Update Rise of Lyric to v6

This commit is contained in:
M&M 2021-04-06 22:02:31 -07:00
parent 21584dc876
commit 38cf5e5f47
6 changed files with 388 additions and 253 deletions

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[Definition]
titleIds = 0005000010175B00,0005000010177800,0005000010191F00
name = Shadow Resolution
path = "Sonic Boom: Rise of Lyric/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by M&&M.
version = 4
[Preset]
name = Medium (100%, Default)
$shadowRes = 1
[Preset]
name = Low (50%)
$shadowRes = 0.5
[Preset]
name = High (200%)
$shadowRes = 2
[Preset]
name = Ultra (300%)
$shadowRes = 3
[Preset]
name = Extreme (400%, Unstable)
$shadowRes = 4
[TextureRedefine] # Shadows
width = 256
height = 256
formats = 0x80e,0x11
overwriteWidth = $shadowRes * 256
overwriteHeight = $shadowRes * 256

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[Definition]
titleIds = 0005000010175B00,0005000010177800,0005000010191F00
name = Uncapped Framerate
path = "Sonic Boom: Rise of Lyric/Mods/Uncapped Framerate"
description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. Made by M&&M.
version = 4
[Preset]
name = 60FPS (ideal for 240/120/60Hz displays)
$targetFPS:int = 60
[Preset]
name = 30FPS (ideal for 240/120/60Hz displays)
$targetFPS:int = 30
[Preset]
name = 40FPS (ideal for 240/120/60Hz displays)
$targetFPS:int = 40
[Preset]
name = 20FPS (ideal for 240/120/60Hz displays)
$targetFPS:int = 20
[Preset]
name = 33FPS (ideal for 165Hz displays)
$targetFPS:int = 33
[Preset]
name = 48FPS (ideal for 144Hz displays)
$targetFPS:int = 48
[Preset]
name = 55FPS (ideal for 165Hz displays)
$targetFPS:int = 55
[Preset]
name = 72FPS (ideal for 144Hz displays)
$targetFPS:int = 72
[Preset]
name = 75FPS (ideal for 75Hz displays)
$targetFPS:int = 75
[Preset]
name = 120FPS (ideal for 240/120/60Hz displays)
$targetFPS:int = 120
[Preset]
name = 144FPS (ideal for 144Hz displays)
$targetFPS:int = 144
[Preset]
name = 165FPS (ideal for 165Hz displays)
$targetFPS:int = 165
[Control]
vsyncFrequency = $targetFPS

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[Definition]
titleIds = 0005000010175B00,0005000010177800,0005000010191F00
name = Resolution
path = "Sonic Boom: Rise of Lyric/Graphics/Resolution"
description = Changes the resolution of the game. Made by M&&M.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # Game Resolution
width = 1280
height = 720
formatsExcluded = 0x31
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine] # Gamepad Resolution
width = 864
height = 480
overwriteWidth = ($width / $gameWidth) * 864
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Gamepad Resolution
width = 854
height = 480
overwriteWidth = ($width / $gameWidth) * 854
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Bloom Resolution
width = 320
height = 192
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine] # Bloom Resolution
width = 320
height = 180
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180
[TextureRedefine] # ???
width = 64
height = 64
formats = 0x810
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 64
// scaling causes overbloom
#[TextureRedefine]
#width = 32
#height = 16
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 32
#overwriteHeight = ($height / $gameHeight) * 16
#[TextureRedefine]
#width = 16
#height = 16
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 16
#overwriteHeight = ($height / $gameHeight) * 16
#[TextureRedefine]
#width = 8
#height = 8
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 8
#overwriteHeight = ($height / $gameHeight) * 8
#[TextureRedefine]
#width = 4
#height = 4
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 4
#overwriteHeight = ($height / $gameHeight) * 4
#[TextureRedefine]
#width = 1
#height = 1
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 1
#overwriteHeight = ($height / $gameHeight) * 1

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[Definition]
titleIds = 0005000010175B00,0005000010177800,0005000010191F00
name = Graphic Options
path = "Sonic Boom: Rise of Lyric/Graphics"
description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality and anisotropic filtering quality.||Made by M&&M.
version = 6
[Default]
$width = 1280
$height = 720
$padWidth = 854
$padHeight = 480
$gameWidth = 1280
$gameHeight = 720
$gamePadWidth = 854
$gamePadHeight = 480
$shadowQuality = 1
$anisotropy = 1
# TV Resolution
[Preset]
category = TV Resolution
name = 320x180
$width = 320
$height = 180
[Preset]
category = TV Resolution
name = 640x360
$width = 640
$height = 360
[Preset]
category = TV Resolution
name = 854x480
$width = 854
$height = 480
[Preset]
category = TV Resolution
name = 960x540
$width = 960
$height = 540
[Preset]
category = TV Resolution
name = 1280x720
default = 1
[Preset]
category = TV Resolution
name = 1600x900
$width = 1600
$height = 900
[Preset]
category = TV Resolution
name = 1920x1080
$width = 1920
$height = 1080
[Preset]
category = TV Resolution
name = 2560x1440
$width = 2560
$height = 1440
[Preset]
category = TV Resolution
name = 3200x1800
$width = 3200
$height = 1800
[Preset]
category = TV Resolution
name = 3840x2160
$width = 3840
$height = 2160
[Preset]
category = TV Resolution
name = 5120x2880
$width = 5120
$height = 2880
[Preset]
category = TV Resolution
name = 7680x4320
$width = 7680
$height = 4320
# Gamepad Resolution
[Preset]
category = Gamepad Resolution
name = 320x180
$padWidth = 320
$padHeight = 180
[Preset]
category = Gamepad Resolution
name = 640x360
$padWidth = 640
$padHeight = 360
[Preset]
category = Gamepad Resolution
name = 854x480
default = 1
[Preset]
category = Gamepad Resolution
name = 960x540
$padWidth = 960
$padHeight = 540
[Preset]
category = Gamepad Resolution
name = 1280x720
$padWidth = 1280
$padHeight = 720
[Preset]
category = Gamepad Resolution
name = 1600x900
$padWidth = 1600
$padHeight = 900
[Preset]
category = Gamepad Resolution
name = 1920x1080
$padWidth = 1920
$padHeight = 1080
[Preset]
category = Gamepad Resolution
name = 2560x1440
$padWidth = 2560
$padHeight = 1440
[Preset]
category = Gamepad Resolution
name = 3200x1800
$padWidth = 3200
$padHeight = 1800
[Preset]
category = Gamepad Resolution
name = 3840x2160
$padWidth = 3840
$padHeight = 2160
[Preset]
category = Gamepad Resolution
name = 5120x2880
$padWidth = 5120
$padHeight = 2880
[Preset]
category = Gamepad Resolution
name = 7680x4320
$padWidth = 7680
$padHeight = 4320
# Shadow Quality
[Preset]
name = Low
category = Shadow Quality
$shadowQuality = 0.5
[Preset]
name = Medium
category = Shadow Quality
default = 1
[Preset]
name = High
category = Shadow Quality
$shadowQuality = 2
[Preset]
name = Ultra
category = Shadow Quality
$shadowQuality = 3
[Preset]
name = Extreme
category = Shadow Quality
$shadowQuality = 4
# Anisotropic Filtering Quality
[Preset]
name = 1x
category = Anisotropic Filtering Quality
default = 1
[Preset]
name = 2x
category = Anisotropic Filtering Quality
$anisotropy = 2
[Preset]
name = 4x
category = Anisotropic Filtering Quality
$anisotropy = 4
[Preset]
name = 8x
category = Anisotropic Filtering Quality
$anisotropy = 8
[Preset]
name = 16x
category = Anisotropic Filtering Quality
$anisotropy = 16
# Anisotropic Filtering
[TextureRedefine]
tileModesExcluded = 0x1 # ignore cpu processed textures
formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
overwriteAnisotropy = $anisotropy
# Texture Redefines
[TextureRedefine] # Game Resolution
width = 1280
height = 720
formatsExcluded = 0x31
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine] # Gamepad Resolution
width = 864
height = 480
overwriteWidth = ($padWidth/$gamePadWidth) * 864
overwriteHeight = ($padHeight/$gamePadHeight) * 480
[TextureRedefine] # Gamepad Resolution
width = 854
height = 480
overwriteWidth = ($padWidth/$gamePadWidth) * 854
overwriteHeight = ($padHeight/$gamePadHeight) * 480
[TextureRedefine] # Bloom Resolution
width = 320
height = 192
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine] # Bloom Resolution
width = 320
height = 180
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180
[TextureRedefine] # unknown
width = 64
height = 64
formats = 0x810
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 64
# scaling these causes overbloom
# might be avoidable via using depth
#[TextureRedefine]
#width = 32
#height = 16
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 32
#overwriteHeight = ($height / $gameHeight) * 16
#[TextureRedefine]
#width = 16
#height = 16
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 16
#overwriteHeight = ($height / $gameHeight) * 16
#[TextureRedefine]
#width = 8
#height = 8
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 8
#overwriteHeight = ($height / $gameHeight) * 8
#[TextureRedefine]
#width = 4
#height = 4
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 4
#overwriteHeight = ($height / $gameHeight) * 4
#[TextureRedefine]
#width = 1
#height = 1
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 1
#overwriteHeight = ($height / $gameHeight) * 1
# Shadow Scaling
[TextureRedefine]
width = 256
height = 256
formats = 0x80e,0x11
overwriteWidth = $shadowQuality * 256
overwriteHeight = $shadowQuality * 256

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[Definition]
titleIds = 0005000010175B00,0005000010177800,0005000010191F00
name = Uncapped Framerate
path = "Sonic Boom: Rise of Lyric/Mods/Uncapped Framerate"
description = This patches out the framerate cap that the game has in place.||Made by M&&M.
version = 6
[Default]
$fpsLimit = 60
# Simple FPS Limit
[Preset]
name = 240FPS Limit
category = FPS Limit
$fpsLimit = 240
[Preset]
name = 165FPS Limit
category = FPS Limit
$fpsLimit = 165
[Preset]
name = 144FPS Limit
category = FPS Limit
$fpsLimit = 144
[Preset]
name = 120FPS Limit
category = FPS Limit
$fpsLimit = 120
[Preset]
name = 90FPS Limit
category = FPS Limit
$fpsLimit = 90
[Preset]
name = 75FPS Limit
category = FPS Limit
$fpsLimit = 75
[Preset]
name = 72FPS Limit
category = FPS Limit
$fpsLimit = 72
[Preset]
name = 60FPS Limit (Default)
category = FPS Limit
default = 1
[Preset]
name = 45FPS Limit
category = FPS Limit
$fpsLimit = 45
[Preset]
name = 30FPS Limit
category = FPS Limit
$fpsLimit = 30
[Preset]
name = 20FPS Limit
category = FPS Limit
$fpsLimit = 20
[Control]
vsyncFrequency = $fpsLimit