Make NES undarken more accurate

I can't check easily
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M&M 2019-06-11 00:54:19 -07:00 committed by GitHub
parent 8be9ab3a66
commit 68cf5205d7
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@ -31,5 +31,5 @@ int cubeMapFaceId;
R0f = passParameterSem0;
R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
// export
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)*float(1.4);
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)*float(1.420118343195266);
}