[BotW] Fix mini game count down background

Another mismatch. Shows a broken background at number 3 on one pc while appear normal on another.
This commit is contained in:
NAVras-Z 2019-08-04 10:01:02 +08:00
parent e6500772b8
commit 736412e70f
3 changed files with 11 additions and 2 deletions

View File

@ -94,4 +94,4 @@ vec4 DrawBicubic(vec2 f_in)
void main() void main()
{ {
colorOut0 = vec4(DrawBicubic(passUV).rgb,1.0); colorOut0 = vec4(DrawBicubic(passUV).rgb,1.0);
} }

View File

@ -125,4 +125,4 @@ vec4 JINC2_sharp(vec2 texture_size, vec2 texCoord)
void main() void main()
{ {
colorOut0 = JINC2_sharp(textureSrcResolution, passUV); colorOut0 = JINC2_sharp(textureSrcResolution, passUV);
} }

View File

@ -785,6 +785,15 @@ overwriteHeight = ($height/$gameHeight) * 185
# overwriteWidth = ($width/$gameWidth) * 64 # overwriteWidth = ($width/$gameWidth) * 64
# overwriteHeight = ($height/$gameHeight) * 64 # overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine] # 128x64; Mini-game count down number fade
width = 40
height = 50
depth = 1
formats = 0x1
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 50
# Resize letters box: Subtitle # Resize letters box: Subtitle
[TextureRedefine] [TextureRedefine]