Add 2K BotW Pack

This commit is contained in:
Michael 2017-07-26 00:48:36 -07:00
parent a86326efe3
commit 2a659be67f
2 changed files with 191 additions and 0 deletions

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[BotwAspectsV33]
moduleMatches = 0xD91A406D
# rodata constants
0x10197FC0 = .float 2.388
0x102CCFC0 = .float 2.388
0x10331374 = .float 2.388
_aspectAddr = 0x10197FC0
# menu link aspect (calculated every load)
0x02CFC260 = lis r9, _aspectAddr@ha
0x02CFC274 = lfs f4, _aspectAddr@l(r9)
# 3d aspect (calculated every frame)
0x036AD410 = lis r28, ha16(_aspectAddr)
0x036AD414 = lfs f12, _aspectAddr(r28)
[BotwAspectsV48]
moduleMatches = 0x0F748D9C
# rodata constants
0x10197FC0 = .float 2.388
0x102CCFC8 = .float 2.388
0x103313A4 = .float 2.388
_aspectAddr = 0x10197FC0
# menu link aspect (calculated every load)
0x02CFC2CC = lis r9, _aspectAddr@ha
0x02CFC2E0 = lfs f4, _aspectAddr@l(r9)
# 3d aspect (calculated every frame)
0x036AD81C = lis r28, ha16(_aspectAddr)
0x036AD820 = lfs f12, _aspectAddr(r28)
[BotwAspectsV64]
moduleMatches = 0x9A61FF4C
# rodata constants
0x10198250 = .float 2.388
0x102CD450 = .float 2.388
0x1033182C = .float 2.388
_aspectAddr = 0x10198250
# menu link aspect (calculated every load)
0x02CFD900 = lis r9, _aspectAddr@ha
0x02CFD914 = lfs f4, _aspectAddr@l(r9)
# 3d aspect (calculated every frame)
0x036AEF04 = lis r28, ha16(_aspectAddr)
0x036AEF08 = lfs f12, _aspectAddr(r28)
[BotwAspectsV80]
moduleMatches = 0x8E3324A9
# rodata constants
0x1019A5A8 = .float 2.388
0x102D4E30 = .float 2.388
0x103391B4 = .float 2.388
_aspectAddr = 0x1019A5A8
# menu link aspect (calculated every load)
0x02D056C8 = lis r9, _aspectAddr@ha
0x02D056DC = lfs f4, _aspectAddr@l(r9)
# 3d aspect (calculated every frame)
0x036D0324 = lis r28, ha16(_aspectAddr)
0x036D0328 = lfs f12, _aspectAddr(r28)
[BotwAspectsV97]
moduleMatches = 0xD71D859D
# rodata constants
0x1019F980 = .float 2.388
0x102DF8A0 = .float 2.388
0x1034122C = .float 2.388
_aspectAddr = 0x1019F980
# menu link aspect (calculated every load)
0x02D2E65C = lis r9, _aspectAddr@ha
0x02D2E670 = lfs f4, _aspectAddr@l(r9)
# 3d aspect (calculated every frame)
0x03725CE8 = lis r28, ha16(_aspectAddr)
0x03725CEC = lfs f12, _aspectAddr(r28)

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1440p (2K) (21:9)"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 3440
overwriteHeight = 1442
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 3440
overwriteHeight = 1216
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 3440 #Scale to TV, not performance target
overwriteHeight = 1440
[TextureRedefine] #half-res1
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 1720
overwriteHeight = 720
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1720
overwriteHeight = 580
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1720
overwriteHeight = 576
[TextureRedefine] #half-res4
width = 640
height = 361
overwriteWidth = 1720
overwriteHeight = 721
[TextureRedefine] #q-res1, main bloom, AO
width = 320
height = 180
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 860
overwriteHeight = 360
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 860
#overwriteHeight = 290
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 860
#overwriteHeight = 288
[TextureRedefine] #o-res1
width = 160
height = 90
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 430
overwriteHeight = 180
[TextureRedefine] # O
width = 80
height = 45
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 215
overwriteHeight = 90
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 215
overwriteHeight = 88
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 108
overwriteHeight = 44
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 1935
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080