[BotW] Re-add t3nka Neutral+

Fixes #487
This commit is contained in:
M&M 2021-01-13 15:05:46 -08:00
parent ad867f827e
commit 2dc4c0f0f4
2 changed files with 37 additions and 37 deletions

View File

@ -244,49 +244,49 @@ float DPX_Strength = 0.20;
float Colorfulness = 2.5;
float DPX_Strength = 0.20;
#elif (Preset == 2) //BSoD Gaming
#elif (Preset == 2) //t3nka Neutral+
#define adjust_bloom 1
const float bloomFactor = 0.010;
#define HDRpassing 1
const float HDRPower = 1.085;
const float radius1 = 0.793;
const float radius2 = 0.87;
#define lumapassing 1
const float sharp_strength = 0.25;
const float sharp_clamp = 0.085;
const float bloomFactor = 0.30;
#define HDRpassing 1
float HDRPower = 1.50;
float radius1 = 0.793;
float radius2 = 0.87;
#define lumapassing 0
const float sharp_strength = 0.35;
const float sharp_clamp = 0.85;
const float offset_bias = 1.0;
#define Tone_map 8
const float Exposure = 0.6;
const float Bleach = 0.3;
#define Tone_map 8
const float Exposure = 1.17;
const float Bleach = 0.4;
const float Gamma = 1.00;
const float defog = 0.004;
vec3 FogColor = vec3(1.0, 1.5, 1.7);
const float sat = 0.050;
const float defog = 0.00;
vec3 FogColor = vec3(1.0, 1.0, 1.0);
const float sat = 0.000;
const float crushContrast = 0.000;
#define post_process 0
#define post_process 1
const float satFactor = 0.25;
#define blacknwhitepass 0
const int BlackPoint = 8;
#define blacknwhitepass 0
const int BlackPoint = 16;
const int WhitePoint = 235;
#define lggpass 1
vec3 RGB_Lift = vec3(0.994, 0.994, 0.994);
vec3 RGB_Gamma = vec3(1.0, 0.990, 1.0);
vec3 RGB_Gain = vec3(1.0, 0.990, 1.00);
#define vibpass 1
const float Vibrance = 0.113;
#define lggpass 0
vec3 RGB_Lift = vec3(1.000, 1.000, 1.000);
vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000);
vec3 RGB_Gain = vec3(1.000, 1.000, 1.000);
#define vibpass 0
const float Vibrance = 0.150;
vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0);
#define Tech 0
const float Power = 4.0;
vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
float Strength = 0.20;
#define Techine 0
const float Technicolor2_Red_Strength = 0.000;
const float Technicolor2_Green_Strength = 0.000;
const float Technicolor2_Blue_Strength = 0.000;
const float Technicolor2_Brightness = 1.0;
const float Technicolor2_Strength = 0.40;
const float Technicolor2_Saturation = 0.70;
float Technicolor2_Red_Strength = 0.02;
float Technicolor2_Green_Strength = 0.02;
float Technicolor2_Blue_Strength = 0.02;
float Technicolor2_Brightness = 1.00;
float Technicolor2_Strength = 1.00;
float Technicolor2_Saturation = 1.00;
#define cmatrix 0
vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
@ -294,15 +294,15 @@ float DPX_Strength = 0.20;
float CM_Strength = 1.0;
#define CurvesPss 0
const float Contrast = 0.65;
#define Filmicpass 1
const float Filmic_Contrast = 1.0;
const float Filmic_Bleach = 0.0;
const float Saturation = -0.15;
#define Filmicpass 0
const float Filmic_Strength = 0.85;
const float Filmic_Contrast = 1.00;
const float Fade = 0.4;
const float Linearization = 0.5;
const float Filmic_Bleach = 0.0;
const float Saturation = -0.15;
const float BaseCurve = 1.5;
const float BaseGamma = 0.7;
const float BaseGamma = 1.0;
const float EffectGamma = 0.68;
#define dpxpass 0
vec3 RGB_Curve = vec3(8.0, 8.0, 8.0);

View File

@ -2,7 +2,7 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Enhancements
path = "The Legend of Zelda: Breath of the Wild/Enhancements"
description = Allows you to change post-processing effects and texture detail to enhance the picture.||Made by Kiri, Jamie, BSoD Gaming, M&&M and Pig.
description = Allows you to change post-processing effects and texture detail to enhance the picture.||Made by Kiri, Jamie, M&&M, Pig, and clarity preset creators.
version = 6
[Default]
@ -53,7 +53,7 @@ category = Clarity
$preset:int = 3
[Preset]
name = BSoD Gaming's Preset
name = t3nka Neutral+
category = Clarity
$preset:int = 2