mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-25 17:31:51 +01:00
Add Shovel Knight res pack by Atom
This commit is contained in:
parent
32dca83f72
commit
762698a588
126
Resolutions/ShovelKnight_Resolution/rules.txt
Normal file
126
Resolutions/ShovelKnight_Resolution/rules.txt
Normal file
@ -0,0 +1,126 @@
|
||||
[Definition]
|
||||
titleIds = 000500001016E100,0005000010178F00,00050000101D9300
|
||||
name = Resolution
|
||||
path = "Shovel Knight/Graphics/Resolution"
|
||||
description = Changes the game's resolution.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080 (Default)
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1280x720
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
$height = 900
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
# TV Resolution
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1920
|
||||
height = 1088
|
||||
formats = 0x0000001a,0x00000011
|
||||
overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 1088
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1920
|
||||
height = 1080
|
||||
formats = 0x0000001a,0x00000011
|
||||
overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 1080
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1600
|
||||
height = 960
|
||||
formats = 0x0000001a,0x00000011
|
||||
overwriteWidth = ($width/$gameWidth) * 1600
|
||||
overwriteHeight = ($height/$gameHeight) * 960
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x0000001a,0x00000011
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
# Gamepad Resolution
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x0000001a
|
||||
overwriteWidth = ($width/$gameWidth) * 864
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
formats = 0x0000001a
|
||||
overwriteWidth = ($width/$gameWidth) * 854
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
Loading…
Reference in New Issue
Block a user