[fun] remove obsolete shaders

This commit is contained in:
Michael 2017-06-03 21:12:27 -07:00
parent 25c8121bc3
commit 70329f05e7
12 changed files with 0 additions and 5364 deletions

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@ -1,673 +0,0 @@
#version 400
#extension GL_ARB_texture_gather : enable //wall lights when running closer.
const float overwriteWidth = 640.0; //overwidth value.0
const float overwriteHeight = 480.0;
// shader 1f2005679839f0ca
uniform ivec4 uf_remappedPS[13];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex2 = 0.0;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
R6i.x = 0x3f800000;
PV0i.x = R6i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
PV0i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
R11i.w = 0;
PV1i.w = R11i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
PV0i.x = R9i.x;
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
R0i.y = floatBitsToInt(tempResultf);
PS0i = R0i.y;
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
PV0i.w = R126i.w;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
PS0i = R127i.w;
// 1
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
PS1i = R5i.x;
// 2
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
PV0i.x = R7i.x;
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
PV0i.y = R2i.y;
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
PV0i.z = R0i.z;
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
PV0i.w = R4i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R8i.x;
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R6i.y;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R5i.z;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
PV1i.w = R5i.w;
PS1i = int(intBitsToFloat(R127i.w));
// 4
backupReg0i = R0i.z;
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.x = PS1i & 0x00000002;
PS0i = R125i.x;
// 5
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
PV1i.x = R126i.x;
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
PV1i.y = R0i.y;
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
PV1i.z = R2i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
PV1i.w = R0i.w;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
PS1i = R4i.y;
// 6
backupReg0i = R0i.z;
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = R127i.x;
PV0i.y = R127i.x;
PV0i.z = R127i.x;
PV0i.w = R127i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
R125i.w = floatBitsToInt(tempResultf);
PS0i = R125i.w;
// 7
backupReg0i = R0i.y;
backupReg0i = R0i.y;
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
PV1i.z = R4i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
R126i.z = clampFI32(R126i.z);
PS1i = R126i.z;
// 8
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
PS0i = R125i.z;
// 9
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = tempi.x;
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
// 10
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.z = tempi.x;
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
PS0i = R126i.w;
// 11
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
R1i.x = floatBitsToInt(cubeMapSTM.x);
R1i.y = floatBitsToInt(cubeMapSTM.y);
R1i.z = floatBitsToInt(cubeMapSTM.z);
R1i.w = cubeMapFaceId;
PV1i.x = R1i.x;
PV1i.y = R1i.y;
PV1i.z = R1i.z;
PV1i.w = R1i.w;
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
PS1i = R127i.x;
// 12
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
PV0i.x = R3i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
PV0i.z = R126i.z;
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
PV0i.w = R126i.w;
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
// 13
backupReg0i = R1i.x;
backupReg1i = R1i.y;
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.x = R1i.x;
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.y = R1i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
PV1i.w = R127i.w;
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
PS1i = R10i.x;
// 14
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
PV0i.y = R5i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
PV0i.z = R6i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
PS0i = R6i.w;
// 15
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
PV1i.x = R2i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
PV1i.y = clampFI32(PV1i.y);
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
PV1i.z = R123i.z;
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
PV1i.w = R2i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 16
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
PV0i.x = R4i.x;
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
PV0i.y = R3i.y;
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
PV0i.z = R3i.z;
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
R3i.w = clampFI32(R3i.w);
PV0i.w = R3i.w;
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
PS0i = R0i.x;
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
// 0
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
// 1
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
PV1i.x = R126i.x;
PV1i.y = PV0i.x;
PV1i.y = clampFI32(PV1i.y);
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
PV1i.z = R125i.z;
PV1i.w = PV0i.x;
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
// 2
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
PV0i.x = R125i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
PV0i.w = R123i.w;
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PS0i = R126i.y;
// 3
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R124i.y;
// 4
backupReg0i = R127i.y;
backupReg1i = R126i.z;
backupReg2i = R126i.x;
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
PV0i.x = R126i.x;
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
PV0i.w = R123i.w;
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
PS0i = R3i.w;
// 5
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
R127i.z = clampFI32(R127i.z);
PS1i = R127i.z;
// 6
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 7
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
PV1i.x = R125i.x;
PV1i.y = R125i.x;
PV1i.z = R125i.x;
PV1i.w = R125i.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 8
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
PV0i.x = R124i.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
R125i.y = clampFI32(R125i.y);
PV0i.y = R125i.y;
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
R125i.z = clampFI32(R125i.z);
PV0i.z = R125i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
PV0i.w = clampFI32(PV0i.w);
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
PS0i = R1i.w;
// 9
backupReg0i = R126i.x;
backupReg1i = R127i.y;
backupReg2i = R126i.z;
backupReg3i = R125i.x;
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
PV1i.x = R126i.x;
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
PV1i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
PV1i.z = R126i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
PV1i.w = clampFI32(PV1i.w);
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
R125i.x = clampFI32(R125i.x);
PS1i = R125i.x;
// 10
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
PS0i = R127i.x;
// 11
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 12
backupReg0i = R127i.y;
backupReg1i = R126i.z;
backupReg2i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.z = R126i.z;
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
PV0i.w = R124i.w;
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
PS0i = R127i.w;
// 13
backupReg0i = R125i.w;
backupReg0i = R125i.w;
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
PV1i.x = R126i.x;
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
PV1i.y = R125i.y;
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
PV1i.z = R125i.z;
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
R125i.w = clampFI32(R125i.w);
PV1i.w = R125i.w;
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
R126i.w = clampFI32(R126i.w);
PS1i = R126i.w;
// 14
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
PS0i = R0i.w;
// 15
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
R6i.x = clampFI32(R6i.x);
PV1i.x = R6i.x;
PV1i.y = R6i.x;
PV1i.z = R6i.x;
PV1i.w = R6i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 16
backupReg0i = R126i.x;
backupReg1i = R125i.y;
backupReg2i = R127i.z;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R126i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R125i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
PV0i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
PV0i.w = R123i.w;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
PS0i = R125i.z;
// 17
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R127i.w;
// 18
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R125i.y;
// 19
backupReg0i = R124i.y;
backupReg1i = R9i.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
PV1i.x = R126i.x;
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
PV1i.y = R124i.y;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
PV1i.z = R5i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
R9i.x = clampFI32(R9i.x);
PS1i = R9i.x;
// 20
backupReg0i = R125i.y;
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
PV0i.y = R125i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
PS0i = R127i.y;
// 21
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
PV1i.y = R6i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
PV1i.w = R4i.w;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
PS1i = R5i.y;
// 22
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
PV0i.x = R10i.x;
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV0i.y = R4i.y;
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
PV0i.z = R4i.z;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
PV0i.w = R5i.w;
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
PS0i = R0i.w;
// 0
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
PV1i.w = R124i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
// 2
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
// 3
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
PV1i.x = R11i.x;
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
PV1i.y = R11i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
PS1i = R11i.z;
// 4
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
// 6
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
// 8
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
// 10
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
// 11
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
PV1i.x = R4i.x;
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
PV1i.y = R4i.y;
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
PV1i.z = R4i.z;
// 12
R0i.x = R11i.x;
PV0i.x = R0i.x;
R0i.y = R11i.y;
PV0i.y = R0i.y;
R0i.z = R11i.z;
PV0i.z = R0i.z;
R0i.w = R11i.w;
PV0i.w = R0i.w;
// 13
R1i.x = R4i.x;
PV1i.x = R1i.x;
R1i.y = R4i.y;
PV1i.y = R1i.y;
R1i.z = R4i.z;
PV1i.z = R1i.z;
R1i.w = R4i.w;
PV1i.w = R1i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}

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@ -1,211 +0,0 @@
#version 400
#extension GL_ARB_texture_gather : enable //DOF light bath scene
const float overwriteWidth = 640.0; //overwidth value.0
const float overwriteHeight = 480.0;
// shader 5c8493f4fb8147f3
uniform ivec4 uf_remappedPS[4];
uniform sampler3D textureUnitPS1;// Tex1 addr 0x3dd9c800 res 32x32x32 dim 2 tm: 7 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x20) Sampler1 ClampX/Y/Z: 0 0 0 border: 1
in vec4 passParameter0;
in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[3];
bool activeMaskStackC[4];
activeMaskStack[0] = false;
activeMaskStack[1] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStackC[2] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
backupReg0i = R1i.y;
backupReg1i = R1i.z;
backupReg2i = R1i.x;
R1i.x = floatBitsToInt(1.0);
PV0i.x = R1i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
PV0i.y = R1i.y;
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].x)));
PV0i.z = R1i.z;
PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a));
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(uf_remappedPS[0].x)));
PS0i = R3i.x;
// 1
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3f969696)));
R0i.z = clampFI32(R0i.z);
PV1i.z = R0i.z;
// 2
predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[2].z)));
PV0i.x = R2i.x;
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].z)));
PV0i.y = R2i.y;
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[2].z)));
PV0i.z = R2i.z;
R3i.y = R1i.z;
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
PS0i = R3i.y;
}
if( activeMaskStackC[2] == true ) {
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
R2i.x = R3i.x;
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
PV0i.x = R2i.x;
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].y)));
PV0i.y = R2i.y;
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].w) * intBitsToFloat(R0i.w) + intBitsToFloat(R3i.y)));
PV0i.z = R2i.z;
}
if( activeMaskStackC[2] == true ) {
R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
if( (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z))) discard;
}
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
predResult = (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z));
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedPS[1].w) >= 1.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.x;
backupReg1i = R0i.y;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3e800000)));
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(uf_remappedPS[3].w));
PV0i.y = clampFI32(PV0i.y);
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e800000)));
// 1
PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.w)));
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0);
PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 4.0);
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40e00000) + 1.0));
PV1i.w = R123i.w;
// 2
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y));
R127i.z = int(intBitsToFloat(PV1i.w));
PS0i = R127i.z;
// 3
R127i.x = int(intBitsToFloat(PV0i.y));
PS1i = R127i.x;
// 4
R127i.w = floatBitsToInt(float(R127i.z));
PS0i = R127i.w;
// 5
R127i.z = floatBitsToInt(abs(intBitsToFloat(PS0i)));
PV1i.z = R127i.z;
R126i.z = floatBitsToInt(float(R127i.x));
PS1i = R126i.z;
// 6
R127i.y = floatBitsToInt(abs(intBitsToFloat(PS1i)));
PV0i.y = R127i.y;
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.w)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(abs(intBitsToFloat(R126i.z)), intBitsToFloat(PS0i)));
// 8
PV0i.w = floatBitsToInt(trunc(intBitsToFloat(PV1i.x)));
// 9
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.y)));
PV1i.x = R127i.x;
// 10
PV0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) >= abs(intBitsToFloat(R127i.w)))?1.0:0.0);
PV0i.w = floatBitsToInt(-(abs(intBitsToFloat(R127i.w))) + intBitsToFloat(PV1i.x));
// 11
R127i.y = ((intBitsToFloat(PV0i.z) == 0.0)?(R127i.x):(PV0i.w));
PV1i.y = R127i.y;
// 12
PV0i.x = floatBitsToInt(abs(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y));
// 13
R123i.w = ((-(intBitsToFloat(R127i.y)) > 0.0)?(PV0i.x):(R127i.y));
PV1i.w = R123i.w;
// 14
R123i.z = ((-(intBitsToFloat(R126i.z)) > 0.0)?(floatBitsToInt(-(intBitsToFloat(PV1i.w)))):(PV1i.w));
PV0i.z = R123i.z;
// 15
R123i.y = ((intBitsToFloat(R127i.w) == 0.0)?(R126i.z):(PV0i.z));
PV1i.y = R123i.y;
// 16
PS0i = int(intBitsToFloat(PV1i.y));
// 17
if( (PS0i == 0)) discard;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
// export
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x));
}

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@ -1,667 +0,0 @@
#version 400
#extension GL_ARB_texture_gather : enable
// shader 7354e1fdfa8a188d//mag temple
const float overwriteWidth = 640.0; //overwidth value.0
const float overwriteHeight = 480.0;
uniform ivec4 uf_remappedPS[13];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex2 = 0.0;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
R6i.x = 0x3f800000;
PV0i.x = R6i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
PV0i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
R11i.w = 0;
PV1i.w = R11i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
PV0i.x = R9i.x;
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
R0i.y = floatBitsToInt(tempResultf);
PS0i = R0i.y;
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
PV0i.w = R126i.w;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
PS0i = R127i.w;
// 1
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
PS1i = R5i.x;
// 2
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
PV0i.x = R7i.x;
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
PV0i.y = R2i.y;
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
PV0i.z = R0i.z;
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
PV0i.w = R4i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R8i.x;
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R6i.y;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R5i.z;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
PV1i.w = R5i.w;
PS1i = int(intBitsToFloat(R127i.w));
// 4
backupReg0i = R0i.z;
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.x = PS1i & 0x00000002;
PS0i = R125i.x;
// 5
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
PV1i.x = R126i.x;
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
PV1i.y = R0i.y;
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
PV1i.z = R2i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
PV1i.w = R0i.w;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
PS1i = R4i.y;
// 6
backupReg0i = R0i.z;
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = R127i.x;
PV0i.y = R127i.x;
PV0i.z = R127i.x;
PV0i.w = R127i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
R125i.w = floatBitsToInt(tempResultf);
PS0i = R125i.w;
// 7
backupReg0i = R0i.y;
backupReg0i = R0i.y;
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
PV1i.z = R4i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
R126i.z = clampFI32(R126i.z);
PS1i = R126i.z;
// 8
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
PS0i = R125i.z;
// 9
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = tempi.x;
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
// 10
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.z = tempi.x;
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
PS0i = R126i.w;
// 11
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
R1i.x = floatBitsToInt(cubeMapSTM.x);
R1i.y = floatBitsToInt(cubeMapSTM.y);
R1i.z = floatBitsToInt(cubeMapSTM.z);
R1i.w = cubeMapFaceId;
PV1i.x = R1i.x;
PV1i.y = R1i.y;
PV1i.z = R1i.z;
PV1i.w = R1i.w;
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
PS1i = R127i.x;
// 12
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
PV0i.x = R3i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
PV0i.z = R126i.z;
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
PV0i.w = R126i.w;
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
// 13
backupReg0i = R1i.x;
backupReg1i = R1i.y;
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.x = R1i.x;
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.y = R1i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
PV1i.w = R127i.w;
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
PS1i = R10i.x;
// 14
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
PV0i.y = R5i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
PV0i.z = R6i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
PS0i = R6i.w;
// 15
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
PV1i.x = R2i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
PV1i.y = clampFI32(PV1i.y);
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
PV1i.z = R123i.z;
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
PV1i.w = R2i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 16
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
PV0i.x = R4i.x;
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
PV0i.y = R3i.y;
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
PV0i.z = R3i.z;
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
R3i.w = clampFI32(R3i.w);
PV0i.w = R3i.w;
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
PS0i = R0i.x;
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
// 0
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
// 1
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
PV1i.x = R126i.x;
PV1i.y = PV0i.x;
PV1i.y = clampFI32(PV1i.y);
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
PV1i.z = R125i.z;
PV1i.w = PV0i.x;
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
// 2
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
PV0i.x = R125i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
PV0i.w = R123i.w;
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PS0i = R126i.y;
// 3
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R124i.y;
// 4
backupReg0i = R127i.y;
backupReg1i = R126i.z;
backupReg2i = R126i.x;
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
PV0i.x = R126i.x;
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
PV0i.w = R123i.w;
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
PS0i = R3i.w;
// 5
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
R127i.z = clampFI32(R127i.z);
PS1i = R127i.z;
// 6
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 7
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
PV1i.x = R125i.x;
PV1i.y = R125i.x;
PV1i.z = R125i.x;
PV1i.w = R125i.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 8
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
PV0i.x = R124i.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
R125i.y = clampFI32(R125i.y);
PV0i.y = R125i.y;
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
R125i.z = clampFI32(R125i.z);
PV0i.z = R125i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
PV0i.w = clampFI32(PV0i.w);
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
PS0i = R1i.w;
// 9
backupReg0i = R126i.x;
backupReg1i = R127i.y;
backupReg2i = R126i.z;
backupReg3i = R125i.x;
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
PV1i.x = R126i.x;
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
PV1i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
PV1i.z = R126i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
PV1i.w = clampFI32(PV1i.w);
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
R125i.x = clampFI32(R125i.x);
PS1i = R125i.x;
// 10
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
PS0i = R127i.x;
// 11
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 12
backupReg0i = R127i.y;
backupReg1i = R126i.z;
backupReg2i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.z = R126i.z;
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
PV0i.w = R124i.w;
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
PS0i = R127i.w;
// 13
backupReg0i = R125i.w;
backupReg0i = R125i.w;
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
PV1i.x = R126i.x;
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
PV1i.y = R125i.y;
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
PV1i.z = R125i.z;
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
R125i.w = clampFI32(R125i.w);
PV1i.w = R125i.w;
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
R126i.w = clampFI32(R126i.w);
PS1i = R126i.w;
// 14
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
PS0i = R0i.w;
// 15
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
R6i.x = clampFI32(R6i.x);
PV1i.x = R6i.x;
PV1i.y = R6i.x;
PV1i.z = R6i.x;
PV1i.w = R6i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 16
backupReg0i = R126i.x;
backupReg1i = R125i.y;
backupReg2i = R127i.z;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R126i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R125i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
PV0i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
PV0i.w = R123i.w;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
PS0i = R125i.z;
// 17
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R127i.w;
// 18
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R125i.y;
// 19
backupReg0i = R124i.y;
backupReg1i = R9i.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
PV1i.x = R126i.x;
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
PV1i.y = R124i.y;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
PV1i.z = R5i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
R9i.x = clampFI32(R9i.x);
PS1i = R9i.x;
// 20
backupReg0i = R125i.y;
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
PV0i.y = R125i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
PS0i = R127i.y;
// 21
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
PV1i.y = R6i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
PV1i.w = R4i.w;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
PS1i = R5i.y;
// 22
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
PV0i.x = R10i.x;
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV0i.y = R4i.y;
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
PV0i.z = R4i.z;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
PV0i.w = R5i.w;
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
PS0i = R0i.w;
// 0
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
PV1i.w = R124i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
// 2
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
// 3
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
PV1i.x = R11i.x;
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
PV1i.y = R11i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
PS1i = R11i.z;
// 4
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
// 6
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
// 8
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
// 10
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
// 11
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
PV1i.x = R4i.x;
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
PV1i.y = R4i.y;
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
PV1i.z = R4i.z;
// 12
R0i.x = R11i.x;
PV0i.x = R0i.x;
R0i.y = R11i.y;
PV0i.y = R0i.y;
R0i.z = R11i.z;
PV0i.z = R0i.z;
R0i.w = R11i.w;
PV0i.w = R0i.w;
// 13
R1i.x = R4i.x;
PV1i.x = R1i.x;
R1i.y = R4i.y;
PV1i.y = R1i.y;
R1i.z = R4i.z;
PV1i.z = R1i.z;
R1i.w = R4i.w;
PV1i.w = R1i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}

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@ -1,651 +0,0 @@
#version 400
#extension GL_ARB_texture_gather : enable
// shader 7e31e6960354adb3//mag temple
const float overwriteWidth = 640.0; //overwidth value.0
const float overwriteHeight = 480.0;
uniform ivec4 uf_remappedPS[10];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[2];
bool activeMaskStackC[3];
activeMaskStack[0] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
if( activeMaskStackC[1] == true ) {
// 0
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
// 2
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w));
PS0i = R0i.y;
}
if( activeMaskStackC[1] == true ) {
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x)));
PV0i.w = R123i.w;
// 1
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
PV1i.x = R125i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
PV1i.y = R126i.y;
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
PV1i.z = R126i.z;
PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
// 2
R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x));
PV0i.x = R5i.x;
R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y));
PV0i.y = R7i.y;
R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z));
PV0i.z = R7i.z;
R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i)));
PS0i = R122i.x;
// 3
tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i)));
PS1i = R122i.x;
// 4
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y));
R126i.x = clampFI32(R126i.x);
PV0i.x = R126i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i));
PS0i = floatBitsToInt(tempResultf);
// 5
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R7i.x;
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R8i.y;
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x)));
PV1i.w = R123i.w;
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PS1i = R8i.z;
// 6
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
PV0i.x = R126i.x;
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z)));
PV0i.y = R123i.y;
R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z)));
PV0i.z = R127i.z;
// 7
backupReg0i = R126i.z;
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y)));
PV1i.z = R126i.z;
// 8
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R6i.w = tempi.x;
// 9
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 10
R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i)));
PV0i.x = R6i.x;
R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i)));
PV0i.y = R6i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i)));
PV0i.z = R6i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w)));
PV0i.w = R0i.w;
// 11
R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R5i.w;
// 12
predResult = (intBitsToFloat(R0i.w) > 1.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z));
PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y));
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x));
R1i.w = 0x3f800000;
PS0i = R1i.w;
// 1
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x))));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y))));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z))));
PV1i.z = R127i.z;
// 2
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
// 3
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 4
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
PV0i.x = R6i.x;
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
PV0i.y = R6i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
PV0i.z = R6i.z;
// 5
R0i.w = R1i.w;
PV1i.w = R0i.w;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R1i.w = R5i.w;
PV0i.w = R1i.w;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y)));
PS0i = R2i.x;
// 1
PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
PV1i.y = R3i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV1i.z = R123i.z;
R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x));
PV1i.w = R2i.w;
R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y));
PS1i = R4i.y;
// 2
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
R123i.z = clampFI32(R123i.z);
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
R2i.z = 0;
PS0i = R2i.z;
// 3
backupReg0i = R1i.w;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
PV1i.x = R127i.x;
R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w)));
PV1i.y = R2i.y;
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0);
PV1i.z = R4i.z;
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000)));
PV1i.w = R1i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
PS1i = floatBitsToInt(tempResultf);
// 4
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
PV0i.x = R4i.x;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
PV0i.y = R5i.y;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
PV0i.z = R5i.z;
R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0));
PV0i.w = R4i.w;
R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
PS0i = R3i.w;
// 5
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983)));
PS1i = R6i.y;
// 6
R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666));
PV0i.x = R0i.x;
R0i.y = PV1i.x;
R0i.y = clampFI32(R0i.y);
PV0i.y = R0i.y;
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w)));
PV0i.z = R0i.z;
R0i.w = PV1i.x;
R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0);
PV0i.w = R0i.w;
R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x));
PS0i = R3i.x;
}
if( activeMaskStackC[1] == true ) {
R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x);
}
if( activeMaskStackC[1] == true ) {
// 0
R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x))));
PV0i.x = R124i.x;
R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y))));
PV0i.y = R126i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z))));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
PV0i.w = R123i.w;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000)));
R126i.x = clampFI32(R126i.x);
PS0i = R126i.x;
// 1
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = tempi.x;
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R0i.y;
// 2
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.w = tempi.x;
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
PS0i = R125i.x;
// 3
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = R127i.x;
PV1i.y = R127i.x;
PV1i.z = R127i.x;
PV1i.w = R127i.x;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
PS1i = R127i.z;
// 4
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x)));
// 5
backupReg0i = R127i.x;
backupReg1i = R127i.z;
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y));
PV1i.y = R125i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x)));
PV1i.z = R127i.z;
R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
PV1i.w = R123i.w;
R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x));
R127i.w = clampFI32(R127i.w);
PS1i = R127i.w;
// 6
tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
// 7
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y)));
R127i.x = clampFI32(R127i.x);
PV1i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y)));
PV1i.y = R127i.y;
R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
PV1i.z = R124i.z;
R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
PV1i.w = R1i.w;
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
PS1i = R126i.w;
// 8
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x)));
PV0i.x = R126i.x;
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y)));
PV0i.y = R124i.y;
R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z)));
PV0i.z = R0i.z;
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
PV0i.w = clampFI32(PV0i.w);
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w));
PS0i = R125i.z;
// 9
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z)));
PS1i = R1i.z;
// 10
backupReg0i = R126i.y;
backupReg1i = R125i.z;
backupReg2i = R127i.x;
backupReg2i = R127i.x;
R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x))));
PV0i.x = R127i.x;
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y))));
PV0i.y = R126i.y;
R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z))));
PV0i.z = R125i.z;
R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i));
PV0i.w = R5i.w;
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0));
PS0i = R126i.z;
// 11
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z));
PS1i = R127i.w;
// 12
tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 13
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y)));
R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0));
PV1i.y = R127i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w));
PV1i.z = clampFI32(PV1i.z);
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
PV1i.w = R0i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 14
backupReg0i = R124i.z;
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x)));
PV0i.y = R123i.y;
R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y)));
PV0i.z = R124i.z;
R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z)));
PV0i.w = R126i.w;
R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x));
PS0i = R2i.w;
// 15
backupReg0i = R0i.w;
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
PV1i.z = R126i.z;
PV1i.w = PV0i.x;
PV1i.w = clampFI32(PV1i.w);
R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
PS1i = R124i.x;
// 16
backupReg0i = R127i.x;
backupReg1i = R126i.y;
backupReg2i = R125i.z;
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x)));
PV0i.x = R127i.x;
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y)));
PV0i.y = R126i.y;
R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z)));
PV0i.z = R125i.z;
R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y)));
PV0i.w = R125i.w;
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
PS0i = R127i.w;
// 17
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0));
PS1i = R124i.z;
// 18
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0)));
R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w)));
PV0i.w = R8i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 19
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R3i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
PV1i.y = R3i.y;
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i)));
PV1i.z = R0i.z;
R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y));
PV1i.w = R123i.w;
R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0));
R7i.w = clampFI32(R7i.w);
PS1i = R7i.w;
// 20
R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
PV0i.x = R2i.x;
R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y));
PV0i.y = R2i.y;
R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z));
PV0i.z = R3i.z;
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd)));
R6i.w = clampFI32(R6i.w);
PV0i.w = R6i.w;
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w)));
PS0i = R2i.z;
// 21
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.y = tempi.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w)));
PS1i = R1i.y;
}
if( activeMaskStackC[1] == true ) {
// 0
backupReg0i = R0i.z;
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
R126i.x = clampFI32(R126i.x);
PV0i.x = R126i.x;
PV0i.y = R126i.x;
PV0i.z = R126i.x;
PV0i.w = R126i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
PS0i = floatBitsToInt(tempResultf);
// 1
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
PV1i.y = R126i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i)));
PV1i.z = R125i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
PV1i.w = R123i.w;
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w)));
PS1i = R124i.x;
// 2
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
PS0i = R127i.w;
// 3
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
// 4
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w)));
PV0i.x = R127i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PV0i.y = R126i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983)));
PS0i = R125i.z;
// 5
backupReg0i = R124i.x;
backupReg1i = R0i.w;
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
PV1i.x = R124i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0));
R124i.z = clampFI32(R124i.z);
PV1i.z = R124i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w)));
PS1i = R2i.x;
// 6
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z)));
PV0i.y = R2i.y;
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w)));
PV0i.z = R2i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
// 7
backupReg0i = R124i.x;
R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i));
PV1i.x = R124i.x;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
R2i.w = 0;
PV1i.w = R2i.w;
// 8
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV0i.y = R123i.y;
// 9
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
// 10
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
// 11
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000));
// 12
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x)));
// 13
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
// 14
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
// 15
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
// 16
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x)));
// 17
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z)));
// 18
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z)));
// 19
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
PV1i.x = R0i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x)));
PV1i.y = R0i.y;
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w)));
PV1i.z = R0i.z;
// 20
R1i.x = R2i.x;
PV0i.x = R1i.x;
R1i.y = R2i.y;
PV0i.y = R1i.y;
R1i.z = R2i.z;
PV0i.z = R1i.z;
R1i.w = R2i.w;
PV0i.w = R1i.w;
// 21
R2i.x = R0i.x;
PV1i.x = R2i.x;
R2i.y = R0i.y;
PV1i.y = R2i.y;
R2i.z = R0i.z;
PV1i.z = R2i.z;
R2i.w = R0i.w;
PV1i.w = R2i.w;
}
// export
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
}

View File

@ -1,683 +0,0 @@
#version 400
#extension GL_ARB_texture_gather : enable
// shader 9f547256a5f2f2f6 // cooking fire?
const float overwriteWidth = 640.0; //overwidth value.0
const float overwriteHeight = 480.0;
uniform ivec4 uf_remappedPS[13];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex2 = 0.0;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
PV0i.z = R127i.z;
R2i.w = 0x3f800000;
PV0i.w = R2i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
PV0i.z = R7i.z;
R11i.w = 0;
PV0i.w = R11i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
R0i.z = floatBitsToInt(tempResultf);
PS0i = R0i.z;
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
PV0i.w = R127i.w;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
PS0i = R126i.y;
// 1
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
PS1i = R2i.x;
// 2
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z)));
PV0i.x = R5i.x;
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
PV0i.y = R2i.y;
R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
PV0i.z = R2i.z;
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z)));
PV0i.w = R4i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R4i.x;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R5i.y;
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R4i.z;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z)));
PV1i.w = R5i.w;
PS1i = int(intBitsToFloat(R126i.y));
// 4
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.w = PS1i & 0x00000002;
PS0i = R124i.w;
// 5
R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)));
PV1i.x = R0i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
PV1i.y = R0i.y;
R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
PV1i.z = R3i.z;
R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
PV1i.w = R125i.w;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w))));
PS1i = R4i.y;
// 6
R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = R10i.x;
PV0i.y = R10i.x;
PV0i.z = R10i.x;
PV0i.w = R10i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
R126i.z = floatBitsToInt(tempResultf);
PS0i = R126i.z;
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
PV1i.z = R5i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd)));
R127i.w = clampFI32(R127i.w);
PS1i = R127i.w;
// 8
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
PS0i = R126i.w;
// 9
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R10i.y = tempi.x;
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
// 10
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R10i.z = tempi.x;
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
PS0i = R127i.y;
// 11
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
R1i.x = floatBitsToInt(cubeMapSTM.x);
R1i.y = floatBitsToInt(cubeMapSTM.y);
R1i.z = floatBitsToInt(cubeMapSTM.z);
R1i.w = cubeMapFaceId;
PV1i.x = R1i.x;
PV1i.y = R1i.y;
PV1i.z = R1i.z;
PV1i.w = R1i.w;
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
PS1i = R126i.y;
// 12
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
PV0i.y = R127i.y;
R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
PV0i.z = R6i.z;
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
PV0i.w = R127i.w;
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
// 13
backupReg0i = R1i.x;
backupReg1i = R1i.y;
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.x = R1i.x;
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.y = R1i.y;
R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
PS1i = R7i.y;
// 14
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
PV0i.x = R6i.x;
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0);
PV0i.y = R9i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
PS0i = R8i.z;
// 15
R123i.x = ((R127i.z == 0)?(0):(PV0i.z));
PV1i.x = R123i.x;
R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
PV1i.y = R8i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z)));
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y)));
R3i.w = clampFI32(R3i.w);
PV1i.w = R3i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 16
R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i));
R3i.x = clampFI32(R3i.x);
PV0i.x = R3i.x;
R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x));
PV0i.y = R6i.y;
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000)));
PV0i.z = R0i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y)));
PV0i.w = R0i.w;
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z));
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
PS0i = R3i.y;
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x);
// 0
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
// 1
R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
PV1i.x = R123i.x;
R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0));
PV1i.y = R124i.y;
PV1i.z = PV0i.x;
PV1i.z = clampFI32(PV1i.z);
PV1i.w = PV0i.x;
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
PS1i = R124i.w;
// 2
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y)));
PV0i.w = R123i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0);
PS0i = R127i.z;
// 3
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R1i.z;
// 4
backupReg0i = R127i.y;
backupReg1i = R127i.z;
R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
PV0i.x = R126i.x;
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y)));
R127i.w = clampFI32(R127i.w);
PV0i.w = R127i.w;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w)));
PS0i = R127i.x;
// 5
backupReg0i = R3i.z;
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w));
PS1i = R3i.z;
// 6
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0);
PV0i.x = R127i.x;
PV0i.y = R127i.x;
PV0i.z = R127i.x;
PV0i.w = R127i.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 7
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.w = tempi.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 8
backupReg0i = R0i.z;
backupReg0i = R0i.z;
backupReg1i = R0i.w;
R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
R125i.x = clampFI32(R125i.x);
PV0i.x = R125i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x));
R126i.y = clampFI32(R126i.y);
PV0i.y = R126i.y;
R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
PV0i.z = R0i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
PV0i.w = clampFI32(PV0i.w);
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i)));
PS0i = R125i.y;
// 9
backupReg0i = R127i.y;
backupReg1i = R127i.z;
backupReg2i = R127i.x;
backupReg3i = R124i.w;
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x))));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z))));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x)));
PV1i.w = clampFI32(PV1i.w);
R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
R124i.w = clampFI32(R124i.w);
PS1i = R124i.w;
// 10
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w)));
PS0i = R125i.w;
// 11
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.z = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 12
backupReg0i = R127i.x;
backupReg1i = R127i.y;
backupReg2i = R124i.w;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R127i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
PV0i.z = R125i.z;
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i)));
PV0i.w = R124i.w;
R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0);
PS0i = R127i.z;
// 13
backupReg0i = R126i.z;
backupReg0i = R126i.z;
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
PV1i.x = R125i.x;
R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
PV1i.y = R126i.y;
R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
PV1i.z = R126i.z;
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
R125i.w = clampFI32(R125i.w);
PV1i.w = R125i.w;
R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
R124i.z = clampFI32(R124i.z);
PS1i = R124i.z;
// 14
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z)));
PS0i = R0i.y;
// 15
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.y = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 16
backupReg0i = R125i.x;
backupReg1i = R126i.y;
backupReg2i = R126i.z;
backupReg3i = R124i.w;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R125i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R126i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
PV0i.z = R126i.z;
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z)));
PV0i.w = R124i.w;
R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0);
PS0i = R127i.y;
// 17
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0));
PS1i = R125i.w;
// 18
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
// 19
backupReg0i = R1i.y;
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
PV1i.x = R3i.x;
R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y));
PV1i.y = R1i.y;
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
PV1i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0));
PV1i.w = R123i.w;
R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
PS1i = R2i.x;
// 20
backupReg0i = R8i.y;
backupReg1i = R0i.z;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
PV0i.y = R8i.y;
R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y)));
PV0i.z = R0i.z;
R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd)));
PV0i.w = R4i.w;
R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
PS0i = R0i.x;
// 21
backupReg0i = R0i.y;
backupReg1i = R7i.z;
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y)));
PV1i.x = R5i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
PV1i.y = R0i.y;
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
PV1i.z = R7i.z;
R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
R5i.w = clampFI32(R5i.w);
PV1i.w = R5i.w;
R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
PS1i = R4i.x;
// 0
R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x));
PV0i.x = R125i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000));
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
PV0i.y = R127i.y;
R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0);
PV0i.z = R126i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
// 1
R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0)));
PV1i.x = R127i.x;
PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0));
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV1i.z = R123i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
PV1i.w = R124i.w;
R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5);
PS1i = R124i.z;
// 2
backupReg0i = R125i.x;
backupReg1i = R0i.y;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y)));
PV0i.x = R125i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y)));
R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i)));
PS0i = R124i.y;
// 3
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z));
PV1i.y = clampFI32(PV1i.y);
R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
// 4
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z)));
PV0i.y = R127i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983)));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
// 5
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
PV1i.x = R11i.x;
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i)));
PV1i.y = R11i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
// 6
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z)));
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
PV0i.z = R11i.z;
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y)));
// 8
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x)));
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
// 10
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z)));
// 11
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y)));
PV1i.x = R3i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
PV1i.y = R3i.y;
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
PV1i.z = R3i.z;
// 12
R0i.x = R11i.x;
PV0i.x = R0i.x;
R0i.y = R11i.y;
PV0i.y = R0i.y;
R0i.z = R11i.z;
PV0i.z = R0i.z;
R0i.w = R11i.w;
PV0i.w = R0i.w;
// 13
R1i.x = R3i.x;
PV1i.x = R1i.x;
R1i.y = R3i.y;
PV1i.y = R1i.y;
R1i.z = R3i.z;
PV1i.z = R1i.z;
R1i.w = R3i.w;
PV1i.w = R1i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}

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@ -1,561 +0,0 @@
#version 400
#extension GL_ARB_texture_gather : enable // overhad bath scene. dependency on depth shader
const float overwriteWidth = 640.0; //overwidth value.0
const float overwriteHeight = 480.0;
// shader b44e557a637e76dc
uniform ivec4 uf_remappedPS[10];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV0i.x = R123i.x;
R6i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y));
PV0i.y = R6i.y;
R0i.z = 0;
PV0i.z = R0i.z;
R2i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x));
PV0i.w = R2i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
R0i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
PV1i.w = R0i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
R13i.w = 0;
PV0i.w = R13i.w;
R1i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[2].w));
PS0i = R1i.w;
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
PV0i.w = R127i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w));
R126i.w = floatBitsToInt(tempResultf);
PS0i = R126i.w;
// 1
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
PS1i = R126i.y;
// 2
backupReg0i = R127i.w;
R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[4].z));
PV0i.x = R125i.x;
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w)));
PV0i.y = R9i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
PV0i.z = R126i.z;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i))));
PV0i.w = R127i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R4i.x;
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R11i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R6i.z;
R124i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[4].x));
PV1i.w = R124i.w;
R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[4].y));
PS1i = R125i.y;
// 4
tempi.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) * intBitsToFloat(uf_remappedPS[2].x) + -(intBitsToFloat(PS1i)) * intBitsToFloat(uf_remappedPS[2].y) + -(intBitsToFloat(R125i.x)) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w)));
PS0i = R10i.y;
// 5
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w)));
PV1i.x = R0i.x;
R3i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
PV1i.y = R3i.y;
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.w));
R127i.z = clampFI32(R127i.z);
PV1i.z = R127i.z;
R0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[5].x));
PV1i.w = R0i.w;
R5i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[5].y));
PS1i = R5i.y;
// 6
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].y)));
PV0i.y = R123i.y;
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
PV0i.z = R125i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
R123i.w = clampFI32(R123i.w);
PV0i.w = R123i.w;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x)));
// 7
R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x)));
PV1i.x = R126i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.y)));
PV1i.y = R127i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[4].z)));
PV1i.w = R123i.w;
R122i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R10i.y) + intBitsToFloat(PS0i)));
PS1i = R122i.x;
// 8
backupReg0i = R125i.z;
backupReg0i = R125i.z;
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R9i.y) + intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R12i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
PV0i.y = R12i.y;
R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
PV0i.z = R125i.z;
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0);
PV0i.w = R4i.w;
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
PS0i = R8i.z;
// 9
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(R127i.y)) + -(intBitsToFloat(PV0i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R3i.z = tempi.x;
PS1i = PV0i.x;
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
// 10
R1i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PS1i) + -(intBitsToFloat(R9i.y))));
PV0i.x = R1i.x;
R1i.y = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(PS1i) + -(intBitsToFloat(R10i.y))));
PV0i.y = R1i.y;
R1i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(R0i.x))));
PV0i.z = R1i.z;
R127i.w = R127i.x;
R127i.w = clampFI32(R127i.w);
PV0i.w = R127i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS0i)));
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
PV1i.z = R5i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PS0i)));
PV1i.w = R125i.w;
R2i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
PS1i = R2i.x;
// 12
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.w = tempi.x;
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
PS0i = R126i.y;
// 13
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R1i.y) + intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = tempi.x;
R122i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
PS1i = R122i.x;
// 14
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.w = tempi.x;
R7i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
PS0i = R7i.z;
// 15
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.z = tempi.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y)));
PS1i = R126i.x;
// 16
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x)));
// 17
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(1.0)));
PV1i.x = R126i.x;
R123i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i)));
PV1i.y = R123i.y;
R125i.z = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.y) + intBitsToFloat(PS0i)));
PV1i.z = R125i.z;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
PV1i.w = R126i.w;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
PS1i = R5i.w;
// 18
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R5i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.z) * intBitsToFloat(R5i.y) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.z = tempi.x;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
// 19
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
PV1i.x = R126i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[7].y)));
PV1i.y = R0i.y;
R4i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
PV1i.z = R4i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS0i));
PV1i.w = clampFI32(PV1i.w);
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
// 20
R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.w)));
PV0i.x = R3i.x;
R8i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.y)));
PV0i.y = R8i.y;
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
PV0i.z = R2i.z;
R3i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i));
R3i.w = clampFI32(R3i.w);
PV0i.w = R3i.w;
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
PS0i = R2i.y;
// 21
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.w = tempi.x;
R4i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
PS1i = R4i.y;
R7i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zy)).x);
// 0
R126i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R3i.x))));
PV0i.x = R126i.x;
R125i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R8i.y))));
PV0i.y = R125i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R2i.z))));
PV0i.z = R127i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[9].y)));
R124i.w = clampFI32(R124i.w);
PV0i.w = R124i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
// 1
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PS0i));
PS1i = R126i.w;
// 2
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(R5i.y) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 3
backupReg0i = R0i.y;
R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.y));
R125i.x = clampFI32(R125i.x);
PV1i.x = R125i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(backupReg0i)));
R123i.z = floatBitsToInt((-(intBitsToFloat(R124i.w)) * intBitsToFloat(R124i.w) + 1.0));
PV1i.z = R123i.z;
PV1i.w = ((intBitsToFloat(R4i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 4
R123i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.w)));
PV0i.x = R123i.x;
R126i.y = ((PV1i.w == 0)?(R7i.y):(PV1i.y));
PV0i.y = R126i.y;
R125i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y)));
PV0i.z = R125i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) * intBitsToFloat(PS1i));
PV0i.w = clampFI32(PV0i.w);
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
PS0i = R5i.y;
// 5
backupReg0i = R126i.x;
backupReg1i = R125i.y;
backupReg2i = R127i.z;
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
PV1i.x = R126i.x;
R125i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R8i.y)));
PV1i.y = R125i.y;
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.z)));
PV1i.z = R127i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
PV1i.w = R124i.w;
PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[5].z));
// 6
backupReg0i = R125i.x;
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[0].z)));
PS0i = R125i.x;
// 7
R127i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R126i.y)));
PV1i.y = R127i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R124i.w)));
PV1i.z = R123i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R126i.y)));
PV1i.w = R124i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 8
backupReg0i = R126i.x;
backupReg1i = R127i.z;
backupReg2i = R126i.y;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R126i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
PV0i.y = R126i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.z = R127i.z;
R125i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV1i.z) + 1.0));
R125i.w = clampFI32(R125i.w);
PV0i.w = R125i.w;
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(backupReg2i)));
PS0i = R124i.y;
// 9
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x));
PV1i.x = R127i.x;
R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y));
PV1i.y = R125i.y;
R125i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z));
PV1i.z = R125i.z;
PV1i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
PS1i = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0);
// 10
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R8i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R5i.y)));
PS0i = R8i.y;
// 11
backupReg0i = R126i.y;
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.y = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 12
backupReg0i = R127i.x;
backupReg1i = R125i.y;
backupReg2i = R125i.z;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R125i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
PV0i.z = R125i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
PV0i.w = R123i.w;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(0x3ea2f983)));
PS0i = R125i.x;
// 13
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R126i.x;
// 14
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R125i.z;
// 15
backupReg0i = R127i.y;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
PV1i.y = R127i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x)));
PV1i.w = R124i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(0x3ea2f983)));
// 16
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R125i.x)));
R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(PV1i.x) + 1.0));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z)));
// 17
R13i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
PV1i.x = R13i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
R13i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
PV1i.z = R13i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
R13i.y = floatBitsToInt(min(intBitsToFloat(PS0i), intBitsToFloat(0x42000000)));
PS1i = R13i.y;
// 18
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV0i.z = R125i.z;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
// 19
PV1i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS0i));
// 20
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.z)));
// 21
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
// 22
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
// 23
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
// 24
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
// 25
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
// 26
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(PV1i.x)));
// 27
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.z)));
// 28
backupReg0i = R8i.y;
backupReg0i = R8i.y;
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w)));
PV0i.x = R4i.x;
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
PV0i.y = R8i.y;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
PV0i.w = R5i.w;
// 0
backupReg0i = R4i.x;
R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(0x42000000)));
PV0i.x = R4i.x;
R4i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x42000000)));
PV0i.y = R4i.y;
R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(0x42000000)));
PV0i.z = R4i.z;
// 1
R0i.x = R13i.x;
PV1i.x = R0i.x;
R0i.y = R13i.y;
PV1i.y = R0i.y;
R0i.z = R13i.z;
PV1i.z = R0i.z;
R0i.w = R13i.w;
PV1i.w = R0i.w;
// 2
R1i.x = R4i.x;
PV0i.x = R1i.x;
R1i.y = R4i.y;
PV0i.y = R1i.y;
R1i.z = R4i.z;
PV0i.z = R1i.z;
R1i.w = R4i.w;
PV0i.w = R1i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}

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@ -1,49 +0,0 @@
#version 400
#extension GL_ARB_texture_gather : enable
// shader b650afd18c646005 // BOTW AA removal
uniform ivec4 uf_remappedPS[4];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0x3877e000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
layout(location = 0) out vec4 passPixelColor0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[2];
bool activeMaskStackC[3];
activeMaskStack[0] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = passParameter0;
R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
}

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@ -1,523 +0,0 @@
#version 400
#extension GL_ARB_texture_gather : enable
// shader bd65eab89d34499f //Dark statues fix
const float overwriteWidth = 640.0; //overwidth value.0
const float overwriteHeight = 480.0;
uniform ivec4 uf_remappedPS[6];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
R7i.x = 0;
PV0i.x = R7i.x;
R5i.y = 0;
PV0i.y = R5i.y;
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
R12i.w = 0;
PV1i.w = R12i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
// 2
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
R0i.w = floatBitsToInt(tempResultf);
PS0i = R0i.w;
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
// 0
R125i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[1].x)));
PV0i.x = R125i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.w = R127i.w;
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
PS0i = R3i.x;
// 1
backupReg0i = R0i.w;
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.w)));
PV1i.x = R4i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.x))));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.x))));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i)));
PS1i = R3i.z;
// 2
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(uf_remappedPS[2].x)));
PV0i.x = R127i.x;
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
PV0i.y = R126i.y;
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
PV0i.z = R126i.z;
R3i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
PV0i.w = R3i.w;
PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w));
// 3
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PS0i)));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[3].z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[3].y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x)));
R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(0x3d4ccccd)));
R122i.x = clampFI32(R122i.x);
PS1i = R122i.x;
// 4
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((-(intBitsToFloat(R127i.x)) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)));
PV0i.w = R123i.w;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i)));
PS0i = R126i.x;
// 5
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.w));
R126i.w = floatBitsToInt(tempResultf);
PS1i = R126i.w;
// 6
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.w = tempi.x;
R124i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
PS0i = R124i.w;
// 7
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w)));
PV1i.x = R6i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.w)));
PV1i.y = R3i.y;
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.w)));
PV1i.z = R4i.z;
R127i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.x)));
PV1i.w = R127i.w;
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
PS1i = R127i.z;
// 8
backupReg0i = R126i.y;
backupReg1i = R126i.x;
backupReg1i = R126i.x;
R126i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].z)) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z)));
PV0i.x = R126i.x;
R126i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].y)) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg0i)));
PV0i.y = R126i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * 0.5 + 0.5));
PV0i.z = R123i.z;
R1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0));
PV0i.w = R1i.w;
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3ea2f983)));
PS0i = R8i.x;
// 9
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
PV1i.x = R0i.x;
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(R127i.z));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R3i.z)));
R125i.w = ((intBitsToFloat(R124i.w) > intBitsToFloat(uf_remappedPS[4].w))?int(0xFFFFFFFF):int(0x0));
PV1i.w = R125i.w;
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].w));
PS1i = R126i.w;
// 10
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y)));
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PV0i.y = R0i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.y)));
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.z)));
PS0i = R122i.x;
// 11
R123i.x = ((R125i.w == 0)?(R127i.w):(PV0i.x));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(PS0i)));
PV1i.y = R123i.y;
R123i.z = ((R125i.w == 0)?(R126i.y):(PV0i.w));
PV1i.z = R123i.z;
R123i.w = ((R125i.w == 0)?(R126i.x):(PV0i.z));
PV1i.w = R123i.w;
// 12
PV0i.x = PV1i.y;
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV1i.z));
PV0i.y = R126i.y;
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV1i.x));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(PV1i.w));
PV0i.w = R127i.w;
R126i.x = PV1i.y;
R126i.x = clampFI32(R126i.x);
PS0i = R126i.x;
// 13
R10i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.x))));
PV1i.x = R10i.x;
R4i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R4i.x))));
PV1i.y = R4i.y;
R5i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.z))));
PV1i.z = R5i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.w));
// 14
backupReg0i = R125i.x;
backupReg1i = R1i.y;
backupReg0i = R125i.x;
backupReg2i = R1i.z;
backupReg0i = R125i.x;
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.z))));
PV0i.x = R125i.x;
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R126i.y))));
PV0i.y = R1i.y;
R1i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.w))));
PV0i.z = R1i.z;
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
R127i.w = clampFI32(R127i.w);
PV0i.w = R127i.w;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.z)));
// 15
backupReg0i = R0i.y;
backupReg1i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(R10i.x) + intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R4i.y) + intBitsToFloat(PS0i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
PS1i = R126i.y;
// 16
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R1i.z)) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
// 17
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0);
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), -(intBitsToFloat(R1i.z))));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PS0i));
R5i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
PS1i = R5i.x;
// 18
R126i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
PV0i.x = R126i.x;
R126i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.y)));
PV0i.y = R126i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.z)));
PV0i.z = R127i.z;
R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PV0i.w = R4i.w;
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.y)) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.y)));
PS0i = R122i.x;
// 19
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R122i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(PS0i)));
PS1i = R122i.x;
// 20
R9i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
PV0i.x = R9i.x;
R0i.z = floatBitsToInt(max(intBitsToFloat(PS1i), intBitsToFloat(0x38d1b717)));
PV0i.z = R0i.z;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 21
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[5].y)));
PV1i.z = clampFI32(PV1i.z);
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 22
R1i.x = floatBitsToInt((-(intBitsToFloat(PV1i.z)) * intBitsToFloat(PV1i.z) + 1.0));
PV0i.x = R1i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
PV0i.y = clampFI32(PV0i.y);
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.z));
R0i.w = floatBitsToInt(tempResultf);
PS0i = R0i.w;
// 23
R2i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R125i.x))));
PV1i.x = R2i.x;
R2i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.y))));
PV1i.y = R2i.y;
R2i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.z))));
PV1i.z = R2i.z;
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS0i)));
PV1i.w = R2i.w;
R11i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.x)), intBitsToFloat(PS0i)));
PS1i = R11i.x;
// 0
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.x = floatBitsToInt(min(intBitsToFloat(R2i.w), 1.0));
PS0i = R126i.x;
// 1
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x)));
PV1i.x = R124i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.y)), intBitsToFloat(R0i.w)));
PV1i.y = R125i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), intBitsToFloat(R0i.w)));
PV1i.z = R125i.z;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 2
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i)));
PV0i.y = R124i.y;
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i)));
PV0i.z = R124i.z;
R127i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), 0.0));
PV0i.w = R127i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
// 3
R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x));
PV1i.x = R126i.x;
R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.y));
PV1i.y = R126i.y;
R127i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV0i.z));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
PS1i = R2i.y;
// 4
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
PS0i = R126i.z;
// 5
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 6
backupReg0i = R126i.x;
backupReg1i = R126i.y;
backupReg2i = R127i.z;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R126i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R126i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
PV0i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y) + intBitsToFloat(R0i.x)));
PV0i.w = R123i.w;
R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R126i.z));
R127i.y = clampFI32(R127i.y);
PS0i = R127i.y;
// 7
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R126i.z;
// 8
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R126i.x;
// 9
backupReg0i = R127i.y;
R125i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0));
PV1i.x = R125i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R126i.z)));
PV1i.y = R127i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
PV1i.w = R127i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
// 10
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS1i));
R123i.y = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(PV1i.z) + 1.0));
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w)));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R124i.x)) + 1.0);
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R125i.z)));
// 11
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i)));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z)));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
PV1i.z = R126i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(R124i.x)));
PS1i = R126i.x;
// 12
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV0i.x = R125i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R124i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R7i.x))));
R123i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R11i.x) + intBitsToFloat(PV1i.x)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
// 13
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.y)));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PS0i));
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.x)));
R123i.z = clampFI32(R123i.z);
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R5i.y))));
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
PS1i = R122i.x;
// 14
backupReg0i = R125i.y;
R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R2i.y));
R125i.y = clampFI32(R125i.y);
PV0i.y = R125i.y;
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.w)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.x)));
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i)));
PS0i = R122i.x;
// 15
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.z)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R11i.x)) + intBitsToFloat(PS0i)));
R123i.y = clampFI32(R123i.y);
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
PV1i.w = R127i.w;
// 16
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e800000));
R126i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
R126i.z = clampFI32(R126i.z);
PV0i.z = R126i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.y)));
// 17
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.w)));
// 18
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x)));
// 19
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.x)));
PV1i.x = R12i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w)));
PV1i.y = clampFI32(PV1i.y);
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
PV1i.z = R12i.z;
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.z)));
PS1i = R12i.y;
// 20
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.y)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.y)));
// 21
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
// 22
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.y)));
PV0i.x = R2i.x;
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.x)));
PV0i.y = R2i.y;
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
PV0i.z = R2i.z;
// 23
R0i.x = R12i.x;
PV1i.x = R0i.x;
R0i.y = R12i.y;
PV1i.y = R0i.y;
R0i.z = R12i.z;
PV1i.z = R0i.z;
R0i.w = R12i.w;
PV1i.w = R0i.w;
// 24
R1i.x = R2i.x;
PV0i.x = R1i.x;
R1i.y = R2i.y;
PV0i.y = R1i.y;
R1i.z = R2i.z;
PV0i.z = R1i.z;
R1i.w = R2i.w;
PV0i.w = R1i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}

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@ -1,280 +0,0 @@
#version 400
#extension GL_ARB_texture_gather : enable
// shader c797a1f793b1e3ac//mag temple
const float overwriteWidth = 640.0; //overwidth value.0
const float overwriteHeight = 480.0;
uniform ivec4 uf_remappedPS[8];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
R3i.x = uf_remappedPS[0].y;
R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0);
PV0i.x = R3i.x;
R127i.y = uf_remappedPS[0].x;
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
PV0i.y = R127i.y;
R2i.w = 0x3f800000;
PV0i.w = R2i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
R1i.w = uf_remappedPS[0].z;
R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
PV1i.w = R1i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R0i.x = uf_remappedPS[2].x;
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
PV0i.x = R0i.x;
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
R0i.z = uf_remappedPS[2].z;
R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0);
PV0i.z = R0i.z;
R4i.w = 0;
PV0i.w = R4i.w;
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
PS0i = R3i.w;
R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz);
// 0
R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R125i.x;
R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R125i.y;
R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R124i.z;
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x)));
PV0i.w = R123i.w;
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
PS0i = R126i.y;
// 1
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
PS1i = R126i.z;
// 2
R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w));
PV0i.x = R124i.x;
PV0i.y = R124i.x;
PV0i.z = R124i.x;
PV0i.w = R124i.x;
R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w)));
PS0i = R126i.x;
// 3
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.z = tempi.x;
R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
PS1i = R125i.z;
// 4
backupReg0i = R127i.y;
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
PS0i = R127i.x;
// 5
backupReg0i = R0i.x;
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w));
PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y));
R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
// 6
R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i));
R1i.x = clampFI32(R1i.x);
PV0i.x = R1i.x;
R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z)));
PV0i.y = R126i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z));
R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z));
PV0i.w = R125i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
R127i.w = floatBitsToInt(tempResultf);
PS0i = R127i.w;
// 7
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y)));
PS1i = R127i.z;
// 8
backupReg0i = R125i.x;
backupReg1i = R125i.y;
backupReg2i = R124i.z;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
PV0i.x = R125i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
PV0i.y = R125i.y;
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
PV0i.z = R124i.z;
R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0));
PV0i.w = R124i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 9
backupReg0i = R124i.x;
backupReg1i = R127i.y;
R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i)));
PV1i.x = R124i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z)));
PV1i.y = R127i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
PV1i.z = R126i.z;
R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i)));
PV1i.w = R127i.w;
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
PS1i = R0i.x;
// 10
backupReg0i = R0i.z;
R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = R126i.x;
PV0i.y = R126i.x;
PV0i.z = R126i.x;
PV0i.w = R126i.x;
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
PS0i = R125i.z;
// 11
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.y = tempi.x;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
PS1i = R126i.w;
// 12
backupReg0i = R124i.z;
backupReg1i = R127i.y;
backupReg1i = R127i.y;
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.z = tempi.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
PS0i = R127i.y;
// 13
backupReg0i = R127i.x;
R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x)))));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w)))));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z)))));
PV1i.z = R123i.z;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z));
R127i.x = clampFI32(R127i.x);
PS1i = R127i.x;
// 14
backupReg0i = R126i.y;
backupReg1i = R0i.x;
backupReg1i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = tempi.x;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
// 15
backupReg0i = R127i.x;
R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y));
PV1i.x = R127i.x;
R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0));
R123i.y = clampFI32(R123i.y);
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
PS1i = clampFI32(PS1i);
// 16
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y));
PV0i.y = clampFI32(PV0i.y);
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
// 17
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0));
PV1i.y = R123i.y;
R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y)));
// 18
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w)));
// 19
backupReg0i = R127i.z;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x)));
R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z)));
// 20
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
// 21
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
PV1i.x = R4i.x;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y)));
PV1i.y = R4i.y;
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x)));
PV1i.z = R4i.z;
// export
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
}

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@ -1,456 +0,0 @@
#version 400
#extension GL_ARB_texture_gather : enable // chest opening light. Dependency 640x360x1 upres must be in proportion to 1280 upres.
const float overwriteWidth = 640.0; //overwidth value.0
const float overwriteHeight = 480.0;
// shader ce13b60ad9985473
uniform ivec4 uf_remappedPS[8];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
PV0i.y = R127i.y;
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
R5i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[2].w) + 1.0));
PV1i.w = R5i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R0i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)));
PV0i.x = R0i.x;
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
R8i.w = 0;
PV0i.w = R8i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
R0i.y = floatBitsToInt(tempResultf);
PS0i = R0i.y;
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
PV0i.w = R127i.w;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
PS0i = R126i.w;
// 1
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[4].x))));
PS1i = R124i.x;
// 2
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
PV0i.x = R4i.x;
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].y))));
PV0i.y = R2i.y;
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].z))));
PV0i.z = R125i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
PV0i.w = R0i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R5i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R1i.y;
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R4i.z;
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
PV1i.w = R1i.w;
PS1i = int(intBitsToFloat(R126i.w));
// 4
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * -(intBitsToFloat(R124i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R1i.x = PS1i & 0x00000002;
PS0i = R1i.x;
// 5
R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
PV1i.x = R125i.x;
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
PV1i.y = R0i.y;
R7i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(R0i.x) + 1.0));
R7i.z = clampFI32(R7i.z);
PV1i.z = R7i.z;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.w)));
// 6
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(PS1i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = R126i.x;
PV0i.y = R126i.x;
PV0i.z = R126i.x;
PV0i.w = R126i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
PV1i.z = R5i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
R126i.w = PV0i.x;
R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0);
PS1i = R126i.w;
// 8
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.z = tempi.x;
R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
PS0i = R124i.y;
// 9
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R4i.x))));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R0i.w))));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R1i.w))));
PV1i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(0x3d4ccccd)));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
R126i.y = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
PS1i = R126i.y;
// 10
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV1i.y) + -(intBitsToFloat(R125i.z)) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
PS0i = R125i.y;
// 11
backupReg0i = R127i.x;
backupReg1i = R127i.z;
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.x)));
PV1i.x = R127i.x;
R3i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.y)));
PV1i.y = R3i.y;
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z)));
PV1i.z = R127i.z;
R2i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0));
PV1i.w = R2i.w;
R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(1.0)));
PS1i = R127i.y;
// 12
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
PS0i = R2i.x;
// 13
R3i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
PV1i.x = R3i.x;
PV1i.y = R126i.x;
PV1i.y = clampFI32(PV1i.y);
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(0x3ea2f983)));
PV1i.z = R6i.z;
PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
// 14
backupReg0i = R125i.x;
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
PV0i.x = R125i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].y)));
R127i.y = clampFI32(R127i.y);
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(uf_remappedPS[6].w)));
PV0i.z = R126i.z;
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
PV0i.w = R4i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
// 15
backupReg0i = R124i.y;
R0i.x = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
PV1i.x = R0i.x;
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
PV1i.y = R124i.y;
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y)));
PV1i.z = R2i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i));
PV1i.w = clampFI32(PV1i.w);
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
PS1i = R126i.x;
// 16
backupReg0i = R127i.x;
backupReg1i = R127i.z;
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.x))));
PV0i.x = R127i.x;
R125i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R2i.y))));
PV0i.y = R125i.y;
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.z))));
PV0i.z = R127i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(0x40400000)));
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.x));
PS0i = R3i.y;
// 17
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 18
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.y)));
R6i.y = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R127i.y) + 1.0));
PV0i.y = R6i.y;
R3i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(uf_remappedPS[6].y)));
PV0i.z = R3i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
PV0i.w = clampFI32(PV0i.w);
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 19
backupReg0i = R0i.x;
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R0i.x;
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
PV1i.y = R2i.y;
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R1i.z;
R123i.w = ((backupReg0i == 0)?(0):(PV0i.x));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 20
backupReg0i = R1i.x;
backupReg1i = R0i.y;
R1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
PV0i.x = R1i.x;
R0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y));
PV0i.y = R0i.y;
R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z));
PV0i.z = R0i.z;
R3i.w = ((backupReg0i == 0)?(R126i.z):(PV1i.w));
PV0i.w = R3i.w;
R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i));
PS0i = R4i.y;
R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).x);
// 0
backupReg0i = R0i.y;
backupReg0i = R0i.y;
backupReg1i = R0i.z;
backupReg1i = R0i.z;
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = ((intBitsToFloat(R3i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
PS0i = R127i.y;
// 1
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
R125i.x = clampFI32(R125i.x);
PV1i.x = R125i.x;
PV1i.y = R125i.x;
PV1i.z = R125i.x;
PV1i.w = R125i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 2
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
PV0i.y = R125i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i)));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R2i.x)));
PV0i.w = R123i.w;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R2i.z)));
PS0i = R127i.w;
// 3
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R126i.w;
// 4
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R125i.y;
// 5
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y)));
PV1i.y = R126i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
PV1i.z = R126i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
PS1i = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
// 6
R126i.x = ((R127i.y == 0)?(R5i.y):(R127i.w));
PV0i.x = R126i.x;
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
PV0i.y = R127i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.w) + 1.0));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y)));
PV1i.y = R124i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.x)));
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.x)));
PS1i = R127i.x;
// 8
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV0i.y = R125i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R126i.x)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
// 9
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.y)));
PV1i.x = R127i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS0i));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z)));
// 10
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i)));
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
R8i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
PS1i = R8i.x;
// 12
R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
PV0i.y = R8i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e800000));
R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
PS0i = R8i.z;
// 13
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z)));
// 14
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y)));
// 15
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x)));
// 16
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w)));
// 17
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.z)));
// 18
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
// 19
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
// 20
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
PV0i.x = R7i.x;
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
PV0i.y = R7i.y;
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
PV0i.z = R7i.z;
// 21
R0i.x = R8i.x;
PV1i.x = R0i.x;
R0i.y = R8i.y;
PV1i.y = R0i.y;
R0i.z = R8i.z;
PV1i.z = R0i.z;
R0i.w = R8i.w;
PV1i.w = R0i.w;
// 22
R1i.x = R7i.x;
PV0i.x = R1i.x;
R1i.y = R7i.y;
PV0i.y = R1i.y;
R1i.z = R7i.z;
PV0i.z = R1i.z;
R1i.w = R7i.w;
PV0i.w = R1i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}

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#version 400
#extension GL_ARB_texture_gather : enable
// shader ceba17482659c1bd //temple of time light fix.
const float overwriteWidth = 640.0; //overwidth value.0
const float overwriteHeight = 480.0;
uniform ivec4 uf_remappedPS[6];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R122f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = gl_FragCoord.xyzw;
R1f = passParameter1;
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
R0f.xy = R0f.xy / scaleFactor;
// 0
R4f.x = 0.0;
PV0f.x = R4f.x;
R3f.w = 0.0;
PV0f.w = R3f.w;
PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x);
// 1
R2f.x = R0f.x * PS0f;
PV1f.x = R2f.x;
PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y);
// 2
R2f.y = R0f.y * PS1f;
PV0f.y = R2f.y;
R0f.w = (texture(textureUnitPS0, R2f.xy).x);
R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz);
// 0
R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0));
PV0f.x = R126f.x;
R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0));
PV0f.y = R126f.y;
R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0));
PV0f.z = R125f.z;
R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x));
PV0f.w = R123f.w;
// 1
R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x)));
PV1f.x = R127f.x;
R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y)));
PV1f.y = R127f.y;
R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
PV1f.z = R127f.z;
PS1f = PV0f.z * PV0f.z;
// 2
tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0;
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R122f.x = (R126f.y * R126f.y + PS1f);
PS0f = R122f.x;
// 3
R126f.z = (R126f.x * R126f.x + PS0f);
PV1f.z = R126f.z;
tempResultf = 1.0 / sqrt(PV0f.x);
PS1f = tempResultf;
// 4
backupReg0f = R127f.x;
backupReg1f = R127f.y;
backupReg2f = R127f.z;
R127f.x = mul_nonIEEE(backupReg0f, PS1f);
PV0f.x = R127f.x;
R127f.y = mul_nonIEEE(backupReg1f, PS1f);
PV0f.y = R127f.y;
R127f.z = mul_nonIEEE(backupReg2f, PS1f);
PV0f.z = R127f.z;
PS0f = 1.0 / PS1f;
// 5
PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z));
PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f;
PV1f.w = clamp(PV1f.w, 0.0, 1.0);
tempResultf = 1.0 / sqrt(R126f.z);
PS1f = tempResultf;
// 6
backupReg0f = R126f.x;
backupReg1f = R126f.y;
R126f.x = mul_nonIEEE(backupReg0f, PS1f);
PV0f.x = R126f.x;
R126f.y = mul_nonIEEE(backupReg1f, PS1f);
PV0f.y = R126f.y;
PV0f.z = mul_nonIEEE(R125f.z, PS1f);
PV0f.w = -(PV1f.w) + 1.0;
R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x);
PS0f = R122f.x;
// 7
PV1f.x = mul_nonIEEE(PV0f.z, R127f.z);
R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f);
PV1f.w = R123f.w;
tempResultf = log2(PV0f.w);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R125f.y = tempResultf;
PS1f = R125f.y;
// 8
tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0;
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z)));
R122f.x = clamp(R122f.x, 0.0, 1.0);
PS0f = R122f.x;
// 9
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y);
PV1f.y = max(-(PV0f.x), 0.0);
tempResultf = log2(PS0f);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1f = tempResultf;
// 10
PV0f.x = min(PV1f.y, 1.0);
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f);
PS0f = exp2(PV1f.x);
// 11
PV1f.z = mul_nonIEEE(PS0f, PV0f.x);
PS1f = exp2(PV0f.y);
// 12
PV0f.y = mul_nonIEEE(PS1f, PV1f.z);
PV0f.y = clamp(PV0f.y, 0.0, 1.0);
// 13
R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y);
PV1f.x = R3f.x;
R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y);
PV1f.y = R3f.y;
R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y);
PV1f.z = R3f.z;
// 14
R0f.x = PV1f.x;
PV0f.x = R0f.x;
R0f.y = PV1f.y;
PV0f.y = R0f.y;
R0f.z = PV1f.z;
PV0f.z = R0f.z;
R0f.w = R3f.w;
PV0f.w = R0f.w;
// 15
R1f.x = R4f.x;
PV1f.x = R1f.x;
R1f.y = R4f.x;
PV1f.y = R1f.y;
R1f.z = R4f.x;
PV1f.z = R1f.z;
R1f.w = R4f.w;
PV1f.w = R1f.w;
// export
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
}

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#version 400
#extension GL_ARB_texture_gather : enable
// shader f819754f9c220aaa //mag temple
const float overwriteWidth = 640.0; //overwidth value.0
const float overwriteHeight = 480.0;
uniform ivec4 uf_remappedPS[6];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w)));
PV0i.x = R4i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV0i.y = R123i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000)));
PV0i.z = R6i.z;
R7i.w = 0;
PV0i.w = R7i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x)));
R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
PV1i.w = R1i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
PV0i.x = R0i.x;
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000)));
PV0i.z = R5i.z;
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000)));
PV0i.w = R6i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y));
R0i.w = floatBitsToInt(tempResultf);
PS0i = R0i.w;
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w)));
PV0i.w = R124i.w;
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
PS0i = R5i.x;
// 1
backupReg0i = R0i.w;
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i)));
PS1i = R125i.y;
// 2
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
PV0i.x = R126i.x;
R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
PV0i.y = R126i.y;
R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x)));
PV0i.z = R125i.z;
R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
PV0i.w = R4i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R0i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R3i.y;
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R3i.z;
R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y))));
PV1i.w = R125i.w;
R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z))));
PS1i = R124i.z;
// 4
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x))));
PS0i = R125i.x;
// 5
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd)));
R123i.x = clampFI32(R123i.x);
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5));
PV1i.y = R123i.y;
R126i.z = PV0i.x;
R126i.z = clampFI32(R126i.z);
PV1i.z = R126i.z;
PV1i.w = PV0i.x;
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
R126i.w = int(intBitsToFloat(R126i.x));
PS1i = R126i.w;
// 6
R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
PV0i.x = R126i.x;
R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y))));
PV0i.y = R126i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w))));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
PV0i.w = R127i.w;
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0);
PS0i = R1i.z;
// 7
tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0));
PS1i = R0i.z;
// 8
backupReg0i = R126i.x;
backupReg1i = R126i.y;
backupReg2i = R127i.z;
backupReg3i = R127i.w;
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x)));
PV0i.x = R126i.x;
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)));
PV0i.y = R126i.y;
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0);
PV0i.w = R127i.w;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983)));
PS0i = R0i.w;
// 9
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z)));
PS1i = R127i.x;
// 10
tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 11
R1i.x = R126i.w & 0x00000002;
PV1i.x = R1i.x;
R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0));
R4i.y = clampFI32(R4i.y);
PV1i.y = R4i.y;
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 12
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x)));
R124i.x = clampFI32(R124i.x);
PV0i.x = R124i.x;
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
PV0i.w = clampFI32(PV0i.w);
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
R126i.w = floatBitsToInt(tempResultf);
PS0i = R126i.w;
// 13
backupReg0i = R126i.y;
backupReg1i = R127i.z;
backupReg2i = R127i.x;
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x))));
PV1i.x = R127i.x;
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w))));
PV1i.y = R126i.y;
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z))));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
PS1i = R3i.w;
// 14
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
PS0i = R126i.x;
// 15
backupReg0i = R125i.x;
R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w)));
PV1i.x = R125i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w)));
PV1i.y = R127i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w)));
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
PV1i.w = R5i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 16
backupReg0i = R127i.x;
backupReg1i = R126i.y;
backupReg2i = R127i.z;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R126i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
PV0i.z = R127i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
// 17
backupReg0i = R127i.y;
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
PV1i.x = R126i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y));
PV1i.y = R127i.y;
R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z));
PV1i.z = R124i.z;
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
PV1i.w = R1i.w;
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
PS1i = R122i.x;
// 18
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i)));
R2i.w = clampFI32(R2i.w);
PS0i = R2i.w;
// 19
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.z = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 20
backupReg0i = R1i.z;
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
PV0i.x = R4i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
PV0i.y = R1i.y;
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
PV0i.z = R1i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i)));
PV0i.w = R123i.w;
R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x)));
PS0i = R2i.z;
// 21
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.y = tempi.x;
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R0i.y;
// 0
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
PS0i = R124i.w;
// 1
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y)));
PV1i.x = R126i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
PV1i.z = R124i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
// 2
R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0);
R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i));
R124i.w = clampFI32(R124i.w);
PV0i.w = R124i.w;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w)));
PS0i = R125i.y;
// 3
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
tempResultf = log2(intBitsToFloat(PV0i.z));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 4
R123i.x = ((PV1i.y == 0)?(0):(R125i.y));
PV0i.x = R123i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i)));
PV0i.y = R125i.y;
R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV0i.w = R127i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
// 5
backupReg0i = R124i.w;
PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i));
R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x));
PV1i.w = R124i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
// 6
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w)));
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i));
PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
PV1i.w = R124i.w;
// 8
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z)));
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x)));
// 10
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
PV0i.x = R7i.x;
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
PV0i.y = R7i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w)));
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
PS0i = R7i.z;
// 11
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z)));
// 12
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y)));
// 13
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z)));
// 14
R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
PV0i.x = R4i.x;
R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
PV0i.y = R4i.y;
R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
PV0i.z = R4i.z;
// 15
R0i.x = R7i.x;
PV1i.x = R0i.x;
R0i.y = R7i.y;
PV1i.y = R0i.y;
R0i.z = R7i.z;
PV1i.z = R0i.z;
R0i.w = R7i.w;
PV1i.w = R0i.w;
// 16
R1i.x = R4i.x;
PV0i.x = R1i.x;
R1i.y = R4i.y;
PV0i.y = R1i.y;
R1i.z = R4i.z;
PV0i.z = R1i.z;
R1i.w = R4i.w;
PV0i.w = R1i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}