Add Paper Mario: Color Splash Resolution and Green Tint Workaround

Fixes https://github.com/slashiee/cemu_graphic_packs/issues/242
This commit is contained in:
Crementif 2018-11-11 15:32:24 +01:00
parent d70622fbe5
commit 2be2651ada
3 changed files with 1930 additions and 0 deletions

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[Definition]
titleIds = 000500001F600900,000500001F600A00,000500001F600B00
name = "Resolution"
path = "Paper Mario: Color Splash/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 256x144
$width = 256
$height = 144
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 427x240
$width = 427
$height = 240
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 854x480
$width = 854
$height = 480
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Quality
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2732x1536
$width = 2732
$height = 1536
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
// Enthusiast
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 10240x5760
$width = 10240
$height = 5760
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # Game Resolution
width = 1280
height = 720
formats = 0x011,0x816,0x41a,0x81e,0x810,0x21a,0x806,0x201,0x001,0x207,0x01a
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
# Bloom (disabled, something is preventing them from being upscaled)
[TextureRedefine]
width = 640
height = 368
formats = 0x816
#overwriteWidth = ($width/$gameWidth) * 640
#overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
formats = 0x816
#overwriteWidth = ($width/$gameWidth) * 640
#overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 320
height = 192
formats = 0x816
#overwriteWidth = ($width/$gameWidth) * 320
#overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
formats = 0x816
#overwriteWidth = ($width/$gameWidth) * 320
#overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 160
height = 96
formats = 0x816
#overwriteWidth = ($width/$gameWidth) * 160
#overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
formats = 0x816
#overwriteWidth = ($width/$gameWidth) * 160
#overwriteHeight = ($height/$gameHeight) * 90
# Gamepad
[TextureRedefine]
width = 864
height = 480
formats = 0x011,0x816,0x41a,0x81e,0x810,0x21a,0x01a
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 854
height = 480
formats = 0x011,0x816,0x41a,0x81e,0x810,0x21a,0x01a
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480

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[Definition]
titleIds = 000500001F600900,000500001F600A00,000500001F600B00
name = "Green Tinted Characters Workaround"
path = "Paper Mario: Color Splash/Workarounds/Green Tinted Characters"
description = Fixes the green tint on characters that occur randomly.
version = 3