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Add Hyrule Historia res pack by Morph
Removed the resolution ratio indicators since it's not needed if there's no other aspect ratio resolution available, also removed the disclaimer about not being able to change them on the fly since Cemu warns you via it's interface already when you change a preset on rules.txt with texture redefine's
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Resolutions/HyruleHistoria_Resolution/rules.txt
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70
Resolutions/HyruleHistoria_Resolution/rules.txt
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[Definition]
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titleIds = 000500001014CA00
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name = Resolution
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path = "Hyrule Historia/Graphics/Resolution"
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description = Changes the games resolution.
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version = 3
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[Preset]
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name = 1920x1080 (Default)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 10240x5760
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$width = 10240
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$height = 5760
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$gameWidth = 1920
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$gameHeight = 1080
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[TextureRedefine] # TV Resolution
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width = 1920
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height = 1080
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formats = 0x41a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x41a,0x80e
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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[TextureRedefine] # Gamepad Resolution
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width = 864
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height = 480
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formats = 0x41a,0x80e
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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@ -121,6 +121,10 @@
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nativeRes: 720
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compatLink: "http://compat.cemu.info/wiki/Guacamelee:_Super_Turbo_Championship_Edition"
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version: 2
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"The Legend of Zelda: Hyrule Historia":
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nativeRes: 1080
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compatLink: "http://compat.cemu.info/wiki/The_Legend_of_Zelda:_Hyrule_Historia"
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version: 3
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"Hyrule Warriors":
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nativeRes: 720
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compatLink: "http://compat.cemu.info/wiki/Hyrule_Warriors"
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