mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 01:29:18 +01:00
Update Rise of Lyric to v6
This commit is contained in:
parent
21584dc876
commit
38cf5e5f47
@ -1,33 +0,0 @@
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[Definition]
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titleIds = 0005000010175B00,0005000010177800,0005000010191F00
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name = Shadow Resolution
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path = "Sonic Boom: Rise of Lyric/Graphics/Shadow Resolution"
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by M&&M.
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version = 4
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[Preset]
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name = Medium (100%, Default)
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$shadowRes = 1
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[Preset]
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name = Low (50%)
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$shadowRes = 0.5
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[Preset]
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name = High (200%)
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$shadowRes = 2
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[Preset]
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name = Ultra (300%)
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$shadowRes = 3
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[Preset]
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name = Extreme (400%, Unstable)
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$shadowRes = 4
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[TextureRedefine] # Shadows
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width = 256
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height = 256
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formats = 0x80e,0x11
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overwriteWidth = $shadowRes * 256
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overwriteHeight = $shadowRes * 256
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@ -1,57 +0,0 @@
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[Definition]
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titleIds = 0005000010175B00,0005000010177800,0005000010191F00
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name = Uncapped Framerate
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path = "Sonic Boom: Rise of Lyric/Mods/Uncapped Framerate"
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description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. Made by M&&M.
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version = 4
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[Preset]
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name = 60FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 60
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[Preset]
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name = 30FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 30
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[Preset]
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name = 40FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 40
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[Preset]
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name = 20FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 20
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[Preset]
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name = 33FPS (ideal for 165Hz displays)
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$targetFPS:int = 33
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[Preset]
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name = 48FPS (ideal for 144Hz displays)
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$targetFPS:int = 48
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[Preset]
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name = 55FPS (ideal for 165Hz displays)
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$targetFPS:int = 55
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[Preset]
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name = 72FPS (ideal for 144Hz displays)
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$targetFPS:int = 72
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[Preset]
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name = 75FPS (ideal for 75Hz displays)
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$targetFPS:int = 75
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[Preset]
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name = 120FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 120
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[Preset]
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name = 144FPS (ideal for 144Hz displays)
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$targetFPS:int = 144
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[Preset]
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name = 165FPS (ideal for 165Hz displays)
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$targetFPS:int = 165
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[Control]
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vsyncFrequency = $targetFPS
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@ -1,163 +0,0 @@
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[Definition]
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titleIds = 0005000010175B00,0005000010177800,0005000010191F00
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name = Resolution
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path = "Sonic Boom: Rise of Lyric/Graphics/Resolution"
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description = Changes the resolution of the game. Made by M&&M.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # Game Resolution
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width = 1280
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height = 720
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formatsExcluded = 0x31
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tileModesExcluded = 0x001
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine] # Gamepad Resolution
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width = 864
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Gamepad Resolution
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width = 854
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height = 480
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Bloom Resolution
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width = 320
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height = 192
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine] # Bloom Resolution
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width = 320
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height = 180
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine] # ???
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width = 64
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height = 64
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formats = 0x810
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 64
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// scaling causes overbloom
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#[TextureRedefine]
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#width = 32
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#height = 16
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#formats = 0x810
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#overwriteWidth = ($width / $gameWidth) * 32
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#overwriteHeight = ($height / $gameHeight) * 16
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#[TextureRedefine]
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#width = 16
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#height = 16
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#formats = 0x810
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#overwriteWidth = ($width / $gameWidth) * 16
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#overwriteHeight = ($height / $gameHeight) * 16
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#[TextureRedefine]
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#width = 8
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#height = 8
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#formats = 0x810
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#overwriteWidth = ($width / $gameWidth) * 8
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#overwriteHeight = ($height / $gameHeight) * 8
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#[TextureRedefine]
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#width = 4
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#height = 4
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#formats = 0x810
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#overwriteWidth = ($width / $gameWidth) * 4
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#overwriteHeight = ($height / $gameHeight) * 4
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#[TextureRedefine]
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#width = 1
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#height = 1
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#formats = 0x810
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#overwriteWidth = ($width / $gameWidth) * 1
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#overwriteHeight = ($height / $gameHeight) * 1
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319
src/SonicBoomRiseOfLyric/Graphics/rules.txt
Normal file
319
src/SonicBoomRiseOfLyric/Graphics/rules.txt
Normal file
@ -0,0 +1,319 @@
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[Definition]
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titleIds = 0005000010175B00,0005000010177800,0005000010191F00
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name = Graphic Options
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path = "Sonic Boom: Rise of Lyric/Graphics"
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description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality and anisotropic filtering quality.||Made by M&&M.
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version = 6
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[Default]
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$width = 1280
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$height = 720
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$padWidth = 854
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$padHeight = 480
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$gameWidth = 1280
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$gameHeight = 720
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$gamePadWidth = 854
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$gamePadHeight = 480
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$shadowQuality = 1
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$anisotropy = 1
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# TV Resolution
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[Preset]
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category = TV Resolution
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name = 320x180
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$width = 320
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$height = 180
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[Preset]
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category = TV Resolution
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name = 640x360
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$width = 640
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$height = 360
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[Preset]
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category = TV Resolution
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name = 854x480
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$width = 854
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$height = 480
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[Preset]
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category = TV Resolution
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name = 960x540
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$width = 960
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$height = 540
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[Preset]
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category = TV Resolution
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name = 1280x720
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default = 1
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[Preset]
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category = TV Resolution
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name = 1600x900
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$width = 1600
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$height = 900
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[Preset]
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category = TV Resolution
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name = 1920x1080
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$width = 1920
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$height = 1080
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[Preset]
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category = TV Resolution
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name = 2560x1440
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$width = 2560
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$height = 1440
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[Preset]
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category = TV Resolution
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name = 3200x1800
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$width = 3200
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$height = 1800
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[Preset]
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category = TV Resolution
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name = 3840x2160
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$width = 3840
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$height = 2160
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[Preset]
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category = TV Resolution
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name = 5120x2880
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$width = 5120
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$height = 2880
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[Preset]
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category = TV Resolution
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name = 7680x4320
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$width = 7680
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$height = 4320
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# Gamepad Resolution
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[Preset]
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category = Gamepad Resolution
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name = 320x180
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$padWidth = 320
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$padHeight = 180
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[Preset]
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category = Gamepad Resolution
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name = 640x360
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$padWidth = 640
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$padHeight = 360
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[Preset]
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category = Gamepad Resolution
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name = 854x480
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default = 1
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[Preset]
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category = Gamepad Resolution
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name = 960x540
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$padWidth = 960
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$padHeight = 540
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[Preset]
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category = Gamepad Resolution
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||||||
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name = 1280x720
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||||||
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$padWidth = 1280
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$padHeight = 720
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[Preset]
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category = Gamepad Resolution
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name = 1600x900
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||||||
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$padWidth = 1600
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||||||
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$padHeight = 900
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[Preset]
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category = Gamepad Resolution
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||||||
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name = 1920x1080
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||||||
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$padWidth = 1920
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||||||
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$padHeight = 1080
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[Preset]
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||||||
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category = Gamepad Resolution
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||||||
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name = 2560x1440
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||||||
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$padWidth = 2560
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||||||
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$padHeight = 1440
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[Preset]
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||||||
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category = Gamepad Resolution
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name = 3200x1800
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$padWidth = 3200
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$padHeight = 1800
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[Preset]
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category = Gamepad Resolution
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name = 3840x2160
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$padWidth = 3840
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$padHeight = 2160
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[Preset]
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category = Gamepad Resolution
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name = 5120x2880
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$padWidth = 5120
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$padHeight = 2880
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[Preset]
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category = Gamepad Resolution
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name = 7680x4320
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$padWidth = 7680
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$padHeight = 4320
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# Shadow Quality
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[Preset]
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name = Low
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category = Shadow Quality
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$shadowQuality = 0.5
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[Preset]
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name = Medium
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category = Shadow Quality
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default = 1
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[Preset]
|
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name = High
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category = Shadow Quality
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$shadowQuality = 2
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[Preset]
|
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name = Ultra
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||||||
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category = Shadow Quality
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||||||
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$shadowQuality = 3
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[Preset]
|
||||||
|
name = Extreme
|
||||||
|
category = Shadow Quality
|
||||||
|
$shadowQuality = 4
|
||||||
|
|
||||||
|
# Anisotropic Filtering Quality
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 1x
|
||||||
|
category = Anisotropic Filtering Quality
|
||||||
|
default = 1
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 2x
|
||||||
|
category = Anisotropic Filtering Quality
|
||||||
|
$anisotropy = 2
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 4x
|
||||||
|
category = Anisotropic Filtering Quality
|
||||||
|
$anisotropy = 4
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 8x
|
||||||
|
category = Anisotropic Filtering Quality
|
||||||
|
$anisotropy = 8
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 16x
|
||||||
|
category = Anisotropic Filtering Quality
|
||||||
|
$anisotropy = 16
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Anisotropic Filtering
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
|
tileModesExcluded = 0x1 # ignore cpu processed textures
|
||||||
|
formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
|
||||||
|
overwriteAnisotropy = $anisotropy
|
||||||
|
|
||||||
|
|
||||||
|
# Texture Redefines
|
||||||
|
|
||||||
|
[TextureRedefine] # Game Resolution
|
||||||
|
width = 1280
|
||||||
|
height = 720
|
||||||
|
formatsExcluded = 0x31
|
||||||
|
tileModesExcluded = 0x001
|
||||||
|
overwriteWidth = ($width / $gameWidth) * 1280
|
||||||
|
overwriteHeight = ($height / $gameHeight) * 720
|
||||||
|
|
||||||
|
[TextureRedefine] # Gamepad Resolution
|
||||||
|
width = 864
|
||||||
|
height = 480
|
||||||
|
overwriteWidth = ($padWidth/$gamePadWidth) * 864
|
||||||
|
overwriteHeight = ($padHeight/$gamePadHeight) * 480
|
||||||
|
|
||||||
|
[TextureRedefine] # Gamepad Resolution
|
||||||
|
width = 854
|
||||||
|
height = 480
|
||||||
|
overwriteWidth = ($padWidth/$gamePadWidth) * 854
|
||||||
|
overwriteHeight = ($padHeight/$gamePadHeight) * 480
|
||||||
|
|
||||||
|
[TextureRedefine] # Bloom Resolution
|
||||||
|
width = 320
|
||||||
|
height = 192
|
||||||
|
overwriteWidth = ($width / $gameWidth) * 320
|
||||||
|
overwriteHeight = ($height / $gameHeight) * 192
|
||||||
|
|
||||||
|
[TextureRedefine] # Bloom Resolution
|
||||||
|
width = 320
|
||||||
|
height = 180
|
||||||
|
overwriteWidth = ($width / $gameWidth) * 320
|
||||||
|
overwriteHeight = ($height / $gameHeight) * 180
|
||||||
|
|
||||||
|
[TextureRedefine] # unknown
|
||||||
|
width = 64
|
||||||
|
height = 64
|
||||||
|
formats = 0x810
|
||||||
|
overwriteWidth = ($width / $gameWidth) * 64
|
||||||
|
overwriteHeight = ($height / $gameHeight) * 64
|
||||||
|
|
||||||
|
# scaling these causes overbloom
|
||||||
|
# might be avoidable via using depth
|
||||||
|
|
||||||
|
#[TextureRedefine]
|
||||||
|
#width = 32
|
||||||
|
#height = 16
|
||||||
|
#formats = 0x810
|
||||||
|
#overwriteWidth = ($width / $gameWidth) * 32
|
||||||
|
#overwriteHeight = ($height / $gameHeight) * 16
|
||||||
|
|
||||||
|
#[TextureRedefine]
|
||||||
|
#width = 16
|
||||||
|
#height = 16
|
||||||
|
#formats = 0x810
|
||||||
|
#overwriteWidth = ($width / $gameWidth) * 16
|
||||||
|
#overwriteHeight = ($height / $gameHeight) * 16
|
||||||
|
|
||||||
|
#[TextureRedefine]
|
||||||
|
#width = 8
|
||||||
|
#height = 8
|
||||||
|
#formats = 0x810
|
||||||
|
#overwriteWidth = ($width / $gameWidth) * 8
|
||||||
|
#overwriteHeight = ($height / $gameHeight) * 8
|
||||||
|
|
||||||
|
#[TextureRedefine]
|
||||||
|
#width = 4
|
||||||
|
#height = 4
|
||||||
|
#formats = 0x810
|
||||||
|
#overwriteWidth = ($width / $gameWidth) * 4
|
||||||
|
#overwriteHeight = ($height / $gameHeight) * 4
|
||||||
|
|
||||||
|
#[TextureRedefine]
|
||||||
|
#width = 1
|
||||||
|
#height = 1
|
||||||
|
#formats = 0x810
|
||||||
|
#overwriteWidth = ($width / $gameWidth) * 1
|
||||||
|
#overwriteHeight = ($height / $gameHeight) * 1
|
||||||
|
|
||||||
|
|
||||||
|
# Shadow Scaling
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
|
width = 256
|
||||||
|
height = 256
|
||||||
|
formats = 0x80e,0x11
|
||||||
|
overwriteWidth = $shadowQuality * 256
|
||||||
|
overwriteHeight = $shadowQuality * 256
|
69
src/SonicBoomRiseOfLyric/Mods/UncappedFramerate/rules.txt
Normal file
69
src/SonicBoomRiseOfLyric/Mods/UncappedFramerate/rules.txt
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
[Definition]
|
||||||
|
titleIds = 0005000010175B00,0005000010177800,0005000010191F00
|
||||||
|
name = Uncapped Framerate
|
||||||
|
path = "Sonic Boom: Rise of Lyric/Mods/Uncapped Framerate"
|
||||||
|
description = This patches out the framerate cap that the game has in place.||Made by M&&M.
|
||||||
|
version = 6
|
||||||
|
|
||||||
|
[Default]
|
||||||
|
$fpsLimit = 60
|
||||||
|
|
||||||
|
# Simple FPS Limit
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 240FPS Limit
|
||||||
|
category = FPS Limit
|
||||||
|
$fpsLimit = 240
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 165FPS Limit
|
||||||
|
category = FPS Limit
|
||||||
|
$fpsLimit = 165
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 144FPS Limit
|
||||||
|
category = FPS Limit
|
||||||
|
$fpsLimit = 144
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 120FPS Limit
|
||||||
|
category = FPS Limit
|
||||||
|
$fpsLimit = 120
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 90FPS Limit
|
||||||
|
category = FPS Limit
|
||||||
|
$fpsLimit = 90
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 75FPS Limit
|
||||||
|
category = FPS Limit
|
||||||
|
$fpsLimit = 75
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 72FPS Limit
|
||||||
|
category = FPS Limit
|
||||||
|
$fpsLimit = 72
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 60FPS Limit (Default)
|
||||||
|
category = FPS Limit
|
||||||
|
default = 1
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 45FPS Limit
|
||||||
|
category = FPS Limit
|
||||||
|
$fpsLimit = 45
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 30FPS Limit
|
||||||
|
category = FPS Limit
|
||||||
|
$fpsLimit = 30
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 20FPS Limit
|
||||||
|
category = FPS Limit
|
||||||
|
$fpsLimit = 20
|
||||||
|
|
||||||
|
[Control]
|
||||||
|
vsyncFrequency = $fpsLimit
|
Loading…
Reference in New Issue
Block a user