[TPHD] Cleanup redundant res + fix round error

This commit is contained in:
getdls 2019-09-22 21:21:31 +02:00
parent eaa2284bd0
commit 3a5ff78ba4

View File

@ -106,7 +106,7 @@ $gameHeight = 1080
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 1.0
$internalRes = 0.5
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
@ -961,7 +961,6 @@ height = 720
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 960
height = 544
@ -1025,13 +1024,6 @@ formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 768
overwriteHeight = ($height/$gameHeight) * 768
[TextureRedefine] # bloom n cutscene
width = 480
height = 272
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
[TextureRedefine] #large map 8 rounding
width = 1376
height = 784
@ -1065,7 +1057,7 @@ width = 480
height = 272
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
[TextureRedefine] # bloom n cutscene
width = 480
@ -1174,6 +1166,3 @@ overwriteHeight = ($height/$gameHeight) * 512