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Contrasty disabled by default in BotW resolution packs (#94)
* Edited Contrasty to be disabled by default in all of the Quality&Enthusiast Resolution packs.
This commit is contained in:
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@ -6,7 +6,7 @@
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// Credit to bestminr for vibrance logic
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// Credit to bestminr for vibrance logic
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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#define ENABLE_CONTRASTY 1
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#define ENABLE_CONTRASTY 0
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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@ -6,7 +6,7 @@
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// Credit to bestminr for vibrance logic
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// Credit to bestminr for vibrance logic
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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#define ENABLE_CONTRASTY 1
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#define ENABLE_CONTRASTY 0
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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@ -6,7 +6,7 @@
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// Credit to bestminr for vibrance logic
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// Credit to bestminr for vibrance logic
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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#define ENABLE_CONTRASTY 1
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#define ENABLE_CONTRASTY 0
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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@ -6,7 +6,7 @@
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// Credit to bestminr for vibrance logic
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// Credit to bestminr for vibrance logic
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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#define ENABLE_CONTRASTY 1
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#define ENABLE_CONTRASTY 0
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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@ -6,7 +6,7 @@
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// Credit to bestminr for vibrance logic
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// Credit to bestminr for vibrance logic
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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#define ENABLE_CONTRASTY 1
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#define ENABLE_CONTRASTY 0
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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@ -6,7 +6,7 @@
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// Credit to bestminr for vibrance logic
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// Credit to bestminr for vibrance logic
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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#define ENABLE_CONTRASTY 1
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#define ENABLE_CONTRASTY 0
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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@ -6,7 +6,7 @@
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// Credit to bestminr for vibrance logic
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// Credit to bestminr for vibrance logic
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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#define ENABLE_CONTRASTY 1
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#define ENABLE_CONTRASTY 0
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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@ -6,7 +6,7 @@
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// Credit to bestminr for vibrance logic
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// Credit to bestminr for vibrance logic
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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#define ENABLE_CONTRASTY 1
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#define ENABLE_CONTRASTY 0
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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@ -6,7 +6,7 @@
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// Credit to bestminr for vibrance logic
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// Credit to bestminr for vibrance logic
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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#define ENABLE_CONTRASTY 1
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#define ENABLE_CONTRASTY 0
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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@ -6,7 +6,7 @@
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// Credit to bestminr for vibrance logic
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// Credit to bestminr for vibrance logic
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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// original shader dumped using cemu 1.10.0f, BotW 1.3.1
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#define ENABLE_CONTRASTY 1
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#define ENABLE_CONTRASTY 0
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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/*Gamma, exposure, vibrance and crushContrast can be modified */
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
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