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https://github.com/cemu-project/cemu_graphic_packs.git
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commit
76786a1cad
10
Quality/BatmanArkham_1800p/rules.txt
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10
Quality/BatmanArkham_1800p/rules.txt
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[Definition]
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titleIds = ffffffff0796e931,0005000010112900,0005000010111300,000500001010AB00
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name = "Batman Arkham City Armored Edition - 1800p (3K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 3200
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overwriteHeight = 1800
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28
Quality/Bayonetta2_1800p/rules.txt
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Quality/Bayonetta2_1800p/rules.txt
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
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name = "Bayonetta 1 + 2 - 1800p (3K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = 3200
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overwriteHeight = 1800
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[TextureRedefine] # half-res
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width = 640
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height = 360
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overwriteWidth = 1600
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overwriteHeight = 900
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[TextureRedefine] # q-res1
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width = 320
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height = 176
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overwriteWidth = 800
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overwriteHeight = 440
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[TextureRedefine] # q-res2
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width = 320
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height = 180
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overwriteWidth = 800
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overwriteHeight = 450
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@ -0,0 +1,673 @@
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#version 400
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#extension GL_ARB_texture_gather : enable //wall lights when running closer.
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const float overwriteWidth = 3200.0; //overwidth value.0
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const float overwriteHeight = 1800.0;
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// shader 1f2005679839f0ca
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uniform ivec4 uf_remappedPS[13];
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uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
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uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
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uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
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in vec4 passParameter0;
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noperspective in vec4 passParameter1;
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layout(location = 0) out vec4 passPixelColor0;
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layout(location = 1) out vec4 passPixelColor1;
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void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
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{
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// stm -> x .. s, y .. t, z .. MajorAxis*2.0
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vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
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float rx = inputCoord.x;
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float ry = inputCoord.y;
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float rz = inputCoord.z;
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if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
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{
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stm.z = rx*2.0;
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stm.xy = vec2(ry,rz);
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if( rx >= 0.0 )
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{
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faceId = 0;
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}
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else
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{
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faceId = 1;
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}
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}
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else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
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{
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stm.z = ry*2.0;
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stm.xy = vec2(rx,rz);
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if( ry >= 0.0 )
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{
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faceId = 2;
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}
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else
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{
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faceId = 3;
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}
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}
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else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
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{
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stm.z = rz*2.0;
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stm.xy = vec2(rx,ry);
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if( rz >= 0.0 )
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{
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faceId = 4;
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}
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else
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{
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faceId = 5;
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}
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}
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}
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vec3 redcCUBEReverse(vec2 st, int faceId)
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{
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st.yx = st.xy;
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vec3 v;
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float majorAxis = 1.0;
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if( faceId == 0 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = 1.0;
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}
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else if( faceId == 1 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = -1.0;
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}
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else if( faceId == 2 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = 1.0;
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}
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else if( faceId == 3 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = -1.0;
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}
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else if( faceId == 4 )
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = 1.0;
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}
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else
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = -1.0;
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}
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return v;
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}
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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float cubeMapArrayIndex2 = 0.0;
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R0i = floatBitsToInt(gl_FragCoord.xyzw);
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R1i = floatBitsToInt(passParameter1);
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vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
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// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
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//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
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R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
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// 0
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R6i.x = 0x3f800000;
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PV0i.x = R6i.x;
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PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
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R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
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PV0i.z = R127i.z;
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R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
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PV0i.w = R123i.w;
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
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// 1
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R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
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PV1i.x = R2i.x;
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
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R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
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PV1i.z = R123i.z;
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R11i.w = 0;
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PV1i.w = R11i.w;
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
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// 2
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R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
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PV0i.x = R9i.x;
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R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
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PV0i.y = R2i.y;
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
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R0i.y = floatBitsToInt(tempResultf);
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PS0i = R0i.y;
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R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
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R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
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// 0
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R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
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PV0i.x = R127i.x;
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R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
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PV0i.y = R127i.y;
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R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
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PV0i.z = R127i.z;
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R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
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PV0i.w = R126i.w;
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R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
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PS0i = R127i.w;
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// 1
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tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
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PS1i = R5i.x;
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// 2
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R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
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PV0i.x = R7i.x;
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R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
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PV0i.y = R2i.y;
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R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
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PV0i.z = R0i.z;
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R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
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PV0i.w = R4i.w;
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
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PS0i = floatBitsToInt(tempResultf);
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// 3
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R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
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PV1i.x = R8i.x;
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R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
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PV1i.y = R6i.y;
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R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
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PV1i.z = R5i.z;
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R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
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PV1i.w = R5i.w;
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PS1i = int(intBitsToFloat(R127i.w));
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// 4
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backupReg0i = R0i.z;
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backupReg0i = R0i.z;
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tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R125i.x = PS1i & 0x00000002;
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PS0i = R125i.x;
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// 5
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R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
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PV1i.x = R126i.x;
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R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
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PV1i.y = R0i.y;
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R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
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PV1i.z = R2i.z;
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R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
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PV1i.w = R0i.w;
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R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
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PS1i = R4i.y;
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// 6
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backupReg0i = R0i.z;
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R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
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PV0i.x = R127i.x;
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PV0i.y = R127i.x;
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PV0i.z = R127i.x;
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PV0i.w = R127i.x;
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||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
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R125i.w = floatBitsToInt(tempResultf);
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PS0i = R125i.w;
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// 7
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||||
backupReg0i = R0i.y;
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||||
backupReg0i = R0i.y;
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PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
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||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
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||||
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
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||||
PV1i.z = R4i.z;
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||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
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||||
R126i.z = clampFI32(R126i.z);
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||||
PS1i = R126i.z;
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||||
// 8
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||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
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||||
PV0i.x = tempi.x;
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||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
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||||
PS0i = R125i.z;
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||||
// 9
|
||||
backupReg0i = R0i.z;
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tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
|
||||
PS1i = R127i.x;
|
||||
// 12
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R10i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
|
||||
PV0i.y = R5i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = R6i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
|
||||
PS0i = R6i.w;
|
||||
// 15
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = R2i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.x = R4i.x;
|
||||
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
|
||||
PV0i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.z = R3i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PS0i = R0i.x;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = PV0i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 2
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
|
||||
PV0i.w = R123i.w;
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PS0i = R1i.w;
|
||||
// 9
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R125i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
|
||||
PS0i = R127i.w;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PS1i = R126i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
|
||||
PS0i = R0i.w;
|
||||
// 15
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV1i.x = R6i.x;
|
||||
PV1i.y = R6i.x;
|
||||
PV1i.z = R6i.x;
|
||||
PV1i.w = R6i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 19
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R9i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R9i.x = clampFI32(R9i.x);
|
||||
PS1i = R9i.x;
|
||||
// 20
|
||||
backupReg0i = R125i.y;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
|
||||
PV1i.y = R6i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R4i.w;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
|
||||
PS1i = R5i.y;
|
||||
// 22
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
|
||||
PV0i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
|
||||
PV0i.w = R5i.w;
|
||||
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R0i.w;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
|
||||
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PS1i = R11i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R4i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R4i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -0,0 +1,211 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable //DOF light bath scene
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
|
||||
|
||||
// shader 5c8493f4fb8147f3
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
uniform sampler3D textureUnitPS1;// Tex1 addr 0x3dd9c800 res 32x32x32 dim 2 tm: 7 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x20) Sampler1 ClampX/Y/Z: 0 0 0 border: 1
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[3];
|
||||
bool activeMaskStackC[4];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
backupReg0i = R1i.y;
|
||||
backupReg1i = R1i.z;
|
||||
backupReg2i = R1i.x;
|
||||
R1i.x = floatBitsToInt(1.0);
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.z = R1i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a));
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PS0i = R3i.x;
|
||||
// 1
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3f969696)));
|
||||
R0i.z = clampFI32(R0i.z);
|
||||
PV1i.z = R0i.z;
|
||||
// 2
|
||||
predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV0i.z = R2i.z;
|
||||
R3i.y = R1i.z;
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
|
||||
PS0i = R3i.y;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R2i.x = R3i.x;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].w) * intBitsToFloat(R0i.w) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R2i.z;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
if( (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z))) discard;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z));
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[1].w) >= 1.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3e800000)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(uf_remappedPS[3].w));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e800000)));
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0);
|
||||
PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 4.0);
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40e00000) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y));
|
||||
R127i.z = int(intBitsToFloat(PV1i.w));
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
R127i.x = int(intBitsToFloat(PV0i.y));
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
R127i.w = floatBitsToInt(float(R127i.z));
|
||||
PS0i = R127i.w;
|
||||
// 5
|
||||
R127i.z = floatBitsToInt(abs(intBitsToFloat(PS0i)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.z = floatBitsToInt(float(R127i.x));
|
||||
PS1i = R126i.z;
|
||||
// 6
|
||||
R127i.y = floatBitsToInt(abs(intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(abs(intBitsToFloat(R126i.z)), intBitsToFloat(PS0i)));
|
||||
// 8
|
||||
PV0i.w = floatBitsToInt(trunc(intBitsToFloat(PV1i.x)));
|
||||
// 9
|
||||
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
// 10
|
||||
PV0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) >= abs(intBitsToFloat(R127i.w)))?1.0:0.0);
|
||||
PV0i.w = floatBitsToInt(-(abs(intBitsToFloat(R127i.w))) + intBitsToFloat(PV1i.x));
|
||||
// 11
|
||||
R127i.y = ((intBitsToFloat(PV0i.z) == 0.0)?(R127i.x):(PV0i.w));
|
||||
PV1i.y = R127i.y;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(abs(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y));
|
||||
// 13
|
||||
R123i.w = ((-(intBitsToFloat(R127i.y)) > 0.0)?(PV0i.x):(R127i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 14
|
||||
R123i.z = ((-(intBitsToFloat(R126i.z)) > 0.0)?(floatBitsToInt(-(intBitsToFloat(PV1i.w)))):(PV1i.w));
|
||||
PV0i.z = R123i.z;
|
||||
// 15
|
||||
R123i.y = ((intBitsToFloat(R127i.w) == 0.0)?(R126i.z):(PV0i.z));
|
||||
PV1i.y = R123i.y;
|
||||
// 16
|
||||
PS0i = int(intBitsToFloat(PV1i.y));
|
||||
// 17
|
||||
if( (PS0i == 0)) discard;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x));
|
||||
}
|
@ -0,0 +1,667 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 7354e1fdfa8a188d//mag temple
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R6i.x = 0x3f800000;
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R11i.w = 0;
|
||||
PV1i.w = R11i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R9i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R126i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R5i.x;
|
||||
// 2
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R7i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R8i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R6i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R127i.w));
|
||||
// 4
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = PS1i & 0x00000002;
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R2i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R125i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
|
||||
PS1i = R127i.x;
|
||||
// 12
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R10i.x;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
|
||||
PV0i.y = R5i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = R6i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
|
||||
PS0i = R6i.w;
|
||||
// 15
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = R2i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.x = R4i.x;
|
||||
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
|
||||
PV0i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.z = R3i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PS0i = R0i.x;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = PV0i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 2
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
|
||||
PV0i.w = R123i.w;
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PS0i = R1i.w;
|
||||
// 9
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R125i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
|
||||
PS0i = R127i.w;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PS1i = R126i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
|
||||
PS0i = R0i.w;
|
||||
// 15
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV1i.x = R6i.x;
|
||||
PV1i.y = R6i.x;
|
||||
PV1i.z = R6i.x;
|
||||
PV1i.w = R6i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 19
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R9i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R9i.x = clampFI32(R9i.x);
|
||||
PS1i = R9i.x;
|
||||
// 20
|
||||
backupReg0i = R125i.y;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
|
||||
PV1i.y = R6i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R4i.w;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
|
||||
PS1i = R5i.y;
|
||||
// 22
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R10i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
|
||||
PV0i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
|
||||
PV0i.w = R5i.w;
|
||||
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R0i.w;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
|
||||
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PS1i = R11i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 6
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R4i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R4i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -0,0 +1,651 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 7e31e6960354adb3//mag temple
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w));
|
||||
PS0i = R0i.y;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R126i.z;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
|
||||
// 2
|
||||
R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PV0i.x = R5i.x;
|
||||
R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y));
|
||||
PV0i.y = R7i.y;
|
||||
R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z));
|
||||
PV0i.z = R7i.z;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i)));
|
||||
PS0i = R122i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.x = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 5
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R7i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R8i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV1i.w = R123i.w;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PS1i = R8i.z;
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
// 7
|
||||
backupReg0i = R126i.z;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R6i.w = tempi.x;
|
||||
// 9
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 10
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R6i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w)));
|
||||
PV0i.w = R0i.w;
|
||||
// 11
|
||||
R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R5i.w;
|
||||
// 12
|
||||
predResult = (intBitsToFloat(R0i.w) > 1.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x));
|
||||
R1i.w = 0x3f800000;
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z))));
|
||||
PV1i.z = R127i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 3
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R6i.z;
|
||||
// 5
|
||||
R0i.w = R1i.w;
|
||||
PV1i.w = R0i.w;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R1i.w = R5i.w;
|
||||
PV0i.w = R1i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PS0i = R2i.x;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
|
||||
PV1i.y = R3i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x));
|
||||
PV1i.w = R2i.w;
|
||||
R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y));
|
||||
PS1i = R4i.y;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
|
||||
R2i.z = 0;
|
||||
PS0i = R2i.z;
|
||||
// 3
|
||||
backupReg0i = R1i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R127i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w)));
|
||||
PV1i.y = R2i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0);
|
||||
PV1i.z = R4i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R1i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R4i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R5i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R5i.z;
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0));
|
||||
PV0i.w = R4i.w;
|
||||
R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
PS0i = R3i.w;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = R6i.y;
|
||||
// 6
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666));
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = PV1i.x;
|
||||
R0i.y = clampFI32(R0i.y);
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w)));
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = PV1i.x;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0);
|
||||
PV0i.w = R0i.w;
|
||||
R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x));
|
||||
PS0i = R3i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x))));
|
||||
PV0i.x = R124i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000)));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R0i.y;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
PS0i = R125i.x;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.z;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x)));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y));
|
||||
PV1i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PS1i = R127i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y)));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = R124i.z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
|
||||
PV1i.w = R1i.w;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y)));
|
||||
PV0i.y = R124i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z)));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z)));
|
||||
PS1i = R1i.z;
|
||||
// 10
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R125i.z;
|
||||
backupReg2i = R127i.x;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z))));
|
||||
PV0i.z = R125i.z;
|
||||
R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i));
|
||||
PV0i.w = R5i.w;
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0));
|
||||
PS0i = R126i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z));
|
||||
PS1i = R127i.w;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y)));
|
||||
R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
|
||||
PV1i.w = R0i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 14
|
||||
backupReg0i = R124i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z)));
|
||||
PV0i.w = R126i.w;
|
||||
R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x));
|
||||
PS0i = R2i.w;
|
||||
// 15
|
||||
backupReg0i = R0i.w;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
|
||||
PS1i = R124i.x;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y)));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z)));
|
||||
PV0i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R125i.w;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R127i.w;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R124i.z;
|
||||
// 18
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0)));
|
||||
R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w)));
|
||||
PV0i.w = R8i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R3i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R0i.z;
|
||||
R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y));
|
||||
PV1i.w = R123i.w;
|
||||
R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0));
|
||||
R7i.w = clampFI32(R7i.w);
|
||||
PS1i = R7i.w;
|
||||
// 20
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R2i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = R2i.y;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R3i.z;
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd)));
|
||||
R6i.w = clampFI32(R6i.w);
|
||||
PV0i.w = R6i.w;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w)));
|
||||
PS0i = R2i.z;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w)));
|
||||
PS1i = R1i.y;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w)));
|
||||
PS1i = R124i.x;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 4
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.y = R126i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R125i.z;
|
||||
// 5
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R0i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R2i.x;
|
||||
// 6
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z)));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R2i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 7
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
R2i.w = 0;
|
||||
PV1i.w = R2i.w;
|
||||
// 8
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R123i.y;
|
||||
// 9
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000));
|
||||
// 12
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x)));
|
||||
// 13
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
|
||||
// 14
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
|
||||
// 16
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z)));
|
||||
// 19
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R0i.z;
|
||||
// 20
|
||||
R1i.x = R2i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R2i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R2i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R2i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// 21
|
||||
R2i.x = R0i.x;
|
||||
PV1i.x = R2i.x;
|
||||
R2i.y = R0i.y;
|
||||
PV1i.y = R2i.y;
|
||||
R2i.z = R0i.z;
|
||||
PV1i.z = R2i.z;
|
||||
R2i.w = R0i.w;
|
||||
PV1i.w = R2i.w;
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
}
|
@ -0,0 +1,683 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 9f547256a5f2f2f6 // cooking fire?
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
uniform ivec4 uf_remappedPS[13];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex2 = 0.0;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.z = R127i.z;
|
||||
R2i.w = 0x3f800000;
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R7i.z;
|
||||
R11i.w = 0;
|
||||
PV0i.w = R11i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R0i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.z;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
|
||||
PS1i = R2i.x;
|
||||
// 2
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z)));
|
||||
PV0i.x = R5i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
|
||||
PV0i.z = R2i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R4i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R5i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z)));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = int(intBitsToFloat(R126i.y));
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = PS1i & 0x00000002;
|
||||
PS0i = R124i.w;
|
||||
// 5
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
|
||||
PV1i.y = R0i.y;
|
||||
R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.z = R3i.z;
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.w = R125i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w))));
|
||||
PS1i = R4i.y;
|
||||
// 6
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R10i.x;
|
||||
PV0i.y = R10i.x;
|
||||
PV0i.z = R10i.x;
|
||||
PV0i.w = R10i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R126i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd)));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PS1i = R127i.w;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R10i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PS0i = R127i.y;
|
||||
// 11
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
|
||||
R1i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R1i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R1i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R1i.w = cubeMapFaceId;
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.y;
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = R1i.w;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
PS1i = R126i.y;
|
||||
// 12
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 13
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R1i.y;
|
||||
R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
|
||||
PS1i = R7i.y;
|
||||
// 14
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.x = R6i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0);
|
||||
PV0i.y = R9i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
PS0i = R8i.z;
|
||||
// 15
|
||||
R123i.x = ((R127i.z == 0)?(0):(PV0i.z));
|
||||
PV1i.x = R123i.x;
|
||||
R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.y = R8i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV1i.w = R3i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 16
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i));
|
||||
R3i.x = clampFI32(R3i.x);
|
||||
PV0i.x = R3i.x;
|
||||
R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x));
|
||||
PV0i.y = R6i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000)));
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y)));
|
||||
PV0i.w = R0i.w;
|
||||
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z));
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
|
||||
PS0i = R3i.y;
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
|
||||
R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
|
||||
PV1i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = PV0i.x;
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
|
||||
PS1i = R124i.w;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0);
|
||||
PS0i = R127i.z;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R1i.z;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.z;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y)));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w)));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
backupReg0i = R3i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w));
|
||||
PS1i = R3i.z;
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0);
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.x;
|
||||
PV0i.z = R127i.x;
|
||||
PV0i.w = R127i.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
backupReg1i = R0i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV0i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
PV0i.y = R126i.y;
|
||||
R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R125i.y;
|
||||
// 9
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R127i.x;
|
||||
backupReg3i = R124i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z))));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PS1i = R124i.w;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.w;
|
||||
// 11
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R124i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R125i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0);
|
||||
PS0i = R127i.z;
|
||||
// 13
|
||||
backupReg0i = R126i.z;
|
||||
backupReg0i = R126i.z;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R126i.z;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV1i.w = R125i.w;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PS1i = R124i.z;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z)));
|
||||
PS0i = R0i.y;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R124i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0);
|
||||
PS0i = R127i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R125i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
backupReg0i = R1i.y;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
|
||||
PV1i.x = R3i.x;
|
||||
R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y));
|
||||
PV1i.y = R1i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PV1i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0));
|
||||
PV1i.w = R123i.w;
|
||||
R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
PS1i = R2i.x;
|
||||
// 20
|
||||
backupReg0i = R8i.y;
|
||||
backupReg1i = R0i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R8i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y)));
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd)));
|
||||
PV0i.w = R4i.w;
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
PS0i = R0i.x;
|
||||
// 21
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R7i.z;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R5i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
|
||||
PV1i.y = R0i.y;
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R7i.z;
|
||||
R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
|
||||
R5i.w = clampFI32(R5i.w);
|
||||
PV1i.w = R5i.w;
|
||||
R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0);
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
// 1
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV1i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R124i.w;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5);
|
||||
PS1i = R124i.z;
|
||||
// 2
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y)));
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i)));
|
||||
PS0i = R124i.y;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
|
||||
// 5
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R11i.x;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R11i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z)));
|
||||
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R11i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y)));
|
||||
// 8
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R3i.z;
|
||||
// 12
|
||||
R0i.x = R11i.x;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R11i.y;
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = R11i.z;
|
||||
PV0i.z = R0i.z;
|
||||
R0i.w = R11i.w;
|
||||
PV0i.w = R0i.w;
|
||||
// 13
|
||||
R1i.x = R3i.x;
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = R3i.y;
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = R3i.z;
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = R3i.w;
|
||||
PV1i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -0,0 +1,561 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable // overhad bath scene. dependency on depth shader
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
|
||||
// shader b44e557a637e76dc
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y));
|
||||
PV0i.y = R6i.y;
|
||||
R0i.z = 0;
|
||||
PV0i.z = R0i.z;
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R0i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R13i.w = 0;
|
||||
PV0i.w = R13i.w;
|
||||
R1i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[2].w));
|
||||
PS0i = R1i.w;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R126i.y;
|
||||
// 2
|
||||
backupReg0i = R127i.w;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[4].z));
|
||||
PV0i.x = R125i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w)));
|
||||
PV0i.y = R9i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
|
||||
PV0i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i))));
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R4i.x;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R11i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R6i.z;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[4].x));
|
||||
PV1i.w = R124i.w;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[4].y));
|
||||
PS1i = R125i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) * intBitsToFloat(uf_remappedPS[2].x) + -(intBitsToFloat(PS1i)) * intBitsToFloat(uf_remappedPS[2].y) + -(intBitsToFloat(R125i.x)) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w)));
|
||||
PS0i = R10i.y;
|
||||
// 5
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R0i.x;
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R3i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.w));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[5].x));
|
||||
PV1i.w = R0i.w;
|
||||
R5i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[5].y));
|
||||
PS1i = R5i.y;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].y)));
|
||||
PV0i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
|
||||
PV0i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[4].z)));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R10i.y) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
backupReg0i = R125i.z;
|
||||
backupReg0i = R125i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R9i.y) + intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R12i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
PV0i.y = R12i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R125i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0);
|
||||
PV0i.w = R4i.w;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R8i.z;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(R127i.y)) + -(intBitsToFloat(PV0i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.z = tempi.x;
|
||||
PS1i = PV0i.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
// 10
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PS1i) + -(intBitsToFloat(R9i.y))));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(PS1i) + -(intBitsToFloat(R10i.y))));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(R0i.x))));
|
||||
PV0i.z = R1i.z;
|
||||
R127i.w = R127i.x;
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV0i.w = R127i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
R2i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
PS1i = R2i.x;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.y;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R1i.y) + intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R7i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
PS0i = R7i.z;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.z = tempi.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y)));
|
||||
PS1i = R126i.x;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x)));
|
||||
// 17
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(1.0)));
|
||||
PV1i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.y) + intBitsToFloat(PS0i)));
|
||||
PV1i.z = R125i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R126i.w;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
|
||||
PS1i = R5i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R5i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.z) * intBitsToFloat(R5i.y) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 19
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
|
||||
PV1i.x = R126i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.y = R0i.y;
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
// 20
|
||||
R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.w)));
|
||||
PV0i.x = R3i.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.y)));
|
||||
PV0i.y = R8i.y;
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R2i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i));
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV0i.w = R3i.w;
|
||||
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
PS0i = R2i.y;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
PS1i = R4i.y;
|
||||
R7i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zy)).x);
|
||||
// 0
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R3i.x))));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R8i.y))));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R2i.z))));
|
||||
PV0i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PV0i.w = R124i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PS0i));
|
||||
PS1i = R126i.w;
|
||||
// 2
|
||||
backupReg0i = R0i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(R5i.y) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
backupReg0i = R0i.y;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.y));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(backupReg0i)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R124i.w)) * intBitsToFloat(R124i.w) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = ((intBitsToFloat(R4i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = ((PV1i.w == 0)?(R7i.y):(PV1i.y));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y)));
|
||||
PV0i.z = R125i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PS0i = R5i.y;
|
||||
// 5
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R8i.y)));
|
||||
PV1i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[5].z));
|
||||
// 6
|
||||
backupReg0i = R125i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
R127i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R126i.y)));
|
||||
PV1i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R124i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R126i.y)));
|
||||
PV1i.w = R124i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R126i.y;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV1i.z) + 1.0));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PV0i.w = R125i.w;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(backupReg2i)));
|
||||
PS0i = R124i.y;
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0);
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R5i.y)));
|
||||
PS0i = R8i.y;
|
||||
// 11
|
||||
backupReg0i = R126i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R125i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.x;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.z;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(0x3ea2f983)));
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R125i.x)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(PV1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z)));
|
||||
// 17
|
||||
R13i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
|
||||
PV1i.x = R13i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R13i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
|
||||
PV1i.z = R13i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
R13i.y = floatBitsToInt(min(intBitsToFloat(PS0i), intBitsToFloat(0x42000000)));
|
||||
PS1i = R13i.y;
|
||||
// 18
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.z = R125i.z;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 19
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS0i));
|
||||
// 20
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.z)));
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
|
||||
// 22
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
|
||||
// 23
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
|
||||
// 24
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
|
||||
// 25
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
|
||||
// 26
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(PV1i.x)));
|
||||
// 27
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.z)));
|
||||
// 28
|
||||
backupReg0i = R8i.y;
|
||||
backupReg0i = R8i.y;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R4i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R8i.y;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R5i.w;
|
||||
// 0
|
||||
backupReg0i = R4i.x;
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R4i.z;
|
||||
// 1
|
||||
R0i.x = R13i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R13i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R13i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R13i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 2
|
||||
R1i.x = R4i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -0,0 +1,280 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader c797a1f793b1e3ac//mag temple
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
uniform ivec4 uf_remappedPS[8];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[0].y;
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0);
|
||||
PV0i.x = R3i.x;
|
||||
R127i.y = uf_remappedPS[0].x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
|
||||
PV0i.y = R127i.y;
|
||||
R2i.w = 0x3f800000;
|
||||
PV0i.w = R2i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R1i.w = uf_remappedPS[0].z;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = uf_remappedPS[2].x;
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R0i.z = uf_remappedPS[2].z;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0);
|
||||
PV0i.z = R0i.z;
|
||||
R4i.w = 0;
|
||||
PV0i.w = R4i.w;
|
||||
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
|
||||
PS0i = R3i.w;
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.x;
|
||||
PV0i.z = R124i.x;
|
||||
PV0i.w = R124i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w)));
|
||||
PS0i = R126i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.z = tempi.x;
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PS1i = R125i.z;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w));
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 6
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i));
|
||||
R1i.x = clampFI32(R1i.x);
|
||||
PV0i.x = R1i.x;
|
||||
R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z));
|
||||
PV0i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R127i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 8
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R125i.y;
|
||||
backupReg2i = R124i.z;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
|
||||
PV0i.z = R124i.z;
|
||||
R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.w = R124i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 9
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R127i.y;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R124i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R127i.w;
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS1i = R0i.x;
|
||||
// 10
|
||||
backupReg0i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS0i = R125i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
|
||||
PS1i = R126i.w;
|
||||
// 12
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x)))));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w)))));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z)))));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PS1i = R127i.x;
|
||||
// 14
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R0i.x;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
// 15
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
|
||||
R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
PS1i = clampFI32(PS1i);
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
// 17
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w)));
|
||||
// 19
|
||||
backupReg0i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x)));
|
||||
R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z)));
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
|
||||
// 21
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R4i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -0,0 +1,456 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable // chest opening light. Dependency 640x360x1 upres must be in proportion to 1280 upres.
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
|
||||
// shader ce13b60ad9985473
|
||||
uniform ivec4 uf_remappedPS[8];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
|
||||
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R5i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[2].w) + 1.0));
|
||||
PV1i.w = R5i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R8i.w = 0;
|
||||
PV0i.w = R8i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R0i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.y;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[4].x))));
|
||||
PS1i = R124i.x;
|
||||
// 2
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
|
||||
PV0i.x = R4i.x;
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].y))));
|
||||
PV0i.y = R2i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].z))));
|
||||
PV0i.z = R125i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
|
||||
PV0i.w = R0i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R5i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R1i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = int(intBitsToFloat(R126i.w));
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * -(intBitsToFloat(R124i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.x = PS1i & 0x00000002;
|
||||
PS0i = R1i.x;
|
||||
// 5
|
||||
R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PV1i.x = R125i.x;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV1i.y = R0i.y;
|
||||
R7i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(R0i.x) + 1.0));
|
||||
R7i.z = clampFI32(R7i.z);
|
||||
PV1i.z = R7i.z;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.w)));
|
||||
// 6
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(PS1i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R126i.w = PV0i.x;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0);
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R124i.y;
|
||||
// 9
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R4i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R0i.w))));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R1i.w))));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
|
||||
PS1i = R126i.y;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV1i.y) + -(intBitsToFloat(R125i.z)) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.y;
|
||||
// 11
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
R3i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.y)));
|
||||
PV1i.y = R3i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0));
|
||||
PV1i.w = R2i.w;
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(1.0)));
|
||||
PS1i = R127i.y;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PS0i = R2i.x;
|
||||
// 13
|
||||
R3i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
PV1i.x = R3i.x;
|
||||
PV1i.y = R126i.x;
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 14
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 15
|
||||
backupReg0i = R124i.y;
|
||||
R0i.x = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.x = R0i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R124i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV1i.z = R2i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS1i = R126i.x;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R2i.y))));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.z))));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(0x40400000)));
|
||||
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.x));
|
||||
PS0i = R3i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.y)));
|
||||
R6i.y = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R127i.y) + 1.0));
|
||||
PV0i.y = R6i.y;
|
||||
R3i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(uf_remappedPS[6].y)));
|
||||
PV0i.z = R3i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R2i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R1i.z;
|
||||
R123i.w = ((backupReg0i == 0)?(0):(PV0i.x));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 20
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R1i.x;
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R0i.z;
|
||||
R3i.w = ((backupReg0i == 0)?(R126i.z):(PV1i.w));
|
||||
PV0i.w = R3i.w;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i));
|
||||
PS0i = R4i.y;
|
||||
R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).x);
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = ((intBitsToFloat(R3i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R2i.z)));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.y;
|
||||
// 5
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y)));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PS1i = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
|
||||
// 6
|
||||
R126i.x = ((R127i.y == 0)?(R5i.y):(R127i.w));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.w) + 1.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y)));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.x)));
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.y = R125i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R126i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i)));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
|
||||
R8i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
|
||||
PS1i = R8i.x;
|
||||
// 12
|
||||
R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R8i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e800000));
|
||||
R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
|
||||
PS0i = R8i.z;
|
||||
// 13
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z)));
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y)));
|
||||
// 15
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x)));
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w)));
|
||||
// 17
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.z)));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
|
||||
// 19
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
// 20
|
||||
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R7i.x;
|
||||
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R7i.y;
|
||||
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R7i.z;
|
||||
// 21
|
||||
R0i.x = R8i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R8i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R8i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R8i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 22
|
||||
R1i.x = R7i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R7i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R7i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R7i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -0,0 +1,182 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader ceba17482659c1bd //temple of time light fix.
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R122f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = gl_FragCoord.xyzw;
|
||||
R1f = passParameter1;
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R0f.xy = R0f.xy / scaleFactor;
|
||||
// 0
|
||||
R4f.x = 0.0;
|
||||
PV0f.x = R4f.x;
|
||||
R3f.w = 0.0;
|
||||
PV0f.w = R3f.w;
|
||||
PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x);
|
||||
// 1
|
||||
R2f.x = R0f.x * PS0f;
|
||||
PV1f.x = R2f.x;
|
||||
PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y);
|
||||
// 2
|
||||
R2f.y = R0f.y * PS1f;
|
||||
PV0f.y = R2f.y;
|
||||
R0f.w = (texture(textureUnitPS0, R2f.xy).x);
|
||||
R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz);
|
||||
// 0
|
||||
R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.x = R126f.x;
|
||||
R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.y = R126f.y;
|
||||
R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.z = R125f.z;
|
||||
R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV0f.w = R123f.w;
|
||||
// 1
|
||||
R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV1f.x = R127f.x;
|
||||
R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV1f.y = R127f.y;
|
||||
R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
|
||||
PV1f.z = R127f.z;
|
||||
PS1f = PV0f.z * PV0f.z;
|
||||
// 2
|
||||
tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R122f.x = (R126f.y * R126f.y + PS1f);
|
||||
PS0f = R122f.x;
|
||||
// 3
|
||||
R126f.z = (R126f.x * R126f.x + PS0f);
|
||||
PV1f.z = R126f.z;
|
||||
tempResultf = 1.0 / sqrt(PV0f.x);
|
||||
PS1f = tempResultf;
|
||||
// 4
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R127f.y;
|
||||
backupReg2f = R127f.z;
|
||||
R127f.x = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = mul_nonIEEE(backupReg1f, PS1f);
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = mul_nonIEEE(backupReg2f, PS1f);
|
||||
PV0f.z = R127f.z;
|
||||
PS0f = 1.0 / PS1f;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z));
|
||||
PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f;
|
||||
PV1f.w = clamp(PV1f.w, 0.0, 1.0);
|
||||
tempResultf = 1.0 / sqrt(R126f.z);
|
||||
PS1f = tempResultf;
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R126f.y;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PV0f.x = R126f.x;
|
||||
R126f.y = mul_nonIEEE(backupReg1f, PS1f);
|
||||
PV0f.y = R126f.y;
|
||||
PV0f.z = mul_nonIEEE(R125f.z, PS1f);
|
||||
PV0f.w = -(PV1f.w) + 1.0;
|
||||
R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x);
|
||||
PS0f = R122f.x;
|
||||
// 7
|
||||
PV1f.x = mul_nonIEEE(PV0f.z, R127f.z);
|
||||
R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f);
|
||||
PV1f.w = R123f.w;
|
||||
tempResultf = log2(PV0f.w);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R125f.y = tempResultf;
|
||||
PS1f = R125f.y;
|
||||
// 8
|
||||
tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z)));
|
||||
R122f.x = clamp(R122f.x, 0.0, 1.0);
|
||||
PS0f = R122f.x;
|
||||
// 9
|
||||
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y);
|
||||
PV1f.y = max(-(PV0f.x), 0.0);
|
||||
tempResultf = log2(PS0f);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1f = tempResultf;
|
||||
// 10
|
||||
PV0f.x = min(PV1f.y, 1.0);
|
||||
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f);
|
||||
PS0f = exp2(PV1f.x);
|
||||
// 11
|
||||
PV1f.z = mul_nonIEEE(PS0f, PV0f.x);
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 12
|
||||
PV0f.y = mul_nonIEEE(PS1f, PV1f.z);
|
||||
PV0f.y = clamp(PV0f.y, 0.0, 1.0);
|
||||
// 13
|
||||
R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y);
|
||||
PV1f.x = R3f.x;
|
||||
R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y);
|
||||
PV1f.y = R3f.y;
|
||||
R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y);
|
||||
PV1f.z = R3f.z;
|
||||
// 14
|
||||
R0f.x = PV1f.x;
|
||||
PV0f.x = R0f.x;
|
||||
R0f.y = PV1f.y;
|
||||
PV0f.y = R0f.y;
|
||||
R0f.z = PV1f.z;
|
||||
PV0f.z = R0f.z;
|
||||
R0f.w = R3f.w;
|
||||
PV0f.w = R0f.w;
|
||||
// 15
|
||||
R1f.x = R4f.x;
|
||||
PV1f.x = R1f.x;
|
||||
R1f.y = R4f.x;
|
||||
PV1f.y = R1f.y;
|
||||
R1f.z = R4f.x;
|
||||
PV1f.z = R1f.z;
|
||||
R1f.w = R4f.w;
|
||||
PV1f.w = R1f.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
||||
}
|
@ -0,0 +1,428 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f819754f9c220aaa //mag temple
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
in vec4 passParameter0;
|
||||
noperspective in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R1i = floatBitsToInt(passParameter1);
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
|
||||
// 0
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w)));
|
||||
PV0i.x = R4i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000)));
|
||||
PV0i.z = R6i.z;
|
||||
R7i.w = 0;
|
||||
PV0i.w = R7i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
|
||||
PV1i.x = R2i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV1i.w = R1i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R0i.x;
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = R2i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000)));
|
||||
PV0i.z = R5i.z;
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000)));
|
||||
PV0i.w = R6i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
|
||||
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w)));
|
||||
PV0i.w = R124i.w;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
|
||||
PS0i = R5i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.w;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R125i.y;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x)));
|
||||
PV0i.z = R125i.z;
|
||||
R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R0i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R3i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y))));
|
||||
PV1i.w = R125i.w;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z))));
|
||||
PS1i = R124i.z;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x))));
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = PV0i.x;
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = PV0i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
R126i.w = int(intBitsToFloat(R126i.x));
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y))));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R127i.w;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0);
|
||||
PS0i = R1i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0));
|
||||
PS1i = R0i.z;
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
backupReg3i = R127i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0);
|
||||
PV0i.w = R127i.w;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983)));
|
||||
PS0i = R0i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z)));
|
||||
PS1i = R127i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 11
|
||||
R1i.x = R126i.w & 0x00000002;
|
||||
PV1i.x = R1i.x;
|
||||
R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0));
|
||||
R4i.y = clampFI32(R4i.y);
|
||||
PV1i.y = R4i.y;
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 12
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x)));
|
||||
R124i.x = clampFI32(R124i.x);
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 13
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x))));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w))));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z))));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
|
||||
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
PS1i = R3i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w)));
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R5i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
// 17
|
||||
backupReg0i = R127i.y;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R124i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
|
||||
PV1i.w = R1i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 18
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i)));
|
||||
R2i.w = clampFI32(R2i.w);
|
||||
PS0i = R2i.w;
|
||||
// 19
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.z = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 20
|
||||
backupReg0i = R1i.z;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R4i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R1i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.w = R123i.w;
|
||||
R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x)));
|
||||
PS0i = R2i.z;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.y = tempi.x;
|
||||
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R0i.y;
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
|
||||
PS0i = R124i.w;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0);
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PV0i.w = R124i.w;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R125i.y;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
tempResultf = log2(intBitsToFloat(PV0i.z));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R123i.x = ((PV1i.y == 0)?(0):(R125i.y));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
backupReg0i = R124i.w;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i));
|
||||
R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x));
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R124i.w;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x)));
|
||||
// 10
|
||||
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R7i.x;
|
||||
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R7i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w)));
|
||||
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PS0i = R7i.z;
|
||||
// 11
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z)));
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z)));
|
||||
// 14
|
||||
R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
|
||||
PV0i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
|
||||
PV0i.z = R4i.z;
|
||||
// 15
|
||||
R0i.x = R7i.x;
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = R7i.y;
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = R7i.z;
|
||||
PV1i.z = R0i.z;
|
||||
R0i.w = R7i.w;
|
||||
PV1i.w = R0i.w;
|
||||
// 16
|
||||
R1i.x = R4i.x;
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = R4i.y;
|
||||
PV0i.y = R1i.y;
|
||||
R1i.z = R4i.z;
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = R4i.w;
|
||||
PV0i.w = R1i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
89
Quality/BreathOfTheWild_1800p/rules.txt
Normal file
89
Quality/BreathOfTheWild_1800p/rules.txt
Normal file
@ -0,0 +1,89 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "The Legend of Zelda: Breath of the Wild - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x008 # exclude the intro background texture
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] #TV2
|
||||
width = 1280
|
||||
height = 721
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1802
|
||||
|
||||
[TextureRedefine] #TV3
|
||||
width = 1280
|
||||
height = 608
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1520
|
||||
|
||||
[TextureRedefine] #TV4
|
||||
width = 1152
|
||||
height = 648
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] #half-res1, soft pass toon shader,
|
||||
width = 640
|
||||
height = 360
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] #half-res2
|
||||
width = 640
|
||||
height = 290
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 725
|
||||
|
||||
[TextureRedefine] #half-res3
|
||||
width = 640
|
||||
height = 288
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] #q-res1 Main bloom pass, AO
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
||||
|
||||
#[TextureRedefine] #q-res2
|
||||
#width = 320
|
||||
#height = 145
|
||||
#overwriteWidth = 800
|
||||
#overwriteHeight = 362
|
||||
|
||||
#[TextureRedefine] #q-res3
|
||||
#width = 320
|
||||
#height = 144
|
||||
#overwriteWidth = 800
|
||||
#overwriteHeight = 360
|
||||
|
||||
[TextureRedefine] # O
|
||||
width = 80
|
||||
height = 45
|
||||
overwriteWidth = 200
|
||||
overwriteHeight = 112
|
||||
|
||||
[TextureRedefine] # M
|
||||
width = 80
|
||||
height = 44
|
||||
overwriteWidth = 200
|
||||
overwriteHeight = 110
|
||||
|
||||
[TextureRedefine] # G
|
||||
width = 40
|
||||
height = 22
|
||||
overwriteWidth = 100
|
||||
overwriteHeight = 55
|
||||
|
||||
[TextureRedefine] #fog
|
||||
width = 720
|
||||
height = 360
|
||||
overwriteWidth = 1800
|
||||
overwriteHeight = 900
|
9
Quality/Brunswick_1800p/rules.txt
Normal file
9
Quality/Brunswick_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101d4200
|
||||
name = "Brunswick Pro Bowling - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
9
Quality/CitizensOfEarth_1800p/rules.txt
Normal file
9
Quality/CitizensOfEarth_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010180b00,0005000010177200
|
||||
name = "Citizens Of Earth - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
10
Quality/ColorSplash_1800p/rules.txt
Normal file
10
Quality/ColorSplash_1800p/rules.txt
Normal file
@ -0,0 +1,10 @@
|
||||
[Definition]
|
||||
titleIds = 500001f600900,500001f600a00,500001f600b00
|
||||
name = "Paper Mario: Color Splash - 1800p (3K)"
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x431,0x001
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
15
Quality/DuckTalesRemastered_1800p/rules.txt
Normal file
15
Quality/DuckTalesRemastered_1800p/rules.txt
Normal file
@ -0,0 +1,15 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010129000,0005000010129200
|
||||
name = "DuckTales Remastered - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # q-res
|
||||
width = 480
|
||||
height = 270
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
34
Quality/FASTRacingNEO_1800p/rules.txt
Normal file
34
Quality/FASTRacingNEO_1800p/rules.txt
Normal file
@ -0,0 +1,34 @@
|
||||
[Definition]
|
||||
titleIds = 500001012f000,ffffffff057b4449
|
||||
name = "FAST Racing NEO - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # TV
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x433
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # Half-width 1
|
||||
width = 640
|
||||
height = 720
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # Half-res
|
||||
width = 640
|
||||
height = 360
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] # Half-width 2
|
||||
width = 320
|
||||
height = 360
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] # Q-res
|
||||
width = 160
|
||||
height = 180
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
9
Quality/FamilyTennisSP_1800p/rules.txt
Normal file
9
Quality/FamilyTennisSP_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 000500001019ae00,00050000101a2c00,ffffffff36325ea6
|
||||
name = "Family Tennis SP - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
9
Quality/GhostBladeHD_1800p/rules.txt
Normal file
9
Quality/GhostBladeHD_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 50000101ffc00
|
||||
name = "Ghost Blade HD - 1800p (3K)"
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
9
Quality/Guacamelee_1800p/rules.txt
Normal file
9
Quality/Guacamelee_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010176800,0005000010179700
|
||||
name = "Guacamelee! Super Turbo Championship Edition - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
9
Quality/KamenRider_1800p/rules.txt
Normal file
9
Quality/KamenRider_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010170700
|
||||
name = "Kamen Rider - Battride War II - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
41
Quality/KirbyRainbowCurse_1800p/rules.txt
Normal file
41
Quality/KirbyRainbowCurse_1800p/rules.txt
Normal file
@ -0,0 +1,41 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101abc00,
|
||||
name = "Kirby and the Rainbow Curse - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1024
|
||||
height = 576
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1025
|
||||
height = 577
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # tv ui 1
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x41a,0x034,0x001
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # tv ui 2
|
||||
width = 1281
|
||||
height = 721
|
||||
formatsExcluded = 0x41a,0x034
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # half-res
|
||||
width = 512
|
||||
height = 288
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] # q-res
|
||||
width = 256
|
||||
height = 144
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
33
Quality/LostWorld_1800p/rules.txt
Normal file
33
Quality/LostWorld_1800p/rules.txt
Normal file
@ -0,0 +1,33 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01
|
||||
name = "Sonic Lost World - 1800p (3K)"
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 180
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
||||
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 90
|
||||
overwriteWidth = 400
|
||||
overwriteHeight = 225
|
||||
|
||||
[TextureRedefine]
|
||||
width = 32
|
||||
height = 32
|
||||
overwriteWidth = 80
|
||||
overwriteHeight = 80
|
75
Quality/MK8_1800p/rules.txt
Normal file
75
Quality/MK8_1800p/rules.txt
Normal file
@ -0,0 +1,75 @@
|
||||
[Definition]
|
||||
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
|
||||
name = "Mario Kart 8 - 1800p (3K)"
|
||||
|
||||
# Main Screen Resolution
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
# Half Res Alpha (and DOF)
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x41A # exclude obvious textures
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
# Quarter Res Alpha (motion blur effect around edges of screen)
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 180
|
||||
formatsExcluded = 0x41A # exclude obvious textures
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
||||
|
||||
# Multiplayer-Mode Resolution (2p)
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 720
|
||||
formatsExcluded = 0x41A # exclude obvious textures
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 1800
|
||||
|
||||
# Multiplayer-Mode Half Res Alpha (2p)
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 360
|
||||
formatsExcluded = 0x41A # exclude obvious textures
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 900
|
||||
|
||||
# Multiplayer-Mode Quarter Res Alpha (2p)
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 180
|
||||
formatsExcluded = 0x41A # exclude obvious textures
|
||||
overwriteWidth = 400
|
||||
overwriteHeight = 450
|
||||
|
||||
# MKTV screen
|
||||
[TextureRedefine]
|
||||
width = 960
|
||||
height = 540
|
||||
formatsExcluded = 0x41A # exclude obvious textures
|
||||
overwriteWidth = 2400
|
||||
overwriteHeight = 1350
|
||||
|
||||
# MKTV internal render targets
|
||||
[TextureRedefine]
|
||||
width = 960
|
||||
height = 536
|
||||
formatsExcluded = 0x41A # exclude obvious textures
|
||||
overwriteWidth = 2400
|
||||
overwriteHeight = 1340
|
||||
|
||||
# MKTV half res alpha
|
||||
[TextureRedefine]
|
||||
width = 480
|
||||
height = 268
|
||||
formatsExcluded = 0x41A # exclude obvious textures
|
||||
overwriteWidth = 1200
|
||||
overwriteHeight = 670
|
9
Quality/MN9_1800p/rules.txt
Normal file
9
Quality/MN9_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 50000101c9600
|
||||
name = "Mighty No. 9 - 1800p (3K)"
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
21
Quality/NSMBU_1800p/rules.txt
Normal file
21
Quality/NSMBU_1800p/rules.txt
Normal file
@ -0,0 +1,21 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
|
||||
name = "New Super Mario Bros. U + New Super Luigi U - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # AA pass, shadows viewport
|
||||
width = 640
|
||||
height = 360
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 180
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
36
Quality/NintendoLand_1800p/rules.txt
Normal file
36
Quality/NintendoLand_1800p/rules.txt
Normal file
@ -0,0 +1,36 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010101F00,0005000010102000,0005000010102100
|
||||
name = "Nintendo Land - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
texturesExcluded = 0x1f712000
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
height = 480
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
width = 848
|
||||
height = 480
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # half-res alpha
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] # half-res alpha (gamepad)
|
||||
width = 424
|
||||
height = 240
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
9
Quality/OnePiece_1800p/rules.txt
Normal file
9
Quality/OnePiece_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010175c00,0005000010175d00
|
||||
name = "One Piece: Unlimited World Red - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
9
Quality/PhineasFerb_1800p/rules.txt
Normal file
9
Quality/PhineasFerb_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010139400
|
||||
name = "Phineas & Ferb: Quest for Cool Stuff - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
10
Quality/Pikmin3_1800p/rules.txt
Normal file
10
Quality/Pikmin3_1800p/rules.txt
Normal file
@ -0,0 +1,10 @@
|
||||
[Definition]
|
||||
titleIds = 000500001012be00,000500001012bd00,000500001012bc00
|
||||
name = "Pikmin 3 - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
16
Quality/Pokken_1800p/rules.txt
Normal file
16
Quality/Pokken_1800p/rules.txt
Normal file
@ -0,0 +1,16 @@
|
||||
[Definition]
|
||||
titleIds = 50000101df400,00050002101DF401
|
||||
name = "Pokken Tournament - 1800p (3K)"
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine]
|
||||
width = 960
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
9
Quality/Rio_1800p/rules.txt
Normal file
9
Quality/Rio_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 50000101e5300
|
||||
name = "Mario & Sonic at the Rio 2016 Olympic Games - 1800p (3K)"
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
10
Quality/RiseOfLyric_1800p/rules.txt
Normal file
10
Quality/RiseOfLyric_1800p/rules.txt
Normal file
@ -0,0 +1,10 @@
|
||||
[Definition]
|
||||
titleIds = 5000010175b00,0005000210175B01
|
||||
name = "Sonic Boom: Rise of Lyric - 1800p (3K)"
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x031,0x001
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
10
Quality/Scribblenauts_1800p/rules.txt
Normal file
10
Quality/Scribblenauts_1800p/rules.txt
Normal file
@ -0,0 +1,10 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010132d00,000500001010b200,000500001010f900,0005000010111e00,0005000010132c00,0005000010132d00
|
||||
name = "Scribblenauts Unlimited and Unmasked - 1800p (3K)"
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x001 # FMV
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
9
Quality/Severed_1800p/rules.txt
Normal file
9
Quality/Severed_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101ba000,00050000101ba900
|
||||
name = "Severed - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
15
Quality/ShovelKnight_1800p/rules.txt
Normal file
15
Quality/ShovelKnight_1800p/rules.txt
Normal file
@ -0,0 +1,15 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010178f00,00050000101d9300,500001016e100
|
||||
name = "Shovel Knight - 1440p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1920
|
||||
height = 1080
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1600
|
||||
height = 960
|
||||
overwriteWidth = 2666
|
||||
overwriteHeight = 1600
|
69
Quality/Smash_1800p/rules.txt
Normal file
69
Quality/Smash_1800p/rules.txt
Normal file
@ -0,0 +1,69 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
|
||||
name = "Super Smash Bros. - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1920
|
||||
height = 1080
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # half-res
|
||||
width = 960
|
||||
height = 540
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] # q-res
|
||||
width = 480
|
||||
height = 270
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
||||
|
||||
[TextureRedefine] # o-res
|
||||
width = 240
|
||||
height = 135
|
||||
overwriteWidth = 400
|
||||
overwriteHeight = 225
|
||||
|
||||
[TextureRedefine] # half-res 2
|
||||
width = 120
|
||||
height = 67
|
||||
overwriteWidth = 200
|
||||
overwriteHeight = 110
|
||||
|
||||
[TextureRedefine] # q-res 2
|
||||
width = 60
|
||||
height = 33
|
||||
overwriteWidth = 100
|
||||
overwriteHeight = 55
|
||||
|
||||
[TextureRedefine] # o-res 2
|
||||
width = 30
|
||||
height = 16
|
||||
overwriteWidth = 50
|
||||
overwriteHeight = 28
|
||||
|
||||
[TextureRedefine] # o-res 3
|
||||
width = 8
|
||||
height = 1
|
||||
overwriteWidth = 14
|
||||
overwriteHeight = 2
|
||||
|
||||
[TextureRedefine] # 2nd
|
||||
width = 820
|
||||
height = 410
|
||||
overwriteWidth = 1093
|
||||
overwriteHeight = 547
|
||||
|
||||
[TextureRedefine] # 3rd
|
||||
width = 730
|
||||
height = 365
|
||||
overwriteWidth = 973
|
||||
overwriteHeight = 487
|
||||
|
||||
[TextureRedefine] # 4th
|
||||
width = 420
|
||||
height = 210
|
||||
overwriteWidth = 560
|
||||
overwriteHeight = 280
|
40
Quality/Sochi_1800p/rules.txt
Normal file
40
Quality/Sochi_1800p/rules.txt
Normal file
@ -0,0 +1,40 @@
|
||||
[Definition]
|
||||
titleIds = 000500001010c700,000500001010c800
|
||||
name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x031,0x001 # exclude the intro background texture
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # character select (legends showdown)
|
||||
width = 708
|
||||
height = 624
|
||||
overwriteWidth = 1770
|
||||
overwriteHeight = 1560
|
||||
|
||||
[TextureRedefine] # character select (1 character)
|
||||
width = 601
|
||||
height = 624
|
||||
overwriteWidth = 1502
|
||||
overwriteHeight = 1560
|
||||
|
||||
[TextureRedefine] # character select (2 characters)
|
||||
width = 305
|
||||
height = 620
|
||||
overwriteWidth = 162
|
||||
overwriteHeight = 1550
|
||||
|
||||
[TextureRedefine] # character select (4 characters)
|
||||
width = 155
|
||||
height = 630
|
||||
overwriteWidth = 388
|
||||
overwriteHeight = 1575
|
||||
|
||||
[TextureRedefine] # mii
|
||||
width = 192
|
||||
height = 180
|
||||
overwriteWidth = 480
|
||||
overwriteHeight = 450
|
40
Quality/Splatoon_1800p/rules.txt
Normal file
40
Quality/Splatoon_1800p/rules.txt
Normal file
@ -0,0 +1,40 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = "Splatoon - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # half-res alpha
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] # squid sisters
|
||||
width = 1024
|
||||
height = 576
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
height = 480
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # multiplayer
|
||||
width = 848
|
||||
height = 480
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # half-res alpha (multiplayer)
|
||||
width = 424
|
||||
height = 240
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
9
Quality/SpongeBob_1800p/rules.txt
Normal file
9
Quality/SpongeBob_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010146900,0005000010147d00
|
||||
name = "SpongeBob SquarePants Plankton's Robotic Revenge - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
17
Quality/StarFox_1800p/rules.txt
Normal file
17
Quality/StarFox_1800p/rules.txt
Normal file
@ -0,0 +1,17 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500,00050000101DCD00,0005000010201B00
|
||||
name = "Star Fox Zero + Star Fox Guard - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x41A,0x001 # exclude the intro background texture
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1152
|
||||
height = 720
|
||||
formatsExcluded = 0x41A # exclude the intro background texture
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
78
Quality/SuperMario3DWorld_1800p/rules.txt
Normal file
78
Quality/SuperMario3DWorld_1800p/rules.txt
Normal file
@ -0,0 +1,78 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
|
||||
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # zoomed in
|
||||
width = 1128
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # zoom transition
|
||||
width = 1000
|
||||
height = 600
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # zoom transition 2
|
||||
width = 1000
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # half-res alpha
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x41A # exclude obvious textures
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] # half-res (zoomed in)
|
||||
width = 564
|
||||
height = 360
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] # half-res (zoom transition)
|
||||
width = 500
|
||||
height = 300
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] # half-res (zoom transition 2)
|
||||
width = 500
|
||||
height = 360
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] # quarter-res alpha
|
||||
width = 320
|
||||
height = 180
|
||||
formatsExcluded = 0x41A # exclude obvious textures
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
||||
|
||||
[TextureRedefine] # q-res (zoomed in)
|
||||
width = 282
|
||||
height = 180
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
||||
|
||||
[TextureRedefine] # q-res (zoom transition)
|
||||
width = 250
|
||||
height = 150
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
||||
|
||||
[TextureRedefine] # q-res (zoom transition 2)
|
||||
width = 250
|
||||
height = 180
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
15
Quality/TNTRacers_1800p/rules.txt
Normal file
15
Quality/TNTRacers_1800p/rules.txt
Normal file
@ -0,0 +1,15 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010142800,000500001014f000
|
||||
name = "TNT Racers Nitro Machines Edition - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1920
|
||||
height = 1080
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # q-res
|
||||
width = 480
|
||||
height = 270
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
10
Quality/Tekken_1800p/rules.txt
Normal file
10
Quality/Tekken_1800p/rules.txt
Normal file
@ -0,0 +1,10 @@
|
||||
[Definition]
|
||||
titleIds = 000500001010f800,5000010110000
|
||||
name = "TEKKEN TAG TOURNAMENT 2 - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x033,0x001
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
28
Quality/TheWindWaker_1800p/rules.txt
Normal file
28
Quality/TheWindWaker_1800p/rules.txt
Normal file
@ -0,0 +1,28 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010143400,0005000010143600,0005000010143500
|
||||
name = "The Wind Waker HD - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # TV
|
||||
width = 1920
|
||||
height = 1080
|
||||
formatsExcluded = 0x41A # exclude the intro background texture
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
#[TextureRedefine] # Blur, bloom
|
||||
#width = 960
|
||||
#height = 540
|
||||
#overwriteWidth = 1600
|
||||
#overwriteHeight = 900
|
||||
|
||||
#[TextureRedefine] # AO
|
||||
#width = 240
|
||||
#height = 135
|
||||
#overwriteWidth = 400
|
||||
#overwriteHeight = 225
|
||||
|
||||
#[TextureRedefine] # AO
|
||||
#width = 480
|
||||
#height = 240
|
||||
#overwriteWidth = 800
|
||||
#overwriteHeight = 400
|
9
Quality/TokyoMirage_1800p/rules.txt
Normal file
9
Quality/TokyoMirage_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101ED700,0005000010131D00
|
||||
name = "Tokyo Mirage Sessions #FE - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
@ -0,0 +1,503 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
// shader 1bfa8cd906df24d9
|
||||
uniform ivec4 uf_remappedPS[14];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
in vec4 passParameter6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex4 = 0.0;
|
||||
R6i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
R1i = floatBitsToInt(passParameter2);
|
||||
R2i = floatBitsToInt(passParameter3);
|
||||
R3i = floatBitsToInt(passParameter4);
|
||||
R4i = floatBitsToInt(passParameter5);
|
||||
R5i = floatBitsToInt(passParameter6);
|
||||
R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
|
||||
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
|
||||
R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor);
|
||||
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R9i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R9i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
|
||||
PV1i.x = R6i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
|
||||
PS1i = R126i.w;
|
||||
// 2
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.x = R4i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R4i.w;
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R5i.z;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
PV1i.x = R127i.x;
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV1i.y = R7i.y;
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x))));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
|
||||
PS1i = R127i.y;
|
||||
// 4
|
||||
backupReg0i = R0i.y;
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x)));
|
||||
// 6
|
||||
R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y))));
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0);
|
||||
PV0i.x = R5i.x;
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666)));
|
||||
PV0i.y = R5i.y;
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i));
|
||||
PV0i.z = R4i.z;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0);
|
||||
PV0i.w = R0i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x));
|
||||
R6i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R6i.y;
|
||||
R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y)));
|
||||
PV1i.x = R0i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R125i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y)));
|
||||
PV1i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w)));
|
||||
PV0i.z = R126i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i)));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R126i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i)));
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)));
|
||||
PS0i = R126i.y;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R124i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y)));
|
||||
PV0i.w = R127i.w;
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0);
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
backupReg0i = R126i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x)));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0);
|
||||
PS1i = R124i.z;
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0);
|
||||
PV0i.w = R126i.w;
|
||||
R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z)));
|
||||
PS0i = R127i.z;
|
||||
// 13
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x)));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0);
|
||||
PS1i = R126i.y;
|
||||
// 14
|
||||
redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R5i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R5i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R5i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R5i.w = cubeMapFaceId;
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.y;
|
||||
PV0i.z = R5i.z;
|
||||
PV0i.w = R5i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z));
|
||||
// 15
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0);
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R127i.w;
|
||||
// 16
|
||||
backupReg0i = R9i.x;
|
||||
backupReg1i = R9i.y;
|
||||
backupReg2i = R0i.w;
|
||||
backupReg3i = R5i.x;
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.x = R9i.x;
|
||||
R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i)));
|
||||
PV0i.y = R9i.y;
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y)));
|
||||
PV0i.z = R8i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = R0i.w;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
||||
PS0i = R5i.x;
|
||||
// 17
|
||||
backupReg0i = R5i.y;
|
||||
backupReg1i = R1i.w;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y)));
|
||||
PV1i.x = R1i.x;
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R5i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R1i.z = clampFI32(R1i.z);
|
||||
PV1i.z = R1i.z;
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R1i.w;
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z)));
|
||||
PS1i = R0i.x;
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz);
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x))));
|
||||
PV0i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z))));
|
||||
PV0i.y = R125i.y;
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w))));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y))));
|
||||
PV0i.w = R127i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x)));
|
||||
R6i.w = clampFI32(R6i.w);
|
||||
PV1i.w = R6i.w;
|
||||
// 2
|
||||
tempResultf = log2(intBitsToFloat(PV1i.y));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i)));
|
||||
// 4
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0));
|
||||
PV1i.z = R123i.z;
|
||||
// 8
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R127i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x));
|
||||
// 10
|
||||
R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y)));
|
||||
PV0i.z = R6i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
|
||||
}
|
@ -0,0 +1,528 @@
|
||||
#version 400 //DC later levels
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
// shader 28e3326ad7d5c7b0
|
||||
uniform ivec4 uf_remappedPS[17];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0x35026000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x2f282000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x1e9ce000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x365b8000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
in vec4 passParameter6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R8f = vec4(0.0);
|
||||
vec4 R9f = vec4(0.0);
|
||||
vec4 R122f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R124f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex4 = 0.0;
|
||||
R6f = gl_FragCoord.xyzw;
|
||||
R0f = passParameter1;
|
||||
R1f = passParameter2;
|
||||
R2f = passParameter3;
|
||||
R3f = passParameter4;
|
||||
R4f = passParameter5;
|
||||
R5f = passParameter6;
|
||||
R7f.xy = (texture(textureUnitPS1, R4f.xy).xy);
|
||||
R4f.xy = (texture(textureUnitPS2, R4f.zw).xy);
|
||||
R8f.xyz = (texture(textureUnitPS3, R5f.xy).xyz);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R6f.xy = floatBitsToInt(intBitsToFloat(R6f.xy) / scaleFactor);
|
||||
R5f.x = mul_nonIEEE(R6f.x, intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0f.x = R5f.x;
|
||||
R5f.y = mul_nonIEEE(R6f.y, intBitsToFloat(uf_remappedPS[0].y));
|
||||
PV0f.y = R5f.y;
|
||||
R123f.z = (R7f.x * intBitsToFloat(0x3fff0000) + -(1.0));
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (R4f.x * intBitsToFloat(0x3fff0000) + -(1.0));
|
||||
PV0f.w = R123f.w;
|
||||
R127f.y = (R7f.y * intBitsToFloat(0x3fff0000) + -(1.0));
|
||||
PS0f = R127f.y;
|
||||
// 1
|
||||
PV1f.x = mul_nonIEEE(PV0f.z, PV0f.z);
|
||||
PV1f.y = mul_nonIEEE(PV0f.w, PV0f.w);
|
||||
R123f.z = (R4f.y * intBitsToFloat(0x3fff0000) + -(1.0));
|
||||
PV1f.z = R123f.z;
|
||||
R4f.w = PV0f.z + PV0f.w;
|
||||
PV1f.w = R4f.w;
|
||||
R126f.y = 1.0 / R1f.z;
|
||||
PS1f = R126f.y;
|
||||
// 2
|
||||
R4f.x = R127f.y + PV1f.z;
|
||||
PV0f.x = R4f.x;
|
||||
R123f.y = (PV1f.z * PV1f.z + PV1f.y);
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV0f.y = R123f.y;
|
||||
R7f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0);
|
||||
PV0f.z = R7f.z;
|
||||
R123f.w = (R127f.y * R127f.y + PV1f.x);
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV0f.w = R123f.w;
|
||||
R2f.w = R1f.y * PS1f;
|
||||
PS0f = R2f.w;
|
||||
// 3
|
||||
R7f.x = R1f.x * R126f.y;
|
||||
PV1f.x = R7f.x;
|
||||
R4f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0);
|
||||
PV1f.y = R4f.y;
|
||||
PV1f.z = -(PV0f.w) + 1.0;
|
||||
R127f.w = -(PV0f.y) + 1.0;
|
||||
PV1f.w = R127f.w;
|
||||
R127f.z = max(R5f.x, -(R5f.x));
|
||||
R127f.z /= 2.0;
|
||||
PS1f = R127f.z;
|
||||
// 4
|
||||
backupReg0f = R0f.x;
|
||||
backupReg0f = R0f.x;
|
||||
backupReg1f = R0f.y;
|
||||
backupReg1f = R0f.y;
|
||||
backupReg2f = R0f.z;
|
||||
backupReg2f = R0f.z;
|
||||
tempf.x = backupReg0f * backupReg0f + backupReg1f * backupReg1f + backupReg2f * backupReg2f + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R126f.w = tempf.x;
|
||||
R126f.y = sqrt(PV1f.z);
|
||||
PS0f = R126f.y;
|
||||
// 5
|
||||
tempf.x = R2f.x * R2f.x + R2f.y * R2f.y + R2f.z * R2f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
R4f.z = tempf.x;
|
||||
PS1f = sqrt(R127f.w);
|
||||
// 6
|
||||
R9f.x = R8f.x + 0.0;
|
||||
PV0f.x = R9f.x;
|
||||
R6f.y = R127f.z + -(intBitsToFloat(0x3ee66666));
|
||||
PV0f.y = R6f.y;
|
||||
R6f.z = R126f.y + PS1f;
|
||||
PV0f.z = R6f.z;
|
||||
R0f.w = max(R5f.y, -(R5f.y));
|
||||
R0f.w /= 2.0;
|
||||
PV0f.w = R0f.w;
|
||||
tempResultf = 1.0 / sqrt(R126f.w);
|
||||
R5f.z = tempResultf;
|
||||
PS0f = R5f.z;
|
||||
R6f.x = (texture(textureUnitPS0, R5f.xy).x);
|
||||
// 0
|
||||
tempf.x = R4f.w * R4f.w + R4f.x * R4f.x + R6f.z * R6f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
tempResultf = 1.0 / sqrt(R4f.z);
|
||||
R127f.x = tempResultf;
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R125f.x = mul_nonIEEE(R0f.x, R5f.z);
|
||||
PV1f.x = R125f.x;
|
||||
R124f.y = mul_nonIEEE(R0f.y, R5f.z);
|
||||
PV1f.y = R124f.y;
|
||||
R125f.z = mul_nonIEEE(R2f.z, PS0f);
|
||||
PV1f.z = R125f.z;
|
||||
R124f.w = mul_nonIEEE(R0f.z, R5f.z);
|
||||
PV1f.w = R124f.w;
|
||||
tempResultf = 1.0 / sqrt(PV0f.x);
|
||||
R126f.w = tempResultf;
|
||||
PS1f = R126f.w;
|
||||
// 2
|
||||
PV0f.x = mul_nonIEEE(PV1f.y, PV1f.z);
|
||||
R127f.y = mul_nonIEEE(R2f.x, R127f.x);
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = mul_nonIEEE(R6f.z, PS1f);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = mul_nonIEEE(R2f.y, R127f.x);
|
||||
PV0f.w = R127f.w;
|
||||
R126f.z = mul_nonIEEE(R4f.x, PS1f);
|
||||
PS0f = R126f.z;
|
||||
// 3
|
||||
R127f.x = mul_nonIEEE(R125f.x, PV0f.w);
|
||||
PV1f.x = R127f.x;
|
||||
R126f.y = mul_nonIEEE(R124f.w, PV0f.y);
|
||||
PV1f.y = R126f.y;
|
||||
R123f.z = (-(PV0f.w) * R124f.w + PV0f.x);
|
||||
PV1f.z = R123f.z;
|
||||
PV1f.w = mul_nonIEEE(R125f.x, PV0f.z);
|
||||
R125f.y = mul_nonIEEE(R4f.w, R126f.w);
|
||||
PS1f = R125f.y;
|
||||
// 4
|
||||
tempf.x = R3f.x * R3f.x + R3f.y * R3f.y + R3f.z * R3f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R126f.x = (R126f.z * PV1f.z + PV1f.w);
|
||||
PS0f = R126f.x;
|
||||
// 5
|
||||
R123f.x = (-(R125f.z) * R125f.x + R126f.y);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = mul_nonIEEE(R124f.y, R127f.z);
|
||||
PV1f.z = mul_nonIEEE(R124f.w, R127f.z);
|
||||
R123f.w = (-(R127f.y) * R124f.y + R127f.x);
|
||||
PV1f.w = R123f.w;
|
||||
tempResultf = 1.0 / sqrt(PV0f.x);
|
||||
R126f.y = tempResultf;
|
||||
PS1f = R126f.y;
|
||||
// 6
|
||||
R124f.x = mul_nonIEEE(R3f.x, PS1f);
|
||||
PV0f.x = R124f.x;
|
||||
R123f.y = (R126f.z * PV1f.w + PV1f.z);
|
||||
PV0f.y = R123f.y;
|
||||
R127f.z = (R125f.y * R127f.y + R126f.x);
|
||||
PV0f.z = R127f.z;
|
||||
R123f.w = (R126f.z * PV1f.x + PV1f.y);
|
||||
PV0f.w = R123f.w;
|
||||
R126f.z = (R6f.x * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PS0f = R126f.z;
|
||||
// 7
|
||||
backupReg0f = R125f.z;
|
||||
R6f.x = (R125f.y * R127f.w + PV0f.w);
|
||||
PV1f.x = R6f.x;
|
||||
PV1f.y = mul_nonIEEE(PV0f.z, PV0f.x);
|
||||
R125f.z = (R125f.y * backupReg0f + PV0f.y);
|
||||
PV1f.z = R125f.z;
|
||||
R126f.w = mul_nonIEEE(R3f.y, R126f.y);
|
||||
PV1f.w = R126f.w;
|
||||
R122f.x = (PS0f * intBitsToFloat(uf_remappedPS[2].w) + R7f.z);
|
||||
PS1f = R122f.x;
|
||||
// 8
|
||||
backupReg0f = R126f.z;
|
||||
R123f.x = (PV1f.x * PV1f.w + PV1f.y);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (R2f.w * intBitsToFloat(uf_remappedPS[3].w) + PS1f);
|
||||
PV0f.y = R123f.y;
|
||||
R126f.z = mul_nonIEEE(R3f.z, R126f.y);
|
||||
PV0f.z = R126f.z;
|
||||
R123f.w = (backupReg0f * intBitsToFloat(uf_remappedPS[2].z) + R4f.y);
|
||||
PV0f.w = R123f.w;
|
||||
PS0f = R0f.w + -(intBitsToFloat(0x3ee66666));
|
||||
// 9
|
||||
R126f.x = R6f.y * intBitsToFloat(0x41a00000);
|
||||
R126f.x = clamp(R126f.x, 0.0, 1.0);
|
||||
PV1f.x = R126f.x;
|
||||
R123f.y = (R2f.w * intBitsToFloat(uf_remappedPS[3].z) + PV0f.w);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R7f.x * intBitsToFloat(uf_remappedPS[4].w) + PV0f.y);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (R125f.z * PV0f.z + PV0f.x)*2.0;
|
||||
PV1f.w = R123f.w;
|
||||
R127f.w = PS0f * intBitsToFloat(0x41a00000);
|
||||
R127f.w = clamp(R127f.w, 0.0, 1.0);
|
||||
PS1f = R127f.w;
|
||||
// 10
|
||||
R127f.x = (-(R125f.z) * PV1f.w + R126f.z);
|
||||
PV0f.x = R127f.x;
|
||||
R126f.y = (-(R6f.x) * PV1f.w + R126f.w);
|
||||
PV0f.y = R126f.y;
|
||||
R123f.z = (-(R127f.z) * PV1f.w + R124f.x);
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (R7f.x * intBitsToFloat(uf_remappedPS[4].z) + PV1f.y);
|
||||
PV0f.w = R123f.w;
|
||||
PS0f = 1.0 / PV1f.z;
|
||||
// 11
|
||||
PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[5].z));
|
||||
PV1f.y = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[5].y));
|
||||
R2f.z = PV0f.w * PS0f;
|
||||
PV1f.z = R2f.z;
|
||||
PV1f.w = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[5].x));
|
||||
R125f.y = -(R126f.x) + 1.0;
|
||||
PS1f = R125f.y;
|
||||
// 12
|
||||
R123f.x = (R126f.y * intBitsToFloat(uf_remappedPS[6].y) + PV1f.y);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (R126f.y * intBitsToFloat(uf_remappedPS[6].z) + PV1f.x);
|
||||
PV0f.y = R123f.y;
|
||||
R123f.z = (R126f.y * intBitsToFloat(uf_remappedPS[6].x) + PV1f.w);
|
||||
PV0f.z = R123f.z;
|
||||
R125f.w = -(R127f.w) + 1.0;
|
||||
PV0f.w = R125f.w;
|
||||
R126f.y = 1.0 / -(PV1f.z);
|
||||
PS0f = R126f.y;
|
||||
// 13
|
||||
R123f.x = (R127f.x * intBitsToFloat(uf_remappedPS[7].x) + PV0f.z);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R127f.x * intBitsToFloat(uf_remappedPS[7].y) + PV0f.x);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R127f.x * intBitsToFloat(uf_remappedPS[7].z) + PV0f.y);
|
||||
PV1f.z = R123f.z;
|
||||
R127f.w = mul_nonIEEE(R125f.x, R124f.x);
|
||||
PV1f.w = R127f.w;
|
||||
R2f.w = R8f.y + 0.0;
|
||||
PS1f = R2f.w;
|
||||
// 14
|
||||
redcCUBE(vec4(PV1f.z,PV1f.z,PV1f.x,PV1f.y),vec4(PV1f.y,PV1f.x,PV1f.z,PV1f.z),cubeMapSTM,cubeMapFaceId);
|
||||
R7f.x = cubeMapSTM.x;
|
||||
R7f.y = cubeMapSTM.y;
|
||||
R7f.z = cubeMapSTM.z;
|
||||
R7f.w = intBitsToFloat(cubeMapFaceId);
|
||||
PV0f.x = R7f.x;
|
||||
PV0f.y = R7f.y;
|
||||
PV0f.z = R7f.z;
|
||||
PV0f.w = R7f.w;
|
||||
PS0f = intBitsToFloat(uf_remappedPS[0].z) * R126f.y;
|
||||
// 15
|
||||
R123f.x = (R124f.y * R126f.w + R127f.w);
|
||||
PV1f.x = R123f.x;
|
||||
R8f.y = R8f.z + 0.0;
|
||||
PV1f.y = R8f.y;
|
||||
PV1f.z = mul_nonIEEE(R127f.z, PS0f);
|
||||
PV1f.w = mul_nonIEEE(R6f.x, PS0f);
|
||||
R127f.w = 1.0 / abs(PV0f.z);
|
||||
PS1f = R127f.w;
|
||||
// 16
|
||||
backupReg0f = R5f.x;
|
||||
backupReg1f = R5f.y;
|
||||
backupReg2f = R7f.x;
|
||||
R5f.x = (R125f.y * PV1f.z + backupReg0f);
|
||||
PV0f.x = R5f.x;
|
||||
R5f.y = (R125f.w * PV1f.w + backupReg1f);
|
||||
PV0f.y = R5f.y;
|
||||
R123f.z = (R124f.w * R126f.z + PV1f.x);
|
||||
PV0f.z = R123f.z;
|
||||
PV0f.w = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[8].x));
|
||||
R7f.x = (backupReg2f * PS1f + intBitsToFloat(0x3fc00000));
|
||||
PS0f = R7f.x;
|
||||
// 17
|
||||
backupReg0f = R7f.y;
|
||||
backupReg1f = R9f.x;
|
||||
backupReg2f = R2f.w;
|
||||
R9f.x = max(PV0f.z, -(PV0f.z));
|
||||
R9f.x = clamp(R9f.x, 0.0, 1.0);
|
||||
PV1f.x = R9f.x;
|
||||
R7f.y = (backupReg0f * R127f.w + intBitsToFloat(0x3fc00000));
|
||||
PV1f.y = R7f.y;
|
||||
R8f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), backupReg1f);
|
||||
PV1f.z = R8f.z;
|
||||
R2f.w = (R3f.y * intBitsToFloat(uf_remappedPS[8].y) + PV0f.w);
|
||||
PV1f.w = R2f.w;
|
||||
R6f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), backupReg2f);
|
||||
PS1f = R6f.x;
|
||||
R7f.xyzw = (texture(textureUnitPS4, vec4(redcCUBEReverse(R7f.yx,floatBitsToInt(R7f.w)),cubeMapArrayIndex4)).xyzw);
|
||||
R5f.xyz = (texture(textureUnitPS5, R5f.xy).xyz);
|
||||
// 0
|
||||
R127f.x = (R7f.z * intBitsToFloat(uf_remappedPS[10].z) + -(R5f.z));
|
||||
PV0f.x = R127f.x;
|
||||
R125f.y = (R7f.y * intBitsToFloat(uf_remappedPS[10].y) + -(R5f.y));
|
||||
PV0f.y = R125f.y;
|
||||
R126f.z = (R7f.x * intBitsToFloat(uf_remappedPS[10].x) + -(R5f.x));
|
||||
PV0f.z = R126f.z;
|
||||
PV0f.w = -(R9f.x) + 1.0;
|
||||
R127f.z = -(R1f.w) + -(R2f.z);
|
||||
PS0f = R127f.z;
|
||||
// 1
|
||||
R123f.z = (R3f.z * intBitsToFloat(uf_remappedPS[8].z) + R2f.w);
|
||||
PV1f.z = R123f.z;
|
||||
R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), R8f.y);
|
||||
PV1f.w = R127f.w;
|
||||
tempResultf = log2(PV0f.w);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1f = tempResultf;
|
||||
// 2
|
||||
PV0f.x = -(intBitsToFloat(uf_remappedPS[8].w)) + PV1f.z;
|
||||
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), PS1f);
|
||||
// 3
|
||||
R125f.x = (PV0f.x * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w));
|
||||
R125f.x = clamp(R125f.x, 0.0, 1.0);
|
||||
PV1f.x = R125f.x;
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 4
|
||||
R124f.y = -(intBitsToFloat(uf_remappedPS[13].w)) + 0.0;
|
||||
R124f.y *= 2.0;
|
||||
R124f.y = clamp(R124f.y, 0.0, 1.0);
|
||||
PV0f.y = R124f.y;
|
||||
PV0f.w = intBitsToFloat(uf_remappedPS[11].x) + PS1f;
|
||||
PV0f.w = clamp(PV0f.w, 0.0, 1.0);
|
||||
// 5
|
||||
R124f.x = (R1f.w * intBitsToFloat(uf_remappedPS[14].x) + intBitsToFloat(uf_remappedPS[14].y));
|
||||
R124f.x = clamp(R124f.x, 0.0, 1.0);
|
||||
PV1f.x = R124f.x;
|
||||
R123f.y = (R127f.x * PV0f.w + R5f.z);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R125f.y * PV0f.w + R5f.y);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (R126f.z * PV0f.w + R5f.x);
|
||||
PV1f.w = R123f.w;
|
||||
R1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), R127f.z);
|
||||
R1f.w = clamp(R1f.w, 0.0, 1.0);
|
||||
PS1f = R1f.w;
|
||||
// 6
|
||||
R123f.x = (R8f.z * PV1f.w + 0.0);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.z = (R127f.w * PV1f.y + 0.0);
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (R6f.x * PV1f.z + 0.0);
|
||||
PV0f.w = R123f.w;
|
||||
// 7
|
||||
R127f.x = (intBitsToFloat(uf_remappedPS[15].y) * R7f.w + PV0f.w);
|
||||
PV1f.x = R127f.x;
|
||||
R125f.y = (intBitsToFloat(uf_remappedPS[15].x) * R7f.w + PV0f.x);
|
||||
PV1f.y = R125f.y;
|
||||
R127f.w = (intBitsToFloat(uf_remappedPS[15].z) * R7f.w + PV0f.z);
|
||||
PV1f.w = R127f.w;
|
||||
// 8
|
||||
PV0f.y = -(PV1f.w) + intBitsToFloat(uf_remappedPS[12].z);
|
||||
PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[12].y);
|
||||
PV0f.w = -(PV1f.y) + intBitsToFloat(uf_remappedPS[12].x);
|
||||
// 9
|
||||
R123f.x = (PV0f.w * R125f.x + R125f.y);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.z = (PV0f.y * R125f.x + R127f.w);
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (PV0f.z * R125f.x + R127f.x);
|
||||
PV1f.w = R123f.w;
|
||||
// 10
|
||||
PV0f.x = -(R127f.x) + PV1f.w;
|
||||
PV0f.y = -(R125f.y) + PV1f.x;
|
||||
PV0f.w = -(R127f.w) + PV1f.z;
|
||||
// 11
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R125f.y;
|
||||
R127f.x = (PV0f.w * R124f.y + R127f.w);
|
||||
PV1f.x = R127f.x;
|
||||
R125f.y = (PV0f.x * R124f.y + backupReg0f);
|
||||
PV1f.y = R125f.y;
|
||||
R127f.z = (PV0f.y * R124f.y + backupReg1f);
|
||||
PV1f.z = R127f.z;
|
||||
// 12
|
||||
PV0f.x = -(PV1f.x) + intBitsToFloat(uf_remappedPS[16].z);
|
||||
PV0f.y = -(PV1f.y) + intBitsToFloat(uf_remappedPS[16].y);
|
||||
PV0f.z = -(PV1f.z) + intBitsToFloat(uf_remappedPS[16].x);
|
||||
// 13
|
||||
R1f.x = (PV0f.z * R124f.x + R127f.z);
|
||||
PV1f.x = R1f.x;
|
||||
R1f.y = (PV0f.y * R124f.x + R125f.y);
|
||||
PV1f.y = R1f.y;
|
||||
R1f.z = (PV0f.x * R124f.x + R127f.x);
|
||||
PV1f.z = R1f.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
||||
}
|
@ -0,0 +1,449 @@
|
||||
#version 400 //DC later levels
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
// shader 44827208f158a95c
|
||||
uniform ivec4 uf_remappedPS[14];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0x30fac000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x2f38e000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3618b000 res 1024x512x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2dc62000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
in vec4 passParameter6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R122f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R124f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex4 = 0.0;
|
||||
R6f = gl_FragCoord.xyzw;
|
||||
R0f = passParameter1;
|
||||
R1f = passParameter2;
|
||||
R2f = passParameter3;
|
||||
R3f = passParameter4;
|
||||
R4f = passParameter5;
|
||||
R5f = passParameter6;
|
||||
R7f.xy = (texture(textureUnitPS1, R4f.xy).xy);
|
||||
R4f.xy = (texture(textureUnitPS2, R4f.zw).xy);
|
||||
R5f.xyz = (texture(textureUnitPS3, R5f.xy).xyz);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R6f.xy = floatBitsToInt(intBitsToFloat(R6f.xy) / scaleFactor);
|
||||
R123f.x = (R4f.x * intBitsToFloat(0x3fff0000) + -(1.0));
|
||||
PV0f.x = R123f.x;
|
||||
R127f.y = (R7f.y * intBitsToFloat(0x3fff0000) + -(1.0));
|
||||
PV0f.y = R127f.y;
|
||||
R123f.z = (R7f.x * intBitsToFloat(0x3fff0000) + -(1.0));
|
||||
PV0f.z = R123f.z;
|
||||
R127f.w = (R4f.y * intBitsToFloat(0x3fff0000) + -(1.0));
|
||||
PV0f.w = R127f.w;
|
||||
R4f.x = mul_nonIEEE(R6f.x, intBitsToFloat(uf_remappedPS[0].x));
|
||||
PS0f = R4f.x;
|
||||
// 1
|
||||
R124f.x = PV0f.z + PV0f.x;
|
||||
PV1f.x = R124f.x;
|
||||
PV1f.y = mul_nonIEEE(PV0f.x, PV0f.x);
|
||||
R124f.z = PV0f.y + PV0f.w;
|
||||
PV1f.z = R124f.z;
|
||||
PV1f.w = mul_nonIEEE(PV0f.z, PV0f.z);
|
||||
R4f.y = mul_nonIEEE(R6f.y, intBitsToFloat(uf_remappedPS[0].y));
|
||||
PS1f = R4f.y;
|
||||
// 2
|
||||
R125f.x = R5f.x + 0.0;
|
||||
PV0f.x = R125f.x;
|
||||
R123f.y = (R127f.y * R127f.y + PV1f.w);
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV0f.y = R123f.y;
|
||||
R4f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0);
|
||||
PV0f.z = R4f.z;
|
||||
R123f.w = (R127f.w * R127f.w + PV1f.y);
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV0f.w = R123f.w;
|
||||
R4f.w = 1.0 / R1f.z;
|
||||
PS0f = R4f.w;
|
||||
// 3
|
||||
backupReg0f = R5f.y;
|
||||
R127f.x = -(PV0f.w) + 1.0;
|
||||
PV1f.x = R127f.x;
|
||||
R5f.y = backupReg0f + 0.0;
|
||||
PV1f.y = R5f.y;
|
||||
PV1f.z = -(PV0f.y) + 1.0;
|
||||
R124f.w = R5f.z + 0.0;
|
||||
PV1f.w = R124f.w;
|
||||
R124f.y = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[2].x));
|
||||
PS1f = R124f.y;
|
||||
// 4
|
||||
backupReg0f = R0f.y;
|
||||
backupReg0f = R0f.y;
|
||||
backupReg1f = R0f.z;
|
||||
backupReg1f = R0f.z;
|
||||
R126f.x = R0f.x * R0f.x + backupReg0f * backupReg0f + backupReg1f * backupReg1f + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = R126f.x;
|
||||
PV0f.y = R126f.x;
|
||||
PV0f.z = R126f.x;
|
||||
PV0f.w = R126f.x;
|
||||
R127f.w = sqrt(PV1f.z);
|
||||
PS0f = R127f.w;
|
||||
// 5
|
||||
tempf.x = R2f.x * R2f.x + R2f.y * R2f.y + R2f.z * R2f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
R127f.z = tempf.x;
|
||||
PS1f = sqrt(R127f.x);
|
||||
// 6
|
||||
R5f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), R125f.x);
|
||||
PV0f.x = R5f.x;
|
||||
R6f.y = R1f.y * R4f.w;
|
||||
PV0f.y = R6f.y;
|
||||
R125f.z = R127f.w + PS1f;
|
||||
PV0f.z = R125f.z;
|
||||
R0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0);
|
||||
PV0f.w = R0f.w;
|
||||
tempResultf = 1.0 / sqrt(R126f.x);
|
||||
R126f.z = tempResultf;
|
||||
PS0f = R126f.z;
|
||||
// 7
|
||||
tempf.x = R124f.x * R124f.x + R124f.z * R124f.z + PV0f.z * PV0f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
tempResultf = 1.0 / sqrt(R127f.z);
|
||||
R127f.y = tempResultf;
|
||||
PS1f = R127f.y;
|
||||
// 8
|
||||
R125f.x = mul_nonIEEE(R2f.x, PS1f);
|
||||
PV0f.x = R125f.x;
|
||||
R125f.y = mul_nonIEEE(R0f.x, R126f.z);
|
||||
PV0f.y = R125f.y;
|
||||
R127f.z = mul_nonIEEE(R2f.z, PS1f);
|
||||
PV0f.z = R127f.z;
|
||||
R126f.w = mul_nonIEEE(R0f.y, R126f.z);
|
||||
PV0f.w = R126f.w;
|
||||
tempResultf = 1.0 / sqrt(PV1f.x);
|
||||
R126f.y = tempResultf;
|
||||
PS0f = R126f.y;
|
||||
// 9
|
||||
backupReg0f = R127f.y;
|
||||
R126f.x = mul_nonIEEE(R0f.z, R126f.z);
|
||||
PV1f.x = R126f.x;
|
||||
R127f.y = mul_nonIEEE(R2f.y, backupReg0f);
|
||||
PV1f.y = R127f.y;
|
||||
PV1f.z = mul_nonIEEE(PV0f.w, PV0f.z);
|
||||
R125f.w = mul_nonIEEE(R125f.z, PS0f);
|
||||
PV1f.w = R125f.w;
|
||||
R0f.x = mul_nonIEEE(R124f.x, PS0f);
|
||||
PS1f = R0f.x;
|
||||
// 10
|
||||
R127f.x = mul_nonIEEE(R124f.z, R126f.y);
|
||||
PV0f.x = R127f.x;
|
||||
PV0f.y = mul_nonIEEE(R125f.y, PV1f.w);
|
||||
R123f.z = (-(PV1f.y) * PV1f.x + PV1f.z);
|
||||
PV0f.z = R123f.z;
|
||||
R127f.w = mul_nonIEEE(PV1f.x, R125f.x);
|
||||
PV0f.w = R127f.w;
|
||||
R124f.x = mul_nonIEEE(R125f.y, PV1f.y);
|
||||
PS0f = R124f.x;
|
||||
// 11
|
||||
tempf.x = R3f.x * R3f.x + R3f.y * R3f.y + R3f.z * R3f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
R124f.z = (PV0f.x * PV0f.z + PV0f.y);
|
||||
PS1f = R124f.z;
|
||||
// 12
|
||||
PV0f.x = mul_nonIEEE(R126f.w, R125f.w);
|
||||
R123f.y = (-(R127f.z) * R125f.y + R127f.w);
|
||||
PV0f.y = R123f.y;
|
||||
PV0f.z = mul_nonIEEE(R126f.x, R125f.w);
|
||||
R123f.w = (-(R125f.x) * R126f.w + R124f.x);
|
||||
PV0f.w = R123f.w;
|
||||
tempResultf = 1.0 / sqrt(PV1f.x);
|
||||
R126f.z = tempResultf;
|
||||
PS0f = R126f.z;
|
||||
// 13
|
||||
backupReg0f = R124f.z;
|
||||
R123f.x = (R127f.x * PV0f.w + PV0f.z);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R127f.x * PV0f.y + PV0f.x);
|
||||
PV1f.y = R123f.y;
|
||||
R124f.z = mul_nonIEEE(R3f.y, PS0f);
|
||||
PV1f.z = R124f.z;
|
||||
R127f.w = (R0f.x * R125f.x + backupReg0f);
|
||||
PV1f.w = R127f.w;
|
||||
R127f.x = mul_nonIEEE(R3f.z, PS0f);
|
||||
PS1f = R127f.x;
|
||||
// 14
|
||||
backupReg0f = R127f.y;
|
||||
backupReg1f = R124f.w;
|
||||
R123f.x = (R3f.y * intBitsToFloat(uf_remappedPS[2].y) + R124f.y);
|
||||
PV0f.x = R123f.x;
|
||||
R127f.y = (R0f.x * R127f.z + PV1f.x);
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = (R0f.x * backupReg0f + PV1f.y);
|
||||
PV0f.z = R127f.z;
|
||||
R124f.w = mul_nonIEEE(R3f.x, R126f.z);
|
||||
PV0f.w = R124f.w;
|
||||
R0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), backupReg1f);
|
||||
PS0f = R0f.y;
|
||||
// 15
|
||||
backupReg0f = R5f.y;
|
||||
R123f.x = (R3f.z * intBitsToFloat(uf_remappedPS[2].z) + PV0f.x);
|
||||
PV1f.x = R123f.x;
|
||||
R5f.y = R1f.x * R4f.w;
|
||||
PV1f.y = R5f.y;
|
||||
PV1f.z = mul_nonIEEE(R127f.w, PV0f.w);
|
||||
R4f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), backupReg0f);
|
||||
PV1f.w = R4f.w;
|
||||
// 16
|
||||
R2f.x = -(intBitsToFloat(uf_remappedPS[4].w)) + 0.0;
|
||||
R2f.x *= 2.0;
|
||||
R2f.x = clamp(R2f.x, 0.0, 1.0);
|
||||
PV0f.x = R2f.x;
|
||||
PV0f.z = -(intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x;
|
||||
R123f.w = (R127f.z * R124f.z + PV1f.z);
|
||||
PV0f.w = R123f.w;
|
||||
// 17
|
||||
R0f.x = (PV0f.z * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[3].w));
|
||||
R0f.x = clamp(R0f.x, 0.0, 1.0);
|
||||
PV1f.x = R0f.x;
|
||||
R123f.y = (R127f.y * R127f.x + PV0f.w)*2.0;
|
||||
PV1f.y = R123f.y;
|
||||
// 18
|
||||
backupReg0f = R127f.z;
|
||||
R123f.x = (-(R127f.w) * PV1f.y + R124f.w);
|
||||
PV0f.x = R123f.x;
|
||||
R127f.z = (-(backupReg0f) * PV1f.y + R124f.z);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = (-(R127f.y) * PV1f.y + R127f.x);
|
||||
PV0f.w = R127f.w;
|
||||
// 19
|
||||
PV1f.x = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[6].y));
|
||||
PV1f.y = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[6].x));
|
||||
PV1f.z = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[6].z));
|
||||
// 20
|
||||
R123f.x = (R127f.z * intBitsToFloat(uf_remappedPS[7].z) + PV1f.z);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.z = (R127f.z * intBitsToFloat(uf_remappedPS[7].x) + PV1f.y);
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (R127f.z * intBitsToFloat(uf_remappedPS[7].y) + PV1f.x);
|
||||
PV0f.w = R123f.w;
|
||||
// 21
|
||||
R123f.x = (R127f.w * intBitsToFloat(uf_remappedPS[8].x) + PV0f.z);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R127f.w * intBitsToFloat(uf_remappedPS[8].y) + PV0f.w);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R127f.w * intBitsToFloat(uf_remappedPS[8].z) + PV0f.x);
|
||||
PV1f.z = R123f.z;
|
||||
// 22
|
||||
redcCUBE(vec4(PV1f.z,PV1f.z,PV1f.x,PV1f.y),vec4(PV1f.y,PV1f.x,PV1f.z,PV1f.z),cubeMapSTM,cubeMapFaceId);
|
||||
R3f.x = cubeMapSTM.x;
|
||||
R3f.y = cubeMapSTM.y;
|
||||
R3f.z = cubeMapSTM.z;
|
||||
R3f.w = intBitsToFloat(cubeMapFaceId);
|
||||
PV0f.x = R3f.x;
|
||||
PV0f.y = R3f.y;
|
||||
PV0f.z = R3f.z;
|
||||
PV0f.w = R3f.w;
|
||||
// 23
|
||||
PS1f = 1.0 / abs(PV0f.z);
|
||||
// 24
|
||||
backupReg0f = R3f.x;
|
||||
backupReg1f = R3f.y;
|
||||
R3f.x = (backupReg0f * PS1f + intBitsToFloat(0x3fc00000));
|
||||
PV0f.x = R3f.x;
|
||||
R3f.y = (backupReg1f * PS1f + intBitsToFloat(0x3fc00000));
|
||||
PV0f.y = R3f.y;
|
||||
R4f.x = (texture(textureUnitPS0, R4f.xy).x);
|
||||
R3f.xyzw = (texture(textureUnitPS4, vec4(redcCUBEReverse(R3f.yx,floatBitsToInt(R3f.w)),cubeMapArrayIndex4)).xyzw);
|
||||
// 0
|
||||
R123f.x = (R4f.x * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.x = R123f.x;
|
||||
PV0f.y = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[9].x));
|
||||
PV0f.z = mul_nonIEEE(R3f.z, intBitsToFloat(uf_remappedPS[9].z));
|
||||
PV0f.w = mul_nonIEEE(R3f.y, intBitsToFloat(uf_remappedPS[9].y));
|
||||
// 1
|
||||
R123f.x = (PV0f.x * intBitsToFloat(uf_remappedPS[10].w) + R4f.z);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R5f.x * PV0f.y + 0.0);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R4f.w * PV0f.w + 0.0);
|
||||
PV1f.z = R123f.z;
|
||||
R127f.w = (R0f.y * PV0f.z + 0.0);
|
||||
PV1f.w = R127f.w;
|
||||
R122f.x = (PV0f.x * intBitsToFloat(uf_remappedPS[10].z) + R0f.w);
|
||||
PS1f = R122f.x;
|
||||
// 2
|
||||
R127f.x = (intBitsToFloat(uf_remappedPS[11].x) * R3f.w + PV1f.y);
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = (intBitsToFloat(uf_remappedPS[11].y) * R3f.w + PV1f.z);
|
||||
PV0f.y = R127f.y;
|
||||
R123f.z = (R6f.y * intBitsToFloat(uf_remappedPS[12].w) + PV1f.x);
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (R6f.y * intBitsToFloat(uf_remappedPS[12].z) + PS1f);
|
||||
PV0f.w = R123f.w;
|
||||
// 3
|
||||
R123f.x = (R5f.y * intBitsToFloat(uf_remappedPS[13].w) + PV0f.z);
|
||||
PV1f.x = R123f.x;
|
||||
R124f.y = (intBitsToFloat(uf_remappedPS[11].z) * R3f.w + R127f.w);
|
||||
PV1f.y = R124f.y;
|
||||
R127f.z = (R5f.y * intBitsToFloat(uf_remappedPS[13].z) + PV0f.w);
|
||||
PV1f.z = R127f.z;
|
||||
// 4
|
||||
PV0f.x = -(R127f.x) + intBitsToFloat(uf_remappedPS[5].x);
|
||||
PV0f.z = -(PV1f.y) + intBitsToFloat(uf_remappedPS[5].z);
|
||||
PV0f.w = -(R127f.y) + intBitsToFloat(uf_remappedPS[5].y);
|
||||
PS0f = 1.0 / PV1f.x;
|
||||
// 5
|
||||
R123f.x = (PV0f.w * R0f.x + R127f.y);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (PV0f.x * R0f.x + R127f.x);
|
||||
PV1f.y = R123f.y;
|
||||
PV1f.z = R127f.z * PS0f;
|
||||
R123f.w = (PV0f.z * R0f.x + R124f.y);
|
||||
PV1f.w = R123f.w;
|
||||
// 6
|
||||
PV0f.x = -(R124f.y) + PV1f.w;
|
||||
PV0f.y = -(R127f.y) + PV1f.x;
|
||||
PV0f.z = -(R127f.x) + PV1f.y;
|
||||
PV0f.w = -(R1f.w) + -(PV1f.z);
|
||||
// 7
|
||||
backupReg0f = R2f.x;
|
||||
backupReg0f = R2f.x;
|
||||
backupReg0f = R2f.x;
|
||||
R2f.x = (PV0f.z * backupReg0f + R127f.x);
|
||||
PV1f.x = R2f.x;
|
||||
R2f.y = (PV0f.y * backupReg0f + R127f.y);
|
||||
PV1f.y = R2f.y;
|
||||
R2f.z = (PV0f.x * backupReg0f + R124f.y);
|
||||
PV1f.z = R2f.z;
|
||||
R2f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), PV0f.w);
|
||||
R2f.w = clamp(R2f.w, 0.0, 1.0);
|
||||
PV1f.w = R2f.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
}
|
@ -0,0 +1,122 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
// shader 76e37ae2a66fcff2
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0x19fc6000 res 128x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x19fc2000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
in Vertex2
|
||||
{
|
||||
vec4 passG2PParameter0;
|
||||
vec4 passG2PParameter1;
|
||||
vec4 passG2PParameter2;
|
||||
vec4 passG2PParameter3;
|
||||
} g2p;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R4i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(g2p.passG2PParameter0);
|
||||
R1i = floatBitsToInt(g2p.passG2PParameter1);
|
||||
R2i = floatBitsToInt(g2p.passG2PParameter2);
|
||||
R3i = floatBitsToInt(g2p.passG2PParameter3);
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R4i.xy = floatBitsToInt(intBitsToFloat(R4i.xy) / scaleFactor);
|
||||
|
||||
|
||||
R2i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xy);
|
||||
R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(0x437f0000)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(0x437f0000)));
|
||||
PV0i.z = R3i.x;
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
PV0i.w = R3i.y;
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
|
||||
PS0i = R127i.x;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[0].z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b800000));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b800000));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x));
|
||||
PV0i.w = R127i.w;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PS0i = R2i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.w;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = R4i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.w)));
|
||||
PS1i = R3i.w;
|
||||
// 4
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w));
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.z));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R0i.z));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i));
|
||||
// 1
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R3i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,510 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
// shader 940e6df8edff7c01
|
||||
uniform ivec4 uf_remappedPS[15];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0x2d3b2000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x2df00000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS3;// Tex3 addr 0x21cc5000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2fd50000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
in vec4 passParameter6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex4 = 0.0;
|
||||
R6i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
R1i = floatBitsToInt(passParameter2);
|
||||
R2i = floatBitsToInt(passParameter3);
|
||||
R3i = floatBitsToInt(passParameter4);
|
||||
R4i = floatBitsToInt(passParameter5);
|
||||
R5i = floatBitsToInt(passParameter6);
|
||||
R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy);
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor);
|
||||
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R8i.x;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R8i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
|
||||
PS1i = R127i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.z = R5i.z;
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R2i.w;
|
||||
R7i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = R7i.z;
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R127i.w));
|
||||
PV1i.x = R5i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV1i.z = R6i.z;
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R8i.x), -(intBitsToFloat(R8i.x))));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.y)));
|
||||
// 6
|
||||
R7i.x = floatBitsToInt(max(intBitsToFloat(R8i.y), -(intBitsToFloat(R8i.y))));
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0);
|
||||
PV0i.x = R7i.x;
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(R9i.x) + 0.0);
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i));
|
||||
PV0i.z = R4i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
PV0i.w = R3i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
|
||||
R0i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R0i.w;
|
||||
R6i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R8i.xy)).x);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.w));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.w)));
|
||||
PV1i.x = R125i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)));
|
||||
PV1i.y = R124i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.x = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.x;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.w)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R126i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
backupReg0i = R125i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.w)));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R6i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(0x3ee66666)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z)));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x41a00000));
|
||||
PS0i = clampFI32(PS0i);
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y))*2.0);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PV1i.w = R126i.w;
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
PS1i = R124i.w;
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w)));
|
||||
PS0i = R126i.y;
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0);
|
||||
PV1i.w = R125i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z)));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.w = R126i.w;
|
||||
PS1i = floatBitsToInt(1.0 / -(intBitsToFloat(PV0i.w)));
|
||||
// 14
|
||||
redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R5i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R5i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R5i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R5i.w = cubeMapFaceId;
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.y;
|
||||
PV0i.z = R5i.z;
|
||||
PV0i.w = R5i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(PS1i));
|
||||
// 15
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R9i.y) + 0.0);
|
||||
PV1i.y = R125i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i)));
|
||||
R124i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R124i.z;
|
||||
// 16
|
||||
backupReg0i = R8i.x;
|
||||
backupReg1i = R8i.y;
|
||||
backupReg2i = R5i.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.x = R8i.x;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i)));
|
||||
PV0i.y = R8i.y;
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) + 0.0);
|
||||
PV0i.w = R2i.w;
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
||||
PS0i = R5i.x;
|
||||
// 17
|
||||
backupReg0i = R5i.y;
|
||||
R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
PV1i.x = R9i.x;
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R5i.y;
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
PV1i.z = R9i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R4i.y)));
|
||||
PV1i.w = R0i.w;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.y)));
|
||||
PS1i = R4i.y;
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).xyz);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.w)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R8i.z))));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R8i.y))));
|
||||
PV0i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R8i.x))));
|
||||
PV0i.w = R125i.w;
|
||||
tempResultf = log2(intBitsToFloat(R9i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(uf_remappedPS[8].y) + intBitsToFloat(R9i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(PV0i.w));
|
||||
// 4
|
||||
backupReg0i = R125i.y;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w)));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.x) + 0.0));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[13].w)) + 0.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.z) + 0.0));
|
||||
PV1i.w = R123i.w;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R125i.x)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PS1i = R0i.w;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R124i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[12].x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[12].z));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[12].y));
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y));
|
||||
// 10
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z)));
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.y)));
|
||||
PV0i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x)));
|
||||
PV0i.z = R0i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
}
|
@ -0,0 +1,140 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
// shader b96e10151a15e243
|
||||
uniform ivec4 uf_remappedPS[9];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.z));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R1i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
backupReg0i = R127i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R127i.w;
|
||||
// 4
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x));
|
||||
PV0i.z = R126i.z;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].x)));
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R125i.y;
|
||||
// 7
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 8
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
// 9
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].w)) + intBitsToFloat(PV0i.z));
|
||||
// 10
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
// 11
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].x)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].z)));
|
||||
PV1i.z = R0i.z;
|
||||
// 12
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
PV0i.w = R0i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
}
|
@ -0,0 +1,104 @@
|
||||
#version 400 // water tropical freeze
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
// shader b978b87d9600dc63
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[2].x;
|
||||
PV0i.x = R3i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.y = uf_remappedPS[2].y;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R3i.z = uf_remappedPS[2].z;
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
// 4
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 8
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R3i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,104 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
// shader d878b867ab805ffa
|
||||
uniform ivec4 uf_remappedPS[6];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
int loopStuckCounter = 0;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R1i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
|
||||
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
|
||||
|
||||
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
|
||||
PV0i.y = R1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
|
||||
PV0i.z = R2i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
|
||||
PV0i.w = R1i.w;
|
||||
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
|
||||
PS0i = R1i.z;
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
|
||||
// 0
|
||||
R3i.x = uf_remappedPS[2].x;
|
||||
PV0i.x = R3i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z));
|
||||
PV0i.w = R127i.w;
|
||||
R3i.y = uf_remappedPS[2].y;
|
||||
PS0i = R3i.y;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R3i.z = uf_remappedPS[2].z;
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
// 4
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 5
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 8
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R3i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
@ -0,0 +1,951 @@
|
||||
#version 400 //DC later levels
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
// shader e140e0d37005bddb
|
||||
uniform ivec4 uf_remappedPS[36];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS1;// Tex1 addr 0x3ab78000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS2;// Tex2 addr 0x30060000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS3;// Tex3 addr 0x2b630000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler3 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R8f = vec4(0.0);
|
||||
vec4 R9f = vec4(0.0);
|
||||
vec4 R10f = vec4(0.0);
|
||||
vec4 R11f = vec4(0.0);
|
||||
vec4 R122f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R124f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex3 = 0.0;
|
||||
R5f = gl_FragCoord.xyzw;
|
||||
R0f = passParameter1;
|
||||
R1f = passParameter2;
|
||||
R2f = passParameter3;
|
||||
R3f = passParameter4;
|
||||
R4f = passParameter5;
|
||||
R6f.xy = (texture(textureUnitPS1, R4f.xy).xy);
|
||||
R4f.xy = (texture(textureUnitPS2, R4f.zw).xy);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R5f.xy = floatBitsToInt(intBitsToFloat(R5f.xy) / scaleFactor);
|
||||
R9f.x = mul_nonIEEE(R5f.x, intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0f.x = R9f.x;
|
||||
R9f.y = mul_nonIEEE(R5f.y, intBitsToFloat(uf_remappedPS[0].y));
|
||||
PV0f.y = R9f.y;
|
||||
R123f.z = (R6f.x * intBitsToFloat(0x3fff0000) + -(1.0));
|
||||
PV0f.z = R123f.z;
|
||||
R123f.w = (R4f.x * intBitsToFloat(0x3fff0000) + -(1.0));
|
||||
PV0f.w = R123f.w;
|
||||
R127f.z = (R6f.y * intBitsToFloat(0x3fff0000) + -(1.0));
|
||||
PS0f = R127f.z;
|
||||
// 1
|
||||
R123f.x = (R4f.y * intBitsToFloat(0x3fff0000) + -(1.0));
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = mul_nonIEEE(PV0f.z, PV0f.z);
|
||||
PV1f.z = mul_nonIEEE(PV0f.w, PV0f.w);
|
||||
R4f.w = PV0f.z + PV0f.w;
|
||||
PV1f.w = R4f.w;
|
||||
R127f.y = 1.0 / R1f.z;
|
||||
PS1f = R127f.y;
|
||||
// 2
|
||||
R123f.x = (PV1f.x * PV1f.x + PV1f.z);
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R6f.y = R127f.z + PV1f.x;
|
||||
PV0f.y = R6f.y;
|
||||
R5f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0);
|
||||
PV0f.z = R5f.z;
|
||||
R123f.w = (R127f.z * R127f.z + PV1f.y);
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV0f.w = R123f.w;
|
||||
R6f.z = R1f.y * PS1f;
|
||||
PS0f = R6f.z;
|
||||
// 3
|
||||
PV1f.x = -(PV0f.w) + 1.0;
|
||||
R7f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0);
|
||||
PV1f.y = R7f.y;
|
||||
R7f.z = R1f.x * R127f.y;
|
||||
PV1f.z = R7f.z;
|
||||
R127f.w = -(PV0f.x) + 1.0;
|
||||
PV1f.w = R127f.w;
|
||||
R126f.z = max(R9f.x, -(R9f.x));
|
||||
R126f.z /= 2.0;
|
||||
PS1f = R126f.z;
|
||||
// 4
|
||||
backupReg0f = R0f.x;
|
||||
backupReg0f = R0f.x;
|
||||
backupReg1f = R0f.y;
|
||||
backupReg1f = R0f.y;
|
||||
backupReg2f = R0f.z;
|
||||
backupReg2f = R0f.z;
|
||||
tempf.x = backupReg0f * backupReg0f + backupReg1f * backupReg1f + backupReg2f * backupReg2f + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R126f.w = tempf.x;
|
||||
R127f.z = sqrt(PV1f.x);
|
||||
PS0f = R127f.z;
|
||||
// 5
|
||||
tempf.x = R2f.x * R2f.x + R2f.y * R2f.y + R2f.z * R2f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
R4f.y = tempf.x;
|
||||
PS1f = sqrt(R127f.w);
|
||||
// 6
|
||||
R5f.x = -(R3f.x) + intBitsToFloat(uf_remappedPS[2].x);
|
||||
PV0f.x = R5f.x;
|
||||
R8f.y = R126f.z + -(intBitsToFloat(0x3ee66666));
|
||||
PV0f.y = R8f.y;
|
||||
R4f.z = R127f.z + PS1f;
|
||||
PV0f.z = R4f.z;
|
||||
R0f.w = max(R9f.y, -(R9f.y));
|
||||
R0f.w /= 2.0;
|
||||
PV0f.w = R0f.w;
|
||||
tempResultf = 1.0 / sqrt(R126f.w);
|
||||
R5f.y = tempResultf;
|
||||
PS0f = R5f.y;
|
||||
R4f.x = (texture(textureUnitPS0, R9f.xy).x);
|
||||
// 0
|
||||
tempf.x = R4f.w * R4f.w + R6f.y * R6f.y + R4f.z * R4f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
tempResultf = 1.0 / sqrt(R4f.y);
|
||||
R127f.z = tempResultf;
|
||||
PS0f = R127f.z;
|
||||
// 1
|
||||
backupReg0f = R0f.x;
|
||||
R0f.x = mul_nonIEEE(R0f.y, R5f.y);
|
||||
PV1f.x = R0f.x;
|
||||
R124f.y = mul_nonIEEE(R2f.z, PS0f);
|
||||
PV1f.y = R124f.y;
|
||||
R125f.z = mul_nonIEEE(backupReg0f, R5f.y);
|
||||
PV1f.z = R125f.z;
|
||||
R5f.w = mul_nonIEEE(R0f.z, R5f.y);
|
||||
PV1f.w = R5f.w;
|
||||
tempResultf = 1.0 / sqrt(PV0f.x);
|
||||
R126f.z = tempResultf;
|
||||
PS1f = R126f.z;
|
||||
// 2
|
||||
R127f.x = mul_nonIEEE(R2f.x, R127f.z);
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = mul_nonIEEE(R4f.z, PS1f);
|
||||
PV0f.y = R127f.y;
|
||||
PV0f.z = mul_nonIEEE(PV1f.x, PV1f.y);
|
||||
R127f.w = mul_nonIEEE(R2f.y, R127f.z);
|
||||
PV0f.w = R127f.w;
|
||||
R126f.y = mul_nonIEEE(R6f.y, PS1f);
|
||||
PS0f = R126f.y;
|
||||
// 3
|
||||
PV1f.x = mul_nonIEEE(R5f.w, PV0f.x);
|
||||
R123f.y = (-(PV0f.w) * R5f.w + PV0f.z);
|
||||
PV1f.y = R123f.y;
|
||||
PV1f.z = mul_nonIEEE(R125f.z, PV0f.y);
|
||||
PV1f.w = mul_nonIEEE(R125f.z, PV0f.w);
|
||||
R126f.x = mul_nonIEEE(R4f.w, R126f.z);
|
||||
PS1f = R126f.x;
|
||||
// 4
|
||||
backupReg0f = R0f.x;
|
||||
backupReg0f = R0f.x;
|
||||
backupReg1f = R127f.y;
|
||||
PV0f.x = mul_nonIEEE(backupReg0f, R127f.y);
|
||||
R127f.y = (-(R127f.x) * backupReg0f + PV1f.w);
|
||||
PV0f.y = R127f.y;
|
||||
R123f.z = (-(R124f.y) * R125f.z + PV1f.x);
|
||||
PV0f.z = R123f.z;
|
||||
R126f.w = (R126f.y * PV1f.y + PV1f.z);
|
||||
PV0f.w = R126f.w;
|
||||
R125f.y = mul_nonIEEE(R5f.w, backupReg1f);
|
||||
PS0f = R125f.y;
|
||||
// 5
|
||||
tempf.x = R3f.x * R3f.x + R3f.y * R3f.y + R3f.z * R3f.z + intBitsToFloat(0x80000000) * 0.0;
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
R122f.x = (R126f.y * PV0f.z + PV0f.x);
|
||||
PS1f = R122f.x;
|
||||
// 6
|
||||
R125f.x = (R4f.x * intBitsToFloat(0x40000000) + -(1.0));
|
||||
PV0f.x = R125f.x;
|
||||
R2f.y = (R126f.x * R127f.x + R126f.w);
|
||||
PV0f.y = R2f.y;
|
||||
PV0f.z = R0f.w + -(intBitsToFloat(0x3ee66666));
|
||||
R7f.w = (R126f.x * R127f.w + PS1f);
|
||||
PV0f.w = R7f.w;
|
||||
tempResultf = 1.0 / sqrt(PV1f.x);
|
||||
R127f.x = tempResultf;
|
||||
PS0f = R127f.x;
|
||||
// 7
|
||||
R123f.x = (R126f.y * R127f.y + R125f.y);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (PV0f.x * intBitsToFloat(uf_remappedPS[3].w) + R5f.z);
|
||||
PV1f.y = R123f.y;
|
||||
R2f.z = mul_nonIEEE(R3f.z, PS0f);
|
||||
PV1f.z = R2f.z;
|
||||
R6f.w = mul_nonIEEE(R3f.x, PS0f);
|
||||
PV1f.w = R6f.w;
|
||||
PS1f = PV0f.z * intBitsToFloat(0x41a00000);
|
||||
PS1f = clamp(PS1f, 0.0, 1.0);
|
||||
// 8
|
||||
R6f.x = mul_nonIEEE(R3f.y, R127f.x);
|
||||
PV0f.x = R6f.x;
|
||||
PV0f.y = mul_nonIEEE(R2f.y, PV1f.w);
|
||||
R4f.z = (R126f.x * R124f.y + PV1f.x);
|
||||
PV0f.z = R4f.z;
|
||||
R123f.w = (R6f.z * intBitsToFloat(uf_remappedPS[4].w) + PV1f.y);
|
||||
PV0f.w = R123f.w;
|
||||
R127f.x = -(PS1f) + 1.0;
|
||||
PS0f = R127f.x;
|
||||
// 9
|
||||
R123f.x = (R7f.w * PV0f.x + PV0f.y);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R125f.x * intBitsToFloat(uf_remappedPS[3].z) + R7f.y);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R7f.z * intBitsToFloat(uf_remappedPS[5].w) + PV0f.w);
|
||||
PV1f.z = R123f.z;
|
||||
PV1f.w = R8f.y * intBitsToFloat(0x41a00000);
|
||||
PV1f.w = clamp(PV1f.w, 0.0, 1.0);
|
||||
R124f.y = mul_nonIEEE(R5f.x, R5f.x);
|
||||
PS1f = R124f.y;
|
||||
// 10
|
||||
R123f.x = (R6f.z * intBitsToFloat(uf_remappedPS[4].z) + PV1f.y);
|
||||
PV0f.x = R123f.x;
|
||||
R127f.y = -(PV1f.w) + 1.0;
|
||||
PV0f.y = R127f.y;
|
||||
R6f.z = -(R3f.y) + intBitsToFloat(uf_remappedPS[2].y);
|
||||
PV0f.z = R6f.z;
|
||||
R123f.w = (R4f.z * R2f.z + PV1f.x)*2.0;
|
||||
PV0f.w = R123f.w;
|
||||
R127f.w = 1.0 / PV1f.z;
|
||||
PS0f = R127f.w;
|
||||
// 11
|
||||
R125f.x = (-(R7f.w) * PV0f.w + R6f.x);
|
||||
PV1f.x = R125f.x;
|
||||
R123f.y = (R7f.z * intBitsToFloat(uf_remappedPS[5].z) + PV0f.x);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (-(R2f.y) * PV0f.w + R6f.w);
|
||||
PV1f.z = R123f.z;
|
||||
R126f.w = (-(R4f.z) * PV0f.w + R2f.z);
|
||||
PV1f.w = R126f.w;
|
||||
R7f.y = -(R3f.x) + intBitsToFloat(uf_remappedPS[6].x);
|
||||
PS1f = R7f.y;
|
||||
// 12
|
||||
PV0f.x = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[7].z));
|
||||
PV0f.y = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[7].y));
|
||||
R126f.z = PV1f.y * R127f.w;
|
||||
PV0f.z = R126f.z;
|
||||
PV0f.w = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[7].x));
|
||||
R126f.x = (R6f.z * R6f.z + R124f.y);
|
||||
PS0f = R126f.x;
|
||||
// 13
|
||||
R123f.x = (R125f.x * intBitsToFloat(uf_remappedPS[8].y) + PV0f.y);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R125f.x * intBitsToFloat(uf_remappedPS[8].z) + PV0f.x);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.z = (R125f.x * intBitsToFloat(uf_remappedPS[8].x) + PV0f.w);
|
||||
PV1f.z = R123f.z;
|
||||
R127f.w = mul_nonIEEE(R7f.y, R7f.y);
|
||||
PV1f.w = R127f.w;
|
||||
R124f.y = 1.0 / -(PV0f.z);
|
||||
PS1f = R124f.y;
|
||||
// 14
|
||||
R123f.x = (R126f.w * intBitsToFloat(uf_remappedPS[9].x) + PV1f.z);
|
||||
PV0f.x = R123f.x;
|
||||
R123f.y = (R126f.w * intBitsToFloat(uf_remappedPS[9].y) + PV1f.x);
|
||||
PV0f.y = R123f.y;
|
||||
R123f.z = (R126f.w * intBitsToFloat(uf_remappedPS[9].z) + PV1f.y);
|
||||
PV0f.z = R123f.z;
|
||||
R3f.w = mul_nonIEEE(R125f.z, R6f.w);
|
||||
PV0f.w = R3f.w;
|
||||
R8f.w = -(R1f.w) + -(R126f.z);
|
||||
PS0f = R8f.w;
|
||||
// 15
|
||||
redcCUBE(vec4(PV0f.z,PV0f.z,PV0f.x,PV0f.y),vec4(PV0f.y,PV0f.x,PV0f.z,PV0f.z),cubeMapSTM,cubeMapFaceId);
|
||||
R1f.x = cubeMapSTM.x;
|
||||
R1f.y = cubeMapSTM.y;
|
||||
R1f.z = cubeMapSTM.z;
|
||||
R1f.w = intBitsToFloat(cubeMapFaceId);
|
||||
PV1f.x = R1f.x;
|
||||
PV1f.y = R1f.y;
|
||||
PV1f.z = R1f.z;
|
||||
PV1f.w = R1f.w;
|
||||
PS1f = intBitsToFloat(uf_remappedPS[0].z) * R124f.y;
|
||||
// 16
|
||||
R4f.x = -(R3f.z) + intBitsToFloat(uf_remappedPS[2].z);
|
||||
PV0f.x = R4f.x;
|
||||
R8f.y = -(R3f.y) + intBitsToFloat(uf_remappedPS[6].y);
|
||||
PV0f.y = R8f.y;
|
||||
PV0f.z = mul_nonIEEE(R2f.y, PS1f);
|
||||
PV0f.w = mul_nonIEEE(R7f.w, PS1f);
|
||||
R126f.w = 1.0 / abs(PV1f.z);
|
||||
PS0f = R126f.w;
|
||||
// 17
|
||||
backupReg0f = R9f.x;
|
||||
backupReg1f = R9f.y;
|
||||
backupReg2f = R1f.x;
|
||||
R9f.x = (R127f.y * PV0f.z + backupReg0f);
|
||||
PV1f.x = R9f.x;
|
||||
R9f.y = (R127f.x * PV0f.w + backupReg1f);
|
||||
PV1f.y = R9f.y;
|
||||
R7f.z = (PV0f.y * PV0f.y + R127f.w);
|
||||
PV1f.z = R7f.z;
|
||||
R0f.w = -(R3f.z) + intBitsToFloat(uf_remappedPS[6].z);
|
||||
PV1f.w = R0f.w;
|
||||
R1f.x = (backupReg2f * PS0f + intBitsToFloat(0x3fc00000));
|
||||
PS1f = R1f.x;
|
||||
// 18
|
||||
backupReg0f = R1f.y;
|
||||
R2f.x = -(R3f.y) + intBitsToFloat(uf_remappedPS[10].y);
|
||||
PV0f.x = R2f.x;
|
||||
R1f.y = (backupReg0f * R126f.w + intBitsToFloat(0x3fc00000));
|
||||
PV0f.y = R1f.y;
|
||||
R5f.z = -(R3f.x) + intBitsToFloat(uf_remappedPS[10].x);
|
||||
PV0f.z = R5f.z;
|
||||
R2f.w = (R4f.x * R4f.x + R126f.x);
|
||||
PV0f.w = R2f.w;
|
||||
R4f.w = -(R3f.x) + intBitsToFloat(uf_remappedPS[11].x);
|
||||
PS0f = R4f.w;
|
||||
R11f.xyzw = (texture(textureUnitPS3, vec4(redcCUBEReverse(R1f.yx,floatBitsToInt(R1f.w)),cubeMapArrayIndex3)).xyzw);
|
||||
R10f.xyz = (texture(textureUnitPS4, R9f.xy).xyz);
|
||||
// 0
|
||||
R127f.x = (R0f.w * R0f.w + R7f.z);
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = -(R3f.z) + intBitsToFloat(uf_remappedPS[10].z);
|
||||
PV0f.y = R127f.y;
|
||||
R125f.z = -(R3f.y) + intBitsToFloat(uf_remappedPS[11].y);
|
||||
PV0f.z = R125f.z;
|
||||
PV0f.w = mul_nonIEEE(R5f.z, R5f.z);
|
||||
tempResultf = 1.0 / sqrt(R2f.w);
|
||||
R126f.z = tempResultf;
|
||||
PS0f = R126f.z;
|
||||
// 1
|
||||
PV1f.x = mul_nonIEEE(R4f.w, R4f.w);
|
||||
R124f.y = mul_nonIEEE(R5f.x, PS0f);
|
||||
PV1f.y = R124f.y;
|
||||
R123f.z = (R2f.x * R2f.x + PV0f.w);
|
||||
PV1f.z = R123f.z;
|
||||
R125f.w = -(R3f.z) + intBitsToFloat(uf_remappedPS[11].z);
|
||||
PV1f.w = R125f.w;
|
||||
tempResultf = 1.0 / sqrt(PV0f.x);
|
||||
R126f.w = tempResultf;
|
||||
PS1f = R126f.w;
|
||||
// 2
|
||||
backupReg0f = R7f.y;
|
||||
R124f.x = mul_nonIEEE(R6f.z, R126f.z);
|
||||
PV0f.x = R124f.x;
|
||||
R125f.y = (R127f.y * R127f.y + PV1f.z);
|
||||
PV0f.y = R125f.y;
|
||||
PV0f.z = mul_nonIEEE(R2f.y, -(PV1f.y));
|
||||
R123f.w = (R125f.z * R125f.z + PV1f.x);
|
||||
PV0f.w = R123f.w;
|
||||
R7f.y = mul_nonIEEE(backupReg0f, PS1f);
|
||||
PS0f = R7f.y;
|
||||
// 3
|
||||
backupReg0f = R4f.x;
|
||||
R4f.x = mul_nonIEEE(backupReg0f, R126f.z);
|
||||
PV1f.x = R4f.x;
|
||||
R123f.y = (R7f.w * -(PV0f.x) + PV0f.z);
|
||||
PV1f.y = R123f.y;
|
||||
R6f.z = (R125f.w * R125f.w + PV0f.w);
|
||||
PV1f.z = R6f.z;
|
||||
R1f.w = mul_nonIEEE(R8f.y, R126f.w);
|
||||
PV1f.w = R1f.w;
|
||||
tempResultf = 1.0 / sqrt(PV0f.y);
|
||||
R125f.x = tempResultf;
|
||||
PS1f = R125f.x;
|
||||
// 4
|
||||
backupReg0f = R0f.w;
|
||||
PV0f.x = mul_nonIEEE(R2f.y, -(R7f.y));
|
||||
R126f.y = (R4f.z * -(PV1f.x) + PV1f.y)*2.0;
|
||||
PV0f.y = R126f.y;
|
||||
R7f.z = mul_nonIEEE(R5f.z, PS1f);
|
||||
PV0f.z = R7f.z;
|
||||
R0f.w = mul_nonIEEE(backupReg0f, R126f.w);
|
||||
PV0f.w = R0f.w;
|
||||
tempResultf = 1.0 / sqrt(PV1f.z);
|
||||
R8f.y = tempResultf;
|
||||
PS0f = R8f.y;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(R2f.y, -(PV0f.z));
|
||||
R9f.y = mul_nonIEEE(R2f.x, R125f.x);
|
||||
PV1f.y = R9f.y;
|
||||
R1f.z = mul_nonIEEE(R4f.w, PS0f);
|
||||
PV1f.z = R1f.z;
|
||||
R123f.w = (R7f.w * -(R1f.w) + PV0f.x);
|
||||
PV1f.w = R123f.w;
|
||||
R126f.x = (-(R2f.y) * PV0f.y + -(R124f.y));
|
||||
PS1f = R126f.x;
|
||||
// 6
|
||||
backupReg0f = R125f.z;
|
||||
R2f.x = mul_nonIEEE(R127f.y, R125f.x);
|
||||
PV0f.x = R2f.x;
|
||||
PV0f.y = mul_nonIEEE(R2f.w, R126f.z);
|
||||
R125f.z = (R4f.z * -(R0f.w) + PV1f.w)*2.0;
|
||||
PV0f.z = R125f.z;
|
||||
R127f.w = (R7f.w * -(PV1f.y) + PV1f.x);
|
||||
PV0f.w = R127f.w;
|
||||
R0f.z = mul_nonIEEE(backupReg0f, R8f.y);
|
||||
PS0f = R0f.z;
|
||||
// 7
|
||||
PV1f.x = mul_nonIEEE(-(R6f.w), R126f.x);
|
||||
R127f.y = (intBitsToFloat(uf_remappedPS[12].w) * PV0f.y + intBitsToFloat(uf_remappedPS[13].w));
|
||||
R127f.y = clamp(R127f.y, 0.0, 1.0);
|
||||
PV1f.y = R127f.y;
|
||||
PV1f.z = mul_nonIEEE(R2f.y, -(R1f.z));
|
||||
R123f.w = (-(R7f.w) * R126f.y + -(R124f.x));
|
||||
PV1f.w = R123f.w;
|
||||
R126f.z = mul_nonIEEE(R127f.x, R126f.w);
|
||||
PS1f = R126f.z;
|
||||
// 8
|
||||
R123f.x = (-(R2f.y) * R125f.z + -(R7f.y));
|
||||
PV0f.x = R123f.x;
|
||||
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[14].x), R124f.y);
|
||||
R127f.z = (R7f.w * -(R0f.z) + PV1f.z);
|
||||
PV0f.z = R127f.z;
|
||||
R2f.w = (R4f.z * -(R2f.x) + R127f.w)*2.0;
|
||||
PV0f.w = R2f.w;
|
||||
R127f.x = (-(R6f.x) * PV1f.w + PV1f.x);
|
||||
PS0f = R127f.x;
|
||||
// 9
|
||||
R126f.x = (intBitsToFloat(uf_remappedPS[15].x) * R127f.y + intBitsToFloat(uf_remappedPS[15].y));
|
||||
PV1f.x = R126f.x;
|
||||
R1f.y = mul_nonIEEE(R125f.w, R8f.y);
|
||||
PV1f.y = R1f.y;
|
||||
R5f.z = (R0f.x * R6f.x + R3f.w);
|
||||
PV1f.z = R5f.z;
|
||||
R127f.w = (intBitsToFloat(uf_remappedPS[14].y) * R124f.x + PV0f.y);
|
||||
PV1f.w = R127f.w;
|
||||
R124f.z = mul_nonIEEE(-(R6f.w), PV0f.x);
|
||||
PS1f = R124f.z;
|
||||
// 10
|
||||
PV0f.x = mul_nonIEEE(R2f.y, R124f.y);
|
||||
R124f.y = (intBitsToFloat(uf_remappedPS[16].w) * R126f.z + intBitsToFloat(uf_remappedPS[17].w));
|
||||
R124f.y = clamp(R124f.y, 0.0, 1.0);
|
||||
PV0f.y = R124f.y;
|
||||
R123f.z = (-(R4f.z) * R126f.y + -(R4f.x));
|
||||
PV0f.z = R123f.z;
|
||||
R125f.w = (-(R7f.w) * R125f.z + -(R1f.w));
|
||||
PV0f.w = R125f.w;
|
||||
R126f.w = (-(R4f.z) * R125f.z + -(R0f.w));
|
||||
PS0f = R126f.w;
|
||||
// 11
|
||||
backupReg0f = R125f.y;
|
||||
R123f.x = (-(R2f.y) * R2f.w + -(R7f.z));
|
||||
PV1f.x = R123f.x;
|
||||
R125f.y = (R7f.w * R124f.x + PV0f.x);
|
||||
PV1f.y = R125f.y;
|
||||
R126f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].x), R7f.y);
|
||||
PV1f.z = R126f.z;
|
||||
R124f.w = mul_nonIEEE(backupReg0f, R125f.x);
|
||||
PV1f.w = R124f.w;
|
||||
R3f.w = (-(R2f.z) * PV0f.z + R127f.x);
|
||||
R3f.w = clamp(R3f.w, 0.0, 1.0);
|
||||
PS1f = R3f.w;
|
||||
// 12
|
||||
R0f.x = (R4f.z * -(R1f.y) + R127f.z)*2.0;
|
||||
PV0f.x = R0f.x;
|
||||
R123f.y = (-(R6f.x) * R125f.w + R124f.z);
|
||||
PV0f.y = R123f.y;
|
||||
R127f.z = (intBitsToFloat(uf_remappedPS[14].z) * R4f.x + R127f.w);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = (R127f.y * R126f.x + intBitsToFloat(uf_remappedPS[15].z));
|
||||
PV0f.w = R127f.w;
|
||||
R125f.w = mul_nonIEEE(-(R6f.w), PV1f.x);
|
||||
PS0f = R125f.w;
|
||||
// 13
|
||||
backupReg0f = R126f.z;
|
||||
backupReg1f = R126f.w;
|
||||
R127f.x = (intBitsToFloat(uf_remappedPS[19].x) * R124f.y + intBitsToFloat(uf_remappedPS[19].y));
|
||||
PV1f.x = R127f.x;
|
||||
R126f.y = (R5f.w * R2f.z + R5f.z);
|
||||
PV1f.y = R126f.y;
|
||||
R126f.z = (intBitsToFloat(uf_remappedPS[18].y) * R1f.w + backupReg0f);
|
||||
PV1f.z = R126f.z;
|
||||
R126f.w = mul_nonIEEE(R2f.y, R7f.y);
|
||||
PV1f.w = R126f.w;
|
||||
R126f.x = (-(R2f.z) * backupReg1f + PV0f.y);
|
||||
R126f.x = clamp(R126f.x, 0.0, 1.0);
|
||||
PS1f = R126f.x;
|
||||
// 14
|
||||
R124f.x = mul_nonIEEE(R6f.z, R8f.y);
|
||||
PV0f.x = R124f.x;
|
||||
R123f.y = (-(R7f.w) * R2f.w + -(R9f.y));
|
||||
PV0f.y = R123f.y;
|
||||
R123f.z = (-(R2f.y) * R0f.x + -(R1f.z));
|
||||
PV0f.z = R123f.z;
|
||||
R5f.w = (intBitsToFloat(uf_remappedPS[20].w) * R124f.w + intBitsToFloat(uf_remappedPS[21].w));
|
||||
R5f.w = clamp(R5f.w, 0.0, 1.0);
|
||||
PV0f.w = R5f.w;
|
||||
R125f.z = mul_nonIEEE(R2f.y, R7f.z);
|
||||
PS0f = R125f.z;
|
||||
// 15
|
||||
backupReg0f = R127f.y;
|
||||
R125f.x = (-(R6f.x) * PV0f.y + R125f.w);
|
||||
PV1f.x = R125f.x;
|
||||
R127f.y = mul_nonIEEE(-(R6f.w), PV0f.z);
|
||||
PV1f.y = R127f.y;
|
||||
R124f.z = (backupReg0f * R127f.w + intBitsToFloat(uf_remappedPS[15].w));
|
||||
PV1f.z = R124f.z;
|
||||
R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[22].x), R7f.z);
|
||||
PV1f.w = R127f.w;
|
||||
R7f.z = (R4f.z * R4f.x + R125f.y);
|
||||
R7f.z = clamp(R7f.z, 0.0, 1.0);
|
||||
PS1f = R7f.z;
|
||||
// 16
|
||||
backupReg0f = R127f.z;
|
||||
backupReg1f = R126f.x;
|
||||
R126f.x = (R7f.w * R1f.w + R126f.w);
|
||||
PV0f.x = R126f.x;
|
||||
R123f.y = (-(R7f.w) * R0f.x + -(R0f.z));
|
||||
PV0f.y = R123f.y;
|
||||
R127f.z = (intBitsToFloat(uf_remappedPS[2].w) * backupReg0f + intBitsToFloat(uf_remappedPS[14].w));
|
||||
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||||
PV0f.z = R127f.z;
|
||||
R126f.w = max(R126f.y, -(R126f.y));
|
||||
R126f.w = clamp(R126f.w, 0.0, 1.0);
|
||||
PV0f.w = R126f.w;
|
||||
tempResultf = log2(backupReg1f);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R124f.w = tempResultf;
|
||||
PS0f = R124f.w;
|
||||
// 17
|
||||
backupReg0f = R127f.x;
|
||||
R127f.x = (R124f.y * backupReg0f + intBitsToFloat(uf_remappedPS[19].z));
|
||||
PV1f.x = R127f.x;
|
||||
R126f.y = (intBitsToFloat(uf_remappedPS[18].z) * R0f.w + R126f.z);
|
||||
PV1f.y = R126f.y;
|
||||
R123f.z = (-(R4f.z) * R2f.w + -(R2f.x));
|
||||
PV1f.z = R123f.z;
|
||||
R125f.w = (-(R6f.x) * PV0f.y + R127f.y);
|
||||
PV1f.w = R125f.w;
|
||||
tempResultf = log2(R3f.w);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R126f.z = tempResultf;
|
||||
PS1f = R126f.z;
|
||||
// 18
|
||||
backupReg0f = R125f.x;
|
||||
backupReg1f = R126f.w;
|
||||
R125f.x = (intBitsToFloat(uf_remappedPS[22].y) * R9f.y + R127f.w);
|
||||
PV0f.x = R125f.x;
|
||||
R8f.y = mul_nonIEEE(R124f.z, R127f.z);
|
||||
PV0f.y = R8f.y;
|
||||
R127f.z = (intBitsToFloat(uf_remappedPS[23].x) * R5f.w + intBitsToFloat(uf_remappedPS[23].y));
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = (-(R2f.z) * PV1f.z + backupReg0f);
|
||||
R127f.w = clamp(R127f.w, 0.0, 1.0);
|
||||
PV0f.w = R127f.w;
|
||||
R126f.w = -(backupReg1f) + 1.0;
|
||||
PS0f = R126f.w;
|
||||
// 19
|
||||
R5f.x = (intBitsToFloat(uf_remappedPS[24].w) * R124f.x + intBitsToFloat(uf_remappedPS[25].w));
|
||||
R5f.x = clamp(R5f.x, 0.0, 1.0);
|
||||
PV1f.x = R5f.x;
|
||||
R127f.y = (R7f.w * R9f.y + R125f.z);
|
||||
PV1f.y = R127f.y;
|
||||
PV1f.z = mul_nonIEEE(R2f.y, R1f.z);
|
||||
R2f.w = (R4f.z * R0f.w + R126f.x);
|
||||
R2f.w = clamp(R2f.w, 0.0, 1.0);
|
||||
PV1f.w = R2f.w;
|
||||
R122f.x = (-(R4f.z) * R0f.x + -(R1f.y));
|
||||
PS1f = R122f.x;
|
||||
// 20
|
||||
backupReg0f = R124f.y;
|
||||
backupReg1f = R127f.w;
|
||||
R0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[26].x), R1f.z);
|
||||
PV0f.x = R0f.x;
|
||||
R124f.y = (R7f.w * R0f.z + PV1f.z);
|
||||
PV0f.y = R124f.y;
|
||||
R1f.z = (-(R2f.z) * PS1f + R125f.w);
|
||||
R1f.z = clamp(R1f.z, 0.0, 1.0);
|
||||
PV0f.z = R1f.z;
|
||||
R127f.w = (backupReg0f * R127f.x + intBitsToFloat(uf_remappedPS[19].w));
|
||||
PV0f.w = R127f.w;
|
||||
tempResultf = log2(backupReg1f);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R127f.x = tempResultf;
|
||||
PS0f = R127f.x;
|
||||
// 21
|
||||
backupReg0f = R7f.z;
|
||||
R4f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].y), R7f.z);
|
||||
PV1f.x = R4f.x;
|
||||
R2f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].x), R7f.z);
|
||||
PV1f.y = R2f.y;
|
||||
R7f.z = (R4f.z * R2f.x + R127f.y);
|
||||
R7f.z = clamp(R7f.z, 0.0, 1.0);
|
||||
PV1f.z = R7f.z;
|
||||
R0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].z), backupReg0f);
|
||||
PV1f.w = R0f.w;
|
||||
tempResultf = log2(R126f.w);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R2f.z = tempResultf;
|
||||
PS1f = R2f.z;
|
||||
// 22
|
||||
R6f.x = (R5f.w * R127f.z + intBitsToFloat(uf_remappedPS[23].z));
|
||||
PV0f.x = R6f.x;
|
||||
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R126f.z);
|
||||
R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R124f.w);
|
||||
PV0f.z = R127f.z;
|
||||
R7f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R127f.x);
|
||||
PV0f.w = R7f.w;
|
||||
R6f.y = (R4f.z * R1f.y + R124f.y);
|
||||
R6f.y = clamp(R6f.y, 0.0, 1.0);
|
||||
PS0f = R6f.y;
|
||||
// 23
|
||||
R123f.w = (intBitsToFloat(uf_remappedPS[6].w) * R126f.y + intBitsToFloat(uf_remappedPS[18].w));
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV1f.w = R123f.w;
|
||||
R9f.x = exp2(PV0f.y);
|
||||
PS1f = R9f.x;
|
||||
// 24
|
||||
R9f.y = (intBitsToFloat(uf_remappedPS[22].z) * R2f.x + R125f.x);
|
||||
PV0f.y = R9f.y;
|
||||
R4f.z = mul_nonIEEE(R127f.w, PV1f.w);
|
||||
PV0f.z = R4f.z;
|
||||
R3f.w = (intBitsToFloat(uf_remappedPS[28].x) * R5f.x + intBitsToFloat(uf_remappedPS[28].y));
|
||||
PV0f.w = R3f.w;
|
||||
R7f.y = exp2(R127f.z);
|
||||
PS0f = R7f.y;
|
||||
// 0
|
||||
R126f.x = (R5f.w * R6f.x + intBitsToFloat(uf_remappedPS[23].w));
|
||||
PV0f.x = R126f.x;
|
||||
R123f.w = (intBitsToFloat(uf_remappedPS[26].y) * R0f.z + R0f.x);
|
||||
PV0f.w = R123f.w;
|
||||
tempResultf = log2(R1f.z);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R125f.y = tempResultf;
|
||||
PS0f = R125f.y;
|
||||
// 1
|
||||
R125f.x = (R8f.y * R2f.y + intBitsToFloat(uf_remappedPS[29].x));
|
||||
PV1f.x = R125f.x;
|
||||
R126f.y = (R8f.y * R4f.x + intBitsToFloat(uf_remappedPS[29].y));
|
||||
PV1f.y = R126f.y;
|
||||
R126f.z = (intBitsToFloat(uf_remappedPS[26].z) * R1f.y + PV0f.w);
|
||||
PV1f.z = R126f.z;
|
||||
R0f.z = exp2(R7f.w);
|
||||
PS1f = R0f.z;
|
||||
// 2
|
||||
R127f.x = (R8f.y * R0f.w + intBitsToFloat(uf_remappedPS[29].z));
|
||||
PV0f.x = R127f.x;
|
||||
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].y), R2f.w);
|
||||
PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].x), R2f.w);
|
||||
// 3
|
||||
backupReg0f = R126f.y;
|
||||
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].z), R2f.w);
|
||||
R126f.y = (R4f.z * PV0f.y + backupReg0f);
|
||||
PV1f.y = R126f.y;
|
||||
R127f.z = (R5f.x * R3f.w + intBitsToFloat(uf_remappedPS[28].z));
|
||||
PV1f.z = R127f.z;
|
||||
R127f.w = (R4f.z * PV0f.z + R125f.x);
|
||||
PV1f.w = R127f.w;
|
||||
// 4
|
||||
R123f.x = (intBitsToFloat(uf_remappedPS[10].w) * R9f.y + intBitsToFloat(uf_remappedPS[22].w));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R124f.y = (R4f.z * PV1f.x + R127f.x);
|
||||
PV0f.y = R124f.y;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), R9f.x);
|
||||
R127f.y = (R5f.x * R127f.z + intBitsToFloat(uf_remappedPS[28].w));
|
||||
PV1f.y = R127f.y;
|
||||
PV1f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), R9f.x);
|
||||
R126f.w = mul_nonIEEE(R126f.x, PV0f.x);
|
||||
PV1f.w = R126f.w;
|
||||
// 6
|
||||
R126f.x = (R8f.y * PV1f.x + 0.0);
|
||||
PV0f.x = R126f.x;
|
||||
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), R9f.x);
|
||||
PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].y), R7f.z);
|
||||
PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].x), R7f.z);
|
||||
R124f.w = (R8f.y * PV1f.z + 0.0);
|
||||
PS0f = R124f.w;
|
||||
// 7
|
||||
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[30].y), R2f.z);
|
||||
PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].z), R7f.z);
|
||||
R125f.z = (R126f.w * PV0f.w + R127f.w);
|
||||
PV1f.z = R125f.z;
|
||||
R127f.w = (R126f.w * PV0f.z + R126f.y);
|
||||
PV1f.w = R127f.w;
|
||||
R127f.z = (R8f.y * PV0f.y + 0.0);
|
||||
PS1f = R127f.z;
|
||||
// 8
|
||||
R123f.y = (intBitsToFloat(uf_remappedPS[11].w) * R126f.z + intBitsToFloat(uf_remappedPS[26].w));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV0f.y = R123f.y;
|
||||
R2f.z = (R126f.w * PV1f.y + R124f.y);
|
||||
PV0f.z = R2f.z;
|
||||
R127f.x = exp2(PV1f.x);
|
||||
PS0f = R127f.x;
|
||||
// 9
|
||||
R124f.x = mul_nonIEEE(R127f.y, PV0f.y);
|
||||
PV1f.x = R124f.x;
|
||||
PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].x), R7f.y);
|
||||
R126f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].z), R7f.y);
|
||||
PV1f.z = R126f.z;
|
||||
PV1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].y), R7f.y);
|
||||
// 10
|
||||
backupReg0f = R126f.x;
|
||||
R126f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[24].x), R6f.y);
|
||||
PV0f.x = R126f.x;
|
||||
R127f.y = (R4f.z * PV1f.y + backupReg0f);
|
||||
PV0f.y = R127f.y;
|
||||
R124f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[24].z), R6f.y);
|
||||
PV0f.z = R124f.z;
|
||||
PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[24].y), R6f.y);
|
||||
R125f.x = (R4f.z * PV1f.w + R124f.w);
|
||||
PS0f = R125f.x;
|
||||
// 11
|
||||
backupReg0f = R127f.z;
|
||||
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R125f.y);
|
||||
R123f.y = (R124f.x * PV0f.w + R127f.w);
|
||||
PV1f.y = R123f.y;
|
||||
R127f.z = intBitsToFloat(uf_remappedPS[30].x) + R127f.x;
|
||||
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||||
PV1f.z = R127f.z;
|
||||
R127f.w = (R4f.z * R126f.z + backupReg0f);
|
||||
PV1f.w = R127f.w;
|
||||
// 12
|
||||
R123f.x = (R11f.y * intBitsToFloat(uf_remappedPS[31].y) + -(R10f.y));
|
||||
PV0f.x = R123f.x;
|
||||
R125f.y = (R124f.x * R126f.x + R125f.z);
|
||||
PV0f.y = R125f.y;
|
||||
R125f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].y), PV1f.y);
|
||||
PV0f.z = R125f.z;
|
||||
R125f.w = (R124f.x * R124f.z + R2f.z);
|
||||
PV0f.w = R125f.w;
|
||||
R124f.w = exp2(PV1f.x);
|
||||
PS0f = R124f.w;
|
||||
// 13
|
||||
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].y), R0f.z);
|
||||
PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].x), R0f.z);
|
||||
R124f.z = (PV0f.x * R127f.z + R10f.y);
|
||||
PV1f.z = R124f.z;
|
||||
PV1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].z), R0f.z);
|
||||
// 14
|
||||
backupReg0f = R127f.y;
|
||||
backupReg1f = R127f.w;
|
||||
R123f.x = (R11f.z * intBitsToFloat(uf_remappedPS[31].z) + -(R10f.z));
|
||||
PV0f.x = R123f.x;
|
||||
R127f.y = (R126f.w * PV1f.y + backupReg0f);
|
||||
PV0f.y = R127f.y;
|
||||
R123f.z = (R11f.x * intBitsToFloat(uf_remappedPS[31].x) + -(R10f.x));
|
||||
PV0f.z = R123f.z;
|
||||
R127f.w = (R126f.w * PV1f.x + R125f.x);
|
||||
PV0f.w = R127f.w;
|
||||
R125f.x = (R126f.w * PV1f.w + backupReg1f);
|
||||
PS0f = R125f.x;
|
||||
// 15
|
||||
backupReg0f = R124f.w;
|
||||
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].y), R124f.w);
|
||||
R124f.y = (PV0f.x * R127f.z + R10f.z);
|
||||
PV1f.y = R124f.y;
|
||||
PV1f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].x), R124f.w);
|
||||
R124f.w = (PV0f.z * R127f.z + R10f.x);
|
||||
PV1f.w = R124f.w;
|
||||
PS1f = mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].z), backupReg0f);
|
||||
// 16
|
||||
backupReg0f = R127f.y;
|
||||
PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].x), R125f.y);
|
||||
R127f.y = (R124f.x * PV1f.x + R127f.w);
|
||||
PV0f.y = R127f.y;
|
||||
PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].z), R125f.w);
|
||||
R127f.w = (R124f.x * PV1f.z + backupReg0f);
|
||||
PV0f.w = R127f.w;
|
||||
R125f.y = (R124f.x * PS1f + R125f.x);
|
||||
PS0f = R125f.y;
|
||||
// 17
|
||||
backupReg0f = R125f.z;
|
||||
PV1f.x = mul_nonIEEE(PV0f.x, R124f.w);
|
||||
PV1f.y = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[33].x));
|
||||
R125f.z = mul_nonIEEE(PV0f.z, R124f.y);
|
||||
PV1f.z = R125f.z;
|
||||
PV1f.w = mul_nonIEEE(backupReg0f, R124f.z);
|
||||
R127f.z = -(intBitsToFloat(uf_remappedPS[34].w)) + 0.0;
|
||||
R127f.z *= 2.0;
|
||||
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||||
PS1f = R127f.z;
|
||||
// 18
|
||||
backupReg0f = R127f.y;
|
||||
R123f.x = (R3f.y * intBitsToFloat(uf_remappedPS[33].y) + PV1f.y);
|
||||
PV0f.x = R123f.x;
|
||||
R127f.y = (intBitsToFloat(uf_remappedPS[27].x) * R127f.w + PV1f.x);
|
||||
PV0f.y = R127f.y;
|
||||
R124f.z = (intBitsToFloat(uf_remappedPS[27].y) * backupReg0f + PV1f.w);
|
||||
PV0f.z = R124f.z;
|
||||
// 19
|
||||
R125f.x = (R3f.z * intBitsToFloat(uf_remappedPS[33].z) + PV0f.x);
|
||||
PV1f.x = R125f.x;
|
||||
R123f.w = (intBitsToFloat(uf_remappedPS[27].z) * R125f.y + R125f.z);
|
||||
PV1f.w = R123f.w;
|
||||
// 20
|
||||
backupReg0f = R127f.y;
|
||||
R124f.x = (intBitsToFloat(uf_remappedPS[27].z) * R11f.w + PV1f.w);
|
||||
PV0f.x = R124f.x;
|
||||
R127f.y = (intBitsToFloat(uf_remappedPS[27].y) * R11f.w + R124f.z);
|
||||
PV0f.y = R127f.y;
|
||||
R124f.z = (intBitsToFloat(uf_remappedPS[27].x) * R11f.w + backupReg0f);
|
||||
PV0f.z = R124f.z;
|
||||
// 21
|
||||
backupReg0f = R125f.x;
|
||||
R125f.x = -(PV0f.z) + intBitsToFloat(uf_remappedPS[35].x);
|
||||
PV1f.x = R125f.x;
|
||||
PV1f.z = -(intBitsToFloat(uf_remappedPS[33].w)) + backupReg0f;
|
||||
R127f.w = -(PV0f.y) + intBitsToFloat(uf_remappedPS[35].y);
|
||||
PV1f.w = R127f.w;
|
||||
// 22
|
||||
R123f.y = (PV1f.z * intBitsToFloat(uf_remappedPS[35].w) + intBitsToFloat(uf_remappedPS[32].w));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV0f.y = R123f.y;
|
||||
PV0f.z = -(R124f.x) + intBitsToFloat(uf_remappedPS[35].z);
|
||||
// 23
|
||||
backupReg0f = R8f.w;
|
||||
R123f.x = (R127f.w * PV0f.y + R127f.y);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (R125f.x * PV0f.y + R124f.z);
|
||||
PV1f.y = R123f.y;
|
||||
R123f.w = (PV0f.z * PV0f.y + R124f.x);
|
||||
PV1f.w = R123f.w;
|
||||
R8f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), backupReg0f);
|
||||
R8f.w = clamp(R8f.w, 0.0, 1.0);
|
||||
PS1f = R8f.w;
|
||||
// 24
|
||||
PV0f.x = -(R124f.x) + PV1f.w;
|
||||
PV0f.y = -(R127f.y) + PV1f.x;
|
||||
PV0f.z = -(R124f.z) + PV1f.y;
|
||||
// 25
|
||||
R8f.x = (PV0f.z * R127f.z + R124f.z);
|
||||
PV1f.x = R8f.x;
|
||||
R8f.y = (PV0f.y * R127f.z + R127f.y);
|
||||
PV1f.y = R8f.y;
|
||||
R8f.z = (PV0f.x * R127f.z + R124f.x);
|
||||
PV1f.z = R8f.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(R8f.x, R8f.y, R8f.z, R8f.w);
|
||||
}
|
@ -0,0 +1,552 @@
|
||||
#version 400 //DC later levels
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float overwriteWidth = 3200.0; //overwidth value.0
|
||||
const float overwriteHeight = 1800.0;
|
||||
// shader e69e73f7e5e242b1
|
||||
uniform ivec4 uf_remappedPS[16];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
uniform sampler2DArray textureUnitPS1;// Tex1 addr 0x2dfd6000 res 964x1024x12 dim 5 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0xc) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2DArray textureUnitPS2;// Tex2 addr 0x2ebd8000 res 964x1024x12 dim 5 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0xc) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2DArray textureUnitPS3;// Tex3 addr 0x30a94000 res 964x1024x12 dim 5 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0xc) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS4;// Tex4 addr 0x36cd2000 res 64x64x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform sampler2D textureUnitPS5;// Tex5 addr 0x30924000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 0 border: 0
|
||||
uniform samplerCubeArray textureUnitPS6;// Tex6 addr 0x358f2000 res 256x256x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x6) Sampler6 ClampX/Y/Z: 2 2 2 border: 0
|
||||
in vec4 passParameter0;
|
||||
in vec4 passParameter1;
|
||||
in vec4 passParameter2;
|
||||
in vec4 passParameter3;
|
||||
in vec4 passParameter4;
|
||||
in vec4 passParameter5;
|
||||
in vec4 passParameter6;
|
||||
in vec4 passParameter7;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex6 = 0.0;
|
||||
R7i = floatBitsToInt(gl_FragCoord.xyzw);
|
||||
R0i = floatBitsToInt(passParameter1);
|
||||
R1i = floatBitsToInt(passParameter2);
|
||||
R2i = floatBitsToInt(passParameter3);
|
||||
R3i = floatBitsToInt(passParameter4);
|
||||
R4i = floatBitsToInt(passParameter5);
|
||||
R5i = floatBitsToInt(passParameter6);
|
||||
R6i = floatBitsToInt(passParameter7);
|
||||
R8i.xy = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R4i.xy)).xy);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.zw)).xy);
|
||||
// 0
|
||||
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
|
||||
R7i.xy = floatBitsToInt(intBitsToFloat(R7i.xy) / scaleFactor);
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(float(uf_remappedPS[0].x));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x));
|
||||
PV1i.w = R125i.w;
|
||||
R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS0i)));
|
||||
PS1i = R5i.z;
|
||||
// 2
|
||||
backupReg0i = R7i.x;
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.x = R7i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
PV0i.z = R7i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
|
||||
PS0i = R126i.w;
|
||||
// 3
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), 1.0));
|
||||
PV1i.x = R9i.x;
|
||||
R9i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.y = R9i.y;
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
PV1i.w = R127i.w;
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), 1.0));
|
||||
PS1i = R8i.y;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.z;
|
||||
backupReg1i = R0i.z;
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R127i.y = floatBitsToInt(sqrt(intBitsToFloat(PV1i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.w)));
|
||||
// 6
|
||||
backupReg0i = R127i.y;
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w));
|
||||
PV0i.x = R10i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS1i));
|
||||
PV0i.z = R126i.z;
|
||||
R7i.w = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(uf_remappedPS[3].y)));
|
||||
R7i.w = clampFI32(R7i.w);
|
||||
PV0i.w = R7i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.z));
|
||||
R127i.x = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R126i.w)));
|
||||
PV0i.y = R125i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R124i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.w)));
|
||||
PV0i.w = R4i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
backupReg0i = R126i.z;
|
||||
backupReg1i = R125i.w;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.x)));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R126i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R125i.w;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i)));
|
||||
PS1i = R127i.z;
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R127i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(PV1i.w)) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.z)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.w)));
|
||||
// 11
|
||||
backupReg0i = R125i.z;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R125i.x) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R125i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
PV1i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i)));
|
||||
PS1i = R126i.w;
|
||||
// 12
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R0i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R126i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R126i.z)));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R6i.z));
|
||||
PV0i.w = R124i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 13
|
||||
backupReg0i = R127i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.w) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i)));
|
||||
PS1i = R126i.y;
|
||||
// 14
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
||||
R7i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R7i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R125i.z;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R124i.w)));
|
||||
PS0i = R122i.x;
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.z)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.w = R123i.w;
|
||||
// 16
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R124i.x;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(PV1i.z))*2.0);
|
||||
PV0i.w = R123i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
|
||||
R124i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R124i.z;
|
||||
// 17
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((-(intBitsToFloat(R7i.y)) * intBitsToFloat(PV0i.w) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R0i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.z)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.y)));
|
||||
PV1i.z = R127i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R0i.w;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i)));
|
||||
PS1i = R3i.y;
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[4].z)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[4].y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[4].x)));
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R126i.x;
|
||||
// 19
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.y)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R3i.y)));
|
||||
// 20
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt((-(intBitsToFloat(R3i.y)) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R127i.w;
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R0i.w)) * intBitsToFloat(R125i.y) + intBitsToFloat(PS1i)));
|
||||
PS0i = R125i.w;
|
||||
// 21
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)),vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R4i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R4i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R4i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R4i.w = cubeMapFaceId;
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = R4i.y;
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = R4i.w;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)));
|
||||
PS1i = R122i.x;
|
||||
// 22
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R8i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R0i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R125i.w)));
|
||||
R3i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R124i.x)));
|
||||
PV0i.w = R3i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 23
|
||||
backupReg0i = R4i.x;
|
||||
backupReg1i = R4i.y;
|
||||
R4i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.x = R4i.x;
|
||||
R4i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
|
||||
PV1i.y = R4i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R3i.z;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.y)));
|
||||
PS1i = R3i.x;
|
||||
R6i.xyzw = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyzw);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS3, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyzw);
|
||||
R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R7i.xz)).x);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS6, vec4(redcCUBEReverse(intBitsToFloat(R4i.yx),R4i.w),cubeMapArrayIndex6)).xyzw);
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R6i.y) + -(0.5));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R6i.z) + -(0.5));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(0x40ddb3d7)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(0.5));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.x)));
|
||||
PS0i = R122i.x;
|
||||
// 1
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R0i.w) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R124i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R125i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R127i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(0x40ddb3d7)));
|
||||
PS1i = R125i.x;
|
||||
// 2
|
||||
backupReg0i = R0i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R2i.z) + -(0.5));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R2i.y) + -(0.5));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + -(0.5));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x40ddb3d7)));
|
||||
PV0i.w = R126i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 3
|
||||
backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R125i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R125i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R127i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R5i.y) + -(0.5));
|
||||
PS1i = R124i.w;
|
||||
// 4
|
||||
backupReg0i = R126i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + -(0.5));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R5i.z) + -(0.5));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R125i.z)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(backupReg0i)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R127i.w)));
|
||||
// 5
|
||||
backupReg0i = R125i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x)));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PS0i)));
|
||||
PV1i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R124i.w)));
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PS1i) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.y)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(uf_remappedPS[7].x)));
|
||||
PS0i = R126i.y;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0));
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[8].w) + intBitsToFloat(R9i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(R8i.y)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(uf_remappedPS[9].w) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(uf_remappedPS[10].y));
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(uf_remappedPS[10].x));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(uf_remappedPS[9].z) + intBitsToFloat(PS1i)));
|
||||
PS0i = R125i.y;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(uf_remappedPS[10].z));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[11].x) + 0.0));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[11].y) + 0.0));
|
||||
PV1i.w = R126i.w;
|
||||
// 10
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[11].z) + 0.0));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(uf_remappedPS[12].z) + intBitsToFloat(R125i.y)));
|
||||
PV0i.w = R125i.w;
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), intBitsToFloat(R127i.z)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R126i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z));
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_remappedPS[7].y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PS1i));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R126i.y) + 0.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(uf_remappedPS[7].z)));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV0i.w) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.x) + 0.0));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R125i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R126i.w;
|
||||
// 14
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R127i.z;
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[15].z));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[15].y));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(uf_remappedPS[15].x));
|
||||
// 16
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R7i.w) + intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R7i.x;
|
||||
R7i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R7i.w) + intBitsToFloat(R127i.z)));
|
||||
PV0i.y = R7i.y;
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R7i.w) + intBitsToFloat(R126i.y)));
|
||||
PV0i.z = R7i.z;
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(R125i.z)));
|
||||
R7i.w = clampFI32(R7i.w);
|
||||
PV0i.w = R7i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
}
|
10
Quality/TropicalFreeze_1800p/rules.txt
Normal file
10
Quality/TropicalFreeze_1800p/rules.txt
Normal file
@ -0,0 +1,10 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010137F00,0005000010138300,0005000010144800
|
||||
name = "Donkey Kong Country: Tropical Freeze - 1800p (2K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x031 # exclude the intro background texture
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
23
Quality/TwilightPrincess_1800p/rules.txt
Normal file
23
Quality/TwilightPrincess_1800p/rules.txt
Normal file
@ -0,0 +1,23 @@
|
||||
[Definition]
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
||||
name = "Twilight Princess HD - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # game rendering resolution
|
||||
width = 1920
|
||||
height = 1080
|
||||
formatsExcluded = 0x41A # exclude the intro background texture
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # Blur, bloom
|
||||
width = 960
|
||||
height = 540
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
#[TextureRedefine] #colour grading
|
||||
#width = 480
|
||||
#height = 270
|
||||
#formats = 0x01a
|
||||
#overwriteWidth = 800
|
||||
#overwriteHeight = 450
|
9
Quality/Wipeout_1800p/rules.txt
Normal file
9
Quality/Wipeout_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 000500001010e800,0005000010145500
|
||||
name = "Wipeout 3 + Wipeout Create & Crash - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
39
Quality/Wonderful101_1800p/rules.txt
Normal file
39
Quality/Wonderful101_1800p/rules.txt
Normal file
@ -0,0 +1,39 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010116300,000500001012DC00,0005000010135300
|
||||
name = "The Wonderful 101 - 1800p (3K)"
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 180
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
||||
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 90
|
||||
overwriteWidth = 400
|
||||
overwriteHeight = 225
|
||||
|
||||
[TextureRedefine]
|
||||
width = 80
|
||||
height = 22
|
||||
overwriteWidth = 200
|
||||
overwriteHeight = 112
|
||||
|
||||
[TextureRedefine]
|
||||
width = 40
|
||||
height = 45
|
||||
overwriteWidth = 100
|
||||
overwriteHeight = 56
|
63
Quality/XCX_1800p/rules.txt
Normal file
63
Quality/XCX_1800p/rules.txt
Normal file
@ -0,0 +1,63 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
|
||||
name = "Xenoblade Chronicles X - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # half-res alpha
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x41A # exclude obvious textures
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
|
||||
width = 320
|
||||
height = 180
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
||||
|
||||
[TextureRedefine] # Gear menu
|
||||
width = 1024
|
||||
height = 720
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # Fog
|
||||
width = 426
|
||||
height = 240
|
||||
overwriteWidth = 1065
|
||||
overwriteHeight = 600
|
||||
|
||||
|
||||
// vvvv credits to Getdls & GITech vvvv //
|
||||
|
||||
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
|
||||
width = 512
|
||||
height = 288
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] # "God rays" size (not quality), lens reflections.
|
||||
width = 256
|
||||
height = 144
|
||||
overwriteWidth = 640
|
||||
overwriteHeight = 360
|
||||
|
||||
#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
|
||||
#width = 160
|
||||
#height = 90
|
||||
#formatsExcluded = 0x816 #fix probe glow
|
||||
#overwriteWidth = 400
|
||||
#overwriteHeight = 225
|
||||
|
||||
#[TextureRedefine]# Probe Beacon glow.
|
||||
#width = 80
|
||||
#height = 46
|
||||
#formatsExcluded = 0x816 #fix probe glow
|
||||
#overwriteWidth = 200
|
||||
#overwriteHeight = 112
|
9
Quality/Yoshi_1800p/rules.txt
Normal file
9
Quality/Yoshi_1800p/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
|
||||
name = "Yoshi's Woolly World - 1800p (3K)"
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
Loading…
Reference in New Issue
Block a user