mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
[HW] Fix self shading res, add FX perf scaling
This commit is contained in:
parent
6ebafd6cf9
commit
52ae76d531
@ -2,7 +2,7 @@
|
||||
titleIds = 000500001017D800,000500001017D900,000500001017CD00
|
||||
name = Resolution
|
||||
path = "Hyrule Warriors/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
description = "Changes the resolution of the game. 1080 FX scaling runs DoF, fog etc at lower precision for better performance"
|
||||
version = 3
|
||||
vsyncFrequency = 30
|
||||
|
||||
@ -12,44 +12,88 @@ $width = 1280
|
||||
$height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1
|
||||
$internalRes = 1.0
|
||||
$dither = 0.01
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.05
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
name = 640x360 (0.5 x native)
|
||||
$width = 640
|
||||
$height = 360
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1
|
||||
$internalRes = 1.0
|
||||
$dither = 0.01
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.05
|
||||
|
||||
[Preset]
|
||||
name = 3840x720 (48:9)
|
||||
$width = 3840
|
||||
$height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.01
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.05
|
||||
|
||||
// Quality
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080 (HD)
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1
|
||||
$dither = 0.15
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
$height = 900
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1
|
||||
$internalRes = 1.0
|
||||
$dither = 0.1
|
||||
$scaleShader = 1.0
|
||||
$scaleShader = (720.0/900.0) # factor for any shader that can't handle fractional scaling
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080 (HD)
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.15
|
||||
$scaleShader = (720.0/1080.0)
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 2560x1080 (21:9 HD)
|
||||
$width = 2560
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.15
|
||||
$scaleShader = (720.0/1080.0)
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 5760x1080 (48:9 HD)
|
||||
$width = 2560
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.15
|
||||
$scaleShader = (720.0/1080.0)
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 1920x1200 (10:9 HD)
|
||||
$width = 1920
|
||||
$height = 1200
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.15
|
||||
$scaleShader = (720.0/1200.0)
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
@ -58,10 +102,43 @@ $width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.5
|
||||
$internalRes = 1.0
|
||||
$dither = 0.1
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.75
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 3440x1440 (21:9)
|
||||
$width = 3440
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.1
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 7680x1440 (48:9)
|
||||
$width = 7680
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.1
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440 (Native x2) 1080 FX scaling
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 0.75
|
||||
$dither = 0.15
|
||||
$scaleShader = (720.0/1080.0)
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 3200x1800
|
||||
@ -69,10 +146,10 @@ $width = 3200
|
||||
$height = 1800
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1
|
||||
$internalRes = 2.0
|
||||
$dither = 0.2
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 1.0
|
||||
$scaleShader = (1440.0/1800.0)
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160 (4k - Native x3)
|
||||
@ -80,21 +157,68 @@ $width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1
|
||||
$internalRes = 1.0
|
||||
$dither = 0.2
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 1.0
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
name = 5120x2160 (4k 21:9)
|
||||
$width = 5120
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.2
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 1.0
|
||||
|
||||
[Preset]
|
||||
name = 5120x2160 (4k 48:9)
|
||||
$width = 11520
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$dither = 0.2
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 1.0
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160 (4k - 1080 FX scaling)
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 0.5
|
||||
$dither = 0.25
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 1.0
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880 (Native 4x)
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1
|
||||
$internalRes = 1.0
|
||||
$dither = 0.25
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 1.0
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880 (1080 FX scaling)
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 0.375
|
||||
$dither = 0.25
|
||||
$scaleShader = (720.0/1080.0)
|
||||
$scaleBlur = 1.0
|
||||
// Enthusiast
|
||||
|
||||
|
||||
// Enthusiast
|
||||
|
||||
[Preset]
|
||||
@ -103,7 +227,7 @@ $width = 7680
|
||||
$height = 4320
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1
|
||||
$internalRes = 0.5
|
||||
$dither = 0.25
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 1.0
|
||||
@ -114,7 +238,7 @@ $width = 10240
|
||||
$height = 5760
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1
|
||||
$internalRes = 0.5
|
||||
$dither = 0.25
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 1.0
|
||||
@ -133,8 +257,8 @@ overwriteHeight = ($height/$gameHeight) * 720
|
||||
width = 1024
|
||||
height = 2048
|
||||
#formats = 0x005
|
||||
overwriteWidth = ($width/$gameWidth) * 1024
|
||||
overwriteHeight = ($height/$gameHeight) * 2048
|
||||
overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
|
||||
overwriteHeight = ($height/$gameHeight) * (2048*$scaleShader*$internalRes)
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1024
|
||||
@ -147,8 +271,8 @@ overwriteHeight = ($height/$gameHeight) * 1023
|
||||
width = 1022
|
||||
height = 2046
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 1022
|
||||
overwriteHeight = ($height/$gameHeight) * 2046
|
||||
overwriteWidth = ($width/$gameWidth) * (1022*$scaleShader*$internalRes)
|
||||
overwriteHeight = ($height/$gameHeight) * (2046*$scaleShader*$internalRes)
|
||||
|
||||
#[TextureRedefine]
|
||||
#width = 1022
|
||||
@ -177,8 +301,8 @@ width = 512
|
||||
height = 512
|
||||
formats = 0x005
|
||||
#formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005
|
||||
overwriteWidth = ($width/$gameWidth) * 512
|
||||
overwriteHeight = ($height/$gameHeight) * 512
|
||||
overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
|
||||
overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes)
|
||||
|
||||
[TextureRedefine]
|
||||
width = 352
|
||||
|
Loading…
Reference in New Issue
Block a user