mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
[WIi U] transfer packs to v7
Just a copypaste from the old gfx_pack repo with some adjustments
This commit is contained in:
parent
728a58c7a3
commit
2f65d4ab92
@ -1,139 +0,0 @@
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[Definition]
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titleIds = 000500301001500A,000500301001510A,000500301001520A
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name = Resolution
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path = "Wii U/Friend List/Graphics/Resolution"
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description = Changes the resolution of the application. Made by M&&M.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 854x480
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$width = 854
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 864
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 848
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height = 480
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overwriteWidth = ($width / $gameWidth) * 848
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 256
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height = 256
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formats = 0x1a,0x80e
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine]
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width = 192
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height = 192
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formats = 0x1a,0x41a
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overwriteWidth = ($width / $gameWidth) * 192
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x1a,0x41a
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 128
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@ -1,119 +0,0 @@
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[Definition]
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titleIds = 000500301001200A,000500301001210A,000500301001220A
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name = Resolution
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path = "Wii U/Internet Browser/Graphics/Resolution"
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description = Changes the resolution of the application. Made by M&&M.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 854x480
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$width = 854
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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tileModesExcluded = 0x1
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 896
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height = 480
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overwriteWidth = ($width / $gameWidth) * 896
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 864
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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@ -1,199 +0,0 @@
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[Definition]
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titleIds = 0005001010040000,0005001010040100,0005001010040200
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name = Resolution
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path = "Wii U/Menu/Graphics/Resolution"
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description = Changes the resolution of the application. Made by M&&M.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 854x480
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$width = 854
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x1,0x1a,0x41a,0x80e,0x816
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x1,0x1a,0x80e,0x816
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x1,0x1a,0x80e,0x816
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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[TextureRedefine]
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width = 512
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height = 256
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine]
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width = 256
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height = 128
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine]
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width = 160
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height = 96
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formats = 0x1a
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 96
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[TextureRedefine]
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width = 160
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height = 90
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formats = 0x1a
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 90
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[TextureRedefine]
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width = 128
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height = 64
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formats = 0x1a,0x816
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 64
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[TextureRedefine]
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width = 106
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height = 60
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formats = 0x1a
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overwriteWidth = ($width / $gameWidth) * 106
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overwriteHeight = ($height / $gameHeight) * 60
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x1a,0x41a
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x1a,0x41a
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 448
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height = 240
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formats = 0x1a
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 240
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[TextureRedefine]
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width = 427
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height = 240
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formats = 0x1a
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overwriteWidth = ($width / $gameWidth) * 427
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overwriteHeight = ($height / $gameHeight) * 240
|
189
src/WiiU/FriendList/Graphics/rules.txt
Normal file
189
src/WiiU/FriendList/Graphics/rules.txt
Normal file
@ -0,0 +1,189 @@
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[Definition]
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titleIds = 000500301001500A,000500301001510A,000500301001520A
|
||||
name = TV Resolution and Gamepad Resolution
|
||||
path = "Wii U/Friend List/Graphics"
|
||||
description = Changes the TV resolution and Gamepad resolution of the application.||Made by M&&M.
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version = 7
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||||
|
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[Default]
|
||||
$width = 1280
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$height = 720
|
||||
$padWidth = 854
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$padHeight = 480
|
||||
$gameWidth = 1280
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||||
$gameHeight = 720
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||||
$gamePadWidth = 854
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$gamePadHeight = 480
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||||
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# TV Resolution
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||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 640x360
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||||
$width = 640
|
||||
$height = 360
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1280x720 (Default)
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1600x900
|
||||
$width = 1600
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||||
$height = 900
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1920x1080
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 3840x2160
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 7680x4320
|
||||
$width = 7680
|
||||
$height = 4320
|
||||
|
||||
|
||||
# Gamepad Resolution
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 640x360
|
||||
$padWidth = 640
|
||||
$padHeight = 360
|
||||
|
||||
[Preset]
|
||||
name = 854x480 (Default)
|
||||
category = Gamepad Resolution
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 960x540
|
||||
$padWidth = 960
|
||||
$padHeight = 540
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 1600x900
|
||||
$padWidth = 1600
|
||||
$padHeight = 900
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 1920x1080
|
||||
$padWidth = 1920
|
||||
$padHeight = 1080
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 2560x1440
|
||||
$padWidth = 2560
|
||||
$padHeight = 1440
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 3200x1800
|
||||
$padWidth = 3200
|
||||
$padHeight = 1800
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 3840x2160
|
||||
$padWidth = 3840
|
||||
$padHeight = 2160
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 5120x2880
|
||||
$padWidth = 5120
|
||||
$padHeight = 2880
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 7680x4320
|
||||
$padWidth = 7680
|
||||
$padHeight = 4320
|
||||
|
||||
|
||||
|
||||
# Texture Redefines
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
overwriteWidth = ($padWidth/$gamePadWidth) * 864
|
||||
overwriteHeight = ($padHeight/$gamePadHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
overwriteWidth = ($padWidth/$gamePadWidth) * 854
|
||||
overwriteHeight = ($padHeight/$gamePadHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 848
|
||||
height = 480
|
||||
overwriteWidth = ($width/$gameWidth) * 848
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 256
|
||||
height = 256
|
||||
formats = 0x1a,0x80e
|
||||
overwriteWidth = ($width/$gameWidth) * 256
|
||||
overwriteHeight = ($height/$gameHeight) * 256
|
||||
|
||||
[TextureRedefine]
|
||||
width = 192
|
||||
height = 192
|
||||
formats = 0x1a,0x41a
|
||||
overwriteWidth = ($width/$gameWidth) * 192
|
||||
overwriteHeight = ($height/$gameHeight) * 192
|
||||
|
||||
[TextureRedefine]
|
||||
width = 128
|
||||
height = 128
|
||||
formats = 0x1a,0x41a
|
||||
overwriteWidth = ($width/$gameWidth) * 128
|
||||
overwriteHeight = ($height/$gameHeight) * 128
|
103
src/WiiU/InternetBrowser/Graphics/rules.txt
Normal file
103
src/WiiU/InternetBrowser/Graphics/rules.txt
Normal file
@ -0,0 +1,103 @@
|
||||
[Definition]
|
||||
titleIds = 000500301001200A,000500301001210A,000500301001220A
|
||||
name = App Resolution
|
||||
path = "Wii U/Internet Browser/Graphics"
|
||||
description = Changes the resolution of the application.||Made by M&&M.
|
||||
version = 7
|
||||
|
||||
[Default]
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
|
||||
# Resolution
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 1280x720 (Default)
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
$height = 900
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 1920x1080
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 3840x2160
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
|
||||
[Preset]
|
||||
category = Resolution
|
||||
name = 7680x4320
|
||||
$width = 7680
|
||||
$height = 4320
|
||||
|
||||
|
||||
|
||||
# Texture Redefines
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
tileModesExcluded = 0x1
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 896
|
||||
height = 480
|
||||
overwriteWidth = ($width/$gameWidth) * 896
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
overwriteWidth = ($width/$gameWidth) * 864
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
overwriteWidth = ($width/$gameWidth) * 854
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
249
src/WiiU/Menu/Graphics/rules.txt
Normal file
249
src/WiiU/Menu/Graphics/rules.txt
Normal file
@ -0,0 +1,249 @@
|
||||
[Definition]
|
||||
titleIds = 0005001010040000,0005001010040100,0005001010040200
|
||||
name = TV Resolution and Gamepad Resolution
|
||||
path = "Wii U/Menu/Graphics"
|
||||
description = Changes the TV resolution and Gamepad resolution of the application.||Made by M&&M.
|
||||
version = 7
|
||||
|
||||
[Default]
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$padWidth = 854
|
||||
$padHeight = 480
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$gamePadWidth = 854
|
||||
$gamePadHeight = 480
|
||||
|
||||
|
||||
# TV Resolution
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1280x720 (Default)
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
$height = 900
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1920x1080
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 3840x2160
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 7680x4320
|
||||
$width = 7680
|
||||
$height = 4320
|
||||
|
||||
|
||||
# Gamepad Resolution
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 640x360
|
||||
$padWidth = 640
|
||||
$padHeight = 360
|
||||
|
||||
[Preset]
|
||||
name = 854x480 (Default)
|
||||
category = Gamepad Resolution
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 960x540
|
||||
$padWidth = 960
|
||||
$padHeight = 540
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 1600x900
|
||||
$padWidth = 1600
|
||||
$padHeight = 900
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 1920x1080
|
||||
$padWidth = 1920
|
||||
$padHeight = 1080
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 2560x1440
|
||||
$padWidth = 2560
|
||||
$padHeight = 1440
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 3200x1800
|
||||
$padWidth = 3200
|
||||
$padHeight = 1800
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 3840x2160
|
||||
$padWidth = 3840
|
||||
$padHeight = 2160
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 5120x2880
|
||||
$padWidth = 5120
|
||||
$padHeight = 2880
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 7680x4320
|
||||
$padWidth = 7680
|
||||
$padHeight = 4320
|
||||
|
||||
|
||||
|
||||
# Texture Redefines
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x1,0x1a,0x41a,0x80e,0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 368
|
||||
formats = 0x1,0x1a,0x80e,0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 368
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x1,0x1a,0x80e,0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 360
|
||||
|
||||
[TextureRedefine]
|
||||
width = 512
|
||||
height = 256
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 512
|
||||
overwriteHeight = ($height/$gameHeight) * 256
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 192
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 192
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 180
|
||||
|
||||
[TextureRedefine]
|
||||
width = 256
|
||||
height = 128
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 256
|
||||
overwriteHeight = ($height/$gameHeight) * 128
|
||||
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 96
|
||||
formats = 0x1a
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 96
|
||||
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 90
|
||||
formats = 0x1a
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 90
|
||||
|
||||
[TextureRedefine]
|
||||
width = 128
|
||||
height = 64
|
||||
formats = 0x1a,0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 128
|
||||
overwriteHeight = ($height/$gameHeight) * 64
|
||||
|
||||
[TextureRedefine]
|
||||
width = 106
|
||||
height = 60
|
||||
formats = 0x1a
|
||||
overwriteWidth = ($width/$gameWidth) * 106
|
||||
overwriteHeight = ($height/$gameHeight) * 60
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x1a,0x41a
|
||||
overwriteWidth = ($padWidth/$gamePadWidth) * 864
|
||||
overwriteHeight = ($padHeight/$gamePadHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
formats = 0x1a,0x41a
|
||||
overwriteWidth = ($padWidth/$gamePadWidth) * 854
|
||||
overwriteHeight = ($padHeight/$gamePadHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 448
|
||||
height = 240
|
||||
formats = 0x1a
|
||||
overwriteWidth = ($width/$gameWidth) * 448
|
||||
overwriteHeight = ($height/$gameHeight) * 240
|
||||
|
||||
[TextureRedefine]
|
||||
width = 427
|
||||
height = 240
|
||||
formats = 0x1a
|
||||
overwriteWidth = ($width/$gameWidth) * 427
|
||||
overwriteHeight = ($height/$gameHeight) * 240
|
@ -2,5 +2,5 @@
|
||||
titleIds = 000500301001400a,000500301001410a,000500301001420a
|
||||
name = Remove Gray Overlay
|
||||
path = "Wii U/Nintendo eShop/Workarounds/Remove Gray Overlay"
|
||||
description = Hides the gray overlay covering the lower half of the screen. Made by Exzap.
|
||||
version = 4
|
||||
description = Hides the gray overlay covering the lower half of the screen.||Made by Exzap.
|
||||
version = 7
|
Loading…
Reference in New Issue
Block a user