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[XCX] Brighter night values
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@ -8,7 +8,7 @@
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const float gamma = 0.92; // 1.0 is neutral
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const float exposure = 0.52; // 1.0 is neutral, first lessen to avoid truncation prob around .25 for radeon.
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const float vibrance = 0.318; // 0.0 is neutral
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const float lift = 0.001; // 0.0 is neutral. loss of shadow detail
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const float lift = 0.002; // 0.0 is neutral. loss of shadow detail
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const float postExposure = 1.05; // 1.0 is neutral, then slightly raise exposure back up.
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vec3 contrasty(vec3 colour){
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@ -5,7 +5,7 @@
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//skell cockpit brigthtness fix + minor colour tweak to balance broken bloom
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const float exposure = 0.52; // 1.0 is neutral, first lessen to avoid truncation prob around .25 for radeon.
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const float postExposure = 1.09; // 1.0 is neutral, then slightly raise exposure back up.
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const float gamma = 0.95; // 1.0 is neutral
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const float gamma = 0.92; // 1.0 is neutral
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const float vibrance = 0.3175; // 0.0 is neutral
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const float crushContrast = 0.000; // 0.0 is neutral. loss of shadow detail
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@ -9,7 +9,7 @@
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const float gamma = 0.92; // 1.0 is neutral
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const float exposure = 0.52; // 1.0 is neutral, first lessen to avoid truncation prob around .25 for radeon.
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const float vibrance = 0.318; // 0.0 is neutral
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const float lift = 0.001; // 0.0 is neutral. loss of shadow detail
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const float lift = 0.002; // 0.0 is neutral. loss of shadow detail
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const float postExposure = 1.05; // 1.0 is neutral, then slightly raise exposure back up.
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vec3 contrasty(vec3 colour){
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