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[NSMBU] High res shadows
Add - Shadows, separate commit Enhancements
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Enhancements/NSMBU_HighResShadows/rules.txt
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Enhancements/NSMBU_HighResShadows/rules.txt
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[Definition]
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titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
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name = "New Super Mario Bros. U + New Super Luigi U - 2160p (4K)"
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##Textures
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[TextureRedefine] # Dynamic shadows texture 3d overworld
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width = 1024
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height = 1024
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formats = 0x005 #0x034 static shadow texture, don't scale
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overwriteWidth = 2048
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overwriteHeight = 2048
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