mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 02:56:53 +01:00
Revert "Improve performance with (almost) every game"
This reverts commit 2f5488c22e
.
This commit is contained in:
parent
2f5488c22e
commit
477f71cf86
@ -5,9 +5,6 @@ path = "Bayonetta 2/Enhancements/Contrasty"
|
||||
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Default
|
||||
$redShadows = 1.0
|
||||
|
@ -5,9 +5,6 @@ path = "Bayonetta 2/Graphics/Shadow Resolution"
|
||||
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Medium (1.00x, Default)
|
||||
$shadowRes = 1
|
||||
|
@ -5,9 +5,6 @@ path = "Bayonetta/Enhancements/Contrasty"
|
||||
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Default
|
||||
$redShadows = 1.0
|
||||
|
@ -4,6 +4,3 @@ name = "No Depth of Field"
|
||||
path = "The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field"
|
||||
description = Disables depth of field.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing"
|
||||
description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Alternative FXAA (Nvidia's implementation)
|
||||
$preset:int = 2
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Enhancements/Clarity"
|
||||
description = NOT COMPATIBLE WITH MONOCHROMIA! Select the visual look of the game that you'll like with these hand-made presets that adjusts saturation, vibrance, colors and more. You can select a preset. Selecting "User-Defined" requires making your own preset. check the "BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt" file in your graphicPacks folder to create one.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Serfrost Preset (Default)
|
||||
$preset:int = 10
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias"
|
||||
description = Level of details adjustment
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Normal (Default)
|
||||
$lodBias = 0
|
||||
|
@ -4,6 +4,3 @@ name = "Enhanced Reflections"
|
||||
path = "The Legend of Zelda: Breath of the Wild/Enhancements/Enhanced Reflections"
|
||||
description = Extends the reflections in shrines and some other surfaces.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution"
|
||||
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Medium (1.00x, Default)
|
||||
$shadowRes = 1
|
||||
|
@ -4,6 +4,3 @@ name = AA Removal
|
||||
path = "Donkey Kong Country: Tropical Freeze/Enhancements/AA Removal"
|
||||
description = Removes AA, no performance gain. Used for clean look or injecting external AA.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
@ -4,6 +4,3 @@ name = Anti-Aliasing
|
||||
path = "Dr. Luigi/Graphics/Anti-Aliasing (WIP)"
|
||||
description = Re-enables the game's anti-aliasing and scales it up to the current resolution.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
@ -5,9 +5,6 @@ path = "Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/Film Grai
|
||||
description = Allows you to adjust how strong the film grain effect is.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Default Size
|
||||
$width = 1280
|
||||
|
@ -5,9 +5,6 @@ path = "Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/LOD Bias"
|
||||
description = Level of details adjustment
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Normal (Default)
|
||||
$lodBias = 0
|
||||
|
@ -5,9 +5,6 @@ path = "Hyrule Warriors/Enhancements/Contrasty"
|
||||
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Default
|
||||
$redShadows = 1.0
|
||||
|
@ -5,9 +5,6 @@ path = "Mario & Sonic at the Rio 2016 Olympic Games/Enhancements/No HUD"
|
||||
description = Removes the HUD of the game.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Disabled (Default)
|
||||
$enabled:int = 0
|
||||
|
@ -5,9 +5,6 @@ path = "Mario Tennis: Ultra Smash/Graphics/Shadow Resolution"
|
||||
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Medium (1.00x, Default)
|
||||
$shadowRes = 1
|
||||
|
@ -5,9 +5,6 @@ path = "New Super Mario Bros. U/Enhancements/Fancy FX" #and luigi
|
||||
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440 (Native x2)
|
||||
|
@ -5,9 +5,6 @@ path = "Ninja Gaiden 3: Razors Edge/Enhancements/Contrasty"
|
||||
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Default
|
||||
$redShadows = 1.0
|
||||
|
@ -5,9 +5,6 @@ path = "Nintendo Land/Graphics/Shadow Resolution"
|
||||
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Medium (1.00x, Default)
|
||||
$shadowRes = 1
|
||||
|
@ -5,9 +5,6 @@ path = "Pikmin 3/Graphics/Shadow Resolution"
|
||||
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Medium (1.00x, Default)
|
||||
$shadowRes = 1
|
||||
|
@ -5,9 +5,6 @@ path = "Sonic Boom: Rise of Lyric/Graphics/Shadow Resolution"
|
||||
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Medium (1.00x, Default)
|
||||
$shadowRes = 1
|
||||
|
@ -5,9 +5,6 @@ path = "Super Mario 3D World/Enhancements/Contrasty"
|
||||
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Doesn't work if you also upscale or downscale the resolution.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Default
|
||||
$redShadows = 1.0
|
||||
|
@ -5,9 +5,6 @@ path = "Super Mario 3D World/Graphics/Shadow Resolution"
|
||||
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Medium (1.00x, Default)
|
||||
$shadowRes = 1
|
||||
|
@ -4,6 +4,3 @@ name = AA Removal
|
||||
path = "Tokyo Mirage Sessions FE/Enhancements/AA Removal"
|
||||
description = Removes AA, no performance gain. Used for clean look or injecting external AA.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
@ -5,9 +5,6 @@ path = "Tokyo Mirage Sessions FE/Graphics/Adjust Blur"
|
||||
description = Changes the in-game cut-scenes blur.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = 100% Blur (Original)
|
||||
$Blur = 1.0
|
||||
|
@ -5,9 +5,6 @@ path = "Tokyo Mirage Sessions FE/Enhancements/Contrasty"
|
||||
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Default
|
||||
$redShadows = 1.0
|
||||
|
@ -5,9 +5,6 @@ path = "Tokyo Mirage Sessions FE/Enhancements/Negative Texture LOD"
|
||||
description = Texture LOD override, possible shimmer but sharper textures
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = LOD Default
|
||||
$LOD = 0
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Contrasty"
|
||||
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = default
|
||||
$redShadows = 1.0
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX"
|
||||
description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
|
||||
[Preset] # Gaussian blur w correct scaling
|
||||
name = Light blur - Original look++
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Contrasty v1.1"
|
||||
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Default
|
||||
$redShadows = 1.0
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Negative Texture LOD
|
||||
description = Texture LOD override, possible shimmer but sharper textures.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = LOD Default
|
||||
$0x031 = 0
|
||||
|
@ -3,7 +3,4 @@ titleIds = 0005000010143400,0005000010143600,0005000010143500
|
||||
name = No SSAO
|
||||
path = "The Legend of Zelda: The Wind Waker HD/Enhancements/No SSAO"
|
||||
description = Removes the SSAO of the game, which are these little blurred shadows around Link when you're standing under a tree, for example.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: The Wind Waker HD/Graphics/Shadow resolution"
|
||||
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = 1024x1024 (1x, Default)
|
||||
$shadowRes = 1
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Enhancements/Anti-Aliasing"
|
||||
description = Enables or Disables Native Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Nvidias FXAA
|
||||
$Preset:int = 2
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Enhancements/Contrasty"
|
||||
description = This pack tweaks the colours and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = High Contrasty - shadow lift
|
||||
$redShadows = 1.0
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
|
||||
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
#Disabled, causes gfx errors on 1.15.x Enable if fixed.
|
||||
#[TextureRedefine]
|
||||
#width = 1280
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD"
|
||||
description = Texture LOD override, possible shimmer but sharper textures.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = LOD Default
|
||||
$0x031 = 0
|
||||
|
@ -5,9 +5,6 @@ path = "Yoshi's Woolly World/Graphics/Shadow Resolution"
|
||||
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this increases performance but makes shadows blockier. Medium is the original resolution.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Medium (1.00x, Default)
|
||||
$shadowRes = 1
|
||||
|
@ -5,9 +5,6 @@ path = "ZombiU/Enhancements/Chromatic Aberration"
|
||||
description = Changes the intensity of horizontal chromatic aberration. (the red/green/blue edges)
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = CA Default
|
||||
$redHz = 1.0
|
||||
|
@ -5,9 +5,6 @@ path = "ZombiU/Enhancements/Lens Dirt Adjustment"
|
||||
description = Changes the intensity of the lens dirt effect.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Lens Dirt Default
|
||||
$dirt = 1.0
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Monochromia (Incompatible w
|
||||
description = NOT COMPATIBLE WITH CLARITY! Inspired by Sin City, this turns the game black and white.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
# Shaders dumped from Cemu 1.11.0b and BotW 1.3.1
|
||||
# Pack made by Kiri
|
||||
# Check the readMe file for info on how to customize
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa
|
||||
description = Amiibo mode by Altros, add or remove that plastic look. Req Remove Links Cell Shading by SkalFate
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Plastic %100
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa
|
||||
description = Changes the type of shading on Link and the world.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Cel-Shading Disabled
|
||||
$mode = 4
|
||||
|
@ -5,8 +5,5 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa
|
||||
description = Start Menu Workaround
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Start Menu Workaround
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa
|
||||
description = Fixes the very dark shadows on Links back-side in No Cel-Shade mode.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Shadows 0.45% (Default)
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa
|
||||
description = Changes the strength of shadows on Links body. Fixes the very dark link issue in no cel-shade mode.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Mode 1 - Shadows X1 (Best Mode)
|
||||
|
@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Faster Arrow Draw
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Faster Arrow Draw"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Amiibo
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Amiibo"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Arrows
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Arrows"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Daruk's Protection
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Daruk's Protection"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Hearts
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Hearts"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Mipha's Grace
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Mipha's Grace"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Motorcycle Energy
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Motorcycle Energy"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Revali's Gale
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Revali's Gale"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Stamina
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Stamina"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Urbosa's Fury
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Urbosa's Fury"
|
||||
description = BotW Cheats by C313571N and Xalphenos
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Infinite Weapons, Bows and Shields
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Weapons, Bows and Shields"
|
||||
description = (except burn damage and throwing weapon) BotW Cheats by C313571N and Xalphenos
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Spawn Motorcycle Anywhere
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Spawn Motorcycle Anywhere"
|
||||
description = v208 only! Credits to Zeikken (converting to patches) and leoetlino (finding the value). BotW Cheats by C313571N and Xalphenos
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Day Length"
|
||||
description = Changes the amount of real time an in game day takes. Any game slowdown will make the actual time longer.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = 48 minutes
|
||||
$timeScale = 2
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Distant
|
||||
description = Can Remove Distant Fog Haze from the world. Change its RGB color. Light up the Distance.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Fog 0% Light x1
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Hyrule
|
||||
description = Can Remove the Fog on Ganons Aura on Hyrule castle. Change its RGB color.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Ganons Aura Fog Disabled
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Hyrule
|
||||
description = Can Remove the Fog glow at the Base of Hyrule Castle. Can Change its RGB color.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Castle Base Fog Disabled
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/NPC Fog
|
||||
description = Can Remove Fog from Distant NPCs. Conflicts with Cel-Shade ShadowFix Packs.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Distant NPC Fog Disabled
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/World F
|
||||
description = Can Remove Fog Fields from the whole world. Change its RGB color.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Fog Fields Disabled
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Divine Laser Beams Customiz
|
||||
description = Allows customization of the color of the Divine Beasts's Laser Beams. They can also be completely hidden. Inside the shader you can find other options like saturation and transparency.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Red (Default)
|
||||
$hue:int = 0
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Dynamic (FPS++)"
|
||||
description = Important: Don't enable Static FPS while having FPS++ also enabled! This pack won't work without Cemuhook, make sure to install that! This pack only works when you've properly updated your game (we always recommend the latest updates). Keep in mind that going above 30fps will bring game bugs, so you might want to use the "30FPS" preset.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = 60FPS (ideal for 240/120/60Hz displays)
|
||||
$targetFPS:int = 60
|
||||
@ -55,3 +52,6 @@ $targetFPS:int = 144
|
||||
[Preset]
|
||||
name = 165FPS (ideal for 165Hz displays)
|
||||
$targetFPS:int = 165
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = $targetFPS
|
||||
|
@ -4,6 +4,3 @@ name = "Glow Lights Colors"
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Glow Lights Colors"
|
||||
description = Changes the color of objects that glow in game, view the readme for more info.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/No Master Mode Triforce"
|
||||
description = Removes the on-screen triforce icon in Master Mode
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[TextureRedefine]
|
||||
width = 36
|
||||
height = 36
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Pro+ HUD"
|
||||
description = Removes the rest of the HUD that isn't removed by Pro.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[TextureRedefine] # Disable Hearts
|
||||
width = 48
|
||||
height = 48
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Static FPS Mod"
|
||||
description = "Simplified FPS++ to keep behavior closer to the default game. Don't mix dynamic and static mods. It requires that you can maintain the target FPS."
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Static 60FPS (ideal for 240/120/60Hz displays)
|
||||
$targetFPS:int = 60
|
||||
@ -107,3 +104,6 @@ $targetFPS:int = 12
|
||||
[Preset]
|
||||
name = Static 10FPS (ideal for 240/120/60Hz displays)
|
||||
$targetFPS:int = 10
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = $targetFPS
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Weather"
|
||||
description = Changes the weather
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Clear weather
|
||||
$weatherByte:int = 0
|
||||
|
@ -3,7 +3,4 @@ titleIds = 000500001017D800,000500001017D900,000500001017CD00
|
||||
name = 60FPS
|
||||
path = "Hyrule Warriors/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60fps. Getting under 60fps will slow down the game's speed.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -5,9 +5,6 @@ path = "Hyrule Warriors/Mods/Character Swap"
|
||||
description = Swaps the character you're playing as to the one you've selected with the presets.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Link
|
||||
$character:int = 0
|
||||
|
@ -4,6 +4,3 @@ name = "Uncapped Framerate"
|
||||
path = "Sonic Boom: Rise of Lyric/Mods/Uncapped Framerate"
|
||||
description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
@ -4,6 +4,3 @@ name = 60FPS
|
||||
path = "Tokyo Mirage Sessions FE/Mods/Static 60FPS"
|
||||
description = EU v16 Patches the gameplay to be in 60fps. Getting under 60fps will cause slow down
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
@ -5,9 +5,6 @@ path = "The Legend of Zelda: Twilight Princess HD/Mods/Distant Fog"
|
||||
description = Sets the depth and exposure of distant fog. Possible issues with disappearing objects
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Default
|
||||
$distanceFog = 21.0
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Field of View"
|
||||
description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Default FOV
|
||||
$fov = 1.0
|
||||
|
@ -3,7 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
||||
name = No offline tag
|
||||
path = "Xenoblade Chronicles X/Mods/offline tag"
|
||||
description = Removes offline blinking tag - Does not change actual offline state
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -4,6 +4,3 @@ name = 60FPS
|
||||
path = "Xenoblade Chronicles X/Mods/60FPS"
|
||||
description = Patches the gameplay to be in 60fps. Getting under 60fps will cause slow down
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Battle/Ground damage multiplicator"
|
||||
description = Increase the ground damage done by your team (skells not impacted).
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Damage x 2
|
||||
$mult = 2
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Battle/Enemy Statistics modificator"
|
||||
description = Apply a percent modificator on enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion). You can consult the new values in the Bestiary menu.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Set at 50%
|
||||
$mod = 0.0005
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Battle/Escape distance reducer"
|
||||
description = Reduce escape distance needed to lose aggro from enemies.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Apply -25%
|
||||
$mod = 1.333
|
||||
|
@ -4,6 +4,3 @@ name = "Automatic Soul Challenges"
|
||||
path = "Xenoblade Chronicles X/Mods/Battle/Automatic Soul Challenges"
|
||||
description = The Soul Challenges QTE are hidden and automatically successful (no preset needed).
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
@ -3,7 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
||||
name = "Overdrive unlocked pre-Chapter 5"
|
||||
path = "Xenoblade Chronicles X/Mods/Battle/Overdrive unlocked"
|
||||
description = Unleashed the power of Overdrive before Chapter 5.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
version = 3
|
@ -4,7 +4,4 @@ name = "DLC Quests unlocked"
|
||||
path = "Xenoblade Chronicles X/Mods/BLADE/DLC Quests unlocked"
|
||||
description = DLC Support quests are unlocked and accessible right after you are a BLADE member.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/BLADE/Gain Tickets from DLC or TA missions"
|
||||
description = Gain Reward Tickets from DLC or Time Attack missions.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = "Gain from DLC missions (money/100)"
|
||||
$mission = 5
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/BLADE/Lv60 Skells unlocked"
|
||||
description = Lv60 Skells and equipment are unlocked and accessible right after you are a BLADE member.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = Normal
|
||||
$miranium = 2
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/BLADE/Offline tasks and missions"
|
||||
description = Squad tasks and missions are available offline. Uncapped presets ignore max tickets. Use [Social > Squad Select] menu to change the Squad Tasks.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = "Normal"
|
||||
$mult = 1
|
||||
|
@ -4,6 +4,3 @@ name = "Catch range mod"
|
||||
path = "Xenoblade Chronicles X/Mods/Collectibles/Catch range mod"
|
||||
description = Increase the distance from which collectibles are looted (no preset needed).
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
@ -4,7 +4,4 @@ name = "Ignore 100th"
|
||||
path = "Xenoblade Chronicles X/Mods/Collectibles/Ignore 100th"
|
||||
description = Do not collect if you have 99 of the items, and don't sell it (no preset needed).
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
@ -4,6 +4,3 @@ name = "Armors can have 3 augment slots"
|
||||
path = "Xenoblade Chronicles X/Mods/Equipment/Armors can have 3 augment slots"
|
||||
description = Using L's shop, you can have 3 augment slots on your EQUIPPED armors (ground and skell).
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Equipment/Unlimited augment upgrades"
|
||||
description = You can upgrade infinitely all the augments inside a piece of equipment.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = "Normal"
|
||||
$checkSelectItem = 5
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Equipment/Unlock all augments"
|
||||
description = All the augments are already known at the shop, and with the CHEAT preset they cost nothing.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = "Normal"
|
||||
$checkIgnore = 5
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/Battle Points"
|
||||
description = Change the amount of Battle points gained when a new level (or class level) is reached, when completing missions or exploring.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = "Quantity x2"
|
||||
$mod = 2
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/BLADE Points"
|
||||
description = Change the amount of BLADE points gained in various situations.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = "x2"
|
||||
$mod = 2
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/Class Exp Points"
|
||||
description = Change the amount of Class Exp points gained in battle, missions, quests and exploration.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = "x2"
|
||||
$mod = 2
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/Friends Points"
|
||||
description = More Friends points gained when activating a Soul Voice Link during battle.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = "+100"
|
||||
$mod = 100
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/Inner Exp Points"
|
||||
description = Change the amount of Inner Exp points gained in battle, missions, quests and exploration. [1.0.1E/1.0.2U]
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = "x2"
|
||||
$mod = 2
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Miranium income frequency mod"
|
||||
description = Affect the frequency of the FrontierNav income for the Miranium (Vanilla is every 30 minutes).
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = "Every minute"
|
||||
$mod = 1
|
||||
|
@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Miranium income quantity mod"
|
||||
description = Affect the quantity of the FrontierNav income for the Miranium.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 65535
|
||||
|
||||
[Preset]
|
||||
name = "Miranium x2"
|
||||
$mod = 2
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user