Revert "[TP] Ultrawide in scale with res [Contrasty] less default sharpness mix"

This reverts commit 80d6255e60.
This commit is contained in:
getdls 2018-11-02 21:17:56 +01:00
parent 80d6255e60
commit 2f6468eba1
8 changed files with 100 additions and 179 deletions

View File

@ -47,7 +47,7 @@ $exposure = 1.5
$vibrance = 0.35
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.35
[Preset]
name = Colourful
@ -69,7 +69,7 @@ $exposure = 1.1
$vibrance = 0.5
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.3
[Preset]
name = Neutral Contrasty
@ -91,4 +91,4 @@ $exposure = 1.25
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.25

View File

@ -47,7 +47,7 @@ $exposure = 1.05
$vibrance = 0.25
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.25
[Preset]
name = Colourful
@ -69,7 +69,7 @@ $exposure = 1.01
$vibrance = 0.4
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.25
[Preset]
name = Neutral Contrasty
@ -91,4 +91,4 @@ $exposure = 1.01
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.25

View File

@ -47,7 +47,7 @@ $exposure = 1.0
$vibrance = 0.0
$crushContrast = 0.0
$bleach = 1.0
$sharp_mix = 0.1
$sharp_mix = 0.25
[Preset]
name = High Contrasty
@ -69,7 +69,7 @@ $exposure = 1.05
$vibrance = 0.25
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.45
[Preset]
name = Colourful
@ -91,7 +91,7 @@ $exposure = 1.01
$vibrance = 0.4
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.15
[Preset]
name = Neutral Contrasty
@ -113,4 +113,4 @@ $exposure = 1.01
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.15

View File

@ -47,7 +47,7 @@ $exposure = 1.0
$vibrance = 0.0
$crushContrast = 0.0
$bleach = 1.0
$sharp_mix = 0.1
$sharp_mix = 0.25
[Preset]
name = High Contrasty
@ -69,7 +69,7 @@ $exposure = 1.05
$vibrance = 0.25
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.35
[Preset]
name = Colourful
@ -91,7 +91,7 @@ $exposure = 1.01
$vibrance = 0.4
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.15
[Preset]
name = Neutral Contrasty

View File

@ -1,12 +1,12 @@
[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = Contrasty
path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings.
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
version = 3
[Preset]
name = Default
name = default
$redShadows = 1.0
$greenShadows = 1.0
$blueSadows = 1.0
@ -28,92 +28,48 @@ $bleach = 1.0
$sharp_mix = 0.0
[Preset]
name = Some Contrast
$redShadows = 1.0
$greenShadows = 0.99
$blueSadows = 1.0
$redMid = 1.0
$greenMid = 0.99
$blueMid = 1.0
$redHilight = 0.97
$greenHilight =0.97
$blueHilight = 0.97
name = Neutral default exposure
$redShadows = 0.97
$greenShadows = 0.97
$blueSadows = 1.02
$redMid = 0.95
$greenMid = 0.96
$blueMid = 1.02
$redHilight = 0.98
$greenHilight = 0.99
$blueHilight = 1.01
$contrastCurve = 0.4
$hazeFactor = 0.25
$bloom = 0.85
$gamma = 1.1
$exposure = 0.975
$vibrance = 0.05
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
[Preset]
name = High Contrasty
$redShadows = 1.0
$greenShadows = 1.0
$blueSadows = 1.0
$redMid = 0.99
$greenMid = 0.99
$blueMid = 0.99
$redHilight = 1.0
$greenHilight =1.0
$blueHilight = 1.0
$contrastCurve = 0.4
$hazeFactor = 0.25
$bloom = 0.85
$gamma = 1.12
$exposure = 1.01
$contrastCurve = 0.2
$hazeFactor = 0.1
$bloom = 1.0
$gamma = 1.0
$exposure = 0.99
$vibrance = 0.15
$crushContrast = 0.00
$crushContrast = 0.0
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.15
[Preset]
name = Colourful
$redShadows = 1.0
$greenShadows = 1.0
$blueSadows = 1.0
$redMid = 0.99
$greenMid = 0.98
$blueMid = 0.99
$redHilight = 1.0
$greenHilight =0.99
$blueHilight = 1.0
$contrastCurve = 0.333
$hazeFactor = 0.25
$bloom = 0.85
$gamma = 1.1
$exposure = 1.01
$vibrance = 0.35
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
[Preset]
name = Neutral Contrasty
$redShadows = 1.01
$greenShadows = 1.01
name = Colorful
$redShadows = 0.96
$greenShadows = 0.97
$blueSadows = 1.01
$redMid = 1.0
$greenMid = 1.0
$blueMid = 1.0
$redHilight = 0.99
$redMid = 0.94
$greenMid = 0.96
$blueMid = 1.01
$redHilight = 0.97
$greenHilight = 0.99
$blueHilight = 0.99
$blueHilight = 1.01
$contrastCurve = 0.25
$hazeFactor = 1.0
$bloom = 0.85
$gamma = 1.05
$exposure = 1.0
$vibrance = 0.0
$crushContrast = 0.00
$hazeFactor = 0.1
$bloom = 1.0
$gamma = 1.075
$exposure = 1.01
$vibrance = 0.5
$crushContrast = 0.0
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.05
[Preset]
name = Warm
@ -135,7 +91,7 @@ $exposure = 1.07
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.25
[Preset]
name = Cold
@ -157,4 +113,48 @@ $exposure = 0.99
$vibrance = 0.45
$crushContrast = 0.0
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.35
[Preset]
name = Neutral Contrasty
$redShadows = 0.97
$greenShadows = 0.97
$blueSadows = 0.99
$redMid = 0.92
$greenMid = 0.94
$blueMid = 1.03
$redHilight = 0.99
$greenHilight =1.0
$blueHilight = 1.0
$contrastCurve = 0.5
$hazeFactor = 0.71
$bloom = 0.85
$gamma = 1.19
$exposure = 1.09
$vibrance = 0.35
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.3
[Preset]
name = Compensate exposure patch
$redShadows = 0.99
$greenShadows = 0.99
$blueSadows = 1.02
$redMid = 0.95
$greenMid = 0.97
$blueMid = 1.04
$redHilight = 0.99
$greenHilight =1.0
$blueHilight = 1.01
$contrastCurve = 0.25
$hazeFactor = 0.71
$bloom = 0.85
$gamma = 1.35
$exposure = 1.1
$vibrance = 1.25
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.3

View File

@ -47,7 +47,7 @@ $exposure = 0.975
$vibrance = 0.05
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.3
[Preset]
name = High Contrasty
@ -135,7 +135,7 @@ $exposure = 1.07
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.25
[Preset]
name = Cold
@ -157,4 +157,4 @@ $exposure = 0.99
$vibrance = 0.45
$crushContrast = 0.0
$bleach = 0.85
$sharp_mix = 0.1
$sharp_mix = 0.35

View File

@ -1,13 +0,0 @@
[TPHDv81]
moduleMatches = 0x1A03E108
#rodata constants
0x1005AAD8 = .float $width/$height
_aspectAddr = 0x1006AAD8
#code changes
0x028D75B8 = lis r11, _aspectAddr@h
0x028D75C0 = lfs f0, _aspectAddr@l(r11) ; Main 3d Aspect
0x029BB184 = lis r12, _aspectAddr@h
0x029BB188 = lfs f2, _aspectAddr@l(r12) ; may just be the intro zelda graphic

View File

@ -75,28 +75,6 @@ $scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1
[Preset]
name = 2560x1080 (21:9 HD)
$width = 2560
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1
[Preset]
name = 5760x1080 (48:9 HD)
$width = 2560
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1
[Preset]
name = 2560x1440
$width = 2560
@ -108,28 +86,6 @@ $scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1
[Preset]
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1
[Preset]
name = 7680x1440 (48:9)
$width = 7680
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1
[Preset]
name = 2732x1536
$width = 2732
@ -153,7 +109,7 @@ $scaleBlur = 0.5
$internalRes = 1
[Preset]
name = 3840x2160 (4k - Native x2)
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1920
@ -163,28 +119,6 @@ $scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 1
[Preset]
name = 5120x2160 (4k 21:9)
$width = 5120
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 1
[Preset]
name = 5120x2160 (4k 48:9)
$width = 11520
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 1
[Preset]
name = 3840x2160 (4k - Native x2) x2 sub scaling
$width = 3840