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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 03:24:15 +01:00
Update rules.txt
Added 3 resolutions for 4:3 and 5:4 AR resolutions and made the list pretty.
This commit is contained in:
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@ -6,110 +6,140 @@ description = Changes the games resolution. You cannot change resolutions on the
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version = 3
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version = 3
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[Preset]
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[Preset]
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name = 1280x720 (Default)
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name = 1280x720 (16:9) (Default)
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$width = 1280
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$width = 1280
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$height = 720
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$height = 720
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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// Performance
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// Performance
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[Preset]
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[Preset]
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name = 320x180
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name = 320x180 (16:9)
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$width = 320
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$width = 320
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$height = 180
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$height = 180
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 640x360
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name = 640x360 (16:9)
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$width = 640
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$width = 640
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$height = 360
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$height = 360
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 960x540
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name = 960x540 (16:9)
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$width = 960
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$width = 960
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$height = 540
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$height = 540
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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// Common HD Resolutions
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// Common HD Resolutions
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[Preset]
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[Preset]
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name = 1600x900
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name = 1600x900 (16:9)
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$width = 1600
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$width = 1600
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$height = 900
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$height = 900
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 1920x1080
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name = 1920x1080 (16:9)
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$width = 1920
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$width = 1920
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$height = 1080
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$height = 1080
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 2560x1440
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name = 2560x1440 (16:9)
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$width = 2560
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$width = 2560
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$height = 1440
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$height = 1440
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 3200x1800
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name = 3200x1800 (16:9)
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$width = 3200
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$width = 3200
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$height = 1800
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$height = 1800
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 3840x2160
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name = 3840x2160 (16:9)
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$width = 3840
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$width = 3840
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$height = 2160
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$height = 2160
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 5120x2880
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name = 5120x2880 (16:9)
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$width = 5120
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$width = 5120
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$height = 2880
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$height = 2880
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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// Common Ultrawide Resolutions
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// Common Ultrawide Resolutions
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[Preset]
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[Preset]
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name = 2560x1080 ("21:9")
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name = -----------------------------------
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$width = 2560
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$width = 2560
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$height = 1080
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$height = 1080
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 3440x1440 ("21:9")
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name = 2560x1080 (21:9)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 3440x1440 (21:9)
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$width = 3440
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$width = 3440
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$height = 1440
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$height = 1440
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 4300x1800 ("21:9")
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name = 4300x1800 (21:9)
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$width = 4300
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$width = 4300
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$height = 1800
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$height = 1800
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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// Common 16:10 Resolutions
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// Common 16:10 Resolutions
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[Preset]
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name = -----------------------------------
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$width = 1440
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$height = 936 # 720x1.3
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 1440x936 (16:10)
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name = 1440x936 (16:10)
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$width = 1440
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$width = 1440
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$height = 936 # 720x1.3
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$height = 936 # 720x1.3
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 1680x1080 (16:10)
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name = 1680x1080 (16:10)
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@ -117,6 +147,7 @@ $width = 1680
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$height = 1080 # 720x1.5
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$height = 1080 # 720x1.5
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 1920x1224 (16:10)
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name = 1920x1224 (16:10)
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@ -124,6 +155,7 @@ $width = 1920
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$height = 1224 # 720x1.7
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$height = 1224 # 720x1.7
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 2560x1656 (16:10)
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name = 2560x1656 (16:10)
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@ -131,6 +163,7 @@ $width = 2560
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$height = 1656 # 720x2.3
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$height = 1656 # 720x2.3
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 2880x1800 (16:10)
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name = 2880x1800 (16:10)
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@ -138,6 +171,7 @@ $width = 2880
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$height = 1800 # 720x2.5
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$height = 1800 # 720x2.5
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 3840x2448 (16:10)
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name = 3840x2448 (16:10)
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@ -145,6 +179,7 @@ $width = 3840
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$height = 2448 # 720x3.4
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$height = 2448 # 720x3.4
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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[Preset]
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name = 5120x3168 (16:10)
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name = 5120x3168 (16:10)
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@ -152,6 +187,65 @@ $width = 5120
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$height = 3168 # 720x4.4
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$height = 3168 # 720x4.4
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$heightfix = 0
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# Other Uncommon Resolutions
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[Preset]
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name = -----------------------------------
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$width = 640
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 640x480 (4:3)
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$width = 640
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 1280x960 (4:3)
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$width = 1280
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$height = 960
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 1920x1440 (4:3)
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$width = 1920
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 0
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[Preset]
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name = 640x512 (5:4)
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$width = 640
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$height = 512
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 1280x1024 (5:4)
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$width = 1280
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$height = 1024
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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[Preset]
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name = 1920x1536 (5:4)
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$width = 1920
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$height = 1536
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$gameWidth = 1280
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$gameHeight = 720
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$heightfix = 1
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# All 720p textures:
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# All 720p textures:
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# - 0x001=World Lighting Red8
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# - 0x001=World Lighting Red8
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@ -209,8 +303,8 @@ width = 640
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height = 368
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height = 368
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formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
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formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
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formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
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formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
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overwriteWidth = ($width/$gameWidth)* 640
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight)* 368
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overwriteHeight = (($height/$gameHeight) * 368) + $heightfix
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# Required 1/2 resolutions
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# Required 1/2 resolutions
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[TextureRedefine]
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[TextureRedefine]
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@ -219,32 +313,32 @@ height = 360
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formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
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formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
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formatsExcluded = 0x431
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formatsExcluded = 0x431
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tileModesExcluded = 0x001 # For Video Playback
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth)* 640
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight)* 360
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overwriteHeight = ($height/$gameHeight) * 360
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# Required 1/3 resolutions
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# Required 1/3 resolutions
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[TextureRedefine]
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[TextureRedefine]
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width = 384
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width = 384
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height = 192
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height = 192
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formats = 0x001 # World lighting - Red
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formats = 0x001 # World lighting - Red
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overwriteWidth = ($width/$gameWidth)* 384
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overwriteWidth = ($width/$gameWidth) * 384
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overwriteHeight = ($height/$gameHeight)* 192
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overwriteHeight = ($height/$gameHeight) * 192
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# Required 1/4 resolutions
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# Required 1/4 resolutions
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[TextureRedefine]
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[TextureRedefine]
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width = 320
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width = 320
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height = 192
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height = 192
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formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
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formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
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overwriteWidth = ($width/$gameWidth)* 320
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight)* 192
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overwriteHeight = ($height/$gameHeight) * 192
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# Required 1/4 resolutions
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# Required 1/4 resolutions
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[TextureRedefine]
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[TextureRedefine]
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width = 320
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width = 320
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height = 180
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height = 180
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formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
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formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
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overwriteWidth = ($width/$gameWidth)* 320
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight)* 180
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overwriteHeight = ($height/$gameHeight) * 180
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# Required 1/6 resolution
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# Required 1/6 resolution
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[TextureRedefine]
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[TextureRedefine]
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[TextureRedefine]
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[TextureRedefine]
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width = 160
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width = 160
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height = 96
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height = 96
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formats = 0x001,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom
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formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom
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overwriteWidth = ($width/$gameWidth)* 160
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight)* 96
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overwriteHeight = ($height/$gameHeight) * 96
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# Required 1/8 resolution
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# Required 1/8 resolution
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[TextureRedefine]
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[TextureRedefine]
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width = 160
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width = 160
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height = 90
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height = 90
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formats = 0x001,0x007,0x806,0x80e,0x816
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formats = 0x001,0x005,0x007,0x806,0x80e,0x816
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overwriteWidth = ($width/$gameWidth)* 160
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight)* 90
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overwriteHeight = ($height/$gameHeight) * 90
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# Required 1/13 resolution
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# Required 1/13 resolution
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[TextureRedefine]
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[TextureRedefine]
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width = 96
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width = 96
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height = 48
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height = 48
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formats = 0x816,0x80e # Used for bloom/depth
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formats = 0x816,0x80e # Used for bloom/depth
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overwriteWidth = ($width/$gameWidth)* 96
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight)* 48
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overwriteHeight = ($height/$gameHeight) * 48
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# Required 1/16 resolution
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# Required 1/16 resolution
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[TextureRedefine]
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[TextureRedefine]
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width = 80
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width = 80
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height = 45
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height = 45
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formats = 0x816,0x806,0x007 # Used for bloom/fog
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formats = 0x816,0x806,0x007 # Used for bloom/fog
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overwriteWidth = ($width/$gameWidth)* 80
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight)* 45
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overwriteHeight = ($height/$gameHeight) * 45
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# 0x01a - Blurs
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# 0x01a - Blurs
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width = 120
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width = 120
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height = 80
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height = 80
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formats = 0x01a
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth)* 120
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overwriteWidth = ($width/$gameWidth) * 120
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||||||
overwriteHeight = ($height/$gameHeight)* 80
|
overwriteHeight = ($height/$gameHeight) * 80
|
||||||
|
|
||||||
# Main menu BOTW logo blur
|
# Main menu BOTW logo blur
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
@ -401,8 +495,8 @@ width = 1024
|
|||||||
height = 512
|
height = 512
|
||||||
depth = 1
|
depth = 1
|
||||||
formats = 0x816
|
formats = 0x816
|
||||||
overwriteWidth = ($width/$gameWidth)* 1024
|
overwriteWidth = ($width/$gameWidth) * 1024
|
||||||
overwriteHeight = ($height/$gameHeight)* 512
|
overwriteHeight = ($height/$gameHeight) * 512
|
||||||
|
|
||||||
# Sheikah slate scope
|
# Sheikah slate scope
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
@ -410,8 +504,8 @@ width = 512
|
|||||||
height = 256
|
height = 256
|
||||||
depth = 1
|
depth = 1
|
||||||
formats = 0x816
|
formats = 0x816
|
||||||
overwriteWidth = ($width/$gameWidth)* 512
|
overwriteWidth = ($width/$gameWidth) * 512
|
||||||
overwriteHeight = ($height/$gameHeight)* 256
|
overwriteHeight = ($height/$gameHeight) * 256
|
||||||
|
|
||||||
# World bloom
|
# World bloom
|
||||||
|
|
||||||
@ -420,56 +514,56 @@ width = 256
|
|||||||
height = 128
|
height = 128
|
||||||
depth = 1
|
depth = 1
|
||||||
formats = 0x816
|
formats = 0x816
|
||||||
overwriteWidth = ($width/$gameWidth)* 256
|
overwriteWidth = ($width/$gameWidth) * 256
|
||||||
overwriteHeight = ($height/$gameHeight)* 128
|
overwriteHeight = ($height/$gameHeight) * 128
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 128
|
width = 128
|
||||||
height = 64
|
height = 64
|
||||||
depth = 1
|
depth = 1
|
||||||
formats = 0x816
|
formats = 0x816
|
||||||
overwriteWidth = ($width/$gameWidth)* 128
|
overwriteWidth = ($width/$gameWidth) * 128
|
||||||
overwriteHeight = ($height/$gameHeight)* 64
|
overwriteHeight = ($height/$gameHeight) * 64
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 64
|
width = 64
|
||||||
height = 32
|
height = 32
|
||||||
depth = 1
|
depth = 1
|
||||||
formats = 0x816
|
formats = 0x816
|
||||||
overwriteWidth = ($width/$gameWidth)* 64
|
overwriteWidth = ($width/$gameWidth) * 64
|
||||||
overwriteHeight = ($height/$gameHeight)* 32
|
overwriteHeight = ($height/$gameHeight) * 32
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 32
|
width = 32
|
||||||
height = 16
|
height = 16
|
||||||
depth = 1
|
depth = 1
|
||||||
formats = 0x816
|
formats = 0x816
|
||||||
overwriteWidth = ($width/$gameWidth)* 32
|
overwriteWidth = ($width/$gameWidth) * 32
|
||||||
overwriteHeight = ($height/$gameHeight)* 16
|
overwriteHeight = ($height/$gameHeight) * 16
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 40
|
width = 40
|
||||||
height = 22
|
height = 22
|
||||||
depth = 1
|
depth = 1
|
||||||
formats = 0x816
|
formats = 0x816
|
||||||
overwriteWidth = ($width/$gameWidth)* 40
|
overwriteWidth = ($width/$gameWidth) * 40
|
||||||
overwriteHeight = ($height/$gameHeight)* 22
|
overwriteHeight = ($height/$gameHeight) * 22
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 24
|
width = 24
|
||||||
height = 16
|
height = 16
|
||||||
depth = 1
|
depth = 1
|
||||||
formats = 0x816
|
formats = 0x816
|
||||||
overwriteWidth = ($width/$gameWidth)* 24
|
overwriteWidth = ($width/$gameWidth) * 24
|
||||||
overwriteHeight = ($height/$gameHeight)* 16
|
overwriteHeight = ($height/$gameHeight) * 16
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 20
|
width = 20
|
||||||
height = 11
|
height = 11
|
||||||
depth = 1
|
depth = 1
|
||||||
formats = 0x816
|
formats = 0x816
|
||||||
overwriteWidth = ($width/$gameWidth)* 20
|
overwriteWidth = ($width/$gameWidth) * 20
|
||||||
overwriteHeight = ($height/$gameHeight)* 11
|
overwriteHeight = ($height/$gameHeight) * 11
|
||||||
|
|
||||||
# Great Fairy / Stable / Stores Viewports
|
# Great Fairy / Stable / Stores Viewports
|
||||||
|
|
||||||
@ -617,37 +711,37 @@ width = 1280
|
|||||||
height = 720
|
height = 720
|
||||||
formats = 0x019
|
formats = 0x019
|
||||||
overwriteFormat = 0x01f
|
overwriteFormat = 0x01f
|
||||||
overwriteWidth = ($width/$gameWidth)* 1280
|
overwriteWidth = ($width/$gameWidth) * 1280
|
||||||
overwriteHeight = ($height/$gameHeight)* 720
|
overwriteHeight = ($height/$gameHeight) * 720
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 640
|
width = 640
|
||||||
height = 368
|
height = 368
|
||||||
formats = 0x019
|
formats = 0x019
|
||||||
overwriteFormat = 0x01f
|
overwriteFormat = 0x01f
|
||||||
overwriteWidth = ($width/$gameWidth)* 640
|
overwriteWidth = ($width/$gameWidth) * 640
|
||||||
overwriteHeight = ($height/$gameHeight)* 368
|
overwriteHeight = (($height/$gameHeight) * 368 ) + $heightfix
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 640
|
width = 640
|
||||||
height = 360
|
height = 360
|
||||||
formats = 0x019
|
formats = 0x019
|
||||||
overwriteFormat = 0x01f
|
overwriteFormat = 0x01f
|
||||||
overwriteWidth = ($width/$gameWidth)* 640
|
overwriteWidth = ($width/$gameWidth) * 640
|
||||||
overwriteHeight = ($height/$gameHeight)* 360
|
overwriteHeight = ($height/$gameHeight) * 360
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 320
|
width = 320
|
||||||
height = 192
|
height = 192
|
||||||
formats = 0x019
|
formats = 0x019
|
||||||
overwriteFormat = 0x01f
|
overwriteFormat = 0x01f
|
||||||
overwriteWidth = ($width/$gameWidth)* 320
|
overwriteWidth = ($width/$gameWidth) * 320
|
||||||
overwriteHeight = ($height/$gameHeight)* 192
|
overwriteHeight = ($height/$gameHeight) * 192
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 320
|
width = 320
|
||||||
height = 180
|
height = 180
|
||||||
formats = 0x019
|
formats = 0x019
|
||||||
overwriteFormat = 0x01f
|
overwriteFormat = 0x01f
|
||||||
overwriteWidth = ($width/$gameWidth)* 320
|
overwriteWidth = ($width/$gameWidth) * 320
|
||||||
overwriteHeight = ($height/$gameHeight)* 180
|
overwriteHeight = ($height/$gameHeight) * 180
|
||||||
|
Loading…
Reference in New Issue
Block a user