mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
[XCX] 21:9 fixes - water splashing, alpha checks, movies, lights
Fix - 16:9 -> 21:9 fmv aspect ratios (pillar boxing) Fix - Bunch of transparencies, water splashes, light streaks, smoke, fog etc Fix - Alpha check for above
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_shading_language_packing : enable
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// shader 622450648ddbf1b2 //car lights (float vs?)
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uniform ivec4 uf_remappedVS[10];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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layout(location = 0) in uvec4 attrDataSem0;
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layout(location = 1) in uvec4 attrDataSem1;
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layout(location = 2) in uvec4 attrDataSem2;
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layout(location = 3) in uvec4 attrDataSem3;
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layout(location = 4) in uvec4 attrDataSem4;
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layout(location = 5) in uvec4 attrDataSem5;
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layout(location = 6) in uvec4 attrDataSem6;
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layout(location = 7) in uvec4 attrDataSem7;
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layout(location = 8) in uvec4 attrDataSem8;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 0) out vec4 passParameterSem0;
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layout(location = 1) out vec4 passParameterSem1;
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layout(location = 2) out vec4 passParameterSem3;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R12i = ivec4(0);
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ivec4 R13i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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uvec4 attrDecoder;
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
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attrDecoder.xy = attrDataSem0.xy;
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attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
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attrDecoder = attrDataSem1;
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attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
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R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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attrDecoder = attrDataSem5;
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attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
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R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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attrDecoder = attrDataSem6;
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attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
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R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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attrDecoder.xyz = attrDataSem7.xyz;
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attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
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attrDecoder.w = 0;
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R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
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attrDecoder.xyz = attrDataSem4.xyz;
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attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
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attrDecoder.w = 0;
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R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
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attrDecoder = attrDataSem8;
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attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
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R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0);
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R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0);
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R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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// 0
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R123i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3e22f983) + 0.5));
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PV0i.x = R123i.x;
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R123i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e22f983) + 0.5));
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PV0i.y = R123i.y;
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R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3e22f983) + 0.5));
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PV0i.z = R123i.z;
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PV0i.w = R6i.x;
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PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
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PS0i = R6i.y;
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PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0);
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// 1
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PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y)));
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PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
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PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.z)));
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R125i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.w));
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R10i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i));
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PS1i = R10i.y;
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// 2
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R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
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PV0i.x = R123i.x;
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R127i.y = R6i.z;
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R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
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R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
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PV0i.z = R123i.z;
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R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
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PV0i.w = R123i.w;
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R127i.z = R6i.y;
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R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
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PS0i = R127i.z;
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// 3
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R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983));
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R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983));
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R7i.z = R6i.w;
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R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 2.0);
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PV1i.z = R7i.z;
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R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983));
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PV1i.w = R127i.w;
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R126i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R10i.y));
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PS1i = R126i.z;
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// 4
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R11i.x = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.y));
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R125i.y = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z));
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R125i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV1i.z));
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R126i.w = R6i.z;
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R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0);
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R127i.y = floatBitsToInt(sin((intBitsToFloat(PV1i.w))/0.1591549367));
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PS0i = R127i.y;
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// 5
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backupReg0i = R126i.z;
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R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R8i.x));
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R124i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(0.5));
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R126i.z = PS0i;
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R124i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
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PS1i = floatBitsToInt(cos((intBitsToFloat(R127i.w))/0.1591549367));
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// 6
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R124i.x = floatBitsToInt(intBitsToFloat(PS1i) * 1.0);
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R7i.y = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R8i.z));
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R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R8i.y));
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R127i.w = PS1i;
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PV0i.w = R127i.w;
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PS0i = floatBitsToInt(cos((intBitsToFloat(R127i.x))/0.1591549367));
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// 7
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R10i.x = floatBitsToInt(intBitsToFloat(PS0i) * 1.0);
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R0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) * 1.0);
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R127i.z = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS0i));
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PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(PS0i));
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PS1i = floatBitsToInt(sin((intBitsToFloat(R127i.x))/0.1591549367));
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// 8
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backupReg0i = R126i.z;
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R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i));
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R127i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0);
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PV0i.y = R127i.y;
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R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS1i));
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PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 1.0);
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R125i.x = floatBitsToInt(sin((intBitsToFloat(R126i.y))/0.1591549367));
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PS0i = R125i.x;
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// 9
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R7i.x = R6i.x;
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R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) * 2.0);
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PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
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R1i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.0 + intBitsToFloat(PV0i.w)));
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R127i.w = floatBitsToInt(-(intBitsToFloat(PS0i)));
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R0i.z = floatBitsToInt(cos((intBitsToFloat(R126i.y))/0.1591549367));
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PS1i = R0i.z;
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// 10
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PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i));
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R11i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PS1i) + intBitsToFloat(PV1i.y)));
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R127i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.w));
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R126i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R7i.z));
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R0i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R11i.x));
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PS0i = R0i.x;
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// 11
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backupReg0i = R125i.z;
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backupReg1i = R126i.x;
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R126i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x)));
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R126i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R125i.z));
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R125i.z = ((intBitsToFloat(R124i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
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R0i.w = floatBitsToInt(intBitsToFloat(R125i.y) + -(intBitsToFloat(backupReg0i)));
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R127i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg1i));
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PS1i = R127i.y;
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// 12
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backupReg0i = R127i.x;
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backupReg1i = R125i.x;
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R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R124i.z));
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R125i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * 1.0);
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R124i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R7i.y));
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R125i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(R125i.x));
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R125i.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(backupReg1i));
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PS0i = R125i.x;
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// 13
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backupReg0i = R0i.z;
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backupReg0i = R0i.z;
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R12i.x = floatBitsToInt((intBitsToFloat(R124i.x) * 0.0 + intBitsToFloat(R0i.y)));
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R124i.y = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R11i.y));
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PV1i.z = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(backupReg0i));
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R5i.w = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(backupReg0i));
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R1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.x));
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PS1i = R1i.w;
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// 14
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R13i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z)));
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R0i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.y)));
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R126i.z = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.z));
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R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.x)));
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R4i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.w));
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PS0i = R4i.w;
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// 15
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R127i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.z)));
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R5i.y = 0;
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R125i.z = floatBitsToInt(-(intBitsToFloat(R0i.x)) + 1.0);
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R124i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R7i.x));
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R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y));
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PS1i = R127i.y;
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// 16
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backupReg0i = R125i.y;
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backupReg1i = R6i.z;
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PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x));
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R125i.y = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R126i.w)));
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R6i.z = floatBitsToInt((intBitsToFloat(R10i.x) * 0.0 + intBitsToFloat(backupReg0i)));
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R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(R7i.z));
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R6i.w = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R11i.y));
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PS0i = R6i.w;
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// 17
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backupReg0i = R124i.y;
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R124i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R1i.z));
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R124i.y = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R126i.x));
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R127i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R125i.x) + intBitsToFloat(backupReg0i)));
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R0i.w = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R0i.z) + intBitsToFloat(R125i.w)));
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R8i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w));
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PS1i = R8i.x;
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// 18
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backupReg0i = R0i.y;
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backupReg1i = R126i.x;
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backupReg2i = R126i.z;
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R126i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R5i.w) + intBitsToFloat(R1i.w)));
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R0i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(backupReg0i));
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R126i.z = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(backupReg1i));
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R127i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R12i.x) + intBitsToFloat(backupReg2i)));
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R127i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R1i.z));
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PS0i = R127i.y;
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// 19
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backupReg0i = R127i.x;
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backupReg1i = R126i.w;
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R127i.x = floatBitsToInt(intBitsToFloat(R124i.w) + -(intBitsToFloat(R126i.w)));
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PV1i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(R11i.x));
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R7i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i));
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R126i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i));
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R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R11i.y));
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PS1i = R124i.w;
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// 20
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backupReg0i = R124i.x;
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R124i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(R127i.z)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R12i.x) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.x) + intBitsToFloat(R6i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(R124i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R6i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
PS0i = R6i.x;
|
||||
// 21
|
||||
backupReg0i = R5i.w;
|
||||
R10i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R13i.x) + intBitsToFloat(PV0i.w)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R13i.x) + intBitsToFloat(R126i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R6i.z) + intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R5i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R126i.z)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R6i.z) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R1i.z;
|
||||
// 22
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R11i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R11i.x;
|
||||
// 23
|
||||
backupReg0i = R12i.x;
|
||||
R12i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R124i.w)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].x));
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.y)));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].y));
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].z));
|
||||
PS1i = R4i.w;
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.x),intBitsToFloat(R1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].x) * 1.0);
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R0i.w) + intBitsToFloat(R12i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R13i.x) + intBitsToFloat(R5i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R6i.z) + intBitsToFloat(R0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].y) * 1.0);
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0);
|
||||
PS1i = R127i.y;
|
||||
// 2
|
||||
backupReg0i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].x) + intBitsToFloat(R5i.y)));
|
||||
PS0i = R125i.y;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].y) + intBitsToFloat(R6i.w)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R9i.z) + intBitsToFloat(R9i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].z) + intBitsToFloat(R4i.w)));
|
||||
R7i.w = floatBitsToInt(max(intBitsToFloat(R4i.y), 0.0));
|
||||
R6i.x = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0));
|
||||
PS1i = R6i.x;
|
||||
// 4
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R126i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * 1.0);
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R9i.w) + intBitsToFloat(R9i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].x) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].y) + intBitsToFloat(backupReg1i)));
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + 0.5);
|
||||
PS0i = R1i.x;
|
||||
// 5
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].y) + intBitsToFloat(R127i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].z) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].w) + intBitsToFloat(PV0i.x)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].x) + intBitsToFloat(R125i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
|
||||
PS1i = R127i.x;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].z) + intBitsToFloat(R125i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * 1.0);
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].x) + intBitsToFloat(R127i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].y) + intBitsToFloat(R126i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0);
|
||||
PS0i = R127i.z;
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].w) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].z) + intBitsToFloat(R127i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].x) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 1.0);
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i));
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.z));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].w) + intBitsToFloat(PV1i.x)));
|
||||
R124i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[4].w))?int(0xFFFFFFFF):int(0x0));
|
||||
PS0i = R124i.w;
|
||||
// 9
|
||||
R7i.x = floatBitsToInt(max(intBitsToFloat(R4i.x), 0.0));
|
||||
R1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + 1.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.w));
|
||||
PV1i.z = R127i.z;
|
||||
R6i.w = R3i.w;
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 2.0);
|
||||
R6i.y = floatBitsToInt(max(intBitsToFloat(R3i.y), 0.0));
|
||||
PS1i = R6i.y;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(PV1i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R6i.z = floatBitsToInt(max(intBitsToFloat(R3i.z), 0.0));
|
||||
PS0i = R6i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0);
|
||||
PS1i = R2i.x;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.0);
|
||||
PS0i = R2i.y;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.w = tempi.x;
|
||||
R3i.x = ((R124i.w == 0)?(R2i.x):(0x3f800000));
|
||||
PS1i = R3i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[9].z));
|
||||
R3i.y = ((R124i.w == 0)?(R2i.y):(0x3f800000));
|
||||
R3i.z = ((R124i.w == 0)?(R126i.w):(0x3f800000));
|
||||
R3i.w = ((R124i.w == 0)?(PV1i.x):(0x3f800000));
|
||||
R7i.z = floatBitsToInt(max(intBitsToFloat(R4i.z), 0.0));
|
||||
PS0i = R7i.z;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.w),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].w),1.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
// 16
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
||||
// export
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
|
||||
gl_Position = vec4(intBitsToFloat(R3i.x)*(origRatio / newRatio), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
|
||||
// export
|
||||
// skipped export to semanticId 255
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.w), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
// export
|
||||
passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.z));
|
||||
// 0
|
||||
}
|
@ -0,0 +1,464 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 738c509776f2c113 // front lights
|
||||
uniform ivec4 uf_remappedVS[10];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
layout(location = 1) in uvec4 attrDataSem1;
|
||||
layout(location = 2) in uvec4 attrDataSem2;
|
||||
layout(location = 3) in uvec4 attrDataSem3;
|
||||
layout(location = 4) in uvec4 attrDataSem4;
|
||||
layout(location = 5) in uvec4 attrDataSem5;
|
||||
layout(location = 6) in uvec4 attrDataSem6;
|
||||
layout(location = 7) in uvec4 attrDataSem7;
|
||||
layout(location = 8) in uvec4 attrDataSem8;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
layout(location = 2) out vec4 passParameterSem2;
|
||||
layout(location = 1) out vec4 passParameterSem1;
|
||||
layout(location = 3) out vec4 passParameterSem3;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xy = attrDataSem0.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
||||
attrDecoder = attrDataSem1;
|
||||
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
||||
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
attrDecoder = attrDataSem5;
|
||||
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
||||
R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
attrDecoder = attrDataSem6;
|
||||
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
||||
R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
attrDecoder.xyz = attrDataSem7.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
attrDecoder.xyz = attrDataSem4.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
attrDecoder = attrDataSem8;
|
||||
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
||||
R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0);
|
||||
R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0);
|
||||
R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3e22f983) + 0.5));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e22f983) + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3e22f983) + 0.5));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = R6i.x;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
PS0i = R6i.y;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0);
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.z)));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.w));
|
||||
R10i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i));
|
||||
PS1i = R10i.y;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = R6i.z;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = R6i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983));
|
||||
R7i.z = R6i.w;
|
||||
R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 2.0);
|
||||
PV1i.z = R7i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983));
|
||||
PV1i.w = R127i.w;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R10i.y));
|
||||
PS1i = R126i.z;
|
||||
// 4
|
||||
R11i.x = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.y));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV1i.z));
|
||||
R126i.w = R6i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0);
|
||||
R127i.y = floatBitsToInt(sin((intBitsToFloat(PV1i.w))/0.1591549367));
|
||||
PS0i = R127i.y;
|
||||
// 5
|
||||
backupReg0i = R126i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R8i.x));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(0.5));
|
||||
R126i.z = PS0i;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
|
||||
PS1i = floatBitsToInt(cos((intBitsToFloat(R127i.w))/0.1591549367));
|
||||
// 6
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(PS1i) * 1.0);
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R8i.z));
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R8i.y));
|
||||
R127i.w = PS1i;
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(cos((intBitsToFloat(R127i.x))/0.1591549367));
|
||||
// 7
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PS0i) * 1.0);
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) * 1.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(PS0i));
|
||||
PS1i = floatBitsToInt(sin((intBitsToFloat(R127i.x))/0.1591549367));
|
||||
// 8
|
||||
backupReg0i = R126i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0);
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS1i));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 1.0);
|
||||
R125i.x = floatBitsToInt(sin((intBitsToFloat(R126i.y))/0.1591549367));
|
||||
PS0i = R125i.x;
|
||||
// 9
|
||||
R7i.x = R6i.x;
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) * 2.0);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.0 + intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(PS0i)));
|
||||
R0i.z = floatBitsToInt(cos((intBitsToFloat(R126i.y))/0.1591549367));
|
||||
PS1i = R0i.z;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i));
|
||||
R11i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PS1i) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.w));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R7i.z));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R11i.x));
|
||||
PS0i = R0i.x;
|
||||
// 11
|
||||
backupReg0i = R125i.z;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R125i.z));
|
||||
R125i.z = ((intBitsToFloat(R124i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R125i.y) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg1i));
|
||||
PS1i = R127i.y;
|
||||
// 12
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.x;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R124i.z));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * 1.0);
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R7i.y));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(R125i.x));
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(backupReg1i));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
R12i.x = floatBitsToInt((intBitsToFloat(R124i.x) * 0.0 + intBitsToFloat(R0i.y)));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R11i.y));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(backupReg0i));
|
||||
R5i.w = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(backupReg0i));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.x));
|
||||
PS1i = R1i.w;
|
||||
// 14
|
||||
R13i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z)));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.y)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.z));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.x)));
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.w));
|
||||
PS0i = R4i.w;
|
||||
// 15
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R5i.z)));
|
||||
R5i.y = 0;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R0i.x)) + 1.0);
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R7i.x));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y));
|
||||
PS1i = R127i.y;
|
||||
// 16
|
||||
backupReg0i = R125i.y;
|
||||
backupReg1i = R6i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R126i.w)));
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R10i.x) * 0.0 + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(R7i.z));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R11i.y));
|
||||
PS0i = R6i.w;
|
||||
// 17
|
||||
backupReg0i = R124i.y;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R1i.z));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R126i.x));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R125i.x) + intBitsToFloat(backupReg0i)));
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R0i.z) + intBitsToFloat(R125i.w)));
|
||||
R8i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w));
|
||||
PS1i = R8i.x;
|
||||
// 18
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R126i.x;
|
||||
backupReg2i = R126i.z;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R5i.w) + intBitsToFloat(R1i.w)));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(backupReg0i));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(backupReg1i));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R12i.x) + intBitsToFloat(backupReg2i)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R1i.z));
|
||||
PS0i = R127i.y;
|
||||
// 19
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.w;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R124i.w) + -(intBitsToFloat(R126i.w)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(R11i.x));
|
||||
R7i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(R11i.y));
|
||||
PS1i = R124i.w;
|
||||
// 20
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(R127i.z)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R12i.x) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.x) + intBitsToFloat(R6i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(R124i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R6i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
PS0i = R6i.x;
|
||||
// 21
|
||||
backupReg0i = R5i.w;
|
||||
R10i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R13i.x) + intBitsToFloat(PV0i.w)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R13i.x) + intBitsToFloat(R126i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R6i.z) + intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R5i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R126i.z)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R6i.z) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R1i.z;
|
||||
// 22
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R11i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R11i.x;
|
||||
// 23
|
||||
backupReg0i = R12i.x;
|
||||
R12i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R124i.w)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].x));
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.y)));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].y));
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedVS[0].z));
|
||||
PS1i = R4i.w;
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.x),intBitsToFloat(R1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].x) * 1.0);
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R0i.w) + intBitsToFloat(R12i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R13i.x) + intBitsToFloat(R5i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R6i.z) + intBitsToFloat(R0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].y) * 1.0);
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0);
|
||||
PS1i = R127i.y;
|
||||
// 2
|
||||
backupReg0i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].x) + intBitsToFloat(R5i.y)));
|
||||
PS0i = R125i.y;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].y) + intBitsToFloat(R6i.w)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R9i.z) + intBitsToFloat(R9i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedVS[2].z) + intBitsToFloat(R4i.w)));
|
||||
R7i.w = floatBitsToInt(max(intBitsToFloat(R4i.y), 0.0));
|
||||
R6i.x = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0));
|
||||
PS1i = R6i.x;
|
||||
// 4
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R126i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * 1.0);
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R9i.w) + intBitsToFloat(R9i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].x) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].y) + intBitsToFloat(backupReg1i)));
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + 0.5);
|
||||
PS0i = R1i.x;
|
||||
// 5
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].y) + intBitsToFloat(R127i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].z) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[0].w) + intBitsToFloat(PV0i.x)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].x) + intBitsToFloat(R125i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
|
||||
PS1i = R127i.x;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[3].z) + intBitsToFloat(R125i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * 1.0);
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].x) + intBitsToFloat(R127i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].y) + intBitsToFloat(R126i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0);
|
||||
PS0i = R127i.z;
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].w) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[2].z) + intBitsToFloat(R127i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].x) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 1.0);
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i));
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.z));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[3].w) + intBitsToFloat(PV1i.x)));
|
||||
R124i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[4].w))?int(0xFFFFFFFF):int(0x0));
|
||||
PS0i = R124i.w;
|
||||
// 9
|
||||
R7i.x = floatBitsToInt(max(intBitsToFloat(R4i.x), 0.0));
|
||||
R1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + 1.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.w));
|
||||
PV1i.z = R127i.z;
|
||||
R6i.w = R3i.w;
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 2.0);
|
||||
R6i.y = floatBitsToInt(max(intBitsToFloat(R3i.y), 0.0));
|
||||
PS1i = R6i.y;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(PV1i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R6i.z = floatBitsToInt(max(intBitsToFloat(R3i.z), 0.0));
|
||||
PS0i = R6i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0);
|
||||
PS1i = R2i.x;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.0);
|
||||
PS0i = R2i.y;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.w = tempi.x;
|
||||
R3i.x = ((R124i.w == 0)?(R2i.x):(0x3f800000));
|
||||
PS1i = R3i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[9].z));
|
||||
R3i.y = ((R124i.w == 0)?(R2i.y):(0x3f800000));
|
||||
R3i.z = ((R124i.w == 0)?(R126i.w):(0x3f800000));
|
||||
R3i.w = ((R124i.w == 0)?(PV1i.x):(0x3f800000));
|
||||
R7i.z = floatBitsToInt(max(intBitsToFloat(R4i.z), 0.0));
|
||||
PS0i = R7i.z;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.w),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].w),1.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
// 16
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
||||
// export
|
||||
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
|
||||
gl_Position = vec4(intBitsToFloat(R3i.x)*(origRatio / newRatio), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
|
||||
// export
|
||||
passParameterSem2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.w), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
// export
|
||||
passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.z));
|
||||
// 0
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,276 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader ba529c2c3078fff0 // rain engine glow // drop frame blend?
|
||||
uniform ivec4 uf_remappedVS[13];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
layout(location = 1) in uvec4 attrDataSem1;
|
||||
layout(location = 2) in uvec4 attrDataSem2;
|
||||
layout(location = 3) in uvec4 attrDataSem3;
|
||||
layout(location = 4) in uvec4 attrDataSem5;
|
||||
layout(location = 5) in uvec4 attrDataSem6;
|
||||
layout(location = 6) in uvec4 attrDataSem7;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
layout(location = 1) out vec4 passParameterSem1;
|
||||
layout(location = 2) out vec4 passParameterSem2;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xy = attrDataSem0.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
||||
attrDecoder = attrDataSem1;
|
||||
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
||||
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
attrDecoder = attrDataSem5;
|
||||
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
||||
R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
attrDecoder.xyz = attrDataSem6.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
attrDecoder.xyz = attrDataSem3.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
attrDecoder = attrDataSem7;
|
||||
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
||||
R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0);
|
||||
R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(0x3e22f983) + 0.5));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(0.5));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R6i.x));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R6i.y));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R6i.z));
|
||||
// 1
|
||||
R123i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.w));
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(PS0i));
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R4i.y)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R4i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R4i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = 0;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R6i.x));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983));
|
||||
PV1i.y = R126i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R6i.y));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.z));
|
||||
R126i.z = 0;
|
||||
PS1i = R126i.z;
|
||||
// 4
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) * 1.0);
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].y) * 1.0);
|
||||
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.y))/0.1591549367));
|
||||
// 5
|
||||
backupReg0i = R126i.y;
|
||||
R127i.x = PS0i;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PS0i)));
|
||||
R125i.z = R125i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * 1.0);
|
||||
PS1i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367));
|
||||
// 6
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.w;
|
||||
PV0i.x = PS1i;
|
||||
R127i.y = PS1i;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].w) * 1.0);
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[1].x) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[1].y) + intBitsToFloat(backupReg1i)));
|
||||
PS0i = R124i.z;
|
||||
// 7
|
||||
backupReg0i = R126i.w;
|
||||
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),0.0)));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[1].z) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
backupReg0i = R127i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedVS[1].w) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R125i.y;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R7i.w) + intBitsToFloat(R7i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0);
|
||||
PS0i = R127i.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 1.0);
|
||||
PS1i = R125i.w;
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[5].x) + intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[5].w) + intBitsToFloat(R125i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[5].y) + intBitsToFloat(R124i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[5].z) + intBitsToFloat(R126i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0);
|
||||
PS0i = R124i.z;
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[6].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[6].z) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[6].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedVS[6].w) + intBitsToFloat(PV0i.y)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R7i.z) + intBitsToFloat(R7i.x)));
|
||||
PS1i = R127i.w;
|
||||
// 14
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R124i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.w));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(backupReg1i));
|
||||
PV0i.z = R124i.z;
|
||||
R125i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[7].w))?int(0xFFFFFFFF):int(0x0));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R127i.z) + 0.5);
|
||||
PS0i = R125i.y;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R127i.w) + 0.5);
|
||||
PS1i = R7i.x;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.0);
|
||||
PS0i = R2i.x;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0);
|
||||
PS1i = R2i.y;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.w = tempi.x;
|
||||
R1i.x = ((R125i.w == 0)?(R2i.x):(0x3f800000));
|
||||
PS0i = R1i.x;
|
||||
// 19
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[12].w));
|
||||
R1i.y = ((R125i.w == 0)?(R2i.y):(0x3f800000));
|
||||
R1i.z = ((R125i.w == 0)?(R127i.z):(0x3f800000));
|
||||
R1i.w = ((R125i.w == 0)?(PV0i.x):(0x3f800000));
|
||||
R7i.y = floatBitsToInt(-(intBitsToFloat(R125i.y)) + 1.0);
|
||||
PS1i = R7i.y;
|
||||
// 20
|
||||
backupReg0i = R3i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),1.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R3i.w = backupReg0i;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) * 2.0);
|
||||
PS0i = R3i.w;
|
||||
// 21
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
|
||||
|
||||
// export
|
||||
gl_Position = vec4(intBitsToFloat(R1i.x)*(origRatio / newRatio), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
// export
|
||||
passParameterSem2 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.z));
|
||||
// 0
|
||||
}
|
@ -0,0 +1,72 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader d0664898dbf28dfa// Pillarbox cutscene fmvs 16:9 -> 21:9
|
||||
uniform ivec4 uf_remappedVS[1];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
layout(location = 1) in uvec4 attrDataSem1;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
uvec4 attrDecoder;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
|
||||
attrDecoder.xy = attrDataSem1.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
|
||||
// 0
|
||||
backupReg0f = R2f.x;
|
||||
backupReg1f = R2f.y;
|
||||
backupReg2f = R1f.z;
|
||||
R2f.x = backupReg0f;
|
||||
R2f.y = backupReg1f;
|
||||
PV0f.z = R1f.y * intBitsToFloat(uf_remappedVS[0].y);
|
||||
PV0f.w = R1f.x * intBitsToFloat(uf_remappedVS[0].x);
|
||||
R1f.z = backupReg2f;
|
||||
PS0f = R1f.z;
|
||||
// 1
|
||||
R1f.x = PV0f.w + intBitsToFloat(uf_remappedVS[0].z);
|
||||
R1f.y = PV0f.z + intBitsToFloat(uf_remappedVS[0].w);
|
||||
R1f.w = 1.0;
|
||||
// export
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
// *(origRatio / newRatio)
|
||||
gl_Position = vec4(R1f.x*(origRatio / newRatio), R1f.y, R1f.z, R1f.w);
|
||||
// export
|
||||
passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.z);
|
||||
// 0
|
||||
}
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -2,7 +2,11 @@
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader e082c1f638f8e81e
|
||||
// transport flame *dumped*
|
||||
//mask is probably scaled and fixed transparency
|
||||
// transport flame, fog and quest marking, waterfall, computer login
|
||||
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
uniform ivec4 uf_remappedVS[27];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
@ -182,7 +186,7 @@ R126i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983));
|
||||
PS0i = R126i.z;
|
||||
// 7
|
||||
backupReg0i = R126i.w;
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w));
|
||||
R6i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y));
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.x));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R126i.y));
|
||||
@ -1347,8 +1351,7 @@ R1i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[2
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].y) + intBitsToFloat(R127i.z)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[25].z) + intBitsToFloat(PV0i.y)));
|
||||
}
|
||||
float origRatio = 1.777f;
|
||||
float newRatio = 2.370f;
|
||||
|
||||
// *(origRatio / newRatio)
|
||||
// export
|
||||
gl_Position = vec4(intBitsToFloat(R0i.x)*(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
@ -1357,7 +1360,7 @@ passParameterSem0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsTo
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
// export
|
||||
passParameterSem2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
passParameterSem2 = vec4(intBitsToFloat(R2i.x)*(origRatio / newRatio), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); //mask!?
|
||||
// export
|
||||
passParameterSem3 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user