Revert "Improve performance with (almost) every game"

This reverts commit 2f5488c22e.
This commit is contained in:
Michael 2019-04-01 19:54:41 -07:00
parent 2f5488c22e
commit 477f71cf86
178 changed files with 31 additions and 554 deletions

View File

@ -5,9 +5,6 @@ path = "Bayonetta 2/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Default
$redShadows = 1.0

View File

@ -5,9 +5,6 @@ path = "Bayonetta 2/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Medium (1.00x, Default)
$shadowRes = 1

View File

@ -5,9 +5,6 @@ path = "Bayonetta/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Default
$redShadows = 1.0

View File

@ -4,6 +4,3 @@ name = "No Depth of Field"
path = "The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field"
description = Disables depth of field.
version = 3
[Control]
vsyncFrequency = 65535

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing"
description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Alternative FXAA (Nvidia's implementation)
$preset:int = 2

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Enhancements/Clarity"
description = NOT COMPATIBLE WITH MONOCHROMIA! Select the visual look of the game that you'll like with these hand-made presets that adjusts saturation, vibrance, colors and more. You can select a preset. Selecting "User-Defined" requires making your own preset. check the "BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt" file in your graphicPacks folder to create one.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Serfrost Preset (Default)
$preset:int = 10

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias"
description = Level of details adjustment
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Normal (Default)
$lodBias = 0

View File

@ -4,6 +4,3 @@ name = "Enhanced Reflections"
path = "The Legend of Zelda: Breath of the Wild/Enhancements/Enhanced Reflections"
description = Extends the reflections in shrines and some other surfaces.
version = 3
[Control]
vsyncFrequency = 65535

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Medium (1.00x, Default)
$shadowRes = 1

View File

@ -4,6 +4,3 @@ name = AA Removal
path = "Donkey Kong Country: Tropical Freeze/Enhancements/AA Removal"
description = Removes AA, no performance gain. Used for clean look or injecting external AA.
version = 3
[Control]
vsyncFrequency = 65535

View File

@ -4,6 +4,3 @@ name = Anti-Aliasing
path = "Dr. Luigi/Graphics/Anti-Aliasing (WIP)"
description = Re-enables the game's anti-aliasing and scales it up to the current resolution.
version = 3
[Control]
vsyncFrequency = 65535

View File

@ -5,9 +5,6 @@ path = "Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/Film Grai
description = Allows you to adjust how strong the film grain effect is.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Default Size
$width = 1280

View File

@ -5,9 +5,6 @@ path = "Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/LOD Bias"
description = Level of details adjustment
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Normal (Default)
$lodBias = 0

View File

@ -5,9 +5,6 @@ path = "Hyrule Warriors/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Default
$redShadows = 1.0

View File

@ -5,9 +5,6 @@ path = "Mario & Sonic at the Rio 2016 Olympic Games/Enhancements/No HUD"
description = Removes the HUD of the game.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Disabled (Default)
$enabled:int = 0

View File

@ -5,9 +5,6 @@ path = "Mario Tennis: Ultra Smash/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Medium (1.00x, Default)
$shadowRes = 1

View File

@ -5,9 +5,6 @@ path = "New Super Mario Bros. U/Enhancements/Fancy FX" #and luigi
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = 2560x1440 (Native x2)

View File

@ -5,9 +5,6 @@ path = "Ninja Gaiden 3: Razors Edge/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Default
$redShadows = 1.0

View File

@ -5,9 +5,6 @@ path = "Nintendo Land/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Medium (1.00x, Default)
$shadowRes = 1

View File

@ -5,9 +5,6 @@ path = "Pikmin 3/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Medium (1.00x, Default)
$shadowRes = 1

View File

@ -5,9 +5,6 @@ path = "Sonic Boom: Rise of Lyric/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Medium (1.00x, Default)
$shadowRes = 1

View File

@ -5,9 +5,6 @@ path = "Super Mario 3D World/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Doesn't work if you also upscale or downscale the resolution.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Default
$redShadows = 1.0

View File

@ -5,9 +5,6 @@ path = "Super Mario 3D World/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Medium (1.00x, Default)
$shadowRes = 1

View File

@ -4,6 +4,3 @@ name = AA Removal
path = "Tokyo Mirage Sessions FE/Enhancements/AA Removal"
description = Removes AA, no performance gain. Used for clean look or injecting external AA.
version = 3
[Control]
vsyncFrequency = 65535

View File

@ -5,9 +5,6 @@ path = "Tokyo Mirage Sessions FE/Graphics/Adjust Blur"
description = Changes the in-game cut-scenes blur.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = 100% Blur (Original)
$Blur = 1.0

View File

@ -5,9 +5,6 @@ path = "Tokyo Mirage Sessions FE/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Default
$redShadows = 1.0

View File

@ -5,9 +5,6 @@ path = "Tokyo Mirage Sessions FE/Enhancements/Negative Texture LOD"
description = Texture LOD override, possible shimmer but sharper textures
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = LOD Default
$LOD = 0

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = default
$redShadows = 1.0

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX"
description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia.
version = 3
[Control]
vsyncFrequency = 65535
[Preset] # Gaussian blur w correct scaling
name = Light blur - Original look++

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Contrasty v1.1"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Default
$redShadows = 1.0

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Negative Texture LOD
description = Texture LOD override, possible shimmer but sharper textures.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = LOD Default
$0x031 = 0

View File

@ -3,7 +3,4 @@ titleIds = 0005000010143400,0005000010143600,0005000010143500
name = No SSAO
path = "The Legend of Zelda: The Wind Waker HD/Enhancements/No SSAO"
description = Removes the SSAO of the game, which are these little blurred shadows around Link when you're standing under a tree, for example.
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: The Wind Waker HD/Graphics/Shadow resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = 1024x1024 (1x, Default)
$shadowRes = 1

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Enhancements/Anti-Aliasing"
description = Enables or Disables Native Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Nvidias FXAA
$Preset:int = 2

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Enhancements/Contrasty"
description = This pack tweaks the colours and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = High Contrasty - shadow lift
$redShadows = 1.0

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
version = 3
[Control]
vsyncFrequency = 65535
#Disabled, causes gfx errors on 1.15.x Enable if fixed.
#[TextureRedefine]
#width = 1280

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD"
description = Texture LOD override, possible shimmer but sharper textures.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = LOD Default
$0x031 = 0

View File

@ -5,9 +5,6 @@ path = "Yoshi's Woolly World/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this increases performance but makes shadows blockier. Medium is the original resolution.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Medium (1.00x, Default)
$shadowRes = 1

View File

@ -5,9 +5,6 @@ path = "ZombiU/Enhancements/Chromatic Aberration"
description = Changes the intensity of horizontal chromatic aberration. (the red/green/blue edges)
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = CA Default
$redHz = 1.0

View File

@ -5,9 +5,6 @@ path = "ZombiU/Enhancements/Lens Dirt Adjustment"
description = Changes the intensity of the lens dirt effect.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Lens Dirt Default
$dirt = 1.0

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Monochromia (Incompatible w
description = NOT COMPATIBLE WITH CLARITY! Inspired by Sin City, this turns the game black and white.
version = 3
[Control]
vsyncFrequency = 65535
# Shaders dumped from Cemu 1.11.0b and BotW 1.3.1
# Pack made by Kiri
# Check the readMe file for info on how to customize

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa
description = Amiibo mode by Altros, add or remove that plastic look. Req Remove Links Cell Shading by SkalFate
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Plastic %100

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa
description = Changes the type of shading on Link and the world.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Cel-Shading Disabled
$mode = 4

View File

@ -5,8 +5,5 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa
description = Start Menu Workaround
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Start Menu Workaround

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa
description = Fixes the very dark shadows on Links back-side in No Cel-Shade mode.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Shadows 0.45% (Default)

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa
description = Changes the strength of shadows on Links body. Fixes the very dark link issue in no cel-shade mode.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Mode 1 - Shadows X1 (Best Mode)

View File

@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Faster Arrow Draw
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Faster Arrow Draw"
description = BotW Cheats by C313571N and Xalphenos
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Infinite Amiibo
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Amiibo"
description = BotW Cheats by C313571N and Xalphenos
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Infinite Arrows
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Arrows"
description = BotW Cheats by C313571N and Xalphenos
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Infinite Daruk's Protection
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Daruk's Protection"
description = BotW Cheats by C313571N and Xalphenos
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Infinite Hearts
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Hearts"
description = BotW Cheats by C313571N and Xalphenos
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Infinite Mipha's Grace
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Mipha's Grace"
description = BotW Cheats by C313571N and Xalphenos
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Infinite Motorcycle Energy
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Motorcycle Energy"
description = BotW Cheats by C313571N and Xalphenos
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Infinite Revali's Gale
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Revali's Gale"
description = BotW Cheats by C313571N and Xalphenos
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Infinite Stamina
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Stamina"
description = BotW Cheats by C313571N and Xalphenos
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Infinite Urbosa's Fury
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Urbosa's Fury"
description = BotW Cheats by C313571N and Xalphenos
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Infinite Weapons, Bows and Shields
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Weapons, Bows and Shields"
description = (except burn damage and throwing weapon) BotW Cheats by C313571N and Xalphenos
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Spawn Motorcycle Anywhere
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Spawn Motorcycle Anywhere"
description = v208 only! Credits to Zeikken (converting to patches) and leoetlino (finding the value). BotW Cheats by C313571N and Xalphenos
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Day Length"
description = Changes the amount of real time an in game day takes. Any game slowdown will make the actual time longer.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = 48 minutes
$timeScale = 2

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Distant
description = Can Remove Distant Fog Haze from the world. Change its RGB color. Light up the Distance.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Fog 0% Light x1

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Hyrule
description = Can Remove the Fog on Ganons Aura on Hyrule castle. Change its RGB color.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Ganons Aura Fog Disabled

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Hyrule
description = Can Remove the Fog glow at the Base of Hyrule Castle. Can Change its RGB color.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Castle Base Fog Disabled

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/NPC Fog
description = Can Remove Fog from Distant NPCs. Conflicts with Cel-Shade ShadowFix Packs.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Distant NPC Fog Disabled

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/World F
description = Can Remove Fog Fields from the whole world. Change its RGB color.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Fog Fields Disabled

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Divine Laser Beams Customiz
description = Allows customization of the color of the Divine Beasts's Laser Beams. They can also be completely hidden. Inside the shader you can find other options like saturation and transparency.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Red (Default)
$hue:int = 0

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Dynamic (FPS++)"
description = Important: Don't enable Static FPS while having FPS++ also enabled! This pack won't work without Cemuhook, make sure to install that! This pack only works when you've properly updated your game (we always recommend the latest updates). Keep in mind that going above 30fps will bring game bugs, so you might want to use the "30FPS" preset.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = 60FPS (ideal for 240/120/60Hz displays)
$targetFPS:int = 60
@ -55,3 +52,6 @@ $targetFPS:int = 144
[Preset]
name = 165FPS (ideal for 165Hz displays)
$targetFPS:int = 165
[Control]
vsyncFrequency = $targetFPS

View File

@ -4,6 +4,3 @@ name = "Glow Lights Colors"
path = "The Legend of Zelda: Breath of the Wild/Mods/Glow Lights Colors"
description = Changes the color of objects that glow in game, view the readme for more info.
version = 3
[Control]
vsyncFrequency = 65535

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/No Master Mode Triforce"
description = Removes the on-screen triforce icon in Master Mode
version = 3
[Control]
vsyncFrequency = 65535
[TextureRedefine]
width = 36
height = 36

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Pro+ HUD"
description = Removes the rest of the HUD that isn't removed by Pro.
version = 3
[Control]
vsyncFrequency = 65535
[TextureRedefine] # Disable Hearts
width = 48
height = 48

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Static FPS Mod"
description = "Simplified FPS++ to keep behavior closer to the default game. Don't mix dynamic and static mods. It requires that you can maintain the target FPS."
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Static 60FPS (ideal for 240/120/60Hz displays)
$targetFPS:int = 60
@ -107,3 +104,6 @@ $targetFPS:int = 12
[Preset]
name = Static 10FPS (ideal for 240/120/60Hz displays)
$targetFPS:int = 10
[Control]
vsyncFrequency = $targetFPS

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Weather"
description = Changes the weather
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Clear weather
$weatherByte:int = 0

View File

@ -3,7 +3,4 @@ titleIds = 000500001017D800,000500001017D900,000500001017CD00
name = 60FPS
path = "Hyrule Warriors/Mods/60FPS"
description = Important: This patches the gameplay to be in 60fps. Getting under 60fps will slow down the game's speed.
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -5,9 +5,6 @@ path = "Hyrule Warriors/Mods/Character Swap"
description = Swaps the character you're playing as to the one you've selected with the presets.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Link
$character:int = 0

View File

@ -4,6 +4,3 @@ name = "Uncapped Framerate"
path = "Sonic Boom: Rise of Lyric/Mods/Uncapped Framerate"
description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core.
version = 3
[Control]
vsyncFrequency = 65535

View File

@ -4,6 +4,3 @@ name = 60FPS
path = "Tokyo Mirage Sessions FE/Mods/Static 60FPS"
description = EU v16 Patches the gameplay to be in 60fps. Getting under 60fps will cause slow down
version = 3
[Control]
vsyncFrequency = 65535

View File

@ -5,9 +5,6 @@ path = "The Legend of Zelda: Twilight Princess HD/Mods/Distant Fog"
description = Sets the depth and exposure of distant fog. Possible issues with disappearing objects
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Default
$distanceFog = 21.0

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Field of View"
description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Default FOV
$fov = 1.0

View File

@ -3,7 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = No offline tag
path = "Xenoblade Chronicles X/Mods/offline tag"
description = Removes offline blinking tag - Does not change actual offline state
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -4,6 +4,3 @@ name = 60FPS
path = "Xenoblade Chronicles X/Mods/60FPS"
description = Patches the gameplay to be in 60fps. Getting under 60fps will cause slow down
version = 3
[Control]
vsyncFrequency = 65535

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Battle/Ground damage multiplicator"
description = Increase the ground damage done by your team (skells not impacted).
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Damage x 2
$mult = 2

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Battle/Enemy Statistics modificator"
description = Apply a percent modificator on enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion). You can consult the new values in the Bestiary menu.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Set at 50%
$mod = 0.0005

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Battle/Escape distance reducer"
description = Reduce escape distance needed to lose aggro from enemies.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Apply -25%
$mod = 1.333

View File

@ -4,6 +4,3 @@ name = "Automatic Soul Challenges"
path = "Xenoblade Chronicles X/Mods/Battle/Automatic Soul Challenges"
description = The Soul Challenges QTE are hidden and automatically successful (no preset needed).
version = 3
[Control]
vsyncFrequency = 65535

View File

@ -3,7 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Overdrive unlocked pre-Chapter 5"
path = "Xenoblade Chronicles X/Mods/Battle/Overdrive unlocked"
description = Unleashed the power of Overdrive before Chapter 5.
version = 3
[Control]
vsyncFrequency = 65535
version = 3

View File

@ -4,7 +4,4 @@ name = "DLC Quests unlocked"
path = "Xenoblade Chronicles X/Mods/BLADE/DLC Quests unlocked"
description = DLC Support quests are unlocked and accessible right after you are a BLADE member.
version = 3
[Control]
vsyncFrequency = 65535

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/BLADE/Gain Tickets from DLC or TA missions"
description = Gain Reward Tickets from DLC or Time Attack missions.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = "Gain from DLC missions (money/100)"
$mission = 5

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/BLADE/Lv60 Skells unlocked"
description = Lv60 Skells and equipment are unlocked and accessible right after you are a BLADE member.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = Normal
$miranium = 2

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/BLADE/Offline tasks and missions"
description = Squad tasks and missions are available offline. Uncapped presets ignore max tickets. Use [Social > Squad Select] menu to change the Squad Tasks.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = "Normal"
$mult = 1

View File

@ -4,6 +4,3 @@ name = "Catch range mod"
path = "Xenoblade Chronicles X/Mods/Collectibles/Catch range mod"
description = Increase the distance from which collectibles are looted (no preset needed).
version = 3
[Control]
vsyncFrequency = 65535

View File

@ -4,7 +4,4 @@ name = "Ignore 100th"
path = "Xenoblade Chronicles X/Mods/Collectibles/Ignore 100th"
description = Do not collect if you have 99 of the items, and don't sell it (no preset needed).
version = 3
[Control]
vsyncFrequency = 65535

View File

@ -4,6 +4,3 @@ name = "Armors can have 3 augment slots"
path = "Xenoblade Chronicles X/Mods/Equipment/Armors can have 3 augment slots"
description = Using L's shop, you can have 3 augment slots on your EQUIPPED armors (ground and skell).
version = 3
[Control]
vsyncFrequency = 65535

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Equipment/Unlimited augment upgrades"
description = You can upgrade infinitely all the augments inside a piece of equipment.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = "Normal"
$checkSelectItem = 5

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Equipment/Unlock all augments"
description = All the augments are already known at the shop, and with the CHEAT preset they cost nothing.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = "Normal"
$checkIgnore = 5

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/Battle Points"
description = Change the amount of Battle points gained when a new level (or class level) is reached, when completing missions or exploring.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = "Quantity x2"
$mod = 2

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/BLADE Points"
description = Change the amount of BLADE points gained in various situations.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = "x2"
$mod = 2

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/Class Exp Points"
description = Change the amount of Class Exp points gained in battle, missions, quests and exploration.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = "x2"
$mod = 2

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/Friends Points"
description = More Friends points gained when activating a Soul Voice Link during battle.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = "+100"
$mod = 100

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/Inner Exp Points"
description = Change the amount of Inner Exp points gained in battle, missions, quests and exploration. [1.0.1E/1.0.2U]
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = "x2"
$mod = 2

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Miranium income frequency mod"
description = Affect the frequency of the FrontierNav income for the Miranium (Vanilla is every 30 minutes).
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = "Every minute"
$mod = 1

View File

@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Miranium income quantity mod"
description = Affect the quantity of the FrontierNav income for the Miranium.
version = 3
[Control]
vsyncFrequency = 65535
[Preset]
name = "Miranium x2"
$mod = 2

Some files were not shown because too many files have changed in this diff Show More