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Make NES undarken more accurate
I can't check easily
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@ -31,5 +31,5 @@ int cubeMapFaceId;
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R0f = passParameterSem0;
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R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
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// export
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passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)*float(1.4);
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passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)*float(1.420118343195266);
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}
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