Update rules.txt

Reorganized and added some missing smaller resolutions for Wind Waker
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Skal Fate 2018-11-28 15:40:28 -07:00 committed by GitHub
parent fc2584ea62
commit 3c7168b946
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@ -15,35 +15,47 @@ $internalRes = 1
$dither = 0.5
$scaleShader = 1.0
// Performance
[Preset]
name = 1920x1080 (HD) x2 sub scaling
$width = 1920
$height = 1080
$gameWidth= 1920
$gameHeight= 1080
$internalRes = 2
$dither = 0.65
name = 320x180
$width = 320
$height = 180
$gameWidth = 1920
$gameHeight = 1080
$internalRes = 1
$dither = 0.5
$scaleShader = 1.0
[Preset]
name = 2560x1080 (21:9 HD)
$width = 2560
$height = 1080
$gameWidth= 1920
$gameHeight= 1080
name = 640x360
$width = 640
$height = 360
$gameWidth = 1920
$gameHeight = 1080
$internalRes = 1
$dither = 0.5
$scaleShader = (1920.0/2560.0)
$scaleShader = 1.0
[Preset]
name = 5760x1080 (48:9 HD)
$width = 5760
$height = 1080
$gameWidth= 1920
$gameHeight= 1080
name = 960x540
$width = 960
$height = 540
$gameWidth = 1920
$gameHeight = 1080
$internalRes = 1
$dither = 0.5
$scaleShader = (1920.0/5760.0)
$scaleShader = 1.0
[Preset]
name = 1280x720
$width = 1280
$height = 720
$gameWidth = 1920
$gameHeight = 1080
$internalRes = 1
$dither = 0.5
$scaleShader = 1.0
[Preset]
name = 1600x900
@ -55,8 +67,20 @@ $internalRes = 1
$dither = 0.65
$scaleShader = 1.0
// Common HD Resolutions
[Preset]
name = 2560x1440
name = 1920x1080 (HD) x2 sub scaling
$width = 1920
$height = 1080
$gameWidth= 1920
$gameHeight= 1080
$internalRes = 2
$dither = 0.65
$scaleShader = 1.0
[Preset]
name = 2560x1440 (2k)
$width = 2560
$height = 1440
$gameWidth= 1920
@ -66,7 +90,7 @@ $dither = 0.66
$scaleShader = 1.0 #(1920.0/2560.0)
[Preset]
name = 2560x1440 x2 sub scaling
name = 2560x1440 (2k) x2 sub scaling
$width = 2560
$height = 1440
$gameWidth= 1920
@ -76,27 +100,7 @@ $dither = 0.75
$scaleShader = (1920.0/2560.0)
[Preset]
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$gameWidth= 1920
$gameHeight= 1080
$internalRes = 1
$dither = 0.66
$scaleShader = (2560.0/3440.0)
#[Preset] ## Too broken, disabled
#name = 7680x1440 (48:9)
#$width = 7680
#$height = 1440
#$gameWidth= 1920
#$gameHeight= 1080
#$internalRes = 1
#$dither = 0.66
#$scaleShader = (2560.0/7680.0)
[Preset]
name = 3200x1800
name = 3200x1800 (3k)
$width = 3200
$height = 1800
$gameWidth= 1920
@ -126,17 +130,7 @@ $dither = 0.745
$scaleShader = 1.0
[Preset]
name = 5120x2160 (4k 21:9)
$width = 5120
$height = 2160
$gameWidth= 1920
$gameHeight= 1080
$internalRes = 1
$dither = 0.76
$scaleShader = (3840.0/5120.0)
[Preset]
name = 5120x2880
name = 5120x2880 (5k)
$width = 5120
$height = 2880
$gameWidth= 1920
@ -146,7 +140,7 @@ $dither = 0.95
$scaleShader = 1.0
[Preset]
name = 5120x2880 x2 sub scaling
name = 5120x2880 (5k)x2 sub scaling
$width = 5120
$height = 2880
$gameWidth= 1920
@ -155,27 +149,59 @@ $internalRes = 2
$dither = 0.95
$scaleShader = 1.0
// Enthusiast
// Common Ultrawide Resolutions
[Preset]
name = 7680x4320 (8k - Native x3)
$width = 7680
$height = 4320
name = 2560x1080 (21:9 HD)
$width = 2560
$height = 1080
$gameWidth= 1920
$gameHeight= 1080
$internalRes = 1
$dither = 1.5
$scaleShader = 1.0
$dither = 0.5
$scaleShader = (1920.0/2560.0)
[Preset]
name = 10240x5760
$width = 10240
$height = 5760
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$gameWidth= 1920
$gameHeight= 1080
$internalRes = 1
$dither = 1.5
$scaleShader = 1.0
$dither = 0.66
$scaleShader = (2560.0/3440.0)
[Preset]
name = 5160x2160 (4k 21:9)
$width = 5160
$height = 2160
$gameWidth= 1920
$gameHeight= 1080
$internalRes = 1
$dither = 0.76
$scaleShader = (3840.0/5160.0)
// 48:9 Aspect Ratio
#[Preset] ## Too broken, disabled
#name = 7680x1440 (48:9)
#$width = 7680
#$height = 1440
#$gameWidth= 1920
#$gameHeight= 1080
#$internalRes = 1
#$dither = 0.66
#$scaleShader = (2560.0/7680.0)
[Preset]
name = 5760x1080 (48:9 HD)
$width = 5760
$height = 1080
$gameWidth= 1920
$gameHeight= 1080
$internalRes = 1
$dither = 0.5
$scaleShader = (1920.0/5760.0)
[TextureRedefine]
@ -338,4 +364,4 @@ overwriteHeight = ($height/$gameHeight) * (33*$internalRes)
#height = 4
##formats =
#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)