Contrasty disabled by default in BotW resolution packs (#94)

* Edited Contrasty to be disabled by default in all of the Quality&Enthusiast Resolution packs.
This commit is contained in:
alexkiri 2017-10-06 20:29:10 +03:00 committed by Milan
parent faccacb048
commit 5d730e6afa
10 changed files with 10 additions and 10 deletions

View File

@ -6,7 +6,7 @@
// Credit to bestminr for vibrance logic
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
#define ENABLE_CONTRASTY 1
#define ENABLE_CONTRASTY 0
/*Gamma, exposure, vibrance and crushContrast can be modified */
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage

View File

@ -6,7 +6,7 @@
// Credit to bestminr for vibrance logic
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
#define ENABLE_CONTRASTY 1
#define ENABLE_CONTRASTY 0
/*Gamma, exposure, vibrance and crushContrast can be modified */
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage

View File

@ -6,7 +6,7 @@
// Credit to bestminr for vibrance logic
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
#define ENABLE_CONTRASTY 1
#define ENABLE_CONTRASTY 0
/*Gamma, exposure, vibrance and crushContrast can be modified */
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage

View File

@ -6,7 +6,7 @@
// Credit to bestminr for vibrance logic
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
#define ENABLE_CONTRASTY 1
#define ENABLE_CONTRASTY 0
/*Gamma, exposure, vibrance and crushContrast can be modified */
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage

View File

@ -6,7 +6,7 @@
// Credit to bestminr for vibrance logic
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
#define ENABLE_CONTRASTY 1
#define ENABLE_CONTRASTY 0
/*Gamma, exposure, vibrance and crushContrast can be modified */
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage

View File

@ -6,7 +6,7 @@
// Credit to bestminr for vibrance logic
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
#define ENABLE_CONTRASTY 1
#define ENABLE_CONTRASTY 0
/*Gamma, exposure, vibrance and crushContrast can be modified */
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage

View File

@ -6,7 +6,7 @@
// Credit to bestminr for vibrance logic
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
#define ENABLE_CONTRASTY 1
#define ENABLE_CONTRASTY 0
/*Gamma, exposure, vibrance and crushContrast can be modified */
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage

View File

@ -6,7 +6,7 @@
// Credit to bestminr for vibrance logic
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
#define ENABLE_CONTRASTY 1
#define ENABLE_CONTRASTY 0
/*Gamma, exposure, vibrance and crushContrast can be modified */
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage

View File

@ -6,7 +6,7 @@
// Credit to bestminr for vibrance logic
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
#define ENABLE_CONTRASTY 1
#define ENABLE_CONTRASTY 0
/*Gamma, exposure, vibrance and crushContrast can be modified */
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage

View File

@ -6,7 +6,7 @@
// Credit to bestminr for vibrance logic
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
#define ENABLE_CONTRASTY 1
#define ENABLE_CONTRASTY 0
/*Gamma, exposure, vibrance and crushContrast can be modified */
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage