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Add 2K BotW Pack
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Quality/BreathOfTheWild_1440pUW/patches.txt
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79
Quality/BreathOfTheWild_1440pUW/patches.txt
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[BotwAspectsV33]
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moduleMatches = 0xD91A406D
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# rodata constants
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0x10197FC0 = .float 2.388
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0x102CCFC0 = .float 2.388
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0x10331374 = .float 2.388
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_aspectAddr = 0x10197FC0
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# menu link aspect (calculated every load)
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0x02CFC260 = lis r9, _aspectAddr@ha
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0x02CFC274 = lfs f4, _aspectAddr@l(r9)
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# 3d aspect (calculated every frame)
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0x036AD410 = lis r28, ha16(_aspectAddr)
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0x036AD414 = lfs f12, _aspectAddr(r28)
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[BotwAspectsV48]
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moduleMatches = 0x0F748D9C
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# rodata constants
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0x10197FC0 = .float 2.388
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0x102CCFC8 = .float 2.388
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0x103313A4 = .float 2.388
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_aspectAddr = 0x10197FC0
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# menu link aspect (calculated every load)
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0x02CFC2CC = lis r9, _aspectAddr@ha
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0x02CFC2E0 = lfs f4, _aspectAddr@l(r9)
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# 3d aspect (calculated every frame)
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0x036AD81C = lis r28, ha16(_aspectAddr)
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0x036AD820 = lfs f12, _aspectAddr(r28)
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[BotwAspectsV64]
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moduleMatches = 0x9A61FF4C
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# rodata constants
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0x10198250 = .float 2.388
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0x102CD450 = .float 2.388
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0x1033182C = .float 2.388
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_aspectAddr = 0x10198250
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# menu link aspect (calculated every load)
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0x02CFD900 = lis r9, _aspectAddr@ha
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0x02CFD914 = lfs f4, _aspectAddr@l(r9)
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# 3d aspect (calculated every frame)
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0x036AEF04 = lis r28, ha16(_aspectAddr)
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0x036AEF08 = lfs f12, _aspectAddr(r28)
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[BotwAspectsV80]
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moduleMatches = 0x8E3324A9
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# rodata constants
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0x1019A5A8 = .float 2.388
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0x102D4E30 = .float 2.388
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0x103391B4 = .float 2.388
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_aspectAddr = 0x1019A5A8
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# menu link aspect (calculated every load)
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0x02D056C8 = lis r9, _aspectAddr@ha
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0x02D056DC = lfs f4, _aspectAddr@l(r9)
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# 3d aspect (calculated every frame)
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0x036D0324 = lis r28, ha16(_aspectAddr)
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0x036D0328 = lfs f12, _aspectAddr(r28)
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[BotwAspectsV97]
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moduleMatches = 0xD71D859D
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# rodata constants
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0x1019F980 = .float 2.388
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0x102DF8A0 = .float 2.388
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0x1034122C = .float 2.388
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_aspectAddr = 0x1019F980
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# menu link aspect (calculated every load)
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0x02D2E65C = lis r9, _aspectAddr@ha
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0x02D2E670 = lfs f4, _aspectAddr@l(r9)
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# 3d aspect (calculated every frame)
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0x03725CE8 = lis r28, ha16(_aspectAddr)
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0x03725CEC = lfs f12, _aspectAddr(r28)
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112
Quality/BreathOfTheWild_1440pUW/rules.txt
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112
Quality/BreathOfTheWild_1440pUW/rules.txt
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 1440p (2K) (21:9)"
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version = 2
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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tileModesExcluded = 0x001
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overwriteWidth = 3440
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overwriteHeight = 1440
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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overwriteWidth = 3440
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overwriteHeight = 1442
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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overwriteWidth = 3440
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overwriteHeight = 1216
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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overwriteWidth = 3440 #Scale to TV, not performance target
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overwriteHeight = 1440
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = 1720
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overwriteHeight = 720
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[TextureRedefine] #half-res2
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width = 640
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height = 290
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overwriteWidth = 1720
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overwriteHeight = 580
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[TextureRedefine] #half-res3
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width = 640
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height = 288
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overwriteWidth = 1720
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overwriteHeight = 576
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[TextureRedefine] #half-res4
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width = 640
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height = 361
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overwriteWidth = 1720
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overwriteHeight = 721
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[TextureRedefine] #q-res1, main bloom, AO
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width = 320
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height = 180
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formats = 0x001 #Scale depth masking, not bloom
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overwriteWidth = 860
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overwriteHeight = 360
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#[TextureRedefine] #q-res2
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#width = 320
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#height = 145
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#overwriteWidth = 860
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#overwriteHeight = 290
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#[TextureRedefine] #q-res3
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#width = 320
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#height = 144
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#overwriteWidth = 860
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#overwriteHeight = 288
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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formats = 0x001 #Scale depth masking, not bloom
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overwriteWidth = 430
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overwriteHeight = 180
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[TextureRedefine] # O
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width = 80
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height = 45
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formats = 0x001 #Scale depth masking, not bloom
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overwriteWidth = 215
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overwriteHeight = 90
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 215
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overwriteHeight = 88
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 108
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overwriteHeight = 44
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 1935
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overwriteHeight = 720
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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