[BotW] Updated Monochromia for game version 1.4.0

This commit is contained in:
Alex Kiri 2017-12-14 22:07:57 +02:00
parent 7e4079de74
commit 2ede447f74
30 changed files with 8674 additions and 23 deletions

View File

@ -0,0 +1,732 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader 07d4d8363600f2d4
// Monochromia
// Water - rainy weather
// original shader dumped using cemu 1.11.2, BotW 1.4.0
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
uniform ivec4 uf_remappedPS[14];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem4;
layout(location = 2) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R14i = ivec4(0);
ivec4 R15i = ivec4(0);
ivec4 R16i = ivec4(0);
ivec4 R17i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex8 = 0.0;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem4);
R2i = floatBitsToInt(passParameterSem6);
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
// 0
PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x));
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
PV0i.y = R126i.y;
PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z));
PS0i = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
// 1
R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z))));
R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[2].y)));
R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
R127i.z = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i))));
PS1i = R127i.z;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R4i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
PS0i = R4i.y;
// 3
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.y));
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.x));
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z));
PV1i.w = PS0i;
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w));
// 4
PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0);
PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y))));
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0);
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PV1i.w)));
PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
PS0i = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i))));
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
// 5
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PS0i)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
R127i.y = floatBitsToInt(fract(intBitsToFloat(R1i.x)));
PS1i = R127i.y;
// 6
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.z));
R127i.z = floatBitsToInt(fract(intBitsToFloat(R1i.y)));
R5i.w = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
R5i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
PS0i = R5i.y;
// 7
R5i.x = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
R8i.y = uf_remappedPS[3].y;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(PV0i.x)));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x));
R9i.y = uf_remappedPS[4].y;
PS1i = R9i.y;
// 8
backupReg0i = R0i.z;
R3i.x = uf_remappedPS[5].y;
R7i.y = floatBitsToInt(-(intBitsToFloat(R126i.y)));
PV0i.y = R7i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z));
PV0i.z = clampFI32(PV0i.z);
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.y));
PV0i.w = clampFI32(PV0i.w);
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), -(intBitsToFloat(R126i.y))));
PS0i = R4i.x;
// 9
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z));
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R126i.y))));
PV1i.y = R3i.y;
R5i.z = floatBitsToInt(intBitsToFloat(PS0i) + -(intBitsToFloat(uf_remappedPS[6].x)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w));
R4i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(uf_remappedPS[6].z)));
PS1i = R4i.z;
// 10
backupReg0i = R0i.x;
backupReg1i = R0i.y;
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i)));
R0i.z = floatBitsToInt(roundEven(1.0));
R0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedPS[6].y)));
R10i.w = 0x40400000;
PS0i = R10i.w;
R15i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R0i.xy)).xyzw);
R14i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz);
R16i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R0i.xy)).xyz);
// 0
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),intBitsToFloat(R5i.x),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R122i.x = floatBitsToInt((intBitsToFloat(R15i.y) * 2.0 + -(1.0)));
R122i.x = clampFI32(R122i.x);
PS0i = R122i.x;
// 1
PV1i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(0x41c80000));
PV1i.x = clampFI32(PV1i.x);
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0);
R127i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0);
R11i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 2
backupReg0i = R5i.y;
backupReg1i = R5i.x;
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i)));
PV0i.x = R5i.x;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.y = R5i.y;
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.z = R0i.z;
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f4ccccd));
R124i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * 0.5 + 0.5));
PS0i = R124i.w;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.y),intBitsToFloat(R9i.y),intBitsToFloat(R3i.x),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].x)), intBitsToFloat(uf_remappedPS[7].w)));
PS1i = R1i.x;
// 4
backupReg0i = R127i.z;
backupReg0i = R127i.z;
R126i.x = floatBitsToInt((intBitsToFloat(R127i.z) * 0.5 + 0.5));
R1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].y)), intBitsToFloat(uf_remappedPS[7].w)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.x), intBitsToFloat(R15i.w)));
PS0i = R125i.w;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R3i.y),intBitsToFloat(R7i.y),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R3i.y),intBitsToFloat(R7i.y),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.y)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R5i.x)));
PS1i = R127i.x;
// 6
backupReg0i = R127i.z;
R0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].z)), intBitsToFloat(uf_remappedPS[7].w)));
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(R127i.z)) + intBitsToFloat(R5i.y)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(backupReg0i)) + intBitsToFloat(R0i.z)));
PV0i.z = R127i.z;
R126i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(0x3c23d70a));
R126i.w = clampFI32(R126i.w);
R127i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
PS0i = R127i.w;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 8
backupReg0i = R127i.w;
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i)));
PV0i.x = R6i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS1i)));
PV0i.y = R0i.y;
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i)));
R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x43480000));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 9
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R125i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R125i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R126i.z;
R6i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[8].x));
R6i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(uf_remappedPS[8].y));
PS1i = R6i.y;
// 10
backupReg0i = R0i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R6i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(uf_remappedPS[8].z));
PS0i = R6i.z;
// 11
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.x)) + intBitsToFloat(R6i.x)));
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R0i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.z)) + intBitsToFloat(R1i.z)));
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R126i.x)));
R12i.y = floatBitsToInt(intBitsToFloat(R12i.y) / 2.0);
PS1i = R12i.y;
// 12
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.z),intBitsToFloat(R0i.w),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R5i.z),intBitsToFloat(R0i.w),intBitsToFloat(R4i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R7i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(0x3f4ccccd));
R7i.x = clampFI32(R7i.x);
PS0i = R7i.x;
// 13
backupReg0i = R127i.w;
backupReg0i = R127i.w;
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w)));
R13i.y = floatBitsToInt(intBitsToFloat(R125i.w) + 0.25);
R13i.y = clampFI32(R13i.y);
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x)));
R126i.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(0x437f0000));
PS1i = R126i.x;
// 14
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R5i.z),intBitsToFloat(R0i.w),intBitsToFloat(R4i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
PS0i = R9i.x;
// 15
backupReg0i = R2i.y;
R12i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R12i.x = clampFI32(R12i.x);
R2i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R2i.y = clampFI32(R2i.y);
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)) + -(intBitsToFloat(R127i.w))));
PV1i.z = R123i.z;
R3i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R3i.w = clampFI32(R3i.w);
R127i.w = int(intBitsToFloat(R126i.x));
PS1i = R127i.w;
// 16
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.y),intBitsToFloat(R9i.y),intBitsToFloat(R3i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.z)));
// 17
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i));
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
PV1i.y = R127i.y;
R5i.z = R127i.w & int(1);
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.z), intBitsToFloat(R15i.z)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y)));
// 18
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R126i.z)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.y)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R4i.x)));
PV0i.w = R123i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PS1i)));
PS0i = R122i.x;
// 19
backupReg0i = R8i.y;
R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(PV0i.w));
PV1i.x = R3i.x;
R8i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(PV0i.z));
PV1i.y = R8i.y;
R2i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(PV0i.y));
PV1i.z = R2i.z;
R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R125i.x)));
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),intBitsToFloat(R6i.w)) + intBitsToFloat(PS0i)));
PS1i = R4i.z;
// 20
backupReg0i = R9i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R125i.y)));
PS0i = R9i.y;
// 21
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.w),intBitsToFloat(PS0i),intBitsToFloat(R2i.x),-0.0),vec4(intBitsToFloat(R0i.w),intBitsToFloat(PS0i),intBitsToFloat(R2i.x),0.0)));
PV1i.x = R4i.x;
PV1i.y = R4i.x;
PV1i.z = R4i.x;
PV1i.w = R4i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
R2i.w = floatBitsToInt(tempResultf);
PS1i = R2i.w;
// 0
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R2i.w)));
PS0i = R125i.x;
// 1
backupReg0i = R0i.z;
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),0.0)));
PV1i.x = R127i.x;
PV1i.y = R127i.x;
PV1i.z = R127i.x;
PV1i.w = R127i.x;
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
PS1i = R127i.z;
// 2
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R2i.w)));
PS0i = R125i.y;
// 3
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)));
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.x));
R127i.w = floatBitsToInt(tempResultf);
PS1i = R127i.w;
// 4
redcCUBE(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(R127i.z),intBitsToFloat(R127i.z)),cubeMapSTM,cubeMapFaceId);
R124i.x = floatBitsToInt(cubeMapSTM.x);
R124i.y = floatBitsToInt(cubeMapSTM.y);
R124i.z = floatBitsToInt(cubeMapSTM.z);
R124i.w = cubeMapFaceId;
PV0i.x = R124i.x;
PV0i.y = R124i.y;
PV0i.z = R124i.z;
PV0i.w = R124i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.z));
R127i.y = floatBitsToInt(tempResultf);
PS0i = R127i.y;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
PS1i = R127i.z;
// 6
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0)));
PV0i.x = R4i.x;
PV0i.y = R4i.x;
PV0i.z = R4i.x;
PV0i.w = R4i.x;
R4i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
PS0i = R4i.z;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.y = tempi.x;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.z)) + 1.5));
PS1i = R122i.x;
// 8
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R127i.w)));
R10i.y = PS1i;
R10i.z = R124i.w;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.z)) + 1.5));
PV0i.w = R123i.w;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R127i.w)));
PS0i = R5i.y;
// 9
redcCUBE(vec4(intBitsToFloat(R4i.z),intBitsToFloat(R4i.z),intBitsToFloat(R4i.x),intBitsToFloat(R4i.y)),vec4(intBitsToFloat(R4i.y),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),cubeMapSTM,cubeMapFaceId);
R124i.x = floatBitsToInt(cubeMapSTM.x);
R124i.y = floatBitsToInt(cubeMapSTM.y);
R124i.z = floatBitsToInt(cubeMapSTM.z);
R124i.w = cubeMapFaceId;
PV1i.x = R124i.x;
PV1i.y = R124i.y;
PV1i.z = R124i.z;
PV1i.w = R124i.w;
R10i.x = PV0i.w;
PS1i = R10i.x;
// 10
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R127i.y)));
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.w)));
R11i.z = PV1i.w;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.y)));
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.y)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS0i)) + 1.5));
PV1i.y = R123i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(uf_remappedPS[7].w)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS0i)) + 1.5));
PV1i.w = R123i.w;
R9i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[7].w)));
PS1i = R9i.y;
// 12
backupReg0i = R1i.z;
R11i.x = PV1i.w;
R11i.y = PV1i.y;
R1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.x)), intBitsToFloat(uf_remappedPS[7].w)));
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.y)));
R6i.y = floatBitsToInt(float(R5i.z));
PS0i = R6i.y;
R10i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex8),intBitsToFloat(R10i.w)).xyz);
R11i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R11i.xy),R11i.z),cubeMapArrayIndex8),intBitsToFloat(R11i.w)).xyz);
// 0
backupReg0i = R0i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.w),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),1.0,0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R17i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R5i.w)));
PS0i = R17i.w;
// 1
backupReg0i = R0i.x;
backupReg0i = R0i.x;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.z)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.y)));
PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0));
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R4i.y)));
PS1i = R124i.x;
// 2
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R6i.z),intBitsToFloat(R9i.y),1.0,0.0)));
R125i.x = clampFI32(R125i.x);
PV0i.x = R125i.x;
PV0i.y = R125i.x;
PV0i.z = R125i.x;
PV0i.w = R125i.x;
R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0));
PS0i = R124i.y;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.z),intBitsToFloat(R9i.y),intBitsToFloat(R124i.x),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),1.0,0.0)));
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
// 4
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(PS1i)));
PV0i.w = R124i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R127i.y)));
PS0i = R122i.x;
// 5
backupReg0i = R125i.x;
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.y)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
PV1i.x = R125i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i)));
R127i.y = clampFI32(R127i.y);
PV1i.y = R127i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV0i.x)) + -(intBitsToFloat(PV0i.x))));
PV1i.w = R127i.w;
// 6
backupReg0i = R124i.w;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),-(intBitsToFloat(R12i.y))) + intBitsToFloat(R124i.y)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + 1.0);
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
PV0i.w = R124i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R12i.y))) + intBitsToFloat(PV1i.y)));
PS0i = R122i.x;
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.y)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R124i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PS0i));
R127i.w = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PV0i.x));
R122i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a)));
PS1i = R122i.x;
// 8
backupReg0i = R127i.y;
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R13i.y)));
R127i.y = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PS1i));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(backupReg0i)));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R7i.x)));
PV0i.w = R124i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
// 9
backupReg0i = R127i.w;
R123i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a)));
PV1i.x = R123i.x;
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R10i.y)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R10i.x)));
PV1i.z = R123i.z;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
// 10
backupReg0i = R124i.w;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R10i.z)));
PV0i.x = R123i.x;
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(PS1i));
R124i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R124i.z));
// 11
backupReg0i = R125i.x;
backupReg0i = R125i.x;
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.y)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.w)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R9i.x)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x)));
PS1i = R127i.y;
// 12
backupReg0i = R124i.w;
backupReg1i = R125i.y;
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.x),intBitsToFloat(R124i.w)) + intBitsToFloat(R14i.x)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(R14i.y)));
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R14i.z)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R12i.x)));
PS0i = R126i.y;
// 13
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R3i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), intBitsToFloat(R124i.y)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R124i.y)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R2i.y)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), intBitsToFloat(R124i.y)));
// 14
backupReg0i = R124i.x;
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.w)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R127i.z)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV0i.w = R123i.w;
R122i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PS0i = R122i.x;
// 15
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.x = R123i.x;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
// 16
R17i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R16i.x)));
PV0i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(PV1i.x));
R17i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R16i.y)));
PS0i = R17i.y;
// 17
R17i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R16i.z)));
// export
passPixelColor0 = vec4(intBitsToFloat(R17i.x), intBitsToFloat(R17i.y), intBitsToFloat(R17i.z), intBitsToFloat(R17i.w));
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
#if (ENABLE_COLOR_FADE == 1)
float depth = texture(textureUnitPS4, passParameterSem0.xy).x;
float factor = smoothstep(0.0005, 0.00075, depth);
passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor);
#else
passPixelColor0.rgb = vec3(luma);
#endif
}

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@ -3,7 +3,7 @@
// shader 10a2a18d2a9a02d8
// Monochromia
// Link's face
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
uniform ivec4 uf_remappedPS[9];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1

View File

@ -0,0 +1,527 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader 1bd1c50969e7e4ac
// Monochromia
// Link's equipment
// original shader dumped using cemu 1.11.2, BotW 1.4.0
uniform ivec4 uf_remappedPS[9];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem2;
layout(location = 3) in vec4 passParameterSem4;
layout(location = 4) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R14i = ivec4(0);
ivec4 R15i = ivec4(0);
ivec4 R16i = ivec4(0);
ivec4 R17i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
R2i = floatBitsToInt(passParameterSem2);
R3i = floatBitsToInt(passParameterSem4);
R4i = floatBitsToInt(passParameterSem6);
R7i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
R5i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x);
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
// 0
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0));
R125i.y = floatBitsToInt(fract(intBitsToFloat(R3i.x)));
R5i.z = 0;
PV0i.w = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
R125i.z = floatBitsToInt(fract(intBitsToFloat(R3i.y)));
PS0i = R125i.z;
// 1
R126i.x = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0)));
R124i.y = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0)));
R8i.z = floatBitsToInt(roundEven(0.0));
R125i.w = floatBitsToInt((intBitsToFloat(R4i.z) * 2.0 + -(1.0)));
R124i.z = int(intBitsToFloat(PV0i.w));
PS1i = R124i.z;
// 2
R4i.x = 0x3f19999a;
PV0i.y = PS1i >> 0x00000005;
R4i.z = floatBitsToInt(1.0);
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R4i.w)));
PV0i.w = R126i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
// 3
PV1i.x = PV0i.y & 0x00000007;
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x40400000));
R9i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS0i)));
PV1i.z = R9i.z;
R4i.w = 0;
R126i.z = R124i.z & 0x0000001c;
PS1i = R126i.z;
// 4
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.z)));
PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.z)), intBitsToFloat(uf_remappedPS[1].y)));
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV1i.z));
PV0i.z = R127i.z;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.z)));
PS0i = floatBitsToInt(float(PV1i.x));
// 5
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.x)));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.z)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.y)));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xc0000000));
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
PS1i = R127i.x;
// 6
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.w)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x41200000));
R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
// 7
backupReg0i = R126i.y;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.y = R126i.y;
PV1i.z = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y))));
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3fb8aa3b));
PS1i = R127i.y;
// 8
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z)));
PV0i.w = PV1i.y;
PV0i.w = clampFI32(PV0i.w);
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w)));
// 9
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(PS0i));
R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(0x3dcccccd) + 1.0));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.y)));
R6i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x40400000));
R6i.x = floatBitsToInt(exp2(intBitsToFloat(R127i.y)));
PS1i = R6i.x;
// 10
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.z)));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z));
PV0i.z = R126i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
PV0i.z = clampFI32(PV0i.z);
R9i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x42960000));
R126i.y = floatBitsToInt(float(R126i.z));
PS0i = R126i.y;
// 11
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z));
PV1i.x = clampFI32(PV1i.x);
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R125i.y));
PV1i.y = clampFI32(PV1i.y);
R6i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x41000000));
PV1i.w = R124i.z & 0x00000002;
R11i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * 0.25);
PS1i = R11i.x;
// 12
PV0i.x = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.x));
R9i.y = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x3d124925));
R13i.z = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd));
PV0i.z = R13i.z;
PV0i.w = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y));
R14i.z = floatBitsToInt(float(PV1i.w));
R14i.z = floatBitsToInt(intBitsToFloat(R14i.z) / 2.0);
PS0i = R14i.z;
// 13
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x)));
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.y)));
R15i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd));
PV1i.z = R15i.z;
R10i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd));
R12i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].x) + -(intBitsToFloat(PV0i.z)));
PS1i = R12i.z;
// 14
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.w),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R10i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].y) + -(intBitsToFloat(PV1i.z)));
PS0i = R10i.y;
// 15
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.w),intBitsToFloat(R9i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.y = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
PS1i = R126i.y;
// 16
R10i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].z) + -(intBitsToFloat(R10i.w)));
R13i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R13i.y = clampFI32(R13i.y);
R16i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R16i.z = clampFI32(R16i.z);
R123i.w = floatBitsToInt((intBitsToFloat(PS1i) * 4.0 + intBitsToFloat(0xc0400000)));
R123i.w = clampFI32(R123i.w);
PV0i.w = R123i.w;
R127i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
PS0i = R127i.x;
// 17
R125i.x = R124i.z & int(1);
R5i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5));
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) * 4.0);
R5i.y = clampFI32(R5i.y);
PV1i.y = R5i.y;
R11i.w = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R11i.w = clampFI32(R11i.w);
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
// 18
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i)));
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i)));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3f4ccccd));
PV0i.w = clampFI32(PV0i.w);
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
// 19
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i)));
PV1i.x = R9i.x;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS0i)));
PV1i.y = R4i.y;
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS0i)));
PV1i.z = R10i.z;
R7i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0));
R11i.z = floatBitsToInt(float(R125i.x));
PS1i = R11i.z;
// 20
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R7i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R7i.z = tempi.x;
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[5].z)));
PS0i = R7i.x;
// 0
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w)));
PV0i.x = R126i.x;
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w)));
PV0i.y = R124i.y;
R125i.z = floatBitsToInt(intBitsToFloat(R7i.z) + 1.0);
R125i.z = clampFI32(R125i.z);
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(R7i.x)));
PS0i = R125i.x;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R5i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * 1.5);
PS1i = R127i.x;
// 2
PV0i.x = floatBitsToInt(-(intBitsToFloat(R125i.z)) + 1.0);
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(R125i.x)));
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.z)));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(PV0i.z)));
PV1i.x = R123i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.y)), 0.0));
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
tempResultf = log2(intBitsToFloat(PV0i.x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 4
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w)));
PV0i.x = R125i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
R124i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
R8i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0));
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R4i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
PS1i = floatBitsToInt(tempResultf);
// 6
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i)));
PV0i.z = PS1i;
PV0i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
R6i.y = floatBitsToInt(exp2(intBitsToFloat(R124i.z)));
PS0i = R6i.y;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R7i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0));
PS1i = R124i.z;
// 8
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R7i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R4i.w)))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
tempResultf = log2(intBitsToFloat(PV1i.x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 9
backupReg0i = R6i.x;
R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0x3f666666));
R6i.x = clampFI32(R6i.x);
PV1i.y = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(0x40a00000));
PV1i.y = clampFI32(PV1i.y);
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R124i.z)));
// 10
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.w),intBitsToFloat(PV1i.y)) + 1.0));
PV0i.x = R123i.x;
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
// 11
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbe0f5c29));
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.x)));
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbba3d70a));
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.x)));
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.x)));
PS1i = R12i.y;
// 12
R124i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x42c80000));
R124i.y = clampFI32(R124i.y);
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x428c0000));
PV0i.w = clampFI32(PV0i.w);
// 13
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e99999a));
// 14
R123i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(PV1i.x)));
R123i.w = clampFI32(R123i.w);
PV0i.w = R123i.w;
// 15
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R6i.z)));
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].z), intBitsToFloat(R3i.w)));
PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[7].w)), intBitsToFloat(R3i.y)));
// 1
backupReg0i = R0i.x;
backupReg1i = R0i.y;
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i)));
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg1i)));
R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
R17i.xyzw = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R8i.xy)).xyzw);
R3i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z))).xyz);
R8i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R8i.xy)).xyz);
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x)));
PV0i.z = R123i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.w), intBitsToFloat(R6i.y)));
PV0i.w = R125i.w;
PS0i = floatBitsToInt(intBitsToFloat(R17i.x) + intBitsToFloat(0xbecccccd));
// 1
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0xbf400000));
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(PV0i.x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
PS1i = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41200000));
PS1i = clampFI32(PS1i);
// 2
R126i.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV1i.z));
PV0i.x = R126i.x;
R124i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(PV1i.y));
PV0i.y = R124i.y;
R125i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.w));
PV0i.z = R125i.z;
R124i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41800000));
R124i.w = clampFI32(R124i.w);
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.y), intBitsToFloat(PS1i)));
PS0i = R127i.w;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R4i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.w = tempi.x;
R122i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e99999a) + intBitsToFloat(R8i.w)));
PS1i = R122i.x;
// 4
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.z)));
PV0i.z = R123i.z;
R125i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xbecccccd));
R124i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R124i.w)));
R124i.y = clampFI32(R124i.y);
PS0i = R124i.y;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(intBitsToFloat(R127i.w) + -(1.0));
// 6
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.z), intBitsToFloat(R17i.z)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R9i.w)));
PV0i.y = clampFI32(PV0i.y);
PV0i.z = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x3dea4a8c));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R124i.y)) + 1.0));
PV0i.w = R123i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 7
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x3f162b6b) + intBitsToFloat(PV0i.z)));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.y));
PV1i.y = clampFI32(PV1i.y);
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS0i)));
R123i.w = floatBitsToInt((0.5 * intBitsToFloat(PV0i.w) + 0.5));
PV1i.w = R123i.w;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(PV0i.x)));
PS1i = R0i.w;
// 8
backupReg0i = R127i.w;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), intBitsToFloat(PV1i.z)));
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x)));
R123i.w = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x3e99096c) + intBitsToFloat(PV1i.x)));
PV0i.w = R123i.w;
R127i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(backupReg0i));
R127i.w = clampFI32(R127i.w);
PS0i = R127i.w;
// 9
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3df5c28f));
PV1i.x = clampFI32(PV1i.x);
PV1i.y = ((intBitsToFloat(PV0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R13i.z)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 10
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R15i.z)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5));
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R14i.z)) + intBitsToFloat(PV1i.w)));
R126i.z = clampFI32(R126i.z);
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R10i.w)));
PV0i.w = R123i.w;
R122i.x = ((PV1i.y == 0)?(0):(PS1i));
PS0i = R122i.x;
// 11
backupReg0i = R124i.w;
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x42200000));
PV1i.x = clampFI32(PV1i.x);
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(uf_remappedPS[8].x)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[8].z)));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[8].y)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
PS1i = R126i.y;
// 12
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41000000));
// 13
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.z)));
PV1i.y = clampFI32(PV1i.y);
// 14
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R11i.x)));
// 15
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.w)));
R123i.z = clampFI32(R123i.z);
PV1i.z = R123i.z;
// 16
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40400000) + intBitsToFloat(R126i.z)));
PV0i.y = R123i.y;
// 17
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PV0i.y)));
// 18
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.w)));
PV0i.x = R123i.x;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R12i.y)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R11i.y)));
PV0i.w = R123i.w;
// 19
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 20
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R11i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R16i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R13i.y)));
// 21
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.w = R123i.w;
// 22
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R8i.x)));
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R8i.y)));
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R8i.z)));
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
passPixelColor0.rgb = vec3(luma);
}

View File

@ -3,7 +3,7 @@
// shader 1cf7d93fabd9e8e3
// Monochromia
// Link's hair
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
uniform ivec4 uf_remappedPS[9];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1

View File

@ -0,0 +1,820 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader 1f8a651427ddb2a8
// Monochromia
// Link's face
// original shader dumped using cemu 1.11.2, BotW 1.4.0
uniform ivec4 uf_remappedPS[9];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem2;
layout(location = 3) in vec4 passParameterSem4;
layout(location = 4) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R14i = ivec4(0);
ivec4 R15i = ivec4(0);
ivec4 R16i = ivec4(0);
ivec4 R17i = ivec4(0);
ivec4 R18i = ivec4(0);
ivec4 R19i = ivec4(0);
ivec4 R20i = ivec4(0);
ivec4 R21i = ivec4(0);
ivec4 R22i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
R2i = floatBitsToInt(passParameterSem2);
R3i = floatBitsToInt(passParameterSem4);
R4i = floatBitsToInt(passParameterSem6);
R19i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x);
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
PV0i.x = R127i.x;
R126i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
PV0i.y = R126i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(R19i.w) * intBitsToFloat(0x437f0000));
R124i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
PV0i.w = R124i.w;
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0));
PS0i = R127i.y;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R21i.y = int(intBitsToFloat(PV0i.z));
PS1i = R21i.y;
// 2
PV0i.x = PS1i >> 0x00000005;
R4i.y = 0;
R127i.z = 0x358637bd;
R4i.w = floatBitsToInt(fract(intBitsToFloat(R3i.x)));
R8i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
PS0i = R8i.w;
// 3
R126i.x = floatBitsToInt(fract(intBitsToFloat(R3i.y)));
PV1i.y = R21i.y >> int(1);
R10i.z = floatBitsToInt(roundEven(0.0));
R127i.w = PV0i.x & 0x00000007;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
// 4
R125i.x = PV1i.y & 0x0000000f;
R13i.y = floatBitsToInt(intBitsToFloat(0x3df5c28f) * intBitsToFloat(uf_remappedPS[1].z));
R13i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i)));
PV0i.z = R13i.z;
R7i.w = 0;
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R8i.w));
PS0i = R125i.z;
// 5
backupReg0i = R127i.w;
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y)));
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z));
PV1i.w = R127i.w;
PS1i = floatBitsToInt(float(backupReg0i));
// 6
PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000));
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.x)));
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.z)));
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.y)));
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
PS0i = R124i.y;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
// 8
backupReg0i = R126i.y;
backupReg0i = R126i.y;
PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(0x41200000));
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.w)));
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i)));
PV0i.z = R8i.z;
R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 9
backupReg0i = R126i.w;
backupReg0i = R126i.w;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS0i)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[3].x)));
PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), 2.0));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i)));
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
PS1i = R126i.w;
// 10
backupReg0i = R126i.y;
backupReg0i = R126i.y;
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c00000));
R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.w)));
PV0i.y = R125i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x)));
PV0i.z = R127i.z;
R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.z), -(intBitsToFloat(R126i.z))));
R126i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
PS0i = R126i.y;
// 11
R127i.x = R8i.z;
R127i.x = clampFI32(R127i.x);
PV1i.x = R127i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x)));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.w)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w)));
PS1i = R127i.w;
// 12
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R125i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.y)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e4ccccd));
PV0i.w = PV1i.x;
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
R8i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.y));
PS0i = R8i.x;
// 13
backupReg0i = R0i.x;
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y));
R8i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.z));
R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i)));
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x)));
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.y)));
PS1i = R9i.y;
// 14
backupReg0i = R0i.z;
R5i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x40400000));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w));
R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R13i.z)));
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R13i.z)));
PS0i = R12i.y;
// 15
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.x));
PV1i.x = clampFI32(PV1i.x);
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R4i.w));
PV1i.y = clampFI32(PV1i.y);
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.z)));
R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z)));
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w)));
PS1i = R5i.y;
// 16
PV0i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV1i.x));
R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.z)) + intBitsToFloat(R1i.z)));
R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w)));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y));
PS0i = floatBitsToInt(float(R125i.x));
// 17
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x)));
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.y)));
R4i.z = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(0x40c00000));
PV1i.z = R4i.z;
R4i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3d888889));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R6i.w)));
PS1i = R127i.w;
// 18
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.w),intBitsToFloat(R12i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R9i.w),intBitsToFloat(R12i.y),intBitsToFloat(R13i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e4ccccd));
R124i.w = clampFI32(R124i.w);
PS0i = R124i.w;
// 19
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
// 20
R3i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
R15i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R127i.w)));
R6i.z = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0x3dcccccd) + 1.0));
R6i.w = floatBitsToInt(max(intBitsToFloat(R19i.y), intBitsToFloat(R19i.z)));
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
PS0i = R3i.w;
// 0
backupReg0i = R3i.w;
backupReg0i = R3i.w;
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w)));
PV0i.x = R124i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w)));
PV0i.y = R126i.y;
R14i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R3i.w)));
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(backupReg0i)));
R15i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(backupReg0i)));
PS0i = R15i.z;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w)));
PS1i = R3i.z;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R14i.z),intBitsToFloat(R3i.w),intBitsToFloat(R15i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
R6i.x = clampFI32(R6i.x);
PV1i.x = R6i.x;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i)));
R127i.w = floatBitsToInt((intBitsToFloat(R14i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R124i.x))));
R124i.y = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R126i.y))));
PS1i = R124i.y;
// 4
R127i.x = floatBitsToInt(intBitsToFloat(R14i.z) + intBitsToFloat(R124i.x));
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
R127i.z = floatBitsToInt((intBitsToFloat(R15i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R3i.z))));
PV0i.z = R127i.z;
R125i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R126i.y));
R126i.z = floatBitsToInt(intBitsToFloat(R15i.z) + intBitsToFloat(R3i.z));
PS0i = R126i.z;
// 5
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.w),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R127i.w),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = R126i.x;
PV1i.y = R126i.x;
PV1i.z = R126i.x;
PV1i.w = R126i.x;
tempResultf = log2(intBitsToFloat(PV0i.y));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R125i.x = floatBitsToInt(tempResultf);
PS1i = R125i.x;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.w),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.w),intBitsToFloat(R126i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.z = tempi.x;
R124i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
PS0i = R124i.w;
// 7
backupReg0i = R125i.x;
R125i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R14i.z)));
R127i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R3i.w)));
R124i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R15i.z)));
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x41000000));
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x));
PS1i = floatBitsToInt(tempResultf);
// 8
backupReg0i = R124i.y;
backupReg1i = R127i.z;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
R10i.w = floatBitsToInt(min(intBitsToFloat(R3i.x), 1.0));
tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.z));
R127i.w = floatBitsToInt(tempResultf);
PS0i = R127i.w;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R12i.z = floatBitsToInt(exp2(intBitsToFloat(R124i.w)));
PS1i = R12i.z;
// 10
backupReg0i = R127i.x;
backupReg1i = R126i.z;
backupReg2i = R6i.w;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R127i.w)));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
R6i.w = floatBitsToInt(max(intBitsToFloat(R19i.x), intBitsToFloat(backupReg2i)));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
R127i.w = floatBitsToInt(tempResultf);
PS0i = R127i.w;
// 11
backupReg0i = R127i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i),0.0)));
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = tempi.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i)));
PS1i = R126i.x;
// 12
backupReg0i = R127i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
PS0i = R127i.y;
// 13
backupReg0i = R127i.z;
R127i.x = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0));
R14i.y = R8i.z;
R14i.y = floatBitsToInt(intBitsToFloat(R14i.y) * 4.0);
R14i.y = clampFI32(R14i.y);
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R127i.w)));
R125i.w = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(0x2edbe6ff));
tempResultf = log2(intBitsToFloat(backupReg0i));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R127i.z = floatBitsToInt(tempResultf);
PS1i = R127i.z;
// 14
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.z = tempi.x;
R3i.y = floatBitsToInt(exp2(intBitsToFloat(R126i.w)));
PS0i = R3i.y;
// 15
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.z),intBitsToFloat(R3i.w),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(R3i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = tempi.x;
R126i.w = floatBitsToInt(min(intBitsToFloat(R127i.x), 1.0));
PS1i = R126i.w;
// 16
backupReg0i = R7i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R3i.z)),-(intBitsToFloat(R7i.w)))));
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R7i.y = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x41a00000));
// 17
PV1i.x = floatBitsToInt(max(-(intBitsToFloat(R127i.w)), 0.0));
R6i.y = floatBitsToInt(intBitsToFloat(R124i.z) + 1.0);
R6i.y = clampFI32(R6i.y);
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(R126i.w)) + -(0.5)));
PV1i.z = R123i.z;
R4i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x40a00000) + intBitsToFloat(0x40a00000)));
R4i.w = clampFI32(R4i.w);
R3i.x = floatBitsToInt(exp2(intBitsToFloat(PS0i)));
PS1i = R3i.x;
// 18
backupReg0i = R4i.z;
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x42200000));
PV0i.x = clampFI32(PV0i.x);
R18i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
PV0i.y = R18i.y;
R4i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(0x42960000));
PV0i.w = floatBitsToInt(min(intBitsToFloat(R19i.y), intBitsToFloat(R19i.z)));
R7i.x = backupReg0i;
R7i.x = clampFI32(R7i.x);
PS0i = R7i.x;
// 19
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
R17i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd));
PV1i.y = R17i.y;
R3i.z = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd));
PV1i.z = R3i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R8i.w) * 4.0 + intBitsToFloat(0xc0400000)));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
R4i.x = floatBitsToInt(min(intBitsToFloat(R19i.x), intBitsToFloat(PV0i.w)));
PS1i = R4i.x;
// 20
R9i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5));
R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) * 4.0);
R9i.x = clampFI32(R9i.x);
R16i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(PV1i.y)));
R6i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(PV1i.z)));
R8i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e19999a));
R11i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
PS0i = R11i.x;
// 0
backupReg0i = R4i.y;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R7i.z)));
R4i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R11i.x)) + 1.0));
R7i.z = R8i.z;
R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 2.0);
R7i.z = clampFI32(R7i.z);
PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(backupReg0i)));
tempResultf = log2(intBitsToFloat(R6i.w));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 1
backupReg0i = R0i.x;
backupReg1i = R0i.y;
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg1i)));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R18i.y)));
R7i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a));
R5i.x = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd));
PS1i = R5i.x;
R8i.y = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x);
R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R9i.zy)).x);
R8i.x = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
R22i.xyzw = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R10i.xy)).xyzw);
R20i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z))).xyz);
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R10i.xy)).xyz);
// 0
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z)));
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x)));
PV0i.y = R126i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R8i.y)) + intBitsToFloat(uf_remappedPS[0].x)));
PV0i.z = R123i.z;
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w)));
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R8i.x)) + intBitsToFloat(uf_remappedPS[0].x)));
PS0i = R125i.w;
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.y)));
R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.w)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R11i.y)));
// 2
backupReg0i = R126i.y;
R127i.x = floatBitsToInt(-(intBitsToFloat(R9i.w)) + intBitsToFloat(PV1i.z));
R126i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(PV1i.x));
R124i.z = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(PV1i.w));
PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R11i.z)));
R126i.x = floatBitsToInt(-(intBitsToFloat(R9i.w)) + intBitsToFloat(PS1i));
PS0i = R126i.x;
// 3
backupReg0i = R127i.y;
backupReg1i = R124i.x;
R124i.x = floatBitsToInt(-(intBitsToFloat(R125i.w)));
R127i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(PV0i.w));
R126i.z = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(backupReg0i));
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(backupReg1i)));
R127i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R127i.w)));
PS1i = R127i.z;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.z),intBitsToFloat(R3i.w),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.w = tempi.x;
R0i.x = floatBitsToInt(-(intBitsToFloat(R9i.w)) + intBitsToFloat(PV1i.w));
PS0i = R0i.x;
// 5
backupReg0i = R127i.x;
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.z),intBitsToFloat(R3i.w),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0)));
PV1i.x = R1i.x;
PV1i.y = R1i.x;
PV1i.z = R1i.x;
PV1i.w = R1i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i)));
PS1i = R127i.x;
// 6
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R22i.w), intBitsToFloat(R12i.z)));
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(R124i.z)));
PV0i.z = R123i.z;
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y)));
R127i.y = floatBitsToInt(intBitsToFloat(R22i.x) + intBitsToFloat(0xbecccccd));
PS0i = R127i.y;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(R127i.z));
PS1i = R126i.y;
// 8
backupReg0i = R126i.x;
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.z)),intBitsToFloat(R1i.x)) + intBitsToFloat(backupReg0i)));
PV0i.y = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x41200000));
PV0i.y = clampFI32(PV0i.y);
R127i.z = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(R124i.x));
R9i.w = floatBitsToInt(intBitsToFloat(R7i.z) * 0.25);
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 9
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(0xbf400000));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R1i.x)) + intBitsToFloat(R126i.z)));
PV1i.z = R123i.z;
R127i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3e99999a) + intBitsToFloat(0xbecccccd)));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R22i.y), intBitsToFloat(PV0i.y)));
PS1i = R124i.w;
// 10
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R5i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41800000));
R5i.w = clampFI32(R5i.w);
PS0i = R5i.w;
// 11
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.z),intBitsToFloat(R3i.w),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 12
backupReg0i = R127i.y;
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.z)));
PV0i.z = R123i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3c23d70a));
R127i.y = clampFI32(R127i.y);
PS0i = R127i.y;
// 13
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.y = tempi.x;
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(R3i.y)));
R3i.w = clampFI32(R3i.w);
PS1i = R3i.w;
// 14
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R6i.y)));
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R3i.x));
PV0i.y = clampFI32(PV0i.y);
R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R10i.w));
PV0i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R7i.y));
R126i.x = floatBitsToInt(intBitsToFloat(R124i.w) + -(1.0));
PS0i = R126i.x;
// 15
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(R125i.w)));
PV1i.x = clampFI32(PV1i.x);
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R18i.y)) + intBitsToFloat(0xbecccccd)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42960000));
PV1i.z = clampFI32(PV1i.z);
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.y)));
PV1i.w = R125i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
PS1i = floatBitsToInt(tempResultf);
// 16
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.z)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x42960000));
PV0i.z = clampFI32(PV0i.z);
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i)));
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R15i.y)) + intBitsToFloat(0xbd4ccccd)));
PS0i = R126i.z;
// 17
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(0xbecccccd)));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R5i.w)));
PV1i.y = clampFI32(PV1i.y);
R14i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R8i.w)));
R14i.z = clampFI32(R14i.z);
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PV0i.w)));
PV1i.w = clampFI32(PV1i.w);
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R4i.z)));
R126i.w = clampFI32(R126i.w);
PS1i = R126i.w;
// 18
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R15i.y)) + intBitsToFloat(0xbc23d70a)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x41a00000));
PV0i.y = clampFI32(PV0i.y);
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x42960000));
PV0i.z = clampFI32(PV0i.z);
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.y)) + 1.0));
PV0i.w = R125i.w;
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5));
PS0i = R126i.z;
// 19
backupReg0i = R7i.x;
R7i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3da3d70a));
R15i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z)));
R15i.y = floatBitsToInt(intBitsToFloat(R15i.y) * 2.0);
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x42480000));
PV1i.z = clampFI32(PV1i.z);
R4i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R124i.w));
R4i.w = clampFI32(R4i.w);
PV1i.w = R4i.w;
PS1i = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3df5c28f));
// 20
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(R17i.y)));
R16i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x42200000));
R16i.y = clampFI32(R16i.y);
R4i.z = floatBitsToInt(-(intBitsToFloat(R14i.z)) + intBitsToFloat(R125i.w));
R8i.w = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(R126i.w));
R8i.w = clampFI32(R8i.w);
R17i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PS1i)));
R17i.y = clampFI32(R17i.y);
PS0i = R17i.y;
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(R15i.y) * intBitsToFloat(0x3e4ccccd));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R8i.w)) + intBitsToFloat(R14i.z)));
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(R16i.y) * intBitsToFloat(0x41000000));
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R7i.x));
PV0i.w = clampFI32(PV0i.w);
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[8].y)));
PS0i = R124i.w;
// 1
backupReg0i = R0i.z;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R17i.y)) + intBitsToFloat(PV0i.x)));
R123i.x = clampFI32(R123i.x);
PV1i.x = R123i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV0i.y)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z)));
PV1i.z = clampFI32(PV1i.z);
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R4i.w)) + intBitsToFloat(R3i.z)));
PV1i.w = R123i.w;
R126i.w = floatBitsToInt((-(intBitsToFloat(R4i.y)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
PS1i = R126i.w;
// 2
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[8].x)));
PV0i.x = R125i.x;
R126i.y = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(0x3f4ccccd));
R126i.y = clampFI32(R126i.y);
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R9i.w)) + intBitsToFloat(PV1i.x)));
R127i.z = clampFI32(R127i.z);
R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(R5i.x)));
PS0i = floatBitsToInt(exp2(intBitsToFloat(R7i.w)));
// 3
R126i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(0x2edbe6ff));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R2i.w)));
PV1i.y = R127i.y;
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3da3d70a));
R126i.w = floatBitsToInt(intBitsToFloat(R18i.y) * intBitsToFloat(0x40a00000));
R126i.w = clampFI32(R126i.w);
PS1i = R126i.w;
// 4
backupReg0i = R126i.y;
PV0i.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(0x3d23d70a));
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R4i.w)) + intBitsToFloat(R5i.x)));
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0));
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(R2i.x)));
R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R127i.z)) + intBitsToFloat(R4i.y)));
R0i.z = clampFI32(R0i.z);
PS0i = R0i.z;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R20i.x),intBitsToFloat(R20i.y),intBitsToFloat(R20i.z),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.z = tempi.x;
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.y)));
PS1i = R3i.z;
// 6
backupReg0i = R126i.y;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R124i.z)) + intBitsToFloat(R6i.w)));
R123i.x = clampFI32(R123i.x);
PV0i.x = R123i.x;
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R126i.w)) + 1.0));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[8].z)));
R126i.w = floatBitsToInt(intBitsToFloat(R19i.x) + -(intBitsToFloat(R6i.w)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
// 7
backupReg0i = R125i.z;
R126i.x = floatBitsToInt(intBitsToFloat(R19i.y) + -(intBitsToFloat(R6i.w)));
PV1i.y = ((intBitsToFloat(R125i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS0i)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PV0i.x)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
// 8
backupReg0i = R125i.y;
R124i.x = floatBitsToInt(intBitsToFloat(R19i.z) + -(intBitsToFloat(R6i.w)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(backupReg0i)));
PV0i.y = R125i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R126i.y)));
R123i.w = ((PV1i.y == 0)?(0):(PS1i));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.y)));
// 9
backupReg0i = R126i.x;
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.y)));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
PV1i.w = R124i.w;
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.z)) + intBitsToFloat(R6i.w)));
PS1i = R126i.y;
// 10
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(R6i.w)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(R127i.w));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.z)) + intBitsToFloat(R6i.w)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.z)));
PV0i.w = R123i.w;
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y)));
PS0i = R125i.y;
// 11
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(R126i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(0xba0a8ec8)));
R123i.y = clampFI32(R123i.y);
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(0xba0a8ec8)));
R123i.z = clampFI32(R123i.z);
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(0xba0a8ec8)));
R122i.x = clampFI32(R122i.x);
PS1i = R122i.x;
// 12
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.y)));
PV0i.w = R21i.y & int(1);
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R22i.z), intBitsToFloat(R22i.z)));
PS0i = R126i.x;
// 13
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(float(PV0i.w));
// 14
backupReg0i = R10i.x;
backupReg1i = R10i.y;
backupReg2i = R10i.z;
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg1i)));
R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg2i)));
R10i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.x)));
// export
passPixelColor0 = vec4(intBitsToFloat(R10i.x), intBitsToFloat(R10i.y), intBitsToFloat(R10i.z), intBitsToFloat(R10i.w));
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
passPixelColor0.rgb = vec3(luma);
}

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@ -0,0 +1,684 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader 2e2543216c04766d
// Monochromia
// Water - normal weather
// original shader dumped using cemu 1.11.2, BotW 1.4.0
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
uniform ivec4 uf_remappedPS[14];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem4;
layout(location = 2) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex8 = 0.0;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem4);
R2i = floatBitsToInt(passParameterSem6);
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
R7i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
// 0
R126i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
R127i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
PV0i.w = R123i.w;
R126i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x));
PS0i = R126i.z;
// 1
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w))));
PV1i.x = R2i.x;
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w))));
PV1i.y = R2i.y;
R124i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
PV1i.z = R124i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[2].y)));
R125i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
PS1i = R125i.x;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
PS0i = R2i.z;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.x = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
PS1i = R127i.x;
// 4
R124i.x = floatBitsToInt(intBitsToFloat(R2i.x) + -(intBitsToFloat(uf_remappedPS[3].x)));
R126i.y = floatBitsToInt(intBitsToFloat(R2i.y) + -(intBitsToFloat(uf_remappedPS[3].y)));
R125i.z = floatBitsToInt(intBitsToFloat(R124i.z) + -(intBitsToFloat(uf_remappedPS[3].z)));
R125i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0x43480000));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 5
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
R127i.w = R2i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
// 6
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
PV0i.x = R11i.x;
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i)));
PV0i.y = R11i.y;
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
PV0i.z = R12i.z;
R126i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z));
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
PS0i = R127i.y;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R127i.w)));
PS1i = R125i.y;
// 8
backupReg0i = R126i.z;
backupReg0i = R126i.z;
backupReg1i = R125i.x;
backupReg1i = R125i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R11i.x)));
R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.y)) + intBitsToFloat(R11i.y)));
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R12i.z)));
R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
R125i.x = floatBitsToInt(max(intBitsToFloat(backupReg1i), -(intBitsToFloat(backupReg1i))));
PS0i = R125i.x;
// 9
backupReg0i = R126i.w;
backupReg0i = R126i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
PS1i = R126i.w;
// 10
backupReg0i = R127i.y;
backupReg0i = R127i.y;
backupReg1i = R125i.w;
backupReg1i = R125i.w;
R126i.x = floatBitsToInt(fract(intBitsToFloat(R1i.y)));
R127i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
R127i.z = floatBitsToInt(fract(intBitsToFloat(R1i.x)));
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg1i)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV1i.x)));
R8i.w = 0x40400000;
PS0i = R8i.w;
// 11
backupReg0i = R126i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R125i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.y = tempi.x;
R3i.z = floatBitsToInt(roundEven(1.0));
PS1i = R3i.z;
// 12
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(R125i.w))));
PS0i = R122i.x;
// 13
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.y));
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w));
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.x));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z));
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PS0i)));
// 14
R124i.x = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(PS1i));
PV0i.x = R124i.x;
PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0);
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y))));
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
// 15
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.y)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.x)));
PS1i = R122i.x;
// 16
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(R124i.z)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R124i.x)) + intBitsToFloat(R2i.y)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(PV1i.w)));
R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(PS1i));
PS0i = R2i.x;
// 17
R124i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.w)));
R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(PV0i.z));
PV1i.y = R2i.y;
R5i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(PV0i.y));
PV1i.z = R5i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
R9i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
PS1i = R9i.w;
// 18
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.z));
PS0i = clampFI32(PS0i);
// 19
R5i.x = uf_remappedPS[4].y;
PV1i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(R126i.x));
PV1i.y = clampFI32(PV1i.y);
R10i.z = uf_remappedPS[5].y;
R3i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS0i));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
R5i.w = floatBitsToInt(tempResultf);
PS1i = R5i.w;
// 20
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R4i.w = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV1i.y));
PS0i = R4i.w;
// 21
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),0.0)));
PV1i.x = R4i.x;
PV1i.y = R4i.x;
PV1i.z = R4i.x;
PV1i.w = R4i.x;
R4i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
PS1i = R4i.z;
// 0
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R4i.y = tempi.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R5i.w)));
PS0i = R126i.x;
// 1
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.x)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.w)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)));
R3i.w = uf_remappedPS[9].y;
PS1i = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x41c80000));
PS1i = clampFI32(PS1i);
// 2
R0i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(uf_remappedPS[10].x));
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R4i.w)) + intBitsToFloat(R0i.y)));
R0i.z = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(uf_remappedPS[10].y));
R0i.w = floatBitsToInt((intBitsToFloat(PS1i) * 0.5 + 0.5));
R1i.z = floatBitsToInt(intBitsToFloat(R12i.z) + intBitsToFloat(uf_remappedPS[10].z));
PS0i = R1i.z;
// 3
redcCUBE(vec4(intBitsToFloat(R4i.z),intBitsToFloat(R4i.z),intBitsToFloat(R4i.x),intBitsToFloat(R4i.y)),vec4(intBitsToFloat(R4i.y),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),cubeMapSTM,cubeMapFaceId);
R125i.x = floatBitsToInt(cubeMapSTM.x);
R125i.y = floatBitsToInt(cubeMapSTM.y);
R125i.z = floatBitsToInt(cubeMapSTM.z);
R125i.w = cubeMapFaceId;
PV1i.x = R125i.x;
PV1i.y = R125i.y;
PV1i.z = R125i.z;
PV1i.w = R125i.w;
R127i.w = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0);
PS1i = R127i.w;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.x = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
PS0i = R124i.x;
// 5
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = R4i.x;
PV1i.y = R4i.x;
PV1i.z = R4i.x;
PV1i.w = R4i.x;
R4i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
PS1i = R4i.z;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R4i.y = tempi.x;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R124i.x)) + 1.5));
PS0i = R122i.x;
// 7
backupReg0i = R125i.w;
R125i.x = floatBitsToInt((intBitsToFloat(R127i.w) * 0.5 + 0.5));
R8i.y = PS0i;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R124i.x)) + 1.5));
PV1i.z = R123i.z;
R125i.w = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
R8i.z = backupReg0i;
PS1i = R8i.z;
// 8
redcCUBE(vec4(intBitsToFloat(R4i.z),intBitsToFloat(R4i.z),intBitsToFloat(R4i.x),intBitsToFloat(R4i.y)),vec4(intBitsToFloat(R4i.y),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),cubeMapSTM,cubeMapFaceId);
R124i.x = floatBitsToInt(cubeMapSTM.x);
R124i.y = floatBitsToInt(cubeMapSTM.y);
R124i.z = floatBitsToInt(cubeMapSTM.z);
R124i.w = cubeMapFaceId;
PV0i.x = R124i.x;
PV0i.y = R124i.y;
PV0i.z = R124i.z;
PV0i.w = R124i.w;
R8i.x = PV1i.z;
PS0i = R8i.x;
// 9
R6i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R6i.x = clampFI32(R6i.x);
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R125i.x)));
R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0);
R9i.z = PV0i.w;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
// 10
R7i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R7i.x = clampFI32(R7i.x);
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0x3c23d70a));
PV0i.z = clampFI32(PV0i.z);
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
PV0i.w = R123i.w;
R6i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R6i.z = clampFI32(R6i.z);
PS0i = R6i.z;
// 11
R9i.x = PV0i.w;
R9i.y = PV0i.y;
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R11i.z)));
R7i.y = int(intBitsToFloat(R125i.w));
PS1i = R7i.y;
R2i.xzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xzw);
R8i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R8i.xy),R8i.z),cubeMapArrayIndex8),intBitsToFloat(R8i.w)).xyz);
R9i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R9i.xy),R9i.z),cubeMapArrayIndex8),intBitsToFloat(R9i.w)).xyz);
R4i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz);
// 0
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R10i.z),intBitsToFloat(R7i.w),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),1.0,0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].x)), intBitsToFloat(uf_remappedPS[11].w)));
PS0i = R127i.x;
// 1
R126i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].y)), intBitsToFloat(uf_remappedPS[11].w)));
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
PV1i.y = R123i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R2i.w)));
PV1i.z = R125i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].w), intBitsToFloat(uf_remappedPS[11].w)));
R125i.x = R7i.y & int(1);
PS1i = R125i.x;
// 2
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R10i.x)));
PV0i.x = R124i.x;
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R10i.y)));
PV0i.y = R124i.y;
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R11i.z)));
PV0i.z = R124i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].z)), intBitsToFloat(uf_remappedPS[11].w)));
R10i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0x3f4ccccd));
R10i.x = clampFI32(R10i.x);
PS0i = R10i.x;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].x), intBitsToFloat(R125i.z)));
PS1i = R126i.y;
// 4
backupReg0i = R0i.x;
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.z),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.z),intBitsToFloat(R1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 5
backupReg0i = R124i.z;
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i)));
PV1i.x = R5i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i)));
PV1i.y = R127i.y;
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
PV1i.z = R124i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R125i.z) + 0.25);
R127i.w = clampFI32(R127i.w);
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
R125i.z = floatBitsToInt(tempResultf);
PS1i = R125i.z;
// 6
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
// 7
backupReg0i = R0i.z;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R125i.z)));
R124i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(uf_remappedPS[11].w)));
PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.z)));
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
PS1i = R0i.x;
// 8
R124i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0));
PV0i.x = R124i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.w)), intBitsToFloat(uf_remappedPS[11].w)));
PV0i.y = R125i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.x)), intBitsToFloat(uf_remappedPS[11].w)));
PV0i.z = R125i.z;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R2i.z)));
R127i.z = floatBitsToInt(float(R125i.x));
PS0i = R127i.z;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.x),intBitsToFloat(R124i.w),-0.0),vec4(intBitsToFloat(R124i.y),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.w = tempi.x;
R125i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
PS1i = R125i.x;
// 10
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.y),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0)));
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(R125i.x)) + intBitsToFloat(R125i.x)));
PV1i.y = R125i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R124i.z)));
R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i)));
PV1i.w = R124i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(R6i.y))) + intBitsToFloat(R124i.x)));
PS1i = R122i.x;
// 12
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w)));
PV0i.z = R123i.z;
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(PV1i.x))));
PV0i.w = R125i.w;
PS0i = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PS1i));
// 13
backupReg0i = R125i.y;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.x)));
R123i.x = clampFI32(R123i.x);
PV1i.x = R123i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z)));
PV1i.y = R125i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + 1.0);
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.y)));
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
PS1i = R124i.z;
// 14
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R6i.y))) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a)));
PV0i.z = R123i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R10i.x)));
PV0i.w = R124i.w;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
PS0i = R125i.z;
// 15
backupReg0i = R124i.z;
PV1i.x = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x));
R126i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.z));
R124i.z = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a)));
R125i.w = floatBitsToInt(0.25 * intBitsToFloat(backupReg0i));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
// 16
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R127i.w)));
PV0i.x = R127i.x;
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R8i.y)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R8i.x)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PS1i)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
// 17
backupReg0i = R126i.y;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R8i.z)));
PV1i.x = R123i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R0i.x)));
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
PS1i = R122i.x;
// 18
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(R127i.x)) + intBitsToFloat(R125i.y)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.z));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R6i.x)));
PS0i = R125i.y;
// 19
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.y)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R7i.x)));
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.z)));
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R6i.z)));
PS1i = R125i.w;
// 20
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), intBitsToFloat(R126i.y)));
R4i.y = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), intBitsToFloat(R126i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R126i.y)));
R8i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PS0i = R8i.y;
// 21
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.w)));
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.x)));
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.y)));
R3i.w = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.w)));
PS1i = R6i.w;
// 22
PV0i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R3i.w));
PV0i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(R8i.y));
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R4i.y));
// 23
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)));
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y)));
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R3i.z)));
// export
passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
#if (ENABLE_COLOR_FADE == 1)
float depth = texture(textureUnitPS4, passParameterSem0.xy).x;
float factor = smoothstep(0.0005, 0.00075, depth);
passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor);
#else
passPixelColor0.rgb = vec3(luma);
#endif
}

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@ -0,0 +1,586 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader 3179b85d41bfb80d
// Monochromia
// Plants - normal weather
// original shader dumped using cemu 1.11.2, BotW 1.4.0
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
uniform ivec4 uf_remappedPS[10];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem4;
layout(location = 2) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex8 = 0.0;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem4);
R2i = floatBitsToInt(passParameterSem6);
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
// 0
R124i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
R124i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
R124i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
PV0i.w = R123i.w;
R126i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x));
PS0i = R126i.x;
// 1
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w))));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w))));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[2].y)));
R126i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
PS1i = R126i.w;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0);
PS0i = R126i.y;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = tempi.x;
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
// 4
R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.x));
R125i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z));
R126i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
// 5
backupReg0i = R127i.x;
backupReg1i = R127i.y;
backupReg2i = R127i.z;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R5i.z));
R127i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R5i.w));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i)));
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS0i)));
PS1i = R5i.z;
// 6
backupReg0i = R126i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = tempi.x;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(backupReg0i)));
PS0i = R125i.z;
// 7
backupReg0i = R125i.y;
backupReg0i = R125i.y;
backupReg1i = R126i.z;
backupReg1i = R126i.z;
backupReg2i = R126i.w;
backupReg2i = R126i.w;
PV1i.x = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x))));
R125i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg1i), -(intBitsToFloat(backupReg1i))));
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i))));
PS1i = floatBitsToInt(max(intBitsToFloat(R125i.x), -(intBitsToFloat(R125i.x))));
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
// 8
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(PS1i)));
PV0i.y = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y))));
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0);
PV0i.z = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
PV0i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), -(intBitsToFloat(R125i.w))));
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
R127i.z = floatBitsToInt(tempResultf);
PS0i = R127i.z;
// 9
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i)));
PS1i = R5i.y;
// 10
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z));
PV0i.x = R126i.x;
R125i.y = floatBitsToInt(fract(intBitsToFloat(R1i.x)));
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R127i.z)));
PV0i.z = R2i.z;
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV1i.y)));
PV0i.w = R126i.w;
R125i.w = floatBitsToInt(fract(intBitsToFloat(R1i.y)));
PS0i = R125i.w;
// 11
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R5i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.w = tempi.x;
PS1i = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
// 12
PV0i.x = R2i.x;
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R125i.y));
PV0i.y = clampFI32(PV0i.y);
PV0i.z = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(R126i.w)));
PV0i.w = R5i.y;
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
PS0i = R2i.z;
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0);
// 13
backupReg0i = R125i.y;
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x)));
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.w));
PV1i.z = clampFI32(PV1i.z);
PV1i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.y));
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PS0i)) + intBitsToFloat(R5i.z)));
PS1i = R127i.z;
// 14
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.x)));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z));
R4i.z = floatBitsToInt(roundEven(0.0));
R3i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
R5i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(uf_remappedPS[3].x));
PS0i = R5i.x;
// 15
backupReg0i = R5i.z;
R0i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(uf_remappedPS[3].y));
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.y)));
R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z));
PV1i.w = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000));
R5i.w = 0;
PS1i = R5i.w;
// 16
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R9i.y = int(intBitsToFloat(PV1i.w));
PS0i = R9i.y;
// 17
R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = R124i.x;
PV1i.y = R124i.x;
PV1i.z = R124i.x;
PV1i.w = R124i.x;
R124i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
PS1i = R124i.z;
// 18
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.y = tempi.x;
R125i.y = floatBitsToInt(max(-(intBitsToFloat(R124i.w)), 0.0));
PS0i = R125i.y;
// 19
backupReg0i = R124i.x;
backupReg0i = R124i.x;
backupReg1i = R124i.z;
backupReg1i = R124i.z;
redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
R124i.x = floatBitsToInt(cubeMapSTM.x);
R124i.y = floatBitsToInt(cubeMapSTM.y);
R124i.z = floatBitsToInt(cubeMapSTM.z);
R124i.w = cubeMapFaceId;
PV1i.x = R124i.x;
PV1i.y = R124i.y;
PV1i.z = R124i.z;
PV1i.w = R124i.w;
R1i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0);
PS1i = R1i.z;
// 20
PV0i.x = R9i.y & 0x000000fc;
R2i.y = floatBitsToInt(min(intBitsToFloat(R125i.y), 1.0));
R3i.z = PV1i.w;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(PS1i)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
// 21
R1i.x = 0;
R0i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3c23d70a));
R0i.y = clampFI32(R0i.y);
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS0i)) + 1.5));
R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS0i)) + 1.5));
R1i.w = floatBitsToInt(float(PV0i.x));
PS1i = R1i.w;
// 0
R3i.x = R0i.w;
R3i.y = R0i.z;
R0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w)));
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w)));
PS0i = R1i.y;
R9i.xzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R4i.xy)).xzw);
R7i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz);
R3i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R3i.xy),R3i.z),cubeMapArrayIndex8),intBitsToFloat(R3i.w)).xyz);
R4i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R4i.xy)).xyz);
// 0
backupReg0i = R0i.x;
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R5i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w)));
PS0i = R127i.z;
// 1
backupReg0i = R1i.z;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.y)));
R124i.y = R9i.y & 0x00000002;
R1i.z = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(0x3b820821));
PV1i.z = R1i.z;
R124i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * 0.5 + 0.5));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 2
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R0i.z)) + intBitsToFloat(R0i.z)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PS1i)));
R127i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.25 + 0.25));
PS0i = R127i.w;
// 3
backupReg0i = R124i.y;
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w)));
PV1i.x = R124i.x;
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w)));
PV1i.y = R124i.y;
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].w)));
PV1i.z = R124i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R124i.w)));
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) / 2.0);
R127i.x = floatBitsToInt(float(backupReg0i));
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
PS1i = R127i.x;
// 4
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R0i.w)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0)));
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.z = tempi.x;
R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
PS0i = R124i.w;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R5i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R124i.z)),-(intBitsToFloat(R5i.w)))));
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
PS1i = R124i.y;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R5i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.z)),vec4(-(intBitsToFloat(R0i.w)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R1i.x)))));
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.w = tempi.x;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
// 7
backupReg0i = R126i.x;
backupReg1i = R124i.w;
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R124i.y)) + intBitsToFloat(R124i.y)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV0i.x)));
PV1i.y = R124i.y;
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PS0i)) + -(intBitsToFloat(PS0i))));
PV1i.z = R124i.z;
R124i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x40400000) + 4.0));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i)));
PS1i = R125i.z;
// 8
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a));
R127i.y = floatBitsToInt((intBitsToFloat(R9i.w) * 0.5 + 0.5));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),-(intBitsToFloat(R127i.w))) + intBitsToFloat(R9i.w)));
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 1.0);
PS0i = R125i.y;
// 9
backupReg0i = R124i.w;
R124i.x = floatBitsToInt((-(intBitsToFloat(R1i.z)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
PV1i.y = R123i.y;
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.y)));
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),-(intBitsToFloat(R125i.w))) + intBitsToFloat(R2i.y)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
// 10
backupReg0i = R126i.x;
backupReg1i = R127i.w;
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y)));
R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.z));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(uf_remappedPS[8].x)));
// 11
PV1i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y));
PV1i.x = clampFI32(PV1i.x);
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R1i.z)) + intBitsToFloat(R124i.x)));
R127i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R124i.w));
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i)));
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),-(intBitsToFloat(R125i.w))) + intBitsToFloat(R126i.w)));
PS1i = R122i.x;
// 12
backupReg0i = R127i.x;
backupReg1i = R126i.z;
R127i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(PS1i));
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R127i.w)));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.x)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
// 13
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R127i.y)));
PV1i.x = R123i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R124i.w)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R125i.z))) + intBitsToFloat(R127i.y)));
PV1i.z = R123i.z;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i)));
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
PS1i = R127i.y;
// 14
backupReg0i = R125i.y;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
R125i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV1i.z));
R125i.z = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(0x3f400000));
R124i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x));
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
PS0i = R126i.z;
// 15
backupReg0i = R127i.w;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R127i.w)) + intBitsToFloat(R7i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R127i.w)) + intBitsToFloat(R7i.y)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y));
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.z)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x)));
PS1i = R127i.z;
// 16
backupReg0i = R125i.z;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.z)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.w)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.w)));
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
PS0i = R126i.z;
// 17
R123i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R123i.x = clampFI32(R123i.x);
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R123i.z = clampFI32(R123i.z);
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y)));
PS1i = R125i.x;
// 18
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.x)));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z)));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x)));
PS0i = R126i.w;
// 19
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R125i.z)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R125i.z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R125i.z)));
R127i.x = R9i.y & int(1);
PS1i = R127i.x;
// 20
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.w)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV0i.z = R123i.z;
R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.y)));
R122i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PS0i = R122i.x;
// 21
R3i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.z)));
R3i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PS0i));
R6i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z));
R3i.y = floatBitsToInt(float(R127i.x));
PS1i = R3i.y;
// 22
backupReg0i = R3i.x;
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R4i.x)));
PV0i.y = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(backupReg0i));
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R9i.y)));
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(R4i.y)));
PS0i = R3i.y;
// 23
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R4i.z)));
// export
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
#if (ENABLE_COLOR_FADE == 1)
float depth = texture(textureUnitPS4, passParameterSem0.xy).x;
float factor = smoothstep(0.0005, 0.00075, depth);
passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor);
#else
passPixelColor0.rgb = vec3(luma);
#endif
}

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@ -3,7 +3,7 @@
// shader 3c49f88069390494
// Monochromia
// Plants - rainy weather
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
uniform ivec4 uf_remappedPS[10];

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@ -3,7 +3,7 @@
// shader 49ce4bf04a654e80
// Monochromia
// Shrine interiors
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
uniform ivec4 uf_remappedPS[10];

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@ -3,7 +3,7 @@
// shader 4c324d20f5b6de3b
// Monochromia
// Link's and other human character's eyes
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
uniform ivec4 uf_remappedPS[9];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1

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@ -3,7 +3,7 @@
// shader 53422d4f43914447
// Monochromia
// Sky
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
uniform ivec4 uf_remappedPS[5];
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3da26000 res 256x256x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;

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@ -0,0 +1,620 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader 5648500869d5db39
// Monochromia
// Plants - rainy weather
// original shader dumped using cemu 1.11.2, BotW 1.4.0
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
uniform ivec4 uf_remappedPS[10];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem4;
layout(location = 2) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex8 = 0.0;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem4);
R2i = floatBitsToInt(passParameterSem6);
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
R10i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
// 0
PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z));
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
PV0i.w = R126i.w;
PS0i = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[2].y)));
R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z))));
R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y))));
R125i.y = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i))));
PS1i = R125i.y;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0);
// 3
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.x));
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w));
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.y));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PS0i)));
PS1i = R126i.y;
// 4
PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0);
PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y))));
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0);
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
R127i.x = floatBitsToInt(fract(intBitsToFloat(R1i.x)));
PS0i = R127i.x;
// 5
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
R127i.w = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x437f0000));
PS1i = R127i.w;
// 6
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y));
R127i.y = floatBitsToInt(fract(intBitsToFloat(R1i.y)));
R4i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.z)));
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R126i.w))));
PS0i = R2i.x;
// 7
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R126i.w))));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
R5i.w = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
PS1i = int(intBitsToFloat(R127i.w));
// 8
R4i.x = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.y));
PV0i.y = clampFI32(PV0i.y);
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x));
PV0i.z = clampFI32(PV0i.z);
R3i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
PS0i = PS1i & int(1);
// 9
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.z));
R123i.y = ((PS0i == 0)?(0):(0x3f800000));
PV1i.y = R123i.y;
R2i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(0x3f400000));
PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y));
R5i.z = floatBitsToInt(roundEven(0.0));
PS1i = R5i.z;
// 10
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.x)));
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.y)));
R0i.z = floatBitsToInt((intBitsToFloat(0x3ecccccd) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3dcccccd)));
R0i.w = floatBitsToInt(intBitsToFloat(R10i.w) * intBitsToFloat(0x437f0000));
R1i.w = 0;
PS0i = R1i.w;
R11i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R5i.xy)).xyzw);
R9i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyz);
R12i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R5i.xy)).xyz);
// 0
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R3i.x),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R3i.x),intBitsToFloat(R4i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.z = floatBitsToInt((intBitsToFloat(R11i.y) * 2.0 + -(1.0)));
R127i.z = clampFI32(R127i.z);
PS0i = R127i.z;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.w),intBitsToFloat(R4i.x),intBitsToFloat(R3i.w),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R4i.x),intBitsToFloat(R3i.w),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
PS1i = R127i.y;
// 2
R127i.x = R11i.y;
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0);
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(R127i.z)));
R1i.z = floatBitsToInt((intBitsToFloat(R11i.w) * 0.5 + 0.5));
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(uf_remappedPS[4].x)));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
backupReg0i = R4i.x;
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS0i)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R0i.z)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
// 4
backupReg0i = R0i.w;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
PV0i.x = R126i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
PV0i.y = R126i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
PV0i.z = R126i.z;
PV0i.w = R127i.x;
PV0i.w = clampFI32(PV0i.w);
R5i.w = int(intBitsToFloat(backupReg0i));
PS0i = R5i.w;
// 5
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R4i.x)));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R124i.y)));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(R124i.z)));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R6i.w)));
PV1i.w = R126i.w;
R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[5].x));
PS1i = R125i.x;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R7i.w = floatBitsToInt((-(intBitsToFloat(PV1i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
PS0i = R7i.w;
// 7
R124i.x = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0);
R125i.y = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[5].y));
R125i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(uf_remappedPS[5].z));
R127i.w = R5i.w & 0x000000fc;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 8
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
PV0i.y = R5i.y;
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
PV0i.z = R2i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[3].w)));
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[3].w)));
PS0i = R6i.y;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = tempi.x;
PS1i = PV0i.x;
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
// 10
R6i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R126i.x)));
PV0i.y = R5i.y;
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0);
PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
PV0i.w = R2i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[3].w)));
PS0i = R127i.z;
// 11
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R124i.x)) + intBitsToFloat(R124i.x)));
PV1i.x = R123i.x;
R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y)));
R6i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R126i.z)));
R124i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0));
R127i.y = floatBitsToInt(float(R127i.w));
PS1i = R127i.y;
// 12
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(0x3c23d70a));
PS0i = clampFI32(PS0i);
// 13
R5i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3b820821));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
R127i.w = R5i.w & 0x00000002;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 14
backupReg0i = R125i.x;
R125i.x = floatBitsToInt((intBitsToFloat(R124i.x) * 0.5 + 0.5));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
PS0i = R126i.x;
// 15
R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[3].w)));
PV1i.x = R124i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(uf_remappedPS[3].w)));
PV1i.y = R125i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[3].w)));
PV1i.z = R125i.z;
R0i.w = floatBitsToInt((intBitsToFloat(R5i.x) * 0.25 + 0.25));
R3i.z = floatBitsToInt(float(R127i.w));
R3i.z = floatBitsToInt(intBitsToFloat(R3i.z) / 2.0);
PS1i = R3i.z;
// 16
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R127i.z)),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R6i.w = tempi.x;
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R125i.x)));
R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0);
PS0i = R3i.x;
// 17
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R5i.y),intBitsToFloat(R2i.z),0.0)));
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
PS1i = R125i.y;
// 18
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R1i.w)))));
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R5i.z = tempi.x;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
// 19
R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y)));
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PV0i.x)));
PV1i.y = R2i.y;
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + -(intBitsToFloat(PS0i))));
PV1i.z = R4i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
PV1i.w = R123i.w;
R1i.y = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(0x40400000) + 4.0));
PS1i = R1i.y;
// 20
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.w),-(intBitsToFloat(R0i.w))) + intBitsToFloat(R11i.w)));
R4i.y = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x3e19999a));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w)));
R1i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
R3i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 1.0);
PS0i = R3i.y;
// 21
backupReg0i = R2i.z;
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R127i.z)),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),0.0)));
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.z = tempi.x;
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R3i.x))) + intBitsToFloat(R124i.w)));
PS1i = R3i.w;
// 0
backupReg0i = R0i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.w = floatBitsToInt((-(intBitsToFloat(R5i.x)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
PS0i = R124i.w;
// 1
backupReg0i = R0i.y;
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),0.0)));
PV1i.x = R127i.x;
PV1i.y = R127i.x;
PV1i.z = R127i.x;
PV1i.w = R127i.x;
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
PS1i = R127i.z;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R0i.y),intBitsToFloat(R6i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R2i.x)) + intBitsToFloat(R2i.x)));
PS0i = R125i.w;
// 3
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg1i = R127i.z;
backupReg1i = R127i.z;
redcCUBE(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
R127i.x = floatBitsToInt(cubeMapSTM.x);
R127i.y = floatBitsToInt(cubeMapSTM.y);
R127i.z = floatBitsToInt(cubeMapSTM.z);
R127i.w = cubeMapFaceId;
PV1i.x = R127i.x;
PV1i.y = R127i.y;
PV1i.z = R127i.z;
PV1i.w = R127i.w;
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.y));
PS1i = R126i.x;
// 4
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R4i.y)) + intBitsToFloat(R2i.y)));
R2i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R4i.x));
R7i.z = PV1i.w;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.w)));
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
// 5
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.y)));
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + 1.5));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + 1.5));
PV1i.w = R123i.w;
R0i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w));
PS1i = R0i.z;
// 6
backupReg0i = R1i.z;
R7i.x = PV1i.w;
R7i.y = PV1i.z;
R1i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(backupReg0i));
R1i.z = clampFI32(R1i.z);
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R124i.w)));
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),-(intBitsToFloat(R3i.x))) + intBitsToFloat(R2i.z)));
PS0i = R4i.x;
R7i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R7i.xy),R7i.z),cubeMapArrayIndex8),intBitsToFloat(R7i.w)).xyz);
// 0
R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.x));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),-(intBitsToFloat(R3i.z))) + intBitsToFloat(R4i.w)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),-(intBitsToFloat(R3i.z))) + intBitsToFloat(R2i.y)));
PV0i.z = R123i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R1i.z)));
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), intBitsToFloat(uf_remappedPS[3].w)));
PS0i = R127i.x;
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(R3i.y))) + intBitsToFloat(R3i.w)));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R2i.z)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(R0i.w))) + intBitsToFloat(R3i.w)));
PV1i.z = R123i.z;
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f400000));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R6i.x));
// 2
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
R125i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.z));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS1i)));
R125i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
// 3
backupReg0i = R124i.w;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R124i.w)) + intBitsToFloat(R9i.x)));
PV1i.x = R123i.x;
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R124i.w)) + intBitsToFloat(R9i.y)));
PV1i.z = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R9i.z)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
// 4
backupReg0i = R127i.y;
backupReg1i = R127i.x;
backupReg2i = R125i.w;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.z)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i)));
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg2i)));
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
PS0i = R127i.w;
// 5
R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R123i.x = clampFI32(R123i.x);
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(R124i.w)) + intBitsToFloat(R124i.w)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(R124i.y)) + intBitsToFloat(R124i.y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R10i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
R122i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R122i.x = clampFI32(R122i.x);
PS1i = R122i.x;
// 6
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x)));
PS0i = R126i.x;
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R125i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R125i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R125i.w)));
// 8
backupReg0i = R126i.x;
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R124i.x)) + intBitsToFloat(PV1i.y)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.x)) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
PV0i.z = R5i.w & int(1);
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(PS1i)));
R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PS0i = R122i.x;
// 9
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R11i.z)));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i));
PS1i = floatBitsToInt(float(PV0i.z));
// 10
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.x)));
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.x));
PV0i.z = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(PV1i.y));
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z)));
// 11
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R12i.y)));
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R12i.z)));
// export
passPixelColor0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
#if (ENABLE_COLOR_FADE == 1)
float depth = texture(textureUnitPS4, passParameterSem0.xy).x;
float factor = smoothstep(0.0005, 0.00075, depth);
passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor);
#else
passPixelColor0.rgb = vec3(luma);
#endif
}

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@ -0,0 +1,748 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader 7c6e02daf538f23e
// Monochromia
// Link and other characters
// original shader dumped using cemu 1.11.2, BotW 1.4.0
uniform ivec4 uf_remappedPS[9];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem2;
layout(location = 3) in vec4 passParameterSem4;
layout(location = 4) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R14i = ivec4(0);
ivec4 R15i = ivec4(0);
ivec4 R16i = ivec4(0);
ivec4 R17i = ivec4(0);
ivec4 R18i = ivec4(0);
ivec4 R19i = ivec4(0);
ivec4 R20i = ivec4(0);
ivec4 R21i = ivec4(0);
ivec4 R22i = ivec4(0);
ivec4 R23i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
R2i = floatBitsToInt(passParameterSem2);
R3i = floatBitsToInt(passParameterSem4);
R4i = floatBitsToInt(passParameterSem6);
R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
R5i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x);
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
// 0
R126i.x = floatBitsToInt((intBitsToFloat(R5i.x) * 2.0 + -(1.0)));
PV0i.x = R126i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000));
R127i.z = floatBitsToInt((intBitsToFloat(R5i.y) * 2.0 + -(1.0)));
PV0i.z = R127i.z;
R125i.w = floatBitsToInt((intBitsToFloat(R5i.z) * 2.0 + -(1.0)));
PV0i.w = R125i.w;
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0));
PS0i = R127i.x;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R22i.z = int(intBitsToFloat(PV0i.y));
PS1i = R22i.z;
// 2
PV0i.x = PS1i >> 0x00000005;
R7i.y = 0;
R126i.z = 0x358637bd;
R4i.w = floatBitsToInt(fract(intBitsToFloat(R3i.x)));
R8i.y = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
PS0i = R8i.y;
// 3
R4i.x = 0;
R4i.y = floatBitsToInt(fract(intBitsToFloat(R3i.y)));
R12i.z = floatBitsToInt(roundEven(0.0));
R127i.w = PV0i.x & 0x00000007;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
// 4
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(R5i.w)));
R15i.y = floatBitsToInt(intBitsToFloat(0x3df5c28f) * intBitsToFloat(uf_remappedPS[1].z));
R8i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i)));
PV0i.z = R8i.z;
R5i.w = floatBitsToInt(max(intBitsToFloat(R9i.y), intBitsToFloat(R9i.z)));
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R8i.y));
PS0i = R124i.w;
// 5
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y)));
PS1i = floatBitsToInt(float(R127i.w));
// 6
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.z)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.y)));
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.x)));
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000));
R5i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
PS0i = R5i.x;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R126i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
// 8
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.w)));
R126i.y = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
PV0i.z = R6i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(0x41200000));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 9
backupReg0i = R127i.y;
backupReg0i = R127i.y;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[3].x)));
PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), 2.0));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS0i)));
R127i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
PS1i = R127i.y;
// 10
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.w)));
PV0i.x = R127i.x;
R124i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c00000));
PV0i.y = R124i.y;
R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
PV0i.w = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x))));
R126i.w = R6i.z;
R126i.w = clampFI32(R126i.w);
PS0i = R126i.w;
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R126i.y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.y)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R125i.x)));
PV1i.z = R125i.z;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.y)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.w)));
// 12
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.z)));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e4ccccd));
PV0i.z = R126i.w;
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R124i.y)));
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PS1i)));
PS0i = R125i.y;
// 13
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.x)));
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.y)));
PV1i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x));
R11i.w = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.w));
R11i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.y));
PS1i = R11i.y;
// 14
backupReg0i = R0i.w;
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(R125i.y)));
R6i.y = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x40400000));
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R8i.z)));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y));
R14i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.z)));
PS0i = R14i.y;
// 15
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.y));
PV1i.x = clampFI32(PV1i.x);
R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R10i.x)) + intBitsToFloat(R1i.z)));
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R124i.w)));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R4i.w));
PV1i.w = clampFI32(PV1i.w);
R127i.x = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(0x40c00000));
PS1i = R127i.x;
// 16
PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.x));
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R10i.y)) + intBitsToFloat(R1i.w)));
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R11i.w)) + intBitsToFloat(R1i.z)));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w));
PS0i = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
PS0i = clampFI32(PS0i);
// 17
R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x)));
R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.y)));
R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R124i.x)));
R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R11i.y)) + intBitsToFloat(R1i.w)));
R20i.z = floatBitsToInt(max(intBitsToFloat(R9i.x), intBitsToFloat(R5i.w)));
PS1i = R20i.z;
// 18
backupReg0i = R5i.x;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.z),intBitsToFloat(R14i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R7i.z),intBitsToFloat(R14i.y),intBitsToFloat(R8i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R5i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3dcccccd) + 1.0));
PS0i = R5i.x;
// 19
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
// 20
R3i.x = floatBitsToInt(min(intBitsToFloat(R9i.y), intBitsToFloat(R9i.z)));
R3i.y = floatBitsToInt(intBitsToFloat(R20i.z) + intBitsToFloat(0x2edbe6ff));
R14i.z = R127i.x;
R14i.z = clampFI32(R14i.z);
R5i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
PS0i = R3i.w;
// 0
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w)));
PV0i.x = R125i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w)));
PV0i.y = R127i.y;
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R3i.w)));
R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.y), intBitsToFloat(R3i.w)));
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R3i.w)));
PS0i = R11i.z;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R7i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R7i.y),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w)));
PS1i = R124i.z;
// 2
R127i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R125i.x))));
R125i.y = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R127i.y))));
R127i.z = floatBitsToInt((intBitsToFloat(R11i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(PS1i))));
R125i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R10i.z)));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
backupReg0i = R5i.w;
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i)));
R124i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R8i.w)));
R126i.z = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R11i.z)));
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
R7i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
PS1i = R7i.y;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R10i.z),intBitsToFloat(R8i.w),intBitsToFloat(R11i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R7i.w = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(0x42960000));
PS0i = R7i.w;
// 5
R123i.x = floatBitsToInt((intBitsToFloat(R8i.y) * 4.0 + intBitsToFloat(0xc0400000)));
R123i.x = clampFI32(R123i.x);
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(min(intBitsToFloat(R9i.x), intBitsToFloat(R3i.x)));
R15i.z = R6i.z;
R15i.z = floatBitsToInt(intBitsToFloat(R15i.z) * 4.0);
R15i.z = clampFI32(R15i.z);
R10i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
R10i.w = clampFI32(R10i.w);
PV1i.w = R10i.w;
R16i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.y));
PS1i = R16i.w;
// 6
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
R3i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5));
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) * 4.0);
R3i.y = clampFI32(R3i.y);
R3i.z = R22i.z & 0x0000001c;
R15i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PS1i)) + 1.0));
tempResultf = log2(intBitsToFloat(PV1i.w));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R125i.z = floatBitsToInt(tempResultf);
PS0i = R125i.z;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = log2(intBitsToFloat(PV0i.x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 8
R124i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(0x3ecccccd));
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
R125i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x41000000));
R124i.w = R6i.z;
R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) * 2.0);
R124i.w = clampFI32(R124i.w);
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
R126i.w = R22i.z & 0x00000002;
R6i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.y)));
PS1i = R6i.z;
// 10
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R3i.x = floatBitsToInt(exp2(intBitsToFloat(R125i.z)));
PS0i = R3i.x;
// 11
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.w),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R125i.w),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = log2(intBitsToFloat(PV0i.x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R125i.y = floatBitsToInt(tempResultf);
PS1i = R125i.y;
// 12
backupReg0i = R4i.x;
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R124i.z)),-(intBitsToFloat(backupReg0i)))));
R4i.x = clampFI32(R4i.x);
PV0i.x = R4i.x;
PV0i.y = R4i.x;
PV0i.z = R4i.x;
PV0i.w = R4i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 13
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x41400000));
R5i.x = floatBitsToInt(exp2(intBitsToFloat(R124i.x)));
PS1i = R5i.x;
// 14
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R6i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
PS0i = R6i.w;
// 15
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.z),intBitsToFloat(R8i.w),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R8i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
R8i.x = clampFI32(R8i.x);
PS1i = R8i.x;
// 16
R15i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd));
PV0i.y = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
R5i.z = floatBitsToInt((-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x40a00000) + intBitsToFloat(0x40a00000)));
R5i.z = clampFI32(R5i.z);
R12i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd));
tempResultf = log2(intBitsToFloat(R20i.z));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 17
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0));
PV1i.x = R11i.x;
R5i.y = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd));
R17i.z = floatBitsToInt(intBitsToFloat(R124i.w) * 0.25);
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a));
PS1i = floatBitsToInt(float(R3i.z));
// 18
R13i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(0x3f4ccccd));
R127i.y = clampFI32(R127i.y);
R123i.z = floatBitsToInt((-(intBitsToFloat(R15i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
PV0i.z = R123i.z;
R14i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3d124925));
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
// 19
R14i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(R15i.x)));
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i)));
R16i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(R12i.w)));
R13i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(R5i.y)));
R18i.z = floatBitsToInt(float(R126i.w));
R18i.z = floatBitsToInt(intBitsToFloat(R18i.z) / 2.0);
PS1i = R18i.z;
// 20
R7i.x = floatBitsToInt(intBitsToFloat(R11i.x) * intBitsToFloat(0x40a00000));
R7i.x = clampFI32(R7i.x);
R16i.y = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R20i.z)));
R3i.z = floatBitsToInt(intBitsToFloat(R127i.y) + -(1.0));
R3i.w = floatBitsToInt(intBitsToFloat(R15i.w) + intBitsToFloat(0x2edbe6ff));
R17i.w = floatBitsToInt(intBitsToFloat(R9i.y) + -(intBitsToFloat(R20i.z)));
PS0i = R17i.w;
// 0
backupReg0i = R3i.w;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R7i.x)) + 1.0));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(R5i.w)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R6i.x)));
R3i.w = floatBitsToInt(intBitsToFloat(R9i.z) + -(intBitsToFloat(R20i.z)));
R3i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
PS0i = R3i.z;
// 1
backupReg0i = R0i.x;
backupReg1i = R0i.y;
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(backupReg0i)));
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(backupReg1i)));
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.x)));
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.x)));
R19i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.x)));
PS1i = R19i.z;
R0i.z = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R10i.xy)).x);
R11i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R11i.wy)).x);
R10i.x = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
R23i.xyzw = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R12i.xy)).xyzw);
R21i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z))).xyz);
R12i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R12i.xy)).xyz);
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.z)) + intBitsToFloat(uf_remappedPS[0].x)));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R11i.w)) + intBitsToFloat(uf_remappedPS[0].x)));
PV0i.y = R127i.y;
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z)));
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w)));
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R10i.x)) + intBitsToFloat(uf_remappedPS[0].x)));
PS0i = R126i.z;
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(R13i.y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(R4i.y)));
R124i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R4i.z)));
// 2
R124i.x = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(PV1i.x));
R125i.y = floatBitsToInt(-(intBitsToFloat(R14i.y)) + intBitsToFloat(PV1i.y));
R127i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.w));
PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(R4i.w)));
R127i.x = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(PS1i));
PS0i = R127i.x;
// 3
backupReg0i = R124i.z;
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(R126i.w)));
R127i.y = floatBitsToInt(-(intBitsToFloat(R14i.y)) + intBitsToFloat(PV0i.w));
R124i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(backupReg0i));
R126i.w = floatBitsToInt(-(intBitsToFloat(R126i.z)));
R125i.x = floatBitsToInt(intBitsToFloat(R23i.x) + intBitsToFloat(0xbecccccd));
PS1i = R125i.x;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.z),intBitsToFloat(R8i.w),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R4i.z = tempi.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(R14i.y)) + intBitsToFloat(PV1i.x));
PS0i = R126i.y;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.z),intBitsToFloat(R8i.w),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R14i.y = tempi.x;
PS1i = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(0x41200000));
PS1i = clampFI32(PS1i);
// 6
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R23i.w), intBitsToFloat(R6i.z)));
R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y)));
PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(R125i.z)));
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R23i.y), intBitsToFloat(PS1i)));
R126i.x = floatBitsToInt(intBitsToFloat(R21i.x) * intBitsToFloat(0x3e99096c));
PS0i = R126i.x;
// 7
backupReg0i = R125i.y;
R125i.x = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(PV0i.z));
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.w)),intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg0i)));
R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R126i.w));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbf400000));
R126i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e99999a) + intBitsToFloat(0xbecccccd)));
PS1i = R126i.w;
// 8
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.x)));
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(R14i.y)) + intBitsToFloat(backupReg0i)));
R7i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x41800000));
R7i.z = clampFI32(R7i.z);
PV0i.z = R7i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R4i.x));
R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + -(1.0));
PS0i = R124i.w;
// 9
backupReg0i = R127i.z;
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42960000));
PV1i.x = clampFI32(PV1i.x);
PV1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(PV0i.z)));
PV1i.y = clampFI32(PV1i.y);
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.z)),intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R3i.x)));
R127i.w = clampFI32(R127i.w);
PV1i.w = R127i.w;
PS1i = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R7i.y));
// 10
backupReg0i = R124i.z;
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.y)) + 1.0));
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.z)),intBitsToFloat(R14i.y)) + intBitsToFloat(backupReg0i)));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R6i.w));
PV0i.w = clampFI32(PV0i.w);
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R7i.w)));
R7i.y = clampFI32(R7i.y);
PS0i = R7i.y;
// 11
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w)));
PS1i = R127i.z;
// 12
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
R124i.w = floatBitsToInt(tempResultf);
PS0i = R124i.w;
// 13
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.z),intBitsToFloat(R8i.w),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 14
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.z)));
PV0i.z = R123i.z;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.y), intBitsToFloat(PS1i)));
R125i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(0x3da3d70a));
PS0i = R125i.x;
// 15
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.w)));
// 16
PV0i.x = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3c23d70a));
PV0i.x = clampFI32(PV0i.x);
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R13i.z)) + intBitsToFloat(0xbc23d70a)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R13i.z)) + intBitsToFloat(0xbd4ccccd)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.y), intBitsToFloat(PS1i)));
PV0i.w = clampFI32(PV0i.w);
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 17
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(PV0i.w)));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000));
PV1i.y = clampFI32(PV1i.y);
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R8i.x)));
R125i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x42480000));
R125i.w = clampFI32(R125i.w);
PS1i = R125i.w;
// 18
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.x)) + intBitsToFloat(0xbecccccd)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3df5c28f));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.y), intBitsToFloat(PV1i.z)));
PV0i.z = clampFI32(PV0i.z);
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R11i.x)) + intBitsToFloat(0xbecccccd)));
PV0i.w = R123i.w;
R10i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R125i.x));
R10i.w = clampFI32(R10i.w);
PS0i = R10i.w;
// 19
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + -(0.5));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x42960000));
PV1i.y = clampFI32(PV1i.y);
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42960000));
PV1i.z = clampFI32(PV1i.z);
R8i.w = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV0i.y)));
R8i.w = clampFI32(R8i.w);
R6i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(R7i.y));
R6i.w = clampFI32(R6i.w);
PS1i = R6i.w;
// 20
backupReg0i = R2i.w;
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.z), intBitsToFloat(PV1i.y)));
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) * 2.0);
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.z), intBitsToFloat(PV1i.z)));
R2i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x42200000));
R2i.z = clampFI32(R2i.z);
R2i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.w));
R2i.w = clampFI32(R2i.w);
R11i.x = floatBitsToInt((intBitsToFloat(R21i.y) * intBitsToFloat(0x3f162b6b) + intBitsToFloat(R126i.x)));
PS0i = R11i.x;
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e4ccccd));
R123i.y = floatBitsToInt((intBitsToFloat(R21i.z) * intBitsToFloat(0x3dea4a8c) + intBitsToFloat(R11i.x)));
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(R4i.y));
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x41000000));
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(R2i.w)) + intBitsToFloat(R12i.w)));
PS0i = R126i.y;
// 1
PV1i.x = ((intBitsToFloat(PV0i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R2i.y)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(PV0i.w)));
PV1i.z = clampFI32(PV1i.z);
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.w),intBitsToFloat(R8i.w)) + intBitsToFloat(PV0i.x)));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R17i.z)) + intBitsToFloat(PV1i.w)));
R123i.x = clampFI32(R123i.x);
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.y)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.x),intBitsToFloat(R2i.w)) + intBitsToFloat(R15i.x)));
PV0i.z = R123i.z;
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.w),intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)));
R127i.w = ((PV1i.x == 0)?(0):(PS1i));
PS0i = R127i.w;
// 3
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R8i.y)) + intBitsToFloat(R20i.z)));
R123i.x = clampFI32(R123i.x);
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R15i.w)));
R123i.y = clampFI32(R123i.y);
PV1i.y = R123i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[8].x)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.w),intBitsToFloat(R18i.z)) + intBitsToFloat(PV0i.y)));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(uf_remappedPS[8].y)));
PS1i = R126i.z;
// 4
backupReg0i = R127i.w;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[8].z)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R3i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.w), intBitsToFloat(PV1i.x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PV1i.w)));
PV0i.w = R127i.w;
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(backupReg0i)));
PS0i = R124i.z;
// 5
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z)));
R127i.z = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(PV0i.z));
// 6
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(R20i.z)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(R20i.z)));
PV0i.y = R123i.y;
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(R20i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R19i.z)));
PV0i.w = R123i.w;
// 7
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R21i.y),intBitsToFloat(R124i.z)) + intBitsToFloat(R125i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R21i.x),intBitsToFloat(R124i.z)) + intBitsToFloat(R127i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(0xba0a8ec8)));
R123i.z = clampFI32(R123i.z);
PV1i.z = R123i.z;
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R21i.z),intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.w)));
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(0xba0a8ec8)));
R122i.x = clampFI32(R122i.x);
PS1i = R122i.x;
// 8
PV0i.x = R22i.z & int(1);
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(0xba0a8ec8)));
R123i.w = clampFI32(R123i.w);
PV0i.w = R123i.w;
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R23i.z), intBitsToFloat(R23i.z)));
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(float(PV0i.x));
// 10
R22i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.x)));
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV0i.y = R123i.y;
R22i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y)));
R22i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R12i.y)));
PS0i = R22i.y;
// 11
R22i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R12i.z)));
// export
passPixelColor0 = vec4(intBitsToFloat(R22i.x), intBitsToFloat(R22i.y), intBitsToFloat(R22i.z), intBitsToFloat(R22i.w));
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
passPixelColor0.rgb = vec3(luma);
}

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@ -0,0 +1,690 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader 7f33027db819f935
// Monochromia
// Terrain - rainy weather
// original shader dumped using cemu 1.11.2, BotW 1.4.0
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
uniform ivec4 uf_remappedPS[10];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem3;
layout(location = 3) in vec4 passParameterSem4;
layout(location = 4) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R14i = ivec4(0);
ivec4 R15i = ivec4(0);
ivec4 R16i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex8 = 0.0;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
R2i = floatBitsToInt(passParameterSem3);
R3i = floatBitsToInt(passParameterSem4);
R4i = floatBitsToInt(passParameterSem6);
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
R13i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
// 0
PV0i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
PV0i.y = R126i.y;
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z));
PS0i = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w));
// 1
R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z))));
R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[2].y)));
R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
R125i.w = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i))));
PS1i = R125i.w;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0);
// 3
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.z));
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y));
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.x));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PS0i)));
PS1i = R126i.w;
// 4
PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0);
PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y))));
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0);
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
R127i.z = floatBitsToInt(fract(intBitsToFloat(R3i.x)));
PS0i = R127i.z;
// 5
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
R127i.y = floatBitsToInt(fract(intBitsToFloat(R3i.y)));
PS1i = R127i.y;
// 6
R127i.x = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w));
R6i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
R6i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
PS0i = R6i.y;
// 7
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y));
R9i.y = floatBitsToInt(-(intBitsToFloat(R126i.y)));
R6i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(PV0i.y)));
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R126i.y))));
PS1i = R6i.x;
// 8
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.z));
PV0i.x = clampFI32(PV0i.x);
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R126i.y))));
R5i.z = floatBitsToInt(-(intBitsToFloat(R7i.w)) + intBitsToFloat(0x3f400000));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.y));
PV0i.w = clampFI32(PV0i.w);
PS0i = int(intBitsToFloat(R127i.x));
// 9
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w));
PV1i.y = floatBitsToInt(intBitsToFloat(R13i.w) * intBitsToFloat(0x437f0000));
PV1i.z = PS0i & int(1);
PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x));
R8i.z = floatBitsToInt(roundEven(0.0));
PS1i = R8i.z;
// 10
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.x)));
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.y)));
R3i.z = ((PV1i.z == 0)?(0):(0x3f800000));
R3i.w = 0;
R14i.y = int(intBitsToFloat(PV1i.y));
PS0i = R14i.y;
R15i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R8i.xy)).xyzw);
R12i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z))).xyz);
R16i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R8i.xy)).xyz);
// 0
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.w),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.w),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.z = floatBitsToInt((intBitsToFloat(R15i.y) * 2.0 + -(1.0)));
R127i.z = clampFI32(R127i.z);
PS0i = R127i.z;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R9i.y),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R9i.y),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
R126i.z = floatBitsToInt(tempResultf);
PS1i = R126i.z;
// 2
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i)));
PV0i.x = R126i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i)));
PV0i.y = R125i.y;
R123i.z = floatBitsToInt((intBitsToFloat(0x3ecccccd) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3dcccccd)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(R127i.z)));
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 3
backupReg0i = R2i.y;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.z)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.y)));
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.x)));
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R126i.z)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 4
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS1i)));
PV0i.x = R3i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
PV0i.y = R3i.y;
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS1i)));
PV0i.z = R0i.z;
PV0i.w = R15i.y;
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
R8i.z = floatBitsToInt(roundEven(1.0));
PS0i = R8i.z;
// 5
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.x)));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R125i.y)));
PV1i.y = R127i.y;
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R125i.w)));
PV1i.z = R126i.z;
PV1i.w = PV0i.w;
PV1i.w = clampFI32(PV1i.w);
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R2i.z)) + intBitsToFloat(R1i.z)));
PS1i = R6i.y;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R7i.w)));
PS0i = R125i.x;
// 7
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(R1i.w)));
R126i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(uf_remappedPS[4].x));
R127i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[4].y));
R4i.w = floatBitsToInt((-(intBitsToFloat(PS0i)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 8
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
PV0i.x = R9i.x;
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
PV0i.y = R10i.y;
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i)));
PV0i.z = R9i.z;
R126i.w = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[4].z));
R127i.y = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0);
PS0i = R127i.y;
// 9
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = tempi.x;
PS1i = PV0i.x;
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
// 10
PV0i.x = R9i.z;
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R3i.x)));
PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
PV0i.w = R10i.y;
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(uf_remappedPS[3].w)));
PS0i = R5i.x;
// 11
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(uf_remappedPS[3].w)));
R7i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.y)));
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.z)));
R124i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0));
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.y)));
PS1i = R127i.x;
// 12
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w),-0.0),vec4(intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(uf_remappedPS[3].w)));
PS0i = R6i.z;
// 13
PV1i.x = R14i.y & 0x000000fc;
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(0x3c23d70a));
PV1i.y = clampFI32(PV1i.y);
R126i.z = floatBitsToInt((intBitsToFloat(R127i.y) * 0.5 + 0.5));
R127i.w = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 14
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i)));
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
PS0i = floatBitsToInt(float(PV1i.x));
// 15
R127i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(uf_remappedPS[3].w)));
PV1i.x = R127i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[3].w)));
PV1i.y = R126i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(uf_remappedPS[3].w)));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w)));
R8i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821));
PS1i = R8i.w;
// 16
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R10i.x)),-(intBitsToFloat(R6i.z)),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R1i.w = tempi.x;
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
R11i.x = floatBitsToInt(intBitsToFloat(R11i.x) / 2.0);
PS0i = R11i.x;
// 17
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R10i.y),intBitsToFloat(R9i.z),0.0)));
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
PS1i = R127i.w;
// 18
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R10i.x)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R3i.w)))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R7i.w = tempi.x;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
// 19
R7i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w)));
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.x), intBitsToFloat(uf_remappedPS[5].x)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PS0i)) + -(intBitsToFloat(PS0i))));
PV1i.z = R127i.z;
R3i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(0x40400000) + 4.0));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), intBitsToFloat(uf_remappedPS[3].w)));
// 20
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + 1.0);
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R126i.w)) + intBitsToFloat(R126i.w)));
PV0i.y = R123i.y;
R10i.z = floatBitsToInt((intBitsToFloat(R13i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R10i.z = clampFI32(R10i.z);
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i)));
R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R11i.x))) + intBitsToFloat(R124i.w)));
PS0i = R6i.w;
// 21
R1i.x = R7i.w;
R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) * 2.0);
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
R5i.z = R7i.w;
R5i.z = clampFI32(R5i.z);
R0i.w = floatBitsToInt((intBitsToFloat(R15i.w) * 0.5 + 0.5));
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
PS1i = R2i.x;
// 0
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.w = floatBitsToInt((-(intBitsToFloat(R8i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
PS0i = R2i.w;
// 1
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),0.0)));
PV1i.x = R127i.x;
PV1i.y = R127i.x;
PV1i.z = R127i.x;
PV1i.w = R127i.x;
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
PS1i = R127i.z;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R7i.x)) + intBitsToFloat(R7i.x)));
PS0i = R125i.y;
// 3
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg1i = R127i.z;
backupReg1i = R127i.z;
redcCUBE(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
R127i.x = floatBitsToInt(cubeMapSTM.x);
R127i.y = floatBitsToInt(cubeMapSTM.y);
R127i.z = floatBitsToInt(cubeMapSTM.z);
R127i.w = cubeMapFaceId;
PV1i.x = R127i.x;
PV1i.y = R127i.y;
PV1i.z = R127i.z;
PV1i.w = R127i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
// 4
backupReg0i = R1i.x;
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R125i.y)));
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
R4i.z = PV1i.w;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(backupReg0i)));
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
// 5
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w)));
R0i.y = floatBitsToInt((intBitsToFloat(R8i.w) * 0.25 + 0.25));
PV1i.y = R0i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + 1.5));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + 1.5));
PV1i.w = R123i.w;
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.x), intBitsToFloat(R5i.z)));
PS1i = R3i.z;
// 6
backupReg0i = R5i.z;
backupReg1i = R6i.w;
R4i.x = PV1i.w;
R4i.y = PV1i.z;
R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.w));
R5i.z = clampFI32(R5i.z);
R6i.w = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(backupReg1i));
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.w),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R15i.w)));
PS0i = R1i.z;
R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R2i.zy)).x);
R4i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R4i.xy),R4i.z),cubeMapArrayIndex8),intBitsToFloat(R4i.w)).xyz);
R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z))).xyz);
// 0
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(R8i.w)) + intBitsToFloat(R2i.w)));
PV0i.x = R125i.x;
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),intBitsToFloat(R8i.w)) + intBitsToFloat(R2i.w)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
PV0i.z = R123i.z;
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(R8i.w)) + intBitsToFloat(R2i.w)));
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R5i.z)));
PS0i = R126i.x;
// 1
backupReg0i = R0i.x;
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(PV0i.x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(backupReg0i)));
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R6i.y)));
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R2i.x));
PS1i = R127i.w;
// 2
R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(PV1i.w));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.z));
PV0i.y = R127i.y;
PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.x));
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R1i.x))) + intBitsToFloat(R124i.w)));
R5i.y = floatBitsToInt(1.0 / intBitsToFloat(R6i.w));
PS0i = R5i.y;
// 3
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.y = tempi.x;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),-(intBitsToFloat(R1i.x))) + intBitsToFloat(R125i.y)));
PS1i = R122i.x;
// 4
backupReg0i = R127i.y;
backupReg1i = R126i.w;
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x)));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PS1i));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R127i.w)));
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
R126i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i));
PS0i = R126i.w;
// 5
backupReg0i = R124i.w;
backupReg0i = R124i.w;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),-(intBitsToFloat(R1i.y))) + intBitsToFloat(R125i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),-(intBitsToFloat(R1i.y))) + intBitsToFloat(R125i.y)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R1i.y))) + intBitsToFloat(backupReg0i)));
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(R126i.x)) + intBitsToFloat(R12i.z)));
PS1i = R7i.z;
// 6
R125i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(R126i.y));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.z)));
PV0i.y = R123i.y;
R125i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R1i.z));
R127i.w = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.x));
R126i.z = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.y));
PS0i = R126i.z;
// 7
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R10i.x)),-(intBitsToFloat(R6i.z)),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R10i.y),intBitsToFloat(R9i.z),0.0)));
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
PS1i = floatBitsToInt(tempResultf);
// 8
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R11i.x))) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV1i.x)));
R124i.z = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(R124i.w));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i)));
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R126i.x)) + intBitsToFloat(R12i.x)));
PS0i = R127i.x;
// 9
PV1i.x = floatBitsToInt(0.25 * intBitsToFloat(R5i.y));
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R126i.x)) + intBitsToFloat(R12i.y)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(PV0i.x));
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.w)));
PS1i = R12i.z;
// 10
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.x)));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
PV0i.y = clampFI32(PV0i.y);
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x)));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.x)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
// 11
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R7i.x)) + 1.0));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.w)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z)));
R127i.w = floatBitsToInt((intBitsToFloat(R13i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R127i.w = clampFI32(R127i.w);
PS1i = R127i.w;
// 12
backupReg0i = R125i.z;
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R8i.x)));
R125i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R125i.z = clampFI32(R125i.z);
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.z)));
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(R8i.y)));
PS0i = R126i.y;
// 13
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R8i.z)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.x)));
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R126i.w)));
PS1i = R127i.x;
// 14
backupReg0i = R125i.z;
backupReg1i = R126i.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R125i.x)));
PV0i.x = R126i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R10i.z)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.w)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(backupReg0i)));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(backupReg1i)));
// 15
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.x)));
PV1i.z = R14i.y & int(1);
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R6i.z)));
R122i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PS1i = R122i.x;
// 16
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.y)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PS1i));
R126i.y = floatBitsToInt(float(PV1i.z));
PS0i = R126i.y;
// 17
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.z), intBitsToFloat(R15i.z)));
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y));
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R16i.x)));
PS1i = R6i.x;
// 18
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R16i.y)));
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R16i.z)));
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
// export
passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
#if (ENABLE_COLOR_FADE == 1)
float depth = texture(textureUnitPS4, passParameterSem0.xy).x;
float factor = smoothstep(0.0005, 0.00075, depth);
passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor);
#else
passPixelColor0.rgb = vec3(luma);
#endif
}

View File

@ -3,7 +3,7 @@
// shader 81bbc347eb4b6dbc
// Monochromia
// Plants - normal weather
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
uniform ivec4 uf_remappedPS[10];

View File

@ -0,0 +1,648 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader 8d24f32f18e6de47
// Monochromia
// Terrain - normal weather
// original shader dumped using cemu 1.11.2, BotW 1.4.0
uniform ivec4 uf_remappedPS[10];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem3;
layout(location = 3) in vec4 passParameterSem4;
layout(location = 4) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex8 = 0.0;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
R2i = floatBitsToInt(passParameterSem3);
R3i = floatBitsToInt(passParameterSem4);
R4i = floatBitsToInt(passParameterSem6);
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
PV0i.z = R126i.z;
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
PV0i.w = R127i.w;
R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x));
PS0i = R127i.z;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R9i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
PS1i = R9i.z;
// 2
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w))));
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w))));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y)));
R125i.w = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
R126i.y = floatBitsToInt(tempResultf);
PS0i = R126i.y;
// 3
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R4i.x;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z));
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z));
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
PS1i = R127i.w;
// 4
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R9i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
PS0i = R9i.x;
// 5
backupReg0i = R127i.z;
backupReg0i = R127i.z;
R126i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w));
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(R0i.y)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R127i.w)));
R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
// 6
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
PV0i.x = R127i.x;
PV0i.y = R127i.x;
PV0i.z = R127i.x;
PV0i.w = R127i.x;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
// 7
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PS0i)));
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PS0i)));
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.x));
R125i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y));
PS1i = R125i.x;
// 8
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(intBitsToFloat(R126i.w))));
PV0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.w));
R125i.z = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x))));
PV0i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.z));
PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
// 9
backupReg0i = R126i.z;
PV1i.x = floatBitsToInt(max(intBitsToFloat(R125i.x), -(intBitsToFloat(R125i.x))));
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 4.0);
PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y))));
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0);
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y)));
PS1i = R5i.z;
// 10
backupReg0i = R127i.z;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
R127i.z = floatBitsToInt(fract(intBitsToFloat(R3i.x)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
R125i.x = floatBitsToInt(fract(intBitsToFloat(R3i.y)));
PS0i = R125i.x;
// 11
R127i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.w)));
PV1i.x = R127i.x;
R126i.y = R4i.x;
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0);
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.y));
PV1i.z = R126i.z;
R127i.w = R4i.y;
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
R125i.w = R5i.z;
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
PS1i = R125i.w;
// 12
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R12i.y),intBitsToFloat(R11i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x));
// 13
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.y)) + intBitsToFloat(R5i.x)));
PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(backupReg0i)));
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.w)) + intBitsToFloat(R12i.y)));
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(R127i.z));
PV1i.w = clampFI32(PV1i.w);
R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R11i.z)));
PS1i = R125i.z;
// 14
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R1i.z)));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.x));
PV0i.y = clampFI32(PV0i.y);
R10i.z = floatBitsToInt(roundEven(0.0));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w));
R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
PS0i = R2i.w;
// 15
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x)));
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w)));
R1i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(uf_remappedPS[3].x));
PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.y));
R1i.y = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(uf_remappedPS[3].y));
PS1i = R1i.y;
// 16
R125i.x = floatBitsToInt(max(-(intBitsToFloat(R127i.y)), 0.0));
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.y)));
R3i.z = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(uf_remappedPS[3].z));
R127i.w = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000));
R6i.z = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
PS0i = R6i.z;
// 17
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.w = 0;
PS1i = R1i.w;
// 18
R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0)));
PV0i.x = R124i.x;
PV0i.y = R124i.x;
PV0i.z = R124i.x;
PV0i.w = R124i.x;
R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
PS0i = R124i.z;
// 19
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.y = tempi.x;
R4i.z = int(intBitsToFloat(R127i.w));
PS1i = R4i.z;
// 20
redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(R124i.x),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.x),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),cubeMapSTM,cubeMapFaceId);
R0i.x = floatBitsToInt(cubeMapSTM.x);
R0i.y = floatBitsToInt(cubeMapSTM.y);
R0i.z = floatBitsToInt(cubeMapSTM.z);
R0i.w = cubeMapFaceId;
PV0i.x = R0i.x;
PV0i.y = R0i.y;
PV0i.z = R0i.z;
PV0i.w = R0i.w;
R6i.y = floatBitsToInt(min(intBitsToFloat(R125i.x), 1.0));
PS0i = R6i.y;
// 21
R1i.x = 0;
R3i.y = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
R2i.z = PV0i.w;
R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R6i.z)) + intBitsToFloat(R6i.z)));
R3i.x = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
PS1i = R3i.x;
// 0
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R3i.x)) + 1.5));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R3i.x)) + 1.5));
PV0i.w = R123i.w;
R124i.y = R4i.z & 0x000000fc;
PS0i = R124i.y;
// 1
R2i.x = PV0i.w;
R2i.y = PV0i.z;
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w)));
R127i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(0x3c23d70a));
R127i.w = clampFI32(R127i.w);
R125i.w = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0);
PS1i = R125i.w;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R3i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = int(intBitsToFloat(R3i.y));
PS0i = R127i.y;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R124i.z)),-(intBitsToFloat(R1i.x)))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 4
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS1i)));
R127i.x = floatBitsToInt(float(R124i.y));
PS0i = R127i.x;
// 5
backupReg0i = R125i.w;
backupReg0i = R125i.w;
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w)));
PV1i.x = R124i.x;
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w)));
PV1i.y = R124i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w)));
PV1i.z = R126i.z;
R125i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 0.5 + 0.5));
R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
PS1i = R125i.z;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),-(intBitsToFloat(R1i.w)))));
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.x = R127i.y & int(1);
PS0i = R126i.x;
// 7
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R124i.z)),-0.0),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R126i.z)),0.0)));
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = tempi.x;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
// 8
R1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3b820821));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R125i.z)) + intBitsToFloat(R125i.z)));
PS0i = R122i.x;
// 9
backupReg0i = R126i.x;
R126i.x = R126i.w;
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i)));
R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w)));
PV1i.z = R125i.z;
R125i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
R124i.y = ((backupReg0i == 0)?(0):(0x3f800000));
PS1i = R124i.y;
// 10
backupReg0i = R127i.w;
R7i.x = R126i.w;
R7i.x = clampFI32(R7i.x);
PV0i.y = floatBitsToInt(intBitsToFloat(R126i.z) + 1.0);
R124i.z = floatBitsToInt((-(intBitsToFloat(R1i.x)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R6i.y)));
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z)));
PS0i = R122i.x;
// 11
backupReg0i = R126i.x;
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i)));
R7i.z = floatBitsToInt((intBitsToFloat(R1i.x) * 0.25 + 0.25));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(backupReg0i)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
// 12
backupReg0i = R124i.y;
R127i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R127i.w));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i)));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R7i.x)));
PV0i.w = R123i.w;
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.z)));
PS0i = R125i.x;
// 13
backupReg0i = R127i.y;
backupReg1i = R126i.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.z)));
PV1i.y = R127i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.z)));
PV1i.z = R123i.z;
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w));
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i));
PS1i = R127i.w;
// 14
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(PV1i.z)));
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z)));
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R125i.x)));
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R125i.y))) + intBitsToFloat(PV1i.y)));
R6i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
PS0i = R6i.y;
// 15
backupReg0i = R126i.x;
backupReg0i = R126i.x;
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R125i.x)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y)));
PV1i.y = R123i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.w)));
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
PS1i = R127i.z;
// 16
backupReg0i = R127i.x;
backupReg1i = R126i.y;
R127i.x = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R125i.w));
R126i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i));
R5i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg1i));
R125i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z));
R6i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(PV1i.y));
PS0i = R6i.z;
// 17
PV1i.x = floatBitsToInt(0.25 * intBitsToFloat(R6i.y));
R6i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R126i.x));
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.z)));
R3i.w = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R3i.w = clampFI32(R3i.w);
R0i.w = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R0i.w = clampFI32(R0i.w);
PS1i = R0i.w;
// 18
R0i.x = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R0i.x = clampFI32(R0i.x);
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
PS0i = R4i.z & int(1);
// 19
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV0i.w)));
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y)));
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(PV0i.z)));
R3i.z = floatBitsToInt(float(PS0i));
PS1i = R3i.z;
// 20
R4i.x = R10i.x;
R4i.y = R10i.y;
R4i.z = floatBitsToInt(roundEven(1.0));
R8i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R9i.xy)).x);
R12i.xzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R10i.xy)).xzw);
R13i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z))).xyz);
R4i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz);
R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz);
R10i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R10i.xy)).xyz);
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.w),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R12i.w)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R12i.w) * 0.5 + 0.5));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R8i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
PV0i.z = R123i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R7i.x)));
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R12i.z)));
PS0i = R125i.x;
// 1
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y));
PV1i.y = clampFI32(PV1i.y);
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R6i.x)));
R126i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x));
PS1i = R126i.x;
// 2
R127i.x = floatBitsToInt(-(intBitsToFloat(R11i.x)) + intBitsToFloat(PV1i.w));
PV0i.x = R127i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(R11i.y)) + intBitsToFloat(PV1i.z));
PV0i.y = R126i.y;
PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x));
R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w)));
PS0i = R124i.y;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R12i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = tempi.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R5i.z)));
PS1i = R125i.y;
// 4
backupReg0i = R126i.y;
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x)));
PV0i.x = R123i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R6i.z)));
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
// 5
backupReg0i = R125i.y;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.w)));
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R4i.x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R6i.y)));
// 6
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(R4i.y)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R4i.z)));
PV0i.w = R123i.w;
// 7
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w)));
R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R125i.y)));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
PS1i = floatBitsToInt(tempResultf);
// 8
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R125i.x)));
PS0i = R4i.w;
// 9
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w)));
// 10
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
PV0i.y = clampFI32(PV0i.y);
// 11
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.z)) + 1.0));
PV1i.y = R123i.y;
// 12
backupReg0i = R1i.x;
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R8i.w)) + intBitsToFloat(R13i.x)));
PV0i.x = R123i.x;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R8i.w)) + intBitsToFloat(R13i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R8i.w)) + intBitsToFloat(R13i.y)));
PV0i.w = R123i.w;
// 1
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.x)));
// 2
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R0i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.w)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(backupReg0i)));
// 3
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.z = R123i.z;
// 4
PV0i.y = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV1i.x));
PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.y));
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z));
// 5
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R10i.x)));
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R10i.y)));
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R10i.z)));
// export
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
}

View File

@ -3,7 +3,7 @@
// shader 8daf3642d5942233
// Monochromia
// Link's equipment
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
uniform ivec4 uf_remappedPS[9];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1

View File

@ -0,0 +1,668 @@
#version 420
#extension GL_ARB_texture_gather : enable
// shader 8ff2cf86e789335f
// Monochromia
// Shrine interiors
// original shader dumped using cemu 1.11.2, BotW 1.4.0
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
uniform ivec4 uf_remappedPS[10];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf513a800 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 11) uniform sampler2DArray textureUnitPS11;// Tex11 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem3;
layout(location = 3) in vec4 passParameterSem4;
layout(location = 4) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex9 = 0.0;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
R2i = floatBitsToInt(passParameterSem3);
R3i = floatBitsToInt(passParameterSem4);
R4i = floatBitsToInt(passParameterSem6);
R7i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R4i.zw)).xyzw);
R2i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw);
R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
PV0i.z = R126i.z;
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
PV0i.w = R127i.w;
R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x));
PS0i = R127i.z;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
PS1i = R2i.z;
// 2
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w))));
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w))));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y)));
R125i.w = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
R126i.y = floatBitsToInt(tempResultf);
PS0i = R126i.y;
// 3
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R4i.x;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z));
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z));
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
PS1i = R127i.w;
// 4
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R2i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
PS0i = R9i.x;
// 5
backupReg0i = R127i.z;
backupReg0i = R127i.z;
R126i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w));
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(R0i.y)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R127i.w)));
R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
// 6
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
PV0i.x = R127i.x;
PV0i.y = R127i.x;
PV0i.z = R127i.x;
PV0i.w = R127i.x;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
// 7
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PS0i)));
R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PS0i)));
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.x));
R125i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y));
PS1i = R125i.x;
// 8
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(intBitsToFloat(R126i.w))));
PV0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.w));
R125i.z = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x))));
PV0i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.z));
PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
// 9
backupReg0i = R126i.z;
PV1i.x = floatBitsToInt(max(intBitsToFloat(R125i.x), -(intBitsToFloat(R125i.x))));
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 4.0);
PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y))));
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0);
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y)));
PS1i = R5i.z;
// 10
backupReg0i = R127i.z;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
R127i.z = floatBitsToInt(fract(intBitsToFloat(R3i.x)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
R125i.x = floatBitsToInt(fract(intBitsToFloat(R3i.y)));
PS0i = R125i.x;
// 11
R127i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.w)));
PV1i.x = R127i.x;
R126i.y = R4i.x;
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0);
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.y));
PV1i.z = R126i.z;
R127i.w = R4i.y;
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
R125i.w = R5i.z;
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
PS1i = R125i.w;
// 12
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R13i.y),intBitsToFloat(R9i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x));
// 13
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.y)) + intBitsToFloat(R2i.x)));
PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(backupReg0i)));
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.w)) + intBitsToFloat(R13i.y)));
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(R127i.z));
PV1i.w = clampFI32(PV1i.w);
R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R9i.z)));
PS1i = R125i.z;
// 14
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R1i.z)));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.x));
PV0i.y = clampFI32(PV0i.y);
R11i.z = floatBitsToInt(roundEven(0.0));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w));
R10i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
PS0i = R10i.w;
// 15
R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x)));
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w)));
R1i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x));
PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.y));
R1i.y = floatBitsToInt(intBitsToFloat(R13i.y) + intBitsToFloat(uf_remappedPS[3].y));
PS1i = R1i.y;
// 16
R125i.x = floatBitsToInt(max(-(intBitsToFloat(R127i.y)), 0.0));
R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.y)));
R6i.z = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z));
R127i.w = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000));
R6i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
PS0i = R6i.y;
// 17
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.w = 0;
PS1i = R1i.w;
// 18
R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0)));
PV0i.x = R124i.x;
PV0i.y = R124i.x;
PV0i.z = R124i.x;
PV0i.w = R124i.x;
R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
PS0i = R124i.z;
// 19
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.y = tempi.x;
R4i.z = int(intBitsToFloat(R127i.w));
PS1i = R4i.z;
// 20
redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(R124i.x),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.x),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),cubeMapSTM,cubeMapFaceId);
R0i.x = floatBitsToInt(cubeMapSTM.x);
R0i.y = floatBitsToInt(cubeMapSTM.y);
R0i.z = floatBitsToInt(cubeMapSTM.z);
R0i.w = cubeMapFaceId;
PV0i.x = R0i.x;
PV0i.y = R0i.y;
PV0i.z = R0i.z;
PV0i.w = R0i.w;
R2i.y = floatBitsToInt(min(intBitsToFloat(R125i.x), 1.0));
PS0i = R2i.y;
// 21
R3i.x = 0;
R3i.y = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
R10i.z = PV0i.w;
R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R6i.y)) + intBitsToFloat(R6i.y)));
R3i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
PS1i = R3i.z;
// 0
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R3i.z)) + 1.5));
PV0i.y = R123i.y;
R124i.z = R4i.z & 0x000000fc;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R3i.z)) + 1.5));
PV0i.w = R123i.w;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w)));
PS0i = R127i.y;
// 1
R10i.x = PV0i.y;
R10i.y = PV0i.w;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w)));
R127i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(0x3c23d70a));
R127i.w = clampFI32(R127i.w);
R126i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
PS1i = R126i.z;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R6i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.y = int(intBitsToFloat(R3i.y));
PS0i = R124i.y;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R3i.x)))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 4
backupReg0i = R124i.z;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i)));
R127i.x = floatBitsToInt(float(backupReg0i));
PS0i = R127i.x;
// 5
backupReg0i = R126i.z;
backupReg0i = R126i.z;
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w)));
PV1i.x = R124i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w)));
PV1i.y = R126i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w)));
PV1i.z = R126i.z;
R127i.w = floatBitsToInt((intBitsToFloat(R6i.y) * 0.5 + 0.5));
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
PS1i = R125i.y;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),-(intBitsToFloat(R1i.w)))));
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.x = R124i.y & int(1);
PS0i = R126i.x;
// 7
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),0.0)));
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.w = tempi.x;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
// 8
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) / 2.0);
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3b820821));
PV0i.w = R3i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y)));
PS0i = R122i.x;
// 9
backupReg0i = R125i.y;
R127i.x = R126i.w;
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0);
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z)));
R126i.z = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
R7i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * 0.25 + 0.25));
PS1i = R7i.y;
// 10
R3i.x = R126i.w;
R3i.x = clampFI32(R3i.x);
R126i.y = ((R126i.x == 0)?(0):(0x3f800000));
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + 1.0);
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R2i.y)));
PV0i.w = R123i.w;
R125i.z = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
PS0i = R125i.z;
// 11
backupReg0i = R127i.y;
backupReg1i = R126i.z;
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y)));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z)));
R126i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV0i.w));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R127i.x)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i));
// 12
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R3i.x)));
PV0i.y = R123i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w)));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x)));
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z)));
PS0i = R127i.x;
// 13
backupReg0i = R125i.x;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z)));
PV1i.y = R123i.y;
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y));
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z)));
PV1i.w = R127i.w;
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
PS1i = R125i.z;
// 14
backupReg0i = R126i.z;
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R124i.x))) + intBitsToFloat(PV1i.y)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),-(intBitsToFloat(R126i.w))) + intBitsToFloat(PV1i.w)));
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R127i.x)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(PV1i.y)));
PV0i.w = R123i.w;
R7i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
PS0i = R7i.x;
// 15
backupReg0i = R127i.w;
backupReg0i = R127i.w;
backupReg1i = R127i.z;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),-(intBitsToFloat(R124i.x))) + intBitsToFloat(R127i.x)));
PV1i.x = R123i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.z)));
R127i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(PV0i.w));
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R124i.x))) + intBitsToFloat(backupReg0i)));
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i));
PS1i = R126i.y;
// 16
backupReg0i = R126i.x;
backupReg1i = R126i.w;
R126i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y));
R2i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i));
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R125i.x)));
R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R126i.z));
R6i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(PV1i.x));
PS0i = R6i.y;
// 17
backupReg0i = R7i.x;
R7i.x = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(R127i.w));
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R125i.y)));
R3i.z = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R3i.z = clampFI32(R3i.z);
PV1i.w = floatBitsToInt(0.25 * intBitsToFloat(backupReg0i));
R0i.w = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R0i.w = clampFI32(R0i.w);
PS1i = R0i.w;
// 18
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w)));
R6i.w = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R6i.w = clampFI32(R6i.w);
PS0i = R4i.z & int(1);
// 19
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.x)));
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(PV0i.y)));
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV0i.z)));
R8i.z = floatBitsToInt(float(PS0i));
PS1i = R8i.z;
// 20
R4i.x = R11i.x;
R4i.y = R11i.y;
R4i.z = floatBitsToInt(roundEven(1.0));
R8i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).x);
R13i.xzw = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R11i.xy)).xzw);
R0i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z))).xyz);
R1i.xyzw = floatBitsToInt(textureLod(textureUnitPS2, intBitsToFloat(R11i.xy),0.0).xyzw);
R4i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz);
///R10i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex9),intBitsToFloat(R10i.w)).xyz);
R10i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex9),0.0).xyz);
R11i.xyz = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R11i.xy)).xyz);
// 0
R123i.x = floatBitsToInt((intBitsToFloat(R13i.w) * 0.5 + 0.5));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.w),-(intBitsToFloat(R7i.y))) + intBitsToFloat(R13i.w)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R8i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
PV0i.z = R123i.z;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R3i.x)));
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R7i.x)) + intBitsToFloat(R4i.z)));
PS0i = R127i.w;
// 1
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
PV1i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x));
PV1i.y = clampFI32(PV1i.y);
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R6i.x)));
PS1i = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.y));
// 2
R126i.x = floatBitsToInt(-(intBitsToFloat(R12i.x)) + intBitsToFloat(PV1i.w));
PV0i.x = R126i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(PV1i.z));
PV0i.y = R126i.y;
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x));
R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.y)));
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),-(intBitsToFloat(R1i.w))) + intBitsToFloat(PS1i)));
PS0i = R125i.y;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R13i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = tempi.x;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R126i.w)));
// 4
backupReg0i = R126i.y;
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x)));
PV0i.x = R123i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R7i.z)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R13i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R2i.y)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R2i.y)) + intBitsToFloat(R4i.x)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R6i.y)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.x)));
// 6
backupReg0i = R127i.w;
backupReg1i = R127i.z;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(R4i.y)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.z)));
PV0i.y = R123i.y;
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)));
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i)));
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg1i)));
PS0i = R4i.w;
// 7
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.x)));
PV1i.y = R123i.y;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R3i.y)));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
PS1i = floatBitsToInt(tempResultf);
// 8
backupReg0i = R8i.y;
backupReg1i = R5i.z;
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R127i.z)));
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.w)) + intBitsToFloat(R127i.w)));
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
// 9
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w)));
// 10
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
PV0i.y = clampFI32(PV0i.y);
// 11
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R6i.z)) + 1.0));
PV1i.y = R123i.y;
// 12
R10i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.x)));
PV0i.x = R123i.x;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.y)));
PV0i.w = R123i.w;
// 1
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R10i.x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R10i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R10i.x)));
// 2
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R0i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.z)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R6i.w)));
// 3
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.z = R123i.z;
// 4
PV0i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV1i.x));
PV0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.y));
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.z));
// 5
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R11i.x)));
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R11i.y)));
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R11i.z)));
// export
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
#if (ENABLE_COLOR_FADE == 1)
float depth = texture(textureUnitPS4, passParameterSem0.xy).x;
float factor = smoothstep(0.0005, 0.00075, depth);
passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor);
#else
passPixelColor0.rgb = vec3(luma);
#endif
}

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@ -3,7 +3,7 @@
// shader a2986482c342660f
// Monochromia
// Link's Sheikah Slate
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
uniform ivec4 uf_remappedPS[9];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1

View File

@ -3,7 +3,7 @@
// shader a5b3a5e5ab2938bc
// Monochromia + AARestore v2
// Clouds and other effects
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
uniform ivec4 uf_remappedPS[3];
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ad000 res 640x360x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1

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@ -0,0 +1,643 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader ac099496a4733213
// Monochromia
// Link's Sheikah Slate
// original shader dumped using cemu 1.11.2, BotW 1.4.0
uniform ivec4 uf_remappedPS[9];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem2;
layout(location = 3) in vec4 passParameterSem4;
layout(location = 4) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R14i = ivec4(0);
ivec4 R15i = ivec4(0);
ivec4 R16i = ivec4(0);
ivec4 R17i = ivec4(0);
ivec4 R18i = ivec4(0);
ivec4 R19i = ivec4(0);
ivec4 R20i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
R2i = floatBitsToInt(passParameterSem2);
R3i = floatBitsToInt(passParameterSem4);
R4i = floatBitsToInt(passParameterSem6);
R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x);
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
PV0i.x = R127i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000));
R126i.z = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
PV0i.z = R126i.z;
R126i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
PV0i.w = R126i.w;
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0));
PS0i = R127i.y;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.w = int(intBitsToFloat(PV0i.y));
PS1i = R4i.w;
// 2
PV0i.x = PS1i >> 0x00000005;
R4i.y = 0;
R125i.z = 0x358637bd;
R125i.w = floatBitsToInt(fract(intBitsToFloat(R3i.x)));
R4i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
PS0i = R4i.z;
// 3
R125i.x = R4i.w & 0x0000001c;
R125i.y = floatBitsToInt(fract(intBitsToFloat(R3i.y)));
R127i.z = PV0i.x & 0x00000007;
R10i.w = floatBitsToInt(roundEven(0.0));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
// 4
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R6i.w)));
R124i.y = R4i.w & 0x00000002;
R10i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i)));
PV0i.z = R10i.z;
R124i.w = floatBitsToInt(max(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z)));
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R4i.z));
PS0i = R126i.x;
// 5
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y)));
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z));
PV1i.w = R127i.w;
PS1i = floatBitsToInt(float(R127i.z));
// 6
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.x)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.z)));
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000));
R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
PS0i = R4i.x;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R125i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
// 8
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i)));
PV0i.x = R5i.x;
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.w)));
PV0i.z = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(0x41200000));
R127i.w = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x))));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 9
PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), 2.0));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i)));
PV1i.w = PV0i.x;
PV1i.w = clampFI32(PV1i.w);
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[3].x)));
PS1i = R127i.x;
// 10
backupReg0i = R127i.y;
backupReg0i = R127i.y;
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c00000));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.y)));
R5i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40400000));
PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.z)));
R127i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
PS0i = R127i.y;
// 11
backupReg0i = R127i.w;
PV1i.x = floatBitsToInt(max(intBitsToFloat(R126i.y), -(intBitsToFloat(R126i.y))));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
PV1i.z = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(backupReg0i)));
PS1i = R127i.w;
// 12
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e4ccccd));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y)));
R9i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.y));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.x)));
// 13
backupReg0i = R0i.w;
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.w)));
R9i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.x));
PV1i.y = R9i.y;
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R10i.z)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i));
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R10i.z)));
PS1i = R12i.y;
// 14
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PV1i.x)));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.x)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x));
R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.z)) + intBitsToFloat(R1i.z)));
R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.w)));
PS0i = R11i.y;
// 15
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y));
PV1i.x = clampFI32(PV1i.x);
R127i.y = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x437f0000));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.w));
PV1i.z = clampFI32(PV1i.z);
R9i.w = floatBitsToInt((intBitsToFloat(R124i.x) * 1.5 + 1.0));
PS1i = floatBitsToInt(float(R125i.x));
// 16
PV0i.x = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.x));
R16i.y = floatBitsToInt(max(intBitsToFloat(R8i.x), intBitsToFloat(R124i.w)));
R15i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3d124925));
PV0i.z = R15i.z;
PV0i.w = floatBitsToInt(-(intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z));
R14i.w = floatBitsToInt(float(R124i.y));
R14i.w = floatBitsToInt(intBitsToFloat(R14i.w) / 2.0);
PS0i = R14i.w;
// 17
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x)));
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.y)));
R127i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3dcccccd) + 1.0));
R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),-(intBitsToFloat(PS0i))) + intBitsToFloat(PV0i.z)));
R3i.w = int(intBitsToFloat(R127i.y));
PS1i = R3i.w;
// 18
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.z),intBitsToFloat(R12i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R7i.z),intBitsToFloat(R12i.y),intBitsToFloat(R10i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z)));
PS0i = R4i.x;
// 19
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
// 20
R3i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
R6i.y = floatBitsToInt(intBitsToFloat(R16i.y) + intBitsToFloat(0x2edbe6ff));
R13i.z = R5i.x;
R13i.z = floatBitsToInt(intBitsToFloat(R13i.z) * 4.0);
R13i.z = clampFI32(R13i.z);
R12i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x42960000));
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
PS0i = R3i.y;
// 0
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w)));
PV0i.x = R126i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w)));
PV0i.y = R125i.y;
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R3i.y)));
R11i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R3i.y)));
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R3i.y)));
PS0i = R6i.z;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w)));
PS1i = R125i.z;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(R3i.z),intBitsToFloat(R11i.w),intBitsToFloat(R6i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
R124i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
R124i.y = clampFI32(R124i.y);
PV1i.y = R124i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R3i.z)));
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
R127i.y = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R11i.w)));
PS1i = R127i.y;
// 4
R125i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R6i.z)));
PV0i.x = R125i.x;
R4i.y = floatBitsToInt(min(intBitsToFloat(R3i.x), 1.0));
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
R125i.w = floatBitsToInt((intBitsToFloat(R4i.z) * 4.0 + intBitsToFloat(0xc0400000)));
R125i.w = clampFI32(R125i.w);
R124i.x = R3i.w & int(1);
PS0i = R124i.x;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = log2(intBitsToFloat(PV0i.z));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 6
R127i.x = floatBitsToInt(intBitsToFloat(R6i.w) * 0.25);
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
R126i.z = floatBitsToInt(min(intBitsToFloat(R8i.x), intBitsToFloat(R4i.x)));
R124i.w = R5i.x;
R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) * 2.0);
R124i.w = clampFI32(R124i.w);
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i)));
R126i.w = ((R124i.x == 0)?(0):(0x3f800000));
R6i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.y)));
PS1i = R6i.w;
// 8
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.z = tempi.x;
R14i.y = floatBitsToInt(1.0 / intBitsToFloat(R6i.y));
PS0i = R14i.y;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.z),intBitsToFloat(R11i.w),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = log2(intBitsToFloat(R16i.y));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R126i.x = floatBitsToInt(tempResultf);
PS1i = R126i.x;
// 10
PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(0x3f4ccccd));
R5i.y = floatBitsToInt(intBitsToFloat(R127i.z) + 1.0);
R5i.y = clampFI32(R5i.y);
R14i.z = floatBitsToInt(intBitsToFloat(R125i.w) + -(0.5));
R14i.z = floatBitsToInt(intBitsToFloat(R14i.z) * 4.0);
R14i.z = clampFI32(R14i.z);
PV0i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
R15i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R14i.y)) + 1.0));
PS0i = R15i.w;
// 11
R4i.x = floatBitsToInt(intBitsToFloat(R124i.w) * 0.25);
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R127i.x)));
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0));
PV1i.z = R4i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3f19999a));
R13i.w = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd));
PS1i = R13i.w;
// 12
R7i.x = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd));
PV0i.x = R7i.x;
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z)));
R12i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd));
PV0i.z = R12i.z;
R123i.w = floatBitsToInt((-(intBitsToFloat(R15i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
// 13
PV1i.x = floatBitsToInt(intBitsToFloat(R14i.z) + intBitsToFloat(0x3f4ccccd));
PV1i.x = clampFI32(PV1i.x);
R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i)));
R11i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(PV0i.z)));
R3i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(R13i.w)));
R6i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(PV0i.x)));
PS1i = R6i.y;
// 14
PV0i.x = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(0x40a00000));
PV0i.x = clampFI32(PV0i.x);
R15i.y = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R16i.y)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0));
PV0i.w = floatBitsToInt(intBitsToFloat(R15i.w) + intBitsToFloat(0x2edbe6ff));
R16i.w = floatBitsToInt(intBitsToFloat(R8i.y) + -(intBitsToFloat(R16i.y)));
PS0i = R16i.w;
// 15
PV1i.x = R4i.w & int(1);
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + 1.0));
PV1i.y = R123i.y;
R17i.z = floatBitsToInt(intBitsToFloat(R8i.z) + -(intBitsToFloat(R16i.y)));
R8i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R8i.z;
// 16
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV1i.y)));
R16i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV1i.y)));
R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.y)));
R4i.w = floatBitsToInt(float(PV1i.x));
PS0i = R4i.w;
// 0
PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(R6i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R5i.w)));
// 1
backupReg0i = R0i.x;
backupReg1i = R0i.y;
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(backupReg0i)));
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.z)) + intBitsToFloat(backupReg1i)));
R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R9i.zy)).x);
R6i.x = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
R19i.xyzw = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R10i.xy)).xyzw);
R9i.z = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R10i.xy)).y);
R18i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.w))).xyz);
R20i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R10i.xy)).xyz);
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x)));
PV0i.x = R123i.x;
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z)));
PV0i.z = R123i.z;
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R6i.x)) + intBitsToFloat(uf_remappedPS[0].x)));
PV0i.w = R126i.w;
tempResultf = log2(intBitsToFloat(R9i.z));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R127i.z = floatBitsToInt(tempResultf);
PS0i = R127i.z;
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(R11i.y)));
R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(R7i.w)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(PV0i.z)));
// 2
backupReg0i = R124i.y;
R127i.x = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(PV1i.z));
R124i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(PV1i.x));
PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.w)), intBitsToFloat(backupReg0i)));
R126i.w = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV1i.w));
R124i.x = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(PS1i));
PS0i = R124i.x;
// 3
backupReg0i = R127i.z;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R19i.w), intBitsToFloat(R6i.w)));
PV1i.x = R125i.x;
R127i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(PV0i.z));
R127i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(R125i.y));
R124i.w = floatBitsToInt(intBitsToFloat(R19i.x) + intBitsToFloat(0xbecccccd));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(backupReg0i)));
PS1i = R125i.y;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.z),intBitsToFloat(R11i.w),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.w),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.w = tempi.x;
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(0xbf400000));
PS0i = R126i.x;
// 5
backupReg0i = R127i.x;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.z),intBitsToFloat(R11i.w),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = tempi.x;
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i)));
PS1i = R127i.x;
// 6
backupReg0i = R125i.x;
backupReg1i = R125i.y;
R125i.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x41800000));
R125i.x = clampFI32(R125i.x);
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R124i.y)));
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.w)));
R123i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3e99999a) + intBitsToFloat(R4i.y)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(exp2(intBitsToFloat(backupReg1i)));
// 7
backupReg0i = R124i.x;
backupReg1i = R127i.y;
backupReg2i = R127i.z;
R124i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i)));
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.w)),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i)));
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg2i)));
R11i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0xbecccccd));
R126i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbecccccd));
PS1i = R126i.w;
// 8
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(0x41200000));
R125i.y = clampFI32(R125i.y);
PS0i = R125i.y;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 10
backupReg0i = R126i.w;
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R19i.y), intBitsToFloat(R125i.y)));
PV0i.x = R124i.x;
R125i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.x)));
R125i.y = clampFI32(R125i.y);
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i)));
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x42960000));
R126i.w = clampFI32(R126i.w);
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 11
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3c23d70a));
PV1i.y = clampFI32(PV1i.y);
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), intBitsToFloat(R12i.w)));
PV1i.z = clampFI32(PV1i.z);
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R19i.z), intBitsToFloat(R19i.z)));
PS1i = R127i.x;
// 12
backupReg0i = R124i.x;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R5i.y)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R125i.y)) + 1.0));
PV0i.z = R123i.z;
R125i.w = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV1i.z));
R125i.w = clampFI32(R125i.w);
R124i.x = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(backupReg0i));
R124i.x = clampFI32(R124i.x);
PS0i = R124i.x;
// 13
R126i.x = floatBitsToInt((0.5 * intBitsToFloat(PV0i.z) + 0.5));
PV1i.x = R126i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z)) + intBitsToFloat(0xbecccccd)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PS0i)) + intBitsToFloat(R13i.w)));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3df5c28f));
PV1i.w = clampFI32(PV1i.w);
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R12i.z)));
PS1i = R127i.w;
// 14
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x42960000));
PV0i.x = clampFI32(PV0i.x);
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.x)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R124i.x)) + intBitsToFloat(R7i.x)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[8].x)));
PS0i = R127i.y;
// 15
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[8].y)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[8].z)));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42200000));
PV1i.z = clampFI32(PV1i.z);
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(PV0i.x)));
PV1i.w = R127i.w;
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(backupReg0i)));
PS1i = R6i.w;
// 16
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x41000000));
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R126i.x));
PS0i = floatBitsToInt(intBitsToFloat(R18i.z) * intBitsToFloat(0x3dea4a8c));
// 17
R123i.x = floatBitsToInt((intBitsToFloat(R18i.y) * intBitsToFloat(0x3f162b6b) + intBitsToFloat(PS0i)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(R127i.w)));
PV1i.y = R123i.y;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV0i.x)));
PV1i.w = clampFI32(PV1i.w);
// 18
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.z), intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.x)));
R123i.z = floatBitsToInt((intBitsToFloat(R18i.x) * intBitsToFloat(0x3e99096c) + intBitsToFloat(PV1i.x)));
PV0i.z = R123i.z;
// 19
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.y)));
R123i.x = clampFI32(R123i.x);
PV1i.x = R123i.x;
PV1i.y = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(R14i.w)) + intBitsToFloat(PV0i.x)));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z));
// 20
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R13i.y)) + intBitsToFloat(R16i.y)));
R123i.x = clampFI32(R123i.x);
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R15i.w)));
R123i.y = clampFI32(R123i.y);
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PV1i.w)));
R127i.w = ((PV1i.y == 0)?(0):(PS1i));
// 21
backupReg0i = R8i.x;
backupReg1i = R8i.w;
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R8i.z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.y), intBitsToFloat(PV0i.x)));
R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg1i)));
R15i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R16i.z)));
PS1i = R15i.w;
// 22
backupReg0i = R15i.y;
backupReg1i = R17i.z;
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R16i.y)));
R15i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.y)) + intBitsToFloat(R16i.y)));
R17i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w)));
R16i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(R16i.y)));
R8i.z = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(PV1i.z));
PS0i = R8i.z;
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R18i.y),intBitsToFloat(R17i.z)) + intBitsToFloat(R8i.w)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R18i.x),intBitsToFloat(R17i.z)) + intBitsToFloat(R8i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R15i.y)) + intBitsToFloat(0xba0a8ec8)));
R123i.z = clampFI32(R123i.z);
PV0i.z = R123i.z;
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R18i.z),intBitsToFloat(R17i.z)) + intBitsToFloat(R15i.w)));
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R4i.x)) + intBitsToFloat(0xba0a8ec8)));
R122i.x = clampFI32(R122i.x);
PS0i = R122i.x;
// 1
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R16i.w)) + intBitsToFloat(0xba0a8ec8)));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
// 2
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.w)));
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV0i.w = R123i.w;
// 3
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R20i.x)));
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.y = R123i.y;
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R20i.y)));
PS1i = R6i.y;
// 4
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R20i.z)));
// export
passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
passPixelColor0.rgb = vec3(luma);
}

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@ -0,0 +1,502 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader b2e61dfb5275f27d
// Monochromia
// Link's and other human character's eyes
// original shader dumped using cemu 1.11.2, BotW 1.4.0
uniform ivec4 uf_remappedPS[9];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem2;
layout(location = 3) in vec4 passParameterSem4;
layout(location = 4) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R14i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
R2i = floatBitsToInt(passParameterSem2);
R3i = floatBitsToInt(passParameterSem4);
R4i = floatBitsToInt(passParameterSem6);
R5i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
R6i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x);
R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
R10i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * 2.0 + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 2.0 + -(1.0)));
PV0i.y = R127i.y;
R125i.z = floatBitsToInt((intBitsToFloat(R5i.z) * 2.0 + -(1.0)));
PV0i.z = R125i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0));
PV0i.w = R123i.w;
R127i.z = 0x358637bd;
PS0i = R127i.z;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 2
R6i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd));
R125i.y = floatBitsToInt(fract(intBitsToFloat(R3i.y)));
R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i)));
PV0i.z = R6i.z;
R124i.w = floatBitsToInt(fract(intBitsToFloat(R3i.x)));
R125i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
PS0i = R125i.w;
// 3
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y)));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV0i.z)));
R4i.z = floatBitsToInt(roundEven(0.0));
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z));
PV1i.w = R127i.w;
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
PS1i = R124i.z;
// 4
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
PV0i.x = R8i.x;
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
PV0i.y = R11i.y;
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.y)));
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.x)));
R5i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
PS0i = R5i.z;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.y = floatBitsToInt(intBitsToFloat(PS0i) * 0.25);
PS1i = R126i.y;
// 6
backupReg0i = R127i.w;
PV0i.x = floatBitsToInt(min(intBitsToFloat(PS1i), 2.0));
PV0i.y = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(0x41200000));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.z)));
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.w)));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 7
backupReg0i = R126i.w;
backupReg0i = R126i.w;
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c00000));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PS0i)));
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
PS1i = R126i.w;
// 8
PV0i.x = floatBitsToInt(max(intBitsToFloat(R126i.z), -(intBitsToFloat(R126i.z))));
PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.w)));
PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
R127i.z = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
PS0i = R127i.z;
// 9
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(backupReg0i)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(backupReg0i)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
// 10
backupReg0i = R127i.y;
backupReg1i = R0i.w;
R7i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV1i.z));
PV0i.x = R7i.x;
R127i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PS1i)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.z)));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e4ccccd));
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R6i.z)));
PS0i = R6i.y;
// 11
backupReg0i = R125i.w;
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.z)));
R7i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.w));
PV1i.y = R7i.y;
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R124i.z)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.z));
R125i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * 4.0 + intBitsToFloat(0xc0400000)));
R125i.w = clampFI32(R125i.w);
PS1i = R125i.w;
// 12
backupReg0i = R1i.y;
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.y));
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.w)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R127i.y)));
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(0x3dcccccd) + 1.0));
PV0i.w = R123i.w;
R1i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x40c00000));
PS0i = R1i.x;
// 13
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.w));
PV1i.x = clampFI32(PV1i.x);
R9i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42960000));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.y));
PV1i.z = clampFI32(PV1i.z);
R7i.w = R126i.y;
R7i.w = floatBitsToInt(intBitsToFloat(R7i.w) * 4.0);
R7i.w = clampFI32(R7i.w);
R12i.y = floatBitsToInt(intBitsToFloat(R125i.w) + -(0.5));
R12i.y = floatBitsToInt(intBitsToFloat(R12i.y) * 4.0);
R12i.y = clampFI32(R12i.y);
PS1i = R12i.y;
// 14
PV0i.x = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.z));
R8i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd));
PV0i.y = R8i.y;
R5i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd));
PV0i.z = R5i.z;
PV0i.w = floatBitsToInt(-(intBitsToFloat(R124i.w)) + intBitsToFloat(PV1i.x));
R1i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3dcccccd));
R1i.z = clampFI32(R1i.z);
PS0i = R1i.z;
// 15
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x)));
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.y)));
R3i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) + -(intBitsToFloat(R6i.x)));
R0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(PV0i.y)));
R0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].z) + -(intBitsToFloat(PV0i.z)));
PS1i = R0i.x;
R0i.z = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R7i.xy)).x);
R14i.xyzw = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R4i.xy)).xyzw);
R13i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz);
R4i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R4i.xy)).xyz);
// 0
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.y),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R5i.y),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[0].x)));
PS0i = R122i.x;
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(R5i.x)));
PV1i.y = floatBitsToInt(-(intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(intBitsToFloat(R14i.x) + intBitsToFloat(0xbecccccd));
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(R1i.y)));
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
// 2
R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.x));
R125i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.w));
R125i.z = floatBitsToInt(-(intBitsToFloat(R6i.z)) + intBitsToFloat(PV1i.y));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x41200000));
PV0i.w = clampFI32(PV0i.w);
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
// 3
backupReg0i = R1i.z;
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS0i)));
PV1i.x = R5i.x;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i)));
PV1i.y = R5i.y;
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS0i)));
PV1i.z = R1i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.y), intBitsToFloat(PV0i.w)));
PV1i.w = R124i.w;
R6i.y = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3ecccccd)));
PS1i = R6i.y;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R11i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
PS0i = R126i.x;
// 5
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
PV1i.x = clampFI32(PV1i.x);
R126i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(0x3fe66666));
R124i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(0x3f4ccccd));
R124i.z = clampFI32(R124i.z);
R125i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R124i.w));
R125i.w = clampFI32(R125i.w);
R125i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3d4ccccd));
R125i.x = clampFI32(R125i.x);
PS1i = R125i.x;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.w = tempi.x;
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
// 7
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R125i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R125i.z)));
PV1i.z = R123i.z;
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(R6i.x)));
tempResultf = log2(intBitsToFloat(PS0i));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 8
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
PS0i = R125i.z;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R11i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 10
backupReg0i = R0i.x;
backupReg1i = R8i.y;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i)));
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(R5i.z)));
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i)));
PV0i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.z)));
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.w), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0));
R3i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3c23d70a));
R3i.z = clampFI32(R3i.z);
R0i.w = floatBitsToInt(intBitsToFloat(R124i.z) + -(1.0));
R125i.y = floatBitsToInt(intBitsToFloat(R10i.w) * intBitsToFloat(0x437f0000));
PS1i = R125i.y;
// 12
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.y)));
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e99999a) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.y)));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(0xbf400000));
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.y)));
PS0i = R1i.w;
// 13
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(0xbecccccd));
R1i.y = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R1i.y = clampFI32(R1i.y);
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x41800000));
R127i.z = clampFI32(R127i.z);
PV1i.z = R127i.z;
R5i.w = floatBitsToInt((intBitsToFloat(R10i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R5i.w = clampFI32(R5i.w);
PS1i = int(intBitsToFloat(R125i.y));
// 14
backupReg0i = R10i.z;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R9i.y)));
PV0i.x = clampFI32(PV0i.x);
PV0i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(PV1i.z)));
PV0i.y = clampFI32(PV0i.y);
R10i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
R10i.z = clampFI32(R10i.z);
PV0i.w = PS1i & 0x000000fc;
R125i.y = PS1i & int(1);
PS0i = R125i.y;
// 15
backupReg0i = R126i.x;
R126i.x = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(R125i.x) + intBitsToFloat(0x3ecccccd)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.z), intBitsToFloat(R14i.z)));
R2i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x));
R2i.z = clampFI32(R2i.z);
R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.y)) + 1.0));
R124i.z = floatBitsToInt(float(PV0i.w));
PS1i = R124i.z;
// 16
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.z = floatBitsToInt(float(R125i.y));
PS0i = R125i.z;
// 17
PV1i.x = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(0x3b820821));
PV1i.w = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
// 18
R123i.y = ((PV1i.w == 0)?(0):(PS1i));
PV0i.y = R123i.y;
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R126i.x)));
R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.y)));
// 19
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y)));
// 0
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w)));
PV0i.x = R126i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w)));
PV0i.y = R126i.y;
// 1
R125i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R5i.x)));
R125i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R5i.y)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w)));
// 2
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_remappedPS[8].x)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(uf_remappedPS[8].z)));
R127i.z = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R1i.z)));
PV0i.z = R127i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(uf_remappedPS[8].y)));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.z)));
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(PS0i)));
PS1i = R122i.x;
// 4
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R127i.x)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i)));
PV0i.y = R123i.y;
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R125i.w)));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R127i.y)));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(max(-(intBitsToFloat(PV0i.y)), 0.0));
R126i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd)));
PS1i = R126i.y;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R11i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
PS0i = R125i.y;
// 7
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
PV1i.x = clampFI32(PV1i.x);
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40a00000));
PV1i.y = clampFI32(PV1i.y);
R126i.z = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd)));
R126i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd)));
// 8
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(PV1i.y)) + 1.0));
PV0i.x = R123i.x;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.x)));
// 9
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(0xbecccccd)));
PV1i.x = R123i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.x)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.x)));
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.x)));
// 10
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x42960000));
PV0i.w = clampFI32(PV0i.w);
// 11
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w)));
PV1i.z = R127i.z;
// 12
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R2i.w));
// 13
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R2i.z)) + intBitsToFloat(R127i.z)));
PV1i.x = R123i.x;
// 14
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PV1i.x)));
// 15
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R6i.y)));
// 16
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R125i.w)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R125i.y)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R125i.z)));
PV0i.w = R123i.w;
// 17
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 18
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R10i.z)));
// 19
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.z = R123i.z;
// 20
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.z)));
PV0i.w = R123i.w;
// 21
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.x)));
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R4i.y)));
R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R4i.z)));
// export
passPixelColor0 = vec4(intBitsToFloat(R9i.x), intBitsToFloat(R9i.y), intBitsToFloat(R9i.z), intBitsToFloat(R9i.w));
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
passPixelColor0.rgb = vec3(luma);
}

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@ -4,7 +4,7 @@
// Monochromia
// Simple Levels + Curves + LumaSharpening
// Credits to Jamie, NAVras for LumaSharpening; CeeJay.dk for Levels, Curves
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
// Levels controls
const int BlackPoint = 3; //[0, 255] The black point is the new black - literally. Everything darker than this will become completely black

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@ -3,7 +3,7 @@
// shader bdc96b6928e88c78
// Monochromia
// Terrain - rainy weather
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
uniform ivec4 uf_remappedPS[10];

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@ -3,7 +3,7 @@
// shader bff17056bfac28dd
// Monochromia
// Water - rainy weather
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
uniform ivec4 uf_remappedPS[14];

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@ -0,0 +1,782 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader c580a12764680547
// Monochromia
// Link's hair
// original shader dumped using cemu 1.11.2, BotW 1.4.0
uniform ivec4 uf_remappedPS[9];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem2;
layout(location = 3) in vec4 passParameterSem4;
layout(location = 4) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R14i = ivec4(0);
ivec4 R15i = ivec4(0);
ivec4 R16i = ivec4(0);
ivec4 R17i = ivec4(0);
ivec4 R18i = ivec4(0);
ivec4 R19i = ivec4(0);
ivec4 R20i = ivec4(0);
ivec4 R21i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
R2i = floatBitsToInt(passParameterSem2);
R3i = floatBitsToInt(passParameterSem4);
R4i = floatBitsToInt(passParameterSem6);
R18i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x);
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
PV0i.x = R127i.x;
R126i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
PV0i.y = R126i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(R18i.w) * intBitsToFloat(0x437f0000));
R124i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
PV0i.w = R124i.w;
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0));
PS0i = R127i.y;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R20i.y = int(intBitsToFloat(PV0i.z));
PS1i = R20i.y;
// 2
PV0i.x = PS1i >> 0x00000005;
R7i.y = 0;
R127i.z = 0x358637bd;
R125i.w = floatBitsToInt(fract(intBitsToFloat(R3i.x)));
R4i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
PS0i = R4i.w;
// 3
R126i.x = floatBitsToInt(fract(intBitsToFloat(R3i.y)));
PV1i.y = floatBitsToInt(max(intBitsToFloat(R18i.y), intBitsToFloat(R18i.z)));
R10i.z = floatBitsToInt(roundEven(0.0));
R127i.w = PV0i.x & 0x00000007;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
// 4
R12i.x = floatBitsToInt(max(intBitsToFloat(R18i.x), intBitsToFloat(PV1i.y)));
R4i.y = R20i.y & 0x0000001c;
R9i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i)));
PV0i.z = R9i.z;
R7i.w = 0;
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R4i.w));
PS0i = R126i.z;
// 5
backupReg0i = R127i.w;
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y)));
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z));
PV1i.w = R127i.w;
PS1i = floatBitsToInt(float(backupReg0i));
// 6
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.x)));
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.z)));
PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000));
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.y)));
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
PS0i = R124i.y;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z)));
// 8
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i)));
PV0i.x = R5i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.w)));
PV0i.z = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(0x41200000));
R127i.w = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x))));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 9
backupReg0i = R126i.w;
backupReg0i = R126i.w;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS0i)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[3].x)));
PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.x), 2.0));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PS0i)));
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
PS1i = R126i.w;
// 10
backupReg0i = R127i.y;
backupReg0i = R127i.y;
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c00000));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.w)));
PV0i.y = R127i.y;
PV0i.z = floatBitsToInt(max(intBitsToFloat(R126i.y), -(intBitsToFloat(R126i.y))));
PV0i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x)));
PS0i = R127i.z;
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R126i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.w)));
// 12
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.x)));
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PS1i));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e4ccccd));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.z)));
R127i.x = R5i.x;
R127i.x = clampFI32(R127i.x);
PS0i = R127i.x;
// 13
R9i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.x));
R9i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.z));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(PV0i.w)));
PS1i = PS0i;
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
// 14
backupReg0i = R0i.x;
backupReg1i = R0i.y;
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x));
PV0i.x = clampFI32(PV0i.x);
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.w));
PV0i.y = clampFI32(PV0i.y);
R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i)));
R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i)));
R4i.z = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x40400000));
PS0i = R4i.z;
// 15
PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R9i.z)));
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R9i.z)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y));
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R126i.z)));
PS1i = R5i.z;
// 16
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.x)));
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.y)));
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R1i.z)));
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w)));
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.z)) + intBitsToFloat(R1i.z)));
PS0i = R7i.x;
// 17
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.y),intBitsToFloat(R11i.z),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R5i.y),intBitsToFloat(R11i.z),intBitsToFloat(R9i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.w)) + intBitsToFloat(R1i.w)));
PS1i = R5i.w;
// 18
R3i.x = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(0x2edbe6ff));
R12i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(0x40c00000));
R12i.y = clampFI32(R12i.y);
R3i.z = R20i.y & 0x00000002;
PV0i.w = floatBitsToInt(min(intBitsToFloat(R18i.y), intBitsToFloat(R18i.z)));
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 19
R11i.x = floatBitsToInt(intBitsToFloat(0x3df5c28f) * intBitsToFloat(uf_remappedPS[1].z));
R6i.y = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0x3dcccccd) + 1.0));
R6i.z = floatBitsToInt(min(intBitsToFloat(R18i.x), intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R6i.w)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 20
backupReg0i = R4i.y;
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(PS1i)));
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS1i)));
R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PV1i.w)));
R6i.x = floatBitsToInt(float(backupReg0i));
PS0i = R6i.x;
// 0
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w)));
PV0i.x = R124i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w)));
PV0i.y = R125i.y;
R14i.z = R5i.x;
R14i.z = floatBitsToInt(intBitsToFloat(R14i.z) * 4.0);
R14i.z = clampFI32(R14i.z);
R16i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(0x3d124925));
R16i.y = floatBitsToInt(float(R3i.z));
R16i.y = floatBitsToInt(intBitsToFloat(R16i.y) / 2.0);
PS0i = R16i.y;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R7i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R7i.y),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w)));
PS1i = R125i.z;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R126i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R124i.x))));
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i)));
R11i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
R11i.w = clampFI32(R11i.w);
PV1i.w = R11i.w;
R124i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R125i.y))));
PS1i = R124i.y;
// 4
R125i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R8i.x)));
R127i.y = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R4i.y)));
R126i.z = floatBitsToInt((intBitsToFloat(R12i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R125i.z))));
PV0i.z = R126i.z;
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
R127i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R12i.z)));
PS0i = R127i.z;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = log2(intBitsToFloat(PV0i.w));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 6
R127i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x41000000));
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),-(intBitsToFloat(R16i.y))) + intBitsToFloat(R16i.w)));
R13i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(0x42960000));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i)));
R124i.w = floatBitsToInt((intBitsToFloat(0x3ff33333) * intBitsToFloat(R12i.x) + intBitsToFloat(0x3dcccccd)));
R6i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y)));
PS1i = R6i.x;
// 8
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R6i.w = floatBitsToInt(exp2(intBitsToFloat(R127i.x)));
PS0i = R6i.w;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = log2(intBitsToFloat(PV0i.x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 10
PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x40c00000));
R124i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 4.0 + intBitsToFloat(0xc0400000)));
R124i.y = clampFI32(R124i.y);
R15i.z = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd));
R14i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
R15i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd));
R4i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
PS1i = R4i.w;
// 12
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R16i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
PS0i = R16i.z;
// 13
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.w = tempi.x;
R6i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
R6i.y = clampFI32(R6i.y);
PS1i = R6i.y;
// 14
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R125i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R7i.w)))));
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R10i.w = tempi.x;
R125i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
PS0i = R125i.z;
// 15
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R17i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(R16i.z)) + 1.0));
PS1i = R17i.y;
// 16
PV0i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
R3i.y = floatBitsToInt(min(intBitsToFloat(R125i.z), 1.0));
R6i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(0x40a00000) + intBitsToFloat(0x40a00000)));
R6i.z = clampFI32(R6i.z);
PV0i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0);
PV0i.w = clampFI32(PV0i.w);
R13i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R124i.w));
R13i.y = clampFI32(R13i.y);
PS0i = R13i.y;
// 17
R4i.x = floatBitsToInt(intBitsToFloat(R124i.y) + -(0.5));
R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) * 4.0);
R4i.x = clampFI32(R4i.x);
R14i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(R15i.z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PV0i.w)));
R12i.w = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0));
R15i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(R14i.w)));
PS1i = R15i.y;
// 18
backupReg0i = R5i.x;
R5i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(R15i.w)));
R11i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40400000));
R11i.y = clampFI32(R11i.y);
PV0i.z = backupReg0i;
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
PV0i.z = clampFI32(PV0i.z);
R17i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), intBitsToFloat(R3i.y)));
tempResultf = log2(intBitsToFloat(R12i.x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 19
R3i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * 0.25);
R8i.y = floatBitsToInt((-(intBitsToFloat(R17i.y)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
R5i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a));
R7i.w = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(0x3f4ccccd));
R7i.w = clampFI32(R7i.w);
R19i.w = floatBitsToInt(intBitsToFloat(R18i.x) + -(intBitsToFloat(R12i.x)));
PS1i = R19i.w;
// 0
backupReg0i = R7i.y;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R3i.z)));
R7i.y = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(0x40a00000));
R7i.y = clampFI32(R7i.y);
PV0i.z = floatBitsToInt(intBitsToFloat(R17i.y) + intBitsToFloat(0x2edbe6ff));
PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(backupReg0i)));
PS0i = floatBitsToInt(exp2(intBitsToFloat(R5i.z)));
// 1
backupReg0i = R0i.x;
backupReg1i = R0i.y;
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg0i)));
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i)));
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i)));
R0i.w = floatBitsToInt(intBitsToFloat(R7i.w) + -(1.0));
R8i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z));
PS1i = R8i.y;
R9i.y = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R9i.xy)).x);
R8i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.zw)).x);
R21i.xyzw = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R10i.xy)).xyzw);
R9i.x = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
R19i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z))).xyz);
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R10i.xy)).xyz);
// 0
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z)));
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R8i.w)) + intBitsToFloat(uf_remappedPS[0].x)));
PV0i.y = R124i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R9i.y)) + intBitsToFloat(uf_remappedPS[0].x)));
PV0i.z = R123i.z;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R21i.w), intBitsToFloat(R6i.x)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w)));
PS0i = R127i.y;
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R3i.w)));
R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R7i.z)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R7i.x)));
// 2
backupReg0i = R124i.y;
R124i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.z));
PV0i.x = R124i.x;
R124i.y = floatBitsToInt(-(intBitsToFloat(R11i.z)) + intBitsToFloat(PV1i.x));
PV0i.y = R124i.y;
R125i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.w));
PV0i.z = R125i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R5i.w)));
R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PS1i));
PS0i = R127i.x;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.w = tempi.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(R11i.z)) + intBitsToFloat(PV0i.w));
PS1i = R126i.y;
// 4
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.y)));
PV0i.y = R123i.y;
R127i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R125i.y));
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.z)));
PV0i.w = R123i.w;
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R9i.x)) + intBitsToFloat(uf_remappedPS[0].x)));
PS0i = R125i.w;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.y = tempi.x;
R125i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(0xbf400000));
PS1i = R125i.z;
// 6
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0)));
PV0i.x = R126i.x;
PV0i.y = R126i.x;
PV0i.z = R126i.x;
PV0i.w = R126i.x;
PS0i = floatBitsToInt(-(intBitsToFloat(R125i.w)));
// 7
backupReg0i = R127i.x;
R124i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS0i));
R0i.y = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(0x41800000));
R0i.y = clampFI32(R0i.y);
PV1i.y = R0i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R127i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R125i.x)));
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i)));
PS1i = R127i.x;
// 8
backupReg0i = R126i.y;
R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.w));
R126i.y = floatBitsToInt(-(intBitsToFloat(R11i.z)) + intBitsToFloat(PV1i.z));
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.z)));
PV0i.w = R123i.w;
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R6i.w)));
R11i.z = clampFI32(R11i.z);
PS0i = R11i.z;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.y));
PS1i = floatBitsToInt(tempResultf);
// 10
R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3e99999a) + intBitsToFloat(0xbecccccd)));
R125i.y = floatBitsToInt(intBitsToFloat(R21i.x) + intBitsToFloat(0xbecccccd));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i)));
R6i.w = floatBitsToInt(intBitsToFloat(R18i.y) + -(intBitsToFloat(R12i.x)));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
R127i.z = floatBitsToInt(tempResultf);
PS0i = R127i.z;
// 11
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.x),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.w = tempi.x;
PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3c23d70a));
PS1i = clampFI32(PS1i);
// 12
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.x)));
PV0i.z = R123i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(R4i.w));
R127i.w = clampFI32(R127i.w);
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R6i.y)));
PS0i = R125i.x;
// 13
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R127i.z)));
PS1i = R124i.w;
// 14
PV0i.x = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x41200000));
PV0i.x = clampFI32(PV0i.x);
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R127i.w)));
PV0i.y = R125i.y;
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(0xbecccccd)));
PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R10i.w));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 15
backupReg0i = R125i.w;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R124i.w)));
PV1i.x = clampFI32(PV1i.x);
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(PV0i.y)));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42960000));
PV1i.z = clampFI32(PV1i.z);
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R21i.y), intBitsToFloat(PV0i.x)));
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
PS1i = R125i.w;
// 16
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.z)));
R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x42960000));
R127i.y = clampFI32(R127i.y);
PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R12i.w));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), intBitsToFloat(PV1i.x)));
R124i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R0i.y)));
R124i.y = clampFI32(R124i.y);
PS0i = R124i.y;
// 17
backupReg0i = R125i.w;
PV1i.x = floatBitsToInt(intBitsToFloat(R126i.w) + -(1.0));
PV1i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(0xbe0f5c29));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(0xbe0f5c29)));
PV1i.z = R123i.z;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R13i.w)));
R127i.w = clampFI32(R127i.w);
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(backupReg0i)));
R125i.w = clampFI32(R125i.w);
PS1i = R125i.w;
// 18
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.y)) + 1.0));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x428c0000));
PV0i.y = clampFI32(PV0i.y);
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.z), intBitsToFloat(R127i.y)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(0xbecccccd)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x428c0000));
PS0i = clampFI32(PS0i);
// 19
backupReg0i = R0i.y;
backupReg1i = R127i.w;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),-(intBitsToFloat(R11i.y))) + intBitsToFloat(PS0i)));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f333333));
PV1i.y = clampFI32(PV1i.y);
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42960000));
PV1i.z = clampFI32(PV1i.z);
R127i.w = floatBitsToInt(intBitsToFloat(R125i.w) + -(0.5));
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i));
R127i.z = clampFI32(R127i.z);
PS1i = R127i.z;
// 20
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PV1i.z)));
R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) * 2.0);
PV0i.y = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(R127i.x));
R14i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R13i.y)));
R13i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R126i.w));
R13i.w = clampFI32(R13i.w);
PV0i.w = R13i.w;
R11i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e19999a));
PS0i = R11i.w;
// 21
backupReg0i = R14i.y;
backupReg1i = R15i.z;
backupReg2i = R14i.w;
R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R125i.z)));
R14i.y = floatBitsToInt(intBitsToFloat(R127i.x) + 0.5);
R15i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x42200000));
R15i.z = clampFI32(R15i.z);
R14i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i)));
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i)));
PS1i = R6i.z;
// 0
R127i.x = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(R14i.y));
R127i.x = clampFI32(R127i.x);
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R13i.w)) + intBitsToFloat(R15i.w)));
R127i.z = floatBitsToInt((intBitsToFloat(R14i.z) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R11i.w)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R11i.x)));
PS0i = floatBitsToInt(intBitsToFloat(R15i.z) * intBitsToFloat(0x41000000));
// 1
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.w), intBitsToFloat(uf_remappedPS[8].x)));
PV1i.x = R125i.x;
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.w), intBitsToFloat(PS0i)));
R124i.y = clampFI32(R124i.y);
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),intBitsToFloat(R16i.y)) + intBitsToFloat(PV0i.w)));
R125i.z = clampFI32(R125i.z);
PV1i.z = R125i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(0x3e4ccccd));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(uf_remappedPS[8].y)));
PS1i = R126i.w;
// 2
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[8].z)));
PV0i.x = R126i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(PV1i.z))) + intBitsToFloat(R2i.w)));
PV0i.y = R127i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.w)));
R123i.z = clampFI32(R123i.z);
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3da3d70a));
PS0i = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3da3d70a));
// 3
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3da3d70a));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R2i.y)));
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.z)));
R127i.w = clampFI32(R127i.w);
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R7i.y)) + 1.0));
PS1i = R124i.y;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R19i.x),intBitsToFloat(R19i.y),intBitsToFloat(R19i.z),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R2i.z)));
PS0i = R126i.z;
// 5
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R17i.y)),intBitsToFloat(R127i.w)) + intBitsToFloat(R17i.y)));
R123i.x = clampFI32(R123i.x);
PV1i.x = R123i.x;
PV1i.y = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
R124i.z = floatBitsToInt(intBitsToFloat(R18i.z) + -(intBitsToFloat(R12i.x)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R0i.z)) + intBitsToFloat(R12i.x)));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
// 6
backupReg0i = R125i.z;
backupReg1i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R8i.y)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(PV1i.w)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(backupReg0i)));
PV0i.z = R125i.z;
R123i.w = ((PV1i.y == 0)?(0):(PS1i));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R124i.y)));
// 7
backupReg0i = R125i.x;
backupReg1i = R124i.y;
backupReg1i = R124i.y;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.w)));
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.z)) + intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(backupReg1i)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(backupReg1i)));
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R12i.x)));
PS1i = R124i.x;
// 8
backupReg0i = R124i.z;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.w)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(R12i.x)));
PV0i.y = R123i.y;
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.x)) + intBitsToFloat(R12i.x)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.z)));
PV0i.w = R123i.w;
R125i.z = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(R127i.y));
PS0i = R125i.z;
// 9
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.y),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.x),intBitsToFloat(R125i.x)) + intBitsToFloat(R124i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R124i.x)) + intBitsToFloat(0xba0a8ec8)));
R123i.z = clampFI32(R123i.z);
PV1i.z = R123i.z;
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.w)));
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(PV0i.y)) + intBitsToFloat(0xba0a8ec8)));
R122i.x = clampFI32(R122i.x);
PS1i = R122i.x;
// 10
PV0i.x = R20i.y & int(1);
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R124i.z)) + intBitsToFloat(0xba0a8ec8)));
R123i.w = clampFI32(R123i.w);
PV0i.w = R123i.w;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R21i.z), intBitsToFloat(R21i.z)));
PS0i = R125i.x;
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.w)));
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(float(PV0i.x));
// 12
R20i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R21i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.x)));
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
PV0i.y = R123i.y;
R20i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R125i.x)));
R20i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R21i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R10i.y)));
PS0i = R20i.y;
// 13
R20i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R21i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R10i.z)));
// export
passPixelColor0 = vec4(intBitsToFloat(R20i.x), intBitsToFloat(R20i.y), intBitsToFloat(R20i.z), intBitsToFloat(R20i.w));
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
passPixelColor0.rgb = vec3(luma);
}

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@ -3,7 +3,7 @@
// shader de2bafbeb363afb3
// Monochromia
// Water - normal weather
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
uniform ivec4 uf_remappedPS[14];

View File

@ -3,7 +3,7 @@
// shader dee484f174698fba
// Monochromia
// Link and other characters
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
uniform ivec4 uf_remappedPS[9];
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1

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@ -3,7 +3,7 @@
// shader eabf1e8268c0acf2
// Monochromia
// Terrain - normal weather
// original shader dumped using cemu 1.11.c, BotW 1.3.1
// original shader dumped using cemu 1.11.0c, BotW 1.3.1
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
uniform ivec4 uf_remappedPS[10];

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@ -15,25 +15,26 @@ This can be enabled by setting ENABLE_COLOR_FADE to 1. Only the first 7 shaders
Listed below are the customizable elements, with the corresponding shader files below:
Shrine interiors
49ce4bf04a654e80
49ce4bf04a654e80, 8ff2cf86e789335f
Terrain and buildings
eabf1e8268c0acf2, bdc96b6928e88c78
eabf1e8268c0acf2, bdc96b6928e88c78, 8d24f32f18e6de47, 7f33027db819f935
Trees and plants
81bbc347eb4b6dbc, 3c49f88069390494
81bbc347eb4b6dbc, 3c49f88069390494, 3179b85d41bfb80d, 5648500869d5db39
Water
bff17056bfac28dd, de2bafbeb363afb3
bff17056bfac28dd, de2bafbeb363afb3, 2e2543216c04766d, 07d4d8363600f2d4
Link and other characters
dee484f174698fba
dee484f174698fba, 7c6e02daf538f23e
Link
1cf7d93fabd9e8e3, a2986482c342660f, 10a2a18d2a9a02d8, 8daf3642d5942233
1bd1c50969e7e4ac, 1f8a651427ddb2a8, c580a12764680547, ac099496a4733213
Link's and other human character's eyes
4c324d20f5b6de3b
4c324d20f5b6de3b, b2e61dfb5275f27d
Clouds and other effects
a5b3a5e5ab2938bc
@ -43,6 +44,6 @@ bd8bba59e2149449
This is a postprocessing shader, a preset I created that is tuned for black/white. You can adjust the some values, or you can replace it entirely with the one from Clarity
Shaders dumped from Cemu 1.11.0b and BotW 1.3.1
Shaders dumped from BotW 1.3.1 using Cemu 1.11.0b and from BotW 1.4.0 using Cemu 1.11.2
Pack made by Kiri
Have fun with it