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[TPHD] Fog removal, fix mastersword
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@ -7,6 +7,6 @@ moduleMatches = 0x1A03E108
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0x100C3EB8 = .float $nearExp ## Near world (over)exposure
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0x100C3EB8 = .float $nearExp ## Near world (over)exposure
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0x100C36C4 = .float $bloomExp ## Bloom npc/object (over) "
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0x100C36C4 = .float $bloomExp ## Bloom npc/object (over) "
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0x100C3780 = .float $distExp ## Distant world (over)exposure
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0x100C3780 = .float $distExp ## Distant world (over)exposure
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0x100C3774 = .float $distanceFog
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#0x100C3774 = .float $distanceFog
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0x1012C898 = .float $distanceFog
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#0x100871C8 = .float 0.01 #100871C8:.float 0.00050000002 ###cloud float
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#0x100871C8 = .float 0.01 #100871C8:.float 0.00050000002 ###cloud float
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@ -2,29 +2,29 @@
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = Distant Fog
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name = Distant Fog
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path = "The Legend of Zelda: Twilight Princess HD/Mods/Distant Fog"
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path = "The Legend of Zelda: Twilight Princess HD/Mods/Distant Fog"
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description = Sets the depth and exposure of distant fog. Might cause other graphical bugs like hidden textures on the master sword handle.
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description = Sets the depth and exposure of distant fog. Possible issues with disappearing objects
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version = 3
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version = 3
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[Preset]
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[Preset]
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name = Default
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name = Default
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$distanceFog = 21.0
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$distanceFog = 21.0
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$nearExp = 0.004
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$nearExp = 0.0039
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$bloomExp = 0.004
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$bloomExp = 0.0039
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$distExp = 0.004
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$distExp = 0.0039
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[Preset]
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[Preset]
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name = Half-distant fog
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name = Half-distant fog
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$distanceFog = 22.0
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$distanceFog = 22.0
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$nearExp = 0.004
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$nearExp = 0.0039
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$bloomExp = 0.004
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$bloomExp = 0.0039
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$distExp = 0.004
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$distExp = 0.0039
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[Preset]
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[Preset]
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name = No distant fog
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name = No distant fog
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$distanceFog = 60.0
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$distanceFog = 60.0
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$nearExp = 0.004
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$nearExp = 0.0039
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$bloomExp = 0.004
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$bloomExp = 0.0039
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$distExp = 0.004
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$distExp = 0.0039
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[Preset]
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[Preset]
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