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[Kirby] Level screen and minor fixes
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@ -69,6 +69,7 @@ $gameHeight = 720
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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formatsExcluded = 0x431,0x41a # boot, background
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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@ -248,6 +249,27 @@ overwriteHeight = ($height/$gameHeight) * 48
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# Fxaa (?)
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[TextureRedefine] #level screen 8 round
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width = 1408
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height = 736
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formats = 0x001,0x41a
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overwriteWidth = ($width/$gameWidth) * 1408
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overwriteHeight = ($height/$gameHeight) * 736
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[TextureRedefine] #level screen
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width = 1312
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height = 736
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formats = 0x001,0x41a
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overwriteWidth = ($width/$gameWidth) * 1312
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overwriteHeight = ($height/$gameHeight) * 736
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[TextureRedefine] #level screen
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width = 1281
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height = 721
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formats = 0x001,0x41a
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overwriteWidth = ($width/$gameWidth) * 1281
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overwriteHeight = ($height/$gameHeight) * 721
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[TextureRedefine]
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width = 1152
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height = 592
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@ -272,13 +294,13 @@ overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 896
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height = 496
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formats = 0x001
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formats = 0x001,0x41a
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overwriteWidth = ($width/$gameWidth) * 896
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overwriteHeight = ($height/$gameHeight) * 496
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[TextureRedefine]
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[TextureRedefine] #41a scales res level screen
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width = 855
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height = 481
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formats = 0x001
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formats = 0x001,0x41a
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overwriteWidth = ($width/$gameWidth) * 855
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overwriteHeight = ($height/$gameHeight) * 481
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