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[TPHD] Cleanup redundant res + fix round error
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@ -106,7 +106,7 @@ $gameHeight = 1080
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$dither = 0.25
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$dither = 0.25
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$scaleShader = 1.0
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$scaleBlur = 0.5
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$internalRes = 1.0
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$internalRes = 0.5
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$aspectRatio = (16.0/9.0)
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$UIAspectY = 1.0
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@ -961,7 +961,6 @@ height = 720
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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[TextureRedefine]
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width = 960
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width = 960
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height = 544
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height = 544
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@ -1025,13 +1024,6 @@ formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 768
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overwriteWidth = ($width/$gameWidth) * 768
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overwriteHeight = ($height/$gameHeight) * 768
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overwriteHeight = ($height/$gameHeight) * 768
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[TextureRedefine] # bloom n cutscene
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width = 480
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height = 272
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#formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
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[TextureRedefine] #large map 8 rounding
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[TextureRedefine] #large map 8 rounding
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width = 1376
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width = 1376
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height = 784
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height = 784
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@ -1065,7 +1057,7 @@ width = 480
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height = 272
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height = 272
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#formats = 0x01a
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#formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
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[TextureRedefine] # bloom n cutscene
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[TextureRedefine] # bloom n cutscene
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width = 480
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width = 480
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@ -1174,6 +1166,3 @@ overwriteHeight = ($height/$gameHeight) * 512
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