[HW] Fix self shading res, add FX perf scaling

This commit is contained in:
getdls 2018-11-10 21:34:01 +01:00
parent 6ebafd6cf9
commit 52ae76d531

View File

@ -2,7 +2,7 @@
titleIds = 000500001017D800,000500001017D900,000500001017CD00
name = Resolution
path = "Hyrule Warriors/Graphics/Resolution"
description = Changes the resolution of the game.
description = "Changes the resolution of the game. 1080 FX scaling runs DoF, fog etc at lower precision for better performance"
version = 3
vsyncFrequency = 30
@ -12,44 +12,88 @@ $width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$internalRes = 1.0
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
[Preset]
name = 640x360
name = 640x360 (0.5 x native)
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$internalRes = 1.0
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
[Preset]
name = 3840x720 (48:9)
$width = 3840
$height = 720
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
// Quality
[Preset]
name = 1920x1080 (HD)
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$dither = 0.15
$scaleShader = 1.0
$scaleBlur = 0.5
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleShader = (720.0/900.0) # factor for any shader that can't handle fractional scaling
$scaleBlur = 0.5
[Preset]
name = 1920x1080 (HD)
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = (720.0/1080.0)
$scaleBlur = 0.5
[Preset]
name = 2560x1080 (21:9 HD)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = (720.0/1080.0)
$scaleBlur = 0.5
[Preset]
name = 5760x1080 (48:9 HD)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = (720.0/1080.0)
$scaleBlur = 0.5
[Preset]
name = 1920x1200 (10:9 HD)
$width = 1920
$height = 1200
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = (720.0/1200.0)
$scaleBlur = 0.5
[Preset]
@ -58,10 +102,43 @@ $width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.5
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.75
$scaleBlur = 0.5
[Preset]
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.5
[Preset]
name = 7680x1440 (48:9)
$width = 7680
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.5
[Preset]
name = 2560x1440 (Native x2) 1080 FX scaling
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.75
$dither = 0.15
$scaleShader = (720.0/1080.0)
$scaleBlur = 0.5
[Preset]
name = 3200x1800
@ -69,10 +146,10 @@ $width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$internalRes = 2.0
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
$scaleShader = (1440.0/1800.0)
$scaleBlur = 0.5
[Preset]
name = 3840x2160 (4k - Native x3)
@ -80,21 +157,68 @@ $width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$internalRes = 1.0
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
[Preset]
name = 5120x2880
name = 5120x2160 (4k 21:9)
$width = 5120
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
[Preset]
name = 5120x2160 (4k 48:9)
$width = 11520
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
[Preset]
name = 3840x2160 (4k - 1080 FX scaling)
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.5
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0
[Preset]
name = 5120x2880 (Native 4x)
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$internalRes = 1.0
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0
[Preset]
name = 5120x2880 (1080 FX scaling)
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.375
$dither = 0.25
$scaleShader = (720.0/1080.0)
$scaleBlur = 1.0
// Enthusiast
// Enthusiast
[Preset]
@ -103,7 +227,7 @@ $width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$internalRes = 0.5
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0
@ -114,7 +238,7 @@ $width = 10240
$height = 5760
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1
$internalRes = 0.5
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0
@ -133,8 +257,8 @@ overwriteHeight = ($height/$gameHeight) * 720
width = 1024
height = 2048
#formats = 0x005
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 2048
overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
overwriteHeight = ($height/$gameHeight) * (2048*$scaleShader*$internalRes)
[TextureRedefine]
width = 1024
@ -147,8 +271,8 @@ overwriteHeight = ($height/$gameHeight) * 1023
width = 1022
height = 2046
#formats =
overwriteWidth = ($width/$gameWidth) * 1022
overwriteHeight = ($height/$gameHeight) * 2046
overwriteWidth = ($width/$gameWidth) * (1022*$scaleShader*$internalRes)
overwriteHeight = ($height/$gameHeight) * (2046*$scaleShader*$internalRes)
#[TextureRedefine]
#width = 1022
@ -177,8 +301,8 @@ width = 512
height = 512
formats = 0x005
#formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 512
overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes)
[TextureRedefine]
width = 352