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[SM3DW] Fix #426
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@ -361,10 +361,10 @@ overwriteHeight = ($height/$gameHeight) * 291
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[TextureRedefine] #816 fire transition, 80e?
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[TextureRedefine] #816 fire transition, 80e switch palace
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width = 512
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height = 512
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formats = 0x816 # #0x431,0x235,0x034 ,0x80e,0x007
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formats = 0x816,0x80e # #0x431,0x235,0x034,0x007
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 512
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@ -2111,6 +2111,7 @@ overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine] # circus
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width = 512
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height = 360
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formatsExcluded = 0x034,0x033,0x031 # rain vulkan
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 360
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