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.gitignore
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# Project #
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###########
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docs/Gemfile\.lock
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# Images #
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##########
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*.jpg
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Binary file not shown.
Before Width: | Height: | Size: 6.1 MiB |
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------
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### TLoZ Twilight Princess HD
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### The Legend of Zelda: Twilight Princess HD
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------
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### Graphic options
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### Graphic Options
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3840x4320 vert x2 SSAA - Runs the game at double vertical res balancing look and performance when super sampling. Run full screen scaling in stretched and bilinear when activating this option.
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3840x4320 vert x2 SSAA - Runs the game at double vertical res balancing look and performance when super sampling. Run full screen scaling in stretched and bilinear when activating this option.
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0.5 Sub scaling - Runs transparances and blur at half resolution, slight performance improvement (in higher resolutions).
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0.5 Sub scaling - Runs transparencies and blur at half resolution, slight performance improvement (in higher resolutions).
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UI 25% transp - Dims static GUI elements, making them slightly transparent. Reduces chance of burn in when using Oled or plasma display.
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UI 25% transparency - Dims static GUI elements, making them slightly transparent. Reduces chance of burn in when using Oled or plasma display.
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### Nice to know when creating a custom resolution
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### Nice to know when creating a custom resolution
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There are some issues with AO and light sources, to mitigate this some “sub” viewports need to scale evenly. XCX uses a similar approach to get smooth shadow transitions.
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There are some issues with AO and light sources, to mitigate this some “sub” viewports need to scale evenly. XCX uses a similar approach to get smooth shadow transitions.
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Example:
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```
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overwriteWidth = ($width/$gameWidth) * (1024*$lightSource*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (544*$lightSource)
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```
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![21:9](TP21_9.jpg)
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![21:9](https://cdn.discordapp.com/attachments/292733452590120961/667953479318503454/TP21_9.jpg)
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