Fix naming of ZombiU packs

This commit is contained in:
Michael 2019-01-03 01:22:25 -08:00
parent 1e84898525
commit 70f719731a
9 changed files with 20 additions and 113 deletions

View File

@ -1,7 +1,8 @@
[Definition]
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
path = "ZombieU/Enhancements/Chromatic aberration"
description = Changes the intensity of (horizontal) chromatic aberration (red green blue edges)
name = Chromatic Aberration
path = "ZombiU/Enhancements/Chromatic Aberration"
description = Changes the intensity of horizontal chromatic aberration. (the red/green/blue edges)
version = 3
[Preset]
@ -20,6 +21,6 @@ $redHz = 1.0025
$blueHz = 1.005
[Preset]
name = CA mostly disabled
name = CA Mostly Disabled
$redHz = 1.005
$blueHz = 1.01

View File

@ -1,25 +1,26 @@
[Definition]
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
path = "ZombieU/Enhancements/Lens dirt setting"
description = Changes the intensity of lens dirt effect
name = Lens Dirt Adjustment
path = "ZombiU/Enhancements/Lens Dirt Adjustment"
description = Changes the intensity of the lens dirt effect.
version = 3
[Preset]
name = Lens dirt Default
name = Lens Dirt Default
$dirt = 1.0
[Preset]
name = Lens dirt 0.85
name = Lens Dirt 0.85
$dirt = 0.85
[Preset]
name = Lens dirt 0.75
name = Lens Dirt 0.75
$dirt = 0.75
[Preset]
name = Lens dirt 0.5
name = Lens Dirt 0.5
$dirt = 0.5
[Preset]
name = No Lens dirt
name = No Lens Dirt
$dirt = 0.01

View File

@ -1,7 +1,7 @@
[Definition]
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
name = Field of View
path = "ZombieU/Mods/Field of View"
path = "ZombiU/Mods/Field of View"
description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks.
version = 3

View File

@ -1,6 +1,7 @@
[Definition]
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
path = "ZombieU/Graphics/Resolution"
name = Resolution
path = "ZombiU/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
@ -13,7 +14,8 @@ $gameHeight = 720
$internalRes = 1.0
$scaleShader = 1.0
$textureFormat = 0x01a
// Performance
# Performance
[Preset]
name = 320x180
@ -45,7 +47,7 @@ $internalRes = 1.0
$scaleShader = 1.0
$textureFormat = 0x01a
// Common HD Resolutions
# Common HD Resolutions
[Preset]
name = 1600x900
@ -117,102 +119,6 @@ $internalRes = 0.375
$scaleShader = (1440.0/1080.0)
$textureFormat = 0x01a
#Common Ultrawide Resolutions
#Disabled, no patch
#
#[Preset]
#name = 2560x1080 (21:9 HD)
#$width = 2560
#$height = 1080
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 1.0
#$scaleShader = (1440.0/1080.0)
#
##
#[Preset]
#name = 3440x1440 ("21:9")
#$width = 3440
#$height = 1440
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 1.0
#$scaleShader = 1.0
#
#[Preset]
#name = 3840x1600 ("21:9")
#$width = 3840
#$height = 1600
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 1.0
#$scaleShader = 1.0
#
#// Common 16:10 Resolutions
#
#[Preset]
#name = 1440x900 (16:10)
#$width = 1440
#$height = 900
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 1.0
#$scaleShader = 1.0
#
#[Preset]
#name = 1680x1050 (16:10)
#$width = 1680
#$height = 1050
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 1.0
#$scaleShader = 1.0
#
#[Preset]
#name = 1920x1200 (16:10)
#$width = 1920
#$height = 1200
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 1.0
#$scaleShader = 1.0
#
#[Preset]
#name = 2560x1600 (16:10)
#$width = 2560
#$height = 1600
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 1.0
#$scaleShader = 1.0
#
#[Preset]
#name = 2880x1800 (16:10)
#$width = 2880
#$height = 1800
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 1.0
#$scaleShader = 1.0
#
#[Preset]
#name = 3840x2400 (16:10)
#$width = 3840
#$height = 2400
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 1.0
#$scaleShader = 1.0
#
#[Preset]
#name = 5120x3200 (16:10)
#$width = 5120
#$height = 3200
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 1.0
#$scaleShader = 1.0
#[TextureRedefine] #
#width = 4095
#height = 4095
@ -226,7 +132,6 @@ height = 720
formats = $textureFormat #
overwriteFormat = 0x01f
[TextureRedefine]
width = 1280
height = 720