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https://github.com/cemu-project/cemu_graphic_packs.git
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Add WWHD GameCube Color Grading preset to Contrasty pack
This is just using the values from the old pack. from what i can tell, most of the pack does the job anyway; adding this preset ends up making the game a little darker Also made some bug fixes with it.
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@ -5,7 +5,7 @@
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uniform vec2 uf_fragCoordScale;
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const float hazeFactor = 0.1;
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const float hazeFactor = $hazeFactor;
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const float gamma = $gamma; // 1.0 is neutral Botw is already colour graded at this stage
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const float exposure = $exposure; // 1.0 is neutral
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@ -14,7 +14,7 @@ $redMid = 1.0
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$greenMid = 1.0
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$blueMid = 1.0
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$redHilight = 1.0
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$greenHilight =1.0
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$greenHilight = 1.0
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$blueHilight = 1.0
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$contrastCurve = 0.0
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@ -36,7 +36,7 @@ $redMid = 1.0
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$greenMid = 0.99
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$blueMid = 1.0
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$redHilight = 0.97
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$greenHilight =0.97
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$greenHilight = 0.97
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$blueHilight = 0.97
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$contrastCurve = 0.4
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@ -58,7 +58,7 @@ $redMid = 0.99
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$greenMid = 0.99
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$blueMid = 0.99
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$redHilight = 1.0
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$greenHilight =1.0
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$greenHilight = 1.0
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$blueHilight = 1.0
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$contrastCurve = 0.4
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@ -80,7 +80,7 @@ $redMid = 0.99
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$greenMid = 0.98
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$blueMid = 0.99
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$redHilight = 1.0
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$greenHilight =0.99
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$greenHilight = 0.99
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$blueHilight = 1.0
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$contrastCurve = 0.333
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@ -102,7 +102,7 @@ $redMid = 1.0
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$greenMid = 1.0
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$blueMid = 1.0
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$redHilight = 0.99
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$greenHilight =0.99
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$greenHilight = 0.99
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$blueHilight = 0.99
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$contrastCurve = 0.25
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@ -124,7 +124,7 @@ $redMid = 0.98
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$greenMid = 0.98
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$blueMid = 1.0
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$redHilight = 1.0
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$greenHilight =1.0
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$greenHilight = 1.0
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$blueHilight = 1.0
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$contrastCurve = 0.7
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@ -157,4 +157,26 @@ $exposure = 0.99
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$vibrance = 0.45
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$crushContrast = 0.0
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$bleach = 0.85
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$sharp_mix = 0.1
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$sharp_mix = 0.1
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[Preset]
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name = GameCube Color Grading
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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$redMid = 1.0
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$greenMid = 1.0
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$blueMid = 1.0
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$redHilight = 1.0
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$greenHilight = 1.0
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$blueHilight = 1.0
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$contrastCurve = 0.0
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$hazeFactor = 1.0
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$bloom = 1.0
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$gamma = 0.85
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$exposure = 1.02
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$vibrance = 0.0175
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$crushContrast = 0.0
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$bleach = 1.0
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$sharp_mix = 0.0
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