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[BotW] Fix mini game count down background
Another mismatch. Shows a broken background at number 3 on one pc while appear normal on another.
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@ -94,4 +94,4 @@ vec4 DrawBicubic(vec2 f_in)
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void main()
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void main()
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{
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{
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colorOut0 = vec4(DrawBicubic(passUV).rgb,1.0);
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colorOut0 = vec4(DrawBicubic(passUV).rgb,1.0);
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}
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}
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@ -125,4 +125,4 @@ vec4 JINC2_sharp(vec2 texture_size, vec2 texCoord)
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void main()
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void main()
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{
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{
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colorOut0 = JINC2_sharp(textureSrcResolution, passUV);
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colorOut0 = JINC2_sharp(textureSrcResolution, passUV);
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}
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}
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@ -785,6 +785,15 @@ overwriteHeight = ($height/$gameHeight) * 185
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# overwriteWidth = ($width/$gameWidth) * 64
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# overwriteWidth = ($width/$gameWidth) * 64
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# overwriteHeight = ($height/$gameHeight) * 64
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# overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine] # 128x64; Mini-game count down number fade
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width = 40
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height = 50
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depth = 1
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formats = 0x1
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 40
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overwriteHeight = ($height/$gameHeight) * 50
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# Resize letters box: Subtitle
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# Resize letters box: Subtitle
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[TextureRedefine]
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[TextureRedefine]
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