mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 19:16:52 +01:00
[SMM] - Scale, blur fix, AA fix
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118
Source/SuperMarioMaker/0b9b8f5dfa16ad58_0000000000000000_vs.txt
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118
Source/SuperMarioMaker/0b9b8f5dfa16ad58_0000000000000000_vs.txt
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<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
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$scaleFactorY = always_decimal_format($fullHeight / 720.0);
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?>
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_packing : enable
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// shader 0b9b8f5dfa16ad58
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//vertical blur
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const float resScale = <?=$scaleFactorX?>;
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uniform ivec4 uf_remappedVS[5];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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layout(location = 0) in uvec4 attrDataSem0;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 0) out vec4 passParameterSem0;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R126f = vec4(0.0);
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vec4 R127f = vec4(0.0);
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uvec4 attrDecoder;
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
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attrDecoder.xyz = attrDataSem0.xyz;
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attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
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attrDecoder.w = 0;
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R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
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// 0
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R127f.x = (R1f.x > 0.0)?1.0:0.0;
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R127f.x /= 2.0;
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R127f.y = -(R1f.y);
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PV0f.y = R127f.y;
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R127f.z = (0.0 > R1f.x)?1.0:0.0;
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R127f.z /= 2.0;
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R127f.w = 1.0;
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PV0f.w = R127f.w;
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R126f.x = intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3fae8a72)/ resScale;
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PS0f = R126f.x;
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// 1
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R0f.x = dot(vec4(R1f.x,R1f.y,R1f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w)));
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PV1f.x = R0f.x;
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PV1f.y = R0f.x;
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PV1f.z = R0f.x;
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PV1f.w = R0f.x;
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R126f.w = (PV0f.y > 0.0)?1.0:0.0;
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R126f.w /= 2.0;
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PS1f = R126f.w;
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// 2
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backupReg0f = R127f.y;
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tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)));
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PV0f.x = tempf.x;
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PV0f.y = tempf.x;
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PV0f.z = tempf.x;
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PV0f.w = tempf.x;
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R0f.y = tempf.x;
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R127f.y = (0.0 > backupReg0f)?1.0:0.0;
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R127f.y /= 2.0;
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PS0f = R127f.y;
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// 3
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backupReg0f = R127f.x;
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tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)));
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PV1f.x = tempf.x;
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PV1f.y = tempf.x;
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PV1f.z = tempf.x;
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PV1f.w = tempf.x;
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R0f.z = tempf.x;
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R127f.x = backupReg0f + -(R127f.z);
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PS1f = R127f.x;
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// 4
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tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)));
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PV0f.x = tempf.x;
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PV0f.y = tempf.x;
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PV0f.z = tempf.x;
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PV0f.w = tempf.x;
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R0f.w = tempf.x;
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PS0f = R126f.w + -(R127f.y);
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// 5
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PV1f.y = PS0f + 0.5;
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PV1f.z = R127f.x + 0.5;
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// 6
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R1f.x = PV1f.y;
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R1f.y = PV1f.z + -(R126f.x);
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R1f.z = PV1f.z + R126f.x;
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R1f.w = PV1f.z;
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// export
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gl_Position = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
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// export
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passParameterSem0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
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}
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<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
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$scaleFactorY = always_decimal_format($fullHeight / 720.0);
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?>
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_packing : enable
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// shader 141f484aff9b9f5a
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// AA fix
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const float resScale = <?=$scaleFactorX?>;
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uniform ivec4 uf_remappedVS[3];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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layout(location = 0) in uvec4 attrDataSem0;
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layout(location = 1) in uvec4 attrDataSem1;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 0) out vec4 passParameterSem2;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R2f = vec4(0.0);
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vec4 R123f = vec4(0.0);
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uvec4 attrDecoder;
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
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attrDecoder.xyz = attrDataSem0.xyz;
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attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
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attrDecoder.w = 0;
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R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
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attrDecoder.xy = attrDataSem1.xy;
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attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
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// 0
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backupReg0f = R1f.x;
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backupReg1f = R1f.y;
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R1f.x = backupReg0f;
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R1f.x *= 2.0;
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R1f.y = backupReg1f;
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R1f.y *= 2.0;
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R1f.z = intBitsToFloat(uf_remappedVS[0].x);
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R1f.w = 1.0;
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PS0f = intBitsToFloat(uf_remappedVS[1].x) + 0.5;
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// 1
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R123f.x = (mul_nonIEEE(-(PS0f),intBitsToFloat(uf_remappedVS[2].y)/ resScale) + R2f.y);
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PV1f.x = R123f.x;
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R123f.y = (mul_nonIEEE(-(PS0f),intBitsToFloat(uf_remappedVS[2].x)/ resScale) + R2f.x);
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PV1f.y = R123f.y;
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// 2
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R2f.z = PV1f.y;
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R2f.w = PV1f.x;
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// export
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gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
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// export
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passParameterSem2 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
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}
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Source/SuperMarioMaker/37a4ec1a7dbc7391_00000000000003c9_ps.txt
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Source/SuperMarioMaker/37a4ec1a7dbc7391_00000000000003c9_ps.txt
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<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
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$scaleFactorY = always_decimal_format($fullHeight / 720.0);
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?>
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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// shader 37a4ec1a7dbc7391
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// AA fix
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const float resScale = <?=$scaleFactorX?>;
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uniform ivec4 uf_remappedPS[4];
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x1d7ae000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
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layout(location = 0) in vec4 passParameterSem2;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R2f = vec4(0.0);
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vec4 R3f = vec4(0.0);
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vec4 R4f = vec4(0.0);
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vec4 R123f = vec4(0.0);
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vec4 R126f = vec4(0.0);
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vec4 R127f = vec4(0.0);
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[2];
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bool activeMaskStackC[3];
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activeMaskStack[0] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = passParameterSem2;
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if( activeMaskStackC[1] == true ) {
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R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
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R4f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy);
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}
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// 0
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PV0f.x = max(R4f.z, R4f.x);
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PV0f.y = min(R4f.w, R4f.y);
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PV0f.z = R2f.x * intBitsToFloat(uf_remappedPS[0].x);
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PV0f.w = min(R4f.z, R4f.x);
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PS0f = max(R4f.w, R4f.y);
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// 1
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R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z);
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PV1f.x = R123f.x;
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PV1f.y = max(PV0f.x, PS0f);
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R127f.z = R4f.z + -(R4f.y);
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PV1f.z = R127f.z;
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PV1f.w = min(PV0f.w, PV0f.y);
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R126f.z = R4f.w + -(R4f.x);
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PS1f = R126f.z;
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// 2
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PV0f.x = max(PV1f.x, PV1f.y);
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PV0f.y = PV1f.y * intBitsToFloat(uf_remappedPS[1].x);
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PV0f.z = min(PV1f.x, PV1f.w);
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R3f.x = PV1f.z + PS1f;
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PS0f = R3f.x;
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// 3
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R1f.x = max(PV0f.y, intBitsToFloat(uf_remappedPS[1].y));
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R3f.y = R127f.z + -(R126f.z);
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R0f.w = -(PV0f.z) + PV0f.x;
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// 4
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predResult = (R0f.w > R1f.x);
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activeMaskStack[1] = predResult;
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activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
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}
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else {
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activeMaskStack[1] = false;
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activeMaskStackC[2] = false;
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}
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if( activeMaskStackC[2] == true ) {
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// 0
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R1f.x = R4f.y + R4f.x;
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PV0f.x = R1f.x;
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R1f.y = intBitsToFloat(uf_remappedPS[2].z) * 0.25;
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R0f.w = max(R3f.x, -(R3f.x));
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PV0f.w = R0f.w;
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R4f.x = max(R3f.y, -(R3f.y));
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PS0f = R4f.x;
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// 1
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R1f.x = min(PV0f.w, PS0f);
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R4f.y = -(intBitsToFloat(uf_remappedPS[3].y)/ resScale);
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R0f.z = intBitsToFloat(uf_remappedPS[3].x);
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R0f.w = R4f.z + PV0f.x;
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PV1f.w = R0f.w;
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R4f.x = -(intBitsToFloat(uf_remappedPS[3].x)/ resScale);
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PS1f = R4f.x;
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// 2
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R1f.z = R4f.w + PV1f.w;
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PV0f.z = R1f.z;
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R0f.w = intBitsToFloat(uf_remappedPS[3].y);
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// 3
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backupReg0f = R1f.y;
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R1f.y = (mul_nonIEEE(backupReg0f,PV0f.z) + intBitsToFloat(uf_remappedPS[2].w)/ resScale);
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PV1f.y = R1f.y;
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// 4
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backupReg0f = R1f.x;
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R1f.x = max(PV1f.y, backupReg0f);
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PV0f.x = R1f.x;
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// 5
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R1f.w = 1.0 / PV0f.x;
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PS1f = R1f.w;
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// 6
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R1f.x = R3f.x * PS1f;
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PV0f.x = R1f.x;
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R1f.y = R3f.y * PS1f;
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PV0f.y = R1f.y;
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// 7
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||||
R1f.x = max(PV0f.x, -(intBitsToFloat(uf_remappedPS[2].y)/resScale));
|
||||
PV1f.x = R1f.x;
|
||||
R1f.y = max(PV0f.y, -(intBitsToFloat(uf_remappedPS[2].y)/ resScale));
|
||||
PV1f.y = R1f.y;
|
||||
// 8
|
||||
R1f.x = min(PV1f.x, intBitsToFloat(uf_remappedPS[2].y));
|
||||
PV0f.x = R1f.x;
|
||||
R1f.y = min(PV1f.y, intBitsToFloat(uf_remappedPS[2].y));
|
||||
PV0f.y = R1f.y;
|
||||
// 9
|
||||
backupReg0f = R0f.x;
|
||||
backupReg1f = R0f.y;
|
||||
backupReg2f = R0f.z;
|
||||
backupReg0f = R0f.x;
|
||||
backupReg3f = R0f.w;
|
||||
backupReg1f = R0f.y;
|
||||
R0f.x = (mul_nonIEEE(PV0f.x,R4f.x) + backupReg0f);
|
||||
R0f.y = (mul_nonIEEE(PV0f.y,R4f.y) + backupReg1f);
|
||||
R0f.z = (mul_nonIEEE(PV0f.x,backupReg2f) + backupReg0f);
|
||||
R0f.w = (mul_nonIEEE(PV0f.y,backupReg3f) + backupReg1f);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R1f.xyzw = (texture(textureUnitPS0, R0f.zw).xyzw);
|
||||
R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0f = R0f.y;
|
||||
backupReg1f = R0f.x;
|
||||
PV0f.x = R0f.w + R1f.w;
|
||||
PV0f.x /= 2.0;
|
||||
PV0f.y = R0f.z + R1f.z;
|
||||
PV0f.y /= 2.0;
|
||||
PV0f.z = backupReg0f + R1f.y;
|
||||
PV0f.z /= 2.0;
|
||||
PV0f.w = backupReg1f + R1f.x;
|
||||
PV0f.w /= 2.0;
|
||||
// 1
|
||||
PV1f.x = -(R2f.w) + PV0f.x;
|
||||
PV1f.y = -(R2f.z) + PV0f.y;
|
||||
PV1f.z = -(R2f.y) + PV0f.z;
|
||||
PV1f.w = -(R2f.x) + PV0f.w;
|
||||
// 2
|
||||
backupReg0f = R2f.x;
|
||||
backupReg1f = R2f.y;
|
||||
backupReg2f = R2f.z;
|
||||
backupReg3f = R2f.w;
|
||||
R2f.x = (PV1f.w * intBitsToFloat(0x3f4ccccd) + backupReg0f);
|
||||
R2f.y = (PV1f.z * intBitsToFloat(0x3f4ccccd) + backupReg1f);
|
||||
R2f.z = (PV1f.y * intBitsToFloat(0x3f4ccccd) + backupReg2f);
|
||||
R2f.w = (PV1f.x * intBitsToFloat(0x3f4ccccd) + backupReg3f);
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
}
|
114
Source/SuperMarioMaker/fc3e63a2007625f8_0000000000000000_vs.txt
Normal file
114
Source/SuperMarioMaker/fc3e63a2007625f8_0000000000000000_vs.txt
Normal file
@ -0,0 +1,114 @@
|
||||
<?php
|
||||
include 'Source/functions.php';
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
?>
|
||||
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader fc3e63a2007625f8
|
||||
//horizontal blyr
|
||||
const float resScale = <?=$scaleFactorX?>;
|
||||
uniform ivec4 uf_remappedVS[5];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
uvec4 attrDecoder;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
|
||||
// 0
|
||||
R127f.x = -(R1f.y);
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = (R1f.x > 0.0)?1.0:0.0;
|
||||
R127f.y /= 2.0;
|
||||
R126f.z = (0.0 > R1f.x)?1.0:0.0;
|
||||
R126f.z /= 2.0;
|
||||
R127f.w = 1.0;
|
||||
PV0f.w = R127f.w;
|
||||
R126f.x = intBitsToFloat(uf_remappedVS[0].w) * intBitsToFloat(0x3fae8a72)/ resScale;
|
||||
PS0f = R126f.x;
|
||||
// 1
|
||||
R0f.x = dot(vec4(R1f.x,R1f.y,R1f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w)));
|
||||
PV1f.x = R0f.x;
|
||||
PV1f.y = R0f.x;
|
||||
PV1f.z = R0f.x;
|
||||
PV1f.w = R0f.x;
|
||||
R127f.z = (PV0f.x > 0.0)?1.0:0.0;
|
||||
R127f.z /= 2.0;
|
||||
PS1f = R127f.z;
|
||||
// 2
|
||||
tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R0f.y = tempf.x;
|
||||
PS0f = (0.0 > R127f.x)?1.0:0.0;
|
||||
PS0f /= 2.0;
|
||||
// 3
|
||||
backupReg0f = R127f.z;
|
||||
tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
R0f.z = tempf.x;
|
||||
R127f.z = backupReg0f + -(PS0f);
|
||||
PS1f = R127f.z;
|
||||
// 4
|
||||
tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R0f.w = tempf.x;
|
||||
PS0f = R127f.y + -(R126f.z);
|
||||
// 5
|
||||
R1f.x = PS0f + 0.5;
|
||||
PV1f.y = R127f.z + 0.5;
|
||||
// 6
|
||||
R1f.y = PV1f.y + -(R126f.x);
|
||||
R1f.z = PV1f.y + R126f.x;
|
||||
R1f.w = PV1f.y;
|
||||
// export
|
||||
gl_Position = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
// export
|
||||
passParameterSem0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
||||
}
|
@ -6,19 +6,288 @@ $scaleFactorX = $fullWidth / 1280.0;
|
||||
$scaleFactorY = $fullHeight / 720.0;
|
||||
$title = get_title($fullWidth, $fullHeight);
|
||||
?>
|
||||
|
||||
[Definition]
|
||||
titleIds = 000500001018DB00,000500001018DC00,000500001018DD00
|
||||
name = "Super Mario Maker - <?=$title?>"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*1280)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*720)?>
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
[TextureRedefine]
|
||||
width = 1152
|
||||
height = 648
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*1152)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*648)?>
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
|
||||
#width = 1024
|
||||
#height = 1024
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = <?=round($scaleFactorX*1024)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*1024)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 912
|
||||
height = 516
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*912)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*516)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 900
|
||||
height = 508
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*900)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*508)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 892
|
||||
height = 504
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*892)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*504)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 880
|
||||
height = 496
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*880)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*496)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 868
|
||||
height = 488
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*868)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*488)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 856
|
||||
height = 483
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*856)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*483)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
#overwriteWidth = <?=round($scaleFactorX*1280)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*720)?>
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*854)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*480)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 844
|
||||
height = 476
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*844)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*476)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 832
|
||||
height = 467
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*832)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*467)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 820
|
||||
height = 460
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*820)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*460)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 808
|
||||
height = 456
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*808)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*456)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 800
|
||||
height = 448
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*800)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*448)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 788
|
||||
height = 444
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*788)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*444)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 780
|
||||
height = 440
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*780)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*440)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 776
|
||||
height = 436
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*776)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*436)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 772
|
||||
height = 432
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*772)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*432)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 768
|
||||
height = 384
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*768)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*384)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*640)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*360)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 427
|
||||
height = 240
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*427)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*240)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 384
|
||||
height = 216
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*384)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*216)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 384
|
||||
height = 192
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*384)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*192)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 240
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*320)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*240)?>
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
|
||||
#width = 256
|
||||
#height = 256
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = <?=round($scaleFactorX*256)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*256)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 252
|
||||
height = 81
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*252)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*81)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 90
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*160)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*90)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 128
|
||||
height = 256
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*128)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*256)?>
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
|
||||
#width = 128
|
||||
#height = 128
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = <?=round($scaleFactorX*128)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*128)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 106
|
||||
height = 60
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*106)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*60)?>
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
|
||||
#width = 64
|
||||
#height = 64
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = <?=round($scaleFactorX*64)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*64)?>
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
|
||||
#width = 48
|
||||
#height = 48
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = <?=round($scaleFactorX*48)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*48)?>
|
||||
|
||||
[TextureRedefine]
|
||||
width = 32
|
||||
height = 64
|
||||
#formatsExcluded =
|
||||
overwriteWidth = <?=round($scaleFactorX*32)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*64)?>
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
|
||||
#width = 32
|
||||
#height = 32
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = <?=round($scaleFactorX*32)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*32)?>
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
|
||||
#width = 24
|
||||
#height = 24
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = <?=round($scaleFactorX*24)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*24)?>
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
|
||||
#width = 16
|
||||
#height = 16
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = <?=round($scaleFactorX*16)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*16)?>
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
|
||||
#width = 8
|
||||
#height = 8
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = <?=round($scaleFactorX*8)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*8)?>
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
|
||||
#width = 4
|
||||
#height = 4
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = <?=round($scaleFactorX*4)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*4)?>
|
||||
|
||||
#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
|
||||
#width = 2
|
||||
#height = 2
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = <?=round($scaleFactorX*2)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*2)?>
|
||||
|
Loading…
Reference in New Issue
Block a user