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Add Paper Mario: Color Splash Resolution and Green Tint Workaround
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/242
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Source/ColorSplash_Resolution/rules.txt
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187
Source/ColorSplash_Resolution/rules.txt
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[Definition]
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titleIds = 000500001F600900,000500001F600A00,000500001F600B00
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name = "Resolution"
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path = "Paper Mario: Color Splash/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 256x144
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$width = 256
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$height = 144
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 427x240
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$width = 427
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$height = 240
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 854x480
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$width = 854
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Quality
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2732x1536
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$width = 2732
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$height = 1536
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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// Enthusiast
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 10240x5760
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$width = 10240
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$height = 5760
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # Game Resolution
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width = 1280
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height = 720
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formats = 0x011,0x816,0x41a,0x81e,0x810,0x21a,0x806,0x201,0x001,0x207,0x01a
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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# Bloom (disabled, something is preventing them from being upscaled)
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x816
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#overwriteWidth = ($width/$gameWidth) * 640
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#overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x816
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#overwriteWidth = ($width/$gameWidth) * 640
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#overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x816
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#overwriteWidth = ($width/$gameWidth) * 320
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#overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x816
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#overwriteWidth = ($width/$gameWidth) * 320
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#overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 160
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height = 96
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formats = 0x816
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#overwriteWidth = ($width/$gameWidth) * 160
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#overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]
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width = 160
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height = 90
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formats = 0x816
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#overwriteWidth = ($width/$gameWidth) * 160
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#overwriteHeight = ($height/$gameHeight) * 90
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# Gamepad
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x011,0x816,0x41a,0x81e,0x810,0x21a,0x01a
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x011,0x816,0x41a,0x81e,0x810,0x21a,0x01a
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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File diff suppressed because it is too large
Load Diff
6
Workarounds/ColorSplash_GreenCharactersTint/rules.txt
Normal file
6
Workarounds/ColorSplash_GreenCharactersTint/rules.txt
Normal file
@ -0,0 +1,6 @@
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[Definition]
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titleIds = 000500001F600900,000500001F600A00,000500001F600B00
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name = "Green Tinted Characters Workaround"
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path = "Paper Mario: Color Splash/Workarounds/Green Tinted Characters"
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description = Fixes the green tint on characters that occur randomly.
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version = 3
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