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[XCX] Balance lights pt1
Balances lightsources to match previous commit.
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@ -135,11 +135,11 @@ void main()
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PV1f.w = R127f.w;
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// 6
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PV0f.x = PV1f.z + -(PV1f.w);
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R5f.y = (PV1f.y * 0.30 + R127f.x);//degree of bloom
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R5f.x = (PV1f.x * 0.30 + R127f.z);
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R5f.y = (PV1f.y * 0.35 + R127f.x);//degree of bloom
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R5f.x = (PV1f.x * 0.35 + R127f.z);
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PS0f = R5f.x;
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// 7
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R5f.z = (PV0f.x * 0.30 + R127f.w);
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R5f.z = (PV0f.x * 0.35 + R127f.w);
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// export
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passPixelColor0 = vec4(R5f.x, R5f.y, R5f.z, R5f.w);
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}
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