Pictograph fix (#440)

* Pictograph fix

Using only this part of the code the camera returned to work correctly.
On ultrawide resolutions it remains the same before this fix

Video showing the fix:https://streamable.com/ovtvvg

* Update rules.txt

Co-authored-by: M&M <goldtextwitch@outlook.com>
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JuanCarlosM1 2020-06-16 19:37:02 -03:00 committed by GitHub
parent 37789481fb
commit 28a314507a
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@ -356,22 +356,22 @@ height = 33
overwriteWidth = ($width/$gameWidth) * (60) overwriteWidth = ($width/$gameWidth) * (60)
overwriteHeight = ($height/$gameHeight) * (33) overwriteHeight = ($height/$gameHeight) * (33)
[TextureRedefine] #Pictograph
width = 1600
height = 912
formats = 0x019
overwriteWidth = ($height/$gameHeight) * 1600
overwriteHeight = ($height/$gameHeight) * 912
[TextureRedefine] #Pictograph
width = 1600
height = 900
formats = 0x019
overwriteWidth = ($height/$gameHeight) * 1600
overwriteHeight = ($height/$gameHeight) * 900
### pictograph. If you try to fix this, verify that saved pictures can be loaded from album. ### pictograph. If you try to fix this, verify that saved pictures can be loaded from album.
# #
#[TextureRedefine] #Pictograph
#width = 1600
#height = 912
#formats = 0x019
#overwriteWidth = ($width/$gameWidth) * 1600
#overwriteHeight = ($height/$gameHeight) * 912
#
#[TextureRedefine] #Pictograph
#width = 1600
#height = 900
#formats = 0x019
#overwriteWidth = ($width/$gameWidth) * 1600
#overwriteHeight = ($height/$gameHeight) * 900
#
#[TextureRedefine] #pictograph #[TextureRedefine] #pictograph
#width = 832 #width = 832
#height = 450 #height = 450