Merge pull request #46 from slashiee/1800p

[Quality] 1800p (3K) Packs
This commit is contained in:
Michael 2017-04-24 18:09:17 -07:00 committed by GitHub
commit 76786a1cad
63 changed files with 9775 additions and 0 deletions

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[Definition]
titleIds = ffffffff0796e931,0005000010112900,0005000010111300,000500001010AB00
name = "Batman Arkham City Armored Edition - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3200
overwriteHeight = 1800

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[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # q-res1
width = 320
height = 176
overwriteWidth = 800
overwriteHeight = 440
[TextureRedefine] # q-res2
width = 320
height = 180
overwriteWidth = 800
overwriteHeight = 450

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#version 400
#extension GL_ARB_texture_gather : enable //wall lights when running closer.
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
// shader 1f2005679839f0ca
uniform ivec4 uf_remappedPS[13];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex2 = 0.0;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
R6i.x = 0x3f800000;
PV0i.x = R6i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
PV0i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
R11i.w = 0;
PV1i.w = R11i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
PV0i.x = R9i.x;
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
R0i.y = floatBitsToInt(tempResultf);
PS0i = R0i.y;
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
PV0i.w = R126i.w;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
PS0i = R127i.w;
// 1
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
PS1i = R5i.x;
// 2
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
PV0i.x = R7i.x;
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
PV0i.y = R2i.y;
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
PV0i.z = R0i.z;
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
PV0i.w = R4i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R8i.x;
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R6i.y;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R5i.z;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
PV1i.w = R5i.w;
PS1i = int(intBitsToFloat(R127i.w));
// 4
backupReg0i = R0i.z;
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.x = PS1i & 0x00000002;
PS0i = R125i.x;
// 5
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
PV1i.x = R126i.x;
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
PV1i.y = R0i.y;
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
PV1i.z = R2i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
PV1i.w = R0i.w;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
PS1i = R4i.y;
// 6
backupReg0i = R0i.z;
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = R127i.x;
PV0i.y = R127i.x;
PV0i.z = R127i.x;
PV0i.w = R127i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
R125i.w = floatBitsToInt(tempResultf);
PS0i = R125i.w;
// 7
backupReg0i = R0i.y;
backupReg0i = R0i.y;
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
PV1i.z = R4i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
R126i.z = clampFI32(R126i.z);
PS1i = R126i.z;
// 8
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
PS0i = R125i.z;
// 9
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = tempi.x;
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
// 10
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.z = tempi.x;
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
PS0i = R126i.w;
// 11
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
R1i.x = floatBitsToInt(cubeMapSTM.x);
R1i.y = floatBitsToInt(cubeMapSTM.y);
R1i.z = floatBitsToInt(cubeMapSTM.z);
R1i.w = cubeMapFaceId;
PV1i.x = R1i.x;
PV1i.y = R1i.y;
PV1i.z = R1i.z;
PV1i.w = R1i.w;
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
PS1i = R127i.x;
// 12
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
PV0i.x = R3i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
PV0i.z = R126i.z;
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
PV0i.w = R126i.w;
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
// 13
backupReg0i = R1i.x;
backupReg1i = R1i.y;
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.x = R1i.x;
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.y = R1i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
PV1i.w = R127i.w;
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
PS1i = R10i.x;
// 14
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
PV0i.y = R5i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
PV0i.z = R6i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
PS0i = R6i.w;
// 15
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
PV1i.x = R2i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
PV1i.y = clampFI32(PV1i.y);
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
PV1i.z = R123i.z;
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
PV1i.w = R2i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 16
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
PV0i.x = R4i.x;
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
PV0i.y = R3i.y;
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
PV0i.z = R3i.z;
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
R3i.w = clampFI32(R3i.w);
PV0i.w = R3i.w;
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
PS0i = R0i.x;
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
// 0
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
// 1
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
PV1i.x = R126i.x;
PV1i.y = PV0i.x;
PV1i.y = clampFI32(PV1i.y);
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
PV1i.z = R125i.z;
PV1i.w = PV0i.x;
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
// 2
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
PV0i.x = R125i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
PV0i.w = R123i.w;
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PS0i = R126i.y;
// 3
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R124i.y;
// 4
backupReg0i = R127i.y;
backupReg1i = R126i.z;
backupReg2i = R126i.x;
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
PV0i.x = R126i.x;
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
PV0i.w = R123i.w;
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
PS0i = R3i.w;
// 5
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
R127i.z = clampFI32(R127i.z);
PS1i = R127i.z;
// 6
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 7
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
PV1i.x = R125i.x;
PV1i.y = R125i.x;
PV1i.z = R125i.x;
PV1i.w = R125i.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 8
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
PV0i.x = R124i.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
R125i.y = clampFI32(R125i.y);
PV0i.y = R125i.y;
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
R125i.z = clampFI32(R125i.z);
PV0i.z = R125i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
PV0i.w = clampFI32(PV0i.w);
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
PS0i = R1i.w;
// 9
backupReg0i = R126i.x;
backupReg1i = R127i.y;
backupReg2i = R126i.z;
backupReg3i = R125i.x;
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
PV1i.x = R126i.x;
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
PV1i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
PV1i.z = R126i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
PV1i.w = clampFI32(PV1i.w);
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
R125i.x = clampFI32(R125i.x);
PS1i = R125i.x;
// 10
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
PS0i = R127i.x;
// 11
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 12
backupReg0i = R127i.y;
backupReg1i = R126i.z;
backupReg2i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.z = R126i.z;
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
PV0i.w = R124i.w;
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
PS0i = R127i.w;
// 13
backupReg0i = R125i.w;
backupReg0i = R125i.w;
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
PV1i.x = R126i.x;
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
PV1i.y = R125i.y;
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
PV1i.z = R125i.z;
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
R125i.w = clampFI32(R125i.w);
PV1i.w = R125i.w;
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
R126i.w = clampFI32(R126i.w);
PS1i = R126i.w;
// 14
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
PS0i = R0i.w;
// 15
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
R6i.x = clampFI32(R6i.x);
PV1i.x = R6i.x;
PV1i.y = R6i.x;
PV1i.z = R6i.x;
PV1i.w = R6i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 16
backupReg0i = R126i.x;
backupReg1i = R125i.y;
backupReg2i = R127i.z;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R126i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R125i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
PV0i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
PV0i.w = R123i.w;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
PS0i = R125i.z;
// 17
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R127i.w;
// 18
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R125i.y;
// 19
backupReg0i = R124i.y;
backupReg1i = R9i.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
PV1i.x = R126i.x;
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
PV1i.y = R124i.y;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
PV1i.z = R5i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
R9i.x = clampFI32(R9i.x);
PS1i = R9i.x;
// 20
backupReg0i = R125i.y;
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
PV0i.y = R125i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
PS0i = R127i.y;
// 21
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
PV1i.y = R6i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
PV1i.w = R4i.w;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
PS1i = R5i.y;
// 22
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
PV0i.x = R10i.x;
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV0i.y = R4i.y;
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
PV0i.z = R4i.z;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
PV0i.w = R5i.w;
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
PS0i = R0i.w;
// 0
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
PV1i.w = R124i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
// 2
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
// 3
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
PV1i.x = R11i.x;
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
PV1i.y = R11i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
PS1i = R11i.z;
// 4
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
// 6
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
// 8
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
// 10
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
// 11
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
PV1i.x = R4i.x;
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
PV1i.y = R4i.y;
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
PV1i.z = R4i.z;
// 12
R0i.x = R11i.x;
PV0i.x = R0i.x;
R0i.y = R11i.y;
PV0i.y = R0i.y;
R0i.z = R11i.z;
PV0i.z = R0i.z;
R0i.w = R11i.w;
PV0i.w = R0i.w;
// 13
R1i.x = R4i.x;
PV1i.x = R1i.x;
R1i.y = R4i.y;
PV1i.y = R1i.y;
R1i.z = R4i.z;
PV1i.z = R1i.z;
R1i.w = R4i.w;
PV1i.w = R1i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}

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@ -0,0 +1,211 @@
#version 400
#extension GL_ARB_texture_gather : enable //DOF light bath scene
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
// shader 5c8493f4fb8147f3
uniform ivec4 uf_remappedPS[4];
uniform sampler3D textureUnitPS1;// Tex1 addr 0x3dd9c800 res 32x32x32 dim 2 tm: 7 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x20) Sampler1 ClampX/Y/Z: 0 0 0 border: 1
in vec4 passParameter0;
in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[3];
bool activeMaskStackC[4];
activeMaskStack[0] = false;
activeMaskStack[1] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStackC[2] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
backupReg0i = R1i.y;
backupReg1i = R1i.z;
backupReg2i = R1i.x;
R1i.x = floatBitsToInt(1.0);
PV0i.x = R1i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
PV0i.y = R1i.y;
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].x)));
PV0i.z = R1i.z;
PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a));
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(uf_remappedPS[0].x)));
PS0i = R3i.x;
// 1
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3f969696)));
R0i.z = clampFI32(R0i.z);
PV1i.z = R0i.z;
// 2
predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[2].z)));
PV0i.x = R2i.x;
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].z)));
PV0i.y = R2i.y;
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[2].z)));
PV0i.z = R2i.z;
R3i.y = R1i.z;
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
PS0i = R3i.y;
}
if( activeMaskStackC[2] == true ) {
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
R2i.x = R3i.x;
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
PV0i.x = R2i.x;
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].y)));
PV0i.y = R2i.y;
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].w) * intBitsToFloat(R0i.w) + intBitsToFloat(R3i.y)));
PV0i.z = R2i.z;
}
if( activeMaskStackC[2] == true ) {
R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
if( (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z))) discard;
}
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
predResult = (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z));
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedPS[1].w) >= 1.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.x;
backupReg1i = R0i.y;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3e800000)));
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(uf_remappedPS[3].w));
PV0i.y = clampFI32(PV0i.y);
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e800000)));
// 1
PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.w)));
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0);
PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 4.0);
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40e00000) + 1.0));
PV1i.w = R123i.w;
// 2
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y));
R127i.z = int(intBitsToFloat(PV1i.w));
PS0i = R127i.z;
// 3
R127i.x = int(intBitsToFloat(PV0i.y));
PS1i = R127i.x;
// 4
R127i.w = floatBitsToInt(float(R127i.z));
PS0i = R127i.w;
// 5
R127i.z = floatBitsToInt(abs(intBitsToFloat(PS0i)));
PV1i.z = R127i.z;
R126i.z = floatBitsToInt(float(R127i.x));
PS1i = R126i.z;
// 6
R127i.y = floatBitsToInt(abs(intBitsToFloat(PS1i)));
PV0i.y = R127i.y;
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.w)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(abs(intBitsToFloat(R126i.z)), intBitsToFloat(PS0i)));
// 8
PV0i.w = floatBitsToInt(trunc(intBitsToFloat(PV1i.x)));
// 9
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.y)));
PV1i.x = R127i.x;
// 10
PV0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) >= abs(intBitsToFloat(R127i.w)))?1.0:0.0);
PV0i.w = floatBitsToInt(-(abs(intBitsToFloat(R127i.w))) + intBitsToFloat(PV1i.x));
// 11
R127i.y = ((intBitsToFloat(PV0i.z) == 0.0)?(R127i.x):(PV0i.w));
PV1i.y = R127i.y;
// 12
PV0i.x = floatBitsToInt(abs(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y));
// 13
R123i.w = ((-(intBitsToFloat(R127i.y)) > 0.0)?(PV0i.x):(R127i.y));
PV1i.w = R123i.w;
// 14
R123i.z = ((-(intBitsToFloat(R126i.z)) > 0.0)?(floatBitsToInt(-(intBitsToFloat(PV1i.w)))):(PV1i.w));
PV0i.z = R123i.z;
// 15
R123i.y = ((intBitsToFloat(R127i.w) == 0.0)?(R126i.z):(PV0i.z));
PV1i.y = R123i.y;
// 16
PS0i = int(intBitsToFloat(PV1i.y));
// 17
if( (PS0i == 0)) discard;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
// export
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x));
}

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@ -0,0 +1,667 @@
#version 400
#extension GL_ARB_texture_gather : enable
// shader 7354e1fdfa8a188d//mag temple
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
uniform ivec4 uf_remappedPS[13];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex2 = 0.0;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
R6i.x = 0x3f800000;
PV0i.x = R6i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
PV0i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
R11i.w = 0;
PV1i.w = R11i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
PV0i.x = R9i.x;
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
R0i.y = floatBitsToInt(tempResultf);
PS0i = R0i.y;
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
PV0i.w = R126i.w;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
PS0i = R127i.w;
// 1
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
PS1i = R5i.x;
// 2
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
PV0i.x = R7i.x;
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
PV0i.y = R2i.y;
R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
PV0i.z = R0i.z;
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
PV0i.w = R4i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R8i.x;
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R6i.y;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R5i.z;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
PV1i.w = R5i.w;
PS1i = int(intBitsToFloat(R127i.w));
// 4
backupReg0i = R0i.z;
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.x = PS1i & 0x00000002;
PS0i = R125i.x;
// 5
R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
PV1i.x = R126i.x;
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
PV1i.y = R0i.y;
R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
PV1i.z = R2i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
PV1i.w = R0i.w;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
PS1i = R4i.y;
// 6
backupReg0i = R0i.z;
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = R127i.x;
PV0i.y = R127i.x;
PV0i.z = R127i.x;
PV0i.w = R127i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
R125i.w = floatBitsToInt(tempResultf);
PS0i = R125i.w;
// 7
backupReg0i = R0i.y;
backupReg0i = R0i.y;
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
PV1i.z = R4i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
R126i.z = clampFI32(R126i.z);
PS1i = R126i.z;
// 8
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
PS0i = R125i.z;
// 9
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = tempi.x;
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
// 10
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.z = tempi.x;
R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
PS0i = R126i.w;
// 11
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
R1i.x = floatBitsToInt(cubeMapSTM.x);
R1i.y = floatBitsToInt(cubeMapSTM.y);
R1i.z = floatBitsToInt(cubeMapSTM.z);
R1i.w = cubeMapFaceId;
PV1i.x = R1i.x;
PV1i.y = R1i.y;
PV1i.z = R1i.z;
PV1i.w = R1i.w;
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
PS1i = R127i.x;
// 12
R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
PV0i.x = R3i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
PV0i.z = R126i.z;
R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
PV0i.w = R126i.w;
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
// 13
backupReg0i = R1i.x;
backupReg1i = R1i.y;
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.x = R1i.x;
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.y = R1i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
PV1i.w = R127i.w;
R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
PS1i = R10i.x;
// 14
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
PV0i.y = R5i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
PV0i.z = R6i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
PS0i = R6i.w;
// 15
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
PV1i.x = R2i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
PV1i.y = clampFI32(PV1i.y);
R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
PV1i.z = R123i.z;
R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
PV1i.w = R2i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 16
R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
PV0i.x = R4i.x;
R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
PV0i.y = R3i.y;
R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
PV0i.z = R3i.z;
R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
R3i.w = clampFI32(R3i.w);
PV0i.w = R3i.w;
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
PS0i = R0i.x;
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
// 0
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
// 1
R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
PV1i.x = R126i.x;
PV1i.y = PV0i.x;
PV1i.y = clampFI32(PV1i.y);
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
PV1i.z = R125i.z;
PV1i.w = PV0i.x;
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
// 2
R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
PV0i.x = R125i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
PV0i.w = R123i.w;
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PS0i = R126i.y;
// 3
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R124i.y;
// 4
backupReg0i = R127i.y;
backupReg1i = R126i.z;
backupReg2i = R126i.x;
R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
PV0i.x = R126i.x;
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
PV0i.w = R123i.w;
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
PS0i = R3i.w;
// 5
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
R127i.z = clampFI32(R127i.z);
PS1i = R127i.z;
// 6
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 7
R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
PV1i.x = R125i.x;
PV1i.y = R125i.x;
PV1i.z = R125i.x;
PV1i.w = R125i.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 8
R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
PV0i.x = R124i.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
R125i.y = clampFI32(R125i.y);
PV0i.y = R125i.y;
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
R125i.z = clampFI32(R125i.z);
PV0i.z = R125i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
PV0i.w = clampFI32(PV0i.w);
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
PS0i = R1i.w;
// 9
backupReg0i = R126i.x;
backupReg1i = R127i.y;
backupReg2i = R126i.z;
backupReg3i = R125i.x;
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
PV1i.x = R126i.x;
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
PV1i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
PV1i.z = R126i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
PV1i.w = clampFI32(PV1i.w);
R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
R125i.x = clampFI32(R125i.x);
PS1i = R125i.x;
// 10
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
PS0i = R127i.x;
// 11
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 12
backupReg0i = R127i.y;
backupReg1i = R126i.z;
backupReg2i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.z = R126i.z;
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
PV0i.w = R124i.w;
R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
PS0i = R127i.w;
// 13
backupReg0i = R125i.w;
backupReg0i = R125i.w;
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
PV1i.x = R126i.x;
R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
PV1i.y = R125i.y;
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
PV1i.z = R125i.z;
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
R125i.w = clampFI32(R125i.w);
PV1i.w = R125i.w;
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
R126i.w = clampFI32(R126i.w);
PS1i = R126i.w;
// 14
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
PS0i = R0i.w;
// 15
R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
R6i.x = clampFI32(R6i.x);
PV1i.x = R6i.x;
PV1i.y = R6i.x;
PV1i.z = R6i.x;
PV1i.w = R6i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 16
backupReg0i = R126i.x;
backupReg1i = R125i.y;
backupReg2i = R127i.z;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R126i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R125i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
PV0i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
PV0i.w = R123i.w;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
PS0i = R125i.z;
// 17
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R127i.w;
// 18
tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R125i.y;
// 19
backupReg0i = R124i.y;
backupReg1i = R9i.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
PV1i.x = R126i.x;
R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
PV1i.y = R124i.y;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
PV1i.z = R5i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
R9i.x = clampFI32(R9i.x);
PS1i = R9i.x;
// 20
backupReg0i = R125i.y;
PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
PV0i.y = R125i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
PS0i = R127i.y;
// 21
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
PV1i.y = R6i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
PV1i.w = R4i.w;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
PS1i = R5i.y;
// 22
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
PV0i.x = R10i.x;
R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV0i.y = R4i.y;
R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
PV0i.z = R4i.z;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
PV0i.w = R5i.w;
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
PS0i = R0i.w;
// 0
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
PV1i.w = R124i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
// 2
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
// 3
R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
PV1i.x = R11i.x;
R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
PV1i.y = R11i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
PS1i = R11i.z;
// 4
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
// 6
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
// 8
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
// 10
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
// 11
R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
PV1i.x = R4i.x;
R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
PV1i.y = R4i.y;
R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
PV1i.z = R4i.z;
// 12
R0i.x = R11i.x;
PV0i.x = R0i.x;
R0i.y = R11i.y;
PV0i.y = R0i.y;
R0i.z = R11i.z;
PV0i.z = R0i.z;
R0i.w = R11i.w;
PV0i.w = R0i.w;
// 13
R1i.x = R4i.x;
PV1i.x = R1i.x;
R1i.y = R4i.y;
PV1i.y = R1i.y;
R1i.z = R4i.z;
PV1i.z = R1i.z;
R1i.w = R4i.w;
PV1i.w = R1i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}

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@ -0,0 +1,651 @@
#version 400
#extension GL_ARB_texture_gather : enable
// shader 7e31e6960354adb3//mag temple
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
uniform ivec4 uf_remappedPS[10];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[2];
bool activeMaskStackC[3];
activeMaskStack[0] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
if( activeMaskStackC[1] == true ) {
// 0
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
// 2
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w));
PS0i = R0i.y;
}
if( activeMaskStackC[1] == true ) {
R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x)));
PV0i.w = R123i.w;
// 1
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
PV1i.x = R125i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
PV1i.y = R126i.y;
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
PV1i.z = R126i.z;
PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
// 2
R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x));
PV0i.x = R5i.x;
R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y));
PV0i.y = R7i.y;
R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z));
PV0i.z = R7i.z;
R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i)));
PS0i = R122i.x;
// 3
tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i)));
PS1i = R122i.x;
// 4
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y));
R126i.x = clampFI32(R126i.x);
PV0i.x = R126i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i));
PS0i = floatBitsToInt(tempResultf);
// 5
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R7i.x;
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R8i.y;
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x)));
PV1i.w = R123i.w;
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PS1i = R8i.z;
// 6
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
PV0i.x = R126i.x;
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z)));
PV0i.y = R123i.y;
R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z)));
PV0i.z = R127i.z;
// 7
backupReg0i = R126i.z;
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y)));
PV1i.z = R126i.z;
// 8
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R6i.w = tempi.x;
// 9
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 10
R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i)));
PV0i.x = R6i.x;
R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i)));
PV0i.y = R6i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i)));
PV0i.z = R6i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w)));
PV0i.w = R0i.w;
// 11
R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R5i.w;
// 12
predResult = (intBitsToFloat(R0i.w) > 1.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z));
PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y));
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x));
R1i.w = 0x3f800000;
PS0i = R1i.w;
// 1
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x))));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y))));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z))));
PV1i.z = R127i.z;
// 2
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
// 3
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 4
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
PV0i.x = R6i.x;
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
PV0i.y = R6i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
PV0i.z = R6i.z;
// 5
R0i.w = R1i.w;
PV1i.w = R0i.w;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R1i.w = R5i.w;
PV0i.w = R1i.w;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y)));
PS0i = R2i.x;
// 1
PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0);
PV1i.y = R3i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV1i.z = R123i.z;
R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x));
PV1i.w = R2i.w;
R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y));
PS1i = R4i.y;
// 2
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
R123i.z = clampFI32(R123i.z);
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
R2i.z = 0;
PS0i = R2i.z;
// 3
backupReg0i = R1i.w;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
PV1i.x = R127i.x;
R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w)));
PV1i.y = R2i.y;
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0);
PV1i.z = R4i.z;
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000)));
PV1i.w = R1i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
PS1i = floatBitsToInt(tempResultf);
// 4
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
PV0i.x = R4i.x;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
PV0i.y = R5i.y;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
PV0i.z = R5i.z;
R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0));
PV0i.w = R4i.w;
R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
PS0i = R3i.w;
// 5
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983)));
PS1i = R6i.y;
// 6
R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666));
PV0i.x = R0i.x;
R0i.y = PV1i.x;
R0i.y = clampFI32(R0i.y);
PV0i.y = R0i.y;
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w)));
PV0i.z = R0i.z;
R0i.w = PV1i.x;
R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0);
PV0i.w = R0i.w;
R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x));
PS0i = R3i.x;
}
if( activeMaskStackC[1] == true ) {
R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x);
}
if( activeMaskStackC[1] == true ) {
// 0
R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x))));
PV0i.x = R124i.x;
R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y))));
PV0i.y = R126i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z))));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
PV0i.w = R123i.w;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000)));
R126i.x = clampFI32(R126i.x);
PS0i = R126i.x;
// 1
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = tempi.x;
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R0i.y;
// 2
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.w = tempi.x;
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
PS0i = R125i.x;
// 3
R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = R127i.x;
PV1i.y = R127i.x;
PV1i.z = R127i.x;
PV1i.w = R127i.x;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
PS1i = R127i.z;
// 4
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x)));
// 5
backupReg0i = R127i.x;
backupReg1i = R127i.z;
R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y));
PV1i.y = R125i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x)));
PV1i.z = R127i.z;
R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)));
PV1i.w = R123i.w;
R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x));
R127i.w = clampFI32(R127i.w);
PS1i = R127i.w;
// 6
tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
// 7
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y)));
R127i.x = clampFI32(R127i.x);
PV1i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y)));
PV1i.y = R127i.y;
R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
PV1i.z = R124i.z;
R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
PV1i.w = R1i.w;
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
PS1i = R126i.w;
// 8
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x)));
PV0i.x = R126i.x;
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y)));
PV0i.y = R124i.y;
R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z)));
PV0i.z = R0i.z;
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
PV0i.w = clampFI32(PV0i.w);
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w));
PS0i = R125i.z;
// 9
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z)));
PS1i = R1i.z;
// 10
backupReg0i = R126i.y;
backupReg1i = R125i.z;
backupReg2i = R127i.x;
backupReg2i = R127i.x;
R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x))));
PV0i.x = R127i.x;
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y))));
PV0i.y = R126i.y;
R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z))));
PV0i.z = R125i.z;
R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i));
PV0i.w = R5i.w;
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0));
PS0i = R126i.z;
// 11
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z));
PS1i = R127i.w;
// 12
tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 13
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y)));
R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0));
PV1i.y = R127i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w));
PV1i.z = clampFI32(PV1i.z);
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
PV1i.w = R0i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 14
backupReg0i = R124i.z;
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i));
R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x)));
PV0i.y = R123i.y;
R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y)));
PV0i.z = R124i.z;
R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z)));
PV0i.w = R126i.w;
R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x));
PS0i = R2i.w;
// 15
backupReg0i = R0i.w;
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
PV1i.z = R126i.z;
PV1i.w = PV0i.x;
PV1i.w = clampFI32(PV1i.w);
R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
PS1i = R124i.x;
// 16
backupReg0i = R127i.x;
backupReg1i = R126i.y;
backupReg2i = R125i.z;
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x)));
PV0i.x = R127i.x;
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y)));
PV0i.y = R126i.y;
R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z)));
PV0i.z = R125i.z;
R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y)));
PV0i.w = R125i.w;
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
PS0i = R127i.w;
// 17
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0));
PS1i = R124i.z;
// 18
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0)));
R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w)));
PV0i.w = R8i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 19
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R3i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
PV1i.y = R3i.y;
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i)));
PV1i.z = R0i.z;
R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y));
PV1i.w = R123i.w;
R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0));
R7i.w = clampFI32(R7i.w);
PS1i = R7i.w;
// 20
R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
PV0i.x = R2i.x;
R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y));
PV0i.y = R2i.y;
R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z));
PV0i.z = R3i.z;
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd)));
R6i.w = clampFI32(R6i.w);
PV0i.w = R6i.w;
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w)));
PS0i = R2i.z;
// 21
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.y = tempi.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w)));
PS1i = R1i.y;
}
if( activeMaskStackC[1] == true ) {
// 0
backupReg0i = R0i.z;
R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
R126i.x = clampFI32(R126i.x);
PV0i.x = R126i.x;
PV0i.y = R126i.x;
PV0i.z = R126i.x;
PV0i.w = R126i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
PS0i = floatBitsToInt(tempResultf);
// 1
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
PV1i.y = R126i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i)));
PV1i.z = R125i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z)));
PV1i.w = R123i.w;
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w)));
PS1i = R124i.x;
// 2
tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
PS0i = R127i.w;
// 3
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
// 4
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w)));
PV0i.x = R127i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PV0i.y = R126i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983)));
PS0i = R125i.z;
// 5
backupReg0i = R124i.x;
backupReg1i = R0i.w;
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
PV1i.x = R124i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0));
R124i.z = clampFI32(R124i.z);
PV1i.z = R124i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w)));
PS1i = R2i.x;
// 6
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z)));
PV0i.y = R2i.y;
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w)));
PV0i.z = R2i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
// 7
backupReg0i = R124i.x;
R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i));
PV1i.x = R124i.x;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
R2i.w = 0;
PV1i.w = R2i.w;
// 8
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV0i.y = R123i.y;
// 9
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y)));
// 10
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
// 11
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000));
// 12
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x)));
// 13
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
// 14
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
// 15
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
// 16
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x)));
// 17
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z)));
// 18
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z)));
// 19
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
PV1i.x = R0i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x)));
PV1i.y = R0i.y;
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w)));
PV1i.z = R0i.z;
// 20
R1i.x = R2i.x;
PV0i.x = R1i.x;
R1i.y = R2i.y;
PV0i.y = R1i.y;
R1i.z = R2i.z;
PV0i.z = R1i.z;
R1i.w = R2i.w;
PV0i.w = R1i.w;
// 21
R2i.x = R0i.x;
PV1i.x = R2i.x;
R2i.y = R0i.y;
PV1i.y = R2i.y;
R2i.z = R0i.z;
PV1i.z = R2i.z;
R2i.w = R0i.w;
PV1i.w = R2i.w;
}
// export
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
}

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@ -0,0 +1,683 @@
#version 400
#extension GL_ARB_texture_gather : enable
// shader 9f547256a5f2f2f6 // cooking fire?
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
uniform ivec4 uf_remappedPS[13];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex2 = 0.0;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
PV0i.z = R127i.z;
R2i.w = 0x3f800000;
PV0i.w = R2i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
PV0i.z = R7i.z;
R11i.w = 0;
PV0i.w = R11i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
R0i.z = floatBitsToInt(tempResultf);
PS0i = R0i.z;
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
PV0i.w = R127i.w;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
PS0i = R126i.y;
// 1
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
PS1i = R2i.x;
// 2
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z)));
PV0i.x = R5i.x;
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
PV0i.y = R2i.y;
R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
PV0i.z = R2i.z;
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z)));
PV0i.w = R4i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R4i.x;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R5i.y;
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R4i.z;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z)));
PV1i.w = R5i.w;
PS1i = int(intBitsToFloat(R126i.y));
// 4
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.w = PS1i & 0x00000002;
PS0i = R124i.w;
// 5
R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)));
PV1i.x = R0i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
PV1i.y = R0i.y;
R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
PV1i.z = R3i.z;
R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
PV1i.w = R125i.w;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w))));
PS1i = R4i.y;
// 6
R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = R10i.x;
PV0i.y = R10i.x;
PV0i.z = R10i.x;
PV0i.w = R10i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
R126i.z = floatBitsToInt(tempResultf);
PS0i = R126i.z;
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
PV1i.z = R5i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd)));
R127i.w = clampFI32(R127i.w);
PS1i = R127i.w;
// 8
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
PS0i = R126i.w;
// 9
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R10i.y = tempi.x;
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
// 10
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R10i.z = tempi.x;
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
PS0i = R127i.y;
// 11
redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
R1i.x = floatBitsToInt(cubeMapSTM.x);
R1i.y = floatBitsToInt(cubeMapSTM.y);
R1i.z = floatBitsToInt(cubeMapSTM.z);
R1i.w = cubeMapFaceId;
PV1i.x = R1i.x;
PV1i.y = R1i.y;
PV1i.z = R1i.z;
PV1i.w = R1i.w;
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
PS1i = R126i.y;
// 12
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
PV0i.y = R127i.y;
R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
PV0i.z = R6i.z;
R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
PV0i.w = R127i.w;
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
// 13
backupReg0i = R1i.x;
backupReg1i = R1i.y;
R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.x = R1i.x;
R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.y = R1i.y;
R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
PS1i = R7i.y;
// 14
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
PV0i.x = R6i.x;
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0);
PV0i.y = R9i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
PS0i = R8i.z;
// 15
R123i.x = ((R127i.z == 0)?(0):(PV0i.z));
PV1i.x = R123i.x;
R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
PV1i.y = R8i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z)));
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y)));
R3i.w = clampFI32(R3i.w);
PV1i.w = R3i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 16
R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i));
R3i.x = clampFI32(R3i.x);
PV0i.x = R3i.x;
R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x));
PV0i.y = R6i.y;
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000)));
PV0i.z = R0i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y)));
PV0i.w = R0i.w;
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z));
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
PS0i = R3i.y;
R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x);
// 0
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
// 1
R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
PV1i.x = R123i.x;
R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0));
PV1i.y = R124i.y;
PV1i.z = PV0i.x;
PV1i.z = clampFI32(PV1i.z);
PV1i.w = PV0i.x;
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
PS1i = R124i.w;
// 2
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y)));
PV0i.w = R123i.w;
R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0);
PS0i = R127i.z;
// 3
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R1i.z;
// 4
backupReg0i = R127i.y;
backupReg1i = R127i.z;
R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
PV0i.x = R126i.x;
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y)));
R127i.w = clampFI32(R127i.w);
PV0i.w = R127i.w;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w)));
PS0i = R127i.x;
// 5
backupReg0i = R3i.z;
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w));
PS1i = R3i.z;
// 6
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0);
PV0i.x = R127i.x;
PV0i.y = R127i.x;
PV0i.z = R127i.x;
PV0i.w = R127i.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 7
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.w = tempi.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 8
backupReg0i = R0i.z;
backupReg0i = R0i.z;
backupReg1i = R0i.w;
R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
R125i.x = clampFI32(R125i.x);
PV0i.x = R125i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x));
R126i.y = clampFI32(R126i.y);
PV0i.y = R126i.y;
R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
PV0i.z = R0i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
PV0i.w = clampFI32(PV0i.w);
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i)));
PS0i = R125i.y;
// 9
backupReg0i = R127i.y;
backupReg1i = R127i.z;
backupReg2i = R127i.x;
backupReg3i = R124i.w;
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x))));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z))));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x)));
PV1i.w = clampFI32(PV1i.w);
R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
R124i.w = clampFI32(R124i.w);
PS1i = R124i.w;
// 10
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w)));
PS0i = R125i.w;
// 11
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.z = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 12
backupReg0i = R127i.x;
backupReg1i = R127i.y;
backupReg2i = R124i.w;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R127i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
PV0i.z = R125i.z;
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i)));
PV0i.w = R124i.w;
R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0);
PS0i = R127i.z;
// 13
backupReg0i = R126i.z;
backupReg0i = R126i.z;
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
PV1i.x = R125i.x;
R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
PV1i.y = R126i.y;
R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
PV1i.z = R126i.z;
R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
R125i.w = clampFI32(R125i.w);
PV1i.w = R125i.w;
R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
R124i.z = clampFI32(R124i.z);
PS1i = R124i.z;
// 14
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z)));
PS0i = R0i.y;
// 15
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.y = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 16
backupReg0i = R125i.x;
backupReg1i = R126i.y;
backupReg2i = R126i.z;
backupReg3i = R124i.w;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R125i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R126i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
PV0i.z = R126i.z;
R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z)));
PV0i.w = R124i.w;
R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0);
PS0i = R127i.y;
// 17
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0));
PS1i = R125i.w;
// 18
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
// 19
backupReg0i = R1i.y;
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
PV1i.x = R3i.x;
R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y));
PV1i.y = R1i.y;
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
PV1i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0));
PV1i.w = R123i.w;
R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
PS1i = R2i.x;
// 20
backupReg0i = R8i.y;
backupReg1i = R0i.z;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
PV0i.y = R8i.y;
R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y)));
PV0i.z = R0i.z;
R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd)));
PV0i.w = R4i.w;
R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
PS0i = R0i.x;
// 21
backupReg0i = R0i.y;
backupReg1i = R7i.z;
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y)));
PV1i.x = R5i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
PV1i.y = R0i.y;
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
PV1i.z = R7i.z;
R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
R5i.w = clampFI32(R5i.w);
PV1i.w = R5i.w;
R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
PS1i = R4i.x;
// 0
R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x));
PV0i.x = R125i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000));
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
PV0i.y = R127i.y;
R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0);
PV0i.z = R126i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
// 1
R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0)));
PV1i.x = R127i.x;
PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0));
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV1i.z = R123i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
PV1i.w = R124i.w;
R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5);
PS1i = R124i.z;
// 2
backupReg0i = R125i.x;
backupReg1i = R0i.y;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y)));
PV0i.x = R125i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y)));
R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i)));
PS0i = R124i.y;
// 3
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z));
PV1i.y = clampFI32(PV1i.y);
R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
// 4
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z)));
PV0i.y = R127i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983)));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
// 5
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
PV1i.x = R11i.x;
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i)));
PV1i.y = R11i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
// 6
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z)));
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
PV0i.z = R11i.z;
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y)));
// 8
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x)));
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
// 10
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z)));
// 11
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y)));
PV1i.x = R3i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
PV1i.y = R3i.y;
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w)));
PV1i.z = R3i.z;
// 12
R0i.x = R11i.x;
PV0i.x = R0i.x;
R0i.y = R11i.y;
PV0i.y = R0i.y;
R0i.z = R11i.z;
PV0i.z = R0i.z;
R0i.w = R11i.w;
PV0i.w = R0i.w;
// 13
R1i.x = R3i.x;
PV1i.x = R1i.x;
R1i.y = R3i.y;
PV1i.y = R1i.y;
R1i.z = R3i.z;
PV1i.z = R1i.z;
R1i.w = R3i.w;
PV1i.w = R1i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}

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@ -0,0 +1,561 @@
#version 400
#extension GL_ARB_texture_gather : enable // overhad bath scene. dependency on depth shader
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
// shader b44e557a637e76dc
uniform ivec4 uf_remappedPS[10];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV0i.x = R123i.x;
R6i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y));
PV0i.y = R6i.y;
R0i.z = 0;
PV0i.z = R0i.z;
R2i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x));
PV0i.w = R2i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
R0i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
PV1i.w = R0i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
R13i.w = 0;
PV0i.w = R13i.w;
R1i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[2].w));
PS0i = R1i.w;
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
PV0i.w = R127i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w));
R126i.w = floatBitsToInt(tempResultf);
PS0i = R126i.w;
// 1
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
PS1i = R126i.y;
// 2
backupReg0i = R127i.w;
R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[4].z));
PV0i.x = R125i.x;
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w)));
PV0i.y = R9i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
PV0i.z = R126i.z;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i))));
PV0i.w = R127i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R4i.x;
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R11i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R6i.z;
R124i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[4].x));
PV1i.w = R124i.w;
R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[4].y));
PS1i = R125i.y;
// 4
tempi.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) * intBitsToFloat(uf_remappedPS[2].x) + -(intBitsToFloat(PS1i)) * intBitsToFloat(uf_remappedPS[2].y) + -(intBitsToFloat(R125i.x)) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w)));
PS0i = R10i.y;
// 5
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w)));
PV1i.x = R0i.x;
R3i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
PV1i.y = R3i.y;
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.w));
R127i.z = clampFI32(R127i.z);
PV1i.z = R127i.z;
R0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[5].x));
PV1i.w = R0i.w;
R5i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[5].y));
PS1i = R5i.y;
// 6
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].y)));
PV0i.y = R123i.y;
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
PV0i.z = R125i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
R123i.w = clampFI32(R123i.w);
PV0i.w = R123i.w;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x)));
// 7
R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x)));
PV1i.x = R126i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.y)));
PV1i.y = R127i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[4].z)));
PV1i.w = R123i.w;
R122i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R10i.y) + intBitsToFloat(PS0i)));
PS1i = R122i.x;
// 8
backupReg0i = R125i.z;
backupReg0i = R125i.z;
R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R9i.y) + intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R12i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
PV0i.y = R12i.y;
R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
PV0i.z = R125i.z;
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0);
PV0i.w = R4i.w;
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
PS0i = R8i.z;
// 9
tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(R127i.y)) + -(intBitsToFloat(PV0i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R3i.z = tempi.x;
PS1i = PV0i.x;
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
// 10
R1i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PS1i) + -(intBitsToFloat(R9i.y))));
PV0i.x = R1i.x;
R1i.y = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(PS1i) + -(intBitsToFloat(R10i.y))));
PV0i.y = R1i.y;
R1i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(R0i.x))));
PV0i.z = R1i.z;
R127i.w = R127i.x;
R127i.w = clampFI32(R127i.w);
PV0i.w = R127i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS0i)));
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
PV1i.z = R5i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PS0i)));
PV1i.w = R125i.w;
R2i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
PS1i = R2i.x;
// 12
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.w = tempi.x;
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
PS0i = R126i.y;
// 13
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R1i.y) + intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = tempi.x;
R122i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
PS1i = R122i.x;
// 14
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.w = tempi.x;
R7i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
PS0i = R7i.z;
// 15
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.z = tempi.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y)));
PS1i = R126i.x;
// 16
tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x)));
// 17
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(1.0)));
PV1i.x = R126i.x;
R123i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i)));
PV1i.y = R123i.y;
R125i.z = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.y) + intBitsToFloat(PS0i)));
PV1i.z = R125i.z;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
PV1i.w = R126i.w;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
PS1i = R5i.w;
// 18
tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R5i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.z) * intBitsToFloat(R5i.y) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.z = tempi.x;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
// 19
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
PV1i.x = R126i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[7].y)));
PV1i.y = R0i.y;
R4i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
PV1i.z = R4i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS0i));
PV1i.w = clampFI32(PV1i.w);
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
// 20
R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.w)));
PV0i.x = R3i.x;
R8i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.y)));
PV0i.y = R8i.y;
R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
PV0i.z = R2i.z;
R3i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i));
R3i.w = clampFI32(R3i.w);
PV0i.w = R3i.w;
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
PS0i = R2i.y;
// 21
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.w = tempi.x;
R4i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
PS1i = R4i.y;
R7i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zy)).x);
// 0
R126i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R3i.x))));
PV0i.x = R126i.x;
R125i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R8i.y))));
PV0i.y = R125i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R2i.z))));
PV0i.z = R127i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[9].y)));
R124i.w = clampFI32(R124i.w);
PV0i.w = R124i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
// 1
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PS0i));
PS1i = R126i.w;
// 2
backupReg0i = R0i.z;
tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(R5i.y) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 3
backupReg0i = R0i.y;
R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.y));
R125i.x = clampFI32(R125i.x);
PV1i.x = R125i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(backupReg0i)));
R123i.z = floatBitsToInt((-(intBitsToFloat(R124i.w)) * intBitsToFloat(R124i.w) + 1.0));
PV1i.z = R123i.z;
PV1i.w = ((intBitsToFloat(R4i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 4
R123i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.w)));
PV0i.x = R123i.x;
R126i.y = ((PV1i.w == 0)?(R7i.y):(PV1i.y));
PV0i.y = R126i.y;
R125i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y)));
PV0i.z = R125i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) * intBitsToFloat(PS1i));
PV0i.w = clampFI32(PV0i.w);
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
PS0i = R5i.y;
// 5
backupReg0i = R126i.x;
backupReg1i = R125i.y;
backupReg2i = R127i.z;
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
PV1i.x = R126i.x;
R125i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R8i.y)));
PV1i.y = R125i.y;
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.z)));
PV1i.z = R127i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
PV1i.w = R124i.w;
PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[5].z));
// 6
backupReg0i = R125i.x;
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[0].z)));
PS0i = R125i.x;
// 7
R127i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R126i.y)));
PV1i.y = R127i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R124i.w)));
PV1i.z = R123i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R126i.y)));
PV1i.w = R124i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 8
backupReg0i = R126i.x;
backupReg1i = R127i.z;
backupReg2i = R126i.y;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R126i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
PV0i.y = R126i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.z = R127i.z;
R125i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV1i.z) + 1.0));
R125i.w = clampFI32(R125i.w);
PV0i.w = R125i.w;
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(backupReg2i)));
PS0i = R124i.y;
// 9
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x));
PV1i.x = R127i.x;
R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y));
PV1i.y = R125i.y;
R125i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z));
PV1i.z = R125i.z;
PV1i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
PS1i = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0);
// 10
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R8i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R5i.y)));
PS0i = R8i.y;
// 11
backupReg0i = R126i.y;
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.y = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 12
backupReg0i = R127i.x;
backupReg1i = R125i.y;
backupReg2i = R125i.z;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R125i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
PV0i.z = R125i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
PV0i.w = R123i.w;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(0x3ea2f983)));
PS0i = R125i.x;
// 13
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R126i.x;
// 14
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R125i.z;
// 15
backupReg0i = R127i.y;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
PV1i.y = R127i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x)));
PV1i.w = R124i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(0x3ea2f983)));
// 16
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R125i.x)));
R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(PV1i.x) + 1.0));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z)));
// 17
R13i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
PV1i.x = R13i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
R13i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
PV1i.z = R13i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
R13i.y = floatBitsToInt(min(intBitsToFloat(PS0i), intBitsToFloat(0x42000000)));
PS1i = R13i.y;
// 18
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV0i.z = R125i.z;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
// 19
PV1i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS0i));
// 20
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.z)));
// 21
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
// 22
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
// 23
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
// 24
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
// 25
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
// 26
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(PV1i.x)));
// 27
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.z)));
// 28
backupReg0i = R8i.y;
backupReg0i = R8i.y;
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w)));
PV0i.x = R4i.x;
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
PV0i.y = R8i.y;
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
PV0i.w = R5i.w;
// 0
backupReg0i = R4i.x;
R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(0x42000000)));
PV0i.x = R4i.x;
R4i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x42000000)));
PV0i.y = R4i.y;
R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(0x42000000)));
PV0i.z = R4i.z;
// 1
R0i.x = R13i.x;
PV1i.x = R0i.x;
R0i.y = R13i.y;
PV1i.y = R0i.y;
R0i.z = R13i.z;
PV1i.z = R0i.z;
R0i.w = R13i.w;
PV1i.w = R0i.w;
// 2
R1i.x = R4i.x;
PV0i.x = R1i.x;
R1i.y = R4i.y;
PV0i.y = R1i.y;
R1i.z = R4i.z;
PV0i.z = R1i.z;
R1i.w = R4i.w;
PV0i.w = R1i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}

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@ -0,0 +1,280 @@
#version 400
#extension GL_ARB_texture_gather : enable
// shader c797a1f793b1e3ac//mag temple
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
uniform ivec4 uf_remappedPS[8];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
R3i.x = uf_remappedPS[0].y;
R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0);
PV0i.x = R3i.x;
R127i.y = uf_remappedPS[0].x;
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
PV0i.y = R127i.y;
R2i.w = 0x3f800000;
PV0i.w = R2i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
R1i.w = uf_remappedPS[0].z;
R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
PV1i.w = R1i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R0i.x = uf_remappedPS[2].x;
R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
PV0i.x = R0i.x;
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
R0i.z = uf_remappedPS[2].z;
R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0);
PV0i.z = R0i.z;
R4i.w = 0;
PV0i.w = R4i.w;
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
PS0i = R3i.w;
R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz);
// 0
R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R125i.x;
R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R125i.y;
R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R124i.z;
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x)));
PV0i.w = R123i.w;
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
PS0i = R126i.y;
// 1
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w))));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w))));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x));
PS1i = R126i.z;
// 2
R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w));
PV0i.x = R124i.x;
PV0i.y = R124i.x;
PV0i.z = R124i.x;
PV0i.w = R124i.x;
R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w)));
PS0i = R126i.x;
// 3
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.z = tempi.x;
R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
PS1i = R125i.z;
// 4
backupReg0i = R127i.y;
tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
PS0i = R127i.x;
// 5
backupReg0i = R0i.x;
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w));
PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y));
R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
// 6
R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i));
R1i.x = clampFI32(R1i.x);
PV0i.x = R1i.x;
R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z)));
PV0i.y = R126i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z));
R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z));
PV0i.w = R125i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
R127i.w = floatBitsToInt(tempResultf);
PS0i = R127i.w;
// 7
tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y)));
PS1i = R127i.z;
// 8
backupReg0i = R125i.x;
backupReg1i = R125i.y;
backupReg2i = R124i.z;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
PV0i.x = R125i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
PV0i.y = R125i.y;
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
PV0i.z = R124i.z;
R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0));
PV0i.w = R124i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 9
backupReg0i = R124i.x;
backupReg1i = R127i.y;
R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i)));
PV1i.x = R124i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z)));
PV1i.y = R127i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i)));
PV1i.z = R126i.z;
R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i)));
PV1i.w = R127i.w;
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
PS1i = R0i.x;
// 10
backupReg0i = R0i.z;
R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = R126i.x;
PV0i.y = R126i.x;
PV0i.z = R126i.x;
PV0i.w = R126i.x;
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
PS0i = R125i.z;
// 11
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.y = tempi.x;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
PS1i = R126i.w;
// 12
backupReg0i = R124i.z;
backupReg1i = R127i.y;
backupReg1i = R127i.y;
tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.z = tempi.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
PS0i = R127i.y;
// 13
backupReg0i = R127i.x;
R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x)))));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w)))));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z)))));
PV1i.z = R123i.z;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z));
R127i.x = clampFI32(R127i.x);
PS1i = R127i.x;
// 14
backupReg0i = R126i.y;
backupReg1i = R0i.x;
backupReg1i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = tempi.x;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
// 15
backupReg0i = R127i.x;
R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y));
PV1i.x = R127i.x;
R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0));
R123i.y = clampFI32(R123i.y);
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
PS1i = clampFI32(PS1i);
// 16
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y));
PV0i.y = clampFI32(PV0i.y);
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
// 17
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0));
PV1i.y = R123i.y;
R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y)));
// 18
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w)));
// 19
backupReg0i = R127i.z;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x)));
R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z)));
// 20
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983)));
// 21
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
PV1i.x = R4i.x;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y)));
PV1i.y = R4i.y;
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x)));
PV1i.z = R4i.z;
// export
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
}

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@ -0,0 +1,456 @@
#version 400
#extension GL_ARB_texture_gather : enable // chest opening light. Dependency 640x360x1 upres must be in proportion to 1280 upres.
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
// shader ce13b60ad9985473
uniform ivec4 uf_remappedPS[8];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
PV0i.y = R127i.y;
R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
R5i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[2].w) + 1.0));
PV1i.w = R5i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R0i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)));
PV0i.x = R0i.x;
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
R8i.w = 0;
PV0i.w = R8i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
R0i.y = floatBitsToInt(tempResultf);
PS0i = R0i.y;
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
PV0i.w = R127i.w;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
PS0i = R126i.w;
// 1
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[4].x))));
PS1i = R124i.x;
// 2
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
PV0i.x = R4i.x;
R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].y))));
PV0i.y = R2i.y;
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].z))));
PV0i.z = R125i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
PV0i.w = R0i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R5i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R1i.y;
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R4i.z;
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
PV1i.w = R1i.w;
PS1i = int(intBitsToFloat(R126i.w));
// 4
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * -(intBitsToFloat(R124i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R1i.x = PS1i & 0x00000002;
PS0i = R1i.x;
// 5
R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
PV1i.x = R125i.x;
R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
PV1i.y = R0i.y;
R7i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(R0i.x) + 1.0));
R7i.z = clampFI32(R7i.z);
PV1i.z = R7i.z;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.w)));
// 6
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(PS1i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = R126i.x;
PV0i.y = R126i.x;
PV0i.z = R126i.x;
PV0i.w = R126i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
PV1i.z = R5i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
R126i.w = PV0i.x;
R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0);
PS1i = R126i.w;
// 8
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.z = tempi.x;
R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
PS0i = R124i.y;
// 9
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R4i.x))));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R0i.w))));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R1i.w))));
PV1i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(0x3d4ccccd)));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
R126i.y = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
PS1i = R126i.y;
// 10
tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV1i.y) + -(intBitsToFloat(R125i.z)) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
PS0i = R125i.y;
// 11
backupReg0i = R127i.x;
backupReg1i = R127i.z;
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.x)));
PV1i.x = R127i.x;
R3i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.y)));
PV1i.y = R3i.y;
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z)));
PV1i.z = R127i.z;
R2i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0));
PV1i.w = R2i.w;
R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(1.0)));
PS1i = R127i.y;
// 12
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
PS0i = R2i.x;
// 13
R3i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
PV1i.x = R3i.x;
PV1i.y = R126i.x;
PV1i.y = clampFI32(PV1i.y);
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(0x3ea2f983)));
PV1i.z = R6i.z;
PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
// 14
backupReg0i = R125i.x;
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
PV0i.x = R125i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].y)));
R127i.y = clampFI32(R127i.y);
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(uf_remappedPS[6].w)));
PV0i.z = R126i.z;
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
PV0i.w = R4i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
// 15
backupReg0i = R124i.y;
R0i.x = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
PV1i.x = R0i.x;
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
PV1i.y = R124i.y;
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y)));
PV1i.z = R2i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i));
PV1i.w = clampFI32(PV1i.w);
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
PS1i = R126i.x;
// 16
backupReg0i = R127i.x;
backupReg1i = R127i.z;
R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.x))));
PV0i.x = R127i.x;
R125i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R2i.y))));
PV0i.y = R125i.y;
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.z))));
PV0i.z = R127i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(0x40400000)));
R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.x));
PS0i = R3i.y;
// 17
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 18
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.y)));
R6i.y = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R127i.y) + 1.0));
PV0i.y = R6i.y;
R3i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(uf_remappedPS[6].y)));
PV0i.z = R3i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
PV0i.w = clampFI32(PV0i.w);
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 19
backupReg0i = R0i.x;
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R0i.x;
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
PV1i.y = R2i.y;
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R1i.z;
R123i.w = ((backupReg0i == 0)?(0):(PV0i.x));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 20
backupReg0i = R1i.x;
backupReg1i = R0i.y;
R1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
PV0i.x = R1i.x;
R0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y));
PV0i.y = R0i.y;
R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z));
PV0i.z = R0i.z;
R3i.w = ((backupReg0i == 0)?(R126i.z):(PV1i.w));
PV0i.w = R3i.w;
R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i));
PS0i = R4i.y;
R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).x);
// 0
backupReg0i = R0i.y;
backupReg0i = R0i.y;
backupReg1i = R0i.z;
backupReg1i = R0i.z;
tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = ((intBitsToFloat(R3i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
PS0i = R127i.y;
// 1
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
R125i.x = clampFI32(R125i.x);
PV1i.x = R125i.x;
PV1i.y = R125i.x;
PV1i.z = R125i.x;
PV1i.w = R125i.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 2
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
PV0i.y = R125i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i)));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R2i.x)));
PV0i.w = R123i.w;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R2i.z)));
PS0i = R127i.w;
// 3
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R126i.w;
// 4
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R125i.y;
// 5
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y)));
PV1i.y = R126i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
PV1i.z = R126i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
PS1i = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
// 6
R126i.x = ((R127i.y == 0)?(R5i.y):(R127i.w));
PV0i.x = R126i.x;
R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
PV0i.y = R127i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.w) + 1.0));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y)));
PV1i.y = R124i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.x)));
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.x)));
PS1i = R127i.x;
// 8
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV0i.y = R125i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R126i.x)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
// 9
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.y)));
PV1i.x = R127i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS0i));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z)));
// 10
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i)));
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
R8i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
PS1i = R8i.x;
// 12
R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
PV0i.y = R8i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e800000));
R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
PS0i = R8i.z;
// 13
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z)));
// 14
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y)));
// 15
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x)));
// 16
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w)));
// 17
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.z)));
// 18
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
// 19
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
// 20
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
PV0i.x = R7i.x;
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
PV0i.y = R7i.y;
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
PV0i.z = R7i.z;
// 21
R0i.x = R8i.x;
PV1i.x = R0i.x;
R0i.y = R8i.y;
PV1i.y = R0i.y;
R0i.z = R8i.z;
PV1i.z = R0i.z;
R0i.w = R8i.w;
PV1i.w = R0i.w;
// 22
R1i.x = R7i.x;
PV0i.x = R1i.x;
R1i.y = R7i.y;
PV0i.y = R1i.y;
R1i.z = R7i.z;
PV0i.z = R1i.z;
R1i.w = R7i.w;
PV0i.w = R1i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}

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@ -0,0 +1,182 @@
#version 400
#extension GL_ARB_texture_gather : enable
// shader ceba17482659c1bd //temple of time light fix.
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
uniform ivec4 uf_remappedPS[6];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R122f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = gl_FragCoord.xyzw;
R1f = passParameter1;
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
R0f.xy = R0f.xy / scaleFactor;
// 0
R4f.x = 0.0;
PV0f.x = R4f.x;
R3f.w = 0.0;
PV0f.w = R3f.w;
PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x);
// 1
R2f.x = R0f.x * PS0f;
PV1f.x = R2f.x;
PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y);
// 2
R2f.y = R0f.y * PS1f;
PV0f.y = R2f.y;
R0f.w = (texture(textureUnitPS0, R2f.xy).x);
R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz);
// 0
R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0));
PV0f.x = R126f.x;
R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0));
PV0f.y = R126f.y;
R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0));
PV0f.z = R125f.z;
R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x));
PV0f.w = R123f.w;
// 1
R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x)));
PV1f.x = R127f.x;
R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y)));
PV1f.y = R127f.y;
R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z)));
PV1f.z = R127f.z;
PS1f = PV0f.z * PV0f.z;
// 2
tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0;
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R122f.x = (R126f.y * R126f.y + PS1f);
PS0f = R122f.x;
// 3
R126f.z = (R126f.x * R126f.x + PS0f);
PV1f.z = R126f.z;
tempResultf = 1.0 / sqrt(PV0f.x);
PS1f = tempResultf;
// 4
backupReg0f = R127f.x;
backupReg1f = R127f.y;
backupReg2f = R127f.z;
R127f.x = mul_nonIEEE(backupReg0f, PS1f);
PV0f.x = R127f.x;
R127f.y = mul_nonIEEE(backupReg1f, PS1f);
PV0f.y = R127f.y;
R127f.z = mul_nonIEEE(backupReg2f, PS1f);
PV0f.z = R127f.z;
PS0f = 1.0 / PS1f;
// 5
PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z));
PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f;
PV1f.w = clamp(PV1f.w, 0.0, 1.0);
tempResultf = 1.0 / sqrt(R126f.z);
PS1f = tempResultf;
// 6
backupReg0f = R126f.x;
backupReg1f = R126f.y;
R126f.x = mul_nonIEEE(backupReg0f, PS1f);
PV0f.x = R126f.x;
R126f.y = mul_nonIEEE(backupReg1f, PS1f);
PV0f.y = R126f.y;
PV0f.z = mul_nonIEEE(R125f.z, PS1f);
PV0f.w = -(PV1f.w) + 1.0;
R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x);
PS0f = R122f.x;
// 7
PV1f.x = mul_nonIEEE(PV0f.z, R127f.z);
R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f);
PV1f.w = R123f.w;
tempResultf = log2(PV0f.w);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R125f.y = tempResultf;
PS1f = R125f.y;
// 8
tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0;
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z)));
R122f.x = clamp(R122f.x, 0.0, 1.0);
PS0f = R122f.x;
// 9
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y);
PV1f.y = max(-(PV0f.x), 0.0);
tempResultf = log2(PS0f);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1f = tempResultf;
// 10
PV0f.x = min(PV1f.y, 1.0);
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f);
PS0f = exp2(PV1f.x);
// 11
PV1f.z = mul_nonIEEE(PS0f, PV0f.x);
PS1f = exp2(PV0f.y);
// 12
PV0f.y = mul_nonIEEE(PS1f, PV1f.z);
PV0f.y = clamp(PV0f.y, 0.0, 1.0);
// 13
R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y);
PV1f.x = R3f.x;
R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y);
PV1f.y = R3f.y;
R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y);
PV1f.z = R3f.z;
// 14
R0f.x = PV1f.x;
PV0f.x = R0f.x;
R0f.y = PV1f.y;
PV0f.y = R0f.y;
R0f.z = PV1f.z;
PV0f.z = R0f.z;
R0f.w = R3f.w;
PV0f.w = R0f.w;
// 15
R1f.x = R4f.x;
PV1f.x = R1f.x;
R1f.y = R4f.x;
PV1f.y = R1f.y;
R1f.z = R4f.x;
PV1f.z = R1f.z;
R1f.w = R4f.w;
PV1f.w = R1f.w;
// export
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
}

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@ -0,0 +1,428 @@
#version 400
#extension GL_ARB_texture_gather : enable
// shader f819754f9c220aaa //mag temple
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
uniform ivec4 uf_remappedPS[6];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
in vec4 passParameter0;
noperspective in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(gl_FragCoord.xyzw);
R1i = floatBitsToInt(passParameter1);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
// 0
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w)));
PV0i.x = R4i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
PV0i.y = R123i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000)));
PV0i.z = R6i.z;
R7i.w = 0;
PV0i.w = R7i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
PV1i.x = R2i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x)));
R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y)));
PV1i.w = R1i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
// 2
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
PV0i.x = R0i.x;
R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
PV0i.y = R2i.y;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000)));
PV0i.z = R5i.z;
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000)));
PV0i.w = R6i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y));
R0i.w = floatBitsToInt(tempResultf);
PS0i = R0i.w;
R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.z = R127i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w)));
PV0i.w = R124i.w;
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w)));
PS0i = R5i.x;
// 1
backupReg0i = R0i.w;
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i)));
PS1i = R125i.y;
// 2
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
PV0i.x = R126i.x;
R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
PV0i.y = R126i.y;
R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x)));
PV0i.z = R125i.z;
R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
PV0i.w = R4i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 3
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R0i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R3i.y;
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R3i.z;
R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y))));
PV1i.w = R125i.w;
R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z))));
PS1i = R124i.z;
// 4
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x))));
PS0i = R125i.x;
// 5
R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd)));
R123i.x = clampFI32(R123i.x);
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5));
PV1i.y = R123i.y;
R126i.z = PV0i.x;
R126i.z = clampFI32(R126i.z);
PV1i.z = R126i.z;
PV1i.w = PV0i.x;
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
R126i.w = int(intBitsToFloat(R126i.x));
PS1i = R126i.w;
// 6
R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x))));
PV0i.x = R126i.x;
R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y))));
PV0i.y = R126i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w))));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
PV0i.w = R127i.w;
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0);
PS0i = R1i.z;
// 7
tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0));
PS1i = R0i.z;
// 8
backupReg0i = R126i.x;
backupReg1i = R126i.y;
backupReg2i = R127i.z;
backupReg3i = R127i.w;
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x)));
PV0i.x = R126i.x;
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)));
PV0i.y = R126i.y;
R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0);
PV0i.w = R127i.w;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983)));
PS0i = R0i.w;
// 9
tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z)));
PS1i = R127i.x;
// 10
tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 11
R1i.x = R126i.w & 0x00000002;
PV1i.x = R1i.x;
R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0));
R4i.y = clampFI32(R4i.y);
PV1i.y = R4i.y;
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 12
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x)));
R124i.x = clampFI32(R124i.x);
PV0i.x = R124i.x;
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
PV0i.w = clampFI32(PV0i.w);
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
R126i.w = floatBitsToInt(tempResultf);
PS0i = R126i.w;
// 13
backupReg0i = R126i.y;
backupReg1i = R127i.z;
backupReg2i = R127i.x;
R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x))));
PV1i.x = R127i.x;
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w))));
PV1i.y = R126i.y;
R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z))));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
PS1i = R3i.w;
// 14
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
PS0i = R126i.x;
// 15
backupReg0i = R125i.x;
R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w)));
PV1i.x = R125i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w)));
PV1i.y = R127i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w)));
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
PV1i.w = R5i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 16
backupReg0i = R127i.x;
backupReg1i = R126i.y;
backupReg2i = R127i.z;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
PV0i.x = R127i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
PV0i.y = R126i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
PV0i.z = R127i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
// 17
backupReg0i = R127i.y;
R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x));
PV1i.x = R126i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y));
PV1i.y = R127i.y;
R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z));
PV1i.z = R124i.z;
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000)));
PV1i.w = R1i.w;
R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
PS1i = R122i.x;
// 18
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i)));
R2i.w = clampFI32(R2i.w);
PS0i = R2i.w;
// 19
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.z = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 20
backupReg0i = R1i.z;
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
PV0i.x = R4i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
PV0i.y = R1i.y;
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
PV0i.z = R1i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i)));
PV0i.w = R123i.w;
R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x)));
PS0i = R2i.z;
// 21
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.y = tempi.x;
R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R0i.y;
// 0
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
PS0i = R124i.w;
// 1
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y)));
PV1i.x = R126i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
PV1i.z = R124i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
// 2
R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0);
R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i));
R124i.w = clampFI32(R124i.w);
PV0i.w = R124i.w;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w)));
PS0i = R125i.y;
// 3
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y)));
PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
tempResultf = log2(intBitsToFloat(PV0i.z));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 4
R123i.x = ((PV1i.y == 0)?(0):(R125i.y));
PV0i.x = R123i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i)));
PV0i.y = R125i.y;
R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
PV0i.w = R127i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
// 5
backupReg0i = R124i.w;
PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i));
R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x));
PV1i.w = R124i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
// 6
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w)));
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i));
PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
PV1i.w = R124i.w;
// 8
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z)));
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x)));
// 10
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
PV0i.x = R7i.x;
R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
PV0i.y = R7i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w)));
R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
PS0i = R7i.z;
// 11
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z)));
// 12
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y)));
// 13
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z)));
// 14
R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
PV0i.x = R4i.x;
R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
PV0i.y = R4i.y;
R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
PV0i.z = R4i.z;
// 15
R0i.x = R7i.x;
PV1i.x = R0i.x;
R0i.y = R7i.y;
PV1i.y = R0i.y;
R0i.z = R7i.z;
PV1i.z = R0i.z;
R0i.w = R7i.w;
PV1i.w = R0i.w;
// 16
R1i.x = R4i.x;
PV0i.x = R1i.x;
R1i.y = R4i.y;
PV0i.y = R1i.y;
R1i.z = R4i.z;
PV0i.z = R1i.z;
R1i.w = R4i.w;
PV0i.w = R1i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
}

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@ -0,0 +1,89 @@
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1800p (3K)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 3200
overwriteHeight = 1802
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 3200
overwriteHeight = 1520
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] #half-res1, soft pass toon shader,
width = 640
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1600
overwriteHeight = 725
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1600
overwriteHeight = 720
[TextureRedefine] #q-res1 Main bloom pass, AO
width = 320
height = 180
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 800
overwriteHeight = 450
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 800
#overwriteHeight = 362
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 800
#overwriteHeight = 360
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 200
overwriteHeight = 112
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 200
overwriteHeight = 110
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 100
overwriteHeight = 55
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 1800
overwriteHeight = 900

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[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

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@ -0,0 +1,9 @@
[Definition]
titleIds = 0005000010180b00,0005000010177200
name = "Citizens Of Earth - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,10 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 1800p (3K)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,15 @@
[Definition]
titleIds = 0005000010129000,0005000010129200
name = "DuckTales Remastered - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 800
overwriteHeight = 450

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@ -0,0 +1,34 @@
[Definition]
titleIds = 500001012f000,ffffffff057b4449
name = "FAST Racing NEO - 1800p (3K)"
[TextureRedefine] # TV
width = 1280
height = 720
formatsExcluded = 0x433
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # Half-width 1
width = 640
height = 720
overwriteWidth = 1600
overwriteHeight = 1800
[TextureRedefine] # Half-res
width = 640
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # Half-width 2
width = 320
height = 360
overwriteWidth = 800
overwriteHeight = 900
[TextureRedefine] # Q-res
width = 160
height = 180
overwriteWidth = 800
overwriteHeight = 450

View File

@ -0,0 +1,9 @@
[Definition]
titleIds = 000500001019ae00,00050000101a2c00,ffffffff36325ea6
name = "Family Tennis SP - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

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@ -0,0 +1,9 @@
[Definition]
titleIds = 50000101ffc00
name = "Ghost Blade HD - 1800p (3K)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,9 @@
[Definition]
titleIds = 0005000010176800,0005000010179700
name = "Guacamelee! Super Turbo Championship Edition - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,9 @@
[Definition]
titleIds = 0005000010170700
name = "Kamen Rider - Battride War II - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,41 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 1800p (3K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034,0x001
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 800
overwriteHeight = 450

View File

@ -0,0 +1,33 @@
[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01
name = "Sonic Lost World - 1800p (3K)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine]
width = 640
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine]
width = 160
height = 90
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine]
width = 32
height = 32
overwriteWidth = 80
overwriteHeight = 80

View File

@ -0,0 +1,75 @@
[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
name = "Mario Kart 8 - 1800p (3K)"
# Main Screen Resolution
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
overwriteWidth = 3200
overwriteHeight = 1800
# Half Res Alpha (and DOF)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 900
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 450
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
height = 720
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 1800
# Multiplayer-Mode Half Res Alpha (2p)
[TextureRedefine]
width = 320
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 900
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 400
overwriteHeight = 450
# MKTV screen
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2400
overwriteHeight = 1350
# MKTV internal render targets
[TextureRedefine]
width = 960
height = 536
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2400
overwriteHeight = 1340
# MKTV half res alpha
[TextureRedefine]
width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1200
overwriteHeight = 670

View File

@ -0,0 +1,9 @@
[Definition]
titleIds = 50000101c9600
name = "Mighty No. 9 - 1800p (3K)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,21 @@
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U + New Super Luigi U - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # AA pass, shadows viewport
width = 640
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 800
overwriteHeight = 450

View File

@ -0,0 +1,36 @@
[Definition]
titleIds = 0005000010101F00,0005000010102000,0005000010102100
name = "Nintendo Land - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
texturesExcluded = 0x1f712000
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # gamepad
width = 848
height = 480
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res alpha (gamepad)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -0,0 +1,9 @@
[Definition]
titleIds = 0005000010175c00,0005000010175d00
name = "One Piece: Unlimited World Red - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

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@ -0,0 +1,9 @@
[Definition]
titleIds = 0005000010139400
name = "Phineas & Ferb: Quest for Cool Stuff - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,10 @@
[Definition]
titleIds = 000500001012be00,000500001012bd00,000500001012bc00
name = "Pikmin 3 - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,16 @@
[Definition]
titleIds = 50000101df400,00050002101DF401
name = "Pokken Tournament - 1800p (3K)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine]
width = 960
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,9 @@
[Definition]
titleIds = 50000101e5300
name = "Mario & Sonic at the Rio 2016 Olympic Games - 1800p (3K)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,10 @@
[Definition]
titleIds = 5000010175b00,0005000210175B01
name = "Sonic Boom: Rise of Lyric - 1800p (3K)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x031,0x001
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,10 @@
[Definition]
titleIds = 0005000010132d00,000500001010b200,000500001010f900,0005000010111e00,0005000010132c00,0005000010132d00
name = "Scribblenauts Unlimited and Unmasked - 1800p (3K)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # FMV
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,9 @@
[Definition]
titleIds = 00050000101ba000,00050000101ba900
name = "Severed - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,15 @@
[Definition]
titleIds = 0005000010178f00,00050000101d9300,500001016e100
name = "Shovel Knight - 1440p (3K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # tv
width = 1600
height = 960
overwriteWidth = 2666
overwriteHeight = 1600

View File

@ -0,0 +1,69 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 1800p (3K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 200
overwriteHeight = 110
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 100
overwriteHeight = 55
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 50
overwriteHeight = 28
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 14
overwriteHeight = 2
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 1093
overwriteHeight = 547
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 973
overwriteHeight = 487
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 560
overwriteHeight = 280

View File

@ -0,0 +1,40 @@
[Definition]
titleIds = 000500001010c700,000500001010c800
name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031,0x001 # exclude the intro background texture
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # character select (legends showdown)
width = 708
height = 624
overwriteWidth = 1770
overwriteHeight = 1560
[TextureRedefine] # character select (1 character)
width = 601
height = 624
overwriteWidth = 1502
overwriteHeight = 1560
[TextureRedefine] # character select (2 characters)
width = 305
height = 620
overwriteWidth = 162
overwriteHeight = 1550
[TextureRedefine] # character select (4 characters)
width = 155
height = 630
overwriteWidth = 388
overwriteHeight = 1575
[TextureRedefine] # mii
width = 192
height = 180
overwriteWidth = 480
overwriteHeight = 450

View File

@ -0,0 +1,40 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1600
overwriteHeight = 900

View File

@ -0,0 +1,9 @@
[Definition]
titleIds = 0005000010146900,0005000010147d00
name = "SpongeBob SquarePants Plankton's Robotic Revenge - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,17 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500,00050000101DCD00,0005000010201B00
name = "Star Fox Zero + Star Fox Guard - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A,0x001 # exclude the intro background texture
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,78 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 800
overwriteHeight = 450

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@ -0,0 +1,15 @@
[Definition]
titleIds = 0005000010142800,000500001014f000
name = "TNT Racers Nitro Machines Edition - 1800p (3K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 800
overwriteHeight = 450

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@ -0,0 +1,10 @@
[Definition]
titleIds = 000500001010f800,5000010110000
name = "TEKKEN TAG TOURNAMENT 2 - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033,0x001
overwriteWidth = 3200
overwriteHeight = 1800

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@ -0,0 +1,28 @@
[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 1800p (3K)"
[TextureRedefine] # TV
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3200
overwriteHeight = 1800
#[TextureRedefine] # Blur, bloom
#width = 960
#height = 540
#overwriteWidth = 1600
#overwriteHeight = 900
#[TextureRedefine] # AO
#width = 240
#height = 135
#overwriteWidth = 400
#overwriteHeight = 225
#[TextureRedefine] # AO
#width = 480
#height = 240
#overwriteWidth = 800
#overwriteHeight = 400

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@ -0,0 +1,9 @@
[Definition]
titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

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@ -0,0 +1,503 @@
#version 400
#extension GL_ARB_texture_gather : enable
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
// shader 1bfa8cd906df24d9
uniform ivec4 uf_remappedPS[14];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
in vec4 passParameter0;
in vec4 passParameter1;
in vec4 passParameter2;
in vec4 passParameter3;
in vec4 passParameter4;
in vec4 passParameter5;
in vec4 passParameter6;
layout(location = 0) out vec4 passPixelColor0;
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
int loopStuckCounter = 0;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex4 = 0.0;
R6i = floatBitsToInt(gl_FragCoord.xyzw);
R0i = floatBitsToInt(passParameter1);
R1i = floatBitsToInt(passParameter2);
R2i = floatBitsToInt(passParameter3);
R3i = floatBitsToInt(passParameter4);
R4i = floatBitsToInt(passParameter5);
R5i = floatBitsToInt(passParameter6);
R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy);
R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy);
R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz);
// 0
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor);
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x)));
PV0i.x = R9i.x;
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y)));
PV0i.y = R9i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
PV0i.w = R123i.w;
R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
PS0i = R127i.w;
// 1
R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
PV1i.x = R6i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
PS1i = R126i.w;
// 2
R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y));
PV0i.x = R4i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z)));
R123i.y = clampFI32(R123i.y);
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w)));
R123i.z = clampFI32(R123i.z);
PV0i.z = R123i.z;
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
PV0i.w = R4i.w;
R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
PS0i = R5i.z;
// 3
R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
PV1i.x = R127i.x;
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
PV1i.y = R7i.y;
R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w));
PV1i.z = R6i.z;
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x))));
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
PS1i = R127i.y;
// 4
backupReg0i = R0i.y;
backupReg0i = R0i.y;
backupReg1i = R0i.z;
backupReg1i = R0i.z;
R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = R126i.x;
PV0i.y = R126i.x;
PV0i.z = R126i.x;
PV0i.w = R126i.x;
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
PS0i = R127i.z;
// 5
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.y = tempi.x;
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x)));
// 6
R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y))));
R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0);
PV0i.x = R5i.x;
R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666)));
PV0i.y = R5i.y;
R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i));
PV0i.z = R4i.z;
R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0);
PV0i.w = R0i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x));
R6i.y = floatBitsToInt(tempResultf);
PS0i = R6i.y;
R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x);
// 0
tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y));
R126i.w = floatBitsToInt(tempResultf);
PS0i = R126i.w;
// 1
backupReg0i = R0i.x;
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y)));
PV1i.x = R0i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
PV1i.y = R125i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y)));
PV1i.z = R125i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y)));
PV1i.w = R125i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
R127i.z = floatBitsToInt(tempResultf);
PS1i = R127i.z;
// 2
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w)));
PV0i.x = R126i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w)));
PV0i.z = R126i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i)));
PS0i = R127i.w;
// 3
backupReg0i = R0i.x;
backupReg0i = R0i.x;
backupReg1i = R127i.z;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
PV1i.y = R123i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z)));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x)));
PV1i.w = R126i.w;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i)));
PS1i = R127i.x;
// 4
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)));
PS0i = R126i.y;
// 5
backupReg0i = R0i.x;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z)));
PV1i.w = R123i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
R126i.w = floatBitsToInt(tempResultf);
PS1i = R126i.w;
// 6
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
PV0i.x = R124i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)));
PV0i.z = R123i.z;
R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y)));
PV0i.w = R127i.w;
R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PS0i = R125i.x;
// 7
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg1i = R125i.y;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
PV1i.x = R127i.x;
R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z)));
PV1i.y = R125i.y;
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y)));
PV1i.z = R126i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x)));
R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w)));
PS1i = R122i.x;
// 8
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w)));
PV0i.x = R126i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666)));
// 9
R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0);
PV1i.y = R123i.y;
R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000));
R127i.z = clampFI32(R127i.z);
PV1i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y)));
PV1i.w = R123i.w;
R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000));
R125i.x = clampFI32(R125i.x);
PS1i = R125i.x;
// 10
backupReg0i = R126i.z;
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w)));
PV0i.y = R123i.y;
R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x)));
PV0i.z = R126i.z;
R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x)));
PV0i.w = R126i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x)));
R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i));
PV1i.z = R6i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y)));
R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0);
PS1i = R124i.z;
// 12
R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w)));
PV0i.z = R123i.z;
R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0);
PV0i.w = R126i.w;
R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z)));
PS0i = R127i.z;
// 13
backupReg0i = R125i.w;
R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y)));
PV1i.z = R123i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x)));
PV1i.w = R125i.w;
R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0);
PS1i = R126i.y;
// 14
redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId);
R5i.x = floatBitsToInt(cubeMapSTM.x);
R5i.y = floatBitsToInt(cubeMapSTM.y);
R5i.z = floatBitsToInt(cubeMapSTM.z);
R5i.w = cubeMapFaceId;
PV0i.x = R5i.x;
PV0i.y = R5i.y;
PV0i.z = R5i.z;
PV0i.w = R5i.w;
PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z));
// 15
backupReg0i = R127i.x;
backupReg1i = R125i.y;
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w)));
PV1i.x = R127i.x;
R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0);
PV1i.y = R125i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i)));
R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
PS1i = R127i.w;
// 16
backupReg0i = R9i.x;
backupReg1i = R9i.y;
backupReg2i = R0i.w;
backupReg3i = R5i.x;
R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)));
PV0i.x = R9i.x;
R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i)));
PV0i.y = R9i.y;
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y)));
PV0i.z = R8i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i)));
PV0i.w = R0i.w;
R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
PS0i = R5i.x;
// 17
backupReg0i = R5i.y;
backupReg1i = R1i.w;
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y)));
PV1i.x = R1i.x;
R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000)));
PV1i.y = R5i.y;
R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y)));
R1i.z = clampFI32(R1i.z);
PV1i.z = R1i.z;
R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x)));
PV1i.w = R1i.w;
R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z)));
PS1i = R0i.x;
R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz);
R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw);
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x))));
PV0i.x = R127i.x;
R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z))));
PV0i.y = R125i.y;
PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w))));
PV0i.z = clampFI32(PV0i.z);
R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y))));
PV0i.w = R127i.w;
// 1
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x)));
R6i.w = clampFI32(R6i.w);
PV1i.w = R6i.w;
// 2
tempResultf = log2(intBitsToFloat(PV1i.y));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 3
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i)));
// 4
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
// 5
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i));
PV1i.y = clampFI32(PV1i.y);
// 6
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x)));
PV0i.y = R123i.y;
R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z)));
PV0i.w = R123i.w;
// 7
R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0));
PV1i.z = R123i.z;
// 8
R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)));
PV0i.y = R125i.y;
R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)));
PV0i.z = R124i.z;
R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z)));
PV0i.w = R127i.w;
// 9
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z));
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y));
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x));
// 10
R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w)));
PV0i.x = R6i.x;
R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z)));
PV0i.y = R6i.y;
R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y)));
PV0i.z = R6i.z;
// export
passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
}

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#version 400 //DC later levels
#extension GL_ARB_texture_gather : enable
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
// shader 28e3326ad7d5c7b0
uniform ivec4 uf_remappedPS[17];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
uniform sampler2D textureUnitPS1;// Tex1 addr 0x35026000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
uniform sampler2D textureUnitPS2;// Tex2 addr 0x2f282000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
uniform sampler2D textureUnitPS3;// Tex3 addr 0x1e9ce000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x365b8000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
in vec4 passParameter0;
in vec4 passParameter1;
in vec4 passParameter2;
in vec4 passParameter3;
in vec4 passParameter4;
in vec4 passParameter5;
in vec4 passParameter6;
layout(location = 0) out vec4 passPixelColor0;
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R8f = vec4(0.0);
vec4 R9f = vec4(0.0);
vec4 R122f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R124f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex4 = 0.0;
R6f = gl_FragCoord.xyzw;
R0f = passParameter1;
R1f = passParameter2;
R2f = passParameter3;
R3f = passParameter4;
R4f = passParameter5;
R5f = passParameter6;
R7f.xy = (texture(textureUnitPS1, R4f.xy).xy);
R4f.xy = (texture(textureUnitPS2, R4f.zw).xy);
R8f.xyz = (texture(textureUnitPS3, R5f.xy).xyz);
// 0
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
R6f.xy = floatBitsToInt(intBitsToFloat(R6f.xy) / scaleFactor);
R5f.x = mul_nonIEEE(R6f.x, intBitsToFloat(uf_remappedPS[0].x));
PV0f.x = R5f.x;
R5f.y = mul_nonIEEE(R6f.y, intBitsToFloat(uf_remappedPS[0].y));
PV0f.y = R5f.y;
R123f.z = (R7f.x * intBitsToFloat(0x3fff0000) + -(1.0));
PV0f.z = R123f.z;
R123f.w = (R4f.x * intBitsToFloat(0x3fff0000) + -(1.0));
PV0f.w = R123f.w;
R127f.y = (R7f.y * intBitsToFloat(0x3fff0000) + -(1.0));
PS0f = R127f.y;
// 1
PV1f.x = mul_nonIEEE(PV0f.z, PV0f.z);
PV1f.y = mul_nonIEEE(PV0f.w, PV0f.w);
R123f.z = (R4f.y * intBitsToFloat(0x3fff0000) + -(1.0));
PV1f.z = R123f.z;
R4f.w = PV0f.z + PV0f.w;
PV1f.w = R4f.w;
R126f.y = 1.0 / R1f.z;
PS1f = R126f.y;
// 2
R4f.x = R127f.y + PV1f.z;
PV0f.x = R4f.x;
R123f.y = (PV1f.z * PV1f.z + PV1f.y);
R123f.y = clamp(R123f.y, 0.0, 1.0);
PV0f.y = R123f.y;
R7f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0);
PV0f.z = R7f.z;
R123f.w = (R127f.y * R127f.y + PV1f.x);
R123f.w = clamp(R123f.w, 0.0, 1.0);
PV0f.w = R123f.w;
R2f.w = R1f.y * PS1f;
PS0f = R2f.w;
// 3
R7f.x = R1f.x * R126f.y;
PV1f.x = R7f.x;
R4f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0);
PV1f.y = R4f.y;
PV1f.z = -(PV0f.w) + 1.0;
R127f.w = -(PV0f.y) + 1.0;
PV1f.w = R127f.w;
R127f.z = max(R5f.x, -(R5f.x));
R127f.z /= 2.0;
PS1f = R127f.z;
// 4
backupReg0f = R0f.x;
backupReg0f = R0f.x;
backupReg1f = R0f.y;
backupReg1f = R0f.y;
backupReg2f = R0f.z;
backupReg2f = R0f.z;
tempf.x = backupReg0f * backupReg0f + backupReg1f * backupReg1f + backupReg2f * backupReg2f + intBitsToFloat(0x80000000) * 0.0;
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R126f.w = tempf.x;
R126f.y = sqrt(PV1f.z);
PS0f = R126f.y;
// 5
tempf.x = R2f.x * R2f.x + R2f.y * R2f.y + R2f.z * R2f.z + intBitsToFloat(0x80000000) * 0.0;
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R4f.z = tempf.x;
PS1f = sqrt(R127f.w);
// 6
R9f.x = R8f.x + 0.0;
PV0f.x = R9f.x;
R6f.y = R127f.z + -(intBitsToFloat(0x3ee66666));
PV0f.y = R6f.y;
R6f.z = R126f.y + PS1f;
PV0f.z = R6f.z;
R0f.w = max(R5f.y, -(R5f.y));
R0f.w /= 2.0;
PV0f.w = R0f.w;
tempResultf = 1.0 / sqrt(R126f.w);
R5f.z = tempResultf;
PS0f = R5f.z;
R6f.x = (texture(textureUnitPS0, R5f.xy).x);
// 0
tempf.x = R4f.w * R4f.w + R4f.x * R4f.x + R6f.z * R6f.z + intBitsToFloat(0x80000000) * 0.0;
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
tempResultf = 1.0 / sqrt(R4f.z);
R127f.x = tempResultf;
PS0f = R127f.x;
// 1
R125f.x = mul_nonIEEE(R0f.x, R5f.z);
PV1f.x = R125f.x;
R124f.y = mul_nonIEEE(R0f.y, R5f.z);
PV1f.y = R124f.y;
R125f.z = mul_nonIEEE(R2f.z, PS0f);
PV1f.z = R125f.z;
R124f.w = mul_nonIEEE(R0f.z, R5f.z);
PV1f.w = R124f.w;
tempResultf = 1.0 / sqrt(PV0f.x);
R126f.w = tempResultf;
PS1f = R126f.w;
// 2
PV0f.x = mul_nonIEEE(PV1f.y, PV1f.z);
R127f.y = mul_nonIEEE(R2f.x, R127f.x);
PV0f.y = R127f.y;
R127f.z = mul_nonIEEE(R6f.z, PS1f);
PV0f.z = R127f.z;
R127f.w = mul_nonIEEE(R2f.y, R127f.x);
PV0f.w = R127f.w;
R126f.z = mul_nonIEEE(R4f.x, PS1f);
PS0f = R126f.z;
// 3
R127f.x = mul_nonIEEE(R125f.x, PV0f.w);
PV1f.x = R127f.x;
R126f.y = mul_nonIEEE(R124f.w, PV0f.y);
PV1f.y = R126f.y;
R123f.z = (-(PV0f.w) * R124f.w + PV0f.x);
PV1f.z = R123f.z;
PV1f.w = mul_nonIEEE(R125f.x, PV0f.z);
R125f.y = mul_nonIEEE(R4f.w, R126f.w);
PS1f = R125f.y;
// 4
tempf.x = R3f.x * R3f.x + R3f.y * R3f.y + R3f.z * R3f.z + intBitsToFloat(0x80000000) * 0.0;
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R126f.x = (R126f.z * PV1f.z + PV1f.w);
PS0f = R126f.x;
// 5
R123f.x = (-(R125f.z) * R125f.x + R126f.y);
PV1f.x = R123f.x;
PV1f.y = mul_nonIEEE(R124f.y, R127f.z);
PV1f.z = mul_nonIEEE(R124f.w, R127f.z);
R123f.w = (-(R127f.y) * R124f.y + R127f.x);
PV1f.w = R123f.w;
tempResultf = 1.0 / sqrt(PV0f.x);
R126f.y = tempResultf;
PS1f = R126f.y;
// 6
R124f.x = mul_nonIEEE(R3f.x, PS1f);
PV0f.x = R124f.x;
R123f.y = (R126f.z * PV1f.w + PV1f.z);
PV0f.y = R123f.y;
R127f.z = (R125f.y * R127f.y + R126f.x);
PV0f.z = R127f.z;
R123f.w = (R126f.z * PV1f.x + PV1f.y);
PV0f.w = R123f.w;
R126f.z = (R6f.x * intBitsToFloat(0x40000000) + -(1.0));
PS0f = R126f.z;
// 7
backupReg0f = R125f.z;
R6f.x = (R125f.y * R127f.w + PV0f.w);
PV1f.x = R6f.x;
PV1f.y = mul_nonIEEE(PV0f.z, PV0f.x);
R125f.z = (R125f.y * backupReg0f + PV0f.y);
PV1f.z = R125f.z;
R126f.w = mul_nonIEEE(R3f.y, R126f.y);
PV1f.w = R126f.w;
R122f.x = (PS0f * intBitsToFloat(uf_remappedPS[2].w) + R7f.z);
PS1f = R122f.x;
// 8
backupReg0f = R126f.z;
R123f.x = (PV1f.x * PV1f.w + PV1f.y);
PV0f.x = R123f.x;
R123f.y = (R2f.w * intBitsToFloat(uf_remappedPS[3].w) + PS1f);
PV0f.y = R123f.y;
R126f.z = mul_nonIEEE(R3f.z, R126f.y);
PV0f.z = R126f.z;
R123f.w = (backupReg0f * intBitsToFloat(uf_remappedPS[2].z) + R4f.y);
PV0f.w = R123f.w;
PS0f = R0f.w + -(intBitsToFloat(0x3ee66666));
// 9
R126f.x = R6f.y * intBitsToFloat(0x41a00000);
R126f.x = clamp(R126f.x, 0.0, 1.0);
PV1f.x = R126f.x;
R123f.y = (R2f.w * intBitsToFloat(uf_remappedPS[3].z) + PV0f.w);
PV1f.y = R123f.y;
R123f.z = (R7f.x * intBitsToFloat(uf_remappedPS[4].w) + PV0f.y);
PV1f.z = R123f.z;
R123f.w = (R125f.z * PV0f.z + PV0f.x)*2.0;
PV1f.w = R123f.w;
R127f.w = PS0f * intBitsToFloat(0x41a00000);
R127f.w = clamp(R127f.w, 0.0, 1.0);
PS1f = R127f.w;
// 10
R127f.x = (-(R125f.z) * PV1f.w + R126f.z);
PV0f.x = R127f.x;
R126f.y = (-(R6f.x) * PV1f.w + R126f.w);
PV0f.y = R126f.y;
R123f.z = (-(R127f.z) * PV1f.w + R124f.x);
PV0f.z = R123f.z;
R123f.w = (R7f.x * intBitsToFloat(uf_remappedPS[4].z) + PV1f.y);
PV0f.w = R123f.w;
PS0f = 1.0 / PV1f.z;
// 11
PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[5].z));
PV1f.y = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[5].y));
R2f.z = PV0f.w * PS0f;
PV1f.z = R2f.z;
PV1f.w = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[5].x));
R125f.y = -(R126f.x) + 1.0;
PS1f = R125f.y;
// 12
R123f.x = (R126f.y * intBitsToFloat(uf_remappedPS[6].y) + PV1f.y);
PV0f.x = R123f.x;
R123f.y = (R126f.y * intBitsToFloat(uf_remappedPS[6].z) + PV1f.x);
PV0f.y = R123f.y;
R123f.z = (R126f.y * intBitsToFloat(uf_remappedPS[6].x) + PV1f.w);
PV0f.z = R123f.z;
R125f.w = -(R127f.w) + 1.0;
PV0f.w = R125f.w;
R126f.y = 1.0 / -(PV1f.z);
PS0f = R126f.y;
// 13
R123f.x = (R127f.x * intBitsToFloat(uf_remappedPS[7].x) + PV0f.z);
PV1f.x = R123f.x;
R123f.y = (R127f.x * intBitsToFloat(uf_remappedPS[7].y) + PV0f.x);
PV1f.y = R123f.y;
R123f.z = (R127f.x * intBitsToFloat(uf_remappedPS[7].z) + PV0f.y);
PV1f.z = R123f.z;
R127f.w = mul_nonIEEE(R125f.x, R124f.x);
PV1f.w = R127f.w;
R2f.w = R8f.y + 0.0;
PS1f = R2f.w;
// 14
redcCUBE(vec4(PV1f.z,PV1f.z,PV1f.x,PV1f.y),vec4(PV1f.y,PV1f.x,PV1f.z,PV1f.z),cubeMapSTM,cubeMapFaceId);
R7f.x = cubeMapSTM.x;
R7f.y = cubeMapSTM.y;
R7f.z = cubeMapSTM.z;
R7f.w = intBitsToFloat(cubeMapFaceId);
PV0f.x = R7f.x;
PV0f.y = R7f.y;
PV0f.z = R7f.z;
PV0f.w = R7f.w;
PS0f = intBitsToFloat(uf_remappedPS[0].z) * R126f.y;
// 15
R123f.x = (R124f.y * R126f.w + R127f.w);
PV1f.x = R123f.x;
R8f.y = R8f.z + 0.0;
PV1f.y = R8f.y;
PV1f.z = mul_nonIEEE(R127f.z, PS0f);
PV1f.w = mul_nonIEEE(R6f.x, PS0f);
R127f.w = 1.0 / abs(PV0f.z);
PS1f = R127f.w;
// 16
backupReg0f = R5f.x;
backupReg1f = R5f.y;
backupReg2f = R7f.x;
R5f.x = (R125f.y * PV1f.z + backupReg0f);
PV0f.x = R5f.x;
R5f.y = (R125f.w * PV1f.w + backupReg1f);
PV0f.y = R5f.y;
R123f.z = (R124f.w * R126f.z + PV1f.x);
PV0f.z = R123f.z;
PV0f.w = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[8].x));
R7f.x = (backupReg2f * PS1f + intBitsToFloat(0x3fc00000));
PS0f = R7f.x;
// 17
backupReg0f = R7f.y;
backupReg1f = R9f.x;
backupReg2f = R2f.w;
R9f.x = max(PV0f.z, -(PV0f.z));
R9f.x = clamp(R9f.x, 0.0, 1.0);
PV1f.x = R9f.x;
R7f.y = (backupReg0f * R127f.w + intBitsToFloat(0x3fc00000));
PV1f.y = R7f.y;
R8f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), backupReg1f);
PV1f.z = R8f.z;
R2f.w = (R3f.y * intBitsToFloat(uf_remappedPS[8].y) + PV0f.w);
PV1f.w = R2f.w;
R6f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), backupReg2f);
PS1f = R6f.x;
R7f.xyzw = (texture(textureUnitPS4, vec4(redcCUBEReverse(R7f.yx,floatBitsToInt(R7f.w)),cubeMapArrayIndex4)).xyzw);
R5f.xyz = (texture(textureUnitPS5, R5f.xy).xyz);
// 0
R127f.x = (R7f.z * intBitsToFloat(uf_remappedPS[10].z) + -(R5f.z));
PV0f.x = R127f.x;
R125f.y = (R7f.y * intBitsToFloat(uf_remappedPS[10].y) + -(R5f.y));
PV0f.y = R125f.y;
R126f.z = (R7f.x * intBitsToFloat(uf_remappedPS[10].x) + -(R5f.x));
PV0f.z = R126f.z;
PV0f.w = -(R9f.x) + 1.0;
R127f.z = -(R1f.w) + -(R2f.z);
PS0f = R127f.z;
// 1
R123f.z = (R3f.z * intBitsToFloat(uf_remappedPS[8].z) + R2f.w);
PV1f.z = R123f.z;
R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), R8f.y);
PV1f.w = R127f.w;
tempResultf = log2(PV0f.w);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1f = tempResultf;
// 2
PV0f.x = -(intBitsToFloat(uf_remappedPS[8].w)) + PV1f.z;
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), PS1f);
// 3
R125f.x = (PV0f.x * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w));
R125f.x = clamp(R125f.x, 0.0, 1.0);
PV1f.x = R125f.x;
PS1f = exp2(PV0f.y);
// 4
R124f.y = -(intBitsToFloat(uf_remappedPS[13].w)) + 0.0;
R124f.y *= 2.0;
R124f.y = clamp(R124f.y, 0.0, 1.0);
PV0f.y = R124f.y;
PV0f.w = intBitsToFloat(uf_remappedPS[11].x) + PS1f;
PV0f.w = clamp(PV0f.w, 0.0, 1.0);
// 5
R124f.x = (R1f.w * intBitsToFloat(uf_remappedPS[14].x) + intBitsToFloat(uf_remappedPS[14].y));
R124f.x = clamp(R124f.x, 0.0, 1.0);
PV1f.x = R124f.x;
R123f.y = (R127f.x * PV0f.w + R5f.z);
PV1f.y = R123f.y;
R123f.z = (R125f.y * PV0f.w + R5f.y);
PV1f.z = R123f.z;
R123f.w = (R126f.z * PV0f.w + R5f.x);
PV1f.w = R123f.w;
R1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), R127f.z);
R1f.w = clamp(R1f.w, 0.0, 1.0);
PS1f = R1f.w;
// 6
R123f.x = (R8f.z * PV1f.w + 0.0);
PV0f.x = R123f.x;
R123f.z = (R127f.w * PV1f.y + 0.0);
PV0f.z = R123f.z;
R123f.w = (R6f.x * PV1f.z + 0.0);
PV0f.w = R123f.w;
// 7
R127f.x = (intBitsToFloat(uf_remappedPS[15].y) * R7f.w + PV0f.w);
PV1f.x = R127f.x;
R125f.y = (intBitsToFloat(uf_remappedPS[15].x) * R7f.w + PV0f.x);
PV1f.y = R125f.y;
R127f.w = (intBitsToFloat(uf_remappedPS[15].z) * R7f.w + PV0f.z);
PV1f.w = R127f.w;
// 8
PV0f.y = -(PV1f.w) + intBitsToFloat(uf_remappedPS[12].z);
PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[12].y);
PV0f.w = -(PV1f.y) + intBitsToFloat(uf_remappedPS[12].x);
// 9
R123f.x = (PV0f.w * R125f.x + R125f.y);
PV1f.x = R123f.x;
R123f.z = (PV0f.y * R125f.x + R127f.w);
PV1f.z = R123f.z;
R123f.w = (PV0f.z * R125f.x + R127f.x);
PV1f.w = R123f.w;
// 10
PV0f.x = -(R127f.x) + PV1f.w;
PV0f.y = -(R125f.y) + PV1f.x;
PV0f.w = -(R127f.w) + PV1f.z;
// 11
backupReg0f = R127f.x;
backupReg1f = R125f.y;
R127f.x = (PV0f.w * R124f.y + R127f.w);
PV1f.x = R127f.x;
R125f.y = (PV0f.x * R124f.y + backupReg0f);
PV1f.y = R125f.y;
R127f.z = (PV0f.y * R124f.y + backupReg1f);
PV1f.z = R127f.z;
// 12
PV0f.x = -(PV1f.x) + intBitsToFloat(uf_remappedPS[16].z);
PV0f.y = -(PV1f.y) + intBitsToFloat(uf_remappedPS[16].y);
PV0f.z = -(PV1f.z) + intBitsToFloat(uf_remappedPS[16].x);
// 13
R1f.x = (PV0f.z * R124f.x + R127f.z);
PV1f.x = R1f.x;
R1f.y = (PV0f.y * R124f.x + R125f.y);
PV1f.y = R1f.y;
R1f.z = (PV0f.x * R124f.x + R127f.x);
PV1f.z = R1f.z;
// export
passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
}

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@ -0,0 +1,449 @@
#version 400 //DC later levels
#extension GL_ARB_texture_gather : enable
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
// shader 44827208f158a95c
uniform ivec4 uf_remappedPS[14];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
uniform sampler2D textureUnitPS1;// Tex1 addr 0x30fac000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
uniform sampler2D textureUnitPS2;// Tex2 addr 0x2f38e000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
uniform sampler2D textureUnitPS3;// Tex3 addr 0x3618b000 res 1024x512x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2dc62000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
in vec4 passParameter0;
in vec4 passParameter1;
in vec4 passParameter2;
in vec4 passParameter3;
in vec4 passParameter4;
in vec4 passParameter5;
in vec4 passParameter6;
layout(location = 0) out vec4 passPixelColor0;
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R122f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R124f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex4 = 0.0;
R6f = gl_FragCoord.xyzw;
R0f = passParameter1;
R1f = passParameter2;
R2f = passParameter3;
R3f = passParameter4;
R4f = passParameter5;
R5f = passParameter6;
R7f.xy = (texture(textureUnitPS1, R4f.xy).xy);
R4f.xy = (texture(textureUnitPS2, R4f.zw).xy);
R5f.xyz = (texture(textureUnitPS3, R5f.xy).xyz);
// 0
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
R6f.xy = floatBitsToInt(intBitsToFloat(R6f.xy) / scaleFactor);
R123f.x = (R4f.x * intBitsToFloat(0x3fff0000) + -(1.0));
PV0f.x = R123f.x;
R127f.y = (R7f.y * intBitsToFloat(0x3fff0000) + -(1.0));
PV0f.y = R127f.y;
R123f.z = (R7f.x * intBitsToFloat(0x3fff0000) + -(1.0));
PV0f.z = R123f.z;
R127f.w = (R4f.y * intBitsToFloat(0x3fff0000) + -(1.0));
PV0f.w = R127f.w;
R4f.x = mul_nonIEEE(R6f.x, intBitsToFloat(uf_remappedPS[0].x));
PS0f = R4f.x;
// 1
R124f.x = PV0f.z + PV0f.x;
PV1f.x = R124f.x;
PV1f.y = mul_nonIEEE(PV0f.x, PV0f.x);
R124f.z = PV0f.y + PV0f.w;
PV1f.z = R124f.z;
PV1f.w = mul_nonIEEE(PV0f.z, PV0f.z);
R4f.y = mul_nonIEEE(R6f.y, intBitsToFloat(uf_remappedPS[0].y));
PS1f = R4f.y;
// 2
R125f.x = R5f.x + 0.0;
PV0f.x = R125f.x;
R123f.y = (R127f.y * R127f.y + PV1f.w);
R123f.y = clamp(R123f.y, 0.0, 1.0);
PV0f.y = R123f.y;
R4f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0);
PV0f.z = R4f.z;
R123f.w = (R127f.w * R127f.w + PV1f.y);
R123f.w = clamp(R123f.w, 0.0, 1.0);
PV0f.w = R123f.w;
R4f.w = 1.0 / R1f.z;
PS0f = R4f.w;
// 3
backupReg0f = R5f.y;
R127f.x = -(PV0f.w) + 1.0;
PV1f.x = R127f.x;
R5f.y = backupReg0f + 0.0;
PV1f.y = R5f.y;
PV1f.z = -(PV0f.y) + 1.0;
R124f.w = R5f.z + 0.0;
PV1f.w = R124f.w;
R124f.y = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[2].x));
PS1f = R124f.y;
// 4
backupReg0f = R0f.y;
backupReg0f = R0f.y;
backupReg1f = R0f.z;
backupReg1f = R0f.z;
R126f.x = R0f.x * R0f.x + backupReg0f * backupReg0f + backupReg1f * backupReg1f + intBitsToFloat(0x80000000) * 0.0;
PV0f.x = R126f.x;
PV0f.y = R126f.x;
PV0f.z = R126f.x;
PV0f.w = R126f.x;
R127f.w = sqrt(PV1f.z);
PS0f = R127f.w;
// 5
tempf.x = R2f.x * R2f.x + R2f.y * R2f.y + R2f.z * R2f.z + intBitsToFloat(0x80000000) * 0.0;
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R127f.z = tempf.x;
PS1f = sqrt(R127f.x);
// 6
R5f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), R125f.x);
PV0f.x = R5f.x;
R6f.y = R1f.y * R4f.w;
PV0f.y = R6f.y;
R125f.z = R127f.w + PS1f;
PV0f.z = R125f.z;
R0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0);
PV0f.w = R0f.w;
tempResultf = 1.0 / sqrt(R126f.x);
R126f.z = tempResultf;
PS0f = R126f.z;
// 7
tempf.x = R124f.x * R124f.x + R124f.z * R124f.z + PV0f.z * PV0f.z + intBitsToFloat(0x80000000) * 0.0;
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
tempResultf = 1.0 / sqrt(R127f.z);
R127f.y = tempResultf;
PS1f = R127f.y;
// 8
R125f.x = mul_nonIEEE(R2f.x, PS1f);
PV0f.x = R125f.x;
R125f.y = mul_nonIEEE(R0f.x, R126f.z);
PV0f.y = R125f.y;
R127f.z = mul_nonIEEE(R2f.z, PS1f);
PV0f.z = R127f.z;
R126f.w = mul_nonIEEE(R0f.y, R126f.z);
PV0f.w = R126f.w;
tempResultf = 1.0 / sqrt(PV1f.x);
R126f.y = tempResultf;
PS0f = R126f.y;
// 9
backupReg0f = R127f.y;
R126f.x = mul_nonIEEE(R0f.z, R126f.z);
PV1f.x = R126f.x;
R127f.y = mul_nonIEEE(R2f.y, backupReg0f);
PV1f.y = R127f.y;
PV1f.z = mul_nonIEEE(PV0f.w, PV0f.z);
R125f.w = mul_nonIEEE(R125f.z, PS0f);
PV1f.w = R125f.w;
R0f.x = mul_nonIEEE(R124f.x, PS0f);
PS1f = R0f.x;
// 10
R127f.x = mul_nonIEEE(R124f.z, R126f.y);
PV0f.x = R127f.x;
PV0f.y = mul_nonIEEE(R125f.y, PV1f.w);
R123f.z = (-(PV1f.y) * PV1f.x + PV1f.z);
PV0f.z = R123f.z;
R127f.w = mul_nonIEEE(PV1f.x, R125f.x);
PV0f.w = R127f.w;
R124f.x = mul_nonIEEE(R125f.y, PV1f.y);
PS0f = R124f.x;
// 11
tempf.x = R3f.x * R3f.x + R3f.y * R3f.y + R3f.z * R3f.z + intBitsToFloat(0x80000000) * 0.0;
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R124f.z = (PV0f.x * PV0f.z + PV0f.y);
PS1f = R124f.z;
// 12
PV0f.x = mul_nonIEEE(R126f.w, R125f.w);
R123f.y = (-(R127f.z) * R125f.y + R127f.w);
PV0f.y = R123f.y;
PV0f.z = mul_nonIEEE(R126f.x, R125f.w);
R123f.w = (-(R125f.x) * R126f.w + R124f.x);
PV0f.w = R123f.w;
tempResultf = 1.0 / sqrt(PV1f.x);
R126f.z = tempResultf;
PS0f = R126f.z;
// 13
backupReg0f = R124f.z;
R123f.x = (R127f.x * PV0f.w + PV0f.z);
PV1f.x = R123f.x;
R123f.y = (R127f.x * PV0f.y + PV0f.x);
PV1f.y = R123f.y;
R124f.z = mul_nonIEEE(R3f.y, PS0f);
PV1f.z = R124f.z;
R127f.w = (R0f.x * R125f.x + backupReg0f);
PV1f.w = R127f.w;
R127f.x = mul_nonIEEE(R3f.z, PS0f);
PS1f = R127f.x;
// 14
backupReg0f = R127f.y;
backupReg1f = R124f.w;
R123f.x = (R3f.y * intBitsToFloat(uf_remappedPS[2].y) + R124f.y);
PV0f.x = R123f.x;
R127f.y = (R0f.x * R127f.z + PV1f.x);
PV0f.y = R127f.y;
R127f.z = (R0f.x * backupReg0f + PV1f.y);
PV0f.z = R127f.z;
R124f.w = mul_nonIEEE(R3f.x, R126f.z);
PV0f.w = R124f.w;
R0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), backupReg1f);
PS0f = R0f.y;
// 15
backupReg0f = R5f.y;
R123f.x = (R3f.z * intBitsToFloat(uf_remappedPS[2].z) + PV0f.x);
PV1f.x = R123f.x;
R5f.y = R1f.x * R4f.w;
PV1f.y = R5f.y;
PV1f.z = mul_nonIEEE(R127f.w, PV0f.w);
R4f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), backupReg0f);
PV1f.w = R4f.w;
// 16
R2f.x = -(intBitsToFloat(uf_remappedPS[4].w)) + 0.0;
R2f.x *= 2.0;
R2f.x = clamp(R2f.x, 0.0, 1.0);
PV0f.x = R2f.x;
PV0f.z = -(intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x;
R123f.w = (R127f.z * R124f.z + PV1f.z);
PV0f.w = R123f.w;
// 17
R0f.x = (PV0f.z * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[3].w));
R0f.x = clamp(R0f.x, 0.0, 1.0);
PV1f.x = R0f.x;
R123f.y = (R127f.y * R127f.x + PV0f.w)*2.0;
PV1f.y = R123f.y;
// 18
backupReg0f = R127f.z;
R123f.x = (-(R127f.w) * PV1f.y + R124f.w);
PV0f.x = R123f.x;
R127f.z = (-(backupReg0f) * PV1f.y + R124f.z);
PV0f.z = R127f.z;
R127f.w = (-(R127f.y) * PV1f.y + R127f.x);
PV0f.w = R127f.w;
// 19
PV1f.x = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[6].y));
PV1f.y = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[6].x));
PV1f.z = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[6].z));
// 20
R123f.x = (R127f.z * intBitsToFloat(uf_remappedPS[7].z) + PV1f.z);
PV0f.x = R123f.x;
R123f.z = (R127f.z * intBitsToFloat(uf_remappedPS[7].x) + PV1f.y);
PV0f.z = R123f.z;
R123f.w = (R127f.z * intBitsToFloat(uf_remappedPS[7].y) + PV1f.x);
PV0f.w = R123f.w;
// 21
R123f.x = (R127f.w * intBitsToFloat(uf_remappedPS[8].x) + PV0f.z);
PV1f.x = R123f.x;
R123f.y = (R127f.w * intBitsToFloat(uf_remappedPS[8].y) + PV0f.w);
PV1f.y = R123f.y;
R123f.z = (R127f.w * intBitsToFloat(uf_remappedPS[8].z) + PV0f.x);
PV1f.z = R123f.z;
// 22
redcCUBE(vec4(PV1f.z,PV1f.z,PV1f.x,PV1f.y),vec4(PV1f.y,PV1f.x,PV1f.z,PV1f.z),cubeMapSTM,cubeMapFaceId);
R3f.x = cubeMapSTM.x;
R3f.y = cubeMapSTM.y;
R3f.z = cubeMapSTM.z;
R3f.w = intBitsToFloat(cubeMapFaceId);
PV0f.x = R3f.x;
PV0f.y = R3f.y;
PV0f.z = R3f.z;
PV0f.w = R3f.w;
// 23
PS1f = 1.0 / abs(PV0f.z);
// 24
backupReg0f = R3f.x;
backupReg1f = R3f.y;
R3f.x = (backupReg0f * PS1f + intBitsToFloat(0x3fc00000));
PV0f.x = R3f.x;
R3f.y = (backupReg1f * PS1f + intBitsToFloat(0x3fc00000));
PV0f.y = R3f.y;
R4f.x = (texture(textureUnitPS0, R4f.xy).x);
R3f.xyzw = (texture(textureUnitPS4, vec4(redcCUBEReverse(R3f.yx,floatBitsToInt(R3f.w)),cubeMapArrayIndex4)).xyzw);
// 0
R123f.x = (R4f.x * intBitsToFloat(0x40000000) + -(1.0));
PV0f.x = R123f.x;
PV0f.y = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[9].x));
PV0f.z = mul_nonIEEE(R3f.z, intBitsToFloat(uf_remappedPS[9].z));
PV0f.w = mul_nonIEEE(R3f.y, intBitsToFloat(uf_remappedPS[9].y));
// 1
R123f.x = (PV0f.x * intBitsToFloat(uf_remappedPS[10].w) + R4f.z);
PV1f.x = R123f.x;
R123f.y = (R5f.x * PV0f.y + 0.0);
PV1f.y = R123f.y;
R123f.z = (R4f.w * PV0f.w + 0.0);
PV1f.z = R123f.z;
R127f.w = (R0f.y * PV0f.z + 0.0);
PV1f.w = R127f.w;
R122f.x = (PV0f.x * intBitsToFloat(uf_remappedPS[10].z) + R0f.w);
PS1f = R122f.x;
// 2
R127f.x = (intBitsToFloat(uf_remappedPS[11].x) * R3f.w + PV1f.y);
PV0f.x = R127f.x;
R127f.y = (intBitsToFloat(uf_remappedPS[11].y) * R3f.w + PV1f.z);
PV0f.y = R127f.y;
R123f.z = (R6f.y * intBitsToFloat(uf_remappedPS[12].w) + PV1f.x);
PV0f.z = R123f.z;
R123f.w = (R6f.y * intBitsToFloat(uf_remappedPS[12].z) + PS1f);
PV0f.w = R123f.w;
// 3
R123f.x = (R5f.y * intBitsToFloat(uf_remappedPS[13].w) + PV0f.z);
PV1f.x = R123f.x;
R124f.y = (intBitsToFloat(uf_remappedPS[11].z) * R3f.w + R127f.w);
PV1f.y = R124f.y;
R127f.z = (R5f.y * intBitsToFloat(uf_remappedPS[13].z) + PV0f.w);
PV1f.z = R127f.z;
// 4
PV0f.x = -(R127f.x) + intBitsToFloat(uf_remappedPS[5].x);
PV0f.z = -(PV1f.y) + intBitsToFloat(uf_remappedPS[5].z);
PV0f.w = -(R127f.y) + intBitsToFloat(uf_remappedPS[5].y);
PS0f = 1.0 / PV1f.x;
// 5
R123f.x = (PV0f.w * R0f.x + R127f.y);
PV1f.x = R123f.x;
R123f.y = (PV0f.x * R0f.x + R127f.x);
PV1f.y = R123f.y;
PV1f.z = R127f.z * PS0f;
R123f.w = (PV0f.z * R0f.x + R124f.y);
PV1f.w = R123f.w;
// 6
PV0f.x = -(R124f.y) + PV1f.w;
PV0f.y = -(R127f.y) + PV1f.x;
PV0f.z = -(R127f.x) + PV1f.y;
PV0f.w = -(R1f.w) + -(PV1f.z);
// 7
backupReg0f = R2f.x;
backupReg0f = R2f.x;
backupReg0f = R2f.x;
R2f.x = (PV0f.z * backupReg0f + R127f.x);
PV1f.x = R2f.x;
R2f.y = (PV0f.y * backupReg0f + R127f.y);
PV1f.y = R2f.y;
R2f.z = (PV0f.x * backupReg0f + R124f.y);
PV1f.z = R2f.z;
R2f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), PV0f.w);
R2f.w = clamp(R2f.w, 0.0, 1.0);
PV1f.w = R2f.w;
// export
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
}

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#version 400
#extension GL_ARB_texture_gather : enable
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
// shader 76e37ae2a66fcff2
uniform ivec4 uf_remappedPS[2];
uniform sampler2D textureUnitPS0;// Tex0 addr 0x19fc6000 res 128x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
uniform sampler2D textureUnitPS2;// Tex2 addr 0x19fc2000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
in Vertex2
{
vec4 passG2PParameter0;
vec4 passG2PParameter1;
vec4 passG2PParameter2;
vec4 passG2PParameter3;
} g2p;
layout(location = 0) out vec4 passPixelColor0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
int loopStuckCounter = 0;
vec3 cubeMapSTM;
int cubeMapFaceId;
R4i = floatBitsToInt(gl_FragCoord.xyzw);
R0i = floatBitsToInt(g2p.passG2PParameter0);
R1i = floatBitsToInt(g2p.passG2PParameter1);
R2i = floatBitsToInt(g2p.passG2PParameter2);
R3i = floatBitsToInt(g2p.passG2PParameter3);
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R4i.xy = floatBitsToInt(intBitsToFloat(R4i.xy) / scaleFactor);
R2i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xy);
R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw);
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(0x437f0000)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(0x437f0000)));
PV0i.z = R3i.x;
PV0i.z = clampFI32(PV0i.z);
PV0i.w = R3i.y;
PV0i.w = clampFI32(PV0i.w);
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x));
PS0i = R127i.x;
// 1
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].z)));
PV1i.x = R126i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[0].z)));
PV1i.y = R127i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b800000));
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0);
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b800000));
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y));
// 2
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x));
PV0i.w = R127i.w;
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x)));
PS0i = R2i.w;
// 3
backupReg0i = R0i.w;
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[1].x)));
PV1i.x = R4i.x;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[1].x)));
PV1i.y = R4i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x)));
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.w)));
PS1i = R3i.w;
// 4
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w));
PV0i.x = R0i.x;
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)));
// 5
R0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.z));
PV1i.y = R0i.y;
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
// 0
backupReg0i = R0i.y;
backupReg1i = R0i.x;
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R0i.z));
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i));
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i));
// 1
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z)));
PV1i.x = R3i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.y)));
PV1i.y = R3i.y;
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
PV1i.z = R3i.z;
// export
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
}

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#version 400
#extension GL_ARB_texture_gather : enable
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
// shader 940e6df8edff7c01
uniform ivec4 uf_remappedPS[15];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
uniform sampler2D textureUnitPS1;// Tex1 addr 0x2d3b2000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
uniform sampler2D textureUnitPS2;// Tex2 addr 0x2df00000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
uniform sampler2D textureUnitPS3;// Tex3 addr 0x21cc5000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2fd50000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0
in vec4 passParameter0;
in vec4 passParameter1;
in vec4 passParameter2;
in vec4 passParameter3;
in vec4 passParameter4;
in vec4 passParameter5;
in vec4 passParameter6;
layout(location = 0) out vec4 passPixelColor0;
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
int loopStuckCounter = 0;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex4 = 0.0;
R6i = floatBitsToInt(gl_FragCoord.xyzw);
R0i = floatBitsToInt(passParameter1);
R1i = floatBitsToInt(passParameter2);
R2i = floatBitsToInt(passParameter3);
R3i = floatBitsToInt(passParameter4);
R4i = floatBitsToInt(passParameter5);
R5i = floatBitsToInt(passParameter6);
R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy);
R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy);
R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz);
// 0
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor);
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x)));
PV0i.x = R8i.x;
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y)));
PV0i.y = R8i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
PV0i.w = R123i.w;
R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
PS0i = R127i.z;
// 1
R4i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z));
PV1i.x = R4i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R123i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
PV1i.w = R123i.w;
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
PS1i = R127i.w;
// 2
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
R123i.x = clampFI32(R123i.x);
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)));
R123i.y = clampFI32(R123i.y);
PV0i.y = R123i.y;
R5i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w));
PV0i.z = R5i.z;
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
PV0i.w = R2i.w;
R7i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
PS0i = R7i.z;
// 3
R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R127i.w));
PV1i.x = R5i.x;
R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
PV1i.y = R127i.y;
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
PV1i.z = R6i.z;
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
R127i.x = floatBitsToInt(max(intBitsToFloat(R8i.x), -(intBitsToFloat(R8i.x))));
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
PS1i = R127i.x;
// 4
backupReg0i = R0i.x;
backupReg0i = R0i.x;
backupReg1i = R0i.z;
backupReg1i = R0i.z;
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = tempi.x;
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
PS0i = R127i.z;
// 5
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.w = tempi.x;
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.y)));
// 6
R7i.x = floatBitsToInt(max(intBitsToFloat(R8i.y), -(intBitsToFloat(R8i.y))));
R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0);
PV0i.x = R7i.x;
R4i.y = floatBitsToInt(intBitsToFloat(R9i.x) + 0.0);
PV0i.y = R4i.y;
R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i));
PV0i.z = R4i.z;
R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(0x3ee66666)));
PV0i.w = R3i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
R0i.w = floatBitsToInt(tempResultf);
PS0i = R0i.w;
R6i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R8i.xy)).x);
// 0
tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.w));
R127i.z = floatBitsToInt(tempResultf);
PS0i = R127i.z;
// 1
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.w)));
PV1i.x = R125i.x;
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)));
PV1i.y = R124i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.w)));
PV1i.z = R125i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
PV1i.w = R125i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
R127i.x = floatBitsToInt(tempResultf);
PS1i = R127i.x;
// 2
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z)));
PV0i.x = R126i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z)));
PV0i.y = R127i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
PV0i.w = R127i.w;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
PS0i = R126i.y;
// 3
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x)));
PV1i.x = R127i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.w)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y)));
PV1i.z = R127i.z;
R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.z)));
PV1i.w = R123i.w;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg0i)));
PS1i = R126i.w;
// 4
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)));
PS0i = R126i.z;
// 5
R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z)));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w)));
R123i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x)));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w)));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
R127i.z = floatBitsToInt(tempResultf);
PS1i = R127i.z;
// 6
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.w)));
PV0i.x = R123i.x;
R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z)));
PV0i.y = R125i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
PV0i.z = R126i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)));
PV0i.w = R123i.w;
R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PS0i = R127i.w;
// 7
backupReg0i = R125i.w;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R127i.z)));
PV1i.x = R126i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
R124i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x)));
PV1i.z = R124i.z;
R125i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)));
PV1i.w = R125i.w;
R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.w)));
PS1i = R126i.w;
// 8
R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R6i.z)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(0x3ee66666)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z)));
PV0i.w = R127i.w;
PS0i = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x41a00000));
PS0i = clampFI32(PS0i);
// 9
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y))*2.0);
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R126i.w)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.x)));
PV1i.z = R123i.z;
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000));
R126i.w = clampFI32(R126i.w);
PV1i.w = R126i.w;
R124i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
PS1i = R124i.w;
// 10
R123i.x = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z)));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
PV0i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
PV0i.w = R123i.w;
R126i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w)));
PS0i = R126i.y;
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y)));
R125i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0);
PV1i.w = R125i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 12
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.z)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
R3i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i));
PV0i.w = R3i.w;
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z)));
// 13
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i)));
PV1i.w = R126i.w;
PS1i = floatBitsToInt(1.0 / -(intBitsToFloat(PV0i.w)));
// 14
redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId);
R5i.x = floatBitsToInt(cubeMapSTM.x);
R5i.y = floatBitsToInt(cubeMapSTM.y);
R5i.z = floatBitsToInt(cubeMapSTM.z);
R5i.w = cubeMapFaceId;
PV0i.x = R5i.x;
PV0i.y = R5i.y;
PV0i.z = R5i.z;
PV0i.w = R5i.w;
PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(PS1i));
// 15
backupReg0i = R125i.y;
R123i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(R126i.w)));
PV1i.x = R123i.x;
R125i.y = floatBitsToInt(intBitsToFloat(R9i.y) + 0.0);
PV1i.y = R125i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i)));
R124i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
PS1i = R124i.z;
// 16
backupReg0i = R8i.x;
backupReg1i = R8i.y;
backupReg2i = R5i.x;
R8i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i)));
PV0i.x = R8i.x;
R8i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i)));
PV0i.y = R8i.y;
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
PV0i.z = clampFI32(PV0i.z);
R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) + 0.0);
PV0i.w = R2i.w;
R5i.x = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
PS0i = R5i.x;
// 17
backupReg0i = R5i.y;
R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
PV1i.x = R9i.x;
R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3fc00000)));
PV1i.y = R5i.y;
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[8].x)));
PV1i.z = R9i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R4i.y)));
PV1i.w = R0i.w;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.y)));
PS1i = R4i.y;
R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw);
R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).xyz);
// 0
R125i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.w)));
PV0i.x = R125i.x;
R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R8i.z))));
PV0i.y = R125i.y;
R124i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R8i.y))));
PV0i.z = R124i.z;
R125i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R8i.x))));
PV0i.w = R125i.w;
tempResultf = log2(intBitsToFloat(R9i.x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 1
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(uf_remappedPS[8].y) + intBitsToFloat(R9i.z)));
PV1i.x = R123i.x;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i)));
// 2
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R2i.w)));
PV0i.x = R126i.x;
R123i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(PV1i.x)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
// 3
PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i));
PV1i.x = clampFI32(PV1i.x);
PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(PV0i.w));
// 4
backupReg0i = R125i.y;
R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.x)));
PV0i.x = R123i.x;
R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w)));
R125i.y = clampFI32(R125i.y);
PV0i.y = R125i.y;
R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y)));
PV0i.w = R123i.w;
// 5
R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w) + 0.0));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.x) + 0.0));
PV1i.y = R123i.y;
R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[13].w)) + 0.0);
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
R127i.z = clampFI32(R127i.z);
PV1i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.z) + 0.0));
PV1i.w = R123i.w;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R125i.x)));
R0i.w = clampFI32(R0i.w);
PS1i = R0i.w;
// 6
R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.w)));
PV0i.x = R126i.x;
R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)));
PV0i.y = R124i.y;
R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)));
PV0i.z = R124i.z;
// 7
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[12].x));
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[12].z));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[12].y));
// 8
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.y)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z)));
PV0i.y = R123i.y;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)));
PV0i.w = R123i.w;
// 9
PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x));
PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y));
// 10
R0i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z)));
PV0i.x = R0i.x;
R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.y)));
PV0i.y = R0i.y;
R0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x)));
PV0i.z = R0i.z;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
}

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#version 400
#extension GL_ARB_texture_gather : enable
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
// shader b96e10151a15e243
uniform ivec4 uf_remappedPS[9];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
in vec4 passParameter0;
in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
int loopStuckCounter = 0;
vec3 cubeMapSTM;
int cubeMapFaceId;
R1i = floatBitsToInt(gl_FragCoord.xyzw);
R0i = floatBitsToInt(passParameter1);
// 0
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
backupReg0i = R1i.x;
backupReg1i = R1i.y;
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
PV0i.x = R1i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
PV0i.y = R1i.y;
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
PV0i.z = R2i.z;
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
PV0i.w = R1i.w;
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
PS0i = R1i.z;
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
// 0
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0));
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R123i.y;
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
PV0i.z = R127i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0));
R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.z));
PS0i = R127i.w;
// 1
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.z)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R1i.w)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 2
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV1i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
// 3
backupReg0i = R127i.w;
R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV0i.x)));
PV1i.x = R127i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.y)));
PV1i.y = R123i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV0i.z)));
PV1i.z = R127i.z;
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV0i.w)));
PV1i.w = R127i.w;
// 4
R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y));
PV0i.y = R126i.y;
R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x));
PV0i.z = R126i.z;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
// 5
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
// 6
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].x)));
R125i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.y)));
PV0i.y = R125i.y;
// 7
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
// 8
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV1i.w)));
PV0i.z = R123i.z;
// 9
PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].w)) + intBitsToFloat(PV0i.z));
// 10
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[6].w)));
PV0i.w = clampFI32(PV0i.w);
// 11
R0i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].x)));
PV1i.x = R0i.x;
R0i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].y)));
PV1i.y = R0i.y;
R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].z)));
PV1i.z = R0i.z;
// 12
R0i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w)));
R0i.w = clampFI32(R0i.w);
PV0i.w = R0i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
}

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#version 400 // water tropical freeze
#extension GL_ARB_texture_gather : enable
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
// shader b978b87d9600dc63
uniform ivec4 uf_remappedPS[6];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
in vec4 passParameter0;
in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
int loopStuckCounter = 0;
vec3 cubeMapSTM;
int cubeMapFaceId;
R1i = floatBitsToInt(gl_FragCoord.xyzw);
R0i = floatBitsToInt(passParameter1);
// 0
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
backupReg0i = R1i.x;
backupReg1i = R1i.y;
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
PV0i.x = R1i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
PV0i.y = R1i.y;
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
PV0i.z = R2i.z;
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
PV0i.w = R1i.w;
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
PS0i = R1i.z;
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
// 0
R3i.x = uf_remappedPS[2].x;
PV0i.x = R3i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R123i.y;
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z));
PV0i.w = R127i.w;
R3i.y = uf_remappedPS[2].y;
PS0i = R3i.y;
// 1
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z)));
PV1i.z = R123i.z;
R3i.z = uf_remappedPS[2].z;
PS1i = R3i.z;
// 2
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
PV0i.x = R123i.x;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
PV0i.w = R123i.w;
// 3
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w)));
PV1i.y = R123i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
PV1i.z = R127i.z;
// 4
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
// 5
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
// 6
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z)));
PV1i.x = clampFI32(PV1i.x);
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w)));
PV1i.y = clampFI32(PV1i.y);
// 8
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
PV0i.w = R3i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
}

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#version 400
#extension GL_ARB_texture_gather : enable
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
// shader d878b867ab805ffa
uniform ivec4 uf_remappedPS[6];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
in vec4 passParameter0;
in vec4 passParameter1;
layout(location = 0) out vec4 passPixelColor0;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
int loopStuckCounter = 0;
vec3 cubeMapSTM;
int cubeMapFaceId;
R1i = floatBitsToInt(gl_FragCoord.xyzw);
R0i = floatBitsToInt(passParameter1);
// 0
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor);
backupReg0i = R1i.x;
backupReg1i = R1i.y;
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
PV0i.x = R1i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y)));
PV0i.y = R1i.y;
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0));
PV0i.z = R2i.z;
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0));
PV0i.w = R1i.w;
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z));
PS0i = R1i.z;
R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x);
// 0
R3i.x = uf_remappedPS[2].x;
PV0i.x = R3i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.y = R123i.y;
R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z));
PV0i.w = R127i.w;
R3i.y = uf_remappedPS[2].y;
PS0i = R3i.y;
// 1
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z)));
PV1i.z = R123i.z;
R3i.z = uf_remappedPS[2].z;
PS1i = R3i.z;
// 2
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z)));
PV0i.x = R123i.x;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y)));
PV0i.w = R123i.w;
// 3
R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w)));
PV1i.y = R123i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
PV1i.z = R127i.z;
// 4
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
// 5
PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
// 6
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z)));
PV1i.x = clampFI32(PV1i.x);
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w)));
PV1i.y = clampFI32(PV1i.y);
// 8
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x)));
PV0i.w = R3i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
}

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@ -0,0 +1,951 @@
#version 400 //DC later levels
#extension GL_ARB_texture_gather : enable
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
// shader e140e0d37005bddb
uniform ivec4 uf_remappedPS[36];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
uniform sampler2D textureUnitPS1;// Tex1 addr 0x3ab78000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
uniform sampler2D textureUnitPS2;// Tex2 addr 0x30060000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
uniform samplerCubeArray textureUnitPS3;// Tex3 addr 0x2b630000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler3 ClampX/Y/Z: 2 2 2 border: 0
uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
in vec4 passParameter0;
in vec4 passParameter1;
in vec4 passParameter2;
in vec4 passParameter3;
in vec4 passParameter4;
in vec4 passParameter5;
layout(location = 0) out vec4 passPixelColor0;
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R8f = vec4(0.0);
vec4 R9f = vec4(0.0);
vec4 R10f = vec4(0.0);
vec4 R11f = vec4(0.0);
vec4 R122f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R124f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex3 = 0.0;
R5f = gl_FragCoord.xyzw;
R0f = passParameter1;
R1f = passParameter2;
R2f = passParameter3;
R3f = passParameter4;
R4f = passParameter5;
R6f.xy = (texture(textureUnitPS1, R4f.xy).xy);
R4f.xy = (texture(textureUnitPS2, R4f.zw).xy);
// 0
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
R5f.xy = floatBitsToInt(intBitsToFloat(R5f.xy) / scaleFactor);
R9f.x = mul_nonIEEE(R5f.x, intBitsToFloat(uf_remappedPS[0].x));
PV0f.x = R9f.x;
R9f.y = mul_nonIEEE(R5f.y, intBitsToFloat(uf_remappedPS[0].y));
PV0f.y = R9f.y;
R123f.z = (R6f.x * intBitsToFloat(0x3fff0000) + -(1.0));
PV0f.z = R123f.z;
R123f.w = (R4f.x * intBitsToFloat(0x3fff0000) + -(1.0));
PV0f.w = R123f.w;
R127f.z = (R6f.y * intBitsToFloat(0x3fff0000) + -(1.0));
PS0f = R127f.z;
// 1
R123f.x = (R4f.y * intBitsToFloat(0x3fff0000) + -(1.0));
PV1f.x = R123f.x;
PV1f.y = mul_nonIEEE(PV0f.z, PV0f.z);
PV1f.z = mul_nonIEEE(PV0f.w, PV0f.w);
R4f.w = PV0f.z + PV0f.w;
PV1f.w = R4f.w;
R127f.y = 1.0 / R1f.z;
PS1f = R127f.y;
// 2
R123f.x = (PV1f.x * PV1f.x + PV1f.z);
R123f.x = clamp(R123f.x, 0.0, 1.0);
PV0f.x = R123f.x;
R6f.y = R127f.z + PV1f.x;
PV0f.y = R6f.y;
R5f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0);
PV0f.z = R5f.z;
R123f.w = (R127f.z * R127f.z + PV1f.y);
R123f.w = clamp(R123f.w, 0.0, 1.0);
PV0f.w = R123f.w;
R6f.z = R1f.y * PS1f;
PS0f = R6f.z;
// 3
PV1f.x = -(PV0f.w) + 1.0;
R7f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0);
PV1f.y = R7f.y;
R7f.z = R1f.x * R127f.y;
PV1f.z = R7f.z;
R127f.w = -(PV0f.x) + 1.0;
PV1f.w = R127f.w;
R126f.z = max(R9f.x, -(R9f.x));
R126f.z /= 2.0;
PS1f = R126f.z;
// 4
backupReg0f = R0f.x;
backupReg0f = R0f.x;
backupReg1f = R0f.y;
backupReg1f = R0f.y;
backupReg2f = R0f.z;
backupReg2f = R0f.z;
tempf.x = backupReg0f * backupReg0f + backupReg1f * backupReg1f + backupReg2f * backupReg2f + intBitsToFloat(0x80000000) * 0.0;
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R126f.w = tempf.x;
R127f.z = sqrt(PV1f.x);
PS0f = R127f.z;
// 5
tempf.x = R2f.x * R2f.x + R2f.y * R2f.y + R2f.z * R2f.z + intBitsToFloat(0x80000000) * 0.0;
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R4f.y = tempf.x;
PS1f = sqrt(R127f.w);
// 6
R5f.x = -(R3f.x) + intBitsToFloat(uf_remappedPS[2].x);
PV0f.x = R5f.x;
R8f.y = R126f.z + -(intBitsToFloat(0x3ee66666));
PV0f.y = R8f.y;
R4f.z = R127f.z + PS1f;
PV0f.z = R4f.z;
R0f.w = max(R9f.y, -(R9f.y));
R0f.w /= 2.0;
PV0f.w = R0f.w;
tempResultf = 1.0 / sqrt(R126f.w);
R5f.y = tempResultf;
PS0f = R5f.y;
R4f.x = (texture(textureUnitPS0, R9f.xy).x);
// 0
tempf.x = R4f.w * R4f.w + R6f.y * R6f.y + R4f.z * R4f.z + intBitsToFloat(0x80000000) * 0.0;
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
tempResultf = 1.0 / sqrt(R4f.y);
R127f.z = tempResultf;
PS0f = R127f.z;
// 1
backupReg0f = R0f.x;
R0f.x = mul_nonIEEE(R0f.y, R5f.y);
PV1f.x = R0f.x;
R124f.y = mul_nonIEEE(R2f.z, PS0f);
PV1f.y = R124f.y;
R125f.z = mul_nonIEEE(backupReg0f, R5f.y);
PV1f.z = R125f.z;
R5f.w = mul_nonIEEE(R0f.z, R5f.y);
PV1f.w = R5f.w;
tempResultf = 1.0 / sqrt(PV0f.x);
R126f.z = tempResultf;
PS1f = R126f.z;
// 2
R127f.x = mul_nonIEEE(R2f.x, R127f.z);
PV0f.x = R127f.x;
R127f.y = mul_nonIEEE(R4f.z, PS1f);
PV0f.y = R127f.y;
PV0f.z = mul_nonIEEE(PV1f.x, PV1f.y);
R127f.w = mul_nonIEEE(R2f.y, R127f.z);
PV0f.w = R127f.w;
R126f.y = mul_nonIEEE(R6f.y, PS1f);
PS0f = R126f.y;
// 3
PV1f.x = mul_nonIEEE(R5f.w, PV0f.x);
R123f.y = (-(PV0f.w) * R5f.w + PV0f.z);
PV1f.y = R123f.y;
PV1f.z = mul_nonIEEE(R125f.z, PV0f.y);
PV1f.w = mul_nonIEEE(R125f.z, PV0f.w);
R126f.x = mul_nonIEEE(R4f.w, R126f.z);
PS1f = R126f.x;
// 4
backupReg0f = R0f.x;
backupReg0f = R0f.x;
backupReg1f = R127f.y;
PV0f.x = mul_nonIEEE(backupReg0f, R127f.y);
R127f.y = (-(R127f.x) * backupReg0f + PV1f.w);
PV0f.y = R127f.y;
R123f.z = (-(R124f.y) * R125f.z + PV1f.x);
PV0f.z = R123f.z;
R126f.w = (R126f.y * PV1f.y + PV1f.z);
PV0f.w = R126f.w;
R125f.y = mul_nonIEEE(R5f.w, backupReg1f);
PS0f = R125f.y;
// 5
tempf.x = R3f.x * R3f.x + R3f.y * R3f.y + R3f.z * R3f.z + intBitsToFloat(0x80000000) * 0.0;
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R122f.x = (R126f.y * PV0f.z + PV0f.x);
PS1f = R122f.x;
// 6
R125f.x = (R4f.x * intBitsToFloat(0x40000000) + -(1.0));
PV0f.x = R125f.x;
R2f.y = (R126f.x * R127f.x + R126f.w);
PV0f.y = R2f.y;
PV0f.z = R0f.w + -(intBitsToFloat(0x3ee66666));
R7f.w = (R126f.x * R127f.w + PS1f);
PV0f.w = R7f.w;
tempResultf = 1.0 / sqrt(PV1f.x);
R127f.x = tempResultf;
PS0f = R127f.x;
// 7
R123f.x = (R126f.y * R127f.y + R125f.y);
PV1f.x = R123f.x;
R123f.y = (PV0f.x * intBitsToFloat(uf_remappedPS[3].w) + R5f.z);
PV1f.y = R123f.y;
R2f.z = mul_nonIEEE(R3f.z, PS0f);
PV1f.z = R2f.z;
R6f.w = mul_nonIEEE(R3f.x, PS0f);
PV1f.w = R6f.w;
PS1f = PV0f.z * intBitsToFloat(0x41a00000);
PS1f = clamp(PS1f, 0.0, 1.0);
// 8
R6f.x = mul_nonIEEE(R3f.y, R127f.x);
PV0f.x = R6f.x;
PV0f.y = mul_nonIEEE(R2f.y, PV1f.w);
R4f.z = (R126f.x * R124f.y + PV1f.x);
PV0f.z = R4f.z;
R123f.w = (R6f.z * intBitsToFloat(uf_remappedPS[4].w) + PV1f.y);
PV0f.w = R123f.w;
R127f.x = -(PS1f) + 1.0;
PS0f = R127f.x;
// 9
R123f.x = (R7f.w * PV0f.x + PV0f.y);
PV1f.x = R123f.x;
R123f.y = (R125f.x * intBitsToFloat(uf_remappedPS[3].z) + R7f.y);
PV1f.y = R123f.y;
R123f.z = (R7f.z * intBitsToFloat(uf_remappedPS[5].w) + PV0f.w);
PV1f.z = R123f.z;
PV1f.w = R8f.y * intBitsToFloat(0x41a00000);
PV1f.w = clamp(PV1f.w, 0.0, 1.0);
R124f.y = mul_nonIEEE(R5f.x, R5f.x);
PS1f = R124f.y;
// 10
R123f.x = (R6f.z * intBitsToFloat(uf_remappedPS[4].z) + PV1f.y);
PV0f.x = R123f.x;
R127f.y = -(PV1f.w) + 1.0;
PV0f.y = R127f.y;
R6f.z = -(R3f.y) + intBitsToFloat(uf_remappedPS[2].y);
PV0f.z = R6f.z;
R123f.w = (R4f.z * R2f.z + PV1f.x)*2.0;
PV0f.w = R123f.w;
R127f.w = 1.0 / PV1f.z;
PS0f = R127f.w;
// 11
R125f.x = (-(R7f.w) * PV0f.w + R6f.x);
PV1f.x = R125f.x;
R123f.y = (R7f.z * intBitsToFloat(uf_remappedPS[5].z) + PV0f.x);
PV1f.y = R123f.y;
R123f.z = (-(R2f.y) * PV0f.w + R6f.w);
PV1f.z = R123f.z;
R126f.w = (-(R4f.z) * PV0f.w + R2f.z);
PV1f.w = R126f.w;
R7f.y = -(R3f.x) + intBitsToFloat(uf_remappedPS[6].x);
PS1f = R7f.y;
// 12
PV0f.x = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[7].z));
PV0f.y = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[7].y));
R126f.z = PV1f.y * R127f.w;
PV0f.z = R126f.z;
PV0f.w = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[7].x));
R126f.x = (R6f.z * R6f.z + R124f.y);
PS0f = R126f.x;
// 13
R123f.x = (R125f.x * intBitsToFloat(uf_remappedPS[8].y) + PV0f.y);
PV1f.x = R123f.x;
R123f.y = (R125f.x * intBitsToFloat(uf_remappedPS[8].z) + PV0f.x);
PV1f.y = R123f.y;
R123f.z = (R125f.x * intBitsToFloat(uf_remappedPS[8].x) + PV0f.w);
PV1f.z = R123f.z;
R127f.w = mul_nonIEEE(R7f.y, R7f.y);
PV1f.w = R127f.w;
R124f.y = 1.0 / -(PV0f.z);
PS1f = R124f.y;
// 14
R123f.x = (R126f.w * intBitsToFloat(uf_remappedPS[9].x) + PV1f.z);
PV0f.x = R123f.x;
R123f.y = (R126f.w * intBitsToFloat(uf_remappedPS[9].y) + PV1f.x);
PV0f.y = R123f.y;
R123f.z = (R126f.w * intBitsToFloat(uf_remappedPS[9].z) + PV1f.y);
PV0f.z = R123f.z;
R3f.w = mul_nonIEEE(R125f.z, R6f.w);
PV0f.w = R3f.w;
R8f.w = -(R1f.w) + -(R126f.z);
PS0f = R8f.w;
// 15
redcCUBE(vec4(PV0f.z,PV0f.z,PV0f.x,PV0f.y),vec4(PV0f.y,PV0f.x,PV0f.z,PV0f.z),cubeMapSTM,cubeMapFaceId);
R1f.x = cubeMapSTM.x;
R1f.y = cubeMapSTM.y;
R1f.z = cubeMapSTM.z;
R1f.w = intBitsToFloat(cubeMapFaceId);
PV1f.x = R1f.x;
PV1f.y = R1f.y;
PV1f.z = R1f.z;
PV1f.w = R1f.w;
PS1f = intBitsToFloat(uf_remappedPS[0].z) * R124f.y;
// 16
R4f.x = -(R3f.z) + intBitsToFloat(uf_remappedPS[2].z);
PV0f.x = R4f.x;
R8f.y = -(R3f.y) + intBitsToFloat(uf_remappedPS[6].y);
PV0f.y = R8f.y;
PV0f.z = mul_nonIEEE(R2f.y, PS1f);
PV0f.w = mul_nonIEEE(R7f.w, PS1f);
R126f.w = 1.0 / abs(PV1f.z);
PS0f = R126f.w;
// 17
backupReg0f = R9f.x;
backupReg1f = R9f.y;
backupReg2f = R1f.x;
R9f.x = (R127f.y * PV0f.z + backupReg0f);
PV1f.x = R9f.x;
R9f.y = (R127f.x * PV0f.w + backupReg1f);
PV1f.y = R9f.y;
R7f.z = (PV0f.y * PV0f.y + R127f.w);
PV1f.z = R7f.z;
R0f.w = -(R3f.z) + intBitsToFloat(uf_remappedPS[6].z);
PV1f.w = R0f.w;
R1f.x = (backupReg2f * PS0f + intBitsToFloat(0x3fc00000));
PS1f = R1f.x;
// 18
backupReg0f = R1f.y;
R2f.x = -(R3f.y) + intBitsToFloat(uf_remappedPS[10].y);
PV0f.x = R2f.x;
R1f.y = (backupReg0f * R126f.w + intBitsToFloat(0x3fc00000));
PV0f.y = R1f.y;
R5f.z = -(R3f.x) + intBitsToFloat(uf_remappedPS[10].x);
PV0f.z = R5f.z;
R2f.w = (R4f.x * R4f.x + R126f.x);
PV0f.w = R2f.w;
R4f.w = -(R3f.x) + intBitsToFloat(uf_remappedPS[11].x);
PS0f = R4f.w;
R11f.xyzw = (texture(textureUnitPS3, vec4(redcCUBEReverse(R1f.yx,floatBitsToInt(R1f.w)),cubeMapArrayIndex3)).xyzw);
R10f.xyz = (texture(textureUnitPS4, R9f.xy).xyz);
// 0
R127f.x = (R0f.w * R0f.w + R7f.z);
PV0f.x = R127f.x;
R127f.y = -(R3f.z) + intBitsToFloat(uf_remappedPS[10].z);
PV0f.y = R127f.y;
R125f.z = -(R3f.y) + intBitsToFloat(uf_remappedPS[11].y);
PV0f.z = R125f.z;
PV0f.w = mul_nonIEEE(R5f.z, R5f.z);
tempResultf = 1.0 / sqrt(R2f.w);
R126f.z = tempResultf;
PS0f = R126f.z;
// 1
PV1f.x = mul_nonIEEE(R4f.w, R4f.w);
R124f.y = mul_nonIEEE(R5f.x, PS0f);
PV1f.y = R124f.y;
R123f.z = (R2f.x * R2f.x + PV0f.w);
PV1f.z = R123f.z;
R125f.w = -(R3f.z) + intBitsToFloat(uf_remappedPS[11].z);
PV1f.w = R125f.w;
tempResultf = 1.0 / sqrt(PV0f.x);
R126f.w = tempResultf;
PS1f = R126f.w;
// 2
backupReg0f = R7f.y;
R124f.x = mul_nonIEEE(R6f.z, R126f.z);
PV0f.x = R124f.x;
R125f.y = (R127f.y * R127f.y + PV1f.z);
PV0f.y = R125f.y;
PV0f.z = mul_nonIEEE(R2f.y, -(PV1f.y));
R123f.w = (R125f.z * R125f.z + PV1f.x);
PV0f.w = R123f.w;
R7f.y = mul_nonIEEE(backupReg0f, PS1f);
PS0f = R7f.y;
// 3
backupReg0f = R4f.x;
R4f.x = mul_nonIEEE(backupReg0f, R126f.z);
PV1f.x = R4f.x;
R123f.y = (R7f.w * -(PV0f.x) + PV0f.z);
PV1f.y = R123f.y;
R6f.z = (R125f.w * R125f.w + PV0f.w);
PV1f.z = R6f.z;
R1f.w = mul_nonIEEE(R8f.y, R126f.w);
PV1f.w = R1f.w;
tempResultf = 1.0 / sqrt(PV0f.y);
R125f.x = tempResultf;
PS1f = R125f.x;
// 4
backupReg0f = R0f.w;
PV0f.x = mul_nonIEEE(R2f.y, -(R7f.y));
R126f.y = (R4f.z * -(PV1f.x) + PV1f.y)*2.0;
PV0f.y = R126f.y;
R7f.z = mul_nonIEEE(R5f.z, PS1f);
PV0f.z = R7f.z;
R0f.w = mul_nonIEEE(backupReg0f, R126f.w);
PV0f.w = R0f.w;
tempResultf = 1.0 / sqrt(PV1f.z);
R8f.y = tempResultf;
PS0f = R8f.y;
// 5
PV1f.x = mul_nonIEEE(R2f.y, -(PV0f.z));
R9f.y = mul_nonIEEE(R2f.x, R125f.x);
PV1f.y = R9f.y;
R1f.z = mul_nonIEEE(R4f.w, PS0f);
PV1f.z = R1f.z;
R123f.w = (R7f.w * -(R1f.w) + PV0f.x);
PV1f.w = R123f.w;
R126f.x = (-(R2f.y) * PV0f.y + -(R124f.y));
PS1f = R126f.x;
// 6
backupReg0f = R125f.z;
R2f.x = mul_nonIEEE(R127f.y, R125f.x);
PV0f.x = R2f.x;
PV0f.y = mul_nonIEEE(R2f.w, R126f.z);
R125f.z = (R4f.z * -(R0f.w) + PV1f.w)*2.0;
PV0f.z = R125f.z;
R127f.w = (R7f.w * -(PV1f.y) + PV1f.x);
PV0f.w = R127f.w;
R0f.z = mul_nonIEEE(backupReg0f, R8f.y);
PS0f = R0f.z;
// 7
PV1f.x = mul_nonIEEE(-(R6f.w), R126f.x);
R127f.y = (intBitsToFloat(uf_remappedPS[12].w) * PV0f.y + intBitsToFloat(uf_remappedPS[13].w));
R127f.y = clamp(R127f.y, 0.0, 1.0);
PV1f.y = R127f.y;
PV1f.z = mul_nonIEEE(R2f.y, -(R1f.z));
R123f.w = (-(R7f.w) * R126f.y + -(R124f.x));
PV1f.w = R123f.w;
R126f.z = mul_nonIEEE(R127f.x, R126f.w);
PS1f = R126f.z;
// 8
R123f.x = (-(R2f.y) * R125f.z + -(R7f.y));
PV0f.x = R123f.x;
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[14].x), R124f.y);
R127f.z = (R7f.w * -(R0f.z) + PV1f.z);
PV0f.z = R127f.z;
R2f.w = (R4f.z * -(R2f.x) + R127f.w)*2.0;
PV0f.w = R2f.w;
R127f.x = (-(R6f.x) * PV1f.w + PV1f.x);
PS0f = R127f.x;
// 9
R126f.x = (intBitsToFloat(uf_remappedPS[15].x) * R127f.y + intBitsToFloat(uf_remappedPS[15].y));
PV1f.x = R126f.x;
R1f.y = mul_nonIEEE(R125f.w, R8f.y);
PV1f.y = R1f.y;
R5f.z = (R0f.x * R6f.x + R3f.w);
PV1f.z = R5f.z;
R127f.w = (intBitsToFloat(uf_remappedPS[14].y) * R124f.x + PV0f.y);
PV1f.w = R127f.w;
R124f.z = mul_nonIEEE(-(R6f.w), PV0f.x);
PS1f = R124f.z;
// 10
PV0f.x = mul_nonIEEE(R2f.y, R124f.y);
R124f.y = (intBitsToFloat(uf_remappedPS[16].w) * R126f.z + intBitsToFloat(uf_remappedPS[17].w));
R124f.y = clamp(R124f.y, 0.0, 1.0);
PV0f.y = R124f.y;
R123f.z = (-(R4f.z) * R126f.y + -(R4f.x));
PV0f.z = R123f.z;
R125f.w = (-(R7f.w) * R125f.z + -(R1f.w));
PV0f.w = R125f.w;
R126f.w = (-(R4f.z) * R125f.z + -(R0f.w));
PS0f = R126f.w;
// 11
backupReg0f = R125f.y;
R123f.x = (-(R2f.y) * R2f.w + -(R7f.z));
PV1f.x = R123f.x;
R125f.y = (R7f.w * R124f.x + PV0f.x);
PV1f.y = R125f.y;
R126f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].x), R7f.y);
PV1f.z = R126f.z;
R124f.w = mul_nonIEEE(backupReg0f, R125f.x);
PV1f.w = R124f.w;
R3f.w = (-(R2f.z) * PV0f.z + R127f.x);
R3f.w = clamp(R3f.w, 0.0, 1.0);
PS1f = R3f.w;
// 12
R0f.x = (R4f.z * -(R1f.y) + R127f.z)*2.0;
PV0f.x = R0f.x;
R123f.y = (-(R6f.x) * R125f.w + R124f.z);
PV0f.y = R123f.y;
R127f.z = (intBitsToFloat(uf_remappedPS[14].z) * R4f.x + R127f.w);
PV0f.z = R127f.z;
R127f.w = (R127f.y * R126f.x + intBitsToFloat(uf_remappedPS[15].z));
PV0f.w = R127f.w;
R125f.w = mul_nonIEEE(-(R6f.w), PV1f.x);
PS0f = R125f.w;
// 13
backupReg0f = R126f.z;
backupReg1f = R126f.w;
R127f.x = (intBitsToFloat(uf_remappedPS[19].x) * R124f.y + intBitsToFloat(uf_remappedPS[19].y));
PV1f.x = R127f.x;
R126f.y = (R5f.w * R2f.z + R5f.z);
PV1f.y = R126f.y;
R126f.z = (intBitsToFloat(uf_remappedPS[18].y) * R1f.w + backupReg0f);
PV1f.z = R126f.z;
R126f.w = mul_nonIEEE(R2f.y, R7f.y);
PV1f.w = R126f.w;
R126f.x = (-(R2f.z) * backupReg1f + PV0f.y);
R126f.x = clamp(R126f.x, 0.0, 1.0);
PS1f = R126f.x;
// 14
R124f.x = mul_nonIEEE(R6f.z, R8f.y);
PV0f.x = R124f.x;
R123f.y = (-(R7f.w) * R2f.w + -(R9f.y));
PV0f.y = R123f.y;
R123f.z = (-(R2f.y) * R0f.x + -(R1f.z));
PV0f.z = R123f.z;
R5f.w = (intBitsToFloat(uf_remappedPS[20].w) * R124f.w + intBitsToFloat(uf_remappedPS[21].w));
R5f.w = clamp(R5f.w, 0.0, 1.0);
PV0f.w = R5f.w;
R125f.z = mul_nonIEEE(R2f.y, R7f.z);
PS0f = R125f.z;
// 15
backupReg0f = R127f.y;
R125f.x = (-(R6f.x) * PV0f.y + R125f.w);
PV1f.x = R125f.x;
R127f.y = mul_nonIEEE(-(R6f.w), PV0f.z);
PV1f.y = R127f.y;
R124f.z = (backupReg0f * R127f.w + intBitsToFloat(uf_remappedPS[15].w));
PV1f.z = R124f.z;
R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[22].x), R7f.z);
PV1f.w = R127f.w;
R7f.z = (R4f.z * R4f.x + R125f.y);
R7f.z = clamp(R7f.z, 0.0, 1.0);
PS1f = R7f.z;
// 16
backupReg0f = R127f.z;
backupReg1f = R126f.x;
R126f.x = (R7f.w * R1f.w + R126f.w);
PV0f.x = R126f.x;
R123f.y = (-(R7f.w) * R0f.x + -(R0f.z));
PV0f.y = R123f.y;
R127f.z = (intBitsToFloat(uf_remappedPS[2].w) * backupReg0f + intBitsToFloat(uf_remappedPS[14].w));
R127f.z = clamp(R127f.z, 0.0, 1.0);
PV0f.z = R127f.z;
R126f.w = max(R126f.y, -(R126f.y));
R126f.w = clamp(R126f.w, 0.0, 1.0);
PV0f.w = R126f.w;
tempResultf = log2(backupReg1f);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R124f.w = tempResultf;
PS0f = R124f.w;
// 17
backupReg0f = R127f.x;
R127f.x = (R124f.y * backupReg0f + intBitsToFloat(uf_remappedPS[19].z));
PV1f.x = R127f.x;
R126f.y = (intBitsToFloat(uf_remappedPS[18].z) * R0f.w + R126f.z);
PV1f.y = R126f.y;
R123f.z = (-(R4f.z) * R2f.w + -(R2f.x));
PV1f.z = R123f.z;
R125f.w = (-(R6f.x) * PV0f.y + R127f.y);
PV1f.w = R125f.w;
tempResultf = log2(R3f.w);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R126f.z = tempResultf;
PS1f = R126f.z;
// 18
backupReg0f = R125f.x;
backupReg1f = R126f.w;
R125f.x = (intBitsToFloat(uf_remappedPS[22].y) * R9f.y + R127f.w);
PV0f.x = R125f.x;
R8f.y = mul_nonIEEE(R124f.z, R127f.z);
PV0f.y = R8f.y;
R127f.z = (intBitsToFloat(uf_remappedPS[23].x) * R5f.w + intBitsToFloat(uf_remappedPS[23].y));
PV0f.z = R127f.z;
R127f.w = (-(R2f.z) * PV1f.z + backupReg0f);
R127f.w = clamp(R127f.w, 0.0, 1.0);
PV0f.w = R127f.w;
R126f.w = -(backupReg1f) + 1.0;
PS0f = R126f.w;
// 19
R5f.x = (intBitsToFloat(uf_remappedPS[24].w) * R124f.x + intBitsToFloat(uf_remappedPS[25].w));
R5f.x = clamp(R5f.x, 0.0, 1.0);
PV1f.x = R5f.x;
R127f.y = (R7f.w * R9f.y + R125f.z);
PV1f.y = R127f.y;
PV1f.z = mul_nonIEEE(R2f.y, R1f.z);
R2f.w = (R4f.z * R0f.w + R126f.x);
R2f.w = clamp(R2f.w, 0.0, 1.0);
PV1f.w = R2f.w;
R122f.x = (-(R4f.z) * R0f.x + -(R1f.y));
PS1f = R122f.x;
// 20
backupReg0f = R124f.y;
backupReg1f = R127f.w;
R0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[26].x), R1f.z);
PV0f.x = R0f.x;
R124f.y = (R7f.w * R0f.z + PV1f.z);
PV0f.y = R124f.y;
R1f.z = (-(R2f.z) * PS1f + R125f.w);
R1f.z = clamp(R1f.z, 0.0, 1.0);
PV0f.z = R1f.z;
R127f.w = (backupReg0f * R127f.x + intBitsToFloat(uf_remappedPS[19].w));
PV0f.w = R127f.w;
tempResultf = log2(backupReg1f);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R127f.x = tempResultf;
PS0f = R127f.x;
// 21
backupReg0f = R7f.z;
R4f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].y), R7f.z);
PV1f.x = R4f.x;
R2f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].x), R7f.z);
PV1f.y = R2f.y;
R7f.z = (R4f.z * R2f.x + R127f.y);
R7f.z = clamp(R7f.z, 0.0, 1.0);
PV1f.z = R7f.z;
R0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].z), backupReg0f);
PV1f.w = R0f.w;
tempResultf = log2(R126f.w);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R2f.z = tempResultf;
PS1f = R2f.z;
// 22
R6f.x = (R5f.w * R127f.z + intBitsToFloat(uf_remappedPS[23].z));
PV0f.x = R6f.x;
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R126f.z);
R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R124f.w);
PV0f.z = R127f.z;
R7f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R127f.x);
PV0f.w = R7f.w;
R6f.y = (R4f.z * R1f.y + R124f.y);
R6f.y = clamp(R6f.y, 0.0, 1.0);
PS0f = R6f.y;
// 23
R123f.w = (intBitsToFloat(uf_remappedPS[6].w) * R126f.y + intBitsToFloat(uf_remappedPS[18].w));
R123f.w = clamp(R123f.w, 0.0, 1.0);
PV1f.w = R123f.w;
R9f.x = exp2(PV0f.y);
PS1f = R9f.x;
// 24
R9f.y = (intBitsToFloat(uf_remappedPS[22].z) * R2f.x + R125f.x);
PV0f.y = R9f.y;
R4f.z = mul_nonIEEE(R127f.w, PV1f.w);
PV0f.z = R4f.z;
R3f.w = (intBitsToFloat(uf_remappedPS[28].x) * R5f.x + intBitsToFloat(uf_remappedPS[28].y));
PV0f.w = R3f.w;
R7f.y = exp2(R127f.z);
PS0f = R7f.y;
// 0
R126f.x = (R5f.w * R6f.x + intBitsToFloat(uf_remappedPS[23].w));
PV0f.x = R126f.x;
R123f.w = (intBitsToFloat(uf_remappedPS[26].y) * R0f.z + R0f.x);
PV0f.w = R123f.w;
tempResultf = log2(R1f.z);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R125f.y = tempResultf;
PS0f = R125f.y;
// 1
R125f.x = (R8f.y * R2f.y + intBitsToFloat(uf_remappedPS[29].x));
PV1f.x = R125f.x;
R126f.y = (R8f.y * R4f.x + intBitsToFloat(uf_remappedPS[29].y));
PV1f.y = R126f.y;
R126f.z = (intBitsToFloat(uf_remappedPS[26].z) * R1f.y + PV0f.w);
PV1f.z = R126f.z;
R0f.z = exp2(R7f.w);
PS1f = R0f.z;
// 2
R127f.x = (R8f.y * R0f.w + intBitsToFloat(uf_remappedPS[29].z));
PV0f.x = R127f.x;
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].y), R2f.w);
PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].x), R2f.w);
// 3
backupReg0f = R126f.y;
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].z), R2f.w);
R126f.y = (R4f.z * PV0f.y + backupReg0f);
PV1f.y = R126f.y;
R127f.z = (R5f.x * R3f.w + intBitsToFloat(uf_remappedPS[28].z));
PV1f.z = R127f.z;
R127f.w = (R4f.z * PV0f.z + R125f.x);
PV1f.w = R127f.w;
// 4
R123f.x = (intBitsToFloat(uf_remappedPS[10].w) * R9f.y + intBitsToFloat(uf_remappedPS[22].w));
R123f.x = clamp(R123f.x, 0.0, 1.0);
PV0f.x = R123f.x;
R124f.y = (R4f.z * PV1f.x + R127f.x);
PV0f.y = R124f.y;
// 5
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), R9f.x);
R127f.y = (R5f.x * R127f.z + intBitsToFloat(uf_remappedPS[28].w));
PV1f.y = R127f.y;
PV1f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), R9f.x);
R126f.w = mul_nonIEEE(R126f.x, PV0f.x);
PV1f.w = R126f.w;
// 6
R126f.x = (R8f.y * PV1f.x + 0.0);
PV0f.x = R126f.x;
PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), R9f.x);
PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].y), R7f.z);
PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].x), R7f.z);
R124f.w = (R8f.y * PV1f.z + 0.0);
PS0f = R124f.w;
// 7
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[30].y), R2f.z);
PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].z), R7f.z);
R125f.z = (R126f.w * PV0f.w + R127f.w);
PV1f.z = R125f.z;
R127f.w = (R126f.w * PV0f.z + R126f.y);
PV1f.w = R127f.w;
R127f.z = (R8f.y * PV0f.y + 0.0);
PS1f = R127f.z;
// 8
R123f.y = (intBitsToFloat(uf_remappedPS[11].w) * R126f.z + intBitsToFloat(uf_remappedPS[26].w));
R123f.y = clamp(R123f.y, 0.0, 1.0);
PV0f.y = R123f.y;
R2f.z = (R126f.w * PV1f.y + R124f.y);
PV0f.z = R2f.z;
R127f.x = exp2(PV1f.x);
PS0f = R127f.x;
// 9
R124f.x = mul_nonIEEE(R127f.y, PV0f.y);
PV1f.x = R124f.x;
PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].x), R7f.y);
R126f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].z), R7f.y);
PV1f.z = R126f.z;
PV1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].y), R7f.y);
// 10
backupReg0f = R126f.x;
R126f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[24].x), R6f.y);
PV0f.x = R126f.x;
R127f.y = (R4f.z * PV1f.y + backupReg0f);
PV0f.y = R127f.y;
R124f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[24].z), R6f.y);
PV0f.z = R124f.z;
PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[24].y), R6f.y);
R125f.x = (R4f.z * PV1f.w + R124f.w);
PS0f = R125f.x;
// 11
backupReg0f = R127f.z;
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R125f.y);
R123f.y = (R124f.x * PV0f.w + R127f.w);
PV1f.y = R123f.y;
R127f.z = intBitsToFloat(uf_remappedPS[30].x) + R127f.x;
R127f.z = clamp(R127f.z, 0.0, 1.0);
PV1f.z = R127f.z;
R127f.w = (R4f.z * R126f.z + backupReg0f);
PV1f.w = R127f.w;
// 12
R123f.x = (R11f.y * intBitsToFloat(uf_remappedPS[31].y) + -(R10f.y));
PV0f.x = R123f.x;
R125f.y = (R124f.x * R126f.x + R125f.z);
PV0f.y = R125f.y;
R125f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].y), PV1f.y);
PV0f.z = R125f.z;
R125f.w = (R124f.x * R124f.z + R2f.z);
PV0f.w = R125f.w;
R124f.w = exp2(PV1f.x);
PS0f = R124f.w;
// 13
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].y), R0f.z);
PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].x), R0f.z);
R124f.z = (PV0f.x * R127f.z + R10f.y);
PV1f.z = R124f.z;
PV1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].z), R0f.z);
// 14
backupReg0f = R127f.y;
backupReg1f = R127f.w;
R123f.x = (R11f.z * intBitsToFloat(uf_remappedPS[31].z) + -(R10f.z));
PV0f.x = R123f.x;
R127f.y = (R126f.w * PV1f.y + backupReg0f);
PV0f.y = R127f.y;
R123f.z = (R11f.x * intBitsToFloat(uf_remappedPS[31].x) + -(R10f.x));
PV0f.z = R123f.z;
R127f.w = (R126f.w * PV1f.x + R125f.x);
PV0f.w = R127f.w;
R125f.x = (R126f.w * PV1f.w + backupReg1f);
PS0f = R125f.x;
// 15
backupReg0f = R124f.w;
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].y), R124f.w);
R124f.y = (PV0f.x * R127f.z + R10f.z);
PV1f.y = R124f.y;
PV1f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].x), R124f.w);
R124f.w = (PV0f.z * R127f.z + R10f.x);
PV1f.w = R124f.w;
PS1f = mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].z), backupReg0f);
// 16
backupReg0f = R127f.y;
PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].x), R125f.y);
R127f.y = (R124f.x * PV1f.x + R127f.w);
PV0f.y = R127f.y;
PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].z), R125f.w);
R127f.w = (R124f.x * PV1f.z + backupReg0f);
PV0f.w = R127f.w;
R125f.y = (R124f.x * PS1f + R125f.x);
PS0f = R125f.y;
// 17
backupReg0f = R125f.z;
PV1f.x = mul_nonIEEE(PV0f.x, R124f.w);
PV1f.y = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[33].x));
R125f.z = mul_nonIEEE(PV0f.z, R124f.y);
PV1f.z = R125f.z;
PV1f.w = mul_nonIEEE(backupReg0f, R124f.z);
R127f.z = -(intBitsToFloat(uf_remappedPS[34].w)) + 0.0;
R127f.z *= 2.0;
R127f.z = clamp(R127f.z, 0.0, 1.0);
PS1f = R127f.z;
// 18
backupReg0f = R127f.y;
R123f.x = (R3f.y * intBitsToFloat(uf_remappedPS[33].y) + PV1f.y);
PV0f.x = R123f.x;
R127f.y = (intBitsToFloat(uf_remappedPS[27].x) * R127f.w + PV1f.x);
PV0f.y = R127f.y;
R124f.z = (intBitsToFloat(uf_remappedPS[27].y) * backupReg0f + PV1f.w);
PV0f.z = R124f.z;
// 19
R125f.x = (R3f.z * intBitsToFloat(uf_remappedPS[33].z) + PV0f.x);
PV1f.x = R125f.x;
R123f.w = (intBitsToFloat(uf_remappedPS[27].z) * R125f.y + R125f.z);
PV1f.w = R123f.w;
// 20
backupReg0f = R127f.y;
R124f.x = (intBitsToFloat(uf_remappedPS[27].z) * R11f.w + PV1f.w);
PV0f.x = R124f.x;
R127f.y = (intBitsToFloat(uf_remappedPS[27].y) * R11f.w + R124f.z);
PV0f.y = R127f.y;
R124f.z = (intBitsToFloat(uf_remappedPS[27].x) * R11f.w + backupReg0f);
PV0f.z = R124f.z;
// 21
backupReg0f = R125f.x;
R125f.x = -(PV0f.z) + intBitsToFloat(uf_remappedPS[35].x);
PV1f.x = R125f.x;
PV1f.z = -(intBitsToFloat(uf_remappedPS[33].w)) + backupReg0f;
R127f.w = -(PV0f.y) + intBitsToFloat(uf_remappedPS[35].y);
PV1f.w = R127f.w;
// 22
R123f.y = (PV1f.z * intBitsToFloat(uf_remappedPS[35].w) + intBitsToFloat(uf_remappedPS[32].w));
R123f.y = clamp(R123f.y, 0.0, 1.0);
PV0f.y = R123f.y;
PV0f.z = -(R124f.x) + intBitsToFloat(uf_remappedPS[35].z);
// 23
backupReg0f = R8f.w;
R123f.x = (R127f.w * PV0f.y + R127f.y);
PV1f.x = R123f.x;
R123f.y = (R125f.x * PV0f.y + R124f.z);
PV1f.y = R123f.y;
R123f.w = (PV0f.z * PV0f.y + R124f.x);
PV1f.w = R123f.w;
R8f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), backupReg0f);
R8f.w = clamp(R8f.w, 0.0, 1.0);
PS1f = R8f.w;
// 24
PV0f.x = -(R124f.x) + PV1f.w;
PV0f.y = -(R127f.y) + PV1f.x;
PV0f.z = -(R124f.z) + PV1f.y;
// 25
R8f.x = (PV0f.z * R127f.z + R124f.z);
PV1f.x = R8f.x;
R8f.y = (PV0f.y * R127f.z + R127f.y);
PV1f.y = R8f.y;
R8f.z = (PV0f.x * R127f.z + R124f.x);
PV1f.z = R8f.z;
// export
passPixelColor0 = vec4(R8f.x, R8f.y, R8f.z, R8f.w);
}

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#version 400 //DC later levels
#extension GL_ARB_texture_gather : enable
const float overwriteWidth = 3200.0; //overwidth value.0
const float overwriteHeight = 1800.0;
// shader e69e73f7e5e242b1
uniform ivec4 uf_remappedPS[16];
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
uniform sampler2DArray textureUnitPS1;// Tex1 addr 0x2dfd6000 res 964x1024x12 dim 5 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0xc) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
uniform sampler2DArray textureUnitPS2;// Tex2 addr 0x2ebd8000 res 964x1024x12 dim 5 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0xc) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
uniform sampler2DArray textureUnitPS3;// Tex3 addr 0x30a94000 res 964x1024x12 dim 5 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0xc) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
uniform sampler2D textureUnitPS4;// Tex4 addr 0x36cd2000 res 64x64x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 0 border: 0
uniform sampler2D textureUnitPS5;// Tex5 addr 0x30924000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 0 border: 0
uniform samplerCubeArray textureUnitPS6;// Tex6 addr 0x358f2000 res 256x256x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x6) Sampler6 ClampX/Y/Z: 2 2 2 border: 0
in vec4 passParameter0;
in vec4 passParameter1;
in vec4 passParameter2;
in vec4 passParameter3;
in vec4 passParameter4;
in vec4 passParameter5;
in vec4 passParameter6;
in vec4 passParameter7;
layout(location = 0) out vec4 passPixelColor0;
void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
{
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
float rx = inputCoord.x;
float ry = inputCoord.y;
float rz = inputCoord.z;
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
{
stm.z = rx*2.0;
stm.xy = vec2(ry,rz);
if( rx >= 0.0 )
{
faceId = 0;
}
else
{
faceId = 1;
}
}
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
{
stm.z = ry*2.0;
stm.xy = vec2(rx,rz);
if( ry >= 0.0 )
{
faceId = 2;
}
else
{
faceId = 3;
}
}
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
{
stm.z = rz*2.0;
stm.xy = vec2(rx,ry);
if( rz >= 0.0 )
{
faceId = 4;
}
else
{
faceId = 5;
}
}
}
vec3 redcCUBEReverse(vec2 st, int faceId)
{
st.yx = st.xy;
vec3 v;
float majorAxis = 1.0;
if( faceId == 0 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = 1.0;
}
else if( faceId == 1 )
{
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
v.x = -1.0;
}
else if( faceId == 2 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = 1.0;
}
else if( faceId == 3 )
{
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
v.y = -1.0;
}
else if( faceId == 4 )
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = 1.0;
}
else
{
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
v.z = -1.0;
}
return v;
}
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
float cubeMapArrayIndex6 = 0.0;
R7i = floatBitsToInt(gl_FragCoord.xyzw);
R0i = floatBitsToInt(passParameter1);
R1i = floatBitsToInt(passParameter2);
R2i = floatBitsToInt(passParameter3);
R3i = floatBitsToInt(passParameter4);
R4i = floatBitsToInt(passParameter5);
R5i = floatBitsToInt(passParameter6);
R6i = floatBitsToInt(passParameter7);
R8i.xy = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R4i.xy)).xy);
R4i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.zw)).xy);
// 0
vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0);
R7i.xy = floatBitsToInt(intBitsToFloat(R7i.xy) / scaleFactor);
R127i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x3fff0000) + -(1.0)));
PV0i.y = R127i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(float(uf_remappedPS[0].x));
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
R125i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
PV1i.z = R125i.z;
R125i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x));
PV1i.w = R125i.w;
R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS0i)));
PS1i = R5i.z;
// 2
backupReg0i = R7i.x;
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x)));
PV0i.x = R7i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)));
R123i.y = clampFI32(R123i.y);
PV0i.y = R123i.y;
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(uf_remappedPS[1].y)));
PV0i.z = R7i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)));
R123i.w = clampFI32(R123i.w);
PV0i.w = R123i.w;
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
PS0i = R126i.w;
// 3
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), 1.0));
PV1i.x = R9i.x;
R9i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS0i));
PV1i.y = R9i.y;
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
PV1i.w = R127i.w;
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), 1.0));
PS1i = R8i.y;
// 4
backupReg0i = R0i.x;
backupReg0i = R0i.x;
backupReg1i = R0i.z;
backupReg1i = R0i.z;
tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = tempi.x;
R127i.y = floatBitsToInt(sqrt(intBitsToFloat(PV1i.z)));
PS0i = R127i.y;
// 5
tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = tempi.x;
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.w)));
// 6
backupReg0i = R127i.y;
R10i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w));
PV0i.x = R10i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS1i));
PV0i.z = R126i.z;
R7i.w = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(uf_remappedPS[3].y)));
R7i.w = clampFI32(R7i.w);
PV0i.w = R7i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
R126i.w = floatBitsToInt(tempResultf);
PS0i = R126i.w;
// 7
tempi.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.z));
R127i.x = floatBitsToInt(tempResultf);
PS1i = R127i.x;
// 8
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R126i.w)));
PV0i.x = R125i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R126i.w)));
PV0i.y = R125i.y;
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i)));
PV0i.z = R124i.z;
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.w)));
PV0i.w = R4i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
R126i.w = floatBitsToInt(tempResultf);
PS0i = R126i.w;
// 9
backupReg0i = R126i.z;
backupReg1i = R125i.w;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.x)));
PV1i.y = R126i.y;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
PV1i.z = R126i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.x)));
PV1i.w = R125i.w;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i)));
PS1i = R127i.z;
// 10
R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R127i.y)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y)));
R123i.z = floatBitsToInt((-(intBitsToFloat(PV1i.w)) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.z)));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.w)));
// 11
backupReg0i = R125i.z;
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x)));
PV1i.y = R123i.y;
R125i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R125i.x) + intBitsToFloat(PV0i.y)));
PV1i.z = R125i.z;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
PV1i.w = R127i.w;
R126i.w = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i)));
PS1i = R126i.w;
// 12
R0i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(PV1i.x)));
PV0i.x = R0i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R126i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R126i.z)));
R124i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R6i.z));
PV0i.w = R124i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y));
PS0i = floatBitsToInt(tempResultf);
// 13
backupReg0i = R127i.z;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.w) + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i)));
PV1i.z = R127i.z;
R123i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z) + intBitsToFloat(PV0i.y)));
PV1i.w = R123i.w;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i)));
PS1i = R126i.y;
// 14
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
R7i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.w)));
PV0i.y = R7i.y;
R125i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y)));
PV0i.z = R125i.z;
R122i.x = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R124i.w)));
PS0i = R122i.x;
// 15
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.z)));
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(PS0i)));
PV1i.w = R123i.w;
// 16
R124i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(PV1i.x)));
PV0i.x = R124i.x;
R123i.w = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(PV1i.z))*2.0);
PV0i.w = R123i.w;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w));
R124i.z = floatBitsToInt(tempResultf);
PS0i = R124i.z;
// 17
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((-(intBitsToFloat(R7i.y)) * intBitsToFloat(PV0i.w) + intBitsToFloat(backupReg0i)));
PV1i.x = R127i.x;
R123i.y = floatBitsToInt((-(intBitsToFloat(R0i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.z)));
PV1i.y = R123i.y;
R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.z)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.y)));
PV1i.z = R127i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i)));
PV1i.w = R0i.w;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i)));
PS1i = R3i.y;
// 18
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[4].z)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R124i.z)));
PV0i.y = R126i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[4].y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[4].x)));
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.w)));
PS0i = R126i.x;
// 19
R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(PV0i.z)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(PV0i.w)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.y)));
R123i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R3i.y)));
// 20
R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.w)));
PV0i.z = R123i.z;
R127i.w = floatBitsToInt((-(intBitsToFloat(R3i.y)) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.z)));
PV0i.w = R127i.w;
R125i.w = floatBitsToInt((-(intBitsToFloat(R0i.w)) * intBitsToFloat(R125i.y) + intBitsToFloat(PS1i)));
PS0i = R125i.w;
// 21
redcCUBE(vec4(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)),vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)),cubeMapSTM,cubeMapFaceId);
R4i.x = floatBitsToInt(cubeMapSTM.x);
R4i.y = floatBitsToInt(cubeMapSTM.y);
R4i.z = floatBitsToInt(cubeMapSTM.z);
R4i.w = cubeMapFaceId;
PV1i.x = R4i.x;
PV1i.y = R4i.y;
PV1i.z = R4i.z;
PV1i.w = R4i.w;
R122i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)));
PS1i = R122i.x;
// 22
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R127i.w)));
PV0i.x = R8i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i)));
PV0i.y = R0i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R125i.w)));
R3i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R124i.x)));
PV0i.w = R3i.w;
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
// 23
backupReg0i = R4i.x;
backupReg1i = R4i.y;
R4i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.x = R4i.x;
R4i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
PV1i.y = R4i.y;
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.z)));
PV1i.z = R3i.z;
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.y)));
PS1i = R3i.x;
R6i.xyzw = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyzw);
R2i.xyzw = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyzw);
R5i.xyzw = floatBitsToInt(texture(textureUnitPS3, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyzw);
R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R7i.xz)).x);
R4i.xyzw = floatBitsToInt(texture(textureUnitPS6, vec4(redcCUBEReverse(intBitsToFloat(R4i.yx),R4i.w),cubeMapArrayIndex6)).xyzw);
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(R6i.y) + -(0.5));
PV0i.y = floatBitsToInt(intBitsToFloat(R6i.z) + -(0.5));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(0x40ddb3d7)));
PV0i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(0.5));
R122i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.x)));
PS0i = R122i.x;
// 1
R124i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R0i.w) + intBitsToFloat(PS0i)));
PV1i.x = R124i.x;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.w)));
PV1i.y = R126i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x)));
PV1i.z = R125i.z;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.y)));
PV1i.w = R127i.w;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(0x40ddb3d7)));
PS1i = R125i.x;
// 2
backupReg0i = R0i.y;
PV0i.x = floatBitsToInt(intBitsToFloat(R2i.z) + -(0.5));
PV0i.y = floatBitsToInt(intBitsToFloat(R2i.y) + -(0.5));
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + -(0.5));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x40ddb3d7)));
PV0i.w = R126i.w;
R122i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.z)));
PS0i = R122i.x;
// 3
backupReg0i = R125i.x;
backupReg0i = R125i.x;
backupReg0i = R125i.x;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z)));
PV1i.x = R125i.x;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.y)));
PV1i.y = R125i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x)));
PV1i.z = R127i.z;
R125i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(PS0i)));
PV1i.w = R125i.w;
R124i.w = floatBitsToInt(intBitsToFloat(R5i.y) + -(0.5));
PS1i = R124i.w;
// 4
backupReg0i = R126i.y;
PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + -(0.5));
R126i.y = floatBitsToInt(intBitsToFloat(R5i.z) + -(0.5));
PV0i.y = R126i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R125i.z)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(backupReg0i)));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R127i.w)));
// 5
backupReg0i = R125i.y;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x)));
R125i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PS0i)));
PV1i.y = R125i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.x) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.z)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R124i.w)));
// 6
R123i.x = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PS1i) + intBitsToFloat(PV1i.w)));
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.y)));
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0)));
PV0i.w = R123i.w;
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(uf_remappedPS[7].x)));
PS0i = R126i.y;
// 7
PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0));
PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0));
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[8].w) + intBitsToFloat(R9i.x)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.y)));
PV1i.w = R123i.w;
R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(R8i.y)));
PS1i = R122i.x;
// 8
R125i.x = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(uf_remappedPS[9].w) + intBitsToFloat(PV1i.z)));
PV0i.x = R125i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(uf_remappedPS[10].y));
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(uf_remappedPS[10].x));
R125i.y = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(uf_remappedPS[9].z) + intBitsToFloat(PS1i)));
PS0i = R125i.y;
// 9
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(uf_remappedPS[10].z));
R127i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[11].x) + 0.0));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[11].y) + 0.0));
PV1i.w = R126i.w;
// 10
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[11].z) + 0.0));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(R125i.x)));
PV0i.z = R123i.z;
R125i.w = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(uf_remappedPS[12].z) + intBitsToFloat(R125i.y)));
PV0i.w = R125i.w;
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), intBitsToFloat(R127i.z)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R126i.w)));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), intBitsToFloat(PV0i.y)));
PV1i.w = R126i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z));
// 12
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_remappedPS[7].y)));
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PS1i));
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R126i.y) + 0.0));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(uf_remappedPS[7].z)));
// 13
R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV0i.w) + 0.0));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.x) + 0.0));
PV1i.y = R123i.y;
R125i.z = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(PV0i.y)));
PV1i.z = R125i.z;
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.z)));
PV1i.w = R126i.w;
// 14
R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x)));
PV0i.y = R126i.y;
R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y)));
PV0i.z = R127i.z;
// 15
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[15].z));
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[15].y));
PV1i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(uf_remappedPS[15].x));
// 16
R7i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R7i.w) + intBitsToFloat(R126i.w)));
PV0i.x = R7i.x;
R7i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R7i.w) + intBitsToFloat(R127i.z)));
PV0i.y = R7i.y;
R7i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R7i.w) + intBitsToFloat(R126i.y)));
PV0i.z = R7i.z;
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(R125i.z)));
R7i.w = clampFI32(R7i.w);
PV0i.w = R7i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
}

View File

@ -0,0 +1,10 @@
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 1800p (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,23 @@
[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = "Twilight Princess HD - 1800p (3K)"
[TextureRedefine] # game rendering resolution
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # Blur, bloom
width = 960
height = 540
overwriteWidth = 1600
overwriteHeight = 900
#[TextureRedefine] #colour grading
#width = 480
#height = 270
#formats = 0x01a
#overwriteWidth = 800
#overwriteHeight = 450

View File

@ -0,0 +1,9 @@
[Definition]
titleIds = 000500001010e800,0005000010145500
name = "Wipeout 3 + Wipeout Create & Crash - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800

View File

@ -0,0 +1,39 @@
[Definition]
titleIds = 0005000010116300,000500001012DC00,0005000010135300
name = "The Wonderful 101 - 1800p (3K)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine]
width = 640
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine]
width = 160
height = 90
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine]
width = 80
height = 22
overwriteWidth = 200
overwriteHeight = 112
[TextureRedefine]
width = 40
height = 45
overwriteWidth = 100
overwriteHeight = 56

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[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
name = "Xenoblade Chronicles X - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 2560
overwriteHeight = 1800
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 1065
overwriteHeight = 600
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 640
overwriteHeight = 360
#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
#width = 160
#height = 90
#formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 400
#overwriteHeight = 225
#[TextureRedefine]# Probe Beacon glow.
#width = 80
#height = 46
#formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 200
#overwriteHeight = 112

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[Definition]
titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
name = "Yoshi's Woolly World - 1800p (3K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800