[SM3DW] Fix #426

This commit is contained in:
getdls 2020-07-20 01:43:51 +02:00
parent d78a1808c0
commit 82b652ef83

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@ -361,10 +361,10 @@ overwriteHeight = ($height/$gameHeight) * 291
[TextureRedefine] #816 fire transition, 80e? [TextureRedefine] #816 fire transition, 80e switch palace
width = 512 width = 512
height = 512 height = 512
formats = 0x816 # #0x431,0x235,0x034 ,0x80e,0x007 formats = 0x816,0x80e # #0x431,0x235,0x034,0x007
overwriteWidth = ($width/$gameWidth) * 512 overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 512 overwriteHeight = ($height/$gameHeight) * 512
@ -2111,6 +2111,7 @@ overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus [TextureRedefine] # circus
width = 512 width = 512
height = 360 height = 360
formatsExcluded = 0x034,0x033,0x031 # rain vulkan
overwriteWidth = ($width/$gameWidth) * 512 overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 360 overwriteHeight = ($height/$gameHeight) * 360