[BotW] Fix FPS++ slowdown on higher FPS targets

This commit is contained in:
Crementif 2021-01-13 01:01:08 +01:00
parent cf11b81bbe
commit 842866d5ae
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@ -106,6 +106,7 @@ lis r12, bufferStart@ha ; Load offset to the start of the averaging buffer...
lwz r12, bufferStart@l(r12) ; ...into r12
lis r3, bufferEnd@ha ; Load offset to the end of the averaging buffer...
lwz r3, bufferEnd@l(r3) ; ...into r3
addi r3, r3, 0x04
add r11, r12, r30 ; Make full offset by adding r30 (the empty buffer offset) to r12, which is the buffer offset.
stfs f10, 0x0(r11) ; Store f12 to the address in r12 + 0x04 using this specific instruction, which also adds the 0x04 to r12
addi r12, r12, 0x04 ; Add 0x04 to the buffer offset to make the next entry offset
@ -133,7 +134,7 @@ lis r11, bufferEnd@ha ; Load offset to the end of the averaging buffer
lwz r11, bufferEnd@l(r11) ; ...into r11
addi r12, r12, 0x04 ; Add 0x04 to the current entry offset to have the next entry offset
cmpw r11, r12 ; Compare this new entry offset to the end offset
bge .+0x0C ; Skip the next 2 lines if the next entry offset is smaller
bgt .+0x0C ; Skip the next 2 lines if the next entry offset is smaller
lis r12, bufferStart@ha ; Load start of the buffer offset...
lwz r12, bufferStart@l(r12) ; ...into r12
lis r3, bufferCurrEntry@ha ; Load current buffer entry