mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 03:24:15 +01:00
[Tropical Freeze] Fix Water (fix by getdls, send thanks to him!)
Finally got towards implementing these to the repo. Other packs have fixed names, to fit in line with the other packs. Also have unnecessary stuff removed
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@ -1,6 +1,6 @@
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[Definition]# EUR, USA, JPN titles
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titleIds = 0005000010143400,0005000010143600,0005000010143500 #
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name ="The Wind Waker HD 4320p"
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name ="The Wind Waker HD - 4320p (8K)"
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[TextureRedefine] # game rendering resolution. #Change this value
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width = 1920
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@ -9,13 +9,6 @@ formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 7680
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overwriteHeight = 4320
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#[TextureRedefine] # gamepad view
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#width = 854
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#height = 480
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#formatsExcluded =
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#overwriteWidth = 3413
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#overwriteHeight = 1920
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#[TextureRedefine] # Blur, bloom
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#width = 960
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#height = 540
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@ -32,15 +25,7 @@ overwriteHeight = 4320
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[TextureRedefine] # AO
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#width = 480
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height = 240
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#height = 240
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#formatsExcluded =
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#overwriteWidth = 1920
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#overwriteHeight = 960
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##Textures
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[TextureRedefine] # 3 lod shadows
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = 2048
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overwriteHeight = 2048
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@ -1,6 +1,6 @@
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name ="Twilight Princess HD 4320p"
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name ="Twilight Princess HD - 4320p (8K)"
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[TextureRedefine] #
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width = 1920
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@ -9,13 +9,6 @@ formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 7680
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overwriteHeight = 4320
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#[TextureRedefine] # gamepad view
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#width = 854
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#height = 480
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#formatsExcluded =
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#overwriteWidth = 3413
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#overwriteHeight = 1920
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[TextureRedefine] # Blur, bloom
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width = 960
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height = 540
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@ -29,11 +22,3 @@ overwriteHeight = 2160
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#formats = 0x01a
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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##Textures
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[TextureRedefine] # Link shadow n light
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width = 384
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height = 384
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formats = 0x01a
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overwriteWidth = 1536
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overwriteHeight = 1536
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@ -0,0 +1,505 @@
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#version 400
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#extension GL_ARB_texture_gather : enable
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const float overwriteWidth = 640.0; //overwidth value.0
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const float overwriteHeight = 360.0;
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// shader 1bfa8cd906df24d9
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uniform ivec4 uf_remappedPS[14];
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uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
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uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
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uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
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uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
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uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
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uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
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in vec4 passParameter0;
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in vec4 passParameter1;
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in vec4 passParameter2;
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in vec4 passParameter3;
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in vec4 passParameter4;
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in vec4 passParameter5;
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in vec4 passParameter6;
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layout(location = 0) out vec4 passPixelColor0;
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void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
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{
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// stm -> x .. s, y .. t, z .. MajorAxis*2.0
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vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
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float rx = inputCoord.x;
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float ry = inputCoord.y;
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float rz = inputCoord.z;
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if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
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{
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stm.z = rx*2.0;
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stm.xy = vec2(ry,rz);
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if( rx >= 0.0 )
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{
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faceId = 0;
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}
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else
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{
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faceId = 1;
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}
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}
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else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
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{
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stm.z = ry*2.0;
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stm.xy = vec2(rx,rz);
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if( ry >= 0.0 )
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{
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faceId = 2;
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}
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else
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{
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faceId = 3;
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}
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}
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else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
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{
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stm.z = rz*2.0;
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stm.xy = vec2(rx,ry);
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if( rz >= 0.0 )
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{
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faceId = 4;
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}
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else
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{
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faceId = 5;
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}
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}
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}
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vec3 redcCUBEReverse(vec2 st, int faceId)
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{
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st.yx = st.xy;
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vec3 v;
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float majorAxis = 1.0;
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if( faceId == 0 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = 1.0;
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}
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else if( faceId == 1 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = -1.0;
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}
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else if( faceId == 2 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = 1.0;
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}
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else if( faceId == 3 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = -1.0;
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}
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else if( faceId == 4 )
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = 1.0;
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}
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else
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = -1.0;
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}
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return v;
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}
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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int loopStuckCounter = 0;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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float cubeMapArrayIndex4 = 0.0;
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R6i = floatBitsToInt(gl_FragCoord.xyzw);
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R0i = floatBitsToInt(passParameter1);
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R1i = floatBitsToInt(passParameter2);
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R2i = floatBitsToInt(passParameter3);
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R3i = floatBitsToInt(passParameter4);
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R4i = floatBitsToInt(passParameter5);
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R5i = floatBitsToInt(passParameter6);
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R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy);
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R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy);
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R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz);
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// 0
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vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
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// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
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//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
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R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor);
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R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x)));
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PV0i.x = R9i.x;
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R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y)));
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PV0i.y = R9i.y;
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R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
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PV0i.z = R123i.z;
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R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
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PV0i.w = R123i.w;
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R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
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PS0i = R127i.w;
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// 1
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R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
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PV1i.x = R6i.x;
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R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
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PV1i.y = R123i.y;
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
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R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
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PS1i = R126i.w;
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// 2
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R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y));
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PV0i.x = R4i.x;
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R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z)));
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R123i.y = clampFI32(R123i.y);
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PV0i.y = R123i.y;
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R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w)));
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R123i.z = clampFI32(R123i.z);
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PV0i.z = R123i.z;
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R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
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PV0i.w = R4i.w;
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R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
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PS0i = R5i.z;
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// 3
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R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
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PV1i.x = R127i.x;
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R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
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PV1i.y = R7i.y;
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R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w));
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PV1i.z = R6i.z;
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PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
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R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x))));
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R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
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PS1i = R127i.y;
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// 4
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backupReg0i = R0i.y;
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backupReg0i = R0i.y;
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backupReg1i = R0i.z;
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backupReg1i = R0i.z;
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R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
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PV0i.x = R126i.x;
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PV0i.y = R126i.x;
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PV0i.z = R126i.x;
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PV0i.w = R126i.x;
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R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
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PS0i = R127i.z;
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// 5
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tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R4i.y = tempi.x;
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PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x)));
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// 6
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R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y))));
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R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0);
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PV0i.x = R5i.x;
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R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666)));
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PV0i.y = R5i.y;
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R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i));
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PV0i.z = R4i.z;
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R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0);
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PV0i.w = R0i.w;
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tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x));
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R6i.y = floatBitsToInt(tempResultf);
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PS0i = R6i.y;
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R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x);
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// 0
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tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0);
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
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R126i.w = floatBitsToInt(tempResultf);
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PS0i = R126i.w;
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// 1
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backupReg0i = R0i.x;
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R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y)));
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PV1i.x = R0i.x;
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R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
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PV1i.y = R125i.y;
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R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y)));
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PV1i.z = R125i.z;
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R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y)));
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PV1i.w = R125i.w;
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
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R127i.z = floatBitsToInt(tempResultf);
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PS1i = R127i.z;
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// 2
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R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w)));
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PV0i.x = R126i.x;
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
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PV0i.y = R127i.y;
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R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w)));
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PV0i.z = R126i.z;
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PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y)));
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R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i)));
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PS0i = R127i.w;
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// 3
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backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R126i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i)));
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)));
|
||||
PS0i = R126i.y;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R124i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y)));
|
||||
PV0i.w = R127i.w;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0);
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
backupReg0i = R126i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x)));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0);
|
||||
PS1i = R124i.z;
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0);
|
||||
PV0i.w = R126i.w;
|
||||
R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z)));
|
||||
PS0i = R127i.z;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x)));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0);
|
||||
PS1i = R126i.y;
|
||||
// 14
|
||||
redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R5i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R5i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R5i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R5i.w = cubeMapFaceId;
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.y;
|
||||
PV0i.z = R5i.z;
|
||||
PV0i.w = R5i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z));
|
||||
// 15
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0);
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R127i.w;
|
||||
// 16
|
||||
backupReg0i = R9i.x;
|
||||
backupReg1i = R9i.y;
|
||||
backupReg2i = R0i.w;
|
||||
backupReg3i = R5i.x;
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.x = R9i.x;
|
||||
R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i)));
|
||||
PV0i.y = R9i.y;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y)));
|
||||
PV0i.z = R8i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = R0i.w;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
||||
PS0i = R5i.x;
|
||||
// 17
|
||||
backupReg0i = R5i.y;
|
||||
backupReg1i = R1i.w;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y)));
|
||||
PV1i.x = R1i.x;
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R5i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R1i.z = clampFI32(R1i.z);
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R1i.w;
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z)));
|
||||
PS1i = R0i.x;
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz);
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z))));
|
||||
PV0i.y = R125i.y;
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w))));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y))));
|
||||
PV0i.w = R127i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x)));
|
||||
R6i.w = clampFI32(R6i.w);
|
||||
PV1i.w = R6i.w;
|
||||
// 2
|
||||
tempResultf = log2(intBitsToFloat(PV1i.y));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i)));
|
||||
// 4
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0));
|
||||
PV1i.z = R123i.z;
|
||||
// 8
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R127i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x));
|
||||
// 10
|
||||
R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y)));
|
||||
PV0i.z = R6i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
|
||||
}
|
@ -0,0 +1,122 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
// shader 76e37ae2a66fcff2
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0x19fc6000 res 128x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x19fc2000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
in Vertex2
|
||||
{
|
||||
vec4 passG2PParameter0;
|
||||
vec4 passG2PParameter1;
|
||||
vec4 passG2PParameter2;
|
||||
vec4 passG2PParameter3;
|
||||
} g2p;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R4i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(g2p.passG2PParameter0);
|
||||
R1i = floatBitsToInt(g2p.passG2PParameter1);
|
||||
R2i = floatBitsToInt(g2p.passG2PParameter2);
|
||||
R3i = floatBitsToInt(g2p.passG2PParameter3);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R4i.xy = floatBitsToInt(intBitsToFloat(R4i.xy) / scaleFactor);
|
||||
|
||||
|
||||
R2i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xy);
|
||||
R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(0x437f0000)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(0x437f0000)));
|
||||
PV0i.z = R3i.x;
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
PV0i.w = R3i.y;
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b800000));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b800000));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x));
|
||||
PV0i.w = R127i.w;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PS0i = R2i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.w;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = R4i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.w)));
|
||||
PS1i = R3i.w;
|
||||
// 4
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w));
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.z));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R0i.z));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i));
|
||||
// 1
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R3i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,510 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
// shader 940e6df8edff7c01
|
||||
uniform ivec4 uf_remappedPS[15];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0x2d3b2000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x2df00000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x21cc5000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2fd50000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
in vec4 passParameter6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex4 = 0.0;
|
||||
R6i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
R1i = floatBitsToInt(passParameter2);
|
||||
R2i = floatBitsToInt(passParameter3);
|
||||
R3i = floatBitsToInt(passParameter4);
|
||||
R4i = floatBitsToInt(passParameter5);
|
||||
R5i = floatBitsToInt(passParameter6);
|
||||
R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy);
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor);
|
||||
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R8i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R8i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
|
||||
PS1i = R127i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.z = R5i.z;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R2i.w;
|
||||
R7i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R7i.z;
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R127i.w));
|
||||
PV1i.x = R5i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R8i.x), -(intBitsToFloat(R8i.x))));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.y)));
|
||||
// 6
|
||||
R7i.x = floatBitsToInt(max(intBitsToFloat(R8i.y), -(intBitsToFloat(R8i.y))));
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0);
|
||||
PV0i.x = R7i.x;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(R9i.x) + 0.0);
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i));
|
||||
PV0i.z = R4i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
PV0i.w = R3i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R6i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R8i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.w));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.w)));
|
||||
PV1i.x = R125i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.x = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.x;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.w)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R126i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.w)));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R6i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z)));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x41a00000));
|
||||
PS0i = clampFI32(PS0i);
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y))*2.0);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PV1i.w = R126i.w;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
PS1i = R124i.w;
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w)));
|
||||
PS0i = R126i.y;
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0);
|
||||
PV1i.w = R125i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z)));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.w = R126i.w;
|
||||
PS1i = floatBitsToInt(1.0 / -(intBitsToFloat(PV0i.w)));
|
||||
// 14
|
||||
redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R5i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R5i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R5i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R5i.w = cubeMapFaceId;
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.y;
|
||||
PV0i.z = R5i.z;
|
||||
PV0i.w = R5i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(PS1i));
|
||||
// 15
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R9i.y) + 0.0);
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i)));
|
||||
R124i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R124i.z;
|
||||
// 16
|
||||
backupReg0i = R8i.x;
|
||||
backupReg1i = R8i.y;
|
||||
backupReg2i = R5i.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.x = R8i.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i)));
|
||||
PV0i.y = R8i.y;
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) + 0.0);
|
||||
PV0i.w = R2i.w;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
||||
PS0i = R5i.x;
|
||||
// 17
|
||||
backupReg0i = R5i.y;
|
||||
R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
PV1i.x = R9i.x;
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R5i.y;
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
PV1i.z = R9i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R4i.y)));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.y)));
|
||||
PS1i = R4i.y;
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).xyz);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.w)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R8i.z))));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R8i.y))));
|
||||
PV0i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R8i.x))));
|
||||
PV0i.w = R125i.w;
|
||||
tempResultf = log2(intBitsToFloat(R9i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(uf_remappedPS[8].y) + intBitsToFloat(R9i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(PV0i.w));
|
||||
// 4
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w)));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.x) + 0.0));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[13].w)) + 0.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.z) + 0.0));
|
||||
PV1i.w = R123i.w;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R125i.x)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PS1i = R0i.w;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[12].x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[12].z));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[12].y));
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y));
|
||||
// 10
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z)));
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.y)));
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R0i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
}
|
@ -0,0 +1,142 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
// shader b96e10151a15e243
|
||||
uniform ivec4 uf_remappedPS[9];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.z));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R1i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
backupReg0i = R127i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R127i.w;
|
||||
// 4
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x));
|
||||
PV0i.z = R126i.z;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].x)));
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R125i.y;
|
||||
// 7
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 8
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
// 9
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].w)) + intBitsToFloat(PV0i.z));
|
||||
// 10
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
// 11
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].x)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.z = R0i.z;
|
||||
// 12
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PV0i.w = R0i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
}
|
@ -0,0 +1,105 @@
|
||||
#version 400 // water tropical freeze
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
|
||||
// shader b978b87d9600dc63
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[2].x;
|
||||
PV0i.x = R3i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.y = uf_remappedPS[2].y;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R3i.z = uf_remappedPS[2].z;
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
// 4
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 8
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R3i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,105 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
const float overwriteWidth = 640.0; //overwidth value.0
|
||||
const float overwriteHeight = 360.0;
|
||||
// shader d878b867ab805ffa
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[2].x;
|
||||
PV0i.x = R3i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.y = uf_remappedPS[2].y;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R3i.z = uf_remappedPS[2].z;
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
// 4
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 8
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R3i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,505 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
|
||||
// shader 1bfa8cd906df24d9
|
||||
uniform ivec4 uf_remappedPS[14];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
in vec4 passParameter6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex4 = 0.0;
|
||||
R6i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
R1i = floatBitsToInt(passParameter2);
|
||||
R2i = floatBitsToInt(passParameter3);
|
||||
R3i = floatBitsToInt(passParameter4);
|
||||
R4i = floatBitsToInt(passParameter5);
|
||||
R5i = floatBitsToInt(passParameter6);
|
||||
R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor);
|
||||
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R9i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R9i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
|
||||
PV1i.x = R6i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
|
||||
PS1i = R126i.w;
|
||||
// 2
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.x = R4i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R4i.w;
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R5i.z;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
PV1i.x = R127i.x;
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV1i.y = R7i.y;
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x))));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
|
||||
PS1i = R127i.y;
|
||||
// 4
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x)));
|
||||
// 6
|
||||
R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y))));
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0);
|
||||
PV0i.x = R5i.x;
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666)));
|
||||
PV0i.y = R5i.y;
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i));
|
||||
PV0i.z = R4i.z;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0);
|
||||
PV0i.w = R0i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x));
|
||||
R6i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R6i.y;
|
||||
R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y)));
|
||||
PV1i.x = R0i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y)));
|
||||
PV1i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w)));
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i)));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R126i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i)));
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)));
|
||||
PS0i = R126i.y;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R124i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y)));
|
||||
PV0i.w = R127i.w;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0);
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
backupReg0i = R126i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x)));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0);
|
||||
PS1i = R124i.z;
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0);
|
||||
PV0i.w = R126i.w;
|
||||
R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z)));
|
||||
PS0i = R127i.z;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x)));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0);
|
||||
PS1i = R126i.y;
|
||||
// 14
|
||||
redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R5i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R5i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R5i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R5i.w = cubeMapFaceId;
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.y;
|
||||
PV0i.z = R5i.z;
|
||||
PV0i.w = R5i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z));
|
||||
// 15
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0);
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R127i.w;
|
||||
// 16
|
||||
backupReg0i = R9i.x;
|
||||
backupReg1i = R9i.y;
|
||||
backupReg2i = R0i.w;
|
||||
backupReg3i = R5i.x;
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.x = R9i.x;
|
||||
R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i)));
|
||||
PV0i.y = R9i.y;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y)));
|
||||
PV0i.z = R8i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = R0i.w;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
||||
PS0i = R5i.x;
|
||||
// 17
|
||||
backupReg0i = R5i.y;
|
||||
backupReg1i = R1i.w;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y)));
|
||||
PV1i.x = R1i.x;
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R5i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R1i.z = clampFI32(R1i.z);
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R1i.w;
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z)));
|
||||
PS1i = R0i.x;
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz);
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z))));
|
||||
PV0i.y = R125i.y;
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w))));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y))));
|
||||
PV0i.w = R127i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x)));
|
||||
R6i.w = clampFI32(R6i.w);
|
||||
PV1i.w = R6i.w;
|
||||
// 2
|
||||
tempResultf = log2(intBitsToFloat(PV1i.y));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i)));
|
||||
// 4
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0));
|
||||
PV1i.z = R123i.z;
|
||||
// 8
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R127i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x));
|
||||
// 10
|
||||
R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y)));
|
||||
PV0i.z = R6i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
|
||||
}
|
@ -0,0 +1,122 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
// shader 76e37ae2a66fcff2
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0x19fc6000 res 128x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x19fc2000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
in Vertex2
|
||||
{
|
||||
vec4 passG2PParameter0;
|
||||
vec4 passG2PParameter1;
|
||||
vec4 passG2PParameter2;
|
||||
vec4 passG2PParameter3;
|
||||
} g2p;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R4i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(g2p.passG2PParameter0);
|
||||
R1i = floatBitsToInt(g2p.passG2PParameter1);
|
||||
R2i = floatBitsToInt(g2p.passG2PParameter2);
|
||||
R3i = floatBitsToInt(g2p.passG2PParameter3);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R4i.xy = floatBitsToInt(intBitsToFloat(R4i.xy) / scaleFactor);
|
||||
|
||||
|
||||
R2i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xy);
|
||||
R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(0x437f0000)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(0x437f0000)));
|
||||
PV0i.z = R3i.x;
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
PV0i.w = R3i.y;
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b800000));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b800000));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x));
|
||||
PV0i.w = R127i.w;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PS0i = R2i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.w;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = R4i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.w)));
|
||||
PS1i = R3i.w;
|
||||
// 4
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w));
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.z));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R0i.z));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i));
|
||||
// 1
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R3i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,510 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
// shader 940e6df8edff7c01
|
||||
uniform ivec4 uf_remappedPS[15];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0x2d3b2000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x2df00000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x21cc5000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2fd50000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
in vec4 passParameter6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex4 = 0.0;
|
||||
R6i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
R1i = floatBitsToInt(passParameter2);
|
||||
R2i = floatBitsToInt(passParameter3);
|
||||
R3i = floatBitsToInt(passParameter4);
|
||||
R4i = floatBitsToInt(passParameter5);
|
||||
R5i = floatBitsToInt(passParameter6);
|
||||
R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy);
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor);
|
||||
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R8i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R8i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
|
||||
PS1i = R127i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.z = R5i.z;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R2i.w;
|
||||
R7i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R7i.z;
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R127i.w));
|
||||
PV1i.x = R5i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R8i.x), -(intBitsToFloat(R8i.x))));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.y)));
|
||||
// 6
|
||||
R7i.x = floatBitsToInt(max(intBitsToFloat(R8i.y), -(intBitsToFloat(R8i.y))));
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0);
|
||||
PV0i.x = R7i.x;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(R9i.x) + 0.0);
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i));
|
||||
PV0i.z = R4i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
PV0i.w = R3i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R6i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R8i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.w));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.w)));
|
||||
PV1i.x = R125i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.x = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.x;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.w)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R126i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.w)));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R6i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z)));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x41a00000));
|
||||
PS0i = clampFI32(PS0i);
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y))*2.0);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PV1i.w = R126i.w;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
PS1i = R124i.w;
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w)));
|
||||
PS0i = R126i.y;
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0);
|
||||
PV1i.w = R125i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z)));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.w = R126i.w;
|
||||
PS1i = floatBitsToInt(1.0 / -(intBitsToFloat(PV0i.w)));
|
||||
// 14
|
||||
redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R5i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R5i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R5i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R5i.w = cubeMapFaceId;
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.y;
|
||||
PV0i.z = R5i.z;
|
||||
PV0i.w = R5i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(PS1i));
|
||||
// 15
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R9i.y) + 0.0);
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i)));
|
||||
R124i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R124i.z;
|
||||
// 16
|
||||
backupReg0i = R8i.x;
|
||||
backupReg1i = R8i.y;
|
||||
backupReg2i = R5i.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.x = R8i.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i)));
|
||||
PV0i.y = R8i.y;
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) + 0.0);
|
||||
PV0i.w = R2i.w;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
||||
PS0i = R5i.x;
|
||||
// 17
|
||||
backupReg0i = R5i.y;
|
||||
R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
PV1i.x = R9i.x;
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R5i.y;
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
PV1i.z = R9i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R4i.y)));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.y)));
|
||||
PS1i = R4i.y;
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).xyz);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.w)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R8i.z))));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R8i.y))));
|
||||
PV0i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R8i.x))));
|
||||
PV0i.w = R125i.w;
|
||||
tempResultf = log2(intBitsToFloat(R9i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(uf_remappedPS[8].y) + intBitsToFloat(R9i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(PV0i.w));
|
||||
// 4
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w)));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.x) + 0.0));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[13].w)) + 0.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.z) + 0.0));
|
||||
PV1i.w = R123i.w;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R125i.x)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PS1i = R0i.w;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[12].x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[12].z));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[12].y));
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y));
|
||||
// 10
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z)));
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.y)));
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R0i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
}
|
@ -0,0 +1,142 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
// shader b96e10151a15e243
|
||||
uniform ivec4 uf_remappedPS[9];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.z));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R1i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
backupReg0i = R127i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R127i.w;
|
||||
// 4
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x));
|
||||
PV0i.z = R126i.z;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].x)));
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R125i.y;
|
||||
// 7
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 8
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
// 9
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].w)) + intBitsToFloat(PV0i.z));
|
||||
// 10
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
// 11
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].x)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.z = R0i.z;
|
||||
// 12
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PV0i.w = R0i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
}
|
@ -0,0 +1,105 @@
|
||||
#version 400 // water tropical freeze
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
|
||||
// shader b978b87d9600dc63
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[2].x;
|
||||
PV0i.x = R3i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.y = uf_remappedPS[2].y;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R3i.z = uf_remappedPS[2].z;
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
// 4
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 8
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R3i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,105 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
const float overwriteWidth = 960.0; //overwidth value.0
|
||||
const float overwriteHeight = 540.0;
|
||||
// shader d878b867ab805ffa
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[2].x;
|
||||
PV0i.x = R3i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.y = uf_remappedPS[2].y;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R3i.z = uf_remappedPS[2].z;
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
// 4
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 8
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R3i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
[Definition]# EUR, USA, JPN titles
|
||||
titleIds = 0005000010143400,0005000010143600,0005000010143500 #
|
||||
name ="The Wind Waker HD 1440p"
|
||||
name ="The Wind Waker HD - 1440p (2K)"
|
||||
|
||||
[TextureRedefine] # TV
|
||||
width = 1920
|
||||
@ -9,13 +9,6 @@ formatsExcluded = 0x41A # exclude the intro background texture
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
#[TextureRedefine] # gamepad view
|
||||
#width = 854
|
||||
#height = 480
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = 1138
|
||||
#overwriteHeight = 640
|
||||
|
||||
#[TextureRedefine] # Blur, bloom
|
||||
#width = 960
|
||||
#height = 540
|
||||
@ -36,11 +29,3 @@ overwriteHeight = 1440
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = 640
|
||||
#overwriteHeight = 320
|
||||
|
||||
##Textures
|
||||
#[TextureRedefine] # 3 lod shadows
|
||||
#width = 1024
|
||||
#height = 1024
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 2048
|
||||
#overwriteHeight = 2048
|
@ -1,6 +1,6 @@
|
||||
[Definition]# EUR, USA, JPN titles
|
||||
titleIds = 0005000010143400,0005000010143600,0005000010143500 #
|
||||
name ="The Wind Waker HD 2160p"
|
||||
name ="The Wind Waker HD - 2160p (4K)"
|
||||
|
||||
[TextureRedefine] # game rendering resolution. #Change this value
|
||||
width = 1920
|
||||
@ -9,16 +9,9 @@ formatsExcluded = 0x41A # exclude the intro background texture
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
|
||||
#[TextureRedefine] # gamepad view
|
||||
#width = 854
|
||||
#height = 480
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = 1707
|
||||
#overwriteHeight = 960
|
||||
|
||||
#[TextureRedefine] # Blur, bloom
|
||||
#width = 960
|
||||
height = 540
|
||||
#height = 540
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = 1920
|
||||
#overwriteHeight = 1080
|
||||
@ -36,11 +29,3 @@ height = 540
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = 960
|
||||
#overwriteHeight = 480
|
||||
|
||||
##Textures
|
||||
#[TextureRedefine] # 3 lod shadows
|
||||
#width = 1024
|
||||
#height = 1024
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 2048
|
||||
#overwriteHeight = 2048
|
@ -0,0 +1,505 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
const float overwriteWidth = 1920.0; //overwidth value.0
|
||||
const float overwriteHeight = 1080.0;
|
||||
|
||||
// shader 1bfa8cd906df24d9
|
||||
uniform ivec4 uf_remappedPS[14];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
in vec4 passParameter6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex4 = 0.0;
|
||||
R6i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
R1i = floatBitsToInt(passParameter2);
|
||||
R2i = floatBitsToInt(passParameter3);
|
||||
R3i = floatBitsToInt(passParameter4);
|
||||
R4i = floatBitsToInt(passParameter5);
|
||||
R5i = floatBitsToInt(passParameter6);
|
||||
R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor);
|
||||
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R9i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R9i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
|
||||
PV1i.x = R6i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
|
||||
PS1i = R126i.w;
|
||||
// 2
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.x = R4i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R4i.w;
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R5i.z;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
PV1i.x = R127i.x;
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV1i.y = R7i.y;
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x))));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
|
||||
PS1i = R127i.y;
|
||||
// 4
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x)));
|
||||
// 6
|
||||
R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y))));
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0);
|
||||
PV0i.x = R5i.x;
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666)));
|
||||
PV0i.y = R5i.y;
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i));
|
||||
PV0i.z = R4i.z;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0);
|
||||
PV0i.w = R0i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x));
|
||||
R6i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R6i.y;
|
||||
R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y)));
|
||||
PV1i.x = R0i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y)));
|
||||
PV1i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w)));
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i)));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R126i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i)));
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)));
|
||||
PS0i = R126i.y;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R124i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y)));
|
||||
PV0i.w = R127i.w;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0);
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
backupReg0i = R126i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x)));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0);
|
||||
PS1i = R124i.z;
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0);
|
||||
PV0i.w = R126i.w;
|
||||
R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z)));
|
||||
PS0i = R127i.z;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x)));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0);
|
||||
PS1i = R126i.y;
|
||||
// 14
|
||||
redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R5i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R5i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R5i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R5i.w = cubeMapFaceId;
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.y;
|
||||
PV0i.z = R5i.z;
|
||||
PV0i.w = R5i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z));
|
||||
// 15
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0);
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R127i.w;
|
||||
// 16
|
||||
backupReg0i = R9i.x;
|
||||
backupReg1i = R9i.y;
|
||||
backupReg2i = R0i.w;
|
||||
backupReg3i = R5i.x;
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.x = R9i.x;
|
||||
R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i)));
|
||||
PV0i.y = R9i.y;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y)));
|
||||
PV0i.z = R8i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = R0i.w;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
||||
PS0i = R5i.x;
|
||||
// 17
|
||||
backupReg0i = R5i.y;
|
||||
backupReg1i = R1i.w;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y)));
|
||||
PV1i.x = R1i.x;
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R5i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R1i.z = clampFI32(R1i.z);
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R1i.w;
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z)));
|
||||
PS1i = R0i.x;
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz);
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z))));
|
||||
PV0i.y = R125i.y;
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w))));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y))));
|
||||
PV0i.w = R127i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x)));
|
||||
R6i.w = clampFI32(R6i.w);
|
||||
PV1i.w = R6i.w;
|
||||
// 2
|
||||
tempResultf = log2(intBitsToFloat(PV1i.y));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i)));
|
||||
// 4
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0));
|
||||
PV1i.z = R123i.z;
|
||||
// 8
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R127i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x));
|
||||
// 10
|
||||
R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y)));
|
||||
PV0i.z = R6i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
|
||||
}
|
@ -0,0 +1,122 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 1920.0; //overwidth value.0
|
||||
const float overwriteHeight = 1080.0;
|
||||
// shader 76e37ae2a66fcff2
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0x19fc6000 res 128x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x19fc2000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
in Vertex2
|
||||
{
|
||||
vec4 passG2PParameter0;
|
||||
vec4 passG2PParameter1;
|
||||
vec4 passG2PParameter2;
|
||||
vec4 passG2PParameter3;
|
||||
} g2p;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R4i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(g2p.passG2PParameter0);
|
||||
R1i = floatBitsToInt(g2p.passG2PParameter1);
|
||||
R2i = floatBitsToInt(g2p.passG2PParameter2);
|
||||
R3i = floatBitsToInt(g2p.passG2PParameter3);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R4i.xy = floatBitsToInt(intBitsToFloat(R4i.xy) / scaleFactor);
|
||||
|
||||
|
||||
R2i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xy);
|
||||
R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(0x437f0000)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(0x437f0000)));
|
||||
PV0i.z = R3i.x;
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
PV0i.w = R3i.y;
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b800000));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b800000));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x));
|
||||
PV0i.w = R127i.w;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PS0i = R2i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.w;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = R4i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.w)));
|
||||
PS1i = R3i.w;
|
||||
// 4
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w));
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.z));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R0i.z));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i));
|
||||
// 1
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R3i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,510 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 1920.0; //overwidth value.0
|
||||
const float overwriteHeight = 1080.0;
|
||||
// shader 940e6df8edff7c01
|
||||
uniform ivec4 uf_remappedPS[15];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0x2d3b2000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x2df00000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x21cc5000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2fd50000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
in vec4 passParameter6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex4 = 0.0;
|
||||
R6i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
R1i = floatBitsToInt(passParameter2);
|
||||
R2i = floatBitsToInt(passParameter3);
|
||||
R3i = floatBitsToInt(passParameter4);
|
||||
R4i = floatBitsToInt(passParameter5);
|
||||
R5i = floatBitsToInt(passParameter6);
|
||||
R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy);
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor);
|
||||
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R8i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R8i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
|
||||
PS1i = R127i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.z = R5i.z;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R2i.w;
|
||||
R7i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R7i.z;
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R127i.w));
|
||||
PV1i.x = R5i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R8i.x), -(intBitsToFloat(R8i.x))));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.y)));
|
||||
// 6
|
||||
R7i.x = floatBitsToInt(max(intBitsToFloat(R8i.y), -(intBitsToFloat(R8i.y))));
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0);
|
||||
PV0i.x = R7i.x;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(R9i.x) + 0.0);
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i));
|
||||
PV0i.z = R4i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
PV0i.w = R3i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R6i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R8i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.w));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.w)));
|
||||
PV1i.x = R125i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.x = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.x;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.w)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R126i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.w)));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R6i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z)));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x41a00000));
|
||||
PS0i = clampFI32(PS0i);
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y))*2.0);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PV1i.w = R126i.w;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
PS1i = R124i.w;
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w)));
|
||||
PS0i = R126i.y;
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0);
|
||||
PV1i.w = R125i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z)));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.w = R126i.w;
|
||||
PS1i = floatBitsToInt(1.0 / -(intBitsToFloat(PV0i.w)));
|
||||
// 14
|
||||
redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R5i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R5i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R5i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R5i.w = cubeMapFaceId;
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.y;
|
||||
PV0i.z = R5i.z;
|
||||
PV0i.w = R5i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(PS1i));
|
||||
// 15
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R9i.y) + 0.0);
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i)));
|
||||
R124i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R124i.z;
|
||||
// 16
|
||||
backupReg0i = R8i.x;
|
||||
backupReg1i = R8i.y;
|
||||
backupReg2i = R5i.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.x = R8i.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i)));
|
||||
PV0i.y = R8i.y;
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) + 0.0);
|
||||
PV0i.w = R2i.w;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
||||
PS0i = R5i.x;
|
||||
// 17
|
||||
backupReg0i = R5i.y;
|
||||
R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
PV1i.x = R9i.x;
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R5i.y;
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
PV1i.z = R9i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R4i.y)));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.y)));
|
||||
PS1i = R4i.y;
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).xyz);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.w)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R8i.z))));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R8i.y))));
|
||||
PV0i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R8i.x))));
|
||||
PV0i.w = R125i.w;
|
||||
tempResultf = log2(intBitsToFloat(R9i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(uf_remappedPS[8].y) + intBitsToFloat(R9i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(PV0i.w));
|
||||
// 4
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w)));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.x) + 0.0));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[13].w)) + 0.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.z) + 0.0));
|
||||
PV1i.w = R123i.w;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R125i.x)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PS1i = R0i.w;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[12].x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[12].z));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[12].y));
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y));
|
||||
// 10
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z)));
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.y)));
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R0i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
}
|
@ -0,0 +1,142 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 1920.0; //overwidth value.0
|
||||
const float overwriteHeight = 1080.0;
|
||||
// shader b96e10151a15e243
|
||||
uniform ivec4 uf_remappedPS[9];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.z));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R1i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
backupReg0i = R127i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R127i.w;
|
||||
// 4
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x));
|
||||
PV0i.z = R126i.z;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].x)));
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R125i.y;
|
||||
// 7
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 8
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
// 9
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].w)) + intBitsToFloat(PV0i.z));
|
||||
// 10
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
// 11
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].x)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.z = R0i.z;
|
||||
// 12
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PV0i.w = R0i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
}
|
@ -0,0 +1,105 @@
|
||||
#version 400 // water tropical freeze
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 1920.0; //overwidth value.0
|
||||
const float overwriteHeight = 1080.0;
|
||||
|
||||
// shader b978b87d9600dc63
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[2].x;
|
||||
PV0i.x = R3i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.y = uf_remappedPS[2].y;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R3i.z = uf_remappedPS[2].z;
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
// 4
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 8
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R3i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,105 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
const float overwriteWidth = 1920.0; //overwidth value.0
|
||||
const float overwriteHeight = 1080.0;
|
||||
// shader d878b867ab805ffa
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[2].x;
|
||||
PV0i.x = R3i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.y = uf_remappedPS[2].y;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R3i.z = uf_remappedPS[2].z;
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
// 4
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 8
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R3i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,505 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
const float overwriteWidth = 2560.0; //overwidth value.0
|
||||
const float overwriteHeight = 1440.0;
|
||||
|
||||
// shader 1bfa8cd906df24d9
|
||||
uniform ivec4 uf_remappedPS[14];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
in vec4 passParameter6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex4 = 0.0;
|
||||
R6i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
R1i = floatBitsToInt(passParameter2);
|
||||
R2i = floatBitsToInt(passParameter3);
|
||||
R3i = floatBitsToInt(passParameter4);
|
||||
R4i = floatBitsToInt(passParameter5);
|
||||
R5i = floatBitsToInt(passParameter6);
|
||||
R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor);
|
||||
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R9i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R9i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
|
||||
PV1i.x = R6i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
|
||||
PS1i = R126i.w;
|
||||
// 2
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.x = R4i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R4i.w;
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R5i.z;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
PV1i.x = R127i.x;
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV1i.y = R7i.y;
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x))));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
|
||||
PS1i = R127i.y;
|
||||
// 4
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x)));
|
||||
// 6
|
||||
R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y))));
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0);
|
||||
PV0i.x = R5i.x;
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666)));
|
||||
PV0i.y = R5i.y;
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i));
|
||||
PV0i.z = R4i.z;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0);
|
||||
PV0i.w = R0i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x));
|
||||
R6i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R6i.y;
|
||||
R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y)));
|
||||
PV1i.x = R0i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y)));
|
||||
PV1i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w)));
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i)));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R126i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i)));
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)));
|
||||
PS0i = R126i.y;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R124i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y)));
|
||||
PV0i.w = R127i.w;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0);
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
backupReg0i = R126i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x)));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0);
|
||||
PS1i = R124i.z;
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0);
|
||||
PV0i.w = R126i.w;
|
||||
R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z)));
|
||||
PS0i = R127i.z;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x)));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0);
|
||||
PS1i = R126i.y;
|
||||
// 14
|
||||
redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R5i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R5i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R5i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R5i.w = cubeMapFaceId;
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.y;
|
||||
PV0i.z = R5i.z;
|
||||
PV0i.w = R5i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z));
|
||||
// 15
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0);
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R127i.w;
|
||||
// 16
|
||||
backupReg0i = R9i.x;
|
||||
backupReg1i = R9i.y;
|
||||
backupReg2i = R0i.w;
|
||||
backupReg3i = R5i.x;
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.x = R9i.x;
|
||||
R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i)));
|
||||
PV0i.y = R9i.y;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y)));
|
||||
PV0i.z = R8i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = R0i.w;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
||||
PS0i = R5i.x;
|
||||
// 17
|
||||
backupReg0i = R5i.y;
|
||||
backupReg1i = R1i.w;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y)));
|
||||
PV1i.x = R1i.x;
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R5i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R1i.z = clampFI32(R1i.z);
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R1i.w;
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z)));
|
||||
PS1i = R0i.x;
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz);
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z))));
|
||||
PV0i.y = R125i.y;
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w))));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y))));
|
||||
PV0i.w = R127i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x)));
|
||||
R6i.w = clampFI32(R6i.w);
|
||||
PV1i.w = R6i.w;
|
||||
// 2
|
||||
tempResultf = log2(intBitsToFloat(PV1i.y));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i)));
|
||||
// 4
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0));
|
||||
PV1i.z = R123i.z;
|
||||
// 8
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R127i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x));
|
||||
// 10
|
||||
R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y)));
|
||||
PV0i.z = R6i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
|
||||
}
|
@ -0,0 +1,122 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 2560.0; //overwidth value.0
|
||||
const float overwriteHeight = 1440.0;
|
||||
// shader 76e37ae2a66fcff2
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0x19fc6000 res 128x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x19fc2000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
in Vertex2
|
||||
{
|
||||
vec4 passG2PParameter0;
|
||||
vec4 passG2PParameter1;
|
||||
vec4 passG2PParameter2;
|
||||
vec4 passG2PParameter3;
|
||||
} g2p;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R4i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(g2p.passG2PParameter0);
|
||||
R1i = floatBitsToInt(g2p.passG2PParameter1);
|
||||
R2i = floatBitsToInt(g2p.passG2PParameter2);
|
||||
R3i = floatBitsToInt(g2p.passG2PParameter3);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R4i.xy = floatBitsToInt(intBitsToFloat(R4i.xy) / scaleFactor);
|
||||
|
||||
|
||||
R2i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xy);
|
||||
R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(0x437f0000)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(0x437f0000)));
|
||||
PV0i.z = R3i.x;
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
PV0i.w = R3i.y;
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b800000));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b800000));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x));
|
||||
PV0i.w = R127i.w;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PS0i = R2i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.w;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = R4i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.w)));
|
||||
PS1i = R3i.w;
|
||||
// 4
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w));
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.z));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R0i.z));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i));
|
||||
// 1
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R3i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,510 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 2560.0; //overwidth value.0
|
||||
const float overwriteHeight = 1440.0;
|
||||
// shader 940e6df8edff7c01
|
||||
uniform ivec4 uf_remappedPS[15];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0x2d3b2000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x2df00000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x21cc5000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2fd50000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
in vec4 passParameter6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex4 = 0.0;
|
||||
R6i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
R1i = floatBitsToInt(passParameter2);
|
||||
R2i = floatBitsToInt(passParameter3);
|
||||
R3i = floatBitsToInt(passParameter4);
|
||||
R4i = floatBitsToInt(passParameter5);
|
||||
R5i = floatBitsToInt(passParameter6);
|
||||
R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy);
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor);
|
||||
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R8i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R8i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
|
||||
PS1i = R127i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.z = R5i.z;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R2i.w;
|
||||
R7i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R7i.z;
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R127i.w));
|
||||
PV1i.x = R5i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R8i.x), -(intBitsToFloat(R8i.x))));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.y)));
|
||||
// 6
|
||||
R7i.x = floatBitsToInt(max(intBitsToFloat(R8i.y), -(intBitsToFloat(R8i.y))));
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0);
|
||||
PV0i.x = R7i.x;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(R9i.x) + 0.0);
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i));
|
||||
PV0i.z = R4i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
PV0i.w = R3i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R6i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R8i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.w));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.w)));
|
||||
PV1i.x = R125i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.x = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.x;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.w)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R126i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.w)));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R6i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z)));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x41a00000));
|
||||
PS0i = clampFI32(PS0i);
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y))*2.0);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PV1i.w = R126i.w;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
PS1i = R124i.w;
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w)));
|
||||
PS0i = R126i.y;
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0);
|
||||
PV1i.w = R125i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z)));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.w = R126i.w;
|
||||
PS1i = floatBitsToInt(1.0 / -(intBitsToFloat(PV0i.w)));
|
||||
// 14
|
||||
redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R5i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R5i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R5i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R5i.w = cubeMapFaceId;
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.y;
|
||||
PV0i.z = R5i.z;
|
||||
PV0i.w = R5i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(PS1i));
|
||||
// 15
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R9i.y) + 0.0);
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i)));
|
||||
R124i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R124i.z;
|
||||
// 16
|
||||
backupReg0i = R8i.x;
|
||||
backupReg1i = R8i.y;
|
||||
backupReg2i = R5i.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.x = R8i.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i)));
|
||||
PV0i.y = R8i.y;
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) + 0.0);
|
||||
PV0i.w = R2i.w;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
||||
PS0i = R5i.x;
|
||||
// 17
|
||||
backupReg0i = R5i.y;
|
||||
R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
PV1i.x = R9i.x;
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R5i.y;
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
PV1i.z = R9i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R4i.y)));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.y)));
|
||||
PS1i = R4i.y;
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).xyz);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.w)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R8i.z))));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R8i.y))));
|
||||
PV0i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R8i.x))));
|
||||
PV0i.w = R125i.w;
|
||||
tempResultf = log2(intBitsToFloat(R9i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(uf_remappedPS[8].y) + intBitsToFloat(R9i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(PV0i.w));
|
||||
// 4
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w)));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.x) + 0.0));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[13].w)) + 0.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.z) + 0.0));
|
||||
PV1i.w = R123i.w;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R125i.x)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PS1i = R0i.w;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[12].x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[12].z));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[12].y));
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y));
|
||||
// 10
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z)));
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.y)));
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R0i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
}
|
@ -0,0 +1,142 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 2560.0; //overwidth value.0
|
||||
const float overwriteHeight = 1440.0;
|
||||
// shader b96e10151a15e243
|
||||
uniform ivec4 uf_remappedPS[9];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.z));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R1i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
backupReg0i = R127i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R127i.w;
|
||||
// 4
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x));
|
||||
PV0i.z = R126i.z;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].x)));
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R125i.y;
|
||||
// 7
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 8
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
// 9
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].w)) + intBitsToFloat(PV0i.z));
|
||||
// 10
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
// 11
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].x)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.z = R0i.z;
|
||||
// 12
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PV0i.w = R0i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
}
|
@ -0,0 +1,105 @@
|
||||
#version 400 // water tropical freeze
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 2560.0; //overwidth value.0
|
||||
const float overwriteHeight = 1440.0;
|
||||
|
||||
// shader b978b87d9600dc63
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[2].x;
|
||||
PV0i.x = R3i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.y = uf_remappedPS[2].y;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R3i.z = uf_remappedPS[2].z;
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
// 4
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 8
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R3i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,105 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
const float overwriteWidth = 2560.0; //overwidth value.0
|
||||
const float overwriteHeight = 1440.0;
|
||||
// shader d878b867ab805ffa
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[2].x;
|
||||
PV0i.x = R3i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.y = uf_remappedPS[2].y;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R3i.z = uf_remappedPS[2].z;
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
// 4
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 8
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R3i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,505 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
const float overwriteWidth = 3840.0; //overwidth value.0
|
||||
const float overwriteHeight = 2160.0;
|
||||
|
||||
// shader 1bfa8cd906df24d9
|
||||
uniform ivec4 uf_remappedPS[14];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
in vec4 passParameter6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex4 = 0.0;
|
||||
R6i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
R1i = floatBitsToInt(passParameter2);
|
||||
R2i = floatBitsToInt(passParameter3);
|
||||
R3i = floatBitsToInt(passParameter4);
|
||||
R4i = floatBitsToInt(passParameter5);
|
||||
R5i = floatBitsToInt(passParameter6);
|
||||
R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor);
|
||||
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R9i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R9i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
|
||||
PV1i.x = R6i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
|
||||
PS1i = R126i.w;
|
||||
// 2
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.x = R4i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R4i.w;
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R5i.z;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
PV1i.x = R127i.x;
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV1i.y = R7i.y;
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x))));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
|
||||
PS1i = R127i.y;
|
||||
// 4
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x)));
|
||||
// 6
|
||||
R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y))));
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0);
|
||||
PV0i.x = R5i.x;
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666)));
|
||||
PV0i.y = R5i.y;
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i));
|
||||
PV0i.z = R4i.z;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0);
|
||||
PV0i.w = R0i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x));
|
||||
R6i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R6i.y;
|
||||
R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y)));
|
||||
PV1i.x = R0i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y)));
|
||||
PV1i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w)));
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i)));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R126i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i)));
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)));
|
||||
PS0i = R126i.y;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R124i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y)));
|
||||
PV0i.w = R127i.w;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0);
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
backupReg0i = R126i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x)));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0);
|
||||
PS1i = R124i.z;
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0);
|
||||
PV0i.w = R126i.w;
|
||||
R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z)));
|
||||
PS0i = R127i.z;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x)));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0);
|
||||
PS1i = R126i.y;
|
||||
// 14
|
||||
redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R5i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R5i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R5i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R5i.w = cubeMapFaceId;
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.y;
|
||||
PV0i.z = R5i.z;
|
||||
PV0i.w = R5i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z));
|
||||
// 15
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0);
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R127i.w;
|
||||
// 16
|
||||
backupReg0i = R9i.x;
|
||||
backupReg1i = R9i.y;
|
||||
backupReg2i = R0i.w;
|
||||
backupReg3i = R5i.x;
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.x = R9i.x;
|
||||
R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i)));
|
||||
PV0i.y = R9i.y;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y)));
|
||||
PV0i.z = R8i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = R0i.w;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
||||
PS0i = R5i.x;
|
||||
// 17
|
||||
backupReg0i = R5i.y;
|
||||
backupReg1i = R1i.w;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y)));
|
||||
PV1i.x = R1i.x;
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R5i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R1i.z = clampFI32(R1i.z);
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R1i.w;
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z)));
|
||||
PS1i = R0i.x;
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz);
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z))));
|
||||
PV0i.y = R125i.y;
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w))));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y))));
|
||||
PV0i.w = R127i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x)));
|
||||
R6i.w = clampFI32(R6i.w);
|
||||
PV1i.w = R6i.w;
|
||||
// 2
|
||||
tempResultf = log2(intBitsToFloat(PV1i.y));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i)));
|
||||
// 4
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0));
|
||||
PV1i.z = R123i.z;
|
||||
// 8
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R127i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x));
|
||||
// 10
|
||||
R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y)));
|
||||
PV0i.z = R6i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
|
||||
}
|
@ -0,0 +1,122 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 3840.0; //overwidth value.0
|
||||
const float overwriteHeight = 2160.0;
|
||||
// shader 76e37ae2a66fcff2
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0x19fc6000 res 128x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x19fc2000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
in Vertex2
|
||||
{
|
||||
vec4 passG2PParameter0;
|
||||
vec4 passG2PParameter1;
|
||||
vec4 passG2PParameter2;
|
||||
vec4 passG2PParameter3;
|
||||
} g2p;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R4i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(g2p.passG2PParameter0);
|
||||
R1i = floatBitsToInt(g2p.passG2PParameter1);
|
||||
R2i = floatBitsToInt(g2p.passG2PParameter2);
|
||||
R3i = floatBitsToInt(g2p.passG2PParameter3);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R4i.xy = floatBitsToInt(intBitsToFloat(R4i.xy) / scaleFactor);
|
||||
|
||||
|
||||
R2i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xy);
|
||||
R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(0x437f0000)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(0x437f0000)));
|
||||
PV0i.z = R3i.x;
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
PV0i.w = R3i.y;
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b800000));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b800000));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x));
|
||||
PV0i.w = R127i.w;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PS0i = R2i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.w;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = R4i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.w)));
|
||||
PS1i = R3i.w;
|
||||
// 4
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w));
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.z));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R0i.z));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i));
|
||||
// 1
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R3i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,510 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 3840.0; //overwidth value.0
|
||||
const float overwriteHeight = 2160.0;
|
||||
// shader 940e6df8edff7c01
|
||||
uniform ivec4 uf_remappedPS[15];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0x2d3b2000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x2df00000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x21cc5000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2fd50000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
in vec4 passParameter6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex4 = 0.0;
|
||||
R6i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
R1i = floatBitsToInt(passParameter2);
|
||||
R2i = floatBitsToInt(passParameter3);
|
||||
R3i = floatBitsToInt(passParameter4);
|
||||
R4i = floatBitsToInt(passParameter5);
|
||||
R5i = floatBitsToInt(passParameter6);
|
||||
R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy);
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor);
|
||||
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R8i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R8i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
|
||||
PS1i = R127i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.z = R5i.z;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R2i.w;
|
||||
R7i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R7i.z;
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R127i.w));
|
||||
PV1i.x = R5i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R8i.x), -(intBitsToFloat(R8i.x))));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.y)));
|
||||
// 6
|
||||
R7i.x = floatBitsToInt(max(intBitsToFloat(R8i.y), -(intBitsToFloat(R8i.y))));
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0);
|
||||
PV0i.x = R7i.x;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(R9i.x) + 0.0);
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i));
|
||||
PV0i.z = R4i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
PV0i.w = R3i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R6i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R8i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.w));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.w)));
|
||||
PV1i.x = R125i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.x = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.x;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.w)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R126i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.w)));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R6i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z)));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x41a00000));
|
||||
PS0i = clampFI32(PS0i);
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y))*2.0);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PV1i.w = R126i.w;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
PS1i = R124i.w;
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w)));
|
||||
PS0i = R126i.y;
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0);
|
||||
PV1i.w = R125i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z)));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.w = R126i.w;
|
||||
PS1i = floatBitsToInt(1.0 / -(intBitsToFloat(PV0i.w)));
|
||||
// 14
|
||||
redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R5i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R5i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R5i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R5i.w = cubeMapFaceId;
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.y;
|
||||
PV0i.z = R5i.z;
|
||||
PV0i.w = R5i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(PS1i));
|
||||
// 15
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R9i.y) + 0.0);
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i)));
|
||||
R124i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R124i.z;
|
||||
// 16
|
||||
backupReg0i = R8i.x;
|
||||
backupReg1i = R8i.y;
|
||||
backupReg2i = R5i.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.x = R8i.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i)));
|
||||
PV0i.y = R8i.y;
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) + 0.0);
|
||||
PV0i.w = R2i.w;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
||||
PS0i = R5i.x;
|
||||
// 17
|
||||
backupReg0i = R5i.y;
|
||||
R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
PV1i.x = R9i.x;
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R5i.y;
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
PV1i.z = R9i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R4i.y)));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.y)));
|
||||
PS1i = R4i.y;
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).xyz);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.w)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R8i.z))));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R8i.y))));
|
||||
PV0i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R8i.x))));
|
||||
PV0i.w = R125i.w;
|
||||
tempResultf = log2(intBitsToFloat(R9i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(uf_remappedPS[8].y) + intBitsToFloat(R9i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(PV0i.w));
|
||||
// 4
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w)));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.x) + 0.0));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[13].w)) + 0.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.z) + 0.0));
|
||||
PV1i.w = R123i.w;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R125i.x)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PS1i = R0i.w;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[12].x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[12].z));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[12].y));
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y));
|
||||
// 10
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z)));
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.y)));
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R0i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
}
|
@ -0,0 +1,142 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 3840.0; //overwidth value.0
|
||||
const float overwriteHeight = 2160.0;
|
||||
// shader b96e10151a15e243
|
||||
uniform ivec4 uf_remappedPS[9];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.z));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R1i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
backupReg0i = R127i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R127i.w;
|
||||
// 4
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x));
|
||||
PV0i.z = R126i.z;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].x)));
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R125i.y;
|
||||
// 7
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 8
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
// 9
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].w)) + intBitsToFloat(PV0i.z));
|
||||
// 10
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
// 11
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].x)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.z = R0i.z;
|
||||
// 12
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PV0i.w = R0i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
}
|
@ -0,0 +1,105 @@
|
||||
#version 400 // water tropical freeze
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 3840.0; //overwidth value.0
|
||||
const float overwriteHeight = 2160.0;
|
||||
|
||||
// shader b978b87d9600dc63
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[2].x;
|
||||
PV0i.x = R3i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.y = uf_remappedPS[2].y;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R3i.z = uf_remappedPS[2].z;
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
// 4
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 8
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R3i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,105 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
const float overwriteWidth = 3840.0; //overwidth value.0
|
||||
const float overwriteHeight = 2160.0;
|
||||
// shader d878b867ab805ffa
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[2].x;
|
||||
PV0i.x = R3i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.y = uf_remappedPS[2].y;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R3i.z = uf_remappedPS[2].z;
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
// 4
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 8
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R3i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
[Definition]
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
||||
name ="Twilight Princess HD 1440p"
|
||||
name ="Twilight Princess HD - 1440p (2K)"
|
||||
|
||||
[TextureRedefine] # game rendering resolution. #
|
||||
width = 1920
|
||||
@ -9,13 +9,6 @@ formatsExcluded = 0x41A # exclude the intro background texture
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
#[TextureRedefine] # gamepad view
|
||||
#width = 854
|
||||
#height = 480
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = 1138
|
||||
#overwriteHeight = 640
|
||||
|
||||
[TextureRedefine] # Blur, bloom
|
||||
width = 960
|
||||
height = 540
|
||||
@ -29,11 +22,3 @@ overwriteHeight = 720
|
||||
#formats = 0x01a
|
||||
#overwriteWidth = 640
|
||||
#overwriteHeight = 360
|
||||
|
||||
##Textures
|
||||
[TextureRedefine] # Link shadow n light
|
||||
width = 384
|
||||
height = 384
|
||||
formats = 0x01a
|
||||
overwriteWidth = 1536
|
||||
overwriteHeight = 1536
|
@ -1,6 +1,6 @@
|
||||
[Definition]
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
||||
name ="Twilight Princess HD 2160p"
|
||||
name ="Twilight Princess HD - 2160p (2K)"
|
||||
|
||||
[TextureRedefine] #
|
||||
width = 1920
|
||||
@ -9,13 +9,6 @@ formatsExcluded = 0x41A # exclude the intro background texture
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
|
||||
#[TextureRedefine] # gamepad view
|
||||
#width = 854
|
||||
#height = 480
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = 1707 #Nearest integer
|
||||
#overwriteHeight = 960
|
||||
|
||||
[TextureRedefine] # Blur, bloom
|
||||
width = 960
|
||||
height = 540
|
||||
@ -29,11 +22,3 @@ overwriteHeight = 1080
|
||||
#formats = 0x01a
|
||||
#overwriteWidth = 960 #Nearest integer
|
||||
#overwriteHeight = 540
|
||||
|
||||
##Textures
|
||||
[TextureRedefine] # Link shadow n light
|
||||
width = 384
|
||||
height = 384
|
||||
formats = 0x01a
|
||||
overwriteWidth = 1536
|
||||
overwriteHeight = 1536
|
Loading…
Reference in New Issue
Block a user