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https://github.com/cemu-project/cemu_graphic_packs.git
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Fix naming of ZombiU packs
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parent
1e84898525
commit
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@ -1,7 +1,8 @@
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[Definition]
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titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
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path = "ZombieU/Enhancements/Chromatic aberration"
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description = Changes the intensity of (horizontal) chromatic aberration (red green blue edges)
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name = Chromatic Aberration
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path = "ZombiU/Enhancements/Chromatic Aberration"
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description = Changes the intensity of horizontal chromatic aberration. (the red/green/blue edges)
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version = 3
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[Preset]
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@ -20,6 +21,6 @@ $redHz = 1.0025
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$blueHz = 1.005
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[Preset]
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name = CA mostly disabled
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name = CA Mostly Disabled
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$redHz = 1.005
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$blueHz = 1.01
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@ -1,25 +1,26 @@
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[Definition]
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titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
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path = "ZombieU/Enhancements/Lens dirt setting"
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description = Changes the intensity of lens dirt effect
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name = Lens Dirt Adjustment
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path = "ZombiU/Enhancements/Lens Dirt Adjustment"
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description = Changes the intensity of the lens dirt effect.
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version = 3
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[Preset]
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name = Lens dirt Default
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name = Lens Dirt Default
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$dirt = 1.0
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[Preset]
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name = Lens dirt 0.85
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name = Lens Dirt 0.85
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$dirt = 0.85
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[Preset]
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name = Lens dirt 0.75
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name = Lens Dirt 0.75
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$dirt = 0.75
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[Preset]
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name = Lens dirt 0.5
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name = Lens Dirt 0.5
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$dirt = 0.5
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[Preset]
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name = No Lens dirt
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name = No Lens Dirt
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$dirt = 0.01
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@ -1,7 +1,7 @@
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[Definition]
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titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
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name = Field of View
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path = "ZombieU/Mods/Field of View"
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path = "ZombiU/Mods/Field of View"
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description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks.
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version = 3
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@ -1,6 +1,7 @@
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[Definition]
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titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
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path = "ZombieU/Graphics/Resolution"
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name = Resolution
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path = "ZombiU/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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@ -13,7 +14,8 @@ $gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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// Performance
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# Performance
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[Preset]
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name = 320x180
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@ -45,7 +47,7 @@ $internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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// Common HD Resolutions
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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@ -117,102 +119,6 @@ $internalRes = 0.375
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$scaleShader = (1440.0/1080.0)
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$textureFormat = 0x01a
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#Common Ultrawide Resolutions
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#Disabled, no patch
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#
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#[Preset]
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#name = 2560x1080 (21:9 HD)
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#$width = 2560
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#$height = 1080
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 1.0
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#$scaleShader = (1440.0/1080.0)
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#
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##
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#[Preset]
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#name = 3440x1440 ("21:9")
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#$width = 3440
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#$height = 1440
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 1.0
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#$scaleShader = 1.0
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#
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#[Preset]
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#name = 3840x1600 ("21:9")
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#$width = 3840
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#$height = 1600
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 1.0
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#$scaleShader = 1.0
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#
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#// Common 16:10 Resolutions
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#
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#[Preset]
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#name = 1440x900 (16:10)
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#$width = 1440
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#$height = 900
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 1.0
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#$scaleShader = 1.0
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#
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#[Preset]
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#name = 1680x1050 (16:10)
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#$width = 1680
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#$height = 1050
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 1.0
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#$scaleShader = 1.0
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#
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#[Preset]
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#name = 1920x1200 (16:10)
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#$width = 1920
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#$height = 1200
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 1.0
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#$scaleShader = 1.0
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#
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#[Preset]
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#name = 2560x1600 (16:10)
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#$width = 2560
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#$height = 1600
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 1.0
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#$scaleShader = 1.0
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#
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#[Preset]
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#name = 2880x1800 (16:10)
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#$width = 2880
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#$height = 1800
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 1.0
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#$scaleShader = 1.0
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#
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#[Preset]
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#name = 3840x2400 (16:10)
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#$width = 3840
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#$height = 2400
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 1.0
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#$scaleShader = 1.0
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#
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#[Preset]
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#name = 5120x3200 (16:10)
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#$width = 5120
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#$height = 3200
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 1.0
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#$scaleShader = 1.0
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#[TextureRedefine] #
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#width = 4095
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#height = 4095
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@ -226,7 +132,6 @@ height = 720
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formats = $textureFormat #
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1280
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height = 720
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