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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
Update rules.txt
Reorganized and added some missing smaller resolutions for Wind Waker
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@ -15,35 +15,47 @@ $internalRes = 1
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$dither = 0.5
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$scaleShader = 1.0
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// Performance
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[Preset]
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name = 1920x1080 (HD) x2 sub scaling
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$width = 1920
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$height = 1080
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.65
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1920
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$gameHeight = 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = 1.0
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[Preset]
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name = 2560x1080 (21:9 HD)
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$width = 2560
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$height = 1080
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$gameWidth= 1920
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$gameHeight= 1080
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1920
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$gameHeight = 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = (1920.0/2560.0)
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$scaleShader = 1.0
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[Preset]
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name = 5760x1080 (48:9 HD)
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$width = 5760
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$height = 1080
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$gameWidth= 1920
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$gameHeight= 1080
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1920
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$gameHeight = 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = (1920.0/5760.0)
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$scaleShader = 1.0
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[Preset]
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name = 1280x720
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$width = 1280
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$height = 720
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$gameWidth = 1920
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$gameHeight = 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = 1.0
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[Preset]
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name = 1600x900
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@ -55,8 +67,20 @@ $internalRes = 1
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$dither = 0.65
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$scaleShader = 1.0
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// Common HD Resolutions
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[Preset]
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name = 2560x1440
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name = 1920x1080 (HD) x2 sub scaling
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$width = 1920
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$height = 1080
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.65
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$scaleShader = 1.0
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[Preset]
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name = 2560x1440 (2k)
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$width = 2560
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$height = 1440
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$gameWidth= 1920
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@ -66,7 +90,7 @@ $dither = 0.66
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$scaleShader = 1.0 #(1920.0/2560.0)
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[Preset]
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name = 2560x1440 x2 sub scaling
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name = 2560x1440 (2k) x2 sub scaling
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$width = 2560
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$height = 1440
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$gameWidth= 1920
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@ -76,27 +100,7 @@ $dither = 0.75
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$scaleShader = (1920.0/2560.0)
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[Preset]
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.66
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$scaleShader = (2560.0/3440.0)
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#[Preset] ## Too broken, disabled
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#name = 7680x1440 (48:9)
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#$width = 7680
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#$height = 1440
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#$gameWidth= 1920
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#$gameHeight= 1080
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#$internalRes = 1
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#$dither = 0.66
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#$scaleShader = (2560.0/7680.0)
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[Preset]
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name = 3200x1800
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name = 3200x1800 (3k)
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$width = 3200
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$height = 1800
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$gameWidth= 1920
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@ -126,17 +130,7 @@ $dither = 0.745
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$scaleShader = 1.0
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[Preset]
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name = 5120x2160 (4k 21:9)
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$width = 5120
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$height = 2160
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.76
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$scaleShader = (3840.0/5120.0)
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[Preset]
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name = 5120x2880
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name = 5120x2880 (5k)
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$width = 5120
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$height = 2880
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$gameWidth= 1920
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@ -146,7 +140,7 @@ $dither = 0.95
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$scaleShader = 1.0
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[Preset]
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name = 5120x2880 x2 sub scaling
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name = 5120x2880 (5k)x2 sub scaling
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$width = 5120
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$height = 2880
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$gameWidth= 1920
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@ -155,27 +149,59 @@ $internalRes = 2
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$dither = 0.95
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$scaleShader = 1.0
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// Enthusiast
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// Common Ultrawide Resolutions
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[Preset]
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name = 7680x4320 (8k - Native x3)
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$width = 7680
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$height = 4320
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name = 2560x1080 (21:9 HD)
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$width = 2560
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$height = 1080
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 1.5
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$scaleShader = 1.0
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$dither = 0.5
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$scaleShader = (1920.0/2560.0)
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[Preset]
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name = 10240x5760
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$width = 10240
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$height = 5760
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 1.5
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$scaleShader = 1.0
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$dither = 0.66
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$scaleShader = (2560.0/3440.0)
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[Preset]
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name = 5160x2160 (4k 21:9)
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$width = 5160
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$height = 2160
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.76
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$scaleShader = (3840.0/5160.0)
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// 48:9 Aspect Ratio
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#[Preset] ## Too broken, disabled
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#name = 7680x1440 (48:9)
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#$width = 7680
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#$height = 1440
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#$gameWidth= 1920
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#$gameHeight= 1080
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#$internalRes = 1
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#$dither = 0.66
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#$scaleShader = (2560.0/7680.0)
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[Preset]
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name = 5760x1080 (48:9 HD)
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$width = 5760
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$height = 1080
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = (1920.0/5760.0)
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[TextureRedefine]
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@ -338,4 +364,4 @@ overwriteHeight = ($height/$gameHeight) * (33*$internalRes)
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#height = 4
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##formats =
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#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
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