mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
[XCX] light bleed scaling, blending of light sources
This commit is contained in:
parent
c9305b4b9d
commit
4bd4fc40d4
@ -5,11 +5,20 @@ $fullHeight = $argv[2];
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
?>
|
||||
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 430ac3a85ece61af // bloom sampling scale
|
||||
const float resScale = <?=$scaleFactorX?>;
|
||||
highp float lineRand(vec2 co) //to reduce banding
|
||||
{
|
||||
highp float a = 12.9898;
|
||||
highp float b = 78.233;
|
||||
highp float c = 43758.5453;
|
||||
highp float dt = dot(co.xy, vec2(a, b));
|
||||
highp float sn = mod(dt, 3.14);
|
||||
return fract(sin(sn) * c);
|
||||
}
|
||||
|
||||
//const float resScale = 4.0;
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4e12000 res 256x144x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 6 6 6 border: 0
|
||||
@ -51,6 +60,7 @@ bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R0f.xy = R0f.xy + (lineRand(gl_FragCoord.xy)*0.005);
|
||||
// 0
|
||||
backupReg0f = R0f.y;
|
||||
backupReg1f = R0f.x;
|
||||
|
147
Source/XenobladeX/8b8ade20f1ae78e7_0000000000000079_ps.txt
Normal file
147
Source/XenobladeX/8b8ade20f1ae78e7_0000000000000079_ps.txt
Normal file
@ -0,0 +1,147 @@
|
||||
<?php
|
||||
include 'Source/functions.php';
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
?>
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 8b8ade20f1ae78e7
|
||||
//light bleed, waterfall fog
|
||||
uniform ivec4 uf_remappedPS[5];
|
||||
const float resScale = <?=$scaleFactorX?>;
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5196000 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R124f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
// 0
|
||||
R1f.x = R0f.x + intBitsToFloat(uf_remappedPS[0].x)/ resScale;
|
||||
R1f.y = R0f.y + intBitsToFloat(uf_remappedPS[0].y)/ resScale;
|
||||
R0f.z = R0f.x + intBitsToFloat(uf_remappedPS[1].x)/ resScale;
|
||||
R0f.w = R0f.y + intBitsToFloat(uf_remappedPS[1].y)/ resScale;
|
||||
// 1
|
||||
R2f.x = R0f.x + intBitsToFloat(uf_remappedPS[2].x)/ resScale;
|
||||
R2f.y = R0f.y + intBitsToFloat(uf_remappedPS[2].y)/ resScale;
|
||||
R1f.z = R0f.x + intBitsToFloat(uf_remappedPS[3].x)/ resScale;
|
||||
R1f.w = R0f.y + intBitsToFloat(uf_remappedPS[3].y)/ resScale;
|
||||
// 2
|
||||
backupReg0f = R0f.x;
|
||||
backupReg1f = R0f.y;
|
||||
R0f.x = backupReg0f + intBitsToFloat(uf_remappedPS[4].x)/ resScale;
|
||||
R0f.y = backupReg1f + intBitsToFloat(uf_remappedPS[4].y)/ resScale;
|
||||
R4f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
R3f.xyzw = (texture(textureUnitPS0, R0f.zw).xyzw);
|
||||
R2f.xyzw = (texture(textureUnitPS0, R2f.xy).xyzw);
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.zw).xyzw);
|
||||
R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
// 0
|
||||
PV0f.x = R4f.w * intBitsToFloat(uf_remappedPS[0].z);
|
||||
PV0f.y = R4f.z * intBitsToFloat(uf_remappedPS[0].z);
|
||||
PV0f.z = R4f.y * intBitsToFloat(uf_remappedPS[0].z);
|
||||
PV0f.w = R4f.x * intBitsToFloat(uf_remappedPS[0].z);
|
||||
R127f.w = max(R3f.x, R4f.x);
|
||||
PS0f = R127f.w;
|
||||
// 1
|
||||
R123f.x = (R3f.z * intBitsToFloat(uf_remappedPS[1].z) + PV0f.y);
|
||||
PV1f.x = R123f.x;
|
||||
R127f.y = (R3f.w * intBitsToFloat(uf_remappedPS[1].z) + PV0f.x);
|
||||
R123f.z = (R3f.y * intBitsToFloat(uf_remappedPS[1].z) + PV0f.z);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (R3f.x * intBitsToFloat(uf_remappedPS[1].z) + PV0f.w);
|
||||
PV1f.w = R123f.w;
|
||||
R127f.z = max(R3f.y, R4f.y);
|
||||
PS1f = R127f.z;
|
||||
// 2
|
||||
PV0f.x = max(R3f.w, R4f.w);
|
||||
PV0f.y = max(R3f.z, R4f.z);
|
||||
R126f.z = (R2f.x * intBitsToFloat(uf_remappedPS[2].z) + PV1f.w);
|
||||
R126f.w = (R2f.y * intBitsToFloat(uf_remappedPS[2].z) + PV1f.z);
|
||||
R125f.w = (R2f.z * intBitsToFloat(uf_remappedPS[2].z) + PV1f.x);
|
||||
PS0f = R125f.w;
|
||||
// 3
|
||||
backupReg0f = R127f.y;
|
||||
R127f.x = max(R127f.z, R2f.y);
|
||||
R127f.y = max(R127f.w, R2f.x);
|
||||
R123f.z = (R2f.w * intBitsToFloat(uf_remappedPS[2].z) + backupReg0f);
|
||||
PV1f.z = R123f.z;
|
||||
R127f.w = max(PV0f.y, R2f.z);
|
||||
R127f.z = max(PV0f.x, R2f.w);
|
||||
PS1f = R127f.z;
|
||||
// 4
|
||||
backupReg0f = R0f.x;
|
||||
R126f.x = (R1f.y * intBitsToFloat(uf_remappedPS[3].z) + R126f.w);
|
||||
R123f.y = (R1f.x * intBitsToFloat(uf_remappedPS[3].z) + R126f.z);
|
||||
PV0f.y = R123f.y;
|
||||
R126f.z = (R1f.w * intBitsToFloat(uf_remappedPS[3].z) + PV1f.z);
|
||||
R126f.w = (R1f.z * intBitsToFloat(uf_remappedPS[3].z) + R125f.w);
|
||||
PS0f = max(backupReg0f, R1f.x);
|
||||
// 5
|
||||
backupReg0f = R0f.y;
|
||||
backupReg1f = R0f.x;
|
||||
PV1f.x = max(R0f.w, R1f.w);
|
||||
PV1f.y = max(R0f.z, R1f.z);
|
||||
PV1f.z = max(backupReg0f, R1f.y);
|
||||
R125f.w = max(R127f.y, PS0f);
|
||||
R124f.w = (backupReg1f * intBitsToFloat(uf_remappedPS[4].z) + PV0f.y);
|
||||
PS1f = R124f.w;
|
||||
// 6
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R0f.y;
|
||||
backupReg2f = R0f.z;
|
||||
R127f.x = max(R127f.z, PV1f.x);
|
||||
PV0f.y = max(R127f.w, PV1f.y);
|
||||
PV0f.z = max(backupReg0f, PV1f.z);
|
||||
R127f.w = (backupReg1f * intBitsToFloat(uf_remappedPS[4].z) + R126f.x);
|
||||
PV0f.w = R127f.w;
|
||||
R127f.y = (backupReg2f * intBitsToFloat(uf_remappedPS[4].z) + R126f.w);
|
||||
PS0f = R127f.y;
|
||||
// 7
|
||||
R126f.x = (R0f.w * intBitsToFloat(uf_remappedPS[4].z) + R126f.z);
|
||||
PV1f.x = R126f.x;
|
||||
PV1f.y = PV0f.y + -(PS0f);
|
||||
PV1f.z = PV0f.z + -(PV0f.w);
|
||||
PV1f.w = R125f.w + -(R124f.w);
|
||||
// 8
|
||||
PV0f.x = R127f.x + -(PV1f.x);
|
||||
R0f.y = (PV1f.z * 0.25 + R127f.w);
|
||||
R0f.z = (PV1f.y * 0.25 + R127f.y);
|
||||
R0f.x = (PV1f.w * 0.25 + R124f.w);
|
||||
PS0f = R0f.x;
|
||||
// 9
|
||||
R0f.w = (PV0f.x * 0.25 + R126f.x);
|
||||
// export
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
}
|
Loading…
Reference in New Issue
Block a user