform uniformBlockPS1
{
vec4 uf_blockPS1[1024];
};
layout(binding = 38, std140) uniform uniformBlockPS6
{
vec4 uf_blockPS6[1024];
};
layout(binding = 42, std140) uniform uniformBlockPS10
{
vec4 uf_blockPS10[1024];
};
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30fe6000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x2448b000 res 1024x1024x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 0 border: 1
layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 7) uniform sampler2DArray textureUnitPS7;// Tex7 addr 0xf58a8000 res 360x360x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler7 ClampX/Y/Z: 6 6 2 border: 2
layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x3da22000 res 256x256x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0x3db3e800 res 96x96x1 dim 1 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 6 6 6 border: 2
layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0xf5589800 res 160x90x1 dim 1 tm: 4 format 0007 compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x30fe8000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 1 1 1 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem2;
layout(location = 2) in vec4 passParameterSem5;
layout(location = 3) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
float textureShadow_1(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
float textureShadow_2(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R14i = ivec4(0);
ivec4 R15i = ivec4(0);
ivec4 R16i = ivec4(0);
ivec4 R17i = ivec4(0);
ivec4 R18i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[3];
bool activeMaskStackC[4];
activeMaskStack[0] = false;
activeMaskStack[1] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStackC[2] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem2);
R2i = floatBitsToInt(passParameterSem5);
R3i = floatBitsToInt(passParameterSem6);
if( activeMaskStackC[1] == true ) {
R4i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
R5i.x = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
R5i.z = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).x);
R5i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
R3i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).xyzw);
R13i.xy = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R0i.xy)).xy);
}
if( activeMaskStackC[1] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.w)) + uf_blockPS1[14].x));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.z)) + uf_blockPS1[14].x));
PV0i.y = R127i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x));
PV0i.z = R123i.z;
R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.x)) + uf_blockPS1[14].x));
R5i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 2.0 + -(1.0)));
PS0i = R5i.x;
// 1
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z))));
PV1i.x = R1i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z))));
R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), -(intBitsToFloat(PV0i.y))));
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), -(intBitsToFloat(PV0i.y))));
PS1i = R125i.w;
// 2
R127i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[43].x));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[45].x));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(R127i.w))));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), -(intBitsToFloat(R127i.w))));
PS0i = R127i.y;
// 3
backupReg0i = R127i.w;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[45].y) + intBitsToFloat(PV0i.z)));
PV1i.x = R123i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(R126i.w));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.y)));
PV1i.z = R123i.z;
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)));
R126i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R125i.w));
PS1i = R126i.x;
// 4
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(backupReg0i));
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS6[45].z) + intBitsToFloat(PV1i.x)));
R125i.z = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.w));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS6[43].z) + intBitsToFloat(PV1i.z)));
PV0i.w = R123i.w;
R127i.z = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.y));
PS0i = R127i.z;
// 5
R9i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(PV0i.w));
PV1i.x = R9i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS6[44].x));
R126i.z = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(R127i.w));
PV1i.z = R126i.z;
R4i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 2.0 + -(1.0)));
R5i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 2.0 + -(1.0)));
PS1i = R5i.z;
// 6
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),uf_blockPS6[39].z) + -(uf_blockPS6[39].x)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.z)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R125i.z)));
R2i.y = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x437f0000));
PS0i = R2i.y;
// 7
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[44].y) + intBitsToFloat(R127i.y)));
PV1i.x = R123i.x;
R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.w)));
R4i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)));
R5i.w = 0x3f800000;
R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y)));
PS1i = R4i.x;
// 8
R2i.x = floatBitsToInt((-(intBitsToFloat(R1i.z)) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0xc0600000)));
R2i.x = clampFI32(R2i.x);
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z)));
R0i.z = floatBitsToInt(-(intBitsToFloat(R1i.z)) * intBitsToFloat(0x3d4ccccd));
PV0i.z = R0i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS6[44].z) + intBitsToFloat(PV1i.x)));
PV0i.w = R123i.w;
R10i.x = floatBitsToInt(uf_blockPS1[0].y);
PS0i = R10i.x;
// 9
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y)));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.z)));
R15i.z = floatBitsToInt(uf_blockPS6[44].w + intBitsToFloat(PV0i.w));
PV1i.z = R15i.z;
R0i.w = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV0i.z)));
R0i.w = clampFI32(R0i.w);
R9i.w = R13i.x;
R9i.w = clampFI32(R9i.w);
PS1i = R9i.w;
// 10
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R12i.y = PV1i.z;
PV0i.y = R12i.y;
R9i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R125i.y));
PV0i.z = R9i.z;
R6i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), uf_blockPS1[17].y));
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)));
PS0i = R122i.x;
// 11
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PS0i)));
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),uf_blockPS6[39].z) + -(uf_blockPS6[39].y)));
R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + uf_blockPS6[39].w);
R3i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R4i.z)), -(intBitsToFloat(R4i.z))));
R2i.w = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
PS1i = R2i.w;
}
if( activeMaskStackC[1] == true ) {
R3i.z = floatBitsToInt(textureLod(textureUnitPS11, intBitsToFloat(R3i.xy),0.0).x);
}
if( activeMaskStackC[1] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),-(intBitsToFloat(R0i.y))) + intBitsToFloat(R3i.w)));
PV0i.x = R123i.x;
R125i.y = floatBitsToInt(uf_blockPS10[2].z + 1.0);
R123i.w = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[39].w),intBitsToFloat(R3i.z)) + intBitsToFloat(R2i.z)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R2i.w));
// 1
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i)));
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i)));
PV1i.y = R11i.y;
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * 0.25);
R127i.z = clampFI32(R127i.z);
PV1i.z = R127i.z;
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),-(intBitsToFloat(R4i.x))) + intBitsToFloat(PV0i.x)));
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
PS1i = R10i.z;
// 2
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0));
PV0i.y = R123i.y;
R16i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + intBitsToFloat(R125i.y));
R16i.z = clampFI32(R16i.z);
R11i.z = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R0i.z)));
R11i.z = clampFI32(R11i.z);
PS0i = R11i.z;
// 3
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
PV1i.y = R123i.y;
R17i.z = floatBitsToInt(intBitsToFloat(R2i.x) + uf_blockPS10[3].y);
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
R0i.z = floatBitsToInt(tempResultf);
PS1i = R0i.z;
// 4
R10i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
PV0i.w = R10i.w;
PS0i = int(intBitsToFloat(R2i.y));
// 5
PV1i.w = PS0i & int(1);
R11i.w = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
PS1i = R11i.w;
// 6
R12i.z = ((PV1i.w == 0)?(0):(0x3f800000));
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.x));
PS0i = floatBitsToInt(tempResultf);
// 7
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i)));
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i)));
R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i)));
R4i.w = floatBitsToInt(uf_blockPS10[2].w);
tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w));
R2i.w = floatBitsToInt(tempResultf);
PS1i = R2i.w;
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R5i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, intBitsToFloat(R4i.w)));
PV0i.x = R5i.x;
R5i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, intBitsToFloat(R4i.w)));
PV0i.y = R5i.y;
R14i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, intBitsToFloat(R4i.w)));
PV0i.z = R14i.z;
R0i.w = 0;
// 1
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0));
R2i.y = PV0i.z;
PV1i.y = R2i.y;
R2i.z = 0;
PV1i.z = R2i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV0i.z)));
R0i.x = PV0i.x;
PS1i = R0i.x;
// 2
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = R126i.x;
PV0i.y = R126i.x;
PV0i.z = R126i.x;
PV0i.w = R126i.x;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.w)));
PS0i = R122i.x;
// 3
R10i.y = floatBitsToInt(uf_blockPS1[1].y);
R18i.z = floatBitsToInt(uf_blockPS1[2].y);
R12i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PS0i)));
tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.x));
PS1i = floatBitsToInt(tempResultf);
// 4
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R0i.z)));
// 5
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R126i.x)));
// 6
predResult = (1.0 > intBitsToFloat(R11i.z));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) * 1.5);
R127i.y = ((-(intBitsToFloat(R1i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0));
PV0i.z = ((-(intBitsToFloat(R1i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0));
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.y) * 1.5);
PS0i = floatBitsToInt(intBitsToFloat(R13i.z) * 1.5);
// 1
backupReg0i = R2i.w;
PV1i.x = PV0i.z & int(1);
R2i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.x)));
R2i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)));
R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS0i)));
PV1i.w = R2i.w;
R122i.x = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 1.0));
PS1i = R122i.x;
// 2
R2i.x = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i));
R3i.y = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i));
R5i.z = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i));
R4i.w = PV1i.x - R127i.y;
PV0i.w = R4i.w;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
// 3
PV1i.x = PV0i.w << 0x00000002;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.z), intBitsToFloat(R13i.z)));
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), -(intBitsToFloat(R0i.w))));
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PS0i)));
PS1i = R122i.x;
// 4
R0i.x = PV1i.x + 0x0000002d;
R0i.y = PV1i.x + 0x0000002b;
R0i.z = PV1i.x + 0x0000002c;
R0i.w = PV1i.x + 0x0000002a;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PS1i)));
PS0i = R122i.x;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R127i.y),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),1.0,0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R3i.z = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PS0i));
R3i.w = floatBitsToInt(tempResultf);
PS1i = R3i.w;
}
if( activeMaskStackC[2] == true ) {
R6i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw);
R7i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw);
R8i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw);
R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw);
}
if( activeMaskStackC[2] == true ) {
// 0
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R3i.w)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R3i.w)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R3i.w)));
PV0i.z = R127i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.x)),intBitsToFloat(R3i.z)) + intBitsToFloat(R3i.x)));
PV0i.w = R123i.w;
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(R4i.y)));
PS0i = R126i.w;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.y = tempi.x;
R126i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R1i.x)));
PS1i = R126i.z;
// 2
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y)));
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R18i.z)),intBitsToFloat(R3i.z)) + intBitsToFloat(R13i.z)));
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
PV0i.z = R123i.z;
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0));
R127i.y = floatBitsToInt(float(R4i.w));
PS0i = R127i.y;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(R13i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R5i.y)),-(intBitsToFloat(R14i.z)),1.0)));
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.x)));
PS1i = R124i.y;
// 4
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R1i.y)));
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R127i.z)));
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.z)));
R5i.z = floatBitsToInt(roundEven(intBitsToFloat(R127i.y)));
PS0i = R5i.z;
// 5
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PV0i.z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R3i.y)));
R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R1i.z)));
PV1i.w = R123i.w;
// 6
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R126i.z)));
PV0i.x = R1i.x;
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R127i.x)));
R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R7i.x)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R8i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R6i.x)));
// 8
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.w)));
PV0i.y = R123i.y;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.x)));
// 9
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R7i.z)) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R124i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.y)));
PV1i.z = R123i.z;
// 10
PV0i.x = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV1i.z));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.w)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV1i.x));
// 11
PV1i.x = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(PV0i.z));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.y)));
PV1i.z = R123i.z;
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
PS1i = R126i.w;
// 12
PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.z));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i)));
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
PS0i = R5i.x;
// 13
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.w)));
R5i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0xbb03126f));
R5i.w = clampFI32(R5i.w);
}
if( activeMaskStackC[2] == true ) {
R6i.y = floatBitsToInt(textureShadow_1(textureUnitPS7, vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w))));
}
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
PV0i.x = ((1.0 > intBitsToFloat(R6i.y))?int(0xFFFFFFFF):int(0x0));
// 1
R0i.w = ((R4i.w > 0)?(PV0i.x):(0));
// 2
predResult = (R0i.w != 0);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
// 0
PV0i.z = int(-1) + R4i.w;
// 1
PV1i.y = PV0i.z << 0x00000002;
PS1i = floatBitsToInt(float(PV0i.z));
// 2
R0i.x = PV1i.y + 0x0000002a;
R0i.y = PV1i.y + 0x0000002d;
R0i.z = PV1i.y + 0x0000002c;
R0i.w = PV1i.y + 0x0000002b;
R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i)));
PS0i = R5i.z;
}
if( activeMaskStackC[3] == true ) {
R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw);
R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw);
R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw);
R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw);
}
if( activeMaskStackC[3] == true ) {
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R2i.x)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R3i.x)));
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.y)));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R4i.x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.x)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.z)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.w)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.y)));
PV0i.w = R123i.w;
// 3
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.y));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.z));
// 4
PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.x));
PV0i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.z));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
// 5
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i)));
PS1i = R5i.y;
// 6
R5i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0xbb03126f));
R5i.w = clampFI32(R5i.w);
}
if( activeMaskStackC[3] == true ) {
R5i.x = floatBitsToInt(textureShadow_2(textureUnitPS7, vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w))));
}
if( activeMaskStackC[3] == true ) {
// 0
backupReg0i = R6i.y;
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.x)));
}
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0);
// 1
R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R11i.z)) + intBitsToFloat(R6i.y)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
R0i.x = floatBitsToInt(intBitsToFloat(R9i.x) * intBitsToFloat(0x3a83126f));
R0i.y = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3a83126f));
R127i.z = floatBitsToInt(intBitsToFloat(R12i.w) + -(intBitsToFloat(R9i.y)));
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),uf_blockPS6[26].x) + -(uf_blockPS6[26].y)));
R123i.w = clampFI32(R123i.w);
PV0i.w = R123i.w;
R1i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x38d1b717) + 0.5));
PS0i = R1i.x;
// 1
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
R1i.y = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3903126f) + 0.5));
R126i.z = floatBitsToInt(-(uf_blockPS6[27].w) + 1.0);
R2i.w = 0x3f800000;
R3i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) * intBitsToFloat(0x3ba3d70a));
PS1i = R3i.w;
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R9i.y)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0xbe99999a));
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),uf_blockPS6[28].x) + -(uf_blockPS6[28].y)));
R123i.z = clampFI32(R123i.z);
PV0i.z = R123i.z;
R0i.w = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R13i.y) + 1.0));
tempResultf = log2(intBitsToFloat(PV1i.x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 3
R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].y, intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), intBitsToFloat(0xbf7d70a4)));
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0);
R126i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].x, intBitsToFloat(PS0i)));
R127i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40200001));
R127i.y = clampFI32(R127i.y);
PS1i = R127i.y;
// 4
PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3dcccccd));
R123i.y = floatBitsToInt((-(intBitsToFloat(R1i.z)) * intBitsToFloat(0x3ba3d70a) + intBitsToFloat(0xbfe66666)));
PV0i.y = R123i.y;
R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),uf_blockPS6[18].x) + uf_blockPS6[17].w));
R0i.z = clampFI32(R0i.z);
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.5);
PV0i.w = R127i.w;
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
// 5
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PS0i)) + uf_blockPS6[27].w)/2.0);
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
tempResultf = log2(intBitsToFloat(R127i.x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 6
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(PV1i.w)));
PV0i.x = R127i.x;
R2i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.5);
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(0xbe593484)));
PV0i.z = R123i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].x, intBitsToFloat(PS1i)));
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 7
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f22f983));
R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.z), intBitsToFloat(R10i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(0x3fc90da4)));
PV1i.w = R123i.w;
R125i.z = floatBitsToInt(exp2(intBitsToFloat(R126i.w)));
PS1i = R125i.z;
// 8
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R12i.y),intBitsToFloat(R9i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[37].x,uf_blockPS1[37].y,uf_blockPS1[37].z,uf_blockPS1[37].w)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(PV1i.w))) + 1.0));
PS0i = R2i.x;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R12i.y),intBitsToFloat(R9i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[35].x,uf_blockPS1[35].y,uf_blockPS1[35].z,uf_blockPS1[35].w)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
PS1i = R126i.z;
// 10
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R12i.y),intBitsToFloat(R9i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[36].x,uf_blockPS1[36].y,uf_blockPS1[36].z,uf_blockPS1[36].w)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
PS0i = R3i.x;
// 11
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R11i.y)) + intBitsToFloat(R127i.z)));
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.z)));
R1i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[27].z,-(intBitsToFloat(R125i.z))) + uf_blockPS6[27].z));
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R9i.w)) + intBitsToFloat(R127i.x)));
R3i.z = floatBitsToInt(exp2(intBitsToFloat(R125i.w)));
PS1i = R3i.z;
}
if( activeMaskStackC[1] == true ) {
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).x);
R5i.xyz = floatBitsToInt(textureLod(textureUnitPS15, intBitsToFloat(R1i.xy),0.0).xyz);
R2i.xyz = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R2i.xy)).xyz);
R3i.w = floatBitsToInt(textureLod(textureUnitPS4, intBitsToFloat(R3i.xy),intBitsToFloat(R3i.w)).x);
}
if( activeMaskStackC[1] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R11i.x)) + intBitsToFloat(R4i.x)));
R123i.x = clampFI32(R123i.x);
PV0i.x = R123i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R1i.w)));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w)));
PV0i.z = R126i.z;
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R1i.w)));
tempResultf = log2(intBitsToFloat(R0i.z));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 1
backupReg0i = R0i.x;
PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[18].y, intBitsToFloat(PS0i)));
R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R1i.w)));
R123i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * 2.0 + -(1.0)));
PV1i.w = R123i.w;
tempResultf = log2(intBitsToFloat(PV0i.x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 2
R127i.x = floatBitsToInt(intBitsToFloat(R3i.w) + uf_blockPS10[1].z);
R127i.x = clampFI32(R127i.x);
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.w),intBitsToFloat(R17i.z)) + intBitsToFloat(R10i.w)));
R6i.y = clampFI32(R6i.y);
R2i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x41c80000) + intBitsToFloat(R15i.z)));
PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].z, intBitsToFloat(PS1i)));
R125i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x)));
PS0i = R125i.w;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
// 4
R123i.y = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[29].w),intBitsToFloat(PS1i)) + 1.0));
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockPS6[16].w));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
R6i.w = 0;
PS0i = R6i.w;
// 5
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
PV1i.x = R123i.x;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PV0i.z)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
PV1i.z = R127i.z;
R4i.w = 0x3f800000;
// 6
PV0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(PV1i.z)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[30].w));
// 7
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R16i.z)) + intBitsToFloat(R127i.z)));
PV1i.y = R123i.y;
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R0i.w)));
PV1i.w = R1i.w;
// 8
R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS10[3].z,intBitsToFloat(PV1i.y)) + uf_blockPS10[1].y));
R123i.x = clampFI32(R123i.x);
PV0i.x = R123i.x;
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R126i.z)));
R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.y)));
// 9
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.x)));
}
if( activeMaskStackC[1] == true ) {
// 0
PV0i.y = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS6[52].x);
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),uf_blockPS6[15].x) + uf_blockPS6[14].w));
R123i.x = clampFI32(R123i.x);
PV1i.x = R123i.x;
// 2
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[13].w));
// 3
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R0i.w)));
// 4
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R3i.w)));
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.w)));
PV0i.z = R123i.z;
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].z, intBitsToFloat(PV0i.x)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].y, intBitsToFloat(PV0i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].x, intBitsToFloat(PV0i.x)));
R6i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.y)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z)));
PS1i = R6i.z;
// 6
R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].x,intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w)));
PV0i.x = R123i.x;
R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].z,intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].y,intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.z)));
PV0i.w = R123i.w;
// 7
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 8
R4i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].x,intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.x)));
PV0i.x = R4i.x;
R4i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].y,intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.w)));
PV0i.y = R4i.y;
R4i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].z,intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.z)));
PV0i.z = R4i.z;
// 9
R1i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z);
R1i.w = R4i.w;
// 10
R0i.xyz = ivec3(R6i.x,R6i.y,R6i.z);
R0i.w = R6i.w;
}
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}

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@ -0,0 +1,699 @@
#version 420
#extension GL_ARB_texture_gather : enable
// shader a73d770e3204e2e6
layout(binding = 33, std140) uniform uniformBlockPS1
{
vec4 uf_blockPS1[1024];
};
layout(binding = 38, std140) uniform uniformBlockPS6
{
vec4 uf_blockPS6[1024];
};
layout(binding = 42, std140) uniform uniformBlockPS10
{
vec4 uf_blockPS10[1024];
};
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30fe6000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x2448b000 res 1024x1024x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 0 border: 1
layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2DArray textureUnitPS6;// Tex6 addr 0xf58a8000 res 360x360x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler6 ClampX/Y/Z: 6 6 2 border: 2
layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0x3da22000 res 256x256x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf5589800 res 160x90x1 dim 1 tm: 4 format 0007 compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x30fe8000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 1 1 1 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem2;
layout(location = 2) in vec4 passParameterSem5;
layout(location = 3) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
layout(location = 2) out vec4 passPixelColor2;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
float textureShadow_1(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[2];
bool activeMaskStackC[3];
activeMaskStack[0] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem2);
R2i = floatBitsToInt(passParameterSem5);
R3i = floatBitsToInt(passParameterSem6);
if( activeMaskStackC[1] == true ) {
R4i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
R5i.x = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
R5i.z = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).x);
R5i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).xyzw);
R3i.z = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R3i.zw)).w);
R7i.xy = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).xy);
}
if( activeMaskStackC[1] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.w)) + uf_blockPS1[14].x));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x));
PV0i.y = R123i.y;
R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.x)) + uf_blockPS1[14].x));
R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.z)) + uf_blockPS1[14].x));
R5i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
PS0i = R5i.x;
// 1
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.y))));
PV1i.x = R1i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.y))));
PV1i.y = R1i.y;
R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
PV1i.z = R8i.z;
R124i.w = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
R124i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
PS1i = R124i.z;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), -(intBitsToFloat(R127i.w))));
PS0i = R127i.y;
// 3
R127i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), -(intBitsToFloat(R127i.z))));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(R127i.z))));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), -(intBitsToFloat(R127i.w))));
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
// 4
backupReg0i = R127i.z;
R125i.x = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x437f0000));
R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.y));
R127i.z = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.w));
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)));
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
PS0i = R126i.w;
// 5
R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w),intBitsToFloat(R124i.z),0.0)));
PV1i.x = R124i.x;
PV1i.y = R124i.x;
PV1i.z = R124i.x;
PV1i.w = R124i.x;
R127i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R127i.x));
PS1i = R127i.y;
// 6
backupReg0i = R126i.z;
R127i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R126i.y));
PV0i.x = R127i.x;
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w)));
PV0i.y = R8i.y;
R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R127i.w));
PV0i.z = R126i.z;
R125i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(backupReg0i));
PV0i.w = R125i.w;
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w)));
PS0i = R8i.x;
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS6[44].x));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0));
PS1i = R2i.w;
// 8
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[44].y) + intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS6[43].x));
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R126i.w)));
R126i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) * intBitsToFloat(0x3d4ccccd));
R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x)));
PS0i = R0i.x;
// 9
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.y)));
R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R125i.y)) + intBitsToFloat(R127i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS6[45].x));
R5i.w = 0x3f800000;
R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R125i.z)));
PS1i = R0i.z;
// 10
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[45].y) + intBitsToFloat(PV1i.z)));
PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS1i)), -(intBitsToFloat(PS1i))));
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS6[44].z) + intBitsToFloat(backupReg0i)));
R9i.x = 0;
PS0i = R9i.x;
// 11
backupReg0i = R0i.x;
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg1i = R0i.y;
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(backupReg1i)),intBitsToFloat(PV0i.y),-0.0),vec4(-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(backupReg1i)),1.0,0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R0i.w = tempi.x;
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS6[43].z) + intBitsToFloat(R126i.x)));
PS1i = R125i.w;
// 12
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS6[45].z) + intBitsToFloat(R127i.x)));
R10i.z = floatBitsToInt(uf_blockPS6[44].w + intBitsToFloat(R127i.w));
R9i.w = R7i.x;
R9i.w = clampFI32(R9i.w);
PS0i = int(intBitsToFloat(R125i.x));
// 13
backupReg0i = R126i.w;
R10i.x = floatBitsToInt(uf_blockPS1[0].y);
R2i.y = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R126i.w)));
R2i.y = clampFI32(R2i.y);
R127i.z = PS0i & 0x0000001c;
R126i.w = PS0i & 0x00000002;
R7i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(backupReg0i)));
R7i.w = clampFI32(R7i.w);
PS1i = R7i.w;
// 14
R9i.y = floatBitsToInt(uf_blockPS1[1].y);
R11i.z = floatBitsToInt(uf_blockPS1[2].y);
PS0i = floatBitsToInt(sqrt(intBitsToFloat(R124i.x)));
// 15
R11i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R125i.w));
R10i.y = R10i.z;
R12i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R125i.y));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 16
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i)));
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
tempResultf = 1.0 / sqrt(intBitsToFloat(R2i.w));
R3i.z = floatBitsToInt(tempResultf);
PS0i = R3i.z;
// 17
PS1i = floatBitsToInt(float(R127i.z));
// 18
PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3d124925));
PS0i = floatBitsToInt(float(R126i.w));
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
// 19
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),-(intBitsToFloat(PS0i))) + intBitsToFloat(PV0i.x)));
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w));
R4i.z = floatBitsToInt(tempResultf);
PS1i = R4i.z;
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R12i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w));
PV0i.x = R12i.x;
R11i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w));
PV0i.y = R11i.y;
R127i.z = floatBitsToInt(uf_blockPS10[2].z + 1.0);
// 1
R124i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0));
R1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w));
PV1i.z = R1i.z;
R0i.w = 0;
PV1i.w = R0i.w;
R3i.x = PV0i.x;
PS1i = R3i.x;
// 2
backupReg0i = R2i.y;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV1i.z)));
R2i.y = PV1i.z;
PV0i.y = R2i.y;
R6i.z = 0;
PV0i.z = R6i.z;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(PV1i.w))));
R7i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R127i.z));
R7i.z = clampFI32(R7i.z);
PS0i = R7i.z;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.w = tempi.x;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R11i.y)) + intBitsToFloat(PV0i.x)));
PS1i = R122i.x;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R3i.y),intBitsToFloat(R2i.z),intBitsToFloat(R126i.w)),vec4(-(intBitsToFloat(R12i.x)),-(intBitsToFloat(R11i.y)),-(intBitsToFloat(R1i.z)),1.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R0i.w = tempi.x;
R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R12i.x)) + intBitsToFloat(PS1i)));
PS0i = R8i.w;
// 5
tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x));
PS1i = floatBitsToInt(tempResultf);
// 6
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R3i.z)));
// 7
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R124i.w)));
// 8
predResult = (1.0 > intBitsToFloat(R7i.w));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = ((-(intBitsToFloat(R8i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0));
PV0i.y = floatBitsToInt(intBitsToFloat(R2i.x) * 1.5);
R127i.z = ((-(intBitsToFloat(R8i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0));
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) * 1.5);
PS0i = floatBitsToInt(intBitsToFloat(R2i.z) * 1.5);
// 1
backupReg0i = R0i.w;
R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.y)));
R2i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.w)));
R2i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.z)),intBitsToFloat(R4i.z)) + intBitsToFloat(PS0i)));
PV1i.z = R2i.z;
PV1i.w = PV0i.x & int(1);
PS1i = ((intBitsToFloat(0x3eb33333) > intBitsToFloat(backupReg0i))?int(0xFFFFFFFF):int(0x0));
// 2
R3i.x = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0x3ac49ba6)));
R3i.y = PV1i.w - R127i.z;
PV0i.y = R3i.y;
R3i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),uf_blockPS1[17].y) + 1.0));
R3i.w = ((PS1i == 0)?(0x3f800000):(0));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
// 3
PV1i.x = PV0i.y << 0x00000002;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i)));
PS1i = R122i.x;
// 4
R0i.x = PV1i.x + 0x0000002d;
R0i.y = PV1i.x + 0x0000002b;
R0i.z = PV1i.x + 0x0000002c;
R0i.w = PV1i.x + 0x0000002a;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(PS1i)));
PS0i = R122i.x;
// 5
tempResultf = 1.0 / sqrt(intBitsToFloat(PS0i));
R2i.w = floatBitsToInt(tempResultf);
PS1i = R2i.w;
}
if( activeMaskStackC[2] == true ) {
R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw);
R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw);
R6i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw);
R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw);
}
if( activeMaskStackC[2] == true ) {
// 0
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R2i.w)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R2i.w)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)));
PV0i.z = R127i.z;
PS0i = floatBitsToInt(float(R3i.y));
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R11i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.z = floatBitsToInt(roundEven(intBitsToFloat(PS0i)));
PS1i = R2i.z;
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x)));
PV0i.w = R123i.w;
// 3
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b449ba7));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.w)));
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3b449ba7));
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3b449ba7));
// 4
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R3i.z)));
// 5
backupReg0i = R127i.z;
backupReg1i = R127i.w;
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R8i.z)));
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.x)));
PV1i.w = R127i.w;
// 6
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R5i.x)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.x)));
// 7
backupReg0i = R127i.w;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.w)));
PV1i.y = R123i.y;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.x)));
// 8
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(R127i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
// 9
PV1i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.z));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.w)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.y)));
PV1i.z = R123i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.x));
// 10
PV0i.x = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV1i.z));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
PS0i = R126i.w;
// 11
PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV0i.z));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i)));
PS1i = R2i.x;
// 12
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R126i.w)));
R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(PV1i.z));
R2i.w = clampFI32(R2i.w);
}
if( activeMaskStackC[2] == true ) {
R2i.y = floatBitsToInt(textureShadow_1(textureUnitPS6, vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w))));
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
// 1
R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R7i.w)) + intBitsToFloat(R2i.y)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
R0i.x = floatBitsToInt(intBitsToFloat(R11i.x) * intBitsToFloat(0x3a83126f));
R0i.y = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(0x3a83126f));
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),uf_blockPS6[26].x) + -(uf_blockPS6[26].y)));
R123i.z = clampFI32(R123i.z);
PV0i.z = R123i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R8i.w) + -(intBitsToFloat(R7i.x)));
R1i.x = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(0x38d1b717) + 0.5));
PS0i = R1i.x;
// 1
R127i.x = floatBitsToInt(-(uf_blockPS6[27].w) + 1.0);
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
R1i.z = floatBitsToInt((intBitsToFloat(R12i.z) * intBitsToFloat(0x3903126f) + 0.5));
R0i.w = 0x3f800000;
R3i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) * intBitsToFloat(0x3ba3d70a));
PS1i = R3i.w;
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),uf_blockPS6[28].x) + -(uf_blockPS6[28].y)));
R123i.x = clampFI32(R123i.x);
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R7i.x)));
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0xbe99999a));
R4i.w = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R7i.y) + 1.0));
tempResultf = log2(intBitsToFloat(PV1i.y));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 3
PV1i.x = floatBitsToInt(max(-(intBitsToFloat(PV0i.y)), intBitsToFloat(0xbf7d70a4)));
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
R126i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].x, intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].y, intBitsToFloat(PS0i)));
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x40200001));
R127i.w = clampFI32(R127i.w);
PS1i = R127i.w;
// 4
R5i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),uf_blockPS6[18].x) + uf_blockPS6[17].w));
R5i.x = clampFI32(R5i.x);
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3dcccccd));
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5);
PV0i.z = R127i.z;
R123i.w = floatBitsToInt((-(intBitsToFloat(R8i.z)) * intBitsToFloat(0x3ba3d70a) + intBitsToFloat(0xbfe66666)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
// 5
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w)));
R123i.y = clampFI32(R123i.y);
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS6[27].w)/2.0);
PV1i.w = R123i.w;
tempResultf = log2(intBitsToFloat(R127i.y));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 6
R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].x, intBitsToFloat(PS1i)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(0xbe593484)));
PV0i.y = R123i.y;
R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + 0.5);
R2i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(PV1i.y)));
PV0i.w = R2i.w;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 7
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f22f983));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R8i.y)));
R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(0x3fc90da4)));
PV1i.w = R123i.w;
R126i.x = floatBitsToInt(exp2(intBitsToFloat(R126i.z)));
PS1i = R126i.x;
// 8
backupReg0i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(R12i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[37].x,uf_blockPS1[37].y,uf_blockPS1[37].z,uf_blockPS1[37].w)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(PV1i.w))) + 1.0));
PS0i = R2i.x;
// 9
backupReg0i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(R12i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[35].x,uf_blockPS1[35].y,uf_blockPS1[35].z,uf_blockPS1[35].w)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
PS1i = R127i.z;
// 10
backupReg0i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(R12i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[36].x,uf_blockPS1[36].y,uf_blockPS1[36].z,uf_blockPS1[36].w)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
PS0i = R3i.x;
// 11
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(R9i.z)) + intBitsToFloat(R127i.y)));
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z)));
R0i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[27].z,-(intBitsToFloat(R126i.x))) + uf_blockPS6[27].z));
R6i.x = floatBitsToInt(exp2(intBitsToFloat(R127i.x)));
PS1i = R6i.x;
}
if( activeMaskStackC[1] == true ) {
R1i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).x);
R1i.xyz = floatBitsToInt(textureLod(textureUnitPS13, intBitsToFloat(R1i.xz),0.0).xyz);
R2i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R2i.xz)).xyz);
R3i.x = floatBitsToInt(textureLod(textureUnitPS4, intBitsToFloat(R3i.xy),intBitsToFloat(R3i.w)).x);
}
// export
passPixelColor2 = vec4(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x), intBitsToFloat(R9i.x), intBitsToFloat(R9i.x));
if( activeMaskStackC[1] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R4i.x)));
R123i.x = clampFI32(R123i.x);
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 2.0 + -(1.0)));
PV0i.y = R123i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R4i.w)));
PV0i.z = R126i.z;
R8i.w = 0;
R7i.w = 0x3f800000;
PS0i = R7i.w;
// 1
backupReg0i = R3i.x;
R3i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x41c80000) + intBitsToFloat(R10i.z)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R9i.w)) + intBitsToFloat(R2i.w)));
PV1i.y = R123i.y;
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + uf_blockPS10[1].z);
R127i.w = clampFI32(R127i.w);
tempResultf = log2(intBitsToFloat(PV0i.x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 2
backupReg0i = R2i.x;
backupReg1i = R2i.y;
backupReg2i = R2i.z;
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y)));
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.y)));
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].z, intBitsToFloat(PS1i)));
tempResultf = log2(intBitsToFloat(R5i.x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 3
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), uf_blockPS10[3].z));
PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[18].y, intBitsToFloat(PS0i)));
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
// 4
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS6[42].z));
R123i.w = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[29].w),intBitsToFloat(PS1i)) + 1.0));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
// 5
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[42].y) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS6[16].w));
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
// 6
backupReg0i = R1i.x;
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS6[30].w));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS6[42].x) + intBitsToFloat(PV1i.x)));
PV0i.w = R123i.w;
// 7
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.w)));
PV1i.y = R3i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
// 8
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
PV0i.x = R127i.x;
R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R126i.z)));
PS0i = R2i.w;
// 9
PV1i.y = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(PV0i.x)));
// 10
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R7i.z)) + intBitsToFloat(R127i.x)));
PV0i.z = R123i.z;
// 11
R8i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + uf_blockPS10[1].y);
R8i.x = clampFI32(R8i.x);
}
if( activeMaskStackC[1] == true ) {
// 0
PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS6[52].x);
// 1
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),uf_blockPS6[15].x) + uf_blockPS6[14].w));
R123i.z = clampFI32(R123i.z);
PV1i.z = R123i.z;
// 2
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS6[13].w));
// 3
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.w)));
// 4
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R1i.y)) + intBitsToFloat(R1i.y)));
PV0i.x = R123i.x;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.y)));
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].y, intBitsToFloat(PV0i.z)));
PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].x, intBitsToFloat(PV0i.z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].z, intBitsToFloat(PV0i.z)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.x)));
R8i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
PS1i = R8i.z;
// 6
R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].z,intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].y,intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].x,intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
// 7
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
// 8
R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].x,intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z)));
PV0i.x = R7i.x;
R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].y,intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y)));
PV0i.y = R7i.y;
R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].z,intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.x)));
PV0i.z = R7i.z;
// 9
R1i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z);
R1i.w = R7i.w;
// 10
R0i.xyz = ivec3(R8i.x,R8i.y,R8i.z);
R0i.w = R8i.w;
}
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}

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@ -0,0 +1,566 @@
#version 420
#extension GL_ARB_texture_gather : enable
// shader b8a18eeb20759bfd
layout(binding = 33, std140) uniform uniformBlockPS1
{
vec4 uf_blockPS1[1024];
};
layout(binding = 38, std140) uniform uniformBlockPS6
{
vec4 uf_blockPS6[1024];
};
layout(binding = 42, std140) uniform uniformBlockPS10
{
vec4 uf_blockPS10[1024];
};
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf5371000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 7) uniform sampler2DArray textureUnitPS7;// Tex7 addr 0xf557c800 res 720x720x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler7 ClampX/Y/Z: 6 6 2 border: 2
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0x39659800 res 4x4x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem5;
layout(location = 2) in vec4 passParameterSem6;
layout(location = 5) out vec4 passPixelColor5;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
float textureShadow_1(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
float textureShadow_2(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
float textureShadow_3(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
float textureShadow_4(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
float textureShadow_5(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[3];
bool activeMaskStackC[4];
activeMaskStack[0] = false;
activeMaskStack[1] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStackC[2] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem5);
R2i = floatBitsToInt(passParameterSem6);
if( activeMaskStackC[1] == true ) {
R3i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
R4i.x = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
R4i.z = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).x);
R4i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
R5i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
R2i.z = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).w);
}
if( activeMaskStackC[1] == true ) {
// 0
R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R4i.x)) + uf_blockPS1[14].x));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R4i.w)) + uf_blockPS1[14].x));
PV0i.z = R123i.z;
R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R4i.z)) + uf_blockPS1[14].x));
PV0i.w = R127i.w;
R124i.x = floatBitsToInt((intBitsToFloat(R5i.x) * 2.0 + -(1.0)));
PS0i = R124i.x;
// 1
backupReg0i = R1i.x;
backupReg1i = R1i.y;
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.y))));
PV1i.x = R1i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.y))));
R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), -(intBitsToFloat(PV0i.w))));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), -(intBitsToFloat(PV0i.w))));
PS1i = R127i.z;
// 2
PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(R127i.x))));
PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -(intBitsToFloat(R127i.x))));
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.w));
PS0i = R126i.x;
// 3
R127i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.w));
PV1i.x = R127i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.z));
PV1i.y = R126i.y;
R127i.zwy = floatBitsToInt(vec3(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R0i.z)),-(intBitsToFloat(R0i.z))) + vec3(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)));
PV1i.z = R127i.z;
PV1i.w = R127i.w;
PS1i = R127i.y;
// 4
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
R125i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 2.0 + -(1.0)));
R125i.z = floatBitsToInt((intBitsToFloat(R5i.z) * 2.0 + -(1.0)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x)));
PS0i = R125i.x;
// 5
backupReg0i = R127i.y;
R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)));
R127i.y = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(0x437f0000));
R126i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x437f0000));
PV1i.w = floatBitsToInt(uf_blockPS6[53].z * intBitsToFloat(0x3d4ccccd));
R2i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)));
PS1i = R2i.y;
// 6
R12i.x = floatBitsToInt((-(intBitsToFloat(R0i.z)) * intBitsToFloat(0x3d4ccccd) + -(intBitsToFloat(PV1i.w))));
R12i.x = clampFI32(R12i.x);
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R125i.x)));
R0i.w = 0x3f800000;
R2i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), uf_blockPS1[17].y));
PS0i = R2i.z;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.y),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),1.0,0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = tempi.x;
PS1i = int(intBitsToFloat(R127i.y));
// 8
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R1i.z)),-0.0),vec4(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R1i.z)),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
PS0i = PS1i & int(1);
// 9
R5i.z = ((PS0i == 0)?(0):(0x3f800000));
PS1i = int(intBitsToFloat(R126i.z));
// 10
R125i.x = PS1i & 0x00000002;
tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w));
PS0i = floatBitsToInt(tempResultf);
// 11
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i)));
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i)));
tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y));
R1i.w = floatBitsToInt(tempResultf);
PS1i = R1i.w;
// 12
R4i.w = floatBitsToInt(float(R125i.x));
R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0);
PS0i = R4i.w;
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R5i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w));
R9i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w));
// 1
R4i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w));
R9i.w = 0;
// 2
predResult = (1.0 > intBitsToFloat(R12i.x));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(R9i.x) * 1.5);
PV0i.y = floatBitsToInt(intBitsToFloat(R10i.y) * 1.5);
R127i.z = ((-(intBitsToFloat(R0i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0));
PV0i.w = ((-(intBitsToFloat(R0i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0));
PS0i = floatBitsToInt(intBitsToFloat(R10i.z) * 1.5);
// 1
backupReg0i = R2i.x;
backupReg1i = R2i.z;
R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R1i.w)) + intBitsToFloat(PV0i.x)));
PV1i.y = PV0i.w & int(1);
R2i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R1i.w)) + intBitsToFloat(PV0i.y)));
R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),intBitsToFloat(R1i.w)) + intBitsToFloat(PS0i)));
R122i.x = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.25 + 1.0));
PS1i = R122i.x;
// 2
R4i.x = PV1i.y - R127i.z;
PV0i.x = R4i.x;
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(R1i.x)));
R3i.z = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i));
R3i.w = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i));
R4i.y = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i));
PS0i = R4i.y;
// 3
backupReg0i = R4i.w;
backupReg1i = R0i.z;
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R4i.w)) + intBitsToFloat(R1i.y)));
R3i.y = floatBitsToInt(uf_blockPS6[53].y);
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
PV1i.z = PV0i.x << 0x00000002;
R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg1i)));
R127i.y = floatBitsToInt(float(PV0i.x));
PS1i = R127i.y;
// 4
R1i.x = PV1i.z + 0x0000002b;
R1i.y = PV1i.z + 0x0000002a;
R1i.z = PV1i.z + 0x0000002d;
R1i.w = PV1i.z + 0x0000002c;
R5i.w = floatBitsToInt(uf_blockPS6[53].x);
R5i.w = floatBitsToInt(intBitsToFloat(R5i.w) / 2.0);
PS0i = R5i.w;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.y = tempi.x;
R9i.z = floatBitsToInt(roundEven(intBitsToFloat(R127i.y)));
PS1i = R9i.z;
}
if( activeMaskStackC[2] == true ) {
R6i.xyzw = floatBitsToInt(uf_blockPS1[R1i.z].xyzw);
R7i.xyzw = floatBitsToInt(uf_blockPS1[R1i.w].xyzw);
R8i.xyzw = floatBitsToInt(uf_blockPS1[R1i.y].xyzw);
R1i.xyzw = floatBitsToInt(uf_blockPS1[R1i.x].xyzw);
}
if( activeMaskStackC[2] == true ) {
// 0
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R9i.y)),-(intBitsToFloat(R4i.z)),-(intBitsToFloat(R9i.w)))));
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.z = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(R2i.y));
PS0i = floatBitsToInt(tempResultf);
// 1
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PS0i)));
PV1i.z = R127i.z;
R127i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)));
R2i.z = R9i.z;
PS1i = R2i.z;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R9i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)));
PS0i = R125i.y;
// 3
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x)));
PV1i.w = R123i.w;
R126i.x = R3i.y;
PS1i = R126i.x;
// 4
backupReg0i = R126i.z;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.z)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.y)));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R3i.w)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(backupReg0i)));
R10i.z = R9i.z;
PS0i = R10i.z;
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.w)));
R11i.z = R9i.z;
// 6
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)));
PV0i.x = R5i.x;
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.x)));
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R4i.w)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R7i.x)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R6i.x)));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R8i.x)));
// 8
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R1i.x)));
// 9
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R126i.z)));
PV1i.x = R123i.x;
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
// 10
backupReg0i = R0i.z;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV1i.w));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z)) + intBitsToFloat(R127i.y)));
PV0i.w = R123i.w;
// 11
backupReg0i = R0i.z;
PV1i.x = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(PV0i.x));
PV1i.z = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.w));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z)) + intBitsToFloat(R126i.y)));
PV1i.w = R123i.w;
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z));
PS1i = R126i.y;
// 12
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
PV0i.y = R127i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.w));
// 13
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbb03126f));
R127i.x = clampFI32(R127i.x);
PV1i.x = R127i.x;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.y)));
PV1i.w = R126i.w;
R9i.x = floatBitsToInt((uf_blockPS6[53].x * 0.5 + intBitsToFloat(PV0i.y)));
PS1i = R9i.x;
// 14
R2i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R5i.w));
R9i.y = floatBitsToInt((uf_blockPS6[53].y * 0.5 + intBitsToFloat(PV1i.w)));
R9i.w = PV1i.x;
R2i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.w));
PS0i = R2i.y;
// 15
R10i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R125i.y));
R10i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x));
R2i.w = R127i.x;
R10i.w = R127i.x;
PS1i = R10i.w;
// 16
R11i.x = floatBitsToInt((-(uf_blockPS6[53].x) * 0.5 + intBitsToFloat(R127i.y)));
R11i.y = floatBitsToInt((-(uf_blockPS6[53].y) * 0.5 + intBitsToFloat(R126i.w)));
R11i.w = R127i.x;
}
if( activeMaskStackC[2] == true ) {
R9i.y = floatBitsToInt(textureShadow_1(textureUnitPS7, vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w))));
R2i.x = floatBitsToInt(textureShadow_2(textureUnitPS7, vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w))));
R10i.w = floatBitsToInt(textureShadow_3(textureUnitPS7, vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.w))));
R11i.z = floatBitsToInt(textureShadow_4(textureUnitPS7, vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),intBitsToFloat(R11i.w))));
}
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
PV0i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(R2i.x));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0);
// 1
R123i.y = floatBitsToInt((intBitsToFloat(R10i.w) * 0.5 + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
// 2
R0i.w = floatBitsToInt((intBitsToFloat(R11i.z) * 0.5 + intBitsToFloat(PV1i.y))/2.0);
PV0i.w = R0i.w;
// 3
PV1i.x = ((1.0 > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0));
// 4
R1i.z = ((R4i.x > 0)?(PV1i.x):(0));
// 5
predResult = (R1i.z != 0);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
// 0
PV0i.x = int(-1) + R4i.x;
// 1
PV1i.w = PV0i.x << 0x00000002;
PS1i = floatBitsToInt(float(PV0i.x));
// 2
R1i.x = PV1i.w + 0x0000002c;
R1i.y = PV1i.w + 0x0000002a;
R1i.z = PV1i.w + 0x0000002b;
R1i.w = PV1i.w + 0x0000002d;
R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i)));
PS0i = R5i.z;
}
if( activeMaskStackC[3] == true ) {
R2i.xyzw = floatBitsToInt(uf_blockPS1[R1i.w].xyzw);
R3i.xyzw = floatBitsToInt(uf_blockPS1[R1i.x].xyzw);
R4i.xyzw = floatBitsToInt(uf_blockPS1[R1i.y].xyzw);
R1i.xyzw = floatBitsToInt(uf_blockPS1[R1i.z].xyzw);
}
if( activeMaskStackC[3] == true ) {
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R3i.x)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R2i.x)));
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R4i.x)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.y)));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R1i.x)));
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.z)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.w)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV1i.x)));
PV0i.w = R123i.w;
// 3
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.z)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R127i.z = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.w));
PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x));
// 4
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.y));
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
// 5
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i)));
PS1i = R5i.y;
// 6
R5i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0xbb03126f));
R5i.w = clampFI32(R5i.w);
}
if( activeMaskStackC[3] == true ) {
R5i.y = floatBitsToInt(textureShadow_5(textureUnitPS7, vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w))));
}
if( activeMaskStackC[3] == true ) {
// 0
backupReg0i = R0i.w;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.y)));
}
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(-(intBitsToFloat(R0i.w)) + 1.0);
// 1
backupReg0i = R0i.w;
R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R12i.x)) + intBitsToFloat(backupReg0i)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
R0i.y = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).y);
}
if( activeMaskStackC[1] == true ) {
// 0
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS10[3].z) + uf_blockPS10[1].y));
R0i.x = clampFI32(R0i.x);
R0i.z = 0x3f800000;
}
// export
passPixelColor5 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.z));
}

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@ -0,0 +1,557 @@
#version 420
#extension GL_ARB_texture_gather : enable
// shader cbbcf83b05c6d921
layout(binding = 33, std140) uniform uniformBlockPS1
{
vec4 uf_blockPS1[1024];
};
layout(binding = 38, std140) uniform uniformBlockPS6
{
vec4 uf_blockPS6[1024];
};
layout(binding = 42, std140) uniform uniformBlockPS10
{
vec4 uf_blockPS10[1024];
};
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x30fe6800 res 32x32x1 dim 1 tm: 2 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5371000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 7) uniform sampler2DArray textureUnitPS7;// Tex7 addr 0xf557c800 res 720x720x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler7 ClampX/Y/Z: 6 6 2 border: 2
layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x30fe8000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 1 1 1 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem5;
layout(location = 2) in vec4 passParameterSem6;
layout(location = 5) out vec4 passPixelColor5;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
float textureShadow_1(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
float textureShadow_2(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
float textureShadow_3(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
float textureShadow_4(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[2];
bool activeMaskStackC[3];
activeMaskStack[0] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem5);
R2i = floatBitsToInt(passParameterSem6);
if( activeMaskStackC[1] == true ) {
R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
R6i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
R6i.z = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.zw)).x);
R6i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
R4i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw);
R2i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).w);
}
if( activeMaskStackC[1] == true ) {
// 0
backupReg0i = R4i.z;
R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.w)) + uf_blockPS1[14].x));
PV0i.x = R123i.x;
R124i.y = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0)));
R4i.z = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x));
PV0i.w = R123i.w;
R3i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * 2.0 + -(1.0)));
PS0i = R3i.z;
// 1
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w))));
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w))));
R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.z)) + uf_blockPS1[14].x));
PV1i.z = R127i.z;
R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.x)) + uf_blockPS1[14].x));
R9i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
PS1i = R9i.z;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.y),intBitsToFloat(R4i.z),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R124i.y),intBitsToFloat(R4i.z),intBitsToFloat(R3i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.z = tempi.x;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV1i.z))));
PS0i = R126i.w;
// 3
backupReg0i = R127i.z;
backupReg1i = R127i.w;
backupReg1i = R127i.w;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(R127i.w))));
R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i))));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -(intBitsToFloat(backupReg1i))));
R125i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i)));
PS1i = R125i.z;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.z = tempi.x;
R126i.y = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x437f0000));
PS0i = R126i.y;
// 5
R126i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R127i.z));
R125i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(R126i.w));
R127i.z = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(R127i.x));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R127i.y));
PV1i.w = R126i.w;
R125i.x = floatBitsToInt(sqrt(intBitsToFloat(R126i.z)));
PS1i = R125i.x;
// 6
R127i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R125i.z));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R127i.w));
PV0i.y = R127i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), uf_blockPS6[43].x));
R125i.w = floatBitsToInt(sqrt(intBitsToFloat(R124i.z)));
PS0i = R125i.w;
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), uf_blockPS6[45].x));
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.x)));
R127i.w = int(intBitsToFloat(R126i.y));
PS1i = R127i.w;
// 8
backupReg0i = R126i.x;
R126i.x = PS1i & 0x0000001c;
R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.z)));
R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS6[45].y) + intBitsToFloat(PV1i.y)));
PV0i.w = R123i.w;
R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.w)));
PS0i = R0i.x;
// 9
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),uf_blockPS6[43].z) + intBitsToFloat(R124i.z)));
R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) * intBitsToFloat(0x3d4ccccd));
PV1i.y = R127i.y;
R127i.z = R127i.w & 0x00000002;
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),uf_blockPS6[45].z) + intBitsToFloat(PV0i.w)));
R2i.w = 0x3f800000;
PS1i = R2i.w;
// 10
backupReg0i = R0i.y;
backupReg0i = R0i.y;
backupReg1i = R0i.z;
backupReg1i = R0i.z;
R124i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R0i.x)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(backupReg1i)),-0.0),vec4(-(intBitsToFloat(R0i.x)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(backupReg1i)),0.0)));
PV0i.x = R124i.x;
PV0i.y = R124i.x;
PV0i.z = R124i.x;
PV0i.w = R124i.x;
R1i.x = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV1i.y)));
R1i.x = clampFI32(R1i.x);
PS0i = R1i.x;
// 11
R9i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R127i.x));
R10i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R127i.w));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R125i.x));
// 12
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i)));
PV0i.x = R2i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
PV0i.y = R1i.y;
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS1i)));
R11i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.y)));
R11i.w = clampFI32(R11i.w);
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
// 13
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i)));
PV1i.y = R127i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS0i)));
R125i.w = PV0i.x;
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
R124i.z = PV0i.y;
R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0);
PS1i = R124i.z;
// 14
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(float(R126i.x));
// 15
backupReg0i = R127i.y;
R10i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R127i.x)));
R127i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3d124925));
R10i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
R10i.w = clampFI32(R10i.w);
R9i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(backupReg0i)));
PS1i = R9i.y;
// 16
PS0i = floatBitsToInt(float(R127i.z));
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
// 17
R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(PS0i))) + intBitsToFloat(R127i.y)));
tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x));
R2i.z = floatBitsToInt(tempResultf);
PS1i = R2i.z;
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R7i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w));
R6i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w));
PV0i.z = floatBitsToInt(uf_blockPS10[2].z + 1.0);
// 1
R8i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w));
PV1i.z = R8i.z;
R1i.w = 0;
PV1i.w = R1i.w;
R9i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.z));
R9i.w = clampFI32(R9i.w);
PS1i = R9i.w;
// 2
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),vec4(-(intBitsToFloat(R7i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(PV1i.z)),-(intBitsToFloat(PV1i.w)))));
PV0i.x = R1i.x;
PV0i.y = R1i.x;
PV0i.z = R1i.x;
PV0i.w = R1i.x;
// 3
predResult = (1.0 > intBitsToFloat(R11i.w));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = ((-(intBitsToFloat(R9i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0));
R127i.y = ((-(intBitsToFloat(R9i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0));
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) * 1.5);
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.y) * 1.5);
PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * 1.5);
// 1
backupReg0i = R2i.z;
backupReg1i = R1i.x;
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.z)));
R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.w)));
R2i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS0i)));
PV1i.w = PV0i.x & int(1);
PS1i = ((intBitsToFloat(0x3eb33333) > intBitsToFloat(backupReg1i))?int(0xFFFFFFFF):int(0x0));
// 2
R2i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0x3ac49ba6)));
R2i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.z)),uf_blockPS1[17].y) + 1.0));
PV0i.z = PV1i.w - R127i.y;
R1i.w = ((PS1i == 0)?(0x3f800000):(0));
R2i.w = 0x3f000000;
PS0i = R2i.w;
// 3
PV1i.x = PV0i.z << 0x00000002;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)));
R127i.w = floatBitsToInt(float(PV0i.z));
PS1i = R127i.w;
// 4
R0i.x = PV1i.x + 0x0000002d;
R0i.y = PV1i.x + 0x0000002c;
R0i.z = PV1i.x + 0x0000002b;
R0i.w = PV1i.x + 0x0000002a;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.y)));
PS0i = R122i.x;
// 5
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS0i)));
R6i.z = floatBitsToInt(roundEven(intBitsToFloat(R127i.w)));
PS1i = R6i.z;
}
if( activeMaskStackC[2] == true ) {
R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw);
R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw);
R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw);
R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw);
}
if( activeMaskStackC[2] == true ) {
// 0
R126i.y = floatBitsToInt(uf_blockPS6[53].y);
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
PV0i.y = R126i.y;
R126i.z = floatBitsToInt(uf_blockPS6[53].x);
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0);
tempResultf = 1.0 / sqrt(intBitsToFloat(R1i.z));
PS0i = floatBitsToInt(tempResultf);
// 1
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i)));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
R7i.z = R6i.z;
PS1i = R7i.z;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)));
PS0i = R125i.y;
// 3
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x)));
PV1i.w = R123i.w;
R8i.z = R6i.z;
PS1i = R8i.z;
// 4
backupReg0i = R126i.y;
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3b449ba7));
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3b449ba7));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w)));
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba7));
R126i.x = backupReg0i;
PS0i = R126i.x;
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.y)));
R1i.z = R6i.z;
// 6
backupReg0i = R127i.w;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R9i.z)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.y)));
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) + intBitsToFloat(R6i.x)));
PV0i.w = R127i.w;
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R3i.x)));
// 8
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.y)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.w)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R0i.x)));
// 9
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R0i.y)) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
// 10
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.y));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R5i.z)) + intBitsToFloat(R126i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R0i.z)) + intBitsToFloat(PV1i.z)));
PV0i.z = R123i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x));
// 11
PV1i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.y));
PV1i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV0i.z));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
// 12
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
PV0i.z = R127i.z;
// 13
R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x));
R127i.x = clampFI32(R127i.x);
PV1i.x = R127i.x;
R6i.y = floatBitsToInt((uf_blockPS6[53].y * 0.5 + intBitsToFloat(PV0i.y)));
R6i.x = floatBitsToInt((uf_blockPS6[53].x * 0.5 + intBitsToFloat(PV0i.z)));
PS1i = R6i.x;
// 14
R7i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z));
R7i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R126i.w));
R6i.w = PV1i.x;
R7i.w = PV1i.x;
PS0i = R7i.w;
// 15
R8i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R125i.y));
R8i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R126i.x));
R8i.w = R127i.x;
R1i.x = floatBitsToInt((-(uf_blockPS6[53].x) * 0.5 + intBitsToFloat(R127i.z)));
PS1i = R1i.x;
// 16
R1i.y = floatBitsToInt((-(uf_blockPS6[53].y) * 0.5 + intBitsToFloat(R127i.y)));
R1i.w = R127i.x;
}
if( activeMaskStackC[2] == true ) {
R6i.y = floatBitsToInt(textureShadow_1(textureUnitPS7, vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w))));
R7i.x = floatBitsToInt(textureShadow_2(textureUnitPS7, vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w))));
R8i.w = floatBitsToInt(textureShadow_3(textureUnitPS7, vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w))));
R1i.z = floatBitsToInt(textureShadow_4(textureUnitPS7, vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w))));
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(R7i.x));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0);
// 1
R123i.z = floatBitsToInt((intBitsToFloat(R8i.w) * 0.5 + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
// 2
R127i.y = floatBitsToInt((intBitsToFloat(R1i.z) * 0.5 + intBitsToFloat(PV1i.z))/2.0);
PV0i.y = R127i.y;
// 3
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
// 4
R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R11i.w)) + intBitsToFloat(R127i.y)));
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R0i.w = R2i.w;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
R0i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x38d1b717) + 0.5));
R0i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0x3903126f) + 0.5));
PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0);
PV0i.w = R10i.x;
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
R2i.z = R2i.w;
PS0i = R2i.z;
// 1
R1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5);
R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5);
R2i.w = 0x3f800000;
}
if( activeMaskStackC[1] == true ) {
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS14, intBitsToFloat(R0i.xy),0.0).xyz);
R1i.y = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),0.0).x);
}
if( activeMaskStackC[1] == true ) {
// 0
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R10i.w))) + intBitsToFloat(R1i.y)));
PS0i = R2i.y;
// 1
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
// 2
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
PV0i.z = R127i.z;
// 3
PV1i.y = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(PV0i.z)));
// 4
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R9i.w)) + intBitsToFloat(R127i.z)));
PV0i.x = R123i.x;
// 5
R2i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + uf_blockPS10[1].y);
R2i.x = clampFI32(R2i.x);
}
// export
passPixelColor5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
}

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#version 420
#extension GL_ARB_texture_gather : enable
// shader ffe0e8c84f6e8da9
layout(binding = 33, std140) uniform uniformBlockPS1
{
vec4 uf_blockPS1[1024];
};
layout(binding = 38, std140) uniform uniformBlockPS6
{
vec4 uf_blockPS6[1024];
};
layout(binding = 42, std140) uniform uniformBlockPS10
{
vec4 uf_blockPS10[1024];
};
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30fe6800 res 4x4x1 dim 1 tm: 2 format 0007 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x30fe6800 res 32x32x1 dim 1 tm: 2 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0
layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5371000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf557c800 res 720x720x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler8 ClampX/Y/Z: 6 6 2 border: 2
layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x30fe8000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 1 1 1 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem5;
layout(location = 2) in vec4 passParameterSem6;
layout(location = 5) out vec4 passPixelColor5;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
float textureShadow_1(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
float textureShadow_2(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
float textureShadow_3(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
float textureShadow_4(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
float textureShadow_5(sampler2DArray s, vec4 coord) {
vec4 v;
vec2 texSize = vec2(textureSize(s,0).xy);
vec2 texSizeR = vec2(1.0) / texSize;
vec2 texCoordFract = mod(coord.xy,texSizeR);
vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0;
texCoordFract /= texSizeR;
v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0;
v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0;
float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y);
return r;
}
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R14i = ivec4(0);
ivec4 R15i = ivec4(0);
ivec4 R16i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[3];
bool activeMaskStackC[4];
activeMaskStack[0] = false;
activeMaskStack[1] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStackC[2] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem5);
R2i = floatBitsToInt(passParameterSem6);
if( activeMaskStackC[1] == true ) {
R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
R6i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
R6i.z = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.zw)).x);
R6i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
R4i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw);
R2i.xy = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xw);
}
if( activeMaskStackC[1] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.w)) + uf_blockPS1[14].x));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.z)) + uf_blockPS1[14].x));
R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.x)) + uf_blockPS1[14].x));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x));
PV0i.w = R123i.w;
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0)));
PS0i = R127i.x;
// 1
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w))));
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w))));
R12i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
R127i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0)));
R125i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 2.0 + -(1.0)));
PS1i = R125i.z;
// 2
PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.y))));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.y))));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(R127i.z))));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -(intBitsToFloat(R127i.z))));
PS0i = R126i.z;
// 3
R125i.x = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(PV0i.z));
R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)));
R124i.z = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(PV0i.x));
R125i.w = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PV0i.y));
R126i.y = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(PV0i.w));
PS1i = R126i.y;
// 4
backupReg0i = R126i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R12i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.z = tempi.x;
R126i.x = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(backupReg0i));
PS0i = R126i.x;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = tempi.x;
R126i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(R127i.y));
PS1i = R126i.w;
// 6
backupReg0i = R126i.z;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS6[43].x));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R126i.y)));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i)));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R126i.x)));
R125i.y = floatBitsToInt(sqrt(intBitsToFloat(backupReg0i)));
PS0i = R125i.y;
// 7
backupReg0i = R127i.z;
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS6[45].x));
R124i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000));
R127i.z = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0)));
R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.x)));
tempResultf = 1.0 / sqrt(intBitsToFloat(backupReg0i));
PS1i = floatBitsToInt(tempResultf);
// 8
backupReg0i = R125i.z;
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i)));
R125i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS1[18].y, uf_blockPS1[18].z));
PV0i.z = R125i.z;
R127i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3d4ccccd));
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PS0i = R9i.z;
// 9
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R126i.z)));
R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.y)));
R126i.z = floatBitsToInt((intBitsToFloat(R2i.y) * 2.0 + -(1.0)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockPS6[45].y) + intBitsToFloat(R124i.x)));
PV1i.w = R123i.w;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.z)));
PS1i = R126i.w;
// 10
backupReg0i = R126i.y;
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[45].z) + intBitsToFloat(PV1i.w)));
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[43].z) + intBitsToFloat(R4i.w)));
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R125i.w)) + intBitsToFloat(R124i.w)));
PV0i.z = R1i.z;
R125i.w = R8i.x;
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
R124i.z = R7i.y;
R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0);
PS0i = R124i.z;
// 11
R124i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(PV0i.z)),-0.0),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(PV0i.z)),0.0)));
PV1i.x = R124i.x;
PV1i.y = R124i.x;
PV1i.z = R124i.x;
PV1i.w = R124i.x;
R2i.x = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w)));
R2i.x = clampFI32(R2i.x);
PS1i = R2i.x;
// 12
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), -(intBitsToFloat(R126i.z))));
PV0i.x = R125i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0xbb6fe5d7));
PV0i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3ca30589));
PV0i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3ca30589));
R126i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0xbb6fe5d7));
PS0i = R126i.z;
// 13
R10i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R126i.y));
R3i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.w)));
R2i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R12i.z)), uf_blockPS1[17].y));
R1i.w = 0x3f800000;
R4i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.z)));
PS1i = R4i.x;
// 14
R3i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R126i.z)));
R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R127i.y)));
R11i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R126i.x));
R10i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w)));
R10i.w = clampFI32(R10i.w);
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.y));
// 15
backupReg0i = R124i.y;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i)));
PV1i.x = R126i.x;
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i)));
PV1i.y = R124i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PS0i)));
PS1i = int(intBitsToFloat(backupReg0i));
// 16
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = PS1i & int(1);
// 17
R11i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.x)));
R10i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.y)));
R11i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
R11i.w = clampFI32(R11i.w);
R8i.y = ((PS0i == 0)?(0):(0x3f800000));
PS1i = R8i.y;
// 18
tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x));
R2i.w = floatBitsToInt(tempResultf);
PS0i = R2i.w;
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
PV0i.x = floatBitsToInt(uf_blockPS10[2].z + 1.0);
R9i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w));
R9i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w));
PS0i = R9i.x;
// 1
R10i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w));
R12i.w = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x));
R12i.w = clampFI32(R12i.w);
R7i.w = 0;
PS1i = R7i.w;
// 2
predResult = (1.0 > intBitsToFloat(R10i.w));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R12i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R4i.x));
R12i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R3i.y));
R13i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R4i.x)));
PS0i = R13i.x;
// 1
R14i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R3i.x));
R13i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R3i.y)));
R14i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R2i.y));
PS1i = R14i.y;
// 2
R15i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R3i.x)));
R15i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R2i.y)));
}
if( activeMaskStackC[2] == true ) {
// 0
R127i.x = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0));
PV0i.y = floatBitsToInt(intBitsToFloat(R7i.y) * 1.5);
PV0i.z = floatBitsToInt(intBitsToFloat(R8i.x) * 1.5);
PV0i.w = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0));
PS0i = floatBitsToInt(intBitsToFloat(R9i.z) * 1.5);
// 1
backupReg0i = R1i.x;
backupReg1i = R1i.z;
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.z)));
PV1i.y = PV0i.w & int(1);
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.y)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.y)));
R1i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg1i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PS0i)));
R122i.x = floatBitsToInt((intBitsToFloat(R2i.z) * 0.25 + 1.0));
PS1i = R122i.x;
// 2
R2i.x = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i));
R2i.y = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i));
R2i.z = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i));
R13i.w = PV1i.y - R127i.x;
PV0i.w = R13i.w;
PS0i = floatBitsToInt(uf_blockPS6[53].y);
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
// 3
R6i.x = floatBitsToInt(uf_blockPS6[53].x);
R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0);
PV1i.y = PV0i.w << 0x00000002;
R6i.z = floatBitsToInt(-(intBitsToFloat(PS0i)));
R2i.w = PS0i;
PS1i = floatBitsToInt(float(PV0i.w));
// 4
R0i.x = PV1i.y + 0x0000002b;
R0i.y = PV1i.y + 0x0000002d;
R0i.z = PV1i.y + 0x0000002a;
R0i.w = PV1i.y + 0x0000002c;
R7i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i)));
PS0i = R7i.z;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.y = tempi.x;
R8i.z = PS0i;
PS1i = R8i.z;
}
if( activeMaskStackC[2] == true ) {
R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw);
R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw);
R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw);
R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw);
}
if( activeMaskStackC[2] == true ) {
// 0
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R9i.x)),-(intBitsToFloat(R9i.y)),-(intBitsToFloat(R10i.z)),-(intBitsToFloat(R7i.w)))));
R126i.x = clampFI32(R126i.x);
PV0i.x = R126i.x;
PV0i.y = R126i.x;
PV0i.z = R126i.x;
PV0i.w = R126i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(R1i.y));
PS0i = floatBitsToInt(tempResultf);
// 1
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt(-(intBitsToFloat(R6i.x)));
R1i.z = R7i.z;
PS1i = R1i.z;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R9i.z = R7i.z;
PS0i = R9i.z;
// 3
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
PV1i.w = R123i.w;
// 4
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg0i)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R2i.x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R2i.z)));
// 5
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV0i.y)));
// 6
backupReg0i = R6i.y;
R16i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R7i.x)));
PV0i.x = R16i.x;
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i)));
R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R12i.z)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.x)));
// 8
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R0i.x)));
// 9
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R127i.y)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
// 10
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.z)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.w));
R127i.z = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.x)));
PV0i.w = R123i.w;
// 11
PV1i.y = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.w));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
PS1i = R126i.z;
// 12
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
PV0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.w));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
PV0i.z = R127i.z;
// 13
R7i.x = floatBitsToInt((uf_blockPS6[53].x * 0.5 + intBitsToFloat(PV0i.z)));
R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbb03126f));
R127i.y = clampFI32(R127i.y);
PV1i.y = R127i.y;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.z)));
PV1i.w = R127i.w;
R8i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R6i.x));
PS1i = R8i.x;
// 14
R1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.w));
R7i.y = floatBitsToInt((uf_blockPS6[53].y * 0.5 + intBitsToFloat(PV1i.w)));
R7i.w = PV1i.y;
R8i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R6i.z));
PS0i = R8i.y;
// 15
R9i.x = floatBitsToInt((-(uf_blockPS6[53].x) * 0.5 + intBitsToFloat(R127i.z)));
R1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R2i.w));
R8i.w = R127i.y;
R1i.w = R127i.y;
PS1i = R1i.w;
// 16
R9i.y = floatBitsToInt((-(uf_blockPS6[53].y) * 0.5 + intBitsToFloat(R127i.w)));
R9i.w = R127i.y;
}
if( activeMaskStackC[2] == true ) {
R7i.z = floatBitsToInt(textureShadow_1(textureUnitPS8, vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w))));
R8i.y = floatBitsToInt(textureShadow_2(textureUnitPS8, vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w))));
R1i.x = floatBitsToInt(textureShadow_3(textureUnitPS8, vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w))));
R9i.w = floatBitsToInt(textureShadow_4(textureUnitPS8, vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w))));
}
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(R8i.y));
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
// 1
R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * 0.5 + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
// 2
R5i.w = floatBitsToInt((intBitsToFloat(R9i.w) * 0.5 + intBitsToFloat(PV1i.z))/2.0);
PV0i.w = R5i.w;
// 3
PV1i.x = ((1.0 > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0));
// 4
R0i.y = ((R13i.w > 0)?(PV1i.x):(0));
// 5
predResult = (R0i.y != 0);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
// 0
PV0i.x = int(-1) + R13i.w;
// 1
PV1i.w = PV0i.x << 0x00000002;
PS1i = floatBitsToInt(float(PV0i.x));
// 2
R0i.x = PV1i.w + 0x0000002c;
R0i.y = PV1i.w + 0x0000002b;
R0i.z = PV1i.w + 0x0000002a;
R0i.w = PV1i.w + 0x0000002d;
R4i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i)));
PS0i = R4i.z;
}
if( activeMaskStackC[3] == true ) {
R1i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw);
R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw);
R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw);
R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw);
}
if( activeMaskStackC[3] == true ) {
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R2i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R1i.x)));
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R3i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R0i.x)));
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.w)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x)));
PV0i.w = R123i.w;
// 3
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.y)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R127i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w));
PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x));
// 4
PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y));
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
// 5
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i)));
PS1i = R4i.y;
// 6
R4i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0xbb03126f));
R4i.w = clampFI32(R4i.w);
}
if( activeMaskStackC[3] == true ) {
R4i.z = floatBitsToInt(textureShadow_5(textureUnitPS8, vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.w))));
}
if( activeMaskStackC[3] == true ) {
// 0
backupReg0i = R5i.w;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.z)));
}
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
R0i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R14i.xy)).x);
R0i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R15i.xy)).x);
R1i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R12i.xy)).x);
R1i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R13i.xy)).x);
}
if( activeMaskStackC[2] == true ) {
// 0
R127i.x = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x3f7eb852));
PV0i.x = R127i.x;
PV0i.y = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x41a00000));
R124i.z = floatBitsToInt(-(intBitsToFloat(R5i.w)) + 1.0);
R127i.w = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x3f555555));
// 1
backupReg0i = R0i.x;
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R0i.y)));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(backupReg0i)));
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f8ba8d6));
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0);
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3fbc4580));
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0);
R126i.z = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.x));
PS1i = R126i.z;
// 2
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + 1.0));
R127i.x = clampFI32(R127i.x);
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + 0.5));
R127i.y = clampFI32(R127i.y);
PV0i.y = R127i.y;
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + 0.5));
R125i.z = clampFI32(R125i.z);
PV0i.z = R125i.z;
R126i.w = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg0i));
PV0i.w = R126i.w;
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + 1.0));
R125i.w = clampFI32(R125i.w);
PS0i = R125i.w;
// 3
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.z)) + 0.5));
R126i.x = clampFI32(R126i.x);
PV1i.x = R126i.x;
PV1i.y = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.y)));
PV1i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.z)));
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + 0.5));
R124i.w = clampFI32(R124i.w);
PV1i.w = R124i.w;
R0i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.z)) + 1.0));
R0i.w = clampFI32(R0i.w);
PS1i = R0i.w;
// 4
backupReg0i = R127i.w;
PV0i.x = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.x)));
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + 0.5));
PV0i.y = R126i.y;
PV0i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.w)));
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.w)) + 0.5));
PV0i.w = R127i.w;
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R126i.w)) + 1.0));
R125i.y = clampFI32(R125i.y);
PS0i = R125i.y;
// 5
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(PV0i.y)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PS0i)) + 0.5));
PV1i.y = R127i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(R125i.z) + -(intBitsToFloat(PV0i.w)));
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R0i.w)) + 0.5));
PV1i.w = R126i.w;
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R10i.w)) + intBitsToFloat(R5i.w)));
PS1i = R3i.w;
// 6
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.w)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(PV1i.y)));
PV0i.z = floatBitsToInt(intBitsToFloat(R124i.w) + -(intBitsToFloat(PV1i.w)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.y)));
PV0i.w = R123i.w;
// 7
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e35e743));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e35e743));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.w)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.y)));
PV1i.w = R123i.w;
// 8
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.y)));
PV0i.w = R123i.w;
// 9
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
// 10
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xbedd476b));
// 11
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c00000));
PV1i.x = clampFI32(PV1i.x);
// 12
R1i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R3i.w = R1i.w;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
R0i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x38d1b717) + 0.5));
R0i.y = floatBitsToInt((intBitsToFloat(R11i.z) * intBitsToFloat(0x3903126f) + 0.5));
PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.y)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0);
PV0i.w = R11i.x;
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
R2i.z = R1i.w;
PS0i = R2i.z;
// 1
R1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5);
R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5);
R2i.w = 0x3f800000;
}
if( activeMaskStackC[1] == true ) {
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS15, intBitsToFloat(R0i.xy),0.0).xyz);
R1i.y = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),0.0).x);
}
if( activeMaskStackC[1] == true ) {
// 0
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R11i.w))) + intBitsToFloat(R1i.y)));
PS0i = R2i.y;
// 1
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
// 2
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
PV0i.z = R127i.z;
// 3
PV1i.y = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(PV0i.z)));
// 4
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R12i.w)) + intBitsToFloat(R127i.z)));
PV0i.x = R123i.x;
// 5
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),uf_blockPS10[3].z) + uf_blockPS10[1].y));
R2i.x = clampFI32(R2i.x);
}
// export
passPixelColor5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
}

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - AMD Shadows"
version = 2